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Upcoming Balance Patch (Overseer) - Page 10

Forum Index > SC2 General
359 CommentsPost a Reply
Prev 1 8 9 10 11 12 18 Next All
Douillos
Profile Joined May 2010
France3195 Posts
August 27 2013 08:44 GMT
#181
On August 27 2013 17:03 Incognoto wrote:
Show nested quote +
On August 27 2013 16:42 hearters wrote:
On August 27 2013 16:18 lichter wrote:
On August 27 2013 16:14 Emzeeshady wrote:
On August 27 2013 16:12 samurai80 wrote:
Seeing how TvZ can be hard for Z now makes Scarlett's performance at WCS world finals even more impressive. Probably even more impressive than what did Stephano at his best.

Its up there for sure. I don't even know how she does it really and it seems other Zergs have no clue as well


That hot sticky creep spread, baby


Did you see Jaedong's creep spread in the finals? It was outrageously good. But still no match for terran. It proved that really good 4M beats muta ling bane completely, even on creep.

In fact, I was really impressed by the speed of Jaedong's creep spread, and was surprised that I didn't even notice commentators mentioning it at all. That made the 4M attack even more frustrating TBH.


Yeah it was kind of insane how amazing that Creep spread was and Bomber decided to fuck it and attack on creep. It didn't even matter.



JD was pushing creep with several tumors on 5 different fronts.

But you don't let a terran 3 CC 2 engie bay and survive long enough to brag about creep spread.
Look a giraffe! Look a fist!!
hearters
Profile Joined May 2013
Singapore224 Posts
August 27 2013 08:53 GMT
#182
On August 27 2013 17:44 saddaromma wrote:
I always wondered why players don't make 5-6 overseers and disable enemy's production. I hope it might happen with this patch.


Using simple calculations, you need 7 overseers(assuming good timing), to constantly contaminate one production building.

Not worth it, micro-wise or resource-wise. It's only real use is to delay reinforcements after you wipe out an army IMO.
Research: 1. Creep Spread Trick 2. Patrol Splitting Zerglings 3. Multiple Queen Production 4. Organised Creep Spread 5. Select Larvae/Morph Unit Rapidfire
hearters
Profile Joined May 2013
Singapore224 Posts
August 27 2013 08:55 GMT
#183
On August 27 2013 17:44 Douillos wrote:
Show nested quote +
On August 27 2013 17:03 Incognoto wrote:
On August 27 2013 16:42 hearters wrote:
On August 27 2013 16:18 lichter wrote:
On August 27 2013 16:14 Emzeeshady wrote:
On August 27 2013 16:12 samurai80 wrote:
Seeing how TvZ can be hard for Z now makes Scarlett's performance at WCS world finals even more impressive. Probably even more impressive than what did Stephano at his best.

Its up there for sure. I don't even know how she does it really and it seems other Zergs have no clue as well


That hot sticky creep spread, baby


Did you see Jaedong's creep spread in the finals? It was outrageously good. But still no match for terran. It proved that really good 4M beats muta ling bane completely, even on creep.

In fact, I was really impressed by the speed of Jaedong's creep spread, and was surprised that I didn't even notice commentators mentioning it at all. That made the 4M attack even more frustrating TBH.


Yeah it was kind of insane how amazing that Creep spread was and Bomber decided to fuck it and attack on creep. It didn't even matter.



JD was pushing creep with several tumors on 5 different fronts.

But you don't let a terran 3 CC 2 engie bay and survive long enough to brag about creep spread.


If only 3 CC with a few tanks was punishable.
Research: 1. Creep Spread Trick 2. Patrol Splitting Zerglings 3. Multiple Queen Production 4. Organised Creep Spread 5. Select Larvae/Morph Unit Rapidfire
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
August 27 2013 08:56 GMT
#184
While overall a small buff, I consider this change great because the overseer gets much more use with speed research. Currently I am always asking myself if I should research speed or rather morph an overseer. Now it is worthwhile to do both quite early. I like to be able to scout enemy bases
You don't choose to play zerg. The zerg choose you.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
August 27 2013 08:57 GMT
#185
On August 27 2013 17:55 hearters wrote:
Show nested quote +
On August 27 2013 17:44 Douillos wrote:
On August 27 2013 17:03 Incognoto wrote:
On August 27 2013 16:42 hearters wrote:
On August 27 2013 16:18 lichter wrote:
On August 27 2013 16:14 Emzeeshady wrote:
On August 27 2013 16:12 samurai80 wrote:
Seeing how TvZ can be hard for Z now makes Scarlett's performance at WCS world finals even more impressive. Probably even more impressive than what did Stephano at his best.

Its up there for sure. I don't even know how she does it really and it seems other Zergs have no clue as well


That hot sticky creep spread, baby


Did you see Jaedong's creep spread in the finals? It was outrageously good. But still no match for terran. It proved that really good 4M beats muta ling bane completely, even on creep.

In fact, I was really impressed by the speed of Jaedong's creep spread, and was surprised that I didn't even notice commentators mentioning it at all. That made the 4M attack even more frustrating TBH.


Yeah it was kind of insane how amazing that Creep spread was and Bomber decided to fuck it and attack on creep. It didn't even matter.



JD was pushing creep with several tumors on 5 different fronts.

But you don't let a terran 3 CC 2 engie bay and survive long enough to brag about creep spread.


If only 3 CC with a few tanks was punishable.


Like Scarlett punished bomber 2 times in a row?
LuckyGnomTV
Profile Blog Joined July 2009
Russian Federation367 Posts
August 27 2013 09:12 GMT
#186
Why do I need vikings when I cant kill with them anything? I cant kill prism, now I cant prevend zerg from scouting.. gosh
kaluro
Profile Joined November 2011
Netherlands760 Posts
August 27 2013 09:18 GMT
#187
On August 27 2013 18:12 agfoxGnom wrote:
Why do I need vikings when I cant kill with them anything? I cant kill prism, now I cant prevend zerg from scouting.. gosh


Vikings have 9 range, that's a huge area you can essentially block off.
And you can still easily kill speedseers during the battle, it's more a case of being able to catch up quicker with overseers and not constantly having to reproduce overseers left and right.
www.twitch.tv/kaluroo - 720p60fps - Remember the name! - Don't do your best, do whatever it takes.
ReMinD_
Profile Joined May 2013
Croatia846 Posts
August 27 2013 09:23 GMT
#188
You need Vikings to kill Colossus, d'oh!
Parting: Well, even I can make better maps than these.
dreamseller
Profile Blog Joined August 2006
Australia914 Posts
August 27 2013 09:29 GMT
#189
On August 27 2013 04:22 lolfail9001 wrote:
Fine change, though it would be hilarious if some terran would start trying to catch overseer, thinking it is slower than stimmed marines and ran right into 2 banelings :D.


can we all just stop what we are doing right now and read what this man just wrote.

i truly am grateful some have the foresight for such truly poignant eventualities.
PGtour admin
Xapti
Profile Joined April 2010
Canada2473 Posts
August 27 2013 09:46 GMT
#190
On August 27 2013 04:19 iLevitate wrote:
As mc once said : Flying maphavk )
which is terribly ironic considering he plays the race which has the observer.

The thing about maphacks that can make them very strong is you don't know the opponent has them — it's the same thing with observers — an observer that's not moving is extremely hard to notice, and it can be used to spot key positional changes without zerg being aware of what's going on.

Obviously observers aren't spread all around the map or too frequently around the opponent's main base (or army) near the late game due to costs and risk of death, but that doesn't mean it isn't very helpful sometimes still. It's not like overseers are spread around the map any more than observers either I think (although with changelings that's not the case)
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
Last Edited: 2013-08-27 09:47:21
August 27 2013 09:47 GMT
#191
What about Protoss players in PvZ

Otherwise, good change I guess.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
plgElwood
Profile Joined October 2010
Germany518 Posts
Last Edited: 2013-08-27 10:04:27
August 27 2013 10:02 GMT
#192
There is nothing "great" about the widowmine anyway.
Macro terran will beat macro zerg with it, because its a cheap "all or nothing" throw away unit.
It´s worse than a tank in friendly fire, and it its just place , and cross fingers.

Remembering BoxxeR caring about every god damn marine in his service makes me sad to watch current TvZ because its all throw away...rebuild and overwhelm with cost effective units.
So terran has become the better Zerg.
The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts.
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
August 27 2013 10:14 GMT
#193
On August 27 2013 17:55 hearters wrote:
Show nested quote +
On August 27 2013 17:44 Douillos wrote:
On August 27 2013 17:03 Incognoto wrote:
On August 27 2013 16:42 hearters wrote:
On August 27 2013 16:18 lichter wrote:
On August 27 2013 16:14 Emzeeshady wrote:
On August 27 2013 16:12 samurai80 wrote:
Seeing how TvZ can be hard for Z now makes Scarlett's performance at WCS world finals even more impressive. Probably even more impressive than what did Stephano at his best.

Its up there for sure. I don't even know how she does it really and it seems other Zergs have no clue as well


That hot sticky creep spread, baby


Did you see Jaedong's creep spread in the finals? It was outrageously good. But still no match for terran. It proved that really good 4M beats muta ling bane completely, even on creep.

In fact, I was really impressed by the speed of Jaedong's creep spread, and was surprised that I didn't even notice commentators mentioning it at all. That made the 4M attack even more frustrating TBH.


Yeah it was kind of insane how amazing that Creep spread was and Bomber decided to fuck it and attack on creep. It didn't even matter.



JD was pushing creep with several tumors on 5 different fronts.

But you don't let a terran 3 CC 2 engie bay and survive long enough to brag about creep spread.


If only 3 CC with a few tanks was punishable.

You have time until 2/2 finishes, use that time.
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
Musicus
Profile Joined August 2011
Germany23580 Posts
August 27 2013 10:29 GMT
#194
I think this an awesome change and a step in the right direction. Fixing something without buffing/nerfin damage/cost/supply of a unit.

I also really like the suggestion that's on reddit right now. A smart change, not something weird like +50hp Ultras.

http://de.reddit.com/r/starcraft/comments/1l5akz/biomine_vs_zerg_idea/

Maru and Serral are probably top 5.
HeartOfTheSwarm
Profile Blog Joined November 2012
Niue585 Posts
August 27 2013 10:34 GMT
#195
Can't they do something about mines?
"I do not join. I lead." - Queen of Blades
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
August 27 2013 10:41 GMT
#196
On August 27 2013 18:12 agfoxGnom wrote:
Why do I need vikings when I cant kill with them anything? I cant kill prism, now I cant prevend zerg from scouting.. gosh

... and a zerg cannot prevent you from scouting either :D
You don't choose to play zerg. The zerg choose you.
goody153
Profile Blog Joined April 2013
44311 Posts
Last Edited: 2013-08-27 11:36:53
August 27 2013 11:32 GMT
#197
overseer speed buff is kinda okeish .. its not really big but i this will help
#1 help zerg micro a little better vs widow mines since it is able to keep up with the ling bling a little bit
#2 it will allow mutalisk to scout and harass a little better without the fear of blindy diving towards mines
#3 possible contaminate strategies on robo of toss
#4 help zerg scout better without the risk of it dying

i am glad blizz is thinking of making mech viable so that terran have variaty and possible bio-mech mix
this is a quote
Aelfric
Profile Blog Joined March 2010
Turkey1496 Posts
August 27 2013 11:36 GMT
#198
Relax dudes, it's ok. Nice patch.
Tomorrow never comes until its too late...
phodacbiet
Profile Joined August 2010
United States1740 Posts
August 27 2013 11:39 GMT
#199
On August 27 2013 20:32 goody153 wrote:
overseer speed buff is kinda okeish .. its not really big but i this will help
#1 help zerg micro a little better vs widow mines since it is able to keep up with the ling bling a little bit
#2 it will allow mutalisk to scout and harass a little better without the fear of blindy diving towards mines
#3 possible contaminate strategies on robo of toss
#4 help zerg scout better without the risk of it dying

i am glad blizz is thinking of making mech viable so that terran have variaty and possible bio-mech mix


I dont know about 3. Giving overseer speed buff after the upgrade doesn't really make its energy goes any faster. It will still take forever to get 125 energy.
ZenithM
Profile Joined February 2011
France15952 Posts
August 27 2013 11:41 GMT
#200
I'm Terran and when I read avilo say that the game is fine, I know that there is definitely something too strong with Terran haha :D
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