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Upcoming Balance Patch (Overseer) - Page 12

Forum Index > SC2 General
359 CommentsPost a Reply
Prev 1 10 11 12 13 14 18 Next All
SsDrKosS
Profile Joined March 2013
330 Posts
Last Edited: 2013-08-27 13:30:12
August 27 2013 13:29 GMT
#221
On August 27 2013 22:14 Plansix wrote:
Show nested quote +
On August 27 2013 22:09 SsDrKosS wrote:
On August 27 2013 21:57 DoubleReed wrote:
If Overseers are that fast then contaminate might be way more viable to add into your strats. Your overseer is way less likely to die.

Basically I want to see a game where Terran cannot manage to get 3/3 because of contaminate.

if we get enough gas to do that upgrade despite of non stop drops
oh well, I'm patient to wait for more balance changes

On August 27 2013 21:56 Plansix wrote:
On August 27 2013 21:47 SsDrKosS wrote:
On August 27 2013 21:09 Existor wrote:
Best change to overseer against Widow Mines will be next thing:

Overseers on attack-move will stop at any widow mine at sight-range, when they (Overseers) found it.

how about reducing contaminate cost to 25 but only to be working on units? :p

Come on blizzard, just nerf WM.

Don’t listen to them Blizzard. Don’t do it to terran again. Don’t nerf things that work, buff things that don’t.

how tasty is your tears! :p

don't worry, if they nerf mines, they will surely buff others like tanks, thors, etc.

But there are no tears, I play protoss. I just don’t want to see awesome stuff nerfed. Why make a unit less useful when you can just give the other side a chance to respond with other units? Don’t break things that work and people like, buff stuff people want to use, but can’t.

yeah... they are AWE-some...

so.... you want to give zerg...
infestor re-buff?
nydus buff?
overlord drop buff?
burrow roach buff?
hydra buff?

I can make tons of list but I think this will affect you as well

On August 27 2013 22:24 Huragius wrote:
Can vikings catch anything at all now ? O_o

overlords and colossus!!! :p
I know yeah. what happened to its 'air-superioty'?
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
Last Edited: 2013-08-27 13:31:52
August 27 2013 13:31 GMT
#222
On August 27 2013 22:24 Emzeeshady wrote:
Show nested quote +
On August 27 2013 22:14 Plansix wrote:
On August 27 2013 22:09 SsDrKosS wrote:
On August 27 2013 21:57 DoubleReed wrote:
If Overseers are that fast then contaminate might be way more viable to add into your strats. Your overseer is way less likely to die.

Basically I want to see a game where Terran cannot manage to get 3/3 because of contaminate.

if we get enough gas to do that upgrade despite of non stop drops
oh well, I'm patient to wait for more balance changes

On August 27 2013 21:56 Plansix wrote:
On August 27 2013 21:47 SsDrKosS wrote:
On August 27 2013 21:09 Existor wrote:
Best change to overseer against Widow Mines will be next thing:

Overseers on attack-move will stop at any widow mine at sight-range, when they (Overseers) found it.

how about reducing contaminate cost to 25 but only to be working on units? :p

Come on blizzard, just nerf WM.

Don’t listen to them Blizzard. Don’t do it to terran again. Don’t nerf things that work, buff things that don’t.

how tasty is your tears! :p

don't worry, if they nerf mines, they will surely buff others like tanks, thors, etc.

But there are no tears, I play protoss. I just don’t want to see awesome stuff nerfed. Why make a unit less useful when you can just give the other side a chance to respond with other units? Don’t break things that work and people like, buff stuff people want to use, but can’t.

I don't get this buff everything, nerfing is bad thing. Sometimes something is too strong and making it weaker makes fun stuff viable. If something (the immortal/viper) is so incredibly strong vs a fun play style (mech) then nerfing it would make the fun playstyle viable. You can't just keep buffing everything until every unit does an insane amount of damage and the battle is over in two seconds. Some stuff needs to be kept in check. Nerfs happen all the time in LOL/DOTA2 and they are good for the game.

In SC2's case nerfs did kill more fun than anything. Well, so did buffs though :S
DeMoN pulls off a Miracle and Flies to the Moon
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 27 2013 13:35 GMT
#223
On August 27 2013 22:24 Emzeeshady wrote:
Show nested quote +
On August 27 2013 22:14 Plansix wrote:
On August 27 2013 22:09 SsDrKosS wrote:
On August 27 2013 21:57 DoubleReed wrote:
If Overseers are that fast then contaminate might be way more viable to add into your strats. Your overseer is way less likely to die.

Basically I want to see a game where Terran cannot manage to get 3/3 because of contaminate.

if we get enough gas to do that upgrade despite of non stop drops
oh well, I'm patient to wait for more balance changes

On August 27 2013 21:56 Plansix wrote:
On August 27 2013 21:47 SsDrKosS wrote:
On August 27 2013 21:09 Existor wrote:
Best change to overseer against Widow Mines will be next thing:

Overseers on attack-move will stop at any widow mine at sight-range, when they (Overseers) found it.

how about reducing contaminate cost to 25 but only to be working on units? :p

Come on blizzard, just nerf WM.

Don’t listen to them Blizzard. Don’t do it to terran again. Don’t nerf things that work, buff things that don’t.

how tasty is your tears! :p

don't worry, if they nerf mines, they will surely buff others like tanks, thors, etc.

But there are no tears, I play protoss. I just don’t want to see awesome stuff nerfed. Why make a unit less useful when you can just give the other side a chance to respond with other units? Don’t break things that work and people like, buff stuff people want to use, but can’t.

I don't get this buff everything, nerfing is bad thing. Sometimes something is too strong and making it weaker makes fun stuff viable. If something (the immortal/viper) is so incredibly strong vs a fun play style (mech) then nerfing it would make the fun playstyle viable. You can't just keep buffing everything until every unit does an insane amount of damage and the battle is over in two seconds. Some stuff needs to be kept in check. Nerfs happen all the time in LOL/DOTA2 and they are good for the game.


The hellbat was nerfed and it has almost completely left all terran builds, because what made it useful is not longer present. It will likely need to be buffed in some way for people to start using it again.

Nerfing is bad because it:

• Punishes players for getting good with a specific unit
• Waters down the match ups
• Removes units from meta game because what made them good is not longer useful
• Gives the nerfed race the feeling that they were abusing the game and their wins were not legitimate, while also giving fuel to the people that complained about the unit

Nerfing and makes the game less fun. The best games had/have totally broken stuff that is awesome because everyone has it, Dota 2 and BW. SC2 needs more powerful, broken shit that makes the game awesome, not less.

Note: Recent nerfs in Dota 2 are normally super minor, like reduced range on one ability as one level. They are so minor you barely notice. It is nothing like SC2, where they just drop the base damage of a unit to the point where it does not kill stuff.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Godwrath
Profile Joined August 2012
Spain10163 Posts
August 27 2013 13:48 GMT
#224
That's why they need to buff siege tanks. ASAP.
People_0f_Color
Profile Joined August 2010
177 Posts
August 27 2013 13:49 GMT
#225
On August 27 2013 22:35 Plansix wrote:
Show nested quote +
On August 27 2013 22:24 Emzeeshady wrote:
On August 27 2013 22:14 Plansix wrote:
On August 27 2013 22:09 SsDrKosS wrote:
On August 27 2013 21:57 DoubleReed wrote:
If Overseers are that fast then contaminate might be way more viable to add into your strats. Your overseer is way less likely to die.

Basically I want to see a game where Terran cannot manage to get 3/3 because of contaminate.

if we get enough gas to do that upgrade despite of non stop drops
oh well, I'm patient to wait for more balance changes

On August 27 2013 21:56 Plansix wrote:
On August 27 2013 21:47 SsDrKosS wrote:
On August 27 2013 21:09 Existor wrote:
Best change to overseer against Widow Mines will be next thing:

Overseers on attack-move will stop at any widow mine at sight-range, when they (Overseers) found it.

how about reducing contaminate cost to 25 but only to be working on units? :p

Come on blizzard, just nerf WM.

Don’t listen to them Blizzard. Don’t do it to terran again. Don’t nerf things that work, buff things that don’t.

how tasty is your tears! :p

don't worry, if they nerf mines, they will surely buff others like tanks, thors, etc.

But there are no tears, I play protoss. I just don’t want to see awesome stuff nerfed. Why make a unit less useful when you can just give the other side a chance to respond with other units? Don’t break things that work and people like, buff stuff people want to use, but can’t.

I don't get this buff everything, nerfing is bad thing. Sometimes something is too strong and making it weaker makes fun stuff viable. If something (the immortal/viper) is so incredibly strong vs a fun play style (mech) then nerfing it would make the fun playstyle viable. You can't just keep buffing everything until every unit does an insane amount of damage and the battle is over in two seconds. Some stuff needs to be kept in check. Nerfs happen all the time in LOL/DOTA2 and they are good for the game.


Note: Recent nerfs in Dota 2 are normally super minor, like reduced range on one ability as one level. They are so minor you barely notice. It is nothing like SC2, where they just drop the base damage of a unit to the point where it does not kill stuff.


I'm calling you out. When did the base damage of unit ever get lowered to the point of the unit being useless? And obviously, i'm talking about in main play and not beta where everything is variable.
Godwrath
Profile Joined August 2012
Spain10163 Posts
August 27 2013 13:51 GMT
#226
On August 27 2013 22:49 People_0f_Color wrote:
Show nested quote +
On August 27 2013 22:35 Plansix wrote:
On August 27 2013 22:24 Emzeeshady wrote:
On August 27 2013 22:14 Plansix wrote:
On August 27 2013 22:09 SsDrKosS wrote:
On August 27 2013 21:57 DoubleReed wrote:
If Overseers are that fast then contaminate might be way more viable to add into your strats. Your overseer is way less likely to die.

Basically I want to see a game where Terran cannot manage to get 3/3 because of contaminate.

if we get enough gas to do that upgrade despite of non stop drops
oh well, I'm patient to wait for more balance changes

On August 27 2013 21:56 Plansix wrote:
On August 27 2013 21:47 SsDrKosS wrote:
On August 27 2013 21:09 Existor wrote:
Best change to overseer against Widow Mines will be next thing:

Overseers on attack-move will stop at any widow mine at sight-range, when they (Overseers) found it.

how about reducing contaminate cost to 25 but only to be working on units? :p

Come on blizzard, just nerf WM.

Don’t listen to them Blizzard. Don’t do it to terran again. Don’t nerf things that work, buff things that don’t.

how tasty is your tears! :p

don't worry, if they nerf mines, they will surely buff others like tanks, thors, etc.

But there are no tears, I play protoss. I just don’t want to see awesome stuff nerfed. Why make a unit less useful when you can just give the other side a chance to respond with other units? Don’t break things that work and people like, buff stuff people want to use, but can’t.

I don't get this buff everything, nerfing is bad thing. Sometimes something is too strong and making it weaker makes fun stuff viable. If something (the immortal/viper) is so incredibly strong vs a fun play style (mech) then nerfing it would make the fun playstyle viable. You can't just keep buffing everything until every unit does an insane amount of damage and the battle is over in two seconds. Some stuff needs to be kept in check. Nerfs happen all the time in LOL/DOTA2 and they are good for the game.


Note: Recent nerfs in Dota 2 are normally super minor, like reduced range on one ability as one level. They are so minor you barely notice. It is nothing like SC2, where they just drop the base damage of a unit to the point where it does not kill stuff.


I'm calling you out. When did the base damage of unit ever get lowered to the point of the unit being useless? And obviously, i'm talking about in main play and not beta where everything is variable.

Siege tanks.
Matta
Profile Joined July 2013
United States116 Posts
August 27 2013 13:54 GMT
#227
On August 27 2013 22:23 BadLikeHell wrote:
Patch is ok i think but there is one Problem for Terran Player then: When Overseer is so fast, wassup with Cloak Banshees? They have no chance to get away then, so they must Buff the Speed of em too.

Making banshees faster would be terrible for TvT.
"I can just get completely fucked in every way, but I can just Widow Mine my way out of it." egxeno
Big J
Profile Joined March 2011
Austria16289 Posts
August 27 2013 13:55 GMT
#228
On August 27 2013 22:51 Godwrath wrote:
Show nested quote +
On August 27 2013 22:49 People_0f_Color wrote:
On August 27 2013 22:35 Plansix wrote:
On August 27 2013 22:24 Emzeeshady wrote:
On August 27 2013 22:14 Plansix wrote:
On August 27 2013 22:09 SsDrKosS wrote:
On August 27 2013 21:57 DoubleReed wrote:
If Overseers are that fast then contaminate might be way more viable to add into your strats. Your overseer is way less likely to die.

Basically I want to see a game where Terran cannot manage to get 3/3 because of contaminate.

if we get enough gas to do that upgrade despite of non stop drops
oh well, I'm patient to wait for more balance changes

On August 27 2013 21:56 Plansix wrote:
On August 27 2013 21:47 SsDrKosS wrote:
On August 27 2013 21:09 Existor wrote:
Best change to overseer against Widow Mines will be next thing:

Overseers on attack-move will stop at any widow mine at sight-range, when they (Overseers) found it.

how about reducing contaminate cost to 25 but only to be working on units? :p

Come on blizzard, just nerf WM.

Don’t listen to them Blizzard. Don’t do it to terran again. Don’t nerf things that work, buff things that don’t.

how tasty is your tears! :p

don't worry, if they nerf mines, they will surely buff others like tanks, thors, etc.

But there are no tears, I play protoss. I just don’t want to see awesome stuff nerfed. Why make a unit less useful when you can just give the other side a chance to respond with other units? Don’t break things that work and people like, buff stuff people want to use, but can’t.

I don't get this buff everything, nerfing is bad thing. Sometimes something is too strong and making it weaker makes fun stuff viable. If something (the immortal/viper) is so incredibly strong vs a fun play style (mech) then nerfing it would make the fun playstyle viable. You can't just keep buffing everything until every unit does an insane amount of damage and the battle is over in two seconds. Some stuff needs to be kept in check. Nerfs happen all the time in LOL/DOTA2 and they are good for the game.


Note: Recent nerfs in Dota 2 are normally super minor, like reduced range on one ability as one level. They are so minor you barely notice. It is nothing like SC2, where they just drop the base damage of a unit to the point where it does not kill stuff.


I'm calling you out. When did the base damage of unit ever get lowered to the point of the unit being useless? And obviously, i'm talking about in main play and not beta where everything is variable.

Siege tanks.


You mean the unit that was used in every single TvT and TvZ throughout all of WoL and in like half a year of 1-1-1 against Protoss was useless?
Godwrath
Profile Joined August 2012
Spain10163 Posts
August 27 2013 13:56 GMT
#229
On August 27 2013 22:55 Big J wrote:
Show nested quote +
On August 27 2013 22:51 Godwrath wrote:
On August 27 2013 22:49 People_0f_Color wrote:
On August 27 2013 22:35 Plansix wrote:
On August 27 2013 22:24 Emzeeshady wrote:
On August 27 2013 22:14 Plansix wrote:
On August 27 2013 22:09 SsDrKosS wrote:
On August 27 2013 21:57 DoubleReed wrote:
If Overseers are that fast then contaminate might be way more viable to add into your strats. Your overseer is way less likely to die.

Basically I want to see a game where Terran cannot manage to get 3/3 because of contaminate.

if we get enough gas to do that upgrade despite of non stop drops
oh well, I'm patient to wait for more balance changes

On August 27 2013 21:56 Plansix wrote:
On August 27 2013 21:47 SsDrKosS wrote:
On August 27 2013 21:09 Existor wrote:
Best change to overseer against Widow Mines will be next thing:

Overseers on attack-move will stop at any widow mine at sight-range, when they (Overseers) found it.

how about reducing contaminate cost to 25 but only to be working on units? :p

Come on blizzard, just nerf WM.

Don’t listen to them Blizzard. Don’t do it to terran again. Don’t nerf things that work, buff things that don’t.

how tasty is your tears! :p

don't worry, if they nerf mines, they will surely buff others like tanks, thors, etc.

But there are no tears, I play protoss. I just don’t want to see awesome stuff nerfed. Why make a unit less useful when you can just give the other side a chance to respond with other units? Don’t break things that work and people like, buff stuff people want to use, but can’t.

I don't get this buff everything, nerfing is bad thing. Sometimes something is too strong and making it weaker makes fun stuff viable. If something (the immortal/viper) is so incredibly strong vs a fun play style (mech) then nerfing it would make the fun playstyle viable. You can't just keep buffing everything until every unit does an insane amount of damage and the battle is over in two seconds. Some stuff needs to be kept in check. Nerfs happen all the time in LOL/DOTA2 and they are good for the game.


Note: Recent nerfs in Dota 2 are normally super minor, like reduced range on one ability as one level. They are so minor you barely notice. It is nothing like SC2, where they just drop the base damage of a unit to the point where it does not kill stuff.


I'm calling you out. When did the base damage of unit ever get lowered to the point of the unit being useless? And obviously, i'm talking about in main play and not beta where everything is variable.

Siege tanks.


You mean the unit that was used in every single TvT and TvZ throughout all of WoL and in like half a year of 1-1-1 against Protoss was useless?

Shh, i am trying to get shit buffed.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 27 2013 13:57 GMT
#230
On August 27 2013 22:51 Godwrath wrote:
Show nested quote +
On August 27 2013 22:49 People_0f_Color wrote:
On August 27 2013 22:35 Plansix wrote:
On August 27 2013 22:24 Emzeeshady wrote:
On August 27 2013 22:14 Plansix wrote:
On August 27 2013 22:09 SsDrKosS wrote:
On August 27 2013 21:57 DoubleReed wrote:
If Overseers are that fast then contaminate might be way more viable to add into your strats. Your overseer is way less likely to die.

Basically I want to see a game where Terran cannot manage to get 3/3 because of contaminate.

if we get enough gas to do that upgrade despite of non stop drops
oh well, I'm patient to wait for more balance changes

On August 27 2013 21:56 Plansix wrote:
On August 27 2013 21:47 SsDrKosS wrote:
On August 27 2013 21:09 Existor wrote:
Best change to overseer against Widow Mines will be next thing:

Overseers on attack-move will stop at any widow mine at sight-range, when they (Overseers) found it.

how about reducing contaminate cost to 25 but only to be working on units? :p

Come on blizzard, just nerf WM.

Don’t listen to them Blizzard. Don’t do it to terran again. Don’t nerf things that work, buff things that don’t.

how tasty is your tears! :p

don't worry, if they nerf mines, they will surely buff others like tanks, thors, etc.

But there are no tears, I play protoss. I just don’t want to see awesome stuff nerfed. Why make a unit less useful when you can just give the other side a chance to respond with other units? Don’t break things that work and people like, buff stuff people want to use, but can’t.

I don't get this buff everything, nerfing is bad thing. Sometimes something is too strong and making it weaker makes fun stuff viable. If something (the immortal/viper) is so incredibly strong vs a fun play style (mech) then nerfing it would make the fun playstyle viable. You can't just keep buffing everything until every unit does an insane amount of damage and the battle is over in two seconds. Some stuff needs to be kept in check. Nerfs happen all the time in LOL/DOTA2 and they are good for the game.


Note: Recent nerfs in Dota 2 are normally super minor, like reduced range on one ability as one level. They are so minor you barely notice. It is nothing like SC2, where they just drop the base damage of a unit to the point where it does not kill stuff.


I'm calling you out. When did the base damage of unit ever get lowered to the point of the unit being useless? And obviously, i'm talking about in main play and not beta where everything is variable.

Siege tanks.

It sure did make them less useful and punchy. Hellbats got pretty slapped down, but that is a recent nerf so I don’t think it counts. Blue flame hellions got cut down for a while, but came back into the meta game without the blue flame upgrade. Damage nerfs are bad in general. But other nerfs have taken units right out of the meta game, like the Thor being buffed and nerfed in TvP(though that was in the era of super tiny maps and the thor was kinda fucked up on those tiny maps).
I have the Honor to be your Obedient Servant, P.6
TL+ Member
tili
Profile Joined July 2012
United States1332 Posts
Last Edited: 2013-08-27 14:02:04
August 27 2013 13:59 GMT
#231
On August 27 2013 21:39 xyzz wrote:
I'll come into this thread once every three months to remind you that Protoss is still by far the least succesful race in the pro scene in HoTS, but hey, by all means, let's all worry about the unbearable situation with Zerg and get that race to win some more tournaments so Terran doesn't get it all.


Oddly, protoss was voted the most powerful race (Re: http://www.teamliquid.net/poll/)

On August 27 2013 22:56 Godwrath wrote:
Show nested quote +
On August 27 2013 22:55 Big J wrote:
You mean the unit that was used in every single TvT and TvZ throughout all of WoL and in like half a year of 1-1-1 against Protoss was useless?

Shh, i am trying to get shit buffed.


LOL <3
VayneAuthority
Profile Joined October 2012
United States8983 Posts
August 27 2013 14:05 GMT
#232
Not surprising really, because people look at high tech units when they think of power.

The problem is if you ever lose a big fight as protoss you basically lose since it's hard to regain a formidable army, where as terran and zerg are just going to get some battle ready lings/roaches or whatever and rush your base, while terran will have another army of marine/marauder ready to go.

Protoss is fine and dandy in BO1 or even BO3 but once their bag of tricks is up, they really struggle in longer series which is why there are few successful outside of proleague and stuff like that.
I come in for the scraps
Godwrath
Profile Joined August 2012
Spain10163 Posts
August 27 2013 14:09 GMT
#233
On August 27 2013 22:57 Plansix wrote:
Show nested quote +
On August 27 2013 22:51 Godwrath wrote:
On August 27 2013 22:49 People_0f_Color wrote:
On August 27 2013 22:35 Plansix wrote:
On August 27 2013 22:24 Emzeeshady wrote:
On August 27 2013 22:14 Plansix wrote:
On August 27 2013 22:09 SsDrKosS wrote:
On August 27 2013 21:57 DoubleReed wrote:
If Overseers are that fast then contaminate might be way more viable to add into your strats. Your overseer is way less likely to die.

Basically I want to see a game where Terran cannot manage to get 3/3 because of contaminate.

if we get enough gas to do that upgrade despite of non stop drops
oh well, I'm patient to wait for more balance changes

On August 27 2013 21:56 Plansix wrote:
On August 27 2013 21:47 SsDrKosS wrote:
On August 27 2013 21:09 Existor wrote:
Best change to overseer against Widow Mines will be next thing:

Overseers on attack-move will stop at any widow mine at sight-range, when they (Overseers) found it.

how about reducing contaminate cost to 25 but only to be working on units? :p

Come on blizzard, just nerf WM.

Don’t listen to them Blizzard. Don’t do it to terran again. Don’t nerf things that work, buff things that don’t.

how tasty is your tears! :p

don't worry, if they nerf mines, they will surely buff others like tanks, thors, etc.

But there are no tears, I play protoss. I just don’t want to see awesome stuff nerfed. Why make a unit less useful when you can just give the other side a chance to respond with other units? Don’t break things that work and people like, buff stuff people want to use, but can’t.

I don't get this buff everything, nerfing is bad thing. Sometimes something is too strong and making it weaker makes fun stuff viable. If something (the immortal/viper) is so incredibly strong vs a fun play style (mech) then nerfing it would make the fun playstyle viable. You can't just keep buffing everything until every unit does an insane amount of damage and the battle is over in two seconds. Some stuff needs to be kept in check. Nerfs happen all the time in LOL/DOTA2 and they are good for the game.


Note: Recent nerfs in Dota 2 are normally super minor, like reduced range on one ability as one level. They are so minor you barely notice. It is nothing like SC2, where they just drop the base damage of a unit to the point where it does not kill stuff.


I'm calling you out. When did the base damage of unit ever get lowered to the point of the unit being useless? And obviously, i'm talking about in main play and not beta where everything is variable.

Siege tanks.

It sure did make them less useful and punchy. Hellbats got pretty slapped down, but that is a recent nerf so I don’t think it counts. Blue flame hellions got cut down for a while, but came back into the meta game without the blue flame upgrade. Damage nerfs are bad in general. But other nerfs have taken units right out of the meta game, like the Thor being buffed and nerfed in TvP(though that was in the era of super tiny maps and the thor was kinda fucked up on those tiny maps).

The thor buff was the removal of energy, right ? We have to thank Jinro for that nerf, not being able to feedback them while stunning immortals was awesome.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 27 2013 14:15 GMT
#234
On August 27 2013 23:09 Godwrath wrote:
Show nested quote +
On August 27 2013 22:57 Plansix wrote:
On August 27 2013 22:51 Godwrath wrote:
On August 27 2013 22:49 People_0f_Color wrote:
On August 27 2013 22:35 Plansix wrote:
On August 27 2013 22:24 Emzeeshady wrote:
On August 27 2013 22:14 Plansix wrote:
On August 27 2013 22:09 SsDrKosS wrote:
On August 27 2013 21:57 DoubleReed wrote:
If Overseers are that fast then contaminate might be way more viable to add into your strats. Your overseer is way less likely to die.

Basically I want to see a game where Terran cannot manage to get 3/3 because of contaminate.

if we get enough gas to do that upgrade despite of non stop drops
oh well, I'm patient to wait for more balance changes

On August 27 2013 21:56 Plansix wrote:
On August 27 2013 21:47 SsDrKosS wrote:
[quote]
how about reducing contaminate cost to 25 but only to be working on units? :p

Come on blizzard, just nerf WM.

Don’t listen to them Blizzard. Don’t do it to terran again. Don’t nerf things that work, buff things that don’t.

how tasty is your tears! :p

don't worry, if they nerf mines, they will surely buff others like tanks, thors, etc.

But there are no tears, I play protoss. I just don’t want to see awesome stuff nerfed. Why make a unit less useful when you can just give the other side a chance to respond with other units? Don’t break things that work and people like, buff stuff people want to use, but can’t.

I don't get this buff everything, nerfing is bad thing. Sometimes something is too strong and making it weaker makes fun stuff viable. If something (the immortal/viper) is so incredibly strong vs a fun play style (mech) then nerfing it would make the fun playstyle viable. You can't just keep buffing everything until every unit does an insane amount of damage and the battle is over in two seconds. Some stuff needs to be kept in check. Nerfs happen all the time in LOL/DOTA2 and they are good for the game.


Note: Recent nerfs in Dota 2 are normally super minor, like reduced range on one ability as one level. They are so minor you barely notice. It is nothing like SC2, where they just drop the base damage of a unit to the point where it does not kill stuff.


I'm calling you out. When did the base damage of unit ever get lowered to the point of the unit being useless? And obviously, i'm talking about in main play and not beta where everything is variable.

Siege tanks.

It sure did make them less useful and punchy. Hellbats got pretty slapped down, but that is a recent nerf so I don’t think it counts. Blue flame hellions got cut down for a while, but came back into the meta game without the blue flame upgrade. Damage nerfs are bad in general. But other nerfs have taken units right out of the meta game, like the Thor being buffed and nerfed in TvP(though that was in the era of super tiny maps and the thor was kinda fucked up on those tiny maps).

The thor buff was the removal of energy, right ? We have to thank Jinro for that nerf, not being able to feedback them while stunning immortals was awesome.


It was total bullshit on those small maps where it never got beyond 2 bases. It was a marine/thor blob where the zealots would never get to the thors and the thors would just stun each immortal with that stupid cannon while also being repaired. There was not way to get HTs out and have anything that even resembled a reasonable army. You basically needed 2 immortals for every thor and to hope that the marines didn’t just run you over. It is different on these larger maps, but back then and without the nexus cannon, it was pretty bullshit.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Incognoto
Profile Blog Joined May 2010
France10239 Posts
August 27 2013 14:17 GMT
#235
On August 27 2013 17:57 Everlong wrote:
Show nested quote +
On August 27 2013 17:55 hearters wrote:
On August 27 2013 17:44 Douillos wrote:
On August 27 2013 17:03 Incognoto wrote:
On August 27 2013 16:42 hearters wrote:
On August 27 2013 16:18 lichter wrote:
On August 27 2013 16:14 Emzeeshady wrote:
On August 27 2013 16:12 samurai80 wrote:
Seeing how TvZ can be hard for Z now makes Scarlett's performance at WCS world finals even more impressive. Probably even more impressive than what did Stephano at his best.

Its up there for sure. I don't even know how she does it really and it seems other Zergs have no clue as well


That hot sticky creep spread, baby


Did you see Jaedong's creep spread in the finals? It was outrageously good. But still no match for terran. It proved that really good 4M beats muta ling bane completely, even on creep.

In fact, I was really impressed by the speed of Jaedong's creep spread, and was surprised that I didn't even notice commentators mentioning it at all. That made the 4M attack even more frustrating TBH.


Yeah it was kind of insane how amazing that Creep spread was and Bomber decided to fuck it and attack on creep. It didn't even matter.



JD was pushing creep with several tumors on 5 different fronts.

But you don't let a terran 3 CC 2 engie bay and survive long enough to brag about creep spread.


If only 3 CC with a few tanks was punishable.


Like Scarlett punished bomber 2 times in a row?


I'm curious, what did she do? All-in or?
maru lover forever
mazqo
Profile Joined September 2010
Finland368 Posts
August 27 2013 14:26 GMT
#236
I don't get why blizzard thinks zerg is weak in lategame. To me it seems like the problem is in the midgame and if zerg gets to lategame with good economy they have the advantige then and it's terrans job to try to destroy zerg economy before ultras and 3-3 upgrades for zerg. And I have seen a lot of games from Flash and Innovation who wins TvZ's just because zerg gets sloppy and loses all their mutas to mismicro in midgame and then they get multidropped and they can't defend everywhere and loses eco before spores+spines and ultras.
People_0f_Color
Profile Joined August 2010
177 Posts
August 27 2013 14:31 GMT
#237
On August 27 2013 22:57 Plansix wrote:
Show nested quote +
On August 27 2013 22:51 Godwrath wrote:
On August 27 2013 22:49 People_0f_Color wrote:
On August 27 2013 22:35 Plansix wrote:
On August 27 2013 22:24 Emzeeshady wrote:
On August 27 2013 22:14 Plansix wrote:
On August 27 2013 22:09 SsDrKosS wrote:
On August 27 2013 21:57 DoubleReed wrote:
If Overseers are that fast then contaminate might be way more viable to add into your strats. Your overseer is way less likely to die.

Basically I want to see a game where Terran cannot manage to get 3/3 because of contaminate.

if we get enough gas to do that upgrade despite of non stop drops
oh well, I'm patient to wait for more balance changes

On August 27 2013 21:56 Plansix wrote:
On August 27 2013 21:47 SsDrKosS wrote:
On August 27 2013 21:09 Existor wrote:
Best change to overseer against Widow Mines will be next thing:

Overseers on attack-move will stop at any widow mine at sight-range, when they (Overseers) found it.

how about reducing contaminate cost to 25 but only to be working on units? :p

Come on blizzard, just nerf WM.

Don’t listen to them Blizzard. Don’t do it to terran again. Don’t nerf things that work, buff things that don’t.

how tasty is your tears! :p

don't worry, if they nerf mines, they will surely buff others like tanks, thors, etc.

But there are no tears, I play protoss. I just don’t want to see awesome stuff nerfed. Why make a unit less useful when you can just give the other side a chance to respond with other units? Don’t break things that work and people like, buff stuff people want to use, but can’t.

I don't get this buff everything, nerfing is bad thing. Sometimes something is too strong and making it weaker makes fun stuff viable. If something (the immortal/viper) is so incredibly strong vs a fun play style (mech) then nerfing it would make the fun playstyle viable. You can't just keep buffing everything until every unit does an insane amount of damage and the battle is over in two seconds. Some stuff needs to be kept in check. Nerfs happen all the time in LOL/DOTA2 and they are good for the game.


Note: Recent nerfs in Dota 2 are normally super minor, like reduced range on one ability as one level. They are so minor you barely notice. It is nothing like SC2, where they just drop the base damage of a unit to the point where it does not kill stuff.


I'm calling you out. When did the base damage of unit ever get lowered to the point of the unit being useless? And obviously, i'm talking about in main play and not beta where everything is variable.

Siege tanks.

It sure did make them less useful and punchy. Hellbats got pretty slapped down, but that is a recent nerf so I don’t think it counts. Blue flame hellions got cut down for a while, but came back into the meta game without the blue flame upgrade. Damage nerfs are bad in general. But other nerfs have taken units right out of the meta game, like the Thor being buffed and nerfed in TvP(though that was in the era of super tiny maps and the thor was kinda fucked up on those tiny maps).


I'm sorry, but BFH two shotting workers was pretty ****ing broken. You sink in 200 minerals and get 6-8 drone kills easy.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 27 2013 14:38 GMT
#238
On August 27 2013 23:31 People_0f_Color wrote:
Show nested quote +
On August 27 2013 22:57 Plansix wrote:
On August 27 2013 22:51 Godwrath wrote:
On August 27 2013 22:49 People_0f_Color wrote:
On August 27 2013 22:35 Plansix wrote:
On August 27 2013 22:24 Emzeeshady wrote:
On August 27 2013 22:14 Plansix wrote:
On August 27 2013 22:09 SsDrKosS wrote:
On August 27 2013 21:57 DoubleReed wrote:
If Overseers are that fast then contaminate might be way more viable to add into your strats. Your overseer is way less likely to die.

Basically I want to see a game where Terran cannot manage to get 3/3 because of contaminate.

if we get enough gas to do that upgrade despite of non stop drops
oh well, I'm patient to wait for more balance changes

On August 27 2013 21:56 Plansix wrote:
On August 27 2013 21:47 SsDrKosS wrote:
[quote]
how about reducing contaminate cost to 25 but only to be working on units? :p

Come on blizzard, just nerf WM.

Don’t listen to them Blizzard. Don’t do it to terran again. Don’t nerf things that work, buff things that don’t.

how tasty is your tears! :p

don't worry, if they nerf mines, they will surely buff others like tanks, thors, etc.

But there are no tears, I play protoss. I just don’t want to see awesome stuff nerfed. Why make a unit less useful when you can just give the other side a chance to respond with other units? Don’t break things that work and people like, buff stuff people want to use, but can’t.

I don't get this buff everything, nerfing is bad thing. Sometimes something is too strong and making it weaker makes fun stuff viable. If something (the immortal/viper) is so incredibly strong vs a fun play style (mech) then nerfing it would make the fun playstyle viable. You can't just keep buffing everything until every unit does an insane amount of damage and the battle is over in two seconds. Some stuff needs to be kept in check. Nerfs happen all the time in LOL/DOTA2 and they are good for the game.


Note: Recent nerfs in Dota 2 are normally super minor, like reduced range on one ability as one level. They are so minor you barely notice. It is nothing like SC2, where they just drop the base damage of a unit to the point where it does not kill stuff.


I'm calling you out. When did the base damage of unit ever get lowered to the point of the unit being useless? And obviously, i'm talking about in main play and not beta where everything is variable.

Siege tanks.

It sure did make them less useful and punchy. Hellbats got pretty slapped down, but that is a recent nerf so I don’t think it counts. Blue flame hellions got cut down for a while, but came back into the meta game without the blue flame upgrade. Damage nerfs are bad in general. But other nerfs have taken units right out of the meta game, like the Thor being buffed and nerfed in TvP(though that was in the era of super tiny maps and the thor was kinda fucked up on those tiny maps).


I'm sorry, but BFH two shotting workers was pretty ****ing broken. You sink in 200 minerals and get 6-8 drone kills easy.

Oh I agree. 2 shooting workers with AOEs is bad, end of story. But after they nerfed it, they should have also lowered the cost of the upgrade or something to keep it in line. That is my problem. If you make something less valuable, make it cheaper too. Otherwise you just make the upgrade over all less useful so it won’t be used as much, which hurts the game as a whole.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
ThePrince
Profile Joined October 2010
Peru331 Posts
August 27 2013 15:19 GMT
#239
Wow, this will boost effectiveness of overseer rush.
SK_MC, ST_Parting, STX_Bogus fighting!!! Colossi should shoot nukes and blink.
arie3000
Profile Joined October 2011
153 Posts
August 27 2013 15:40 GMT
#240
On August 27 2013 21:53 Hider wrote:
Show nested quote +
On August 27 2013 21:28 Reasonable wrote:
On August 27 2013 04:30 Bagi wrote:
I don't mind the overseer buff. But its really nothing at all.

The mech buff they had in mind wasn't ideal, but it was something. Something that could possibly have terran players experiment with different builds besides MMM. But I guess making the game interesting isn't a priority, lets just make every terran player go through the exact same motions every game like they have for months now.

I loved watching terran games in WoL, even when they were getting raped by BL/infestor. I root against terran players in HOTS, every game is just MMM spam.


The buff is good. My problem #1 right now is middle to late game ZvT. Mines are just so annoying and mechanically hard to clear that you need to be about 30-40 apm above the terran player to win. I agree that it may not be enough and I would prefer to see a simple widow mine nerf, but on the side of zerg buffs I think this is optimal.


I honestly think the issue lies with it being harder for terran to lose than zerg to lose. Zerg seems to get punished harder for mismicro/losing battles than terran does.
I would actually have liked to see another small change: Like what about reducing baneling morph time by a couple of seconds? Often times it seems that terran can win the game after a battle as he can kill the morphin banelings.


Saw this suggestion on r/starcraft too, and really like it! It is a very subtle change, it doesn't really do anything in ZvZ or ZvP, and could help just that little bit, and prevent Terrans from progressing (with their reinforcements) too quickly.

I'd also like to see 3/3 being available at infestation pit level. Now a large part of the game is fought 2/2 vs. 3/3, and that makes the Z army quite weak - it takes very long before you can afford the IP and Hive, and kinda takes forever - Terran only needs to drop an armory for 2/2 and 3/3, whereas Z needs lair for 2/2, the IP and then Hive for 3/3. Terran should be ahead in upgrades anyway, and I don't mind that there's a timing window if the T is good, but it shouldn't be as long as it is now.

As for widow mines and micro, I'd like to see that unborrowed mines get a higher attack priority than marines, so sniping them gets a little easier - that will even up the skill level considerably.
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