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Upcoming Balance Patch (Overseer) - Page 15

Forum Index > SC2 General
359 CommentsPost a Reply
Prev 1 13 14 15 16 17 18 Next All
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 28 2013 00:49 GMT
#281
On August 28 2013 09:48 Moochlol wrote:
So when does this go live, I hate how they don't say when this is going to happen.

Obviously in the middle of GSL.
DeMoN pulls off a Miracle and Flies to the Moon
Dwayn
Profile Joined October 2011
Germany949 Posts
August 28 2013 00:50 GMT
#282
This is a start, but not enough. TvZ is broken and it takes more to fix it.In the end I they won't get around fixing the widow mine. If they don't fix the mine in terms of dmg and splash or cost, they will have to find a way to make it easier for the zergs to deal with it in terms of mechanics. Making it visible for a few seconds after detonating or something like that.
Moochlol
Profile Joined August 2010
United States456 Posts
August 28 2013 00:53 GMT
#283
I have played so many fucking games, my TVZ is 43% ZVZ is 53% and PVZ is 60% this is high masters. I really hate terran right now. The worst part is they think they are so good by ralleying down the map while putting some medivacs in your main, real cool guise. Then they have the nerve to bm you when you fail to hold all the pressure. If you are terran and you do this, seriously fuck yourself.

User was banned for this post.
blaaaaaarghhhhh
HelpMeGetBetter
Profile Blog Joined November 2012
United States764 Posts
August 28 2013 01:33 GMT
#284
is this going live right now? EU is down....
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 28 2013 01:39 GMT
#285
On August 28 2013 10:33 HelpMeGetBetter wrote:
is this going live right now? EU is down....


[image loading]

http://www.timeanddate.com/library/abbreviations/timezones/eu/cest.html
HelpMeGetBetter
Profile Blog Joined November 2012
United States764 Posts
August 28 2013 01:42 GMT
#286
On August 28 2013 10:39 Existor wrote:
Show nested quote +
On August 28 2013 10:33 HelpMeGetBetter wrote:
is this going live right now? EU is down....


[image loading]

http://www.timeanddate.com/library/abbreviations/timezones/eu/cest.html



I don't get that message..... :/
Oh well.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
August 28 2013 01:53 GMT
#287
Good buff is good.
Cauterize the area
00higgo
Profile Joined May 2013
Australia119 Posts
August 28 2013 02:36 GMT
#288
On August 28 2013 05:08 Scones wrote:
Show nested quote +
On August 28 2013 04:29 DashedHopes wrote:
Still unexplored. I still don't think zerg is underpowered.


Would you at least agree that there is no creativity possible? you must ling/bling or die trying?

Why are zergs complaining bout having 1 build, has been the way now for how long? xD jks
Rube_Juice
Profile Joined June 2011
Canada348 Posts
August 28 2013 02:47 GMT
#289
On August 28 2013 09:46 lolfail9001 wrote:
Show nested quote +
On August 28 2013 09:42 Rube_Juice wrote:
I think people are underestimating the effect this could have in ZvT if the Zerg is doing the "mine defusal' style a-la Scarlett. If the overseer can keep up with the mutas it is going to make it WAY more easy/comfortable/safe to do this without constantly having to worry about catching the overseer up. After watching the way Scarlett executes this and trying it myself, it was a bit of an epiphany and has made my ZvT a lot stronger almost overnight. I am looking forward to being able to execute this a lot more easily now.

Mutas sniping mines is more reliant on muta control and ability to keep it(muta stack) from other mines. Having overseer speed is just nice bonus, not much else.


Yes.. this is obvious. Your muta micro is pretty meaningless if you have no detection in the area. The extra speed on the overseer will let you bounce around a LOT faster with your mutas to do this kind of mine defusal / harassment. It's very irritating to have to hold back your mutas because a slow-ass overseer is lagging behind. You want them to be as active as possible at all times, and this will enable that further.

Never mind the excellent scouting/flyby contamination capabilities and the increased survivability that will save precious gas over the course of the game.

Great change, and contrary to what many people seem to be saying, it WILL matter.
saddaromma
Profile Joined April 2013
1129 Posts
August 28 2013 03:14 GMT
#290
Just a while ago DK was saying balance is ok, now he says T>Z. I'm pretty he is either lying or have no clue what the game he is making.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
August 28 2013 03:26 GMT
#291
On August 28 2013 12:14 saddaromma wrote:
Just a while ago DK was saying balance is ok, now he says T>Z. I'm pretty he is either lying or have no clue what the game he is making.



He's pandering to them, in other news there was a massive exodus of Terran and Protoss players and viewers in the last 2 years no thanks to BL/Infestor, range 5 Queens and months of tournaments featuring only ZvZ.
Cauterize the area
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
August 28 2013 07:18 GMT
#292
A safe change with no chance of any backlash, very predictable.

As to this patch,Bio mine tactics will be refined over the next 6 months by the Korean Professionals, you can see the results paying dividends already with players such as Polt and Bomber jumping onboard, its too good not to do it.

Mr Kim and Co knew what had to be done 3 years ago but didn't do it, so they messed around and Zerg ended up with a unit overpowered in order to compensate for the rest of its deficiency's.

With most of the new units barely used by the pros you have to wonder about game design.This game is looking stale after 6 months already, are we heading down the same route as before, i wonder?

Also why is almost every unit getting faster as a fix?. Faster Medivacs, followed by Faster Mutas to catch them, then we got faster Warp Prisms and now faster Overseers, what's next a turbo boost button for siege tanks in order to encourage Mech play?
kaluro
Profile Joined November 2011
Netherlands760 Posts
August 28 2013 07:42 GMT
#293
This is quite annoying, maintenance was today but blizzard didn't take the opportunity to roll out the patch.
I mean, the change is so minor, why skip it during maintenance day?

I just tested it in-game but no luck. (EU)
www.twitch.tv/kaluroo - 720p60fps - Remember the name! - Don't do your best, do whatever it takes.
iGn1t3
Profile Joined May 2011
Hong Kong73 Posts
August 28 2013 10:18 GMT
#294
Good change. I lost a lot of my zvt games mid-game due to lost momentum vs 4M because I couldnt constantly morph my banelings in time or I lost overseer detection and couldnt stop the widow mines from darting forward. The speed upgrade makes it one item less to worry about other than microing lings, transitioning etc.
I lose today to win tomorrow.
p14c
Profile Joined May 2010
Vatican City State431 Posts
August 28 2013 14:52 GMT
#295
This will definitely fix the balance issues...Not!
Game Over, Man! Game Over!
Executerror
Profile Joined January 2011
New Zealand28 Posts
August 28 2013 15:18 GMT
#296
Bring back the permanent detection to our ol'Overlords! Then protoss be happy because they can "catch" the Zerg detectors. Right?
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
August 28 2013 18:49 GMT
#297
On August 28 2013 23:52 p14c wrote:
This will definitely fix the balance issues...Not!


Stop talking out of your ass... it is embarrassing.

The Overlord speed buff is a huge one. Zs get to CONTINUE using muta/ling/bling as a go-to composition vs. Terran instead of researching other compositions, BOs, strategies and tactics to EVOLVE the state of the game.

*sigh*
Cauterize the area
MattD
Profile Joined March 2013
United Kingdom83 Posts
August 28 2013 18:57 GMT
#298
On August 29 2013 03:49 Hattori_Hanzo wrote:
Show nested quote +
On August 28 2013 23:52 p14c wrote:
This will definitely fix the balance issues...Not!


Stop talking out of your ass... it is embarrassing.

The Overlord speed buff is a huge one. Zs get to CONTINUE using muta/ling/bling as a go-to composition vs. Terran instead of researching other compositions, BOs, strategies and tactics to EVOLVE the state of the game.

*sigh*


How in the world is a slightly faster overseer a huge buff? Detection was never the problem in TvZ the problem is once terran gets up to a high enough supply there is no way to engage cost efficiently, you can't even set the widow mines off because the marine marauders kills your lings before they can do it. Stop talking shit about "evolving the game" it has nothing to do with that, the widow mine is fundamentally broken regardless of whether zerg can win the matchup or not a slight overseer buff isn't going to change that.
juicyjames *
Profile Joined August 2011
United States3815 Posts
August 28 2013 22:33 GMT
#299
http://us.battle.net//sc2/en/blog/10782713

Today, we’re implementing the following balance change for StarCraft II: Heart of the Swarm multiplayer:

Zerg Overseer

      The Pneumatized Carapace upgrade now increases Overseer movement speed from 1.88 to 3.375 (previously 1.88 to 2.75.)
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 29 2013 00:22 GMT
#300


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