On August 28 2013 09:48 Moochlol wrote:
So when does this go live, I hate how they don't say when this is going to happen.
So when does this go live, I hate how they don't say when this is going to happen.
Obviously in the middle of GSL.
Forum Index > SC2 General |
lolfail9001
Russian Federation40169 Posts
On August 28 2013 09:48 Moochlol wrote: So when does this go live, I hate how they don't say when this is going to happen. Obviously in the middle of GSL. | ||
Dwayn
Germany949 Posts
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Moochlol
United States456 Posts
User was banned for this post. | ||
HelpMeGetBetter
United States759 Posts
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Existor
Russian Federation4295 Posts
On August 28 2013 10:33 HelpMeGetBetter wrote: is this going live right now? EU is down.... http://www.timeanddate.com/library/abbreviations/timezones/eu/cest.html | ||
HelpMeGetBetter
United States759 Posts
On August 28 2013 10:39 Existor wrote: Show nested quote + On August 28 2013 10:33 HelpMeGetBetter wrote: is this going live right now? EU is down.... http://www.timeanddate.com/library/abbreviations/timezones/eu/cest.html I don't get that message..... :/ Oh well. | ||
Hattori_Hanzo
Singapore1229 Posts
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00higgo
Australia119 Posts
On August 28 2013 05:08 Scones wrote: Show nested quote + On August 28 2013 04:29 DashedHopes wrote: Still unexplored. I still don't think zerg is underpowered. Would you at least agree that there is no creativity possible? you must ling/bling or die trying? Why are zergs complaining bout having 1 build, has been the way now for how long? xD jks | ||
Rube_Juice
Canada348 Posts
On August 28 2013 09:46 lolfail9001 wrote: Show nested quote + On August 28 2013 09:42 Rube_Juice wrote: I think people are underestimating the effect this could have in ZvT if the Zerg is doing the "mine defusal' style a-la Scarlett. If the overseer can keep up with the mutas it is going to make it WAY more easy/comfortable/safe to do this without constantly having to worry about catching the overseer up. After watching the way Scarlett executes this and trying it myself, it was a bit of an epiphany and has made my ZvT a lot stronger almost overnight. I am looking forward to being able to execute this a lot more easily now. Mutas sniping mines is more reliant on muta control and ability to keep it(muta stack) from other mines. Having overseer speed is just nice bonus, not much else. Yes.. this is obvious. Your muta micro is pretty meaningless if you have no detection in the area. The extra speed on the overseer will let you bounce around a LOT faster with your mutas to do this kind of mine defusal / harassment. It's very irritating to have to hold back your mutas because a slow-ass overseer is lagging behind. You want them to be as active as possible at all times, and this will enable that further. Never mind the excellent scouting/flyby contamination capabilities and the increased survivability that will save precious gas over the course of the game. Great change, and contrary to what many people seem to be saying, it WILL matter. | ||
saddaromma
1129 Posts
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Hattori_Hanzo
Singapore1229 Posts
On August 28 2013 12:14 saddaromma wrote: Just a while ago DK was saying balance is ok, now he says T>Z. I'm pretty he is either lying or have no clue what the game he is making. He's pandering to them, in other news there was a massive exodus of Terran and Protoss players and viewers in the last 2 years no thanks to BL/Infestor, range 5 Queens and months of tournaments featuring only ZvZ. | ||
Topdoller
United Kingdom3860 Posts
As to this patch,Bio mine tactics will be refined over the next 6 months by the Korean Professionals, you can see the results paying dividends already with players such as Polt and Bomber jumping onboard, its too good not to do it. Mr Kim and Co knew what had to be done 3 years ago but didn't do it, so they messed around and Zerg ended up with a unit overpowered in order to compensate for the rest of its deficiency's. With most of the new units barely used by the pros you have to wonder about game design.This game is looking stale after 6 months already, are we heading down the same route as before, i wonder? Also why is almost every unit getting faster as a fix?. Faster Medivacs, followed by Faster Mutas to catch them, then we got faster Warp Prisms and now faster Overseers, what's next a turbo boost button for siege tanks in order to encourage Mech play? | ||
kaluro
Netherlands760 Posts
I mean, the change is so minor, why skip it during maintenance day? I just tested it in-game but no luck. (EU) | ||
iGn1t3
Hong Kong73 Posts
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p14c
Vatican City State431 Posts
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Executerror
New Zealand28 Posts
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Hattori_Hanzo
Singapore1229 Posts
On August 28 2013 23:52 p14c wrote: This will definitely fix the balance issues...Not! Stop talking out of your ass... it is embarrassing. The Overlord speed buff is a huge one. Zs get to CONTINUE using muta/ling/bling as a go-to composition vs. Terran instead of researching other compositions, BOs, strategies and tactics to EVOLVE the state of the game. *sigh* | ||
MattD
United Kingdom83 Posts
On August 29 2013 03:49 Hattori_Hanzo wrote: Show nested quote + On August 28 2013 23:52 p14c wrote: This will definitely fix the balance issues...Not! Stop talking out of your ass... it is embarrassing. The Overlord speed buff is a huge one. Zs get to CONTINUE using muta/ling/bling as a go-to composition vs. Terran instead of researching other compositions, BOs, strategies and tactics to EVOLVE the state of the game. *sigh* How in the world is a slightly faster overseer a huge buff? Detection was never the problem in TvZ the problem is once terran gets up to a high enough supply there is no way to engage cost efficiently, you can't even set the widow mines off because the marine marauders kills your lings before they can do it. Stop talking shit about "evolving the game" it has nothing to do with that, the widow mine is fundamentally broken regardless of whether zerg can win the matchup or not a slight overseer buff isn't going to change that. | ||
juicyjames
United States3815 Posts
Today, we’re implementing the following balance change for StarCraft II: Heart of the Swarm multiplayer: Zerg Overseer The Pneumatized Carapace upgrade now increases Overseer movement speed from 1.88 to 3.375 (previously 1.88 to 2.75.) | ||
Existor
Russian Federation4295 Posts
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