Changes for balance test map live - Page 18
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Havik_
United States5585 Posts
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shockaslim
United States1105 Posts
On August 13 2013 06:29 Snowbear wrote: It won't change the mech timings. The timings will be the same, and with the same strength. It just gives you a better air transition, that's all. Well, if we are taking mech in the traditional sense then no, those will be the same. But I really do think that Banshee's are very underutilized in the current form of the game outside of TvT and their DPS is really good. Thus, adding banshees to the ball that have +1 can't really hurt. | ||
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Darkhorse
United States23455 Posts
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vesicular
United States1310 Posts
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Snowbear
Korea (South)1925 Posts
On August 13 2013 06:39 onPHYRE wrote: I feel like these changes are very underwhelming. I don't think it will solve the issues Z has with MMMM at all. Oh no! Some korean terrans won against zergs! There must be a problem because you know... that's unacceptable! What about faster overseers give better detection vs mines? What about blinding cloud now finally viable? Even without these 2 I think it's pretty fine. And please, no, it's not because some top korean terrans win against zerg that you suddenly have problems vs MMMM. And now you got 2 buffs, so things will be even better. A few days ago I studied the top 10 korean gm league, and came to the conclusion that the top 10 zergs were doing better against terran than the top 10 terrans against zerg (57,6 % vs 53,9 %)(http://www.teamliquid.net/forum/viewmessage.php?topic_id=424497¤tpage=3) So your "trouble" against MMMM is pure fiction, and things will go more in your way after these 2 buffs. Don't get me wrong: I understand the widowmine hate. I would hate it too if I first can 1a myself to victory (WOL), and then suddenly I need to micro, like my opponent (HOTS)! It's like giving candy to someone, every week, and suddenly he has to pay for it. Do you think he will like it? | ||
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{ToT}ColmA
Japan3260 Posts
that buff for viking upgrades will not help in meching tvp, didnt help in beta too, none retarded protoss dont lose to mech | ||
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Absentia
United Kingdom973 Posts
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Fjodorov
5007 Posts
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Darkhorse
United States23455 Posts
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Sated
England4983 Posts
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Snowbear
Korea (South)1925 Posts
On August 13 2013 06:48 Sated wrote: I guess you've never seen the words "small", "sample" and "size" used in a sentence before..? ![]() Oh I did, but those zergs claiming that tvz is sooooo T favoured base their theory on WCS season 2, 1 tournament. They base it on a few games. That's small sample size ![]() | ||
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dAPhREAk
Nauru12397 Posts
On August 13 2013 06:47 Fjodorov wrote: They dont want overseers to lag behind mutas but at the same time he says overseers wont be as fast as mutas. Im not able to compute he didnt say lag behind mutas specifically. i think he is referring to when your whole army retreats and all the overseers are left behind to die because they are too slow. something we see every game almost. | ||
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Noonius
Estonia17413 Posts
On August 13 2013 04:33 TheDwf wrote: "Mech is weak" → Vipers start with full energy. Alright, it makes sense. I was thinking the same thing | ||
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Panozen
248 Posts
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Swisslink
2954 Posts
On August 13 2013 06:48 Darkhoarse wrote: A prepared Zerg going into vipers will just drain off of extra buildings anyway and have full energy very rapidly after they are produced correct? I'm not a zerg player but this seems like it doesn't make that much of a difference. Makes a difference in ZvT, because the Zerg has no time to waste after the Viper hatched. In ZvP it won't change anything, because there the Zerg has to be prepared and the Viper's full energy. I kinda like the buff, you don't just waste your Hive tech until you got your Ultralisks/3/3 up, but you have a decent adventage as soon as you get there. Will probably not be enough to fix the problems entirely, but I think we'll start to see Zerg winning late game against Terran again, good step :-P Won't change anything against Mech. The Vipers were full energy anyway in a clash against a Mech army. It really only affects Bio/Mine, imo. | ||
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Jintoss
Hong Kong117 Posts
On August 13 2013 04:27 renaissanceMAN wrote: Vipers will full energy? So they didn't learn anything from the HT Amulet upgrade? The f... vipers can't be warped in at will. | ||
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Snowbear
Korea (South)1925 Posts
+ vipers cant destroy a whole army in 4 clouds. 4 storms? GG | ||
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mafaba
Germany73 Posts
I dont understand, this just doesnt compute in my brain. Why would you want to buff a playstyle which needs no micro at all and is in general extremly boring to watch? | ||
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Battousai13
United States638 Posts
1. Non-Zerg players commenting like Zerg can freely get to Hive. 2. Terran mine play critique solely based on the Polt-Jaedong games. 3. Scarce consideration for how rebalancing one of the three legs will affect balance for the two REMAINING legs. Remember that changes to one race affects THREE matchups. Can everyone please remember that these are proposed changes? Also, for playtest purposes, overbuffing is actually preferable because it helps better expose potential exploits or abuse of a unit/strategy. Blizzard is looking for playtest feedback and everyone is giving theorycrafting. | ||
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TyrantPotato
Australia1541 Posts
On August 13 2013 04:22 TimKim0713 wrote: 1. Overseer speed buff (after upgrade) TvZ feels quite balanced until the very late game when there are so many skirmishes and so many Widow Mines. We want to keep the really exciting gameplay while finding ways to help out Zerg in those specific battles. Having to micromanage your army in every engagement, morph new Banelings, manage 4-5 (or more) bases, and morph new Overseers can be a bit too much. So we’re going to test giving Overseers a speed buff after the speed upgrade is purchased, so that we keep the early- and mid-game the same while specifically helping out the Zerg in the later stages. They still wouldn't move as fast as say, Mutalisks, but perhaps late game TvZ goes more evenly if Overseers don't lag behind and get killed in most late engagements. i must be blind or delusional. every ZvT ive seen the zerg struggling to GET to the late game on even ground not IN the late game on even ground. the real debate from what ive seen and read is the difficulty and way of surviving the 3/3 v 2/2 aggression. how is that the very late game, what the fuck? im really really really really really really confused. am i wrong? | ||
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