Changes for balance test map live - Page 19
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CikaZombi
Serbia630 Posts
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RifleCow
Canada637 Posts
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Everlong
Czech Republic1973 Posts
On August 13 2013 06:59 mafaba wrote: WHY DOES BLIZZARD WANT TO MAKE MECH VIABLE? I dont understand, this just doesnt compute in my brain. Why would you want to buff a playstyle which needs no micro at all and is in general extremly boring to watch? Go play LoL please, you won't be missed. User was warned for this post | ||
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DinoMight
United States3725 Posts
On August 13 2013 06:46 {ToT}ColmA wrote: viper t2 and swarm host t3, i would like that TT; that buff for viking upgrades will not help in meching tvp, didnt help in beta too, none retarded protoss dont lose to mech Good luck in PvZ.... You need HT to counter Vipers otherwise they just yank your Colossus, but it's too gas intensive to have both unless you're established on 3 base. I think if Vipers are Lair tech you'll see every zerg doing a big Hydra/Viper push that hits before HT.. way too strong IMO. | ||
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TheDwf
France19747 Posts
On August 13 2013 07:01 CikaZombi wrote: Why do I imagine Vikings hovering above the tickle beams of stalkers and sentries who impotently shoot at them while they bully the poor cliff walkers? Hope you're aware mech and air armor are already merged. | ||
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SarcasmMonster
3136 Posts
On August 13 2013 07:01 RifleCow wrote: I kinda liked mech vs p and bio vs z in BW. You can mech in all matchups in BW. Bio only works in vZ. | ||
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ottosec
505 Posts
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Swisslink
2954 Posts
On August 13 2013 07:01 TyrantPotato wrote: i must be blind or delusional. every ZvT ive seen the zerg struggling to GET to the late game on even ground not IN the late game on even ground. the real debate from what ive seen and read is the difficulty and way of surviving the 3/3 v 2/2 aggression. how is that the very late game, what the fuck? im really really really really really really confused. am i wrong? You're right, but I think that's where they want to help out. Don't know how much it'll actually help, I'd have preferred a buff to allow a "smoother" transition to T3 for the Zerg, but the Viper buff helps there to some extend too, imo. Not the best way to deal with the issues that are in the Matchup, but a way that don't affect the other matchups at all. On August 13 2013 07:06 ottosec wrote: I don't see how Overseer speed buff helps Zerg against WM... Maybe they should have made Blinding Cloud work on WM instead, this way they would buff Viper and help Zerg with the same change. No way, way too strong. The Terran would have absolutely no AoE dmg that's not affected by Blinding Cloud. | ||
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negativedge
4279 Posts
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Bagi
Germany6799 Posts
On August 13 2013 06:59 mafaba wrote: WHY DOES BLIZZARD WANT TO MAKE MECH VIABLE? I dont understand, this just doesnt compute in my brain. Why would you want to buff a playstyle which needs no micro at all and is in general extremly boring to watch? Plenty of control involving positioning and spreading out as mech. Try a-moving mech armies against vipers and see how well that works. Some of us are getting pretty tired of MMM into scv pulls in TvP and MMMM congalines on 3base in TvZ. Making mech viable could breathe a ton of life into terran match-ups which have arguably gotten just worse with HOTS. | ||
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FoShao
United States256 Posts
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TyrantPotato
Australia1541 Posts
On August 13 2013 07:06 Swisslink wrote: You're right, but I think that's where they want to help out. Don't know how much it'll actually help, I'd have preferred a buff to allow a "smoother" transition to T3 for the Zerg, but the Viper buff helps there to some extend too, imo. Not the best way to deal with the issues that are in the Matchup, but a way that don't affect the other matchups at all. dont get me wrong, overseer buff i have no complaints...though no good comments about either. im just confused as to what they consider the very late game? (taking a stab here) knowing blizzard anything past 4 minute 6 pooling on steppes of war would be considered late game for all we know <3 | ||
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PerryHooter
Sweden268 Posts
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Deleted User 26513
2376 Posts
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Aiobhill
Germany283 Posts
On August 13 2013 05:57 TheDwf wrote: I don't understand this "buff > nerf" stereotype, buffs can break the game as well. This so much. Race balance is a zero-sum game. For the love of Bob they should use the simplest/most elegant method to get the desired result, not strive for buffs just b/c buffs make better pr. On the proposed changes; yes, no, no. While a Mech buff makes sense, I'd prefer one that doesn't remove an option for players. Instead of combining mech ground and air upgrades, make both a bit cheaper or w/e. Viper buff is going full retard. Static defense, swarm host, viper is already one of the dumbest compositions in game. This will make it much more desirable. | ||
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Deleted User 26513
2376 Posts
On August 13 2013 07:12 Aiobhill wrote: This so much. Race balance is a zero-sum game. For the love of Bob they should use the simplest/most elegant method to get the desired result, not strive for buffs just b/c buffs make better pr. On the proposed changes; yes, no, no. While a Mech buff makes sense, I'd prefer one that doesn't remove an option for players. Instead of combining mech ground and air upgrades, make both a bit cheaper or w/e. Viper buff is going full retard. Static defense, swarm host, viper is already one of the dumbest compositions in game. This will make it much more desirable. You realize that in this strat - "static defense, SH, viper" - the vipers are always full energy ? That buff changes nothing there. | ||
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PSosa
Peru23 Posts
On August 13 2013 06:51 Snowbear wrote: Oh I did, but those zergs claiming that tvz is sooooo T favoured base their theory on WCS season 2, 1 tournament. They base it on a few games. That's small sample size ![]() That is not true, we based our opinions on our performance on Ladder, I can beat a Gold or Plat T, cause i have better macro and mechanics, but not to a Terran of my level, all the games that i go macro, I lose because the overwhelming stream of units or if i stay until late game i lose cause i run out of resources, T are so cost- effective | ||
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Swisslink
2954 Posts
On August 13 2013 07:12 Aiobhill wrote: This so much. Race balance is a zero-sum game. For the love of Bob they should use the simplest/most elegant method to get the desired result, not strive for buffs just b/c buffs make better pr. On the proposed changes; yes, no, no. While a Mech buff makes sense, I'd prefer one that doesn't remove an option for players. Instead of combining mech ground and air upgrades, make both a bit cheaper or w/e. Viper buff is going full retard. Static defense, swarm host, viper is already one of the dumbest compositions in game. This will make it much more desirable. Tell me why? In such a situation the Zerg has more than enough time to fill the enrgy up. The buff will only affect a very specific timing, a timing where the Zerg needs the Viper but they have no energy. | ||
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Big G
Italy835 Posts
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Sated
England4983 Posts
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