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Changes for balance test map live - Page 19

Forum Index > SC2 General
1190 CommentsPost a Reply
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CikaZombi
Profile Joined August 2011
Serbia630 Posts
August 12 2013 22:01 GMT
#361
Why do I imagine Vikings hovering above the tickle beams of stalkers and sentries who impotently shoot at them while they bully the poor cliff walkers?
You can no more evade my wrath, than you could your own shadow.
RifleCow
Profile Joined February 2008
Canada637 Posts
August 12 2013 22:01 GMT
#362
I kinda liked mech vs p and bio vs z in BW.
hohoho
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
August 12 2013 22:01 GMT
#363
On August 13 2013 06:59 mafaba wrote:
WHY DOES BLIZZARD WANT TO MAKE MECH VIABLE?
I dont understand, this just doesnt compute in my brain.
Why would you want to buff a playstyle which needs no micro at all and is in general extremly boring to watch?


Go play LoL please, you won't be missed.

User was warned for this post
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
August 12 2013 22:03 GMT
#364
On August 13 2013 06:46 {ToT}ColmA wrote:
viper t2 and swarm host t3, i would like that TT;

that buff for viking upgrades will not help in meching tvp, didnt help in beta too, none retarded protoss dont lose to mech



Good luck in PvZ.... You need HT to counter Vipers otherwise they just yank your Colossus, but it's too gas intensive to have both unless you're established on 3 base. I think if Vipers are Lair tech you'll see every zerg doing a big Hydra/Viper push that hits before HT.. way too strong IMO.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
TheDwf
Profile Joined November 2011
France19747 Posts
August 12 2013 22:03 GMT
#365
On August 13 2013 07:01 CikaZombi wrote:
Why do I imagine Vikings hovering above the tickle beams of stalkers and sentries who impotently shoot at them while they bully the poor cliff walkers?

Hope you're aware mech and air armor are already merged.
SarcasmMonster
Profile Joined October 2011
3136 Posts
August 12 2013 22:04 GMT
#366
On August 13 2013 07:01 RifleCow wrote:
I kinda liked mech vs p and bio vs z in BW.


You can mech in all matchups in BW. Bio only works in vZ.
MMA: The true King of Wings
ottosec
Profile Joined April 2013
505 Posts
August 12 2013 22:06 GMT
#367
I don't see how Overseer speed buff helps Zerg against WM... Maybe they should have made Blinding Cloud work on WM instead, this way they would buff Viper and help Zerg with the same change.
SKT1-PartinG&Rain, MC
Swisslink
Profile Joined March 2011
2954 Posts
Last Edited: 2013-08-12 22:08:19
August 12 2013 22:06 GMT
#368
On August 13 2013 07:01 TyrantPotato wrote:
Show nested quote +
On August 13 2013 04:22 TimKim0713 wrote:

1. Overseer speed buff (after upgrade)

TvZ feels quite balanced until the very late game when there are so many skirmishes and so many Widow Mines. We want to keep the really exciting gameplay while finding ways to help out Zerg in those specific battles. Having to micromanage your army in every engagement, morph new Banelings, manage 4-5 (or more) bases, and morph new Overseers can be a bit too much. So we’re going to test giving Overseers a speed buff after the speed upgrade is purchased, so that we keep the early- and mid-game the same while specifically helping out the Zerg in the later stages. They still wouldn't move as fast as say, Mutalisks, but perhaps late game TvZ goes more evenly if Overseers don't lag behind and get killed in most late engagements.



i must be blind or delusional.

every ZvT ive seen the zerg struggling to GET to the late game on even ground not IN the late game on even ground.

the real debate from what ive seen and read is the difficulty and way of surviving the 3/3 v 2/2 aggression. how is that the very late game, what the fuck?

im really really really really really really confused. am i wrong?



You're right, but I think that's where they want to help out. Don't know how much it'll actually help, I'd have preferred a buff to allow a "smoother" transition to T3 for the Zerg, but the Viper buff helps there to some extend too, imo.
Not the best way to deal with the issues that are in the Matchup, but a way that don't affect the other matchups at all.

On August 13 2013 07:06 ottosec wrote:
I don't see how Overseer speed buff helps Zerg against WM... Maybe they should have made Blinding Cloud work on WM instead, this way they would buff Viper and help Zerg with the same change.



No way, way too strong. The Terran would have absolutely no AoE dmg that's not affected by Blinding Cloud.
negativedge
Profile Joined December 2011
4279 Posts
August 12 2013 22:07 GMT
#369
I think the best idea to help zerg against terran is to put 3/3 upgrades on lair tech
Bagi
Profile Joined August 2010
Germany6799 Posts
August 12 2013 22:08 GMT
#370
On August 13 2013 06:59 mafaba wrote:
WHY DOES BLIZZARD WANT TO MAKE MECH VIABLE?
I dont understand, this just doesnt compute in my brain.
Why would you want to buff a playstyle which needs no micro at all and is in general extremly boring to watch?

Plenty of control involving positioning and spreading out as mech. Try a-moving mech armies against vipers and see how well that works.

Some of us are getting pretty tired of MMM into scv pulls in TvP and MMMM congalines on 3base in TvZ. Making mech viable could breathe a ton of life into terran match-ups which have arguably gotten just worse with HOTS.
FoShao
Profile Joined November 2012
United States256 Posts
August 12 2013 22:08 GMT
#371
vipers with full energy is a weird suggestion...any spell caster that comes out with full energy is gonna be OP.
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
August 12 2013 22:09 GMT
#372
On August 13 2013 07:06 Swisslink wrote:
Show nested quote +
On August 13 2013 07:01 TyrantPotato wrote:
On August 13 2013 04:22 TimKim0713 wrote:

1. Overseer speed buff (after upgrade)

TvZ feels quite balanced until the very late game when there are so many skirmishes and so many Widow Mines. We want to keep the really exciting gameplay while finding ways to help out Zerg in those specific battles. Having to micromanage your army in every engagement, morph new Banelings, manage 4-5 (or more) bases, and morph new Overseers can be a bit too much. So we’re going to test giving Overseers a speed buff after the speed upgrade is purchased, so that we keep the early- and mid-game the same while specifically helping out the Zerg in the later stages. They still wouldn't move as fast as say, Mutalisks, but perhaps late game TvZ goes more evenly if Overseers don't lag behind and get killed in most late engagements.



i must be blind or delusional.

every ZvT ive seen the zerg struggling to GET to the late game on even ground not IN the late game on even ground.

the real debate from what ive seen and read is the difficulty and way of surviving the 3/3 v 2/2 aggression. how is that the very late game, what the fuck?

im really really really really really really confused. am i wrong?



You're right, but I think that's where they want to help out. Don't know how much it'll actually help, I'd have preferred a buff to allow a "smoother" transition to T3 for the Zerg, but the Viper buff helps there to some extend too, imo.
Not the best way to deal with the issues that are in the Matchup, but a way that don't affect the other matchups at all.


dont get me wrong, overseer buff i have no complaints...though no good comments about either. im just confused as to what they consider the very late game?

(taking a stab here) knowing blizzard anything past 4 minute 6 pooling on steppes of war would be considered late game for all we know <3
Forever ZeNEX.
PerryHooter
Profile Joined September 2012
Sweden268 Posts
August 12 2013 22:10 GMT
#373
Viper change is a great idea. Zerg sorely need mid-/lategame buffs vs P
"The fundamental cause of trouble in the world today is that the stupid are cocksure while the intelligent are full of doubt"
Deleted User 26513
Profile Joined February 2007
2376 Posts
Last Edited: 2013-08-12 22:11:37
August 12 2013 22:10 GMT
#374
I can't see the problem with the Vipers. Right now they are going into battle with full energy anyways. After the patch they will be ready to fight 30 secs earlier... Unless the zerg is hitting some tight timing, there is no difference really(offensively). Actually that makes hydra/roach more viable and zerg will not be forced into swarm hosts 90% of the time (but still... HTs). Also vikings are getting huge buff with the mech comp and they are direct counter to vipers. Just imagine what 3/3 vikings will do to the poor things.
Aiobhill
Profile Joined June 2013
Germany283 Posts
August 12 2013 22:12 GMT
#375
On August 13 2013 05:57 TheDwf wrote:
Show nested quote +
On August 13 2013 05:53 Abstinence wrote:
Buffs all around. Buffs are always good.

I don't understand this "buff > nerf" stereotype, buffs can break the game as well.


This so much. Race balance is a zero-sum game. For the love of Bob they should use the simplest/most elegant method to get the desired result, not strive for buffs just b/c buffs make better pr.


On the proposed changes; yes, no, no. While a Mech buff makes sense, I'd prefer one that doesn't remove an option for players. Instead of combining mech ground and air upgrades, make both a bit cheaper or w/e.

Viper buff is going full retard. Static defense, swarm host, viper is already one of the dumbest compositions in game. This will make it much more desirable.
Axslav - apm70maphacks - tak3r
Deleted User 26513
Profile Joined February 2007
2376 Posts
August 12 2013 22:15 GMT
#376
On August 13 2013 07:12 Aiobhill wrote:
Show nested quote +
On August 13 2013 05:57 TheDwf wrote:
On August 13 2013 05:53 Abstinence wrote:
Buffs all around. Buffs are always good.

I don't understand this "buff > nerf" stereotype, buffs can break the game as well.


This so much. Race balance is a zero-sum game. For the love of Bob they should use the simplest/most elegant method to get the desired result, not strive for buffs just b/c buffs make better pr.


On the proposed changes; yes, no, no. While a Mech buff makes sense, I'd prefer one that doesn't remove an option for players. Instead of combining mech ground and air upgrades, make both a bit cheaper or w/e.

Viper buff is going full retard. Static defense, swarm host, viper is already one of the dumbest compositions in game. This will make it much more desirable.

You realize that in this strat - "static defense, SH, viper" - the vipers are always full energy ? That buff changes nothing there.
PSosa
Profile Joined February 2013
Peru23 Posts
August 12 2013 22:16 GMT
#377
On August 13 2013 06:51 Snowbear wrote:
Show nested quote +
On August 13 2013 06:48 Sated wrote:
On August 13 2013 06:46 Snowbear wrote:
On August 13 2013 06:39 onPHYRE wrote:
I feel like these changes are very underwhelming. I don't think it will solve the issues Z has with MMMM at all.


Oh no! Some korean terrans won against zergs! There must be a problem because you know... that's unacceptable!

What about faster overseers give better detection vs mines? What about blinding cloud now finally viable? Without these 2 I think it's pretty fine. And please, no, it's not because some top korean terrans win against zerg that you suddenly have problems vs MMMM. And now you got 2 buffs, so things will be even better.

A few days ago I studied the top 10 korean gm league, and came to the conclusion that the top 10 zergs were doing better against terran than the top 10 terrans against zerg (57,6 % vs 53,9 %)(http://www.teamliquid.net/forum/viewmessage.php?topic_id=424497&currentpage=3)

So your "trouble" against MMMM is pure fiction, and things will go more in your way after these 2 buffs.

I guess you've never seen the words "small", "sample" and "size" used in a sentence before..?



Oh I did, but those zergs claiming that tvz is sooooo T favoured base their theory on WCS season 2, 1 tournament. They base it on a few games. That's small sample size


That is not true, we based our opinions on our performance on Ladder, I can beat a Gold or Plat T, cause i have better macro and mechanics, but not to a Terran of my level, all the games that i go macro, I lose because the overwhelming stream of units or if i stay until late game i lose cause i run out of resources, T are so cost- effective
Swisslink
Profile Joined March 2011
2954 Posts
August 12 2013 22:16 GMT
#378
On August 13 2013 07:12 Aiobhill wrote:
Show nested quote +
On August 13 2013 05:57 TheDwf wrote:
On August 13 2013 05:53 Abstinence wrote:
Buffs all around. Buffs are always good.

I don't understand this "buff > nerf" stereotype, buffs can break the game as well.


This so much. Race balance is a zero-sum game. For the love of Bob they should use the simplest/most elegant method to get the desired result, not strive for buffs just b/c buffs make better pr.


On the proposed changes; yes, no, no. While a Mech buff makes sense, I'd prefer one that doesn't remove an option for players. Instead of combining mech ground and air upgrades, make both a bit cheaper or w/e.

Viper buff is going full retard. Static defense, swarm host, viper is already one of the dumbest compositions in game. This will make it much more desirable.



Tell me why?
In such a situation the Zerg has more than enough time to fill the enrgy up. The buff will only affect a very specific timing, a timing where the Zerg needs the Viper but they have no energy.
Big G
Profile Joined April 2011
Italy835 Posts
August 12 2013 22:17 GMT
#379
How can they even think about giving full energy to a caster that has a spell specifically designed to gain energy? Jesus christ, just make Consume faster and that's it.
Sated
Profile Blog Joined March 2011
England4983 Posts
August 12 2013 22:18 GMT
#380
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