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Changes for balance test map live - Page 17

Forum Index > SC2 General
1190 CommentsPost a Reply
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Adreme
Profile Joined June 2011
United States5574 Posts
August 12 2013 21:34 GMT
#321
On August 13 2013 06:29 Snowbear wrote:
Show nested quote +
On August 13 2013 06:25 shockaslim wrote:
Buff to mech is HUGE when you think about it. You can hit a very nice mech timing since you only need to research two upgrades instead of 3. There is also a much easier transition to sky terran in TvT so we don't have a much longer stalemate period if both players go mech, and the mech player doesn't have to play turtle terran so long if another goes bio.


It won't change the mech timings. The timings will be the same, and with the same strength. It just gives you a better air transition, that's all.


If mech were viable vs protoss it would give a decent mech transition there since you are getting at least 1 or 2 attack upgrades anyway.
IcookTacos
Profile Joined December 2011
Sweden295 Posts
August 12 2013 21:35 GMT
#322
Overseer, absolutley! The other two, questionable, but I absolutely think we should get to test them out.
Life | Ryung | Mvp | MarineKing | Jaedong | Bisu | HerO
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 12 2013 21:35 GMT
#323
On August 13 2013 06:33 Judicator wrote:
Show nested quote +
On August 13 2013 06:15 Plansix wrote:
On August 13 2013 06:13 Judicator wrote:
On August 13 2013 04:37 Plansix wrote:
On August 13 2013 04:30 renaissanceMAN wrote:
On August 13 2013 04:28 Plansix wrote:
On August 13 2013 04:27 renaissanceMAN wrote:
Vipers will full energy? So they didn't learn anything from the HT Amulet upgrade?

The f...

Oh its fine, they don't have storm. Lets talk about Hellbats and vikings upgrading as one.


That's all fine and dandy, but Vipers will still be fucking amazing the instant they hatch. No other unit starts will full energy, I don't understand they're thinking.


That’s valid, but they need to go the Dota 2 route of balance.

“Lets make it totally fucked up and then pull it back from there. Why? Because people will use it if its fucking awesome and that’s what we want.”

When you are measuring how awesome you want a unit to be, you have to start with the unit at full awesome and pull it back.

Plus: I want to see the game where 5 of those fuckers hatch and get slapped down with feedbacks instantly. That shit would be dope at fuck.


Is this a joke? Icefrog is notorious among players for being bad at balance for oh the last 8 years. He's done a lot of things right, but balance not one of them.

No, I don't hear it from anyone who matters(aka, not some pub on NA dota who thinks he can design games better) complaining about balancing the game. The last patch was very well received and was filled with some many dumb buffs it was awesome. People are still figuring out stuff to do with it.


You haven't been around for that long then. There's a pretty long list of changes that should have never happened, and a lot of the changes that ended up being put into place was suggested in beta before the original changes were added to the game. You are welcome to take it to PM since this isn't the thread to discuss this.

Nah, I am all set, but thank you. I know there were bad changes in the past, but everyone seems happen with the current direction. Making more options are better than fewer.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
opisska
Profile Blog Joined February 2011
Poland8852 Posts
August 12 2013 21:35 GMT
#324
WHAT? Vipers with full energy do not make any fucking sense! Viper is the only spellcaster that can generate energy (by eating buildings) and it does it insanely fast - but it requires to have some properly placed buildings and to actually eat them - and bam, you have a full Viper in a matter of seconds. So the only thing that this "buff" does is making the game easier - I am quite surprised that there are any people on TL who agree with that!

I am against making the game difficult on purpose (I would never support removing automine, MBS and stuff), but vipers' ability to make energy quickly was actually moderately interesting, why would you kill that?
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
forsooth
Profile Joined February 2011
United States3648 Posts
August 12 2013 21:36 GMT
#325
On August 13 2013 06:31 Mistakes wrote:
Show nested quote +
On August 13 2013 05:33 mburke0005 wrote:
dear blizzard,

stop making things so fucking fast (namely zerg units, protoss warp-ins, mules, medivac speed boosts, chronoboost, injects, and other accelerative processes.)

it makes the game way worse and lowers the skill ceiling. in addition it makes games less entertaining and diverse.

the overseer buff is another one of those things.

signed,
everybody



I honestly can't tell if you're kidding or not. =\
Making things faster increases the skill ceiling if anything..

It's the wrong approach to making a better game. It made the game less about strategy and more about really fast reaction time. All it did in essence was make the game more annoying for casual players and somewhat more demanding for progamers. Yeah, the skill ceiling is higher, but is the game better? Not so much, I'd say. Early 2012 WoL was a lot more fun to watch.
InfusedTT.DaZe
Profile Joined August 2010
Romania693 Posts
August 12 2013 21:36 GMT
#326
what about ghosts? aren't they supposed to rape vipers?
same as mech in tvp? terran always gets ghosts vs too many imortals/high templars
"Echoes of past events nudge the tiller on my present course, I await its reflection in the future"
T.O.P
Profile Joined December 2012
469 Posts
August 12 2013 21:37 GMT
#327
i really like the mech upgrade because i can play mech now vs protoss and zergs lol
I'm not the real T.O.P just a fan!
Sissors
Profile Joined March 2012
1395 Posts
August 12 2013 21:37 GMT
#328
On August 13 2013 06:30 Plansix wrote:
Show nested quote +
On August 13 2013 06:27 Teoita wrote:
On August 13 2013 06:26 Plansix wrote:
On August 13 2013 06:25 wozzot wrote:
Don't know why they keep insisting on band-aid solutions to fix mech instead of giving mech users some viable way to actually fend off Vipers and not make them basically a hard counter. The way it is now, it's like BW TvZ if Terran didn't have Science Vessels

You can't shoot them with vikings? I mean, thats how you hold off colossi.


Vikings aren't really a reasonable transition because you don't build up a viper count slowly like you build up a colossus count.

edit: @qikz: it makes viper/roach/hydra timings incredibly strong, much more so than now. Additionally, respawning more vipers already with full energy speeds up any follow up attack.

If you are upgrading the vikings, you don't really need that many to zone them out. Really about 6-8 will almost one shot a viper with reasonable upgrades.

The problem is you assume Vipers care about being one-shotted. They can pull vikings in if they want, faster then vikings can kill them. But that isn't the issue, the issue is one-shotting them isn't good enough. If he gets 4-5 vipers vs my mech army, then generally yes he will have no vipers left 5 seconds after the start of the fight. Sadly 15 seconds after the start of the fight I don't have an army left (well if he doesn't have hydras I still have a bunch of vikings left, awesome). Because in those 5 seconds they will cast all the blinding clouds they need to cast.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 12 2013 21:37 GMT
#329
On August 13 2013 06:31 Teoita wrote:
Yeah but viper based attacks can come as early as 12/13 minutes (i've been on the receiving end of many of them already). Mech can't have vikings at that timing.

Well you need to figure that part out. Maybe you need to dig up some gas and scout when they are moving toward viper tech. You can't just expect them to buff stuff and then also provide you with the build to use it against the time attack you are having trouble with.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Sated
Profile Blog Joined March 2011
England4983 Posts
August 12 2013 21:38 GMT
#330
--- Nuked ---
Primal666
Profile Joined November 2010
Slovenia418 Posts
August 12 2013 21:38 GMT
#331
soooooo....nerf mech with viper buff and buff it with upgrade buff...gonna work blizz def gonna work...
onPHYRE
Profile Joined October 2010
Bulgaria923 Posts
August 12 2013 21:39 GMT
#332
I feel like these changes are very underwhelming. I don't think it will solve the issues Z has with MMMM at all.
Livin' this life like it was written.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 12 2013 21:39 GMT
#333
On August 13 2013 06:37 Sissors wrote:
Show nested quote +
On August 13 2013 06:30 Plansix wrote:
On August 13 2013 06:27 Teoita wrote:
On August 13 2013 06:26 Plansix wrote:
On August 13 2013 06:25 wozzot wrote:
Don't know why they keep insisting on band-aid solutions to fix mech instead of giving mech users some viable way to actually fend off Vipers and not make them basically a hard counter. The way it is now, it's like BW TvZ if Terran didn't have Science Vessels

You can't shoot them with vikings? I mean, thats how you hold off colossi.


Vikings aren't really a reasonable transition because you don't build up a viper count slowly like you build up a colossus count.

edit: @qikz: it makes viper/roach/hydra timings incredibly strong, much more so than now. Additionally, respawning more vipers already with full energy speeds up any follow up attack.

If you are upgrading the vikings, you don't really need that many to zone them out. Really about 6-8 will almost one shot a viper with reasonable upgrades.

The problem is you assume Vipers care about being one-shotted. They can pull vikings in if they want, faster then vikings can kill them. But that isn't the issue, the issue is one-shotting them isn't good enough. If he gets 4-5 vipers vs my mech army, then generally yes he will have no vipers left 5 seconds after the start of the fight. Sadly 15 seconds after the start of the fight I don't have an army left (well if he doesn't have hydras I still have a bunch of vikings left, awesome). Because in those 5 seconds they will cast all the blinding clouds they need to cast.

Isn't like 5 vipers over 1,000 gas? Thats like facing 10 HTs.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Mistakes
Profile Joined February 2011
United States1102 Posts
August 12 2013 21:40 GMT
#334
On August 13 2013 06:34 Wombat_NI wrote:
Show nested quote +
On August 13 2013 06:31 Mistakes wrote:
On August 13 2013 05:33 mburke0005 wrote:
dear blizzard,

stop making things so fucking fast (namely zerg units, protoss warp-ins, mules, medivac speed boosts, chronoboost, injects, and other accelerative processes.)

it makes the game way worse and lowers the skill ceiling. in addition it makes games less entertaining and diverse.

the overseer buff is another one of those things.

signed,
everybody



I honestly can't tell if you're kidding or not. =\
Making things faster increases the skill ceiling if anything..

Perhaps, it also adds a bit of volatility imo. I genuinely feel things are in danger of being a clusterfuck if Blizzard continue to make all these fast, potentially devastating units zipping all over the place.


Volatility yeah, but the harass units and scouting I feel is totally fine to increase the speed on. Also if units are just faster in general and can devastate someone quickly, that's up to you to react even faster and deal with it imo. Although some things shouldn't be faster if scouting options aren't faster/come quicker sort of thing.
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
August 12 2013 21:40 GMT
#335
On August 13 2013 06:38 Primal666 wrote:
soooooo....nerf mech with viper buff and buff it with upgrade buff...gonna work blizz def gonna work...


The viper buff is minor. Mech will definitely be buffed in TvT and TvP - even in TvZ imo. Combined mech upgrades mean that you can have +3 banshee mixed into mech composition ~ yummy!
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
Last Edited: 2013-08-12 21:42:08
August 12 2013 21:41 GMT
#336
Merged air/mech upgrades for Terran is huge buff fro mech TvP. The possibility to pump out reactored 2/2 or even 3/3 Vikings is going to prevent air switch to some degree. This is huge help. Overall, Vikings are very important part of mech in every matchup, so having better answer to Vipers/Broodlords/Medivacs/Colossus/Tempests or anything really counts.
Dingodile
Profile Joined December 2011
4137 Posts
Last Edited: 2013-08-12 21:42:22
August 12 2013 21:41 GMT
#337
1. Overseer speed buff (after upgrade)

TvZ feels quite balanced until the very late game [...]


Thats very interesting, I feel exactly the opposite. Zerg cant barely go Hive because they has to keep build units after units because Terrans macro is "too strong" until late game. Zerg macro gets easier (mess with Terran) if it can build hive units, but at this time Terran has already 3-3, so...

What I want to say is that Zerg need a slightly buff in midgame to go easier a Hive tech or Terran a slightly nerf in midgame but without affect in lategame for both race.
Grubby | ToD | Moon | Lyn | Sky
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2013-08-12 21:41:35
August 12 2013 21:41 GMT
#338
On August 13 2013 06:37 Plansix wrote:
Show nested quote +
On August 13 2013 06:31 Teoita wrote:
Yeah but viper based attacks can come as early as 12/13 minutes (i've been on the receiving end of many of them already). Mech can't have vikings at that timing.

Well you need to figure that part out. Maybe you need to dig up some gas and scout when they are moving toward viper tech. You can't just expect them to buff stuff and then also provide you with the build to use it against the time attack you are having trouble with.


You misunderstand me. I know what to do against it as a protoss player, at least in the current patch.

I'm saying, a meching player would very likely not stand a chance. Similarly to how every 3base mech build in WoL got destroyed repeatedly by roach drop timings i suppose.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
August 12 2013 21:41 GMT
#339
On August 13 2013 04:27 renaissanceMAN wrote:
Vipers will full energy? So they didn't learn anything from the HT Amulet upgrade?

The f...

I don't know how I feel about it, but it won't be as bad as the templar amulet upgrade, because Tosses could reinforce mid fight with four templar and have four immediate storms. At least vipers will still have to be built rather than just spawning in the middle of the fight with insta-grabs/blinding clouds.
WriterRecently Necro'd (?)
CikaZombi
Profile Joined August 2011
Serbia630 Posts
Last Edited: 2013-08-12 21:43:32
August 12 2013 21:42 GMT
#340
Yay at the overseer buff, nay for everything else. Oh and buff tanks already.
You can no more evade my wrath, than you could your own shadow.
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