• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:04
CET 12:04
KST 20:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool39Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw? Weekly Cups (March 9-15): herO, Clem, ByuN win
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 518 Radiation Zone The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Soulkey's decision to leave C9 JaeDong's form before ASL BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Ro24 Preview Pt1: New Chaos ASL21 General Discussion
Tourneys
[ASL21] Ro24 Group A [Megathread] Daily Proleagues ASL Season 21 LIVESTREAM with English Commentary [BSL22] Open Qualifiers & Ladder Tours
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
U4GM Tips Counter Enemy Gadgets Fast in Black Ops rsvsr How to Keep Reward Chains Rolling in Monopol u4gm What to Do First in MLB The Show 26 Spring
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5428 users

Changes for balance test map live - Page 21

Forum Index > SC2 General
1190 CommentsPost a Reply
Prev 1 19 20 21 22 23 60 Next
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
August 12 2013 22:35 GMT
#401
On August 13 2013 07:33 Zealously wrote:
Show nested quote +
On August 13 2013 07:25 mafaba wrote:
On August 13 2013 07:08 Bagi wrote:
On August 13 2013 06:59 mafaba wrote:
WHY DOES BLIZZARD WANT TO MAKE MECH VIABLE?
I dont understand, this just doesnt compute in my brain.
Why would you want to buff a playstyle which needs no micro at all and is in general extremly boring to watch?

Plenty of control involving positioning and spreading out as mech.

Haha i find this really amusing.


How come? If someone gave you a full 200/200, well-upgraded mech army exactly equal to your opponent's and put you up against Mvp, Ryung, Flash or Innovation, do you think you'd stand a snowballs chance in hell? Here's a hint: you wouldn't. Terran bio is all speed, terran mech is all brains and positioning.

Besides, making both styles viable would create greater diversity and a better viewing experience as well as a more entertaining game to play. A lot of people enjoy the chess-like games that mech TvT produces and would also like to see strategic positioning spread to other match ups.

sc:bw mech tvt i can do without (boring); sc:bw tvz was really fun to watch. i would love to see the latter made desirable in hots.
Godwrath
Profile Joined August 2012
Spain10139 Posts
August 12 2013 22:35 GMT
#402
On August 13 2013 04:33 TheDwf wrote:
"Mech is weak" → Vipers start with full energy. Alright, it makes sense.

Yeah i was pretty confused aswell.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45368 Posts
August 12 2013 22:36 GMT
#403
On August 13 2013 07:30 Bagi wrote:
Show nested quote +
On August 13 2013 07:27 DarkPlasmaBall wrote:
The Terran upgrade combo is absurd x.x What's wrong with it as is?

What's wrong with mech? The fact that's its just plain weak.

This is just a way for Blizzard to give it an all-around buff.


How is combining mech and air upgrades buffing mech? If you're going mech, you're going to be upgrading mech anyway. It buffs the transition from mech to sky terran, sure... but that's about it. Combining the mech and non-mech upgrades doesn't buff mech. It just gives the Terran free upgrades for units he wasn't going to use.

If we wanted to give Terran mech an all-around buff, then I'd think that a slight damage increase per mech upgrade could work... not combining mech upgrades with non-mech upgrades. Or you could buff a mech unit or something else.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
August 12 2013 22:36 GMT
#404
Where is the Protoss love?
I am Godzilla You are Japan
SarcasmMonster
Profile Joined October 2011
3136 Posts
August 12 2013 22:38 GMT
#405
The only thing left for this thread is for Avilo to show up
MMA: The true King of Wings
DarkPlasmaBall
Profile Blog Joined March 2010
United States45368 Posts
August 12 2013 22:38 GMT
#406
On August 13 2013 07:36 SigmaoctanusIV wrote:
Where is the Protoss love?


In the Zerg territory. First the infestors stole our mind control, and now the vipers stole our amulets! >.<
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
hummingbird23
Profile Joined September 2011
Norway359 Posts
August 12 2013 22:38 GMT
#407
Sure, let's have Vipers which require no tech structure spawn with full energy. Because you know, Zerg needs help with tech switching on the fly to perfect counter compositions. What?

Oh hey cool idea, let anything built from the gateway have full energy, unlocked automatically by the Templar Archives/Robotics Bay/Fleet Beacon. That would actually be something that makes Gateways have a use again!
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2013-08-12 22:43:05
August 12 2013 22:39 GMT
#408
On August 13 2013 04:33 Sissors wrote:
If they want to buff viper, why not change it to -5 range (subject to change), with a 3 radius (subject to change, but larger than now). Result would be that it is way more effective vs mobile armies, while still effective vs mech without completely dominating mech.


I made that suggestion a long time on the Blizzard forum. Right now Abduct and Blinding Cloud both hard counter Tanks, but both are pretty weak versus Bio.

So make Blinding Cloud either reduce range by a set amount for 4-5, or have it only effect biological units. That is a good idea to have a radius buff though, they should look into that.
Panozen
Profile Joined August 2013
248 Posts
August 12 2013 22:40 GMT
#409
It's funny how people are acting like vipers went into battle with less than full energy before this change, it only changes the defensive options against a quick colossus push... It had full energy after like 15 sec before, now you save 15 sec boohoo. Changes nothing vs mech only vs some colossus timings imo...
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
August 12 2013 22:41 GMT
#410
On August 13 2013 07:36 DarkPlasmaBall wrote:
Show nested quote +
On August 13 2013 07:30 Bagi wrote:
On August 13 2013 07:27 DarkPlasmaBall wrote:
The Terran upgrade combo is absurd x.x What's wrong with it as is?

What's wrong with mech? The fact that's its just plain weak.

This is just a way for Blizzard to give it an all-around buff.


How is combining mech and air upgrades buffing mech? If you're going mech, you're going to be upgrading mech anyway. It buffs the transition from mech to sky terran, sure... but that's about it. Combining the mech and non-mech upgrades doesn't buff mech. It just gives the Terran free upgrades for units he wasn't going to use.

If we wanted to give Terran mech an all-around buff, then I'd think that a slight damage increase per mech upgrade could work... not combining mech upgrades with non-mech upgrades. Or you could buff a mech unit or something else.

if you go mech, you need vikings. the potential change makes the vikings upgrade as fast as the mech units without the necessity of a third armory/costs of upgrades/time spent. it is a buff to mech itself, and not necessarily to the skyterran transition.
Havik_
Profile Joined November 2011
United States5585 Posts
August 12 2013 22:42 GMT
#411
On August 13 2013 07:34 Qikz wrote:
Show nested quote +
On August 13 2013 07:19 Havik_ wrote:
On August 13 2013 07:04 SarcasmMonster wrote:
On August 13 2013 07:01 RifleCow wrote:
I kinda liked mech vs p and bio vs z in BW.


You can mech in all matchups in BW. Bio only works in vZ.



You can Bio in all matchups in SC2. Mech only really works in TvT. What's wrong with this? Why the obsession with making mech viable in every matchup?


This is such a stupid, stupid reason to not make mech work.

Mech should work in all matchups to give the game more options.

I'm sick of watching the same TvZ and same TvP every single game.



What about Zerg and Protoss? Skytoss doesn't work in PvT at all. It definitely needs a buff! And Hydras? You rarely see those in ZvT these days! Its okay for Terrans to whine about lack of variety (when they had the greatest number of viable openings by far in WoL), but those Protoss and Zerg players? They should just shut the fuck and keep their mouths shut!
"An opinion is only as good as the evidence that backs it up."- William O'Malley, S.J.
forsooth
Profile Joined February 2011
United States3648 Posts
Last Edited: 2013-08-12 22:46:48
August 12 2013 22:43 GMT
#412
On August 13 2013 06:59 mafaba wrote:
WHY DOES BLIZZARD WANT TO MAKE MECH VIABLE?
I dont understand, this just doesnt compute in my brain.
Why would you want to buff a playstyle which needs no micro at all and is in general extremly boring to watch?

Did you forget your ADD pills this morning? Mech is not some twitch reaction time play style, it's about taking up relatively static positions and attempting to control the map itself. It's quite interesting to play and to watch. Mech vs mech TvT is one of my favorite things in SC2, and it was fun in BW too.
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
August 12 2013 22:44 GMT
#413
I like the buffing approach, instead of nerfing the game to hell
"Right on" - Morrow
Bagi
Profile Joined August 2010
Germany6799 Posts
August 12 2013 22:44 GMT
#414
On August 13 2013 07:36 DarkPlasmaBall wrote:
Show nested quote +
On August 13 2013 07:30 Bagi wrote:
On August 13 2013 07:27 DarkPlasmaBall wrote:
The Terran upgrade combo is absurd x.x What's wrong with it as is?

What's wrong with mech? The fact that's its just plain weak.

This is just a way for Blizzard to give it an all-around buff.


How is combining mech and air upgrades buffing mech? If you're going mech, you're going to be upgrading mech anyway. It buffs the transition from mech to sky terran, sure... but that's about it. Combining the mech and non-mech upgrades doesn't buff mech. It just gives the Terran free upgrades for units he wasn't going to use.

If we wanted to give Terran mech an all-around buff, then I'd think that a slight damage increase per mech upgrade could work... not combining mech upgrades with non-mech upgrades. Or you could buff a mech unit or something else.

A mech army without a cloud of vikings is extremely vulnerable, they are an essential part of the army. They now get 3-3 upgrades for free.

Banshees are a solid opener and now with cheap cloak and free upgrades they should be a viable lategame addition as well, both as harass units as well as support in your main army.

The only real "sky terran transition" is that into BCs but its a really rare since BC has so many hard counters. The point is that the combined upgrades still give a big boost to your supporting air units. Just because they don't come out of the factory doesn't mean they aren't an integral part of the mech army.
halfaspider
Profile Joined August 2013
United States31 Posts
August 12 2013 22:44 GMT
#415
I don't understand how anyone can pretend like widow mines aren't a huge problem when ONE SHOT of a widow mine often kills 15-20 banelings-- well over 10x the cost of the widow mine with essentially no micro required. Just nerf them.
whatup
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
Last Edited: 2013-08-12 22:46:29
August 12 2013 22:45 GMT
#416
On August 13 2013 07:44 halfaspider wrote:
I don't understand how anyone can pretend like widow mines aren't a huge problem when ONE SHOT of a widow mine often kills 15-20 banelings-- well over 10x the cost of the widow mine with essentially no micro required. Just nerf them.

Learn to split.

/edit

And un-micro'ed widowmines actually do a lot of Friendlyfire damage.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
August 12 2013 22:45 GMT
#417
Upgrades are obnoxious though. You build a cool unit and it can't do anything until you research yet another upgrade. A good upgrade is stim pack for marines, unlocking new potential in a unit that is already very good. An annoying upgrade is siege tank research, you build a tank but you can't utilize its most basic function. I think the reason everyone likes the siege tank upgrade is because it creates more timings and makes the game more strategic, but now that the upgrade is gone I don't think we're really missing out on anything.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Bagi
Profile Joined August 2010
Germany6799 Posts
August 12 2013 22:45 GMT
#418
On August 13 2013 07:42 Havik_ wrote:
Show nested quote +
On August 13 2013 07:34 Qikz wrote:
On August 13 2013 07:19 Havik_ wrote:
On August 13 2013 07:04 SarcasmMonster wrote:
On August 13 2013 07:01 RifleCow wrote:
I kinda liked mech vs p and bio vs z in BW.


You can mech in all matchups in BW. Bio only works in vZ.



You can Bio in all matchups in SC2. Mech only really works in TvT. What's wrong with this? Why the obsession with making mech viable in every matchup?


This is such a stupid, stupid reason to not make mech work.

Mech should work in all matchups to give the game more options.

I'm sick of watching the same TvZ and same TvP every single game.



What about Zerg and Protoss? Skytoss doesn't work in PvT at all. It definitely needs a buff! And Hydras? You rarely see those in ZvT these days! Its okay for Terrans to whine about lack of variety (when they had the greatest number of viable openings by far in WoL), but those Protoss and Zerg players? They should just shut the fuck and keep their mouths shut!

Hey genius, both skytoss and hydras are viable as a counter to mech. If only mech was viable...
VIPlol
Profile Joined November 2011
United States43 Posts
August 12 2013 22:45 GMT
#419
Vipers shouldn't start with fully energy; they need a Moebius Reactor or Pathogen Glands. Wtf are they even thinking? At least they have the courtesy to test these crappy ideas out.
EGThorZaIN | Moon | IMMVP | AcerMMA | BoxeR | EGDeMusliM | ESCGoOdy | Empire.kas | Grubby | AZUBUSupvernova | MarineKing.Prime |
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2013-08-12 22:49:22
August 12 2013 22:46 GMT
#420
On August 13 2013 07:42 Havik_ wrote:
Show nested quote +
On August 13 2013 07:34 Qikz wrote:
On August 13 2013 07:19 Havik_ wrote:
On August 13 2013 07:04 SarcasmMonster wrote:
On August 13 2013 07:01 RifleCow wrote:
I kinda liked mech vs p and bio vs z in BW.


You can mech in all matchups in BW. Bio only works in vZ.



You can Bio in all matchups in SC2. Mech only really works in TvT. What's wrong with this? Why the obsession with making mech viable in every matchup?


This is such a stupid, stupid reason to not make mech work.

Mech should work in all matchups to give the game more options.

I'm sick of watching the same TvZ and same TvP every single game.



What about Zerg and Protoss? Skytoss doesn't work in PvT at all. It definitely needs a buff! And Hydras? You rarely see those in ZvT these days! Its okay for Terrans to whine about lack of variety (when they had the greatest number of viable openings by far in WoL), but those Protoss and Zerg players? They should just shut the fuck and keep their mouths shut!


I don't think any pure air composition should be viable in any match up. Air units are generally boring A-move units by design, and they fact they can't even collide with each other much makes it a lot worse.

That said, I do believe that Terran players have a valid point, that me as a spectator agree with. Terran Bio is getting boring.

The real problem is that Marines are so incredibly cost effective, and only cost minerals, so you can combine Marines with any gas intensive unit easily. Thus, if you directly buff gas intensive Thors or Tanks, you risk something like the 1-1-1 being overpowered again, as Terran would be able to combine the power units of two different tech trees and do an early all-in before upgrades are really meaningful.

In the end, this wraps back around to poor game design. A long time ago I advocated nerfing unupgraded Marines (reduce their HP to 40 from 45 but make Combat Shields give +15) and buffing Tanks while adding Medics into the game, and I think that would still work.

Terran relies far too much on the power of Marine.
Prev 1 19 20 21 22 23 60 Next
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
10:00
Ro24 Group A
Sharp vs Scan
Rain vs Mong
Afreeca ASL 13401
StarCastTV_EN232
LiquipediaDiscussion
Replay Cast
09:00
WardiTV Mondays #75
CranKy Ducklings116
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech116
MindelVK 20
StarCraft: Brood War
Calm 20411
Flash 6857
Bisu 5899
Horang2 3032
Jaedong 1719
BeSt 913
Hyuk 880
Pusan 357
Stork 342
Zeus 305
[ Show more ]
Larva 203
Light 188
Leta 157
PianO 76
Killer 68
ToSsGirL 59
NotJumperer 56
Backho 42
Shinee 31
Nal_rA 29
Bale 24
yabsab 22
Hm[arnc] 20
Terrorterran 20
soO 17
Noble 13
GoRush 11
Movie 10
Icarus 4
Dota 2
XcaliburYe311
canceldota141
Counter-Strike
olofmeister1713
zeus339
edward72
Super Smash Bros
Westballz4
Other Games
ceh9603
XBOCT465
Happy324
shoxiejesuss251
crisheroes236
B2W.Neo170
Livibee138
Sick103
Mew2King69
ViBE42
Organizations
Other Games
gamesdonequick655
StarCraft: Brood War
UltimateBattle 300
Dota 2
PGL Dota 2 - Main Stream69
StarCraft: Brood War
lovetv 20
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 37
• StrangeGG 32
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Wardi Open
56m
Monday Night Weeklies
5h 56m
Sparkling Tuna Cup
22h 56m
Afreeca Starleague
22h 56m
Soulkey vs Ample
JyJ vs sSak
Replay Cast
1d 21h
Afreeca Starleague
1d 22h
hero vs YSC
Larva vs Shine
Kung Fu Cup
1d 23h
Replay Cast
2 days
KCM Race Survival
2 days
The PondCast
2 days
[ Show More ]
WardiTV Team League
3 days
Replay Cast
3 days
WardiTV Team League
4 days
RSL Revival
4 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
5 days
Platinum Heroes Events
5 days
BSL
5 days
RSL Revival
5 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
6 days
BSL
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
Light vs Calm
Royal vs Mind
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2026-03-22
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.