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Changes for balance test map live - Page 22

Forum Index > SC2 General
1190 CommentsPost a Reply
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Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 12 2013 22:46 GMT
#421
On August 13 2013 07:44 halfaspider wrote:
I don't understand how anyone can pretend like widow mines aren't a huge problem when ONE SHOT of a widow mine often kills 15-20 banelings-- well over 10x the cost of the widow mine with essentially no micro required. Just nerf them.

Get better as Starcraft 2 and that won't happen as much.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Dingodile
Profile Joined December 2011
4139 Posts
August 12 2013 22:47 GMT
#422
On August 13 2013 07:44 halfaspider wrote:
I don't understand how anyone can pretend like widow mines aren't a huge problem when ONE SHOT of a widow mine often kills 15-20 banelings-- well over 10x the cost of the widow mine with essentially no micro required. Just nerf them.

Maybe the rocket cant hit banelings but if banelings are within aoe they should get damage.
Grubby | ToD | Moon | Lyn | Sky
paddyz
Profile Joined May 2011
Ireland628 Posts
August 12 2013 22:47 GMT
#423
Why are Terran and Zerg being Buffed when its toss that are not winning any tournaments?, toss buff?
VashtaNerada
Profile Joined February 2012
United States12 Posts
August 12 2013 22:48 GMT
#424
The viper change actually makes sense. When they spawn, Vipers are the only unit in the game with absolutely nothing to do other than use Consume, which gives it ... more energy. Templar can feedback with their starting energy, ghosts can snipe, infestors can throw infested terrans (even without the upgrade), ravens can autoturret, sentries can force field (and attack), etc. I don't know about giving Vipers FULL energy, but currently they are the silliest unit in the game until about 30 seconds after they've spawned.
Don't blink. Don't even blink. Blink and you're dead. They are fast, faster than you could believe. Don't turn your back. Don't look away. And DON'T. BLINK.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2013-08-12 22:49:27
August 12 2013 22:49 GMT
#425
--- Nuked ---
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
August 12 2013 22:50 GMT
#426
On August 13 2013 07:47 paddyz wrote:
Why are Terran and Zerg being Buffed when its toss that are not winning any tournaments?, toss buff?

didnt toss just win WCS EU and was in the finals of WCS/OSL KR?
BronzeKnee
Profile Joined March 2011
United States5224 Posts
Last Edited: 2013-08-12 22:54:25
August 12 2013 22:52 GMT
#427
On August 13 2013 07:49 Sated wrote:
Show nested quote +
On August 13 2013 07:46 Plansix wrote:
On August 13 2013 07:44 halfaspider wrote:
I don't understand how anyone can pretend like widow mines aren't a huge problem when ONE SHOT of a widow mine often kills 15-20 banelings-- well over 10x the cost of the widow mine with essentially no micro required. Just nerf them.

Get better as Starcraft 2 and that won't happen as much.

Such all-or-nothing units are bad design. Mines, Oracles, etc.

HotS is a clusterfuck compared to WoL. WoL had balance issues, but they would've been relatively easy to fix compared to how hard it would be to fix the design problems that HotS has...


I've felt that way since HOTS was released. And don't forget the Viper. With Abduct it is an all or nothing unit.

The most important unit on the field right now in TvZ is the Widow, it does the most damage, for both races.

How Widow Mines hit decides the battle. I just watched Targa vs ForGG and the hits were very unpredictable, the game has become a coin flip. Either the Mines do a lot of damage to Zerg, or they don't and worse do a lot of damage to Terran.

They have way too big an influence on the game and are a terrible substitution for the Siege Tank. Sadly, Blizzard said they believe Mines require more skill than Tanks.
malady
Profile Joined November 2010
United States600 Posts
August 12 2013 22:52 GMT
#428
that's it, lets just bring back spider mines

everyone will like it better I promise
dumchu
MTAC
Profile Joined May 2013
103 Posts
August 12 2013 22:52 GMT
#429
Overseer: Can be cool. I'm not good enough in Zerg to talk about the muta + overseer problem in micromanagement. Speed upgrade was a must have in this case and should still be one, let's see if it helps it a lot.

Viper: Weird buff. I can understand a buff to this unit, but it's just weird. Like the HB 2 cargo space, kind of badly made tweak, but let's see.

Mech: Weird too. It'll make TvT an only mech MU. (Since on many maps, only way to go bio is transitionning into sky before the mecher, unless you killed him fast) But I can be okay with that if Biomech / mech comps come back into TvP/TvZ.

TvP: Huge buff. Maybe with some tweaks in the builds, some biomech styles can make reapparance. But I doubt it. BioHB was a timing question, it's still is with this tweak. Transitionning to ghost is still a better/easier and more economic option. Maybe a "Mech+marines" thing can come into play into a ghostmech style.
For pure mech, it'll be easier for sure, But i don't think it'll change anything about the need to turtle hard until 200pop of ghost/sky/mech, since Tanks will still be a trashunit. In fact this is a buff to skyterran more than mech.

For TvZ: It's still the same. Buff to skyterran, nothing to pure mech IMO. And nothing to biomech.

Apart for the overseer, I just don't like theses changes, not at all.
Bahajinbo
Profile Joined May 2012
Germany488 Posts
August 12 2013 22:53 GMT
#430
On August 13 2013 07:49 Sated wrote:
Show nested quote +
On August 13 2013 07:46 Plansix wrote:
On August 13 2013 07:44 halfaspider wrote:
I don't understand how anyone can pretend like widow mines aren't a huge problem when ONE SHOT of a widow mine often kills 15-20 banelings-- well over 10x the cost of the widow mine with essentially no micro required. Just nerf them.

Get better as Starcraft 2 and that won't happen as much.

Such all-or-nothing units are bad design. Mines, Oracles, etc.

HotS is a clusterfuck compared to WoL. WoL had balance issues, but they would've been relatively easy to fix compared to how hard it would be to fix the design problems that HotS has...

Can't agree more, tbh. Balancing is a pain in HotS due to the "all-or-nothing units", as you name them (which is correct).
richy24
Profile Joined July 2011
United States4 Posts
August 12 2013 22:53 GMT
#431
d
^_^
Vanadiel
Profile Joined April 2012
France961 Posts
August 12 2013 22:53 GMT
#432
On August 13 2013 07:46 Plansix wrote:
Show nested quote +
On August 13 2013 07:44 halfaspider wrote:
I don't understand how anyone can pretend like widow mines aren't a huge problem when ONE SHOT of a widow mine often kills 15-20 banelings-- well over 10x the cost of the widow mine with essentially no micro required. Just nerf them.

Get better as Starcraft 2 and that won't happen as much.


It happens to all the best zerg in the world, let's be honest here. If you split and send small pack of ling they just get killed before the mine is trigger, and bio/mines is so much mobile that they choose where to fight, ie in the choke area where you can't split. Creep gets clean with scan, ie baneling can't connect with the bio at all, and medivacs allow you to emergency boost away to save your bio army if you get overwhelmed. Sound familiar? This is how every TvZ is play on the highest level,even for SoulKey, Jaedong Life or RoRo.
halfaspider
Profile Joined August 2013
United States31 Posts
August 12 2013 22:54 GMT
#433
On August 13 2013 07:46 Plansix wrote:
Show nested quote +
On August 13 2013 07:44 halfaspider wrote:
I don't understand how anyone can pretend like widow mines aren't a huge problem when ONE SHOT of a widow mine often kills 15-20 banelings-- well over 10x the cost of the widow mine with essentially no micro required. Just nerf them.

Get better as Starcraft 2 and that won't happen as much.

I play protoss, but all I see zvt is the terran pushing and pushing waiting for the zerg player to slip up once so they can get that lucky widow mine shot that wins them the game.
And even with super good splitting, the widow mine pretty much always kills more than enough units to be brokenly cost-effective if its in a big engagement.
whatup
SarcasmMonster
Profile Joined October 2011
3136 Posts
August 12 2013 22:54 GMT
#434
On August 13 2013 07:52 BronzeKnee wrote:
Show nested quote +
On August 13 2013 07:49 Sated wrote:
On August 13 2013 07:46 Plansix wrote:
On August 13 2013 07:44 halfaspider wrote:
I don't understand how anyone can pretend like widow mines aren't a huge problem when ONE SHOT of a widow mine often kills 15-20 banelings-- well over 10x the cost of the widow mine with essentially no micro required. Just nerf them.

Get better as Starcraft 2 and that won't happen as much.

Such all-or-nothing units are bad design. Mines, Oracles, etc.

HotS is a clusterfuck compared to WoL. WoL had balance issues, but they would've been relatively easy to fix compared to how hard it would be to fix the design problems that HotS has...


I've felt that way since HOTS was released.

The most important unit on the field right now in TvZ is the Widow, it does the most damage, for both races.

How Widow Mines hit decides the battle. I just watched Targa vs ForGG and the hits were very unpredictable, the game has become a coin flip. Either the Mines do a lot of damage to Zerg, or they don't and worse do a lot of damage to Terran.

They have way to big an influence on the game.


I always liked Widow Mines, they introduce the good-kind of volatility, like Spider mines and dud-prone-scarabs.
MMA: The true King of Wings
Xequecal
Profile Joined October 2010
United States473 Posts
August 12 2013 22:54 GMT
#435
On August 13 2013 07:52 BronzeKnee wrote:
I've felt that way since HOTS was released.

The most important unit on the field right now in TvZ is the Widow, it does the most damage, for both races.

How Widow Mines hit decides the battle. I just watched Targa vs ForGG and the hits were very unpredictable, the game has become a coin flip. Either the Mines do a lot of damage to Zerg, or they don't and worse do a lot of damage to Terran.

They have way too big an influence on the game and are a terrible substitution for the Siege Tank. Sadly, Blizzard said they believe Mines require more skill than Tanks.


It's funny, this was also the case for TvP in Brood War and nobody complained about that.
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
August 12 2013 22:55 GMT
#436
People like to use "Race X or Y doesn't have any bonjwas" or "Race X or Y doesn't win tournaments" as evidence that race X or Y is underpowered, but that's a stupid way to measure balance. There were six Protoss players in the Top 8 of WCS EU, for example - the fact that they didn't happen to win 5 more tournaments over the last few months doesn't make the race underpowered. In a hypothetical scenario, a tournament has 24 Protoss players, 4 Zerg and 4 Terrans, but the finals still end up being TvZ. Is Protoss underpowered? Of course not.
AdministratorBreak the chains
BronzeKnee
Profile Joined March 2011
United States5224 Posts
Last Edited: 2013-08-12 23:00:03
August 12 2013 22:56 GMT
#437
On August 13 2013 07:54 SarcasmMonster wrote:
Show nested quote +
On August 13 2013 07:52 BronzeKnee wrote:
On August 13 2013 07:49 Sated wrote:
On August 13 2013 07:46 Plansix wrote:
On August 13 2013 07:44 halfaspider wrote:
I don't understand how anyone can pretend like widow mines aren't a huge problem when ONE SHOT of a widow mine often kills 15-20 banelings-- well over 10x the cost of the widow mine with essentially no micro required. Just nerf them.

Get better as Starcraft 2 and that won't happen as much.

Such all-or-nothing units are bad design. Mines, Oracles, etc.

HotS is a clusterfuck compared to WoL. WoL had balance issues, but they would've been relatively easy to fix compared to how hard it would be to fix the design problems that HotS has...


I've felt that way since HOTS was released.

The most important unit on the field right now in TvZ is the Widow, it does the most damage, for both races.

How Widow Mines hit decides the battle. I just watched Targa vs ForGG and the hits were very unpredictable, the game has become a coin flip. Either the Mines do a lot of damage to Zerg, or they don't and worse do a lot of damage to Terran.

They have way to big an influence on the game.


I always liked Widow Mines, they introduce the good-kind of volatility, like Spider mines and dud-prone-scarabs.


I never watched BW, but my guess is that I would not have like Spider Mines or Scarabs if they were very random. My guess is that Spider Mines were used differently though, because Tanks had a role in the game.

It is a lot easier to predict the damage done by Widow Mines protecting Tanks than those that are burrowed and unburrowed quickly supporting a fast moving Bio force.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 12 2013 22:57 GMT
#438
On August 13 2013 07:52 BronzeKnee wrote:
Show nested quote +
On August 13 2013 07:49 Sated wrote:
On August 13 2013 07:46 Plansix wrote:
On August 13 2013 07:44 halfaspider wrote:
I don't understand how anyone can pretend like widow mines aren't a huge problem when ONE SHOT of a widow mine often kills 15-20 banelings-- well over 10x the cost of the widow mine with essentially no micro required. Just nerf them.

Get better as Starcraft 2 and that won't happen as much.

Such all-or-nothing units are bad design. Mines, Oracles, etc.

HotS is a clusterfuck compared to WoL. WoL had balance issues, but they would've been relatively easy to fix compared to how hard it would be to fix the design problems that HotS has...


I've felt that way since HOTS was released. And don't forget the Viper. With Abduct it is an all or nothing unit.

The most important unit on the field right now in TvZ is the Widow, it does the most damage, for both races.

How Widow Mines hit decides the battle. I just watched Targa vs ForGG and the hits were very unpredictable, the game has become a coin flip. Either the Mines do a lot of damage to Zerg, or they don't and worse do a lot of damage to Terran.

They have way too big an influence on the game and are a terrible substitution for the Siege Tank. Sadly, Blizzard said they believe Mines require more skill than Tanks.

All right, and we have moved to design discussions, so this is not longer as awesome as it was. Let the design hate train begin, hopefully the release the test map soon.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Prog455
Profile Joined April 2012
Denmark970 Posts
Last Edited: 2013-08-12 23:05:25
August 12 2013 23:02 GMT
#439
As a Terran i am very disappointed to see Blizzard merging air and mech attack upgrade again. The two biggest problems with Terran mech right now, is that it is very weak to air and the fact that a Protoss army can basicly a-move into Siege tanks and still win. But while a buff to mech units would be very nice, the last thing we want to see if more Sky Terran transitions. If i wanted a-move with a Deathball i would have played Protoss.

I would really like to see Blizzard buff Thor anti-air, bring back Siege upgrade and buff Siege Tank damage and last but not least buff Hydralisk hp to make up for Siege Tank buff. I don't see any Zerg players dominating and i doubt that a Hydralisk buff would break any match-ups.

EDIT:
On August 13 2013 07:47 paddyz wrote:
Why are Terran and Zerg being Buffed when its toss that are not winning any tournaments?, toss buff?

Have you watched WCS at all?
BronzeKnee
Profile Joined March 2011
United States5224 Posts
Last Edited: 2013-08-12 23:03:51
August 12 2013 23:02 GMT
#440
On August 13 2013 07:57 Plansix wrote:
Show nested quote +
On August 13 2013 07:52 BronzeKnee wrote:
On August 13 2013 07:49 Sated wrote:
On August 13 2013 07:46 Plansix wrote:
On August 13 2013 07:44 halfaspider wrote:
I don't understand how anyone can pretend like widow mines aren't a huge problem when ONE SHOT of a widow mine often kills 15-20 banelings-- well over 10x the cost of the widow mine with essentially no micro required. Just nerf them.

Get better as Starcraft 2 and that won't happen as much.

Such all-or-nothing units are bad design. Mines, Oracles, etc.

HotS is a clusterfuck compared to WoL. WoL had balance issues, but they would've been relatively easy to fix compared to how hard it would be to fix the design problems that HotS has...


I've felt that way since HOTS was released. And don't forget the Viper. With Abduct it is an all or nothing unit.

The most important unit on the field right now in TvZ is the Widow, it does the most damage, for both races.

How Widow Mines hit decides the battle. I just watched Targa vs ForGG and the hits were very unpredictable, the game has become a coin flip. Either the Mines do a lot of damage to Zerg, or they don't and worse do a lot of damage to Terran.

They have way too big an influence on the game and are a terrible substitution for the Siege Tank. Sadly, Blizzard said they believe Mines require more skill than Tanks.

All right, and we have moved to design discussions, so this is not longer as awesome as it was. Let the design hate train begin, hopefully the release the test map soon.


You might see it as hate, but it comes from a love of SC2. I don't play SC2 much anymore, but I watch it. And I watch a lot less TvZ than I used to because I don't enjoy Bio/Mine/Medivac as much as Marine/Tank/Medivac.

What did Blizzard put in the cut scene for HOTS? Was it a bunch of Ultras and Lings charging a statue defended by Widow Mines burrowing and unburrowing and Marines?

Nope, it was Siege Tanks and Marines. Because Siege Tanks are epic. They are fun to watch and fun to use. And they are gone in TvZ, save for the times Zerg does some kind of timing.
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