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On August 13 2013 07:04 SarcasmMonster wrote:Show nested quote +On August 13 2013 07:01 RifleCow wrote: I kinda liked mech vs p and bio vs z in BW. You can mech in all matchups in BW. Bio only works in vZ.
You can Bio in all matchups in SC2. Mech only really works in TvT. What's wrong with this? Why the obsession with making mech viable in every matchup?
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On August 13 2013 07:15 Pr0wler wrote:Show nested quote +On August 13 2013 07:12 Aiobhill wrote:On August 13 2013 05:57 TheDwf wrote:On August 13 2013 05:53 Abstinence wrote: Buffs all around. Buffs are always good. I don't understand this "buff > nerf" stereotype, buffs can break the game as well. This so much. Race balance is a zero-sum game. For the love of Bob they should use the simplest/most elegant method to get the desired result, not strive for buffs just b/c buffs make better pr. On the proposed changes; yes, no, no. While a Mech buff makes sense, I'd prefer one that doesn't remove an option for players. Instead of combining mech ground and air upgrades, make both a bit cheaper or w/e. Viper buff is going full retard. Static defense, swarm host, viper is already one of the dumbest compositions in game. This will make it much more desirable. You realize that in this strat - "static defense, SH, viper" - the vipers are always full energy ? That buff changes nothing there.
You realize that losing vipers will become virtually meaningless if new ones can be used immediately instead of needing 30 or 40 secs 'warm-up'? To charge fully - what doesn't happen, just for comparison sake - it would even be 62 seconds (3*20 + 2*1 cooldown).
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On August 13 2013 05:50 TheDwf wrote:Show nested quote +On August 13 2013 05:46 kaluro wrote:On August 13 2013 04:33 TheDwf wrote: "Mech is weak" → Vipers start with full energy. Alright, it makes sense. Mech has never been weak against zerg with their 9 range viking flocks sniping expensive vipers left and right. They made that even stronger now with shared upgrades. Mech is weak versus protoss and in tvt, not in tvz - sorry to disappoint you. Tell me more about those Vikings apparently invulnerables to Hydralisks' spines, flying in total impunity over Zerg's army to kill Vipers somehow stuck despite being faster than said Vikings?
Why would you over extend with your vikings, when you can just have them at the front ready to fire when vipers attempt to move in? ^_^
Blinding cloud and abduct both have equal range as vikings do, so for them to get off any attack at all, they'd have to trade at least one viper for it.
I'm also not sure why 6 range hydralisks suddenly come into play versus 9 range anti air?
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i dont like having mech and air upgrades merged... and im Terran T_T
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1. Overseer speed buff (after upgrade)
TvZ feels quite balanced until the very late game when there are so many skirmishes and so many Widow Mines. We want to keep the really exciting gameplay while finding ways to help out Zerg in those specific battles. Having to micromanage your army in every engagement, morph new Banelings, manage 4-5 (or more) bases, and morph new Overseers can be a bit too much. So we’re going to test giving Overseers a speed buff after the speed upgrade is purchased, so that we keep the early- and mid-game the same while specifically helping out the Zerg in the later stages. They still wouldn't move as fast as say, Mutalisks, but perhaps late game TvZ goes more evenly if Overseers don't lag behind and get killed in most late engagements.
well this will help zergs survive against mines in zvt ... well this might only affect highest levels
2. Combine mech ground and air upgrades
We don't think Terran is struggling, but do think mech in general has been weak throughout HotS. We tested this specific change a bit in the beta, and we have some idea of how much better mech will be, but a lot has changed since then, so we'd like to actually have players playtest it again.
Right now, it's looking like the only area where Terran might be weak is late game PvT, but it’s debateable. If so, this change would address that area, because upgrading Vikings that are really core in the matchup will also help with the Hellbat transition in the late game.
i dont know about this ... although i dont think this will affect tvz much .. since mines are the only thing terran needs vs zergs ... i think this wouldnt help tvp mech .. only open up options for terran to go mech if he decides to go for upgrades later on .. or a probable mix of bio + skyterran + mech in the mid - late game stage .. but im not sure how this will change though .. anyways this needs testing
3. Vipers start with full energy
We’ve been discussing various options for the Zerg both internally and with top players and casters around the world, and we feel that this change might be a good place to start testing.
We don't know yet whether we want to increase the rate of Vipers’ spells, and thought it might be cool if Vipers come out of the box at full strength, so their first use has a much bigger impact. It’s possible that we can both increase the strength of Zerg in the late game and bring back a fun strategy that we’re seeing a bit less lately.
Thank you!
this is so that when vipers pop out it could be used immediately right ? feels okish
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East Gorteau22261 Posts
Honestly I think some minor design changes would do a lot more for mech than flatly buffing numbers, but I'll take what I can get. Thumbs up.
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On August 13 2013 07:19 Havik_ wrote:Show nested quote +On August 13 2013 07:04 SarcasmMonster wrote:On August 13 2013 07:01 RifleCow wrote: I kinda liked mech vs p and bio vs z in BW. You can mech in all matchups in BW. Bio only works in vZ. You can Bio in all matchups in SC2. Mech only really works in TvT. What's wrong with this? Why the obsession with making mech viable in every matchup? The obsession is in making the game more interesting.
TvP has been the same since 2010 and TvZ in HOTS is also nothing but biospam with slight mine support. There is 0 variety in what terran players do right now.
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Why is everyone thinkink that viper got a buff vs everythink? What about ht with feedback on viper, thats rather a buff for ht. Months ago, I was thinking about Speedivacs. I though that per boost costs 10 energy, but that would make terran-drop stronger because with lesser energy by medivacs feedback is weaker to kill it .
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On August 13 2013 07:19 Aiobhill wrote:Show nested quote +On August 13 2013 07:15 Pr0wler wrote:On August 13 2013 07:12 Aiobhill wrote:On August 13 2013 05:57 TheDwf wrote:On August 13 2013 05:53 Abstinence wrote: Buffs all around. Buffs are always good. I don't understand this "buff > nerf" stereotype, buffs can break the game as well. This so much. Race balance is a zero-sum game. For the love of Bob they should use the simplest/most elegant method to get the desired result, not strive for buffs just b/c buffs make better pr. On the proposed changes; yes, no, no. While a Mech buff makes sense, I'd prefer one that doesn't remove an option for players. Instead of combining mech ground and air upgrades, make both a bit cheaper or w/e. Viper buff is going full retard. Static defense, swarm host, viper is already one of the dumbest compositions in game. This will make it much more desirable. You realize that in this strat - "static defense, SH, viper" - the vipers are always full energy ? That buff changes nothing there. You realize that losing vipers will become virtually meaningless if new ones can be used immediately instead of needing 30 or 40 secs 'warm-up'? To charge fully - what doesn't happen, just for comparison sake - it would even be 62 seconds (3*20 + 2*1 cooldown). Of course its meaningless... If we ignore the 200 gas and 40 secs of building time.
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On August 13 2013 07:08 Bagi wrote:Show nested quote +On August 13 2013 06:59 mafaba wrote: WHY DOES BLIZZARD WANT TO MAKE MECH VIABLE? I dont understand, this just doesnt compute in my brain. Why would you want to buff a playstyle which needs no micro at all and is in general extremly boring to watch?
Plenty of control involving positioning and spreading out as mech. Haha i find this really amusing.
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On August 13 2013 07:25 mafaba wrote:Show nested quote +On August 13 2013 07:08 Bagi wrote:On August 13 2013 06:59 mafaba wrote: WHY DOES BLIZZARD WANT TO MAKE MECH VIABLE? I dont understand, this just doesnt compute in my brain. Why would you want to buff a playstyle which needs no micro at all and is in general extremly boring to watch?
Plenty of control involving positioning and spreading out as mech. Haha i find this really amusing. I find your level of argumentation amusing too, laughable even.
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On August 13 2013 07:19 Havik_ wrote:Show nested quote +On August 13 2013 07:04 SarcasmMonster wrote:On August 13 2013 07:01 RifleCow wrote: I kinda liked mech vs p and bio vs z in BW. You can mech in all matchups in BW. Bio only works in vZ. You can Bio in all matchups in SC2. Mech only really works in TvT. What's wrong with this? Why the obsession with making mech viable in every matchup?
My argument would be that SC2 can be even better than BW in regards to Terran matchup diversity if somehow Blizz makes Mech also viable in 2 or 3 matchups.
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The Terran upgrade combo is absurd x.x What's wrong with it as is?
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First of all sorry for my bad english :D
im a zerg player so i see the game through my zerg-glasses
i think in the very late game zerg is really to weak, id prefer changes like:
1. combine range and melee ground-attack upgrades to get them as fast as other races 2. buff broodlord speed 3. give vipers an low attack like sentries 4. give queens only one supply cost
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On August 13 2013 07:27 DarkPlasmaBall wrote: The Terran upgrade combo is absurd x.x What's wrong with it as is? What's wrong with mech? The fact that's its just plain weak.
This is just a way for Blizzard to give it an all-around buff.
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Not a big fan about the viper buff, it will get way too strong against protoss I fear, while still kind of useless against bio+mines when playing a ling based army, either ling mutalisk or ling infestor.
It can be a nice buff for roach hydra in ZvT however.
To be honest I would be much more inclined to make such as blinding cloud also affects the widow mine.
They took their time about the overseer buff, it was obvious since the mutalisk speed buff that overseer also needed a buff.
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I would prefer Blinding Cloud to affect spell casters (or just widow mines) rather than the full energy and the overseer. They would be viable but since mines are so many, small and spread out it wouldn't be too strong, I would think.
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East Gorteau22261 Posts
On August 13 2013 07:25 mafaba wrote:Show nested quote +On August 13 2013 07:08 Bagi wrote:On August 13 2013 06:59 mafaba wrote: WHY DOES BLIZZARD WANT TO MAKE MECH VIABLE? I dont understand, this just doesnt compute in my brain. Why would you want to buff a playstyle which needs no micro at all and is in general extremly boring to watch?
Plenty of control involving positioning and spreading out as mech. Haha i find this really amusing.
How come? If someone gave you a full 200/200, well-upgraded mech army exactly equal to your opponent's and put you up against Mvp, Ryung, Flash or Innovation, do you think you'd stand a snowballs chance in hell? Here's a hint: you wouldn't. Terran bio is all speed, terran mech is all brains and positioning.
Besides, making both styles viable would create greater diversity and a better viewing experience as well as a more entertaining game to play. A lot of people enjoy the chess-like games that mech TvT produces and would also like to see strategic positioning spread to other match ups.
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United Kingdom12023 Posts
On August 13 2013 07:19 Havik_ wrote:Show nested quote +On August 13 2013 07:04 SarcasmMonster wrote:On August 13 2013 07:01 RifleCow wrote: I kinda liked mech vs p and bio vs z in BW. You can mech in all matchups in BW. Bio only works in vZ. You can Bio in all matchups in SC2. Mech only really works in TvT. What's wrong with this? Why the obsession with making mech viable in every matchup?
This is such a stupid, stupid reason to not make mech work.
Mech should work in all matchups to give the game more options.
I'm sick of watching the same TvZ and same TvP every single game.
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Canada11369 Posts
lol. By the time we get to Legacy 'upgrading' will be a thing of the past. Just build units and control your army.
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