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Warp prism speed buff, test map. 5.28.2013 - Page 22

Forum Index > SC2 General
1346 CommentsPost a Reply
Prev 1 20 21 22 23 24 68 Next
RandomAccount#282689
Profile Joined September 2012
42 Posts
May 28 2013 21:15 GMT
#421
--- Nuked ---
Mista_Masta
Profile Joined January 2009
Netherlands557 Posts
May 28 2013 21:16 GMT
#422
Sounds interesting. I'm curious what this will bring. I hope they'll test this well before actually patching, though...
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
May 28 2013 21:16 GMT
#423
On May 29 2013 06:11 Littlesheep wrote:
This change is pretty obviously an attempt to counter the swarmhost build which seems unbeatable atm at high levels. It needs to be changed and will barely impact PvT or even seperate zerg builds.

This is a lategame swarmhost nerf, nothing else.


But is it really buff in the lategame?

The difficulty right now is that early robo builds needs to get colossus range which delays prism harass. Without range colossus swarmhosts just do too much damage. This speeds up early game harass by 220 ingame seconds (the time it currently takes to get colossus range and then prism speed immediately afterwards)

So imagine the current meta of SH vs Colossus--but prism drops start about 3:40 minutes earlier.
Hark, what baseball through yonder window breaks?
Antylamon
Profile Joined March 2011
United States1981 Posts
May 28 2013 21:18 GMT
#424
On May 29 2013 06:15 Emzeeshady wrote:
Show nested quote +
On May 29 2013 06:13 Reborn8u wrote:
I think stalkers are in need of a buff.

NOOOOOOOOOOOOOOOOOOOOOOOOO

Holy fucking noooooooooooo!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

At least he isn't proposing that Stalkers are buffed in the early game, which would ruin TvP as a whole.
Holdenintherye
Profile Joined December 2012
Canada1441 Posts
May 28 2013 21:18 GMT
#425
On May 29 2013 06:16 Thieving Magpie wrote:
Show nested quote +
On May 29 2013 06:11 Littlesheep wrote:
This change is pretty obviously an attempt to counter the swarmhost build which seems unbeatable atm at high levels. It needs to be changed and will barely impact PvT or even seperate zerg builds.

This is a lategame swarmhost nerf, nothing else.


But is it really buff in the lategame?

The difficulty right now is that early robo builds needs to get colossus range which delays prism harass. Without range colossus swarmhosts just do too much damage. This speeds up early game harass by 220 ingame seconds (the time it currently takes to get colossus range and then prism speed immediately afterwards)

So imagine the current meta of SH vs Colossus--but prism drops start about 3:40 minutes earlier.

This this this. No one is gonna get prisms before collosi. This buff will be the sprinkles on top of the collosi/voidray cake.
Nerchio
Profile Joined October 2009
Poland2633 Posts
May 28 2013 21:19 GMT
#426
Can we give zerg something to be agressive?
Progamer"I am the best" - Nerchio , 2017.
c0sm0naut
Profile Joined April 2011
United States1229 Posts
May 28 2013 21:19 GMT
#427
has anyone considered the potential this gives sentry drop all ins in pvz?
Xerxes657
Profile Joined January 2012
United States40 Posts
May 28 2013 21:19 GMT
#428
On May 29 2013 06:15 Emzeeshady wrote:
Show nested quote +
On May 29 2013 06:13 Reborn8u wrote:
I think stalkers are in need of a buff.

NOOOOOOOOOOOOOOOOOOOOOOOOO

Holy fucking noooooooooooo!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Warp Gate/Gateway units ARE in need of some change. In small numbers, they hold up well versus other races tier 1 units, but as armies get larger, they become useless except for tanking.
Thor.Rush
Profile Joined April 2011
Sweden702 Posts
May 28 2013 21:20 GMT
#429
Absolutely NO. Protoss has so many allins already. They should get a buff that helps their midgame.
| SaSe | Naniwa |Stephano | LucifroN | Mvp | MarineKing | ByuN | Polt | MC | Parting |
ACrow
Profile Joined October 2011
Germany6583 Posts
May 28 2013 21:20 GMT
#430
On May 29 2013 06:19 Nerchio wrote:
Can we give zerg something to be agressive?

I suggest a fast flying unit that regenerates quickly.
Get off my lawn, young punks
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
May 28 2013 21:21 GMT
#431
On May 29 2013 06:19 Nerchio wrote:
Can we give zerg something to be agressive?


How about neverending waves of units crashing on the protoss 3rd and 4rth?
Hark, what baseball through yonder window breaks?
Antylamon
Profile Joined March 2011
United States1981 Posts
May 28 2013 21:21 GMT
#432
On May 29 2013 06:19 Nerchio wrote:
Can we give zerg something to be agressive?

Zerg has the fastest units overall, plus Mutalisks are still good and Zerglings are almost expendable.
Pazuzu
Profile Joined July 2011
United States632 Posts
May 28 2013 21:23 GMT
#433
On May 29 2013 05:05 c0sm0naut wrote:
Show nested quote +
On May 29 2013 05:00 Pazuzu wrote:
On May 29 2013 04:54 c0sm0naut wrote:
if they want to make P a more competitive race, nerf spire transitions by making mutas require an upgrade before the pin you in your base or win the game outright with their speed/regen just because you only have 1 sg and lost phoenixes... and decrease the cost of storm by 50/50

instead they want P to play the same way they alawys do = gimmicks. i have played random for a long time now, and Protoss is not difficult to play. i often win by just randomly attacking at +1 with whatever i have vs Z. when they make enough units to kill mine, i just recall. i make sneak bases constantly, in every matchup. recall works on probes == saves my economy. dt warp in == defends far nexus. Protoss is extremely strong and players are simply not taking full advantage of it on ladder. i just think this warp prism thing will lead to all ins 95% of the time, especially against terran. why don't they give us a list of options, we vote for the one we like the most, then we test it. i hate testing the random crap they come up with because i know it's not a good solution before i even try it and confirm my beliefs..


Sorry but this is laughable. An upgrade needed for mutas? that's not a buff to protoss that will just mess up zerg across the board...not really relavent here


unless you are ranked higher than me as random, which you're not (because i can tell instantly - ZERG), i dont want to hear how buying a cheap upgrade would make mutas bad.. I play random and am top 8 or top 25 masters depending on how much time i have to play per week
last time i checked, mutalisk were dominating ZvZ and 8-10 gas geyser muta switches are killing top level protoss even when they seem to be prepared for them. I'm not trying to call you out, but an upgrade for mutas,e ven if it's short and very cheap might be exactly what needs to happen..

what's laughable, is giving protoss a speed drop upgrade to help them drop zealots into super cheap spore/spine forests in PvZ late game easier and making me lose TvP's constantly because warp prisms are extremely strong in early pvt especially if you consider all of the blind "better have it's" in this matchup like missile turrets and bunkers in numbers of 2-3 if you're unsure what P is doing..


This really doesn't have anything to do with the thread (and that idea is still pretty funny), the issue is about warp prism speed, and it's a great way to increase their mobility to get around/attack before those counters youre listing up. that's the point
"It is because intuition is sometimes right, that we don't know what to do with it"
lpunatic
Profile Joined October 2011
235 Posts
Last Edited: 2013-05-28 21:26:56
May 28 2013 21:25 GMT
#434
Are protoss actually underperforming?

In any case, as a protoss, I'd really like this change. Robobay + upgrade really is quite an investment for a fast prism, and fast prisms are a lot of fun.
midnight999
Profile Blog Joined December 2012
United States257 Posts
May 28 2013 21:28 GMT
#435
not sure about this. I would rather see medivac boost nerfed tbh rather than warp prism buffed.
playa
Profile Blog Joined December 2010
United States1284 Posts
May 28 2013 21:29 GMT
#436
I was wondering when Blizzard would do something; half of Blizzard's front page on general forums is "protoss sucks" and "protoss needs to be redesigned" threads. It reached a pretty comical level. No other race had posts like that. You know it's bad when players that don't even play protoss are talking about how bad the race is.

As for warp prism speed, I'm very nostalgic when it comes to BW and fond of the philosophy of it should be possible to kill dropships/transporting units. I want to feel like it's possible to lose a warp prism, or when I'm watching a game that there is some risk attached to a medivac drop. Either make everything slower or give everyone a scourge... it honestly tilts me and feels dirty knowing there's now way in hell my warp prism will die.

I'm tired of winning games against swarm hosts and feeling so compelled to quit SC 2. Winning games against swarm hosts are even harder on me than tough losses. There's nothing more painful and ridiculous than playing against swarm hosts on some of these maps. Winning or losing is completely irrelevant. It's always a horrible feeling.

A change to counter swarm hosts? Lol. Warp prims already don't die. You can already snipe their main, etc, etc,. But, you can't ever engage their army because you know it's never going to be anywhere near cost efficient. So, you have to play an hour long game where you try to get every expo and make sure they have no mining bases, and then you still are afraid to engage and are simply trying to pick 1 or 2 swarm hosts off here and there. The game is a complete fuck job and this is a joke if this is supposed to help. I didn't realize warp prisms spawned free units. I guess warp in's must be free, as long as via the warp prism. If that doesn't sound balanced, then maybe the swarm host shouldn't, either.
czaku
Profile Joined June 2011
Poland429 Posts
May 28 2013 21:30 GMT
#437
WOW allins vs zerg here i come!
Belha
Profile Joined December 2010
Italy2850 Posts
May 28 2013 21:32 GMT
#438
Blizz should search for a way to balance non-allinish PvZ, a way aka a considerable change.

This buff is not gonna change anything at higher levels.
Chicken gank op
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
May 28 2013 21:34 GMT
#439
On May 29 2013 06:29 playa wrote:
I was wondering when Blizzard would do something; half of Blizzard's front page on general forums is "protoss sucks" and "protoss needs to be redesigned" threads. It reached a pretty comical level. No other race had posts like that. You know it's bad when players that don't even play protoss are talking about how bad the race is.

As for warp prism speed, I'm very nostalgic when it comes to BW and fond of the philosophy of it should be possible to kill dropships/transporting units. I want to feel like it's possible to lose a warp prism, or when I'm watching a game that there is some risk attached to a medivac drop. Either make everything slower or give everyone a scourge... it honestly tilts me and feels dirty knowing there's now way in hell my warp prism will die.

I'm tired of winning games against swarm hosts and feeling so compelled to quit SC 2. Winning games against swarm hosts are even harder on me than tough losses. There's nothing more painful and ridiculous than playing against swarm hosts on some of these maps. Winning or losing is completely irrelevant. It's always a horrible feeling.

A change to counter swarm hosts? Lol. Warp prims already don't die. You can already snipe their main, etc, etc,. But, you can't ever engage their army because you know it's never going to be anywhere near cost efficient. So, you have to play an hour long game where you try to get every expo and make sure they have no mining bases, and then you still are afraid to engage and are simply trying to pick 1 or 2 swarm hosts off here and there. The game is a complete fuck job and this is a joke if this is supposed to help. I didn't realize warp prisms spawned free units. I guess warp in's must be free, as long as via the warp prism. If that doesn't sound balanced, then maybe the swarm host shouldn't, either.


Sounds like BW PvT
Hark, what baseball through yonder window breaks?
E.L.V.I.S
Profile Joined April 2011
Belgium458 Posts
May 28 2013 21:36 GMT
#440
I like the idea of this buff but not the fact that it will make some all ins more effective... Maybe give the upgrade automatically once the robotic bay is built ?
http://twitch.tv/maggrig | @SC2ELVIS | http://www.facebook.com/sc2ELVIS
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