I'm sure you guys have been seeing this too, but we're noticing Protoss slightly underperforming at the highest level of play especially in Korea and Europe. We gathered a lot of feedback in this area and opinion seems mixed on whether Protoss is weak or not.
However, just in case they are and because they do look slightly weaker in terms of performance, we'd like to start on a balance test map so that we can be prepared with a patch if needed down the line. We aren't planning on patching right away, but we'd like to at least try some changes to see how they affect the Protoss game.
As we've been saying many times before, our goal is still to make the game more dynamic and allow for more diverse action throughout the game. We feel the advantage of this is watching the same matchup over and over is a lot more exciting because you never know what you're going to get. If there's constant action throughout the game there are varying degrees of successes and failures each time which really shape up every game differently. Compared that to what we were seeing last year PvT for example where both sides just macro up then meet in the center of the map for 1 or 2 main battles. This is why we'd much rather buff something on the Protoss that allows them to be more aggressive throughout the game rather than nerfing strong harass units like Medivacs.
What we'd like to first try is Warp Prisms starting off with the upgraded speed and getting rid of the speed upgrade. This will encourage Protoss to be more aggressive throughout the game from a much earlier point in time. We'd like to see what this change does and also would like to make sure it doesn't buff the all in rushes too much. Of course if this feels like a good direction after testing but feels like too big of a buff, we can also try a slightly increased movement speed on the unit while keeping the upgraded speed the same.
Please give us your thoughts, and we'll try to push out a balance test map this week at the earliest.
However, just in case they are and because they do look slightly weaker in terms of performance, we'd like to start on a balance test map so that we can be prepared with a patch if needed down the line. We aren't planning on patching right away, but we'd like to at least try some changes to see how they affect the Protoss game.
As we've been saying many times before, our goal is still to make the game more dynamic and allow for more diverse action throughout the game. We feel the advantage of this is watching the same matchup over and over is a lot more exciting because you never know what you're going to get. If there's constant action throughout the game there are varying degrees of successes and failures each time which really shape up every game differently. Compared that to what we were seeing last year PvT for example where both sides just macro up then meet in the center of the map for 1 or 2 main battles. This is why we'd much rather buff something on the Protoss that allows them to be more aggressive throughout the game rather than nerfing strong harass units like Medivacs.
What we'd like to first try is Warp Prisms starting off with the upgraded speed and getting rid of the speed upgrade. This will encourage Protoss to be more aggressive throughout the game from a much earlier point in time. We'd like to see what this change does and also would like to make sure it doesn't buff the all in rushes too much. Of course if this feels like a good direction after testing but feels like too big of a buff, we can also try a slightly increased movement speed on the unit while keeping the upgraded speed the same.
Please give us your thoughts, and we'll try to push out a balance test map this week at the earliest.
I didn't see any thread about this yet, please delete if there is. * I used search *
Poll: Is the warp prism buff the right choice?
Yes (1495)
42%
No (1286)
36%
Buff something else (750)
21%
3531 total votes
No (1286)
Buff something else (750)
3531 total votes
Your vote: Is the warp prism buff the right choice?
Personally I feel that the warp prism isn't the answer. It's just going to make an already large arsenal of all ins even larger. However I also don't know what would be the answer.
Update: Davie:
FYI like we said before, this is not yet a final change that we're absolutely going with. A lot of comments/feedback we're seeing in various forums are phrased as though this change will go in for certain, so I just wanted to clarify that once more.
If Protoss does turn out to be weak, testing this buff will allow us to react to that situation more quickly than in the past. We already know a bit what the previously tested Oracle changes do. We want to test this other change so that we can make the right fix if we find a change is needed.
The best feedback for us comes from players who take the time to actually playtest the change and base their judgments on that. Thank you so much as always.
If Protoss does turn out to be weak, testing this buff will allow us to react to that situation more quickly than in the past. We already know a bit what the previously tested Oracle changes do. We want to test this other change so that we can make the right fix if we find a change is needed.
The best feedback for us comes from players who take the time to actually playtest the change and base their judgments on that. Thank you so much as always.