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Warp prism speed buff, test map. 5.28.2013 - Page 3

Forum Index > SC2 General
1346 CommentsPost a Reply
Prev 1 2 3 4 5 66 67 68 Next
ThirdDegree
Profile Joined February 2011
United States329 Posts
Last Edited: 2013-05-28 17:49:39
May 28 2013 17:44 GMT
#41
Speed boost for medivac. Accel/regen boost for mutas. Now speed for the WP! Awesome!

Edit: A few people have been talking about this adding to the all in nature, but I think it will allow more harassment options, which in turn will reduce all ins. If toss can rely on actual play, rather than focusing on trying to catch timings from build orders, they would be more likely to play standard games rather than relying on gimmicks.
I am terrible
Iodem
Profile Joined October 2010
United States1173 Posts
May 28 2013 17:45 GMT
#42
On May 29 2013 02:42 Ctesias wrote:
Show nested quote +
On May 29 2013 02:40 Wormi wrote:the units the prism transports are just too bad for harrass


People are not just experementing with colossus drops enough!


Hey now, double immortal drops are really good for tech snipes.


If you don't like it, you can quit.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 28 2013 17:45 GMT
#43
On May 29 2013 02:40 Ctesias wrote:
I like the idea of more harassment. It does become awfully fast with the upgrade though, so it might have to be toned down a bit.

Still, as a viewer of tournaments, I welcome this change.

(Less importantly, as a diamond terran player, I'm kinda scared about this change.)

Have faith, you will figure out it. You deal with hellbat drops after all. Most WP play is a one way trip for a lot of the units inside and it is pretty easy to scout if a protoss is going robo. And remember, medivac boost can also be used to defend.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
WindCalibur
Profile Blog Joined February 2008
Canada938 Posts
May 28 2013 17:46 GMT
#44
I hate protoss all-ins already. This is going to make some all-ins even more aggravating. Why don't they just make the upgrade available from the cybernetics core and make it cheaper?
Veriol
Profile Joined October 2010
Czech Republic502 Posts
May 28 2013 17:46 GMT
#45
How did they even come to this change. I think key issues now are Hellbat and SwarmHost. This changes makes no change sorry...
"When you play, you have to start off with a mind to turn the game into a rape." -iloveoov
Supah
Profile Joined August 2010
708 Posts
May 28 2013 17:46 GMT
#46
May end up de-stabilizing an already volatile MU in PvP though, think about Immortal/Warp Prism harass and how much stronger it will be when you don't even need a Robo Bay, much less the upgrade.
ReachTheSky
Profile Joined April 2010
United States3294 Posts
May 28 2013 17:47 GMT
#47
I think this will be good and lead to more aggressive/harassment/micro oriented play. It would also improve the viewing experience(more exciting games). Do it.
TL+ Member
TheKhyira
Profile Joined May 2012
115 Posts
May 28 2013 17:48 GMT
#48
Another way to randomly die in pre 10 min TvP because lol your 2 bunkers and 3 turrets weren't good enough since your marines didn't block the speed prism....
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
May 28 2013 17:49 GMT
#49
I just read this,

it's like the want people to allin.
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
SamirDuran
Profile Joined May 2012
Philippines895 Posts
May 28 2013 17:49 GMT
#50
they are forgetting the carriers
Don't practice until you can get it right, practice until you can't get it wrong.
ffadicted
Profile Joined January 2011
United States3545 Posts
Last Edited: 2013-05-28 17:50:23
May 28 2013 17:49 GMT
#51
Maybe not that fast, but good change tbh. WTF @ people saying it will lead to more all-ins, wut? Please elaborate how this will enable much better all-ins/create new sick all-ins
SooYoung-Noona!
( bush
Profile Joined April 2011
321 Posts
May 28 2013 17:50 GMT
#52
I think it might be a good idea as long as they take off that shield buff warp prisms received in WoL.
oo
Insoleet
Profile Joined May 2012
France1806 Posts
Last Edited: 2013-05-28 17:51:15
May 28 2013 17:50 GMT
#53
Maybe they should give less HP to the warpprism or increase its cost (200 mineralz, 50 gas?), but overall, good idea.
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
May 28 2013 17:50 GMT
#54
Nice change if it goes through, will be more fun to see harass from players like HerO and sOs
Flying, sOs, free, Light, Soulkey & ZerO
KhaliWear
Profile Blog Joined October 2012
Canada159 Posts
May 28 2013 17:51 GMT
#55
Buff Dark Archons.
Stretching ones neck 30 seconds to either side, will help improve blood flow and relax nerve endings.
Sissors
Profile Joined March 2012
1395 Posts
May 28 2013 17:51 GMT
#56
I really like the idea, this should mainly have an effect on high level play, and I don't think below that toss is in much need of a boost. But it might also mean even more all-ins for toss, and they are not really lacking in that department. For sure they have no reason to complain about speedvacs when they got speedprisms, that are only slightly slower, but have that speed continiously and are significantly stronger.
m0ck
Profile Blog Joined November 2010
4194 Posts
May 28 2013 17:51 GMT
#57
HotS statistics:

PL in round 4:
PvT 14–13 (52%) PvZ 20–14 (59%)

PL round 5:
PvT 14–18 (44%) PvZ 18–13 (58%)

WCS KR season 1:
PvT 76–73 (51%) PvZ 93–111 (46%)

WCS EU season 1:
PvT 140–154 (48%) PvZ 233–210 (53%)

All numbers from aligulac.

sitromit
Profile Joined June 2011
7051 Posts
May 28 2013 17:51 GMT
#58
If this change goes through, I wonder if we'll ever see a non-Protoss matchup in Proleague.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 28 2013 17:53 GMT
#59
On May 29 2013 02:49 ffadicted wrote:
Maybe not that fast, but good change tbh. WTF @ people saying it will lead to more all-ins, wut? Please elaborate how this will enable much better all-ins/create new sick all-ins

The protoss can build 7 warp gates and not try to take a third base. Just like the Terrans can go 8 rax and some widow mines and not expand. Both are equally likely to win if unscouted. Now with a faster warp prism, protoss will be able to all in....harder, I guess.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
TheKhyira
Profile Joined May 2012
115 Posts
May 28 2013 17:54 GMT
#60
On May 29 2013 02:49 ffadicted wrote:
Maybe not that fast, but good change tbh. WTF @ people saying it will lead to more all-ins, wut? Please elaborate how this will enable much better all-ins/create new sick all-ins


You scout double gas in TvP while expanding, now let's play the guessing game for some of the possibilities.

Proxy oracle
Pooling void ray 3 gate
Proxy robo
Inbase robo
3 gate sentry
4 gate
4 gate prism
4 gate blink obs
4 gate blink msc
dt rush
dt prism

All of which requires different amount of bunkers and/or turrets, addons and marine positioning. The only real way to block prism gate all ins is to shoot it down right as it flies in, except if it's faster it's harder. And it's not like you can really afford to durdle 6-7 marines in your main because herp derp a good amount of the mentioned all ins will just roll right over you at the front.

And that's not even considering what happens if it's an expand build with either light harras or greedy tech.
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