Edit: A few people have been talking about this adding to the all in nature, but I think it will allow more harassment options, which in turn will reduce all ins. If toss can rely on actual play, rather than focusing on trying to catch timings from build orders, they would be more likely to play standard games rather than relying on gimmicks.
Warp prism speed buff, test map. 5.28.2013 - Page 3
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ThirdDegree
United States329 Posts
Edit: A few people have been talking about this adding to the all in nature, but I think it will allow more harassment options, which in turn will reduce all ins. If toss can rely on actual play, rather than focusing on trying to catch timings from build orders, they would be more likely to play standard games rather than relying on gimmicks. | ||
Iodem
United States1173 Posts
On May 29 2013 02:42 Ctesias wrote: People are not just experementing with colossus drops enough! Hey now, double immortal drops are really good for tech snipes. | ||
Plansix
United States60190 Posts
On May 29 2013 02:40 Ctesias wrote: I like the idea of more harassment. It does become awfully fast with the upgrade though, so it might have to be toned down a bit. Still, as a viewer of tournaments, I welcome this change. (Less importantly, as a diamond terran player, I'm kinda scared about this change.) Have faith, you will figure out it. You deal with hellbat drops after all. Most WP play is a one way trip for a lot of the units inside and it is pretty easy to scout if a protoss is going robo. And remember, medivac boost can also be used to defend. | ||
WindCalibur
Canada938 Posts
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Veriol
Czech Republic502 Posts
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Supah
708 Posts
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ReachTheSky
United States3294 Posts
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TheKhyira
115 Posts
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Badfatpanda
United States9719 Posts
it's like the want people to allin. | ||
SamirDuran
Philippines894 Posts
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ffadicted
United States3545 Posts
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( bush
321 Posts
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Insoleet
France1806 Posts
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Gladiator6
Sweden7024 Posts
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KhaliWear
Canada159 Posts
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Sissors
1395 Posts
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m0ck
4194 Posts
PL in round 4: PvT 14–13 (52%) PvZ 20–14 (59%) PL round 5: PvT 14–18 (44%) PvZ 18–13 (58%) WCS KR season 1: PvT 76–73 (51%) PvZ 93–111 (46%) WCS EU season 1: PvT 140–154 (48%) PvZ 233–210 (53%) All numbers from aligulac. | ||
sitromit
7051 Posts
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Plansix
United States60190 Posts
On May 29 2013 02:49 ffadicted wrote: Maybe not that fast, but good change tbh. WTF @ people saying it will lead to more all-ins, wut? Please elaborate how this will enable much better all-ins/create new sick all-ins The protoss can build 7 warp gates and not try to take a third base. Just like the Terrans can go 8 rax and some widow mines and not expand. Both are equally likely to win if unscouted. Now with a faster warp prism, protoss will be able to all in....harder, I guess. | ||
TheKhyira
115 Posts
On May 29 2013 02:49 ffadicted wrote: Maybe not that fast, but good change tbh. WTF @ people saying it will lead to more all-ins, wut? Please elaborate how this will enable much better all-ins/create new sick all-ins You scout double gas in TvP while expanding, now let's play the guessing game for some of the possibilities. Proxy oracle Pooling void ray 3 gate Proxy robo Inbase robo 3 gate sentry 4 gate 4 gate prism 4 gate blink obs 4 gate blink msc dt rush dt prism All of which requires different amount of bunkers and/or turrets, addons and marine positioning. The only real way to block prism gate all ins is to shoot it down right as it flies in, except if it's faster it's harder. And it's not like you can really afford to durdle 6-7 marines in your main because herp derp a good amount of the mentioned all ins will just roll right over you at the front. And that's not even considering what happens if it's an expand build with either light harras or greedy tech. | ||
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