Code S Group of Death, PartinG vs Life, game speed - Page 18
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BoZiffer
United States1841 Posts
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theMagus
578 Posts
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Brett
Australia3820 Posts
Umm... Edit: Here's just one random example from the thread Should be a regame then IMO. Protoss have the clear advantage at fast speed I'll assume you misinterpreted replay as the game file, rather than went full retard and called me out on something without reading the thread. | ||
IcedBacon
Canada906 Posts
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Emzeeshady
Canada4203 Posts
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Rossi
Australia59 Posts
Also considering this was the first game, they recently showed he has a 100% win rate in GSL when winning the first game in a series. | ||
sharkie
Austria18310 Posts
Even I notice difference between fast and fastest when I play.. | ||
sage_francis
France1823 Posts
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Nakama
Germany584 Posts
TL Detectives 4tw | ||
StarStruck
25339 Posts
On May 18 2013 10:36 sharkie wrote: how could no one notice lol Even I notice difference between fast and fastest when I play.. That's the thing. Usually the casters spot it right away and pause the game to re-host it. It's happened in so many tournaments that I find it really, really strange for this to happen. O_O | ||
ZenithM
France15952 Posts
On May 18 2013 02:47 nohole wrote: Yeah Partings defense was to good, Life should have won that game and possibly the series. That's depressing for zerg fans, as Life is one of the top players in the world. I'm so sad to read that ![]() Really we're saying that somebody's play obviously was "too good"? Were we not looking for that kind of play in the death group? I can understand where those comments are coming from, but it's indeed a bit depressing. But for PartinG fans that is. Life could have decided not to all in with a build that doesn't require as much micro and reaction capability as PartinG's defense. He's the one who opted for the easy play, not PartinG's fault that it requires your opponent to screw up, and that he didn't :D | ||
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Fionn
United States23455 Posts
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ZigguratOfUr
Iraq16955 Posts
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mishimaBeef
Canada2259 Posts
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Canucklehead
Canada5074 Posts
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Psz
Hungary52 Posts
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Emzeeshady
Canada4203 Posts
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BoZiffer
United States1841 Posts
On May 18 2013 10:36 sharkie wrote: how could no one notice lol Even I notice difference between fast and fastest when I play.. At the start of the game we do but if it changes in the middle of it? I would say that would be easier to miss.... | ||
forsooth
United States3648 Posts
On May 18 2013 11:54 BoZiffer wrote: At the start of the game we do but if it changes in the middle of it? I would say that would be easier to miss.... It's still really obvious. After enough games you get really accustomed to the exact speed that units move and attack at as well as how fast certain things build. You notice right away when things aren't moving like they're supposed to. | ||
L3gendary
Canada1470 Posts
On May 18 2013 12:02 forsooth wrote: I don't see why this is an issue. It's almost unfathomable that neither of them noticed it. I don't even play that much anymore but I can tell within ~15 seconds of game start if the game speed isn't faster because everything just feels wrong, so there's no way that players who play hundreds more games than I do on a monthly basis wouldn't. If they didn't say anything to the officials, then obviously it didn't matter enough to either of them to ask for a regame. You say that but the 20k people or so watching the game didn't notice it either. | ||
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