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Code S Group of Death, PartinG vs Life, game speed - Page 16

Forum Index > SC2 General
594 CommentsPost a Reply
Prev 1 14 15 16 17 18 30 Next All
ohampatu
Profile Joined July 2010
United States1448 Posts
May 17 2013 21:16 GMT
#301
On May 18 2013 06:09 Blacklizard wrote:
What if the conspiracy goes like this-

Life bet Parting he could beat him on a slower speed on any of the maps that come up. They agreed and the coaches agreed and GOM (game host, casters, etc.) agrees behind the scenes. They also agree if someone else makes a stink about it during the game, they'll just resume on the usual speed. An extra $20 grand on the line between the contestants.

Parting picks that map for the slower b/c it's bad for Protoss and figures it'll be a coinflip anyway.
GOM slows it down only after the start because it's harder to notice.
Life mindgames him, and does a mass ling rush on a map that usually sees a 2 base Protoss all-in.
Parting wins because it isn't yet proven (but soon will be) that ling rushes aren't strong enough if a mothershipcore is out, GG.
In GSTL GOM stages an "accidental" speed change that gets "noticed" to throw everybody not in the know (the other players) off the scent, but it backfires.

=]


Nailed it. There had to more. I knew somebody would dig deeper.
Case Closed. Bet Life is missing that 20k.
Now we know why Parting didn't try and win the rest of the GSL.
He was taking a bath in his bills.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
Blacklizard
Profile Joined May 2007
United States1194 Posts
Last Edited: 2013-05-17 21:26:49
May 17 2013 21:17 GMT
#302
On May 18 2013 02:57 EpiK wrote:
Show nested quote +
On May 18 2013 02:22 llIH wrote:
Not a big problem. But it is interesting that GOM didn't notice. Or at least that no one did anything about it! :D

Are you kidding me? This is a very big deal. A slower overall game speed is advantageous for the player who is playing passively and responding to the opponent, in this case: parting. An aggressive player relies on his opponent to be taken by surprise and respond slowly in effect so an overall slow speed is bad for whoever tries to initiate engagements.
It's also very unsettling for the player who has a build prepared. They're going to feel "off" and slow throughout the game without knowing why even if his build order is right.


I disagree in part. Aggressiveness with better micro would be better aggressiveness. Life could have baited out FFs better, avoided losing as many lings, etc.

Baneling attacks on wallins would be better. You could avoid ever having banes stuck behind lings much easier. But then it'd be easier to target banes.

It very much still depends on who has better micro. Sure some things would be different, but it would encourage even more precision, and the pros with that precision would shine.

EDIT: Let's also not forget that the aggressor has a harder time with macro. Larva injects are quite easier on slower speeds.
iKill[ShocK]
Profile Blog Joined July 2008
Vietnam3530 Posts
May 17 2013 21:19 GMT
#303
On May 18 2013 06:09 Blacklizard wrote:
What if the conspiracy goes like this-

Life bet Parting he could beat him on a slower speed on any of the maps that come up. They agreed and the coaches agreed and GOM (game host, casters, etc.) agrees behind the scenes. They also agree if someone else makes a stink about it during the game, they'll just resume on the usual speed. An extra $20 grand on the line between the contestants.

Parting picks that map for the slower b/c it's bad for Protoss and figures it'll be a coinflip anyway.
GOM slows it down only after the start because it's harder to notice.
Life mindgames him, and does a mass ling rush on a map that usually sees a 2 base Protoss all-in.
Parting wins because it isn't yet proven (but soon will be) that ling rushes aren't strong enough if a mothershipcore is out, GG.
In GSTL GOM stages an "accidental" speed change that gets "noticed" to throw everybody not in the know (the other players) off the scent, but it backfires.

=]


this is some tinfoil hat shit right here.
<3 Kim Taeyeon
Blacklizard
Profile Joined May 2007
United States1194 Posts
May 17 2013 21:22 GMT
#304
+ Show Spoiler +
On May 18 2013 06:19 iKill[ShocK] wrote:
Show nested quote +
On May 18 2013 06:09 Blacklizard wrote:
What if the conspiracy goes like this-

Life bet Parting he could beat him on a slower speed on any of the maps that come up. They agreed and the coaches agreed and GOM (game host, casters, etc.) agrees behind the scenes. They also agree if someone else makes a stink about it during the game, they'll just resume on the usual speed. An extra $20 grand on the line between the contestants.

Parting picks that map for the slower b/c it's bad for Protoss and figures it'll be a coinflip anyway.
GOM slows it down only after the start because it's harder to notice.
Life mindgames him, and does a mass ling rush on a map that usually sees a 2 base Protoss all-in.
Parting wins because it isn't yet proven (but soon will be) that ling rushes aren't strong enough if a mothershipcore is out, GG.
In GSTL GOM stages an "accidental" speed change that gets "noticed" to throw everybody not in the know (the other players) off the scent, but it backfires.

=]



this is some tinfoil hat shit right here.

Just to be clear, I am joking about the conspiracy.

On a serious note, I also would like to say that the game speed absolutely changes the way the game flow feels and is played out. It affected both players to be sure. Nobody can say who it affected more, but it sucks that anybody had to play in those conditions if they were unexpected... but then that brings me to the conspiracy. Maybe I'm not joking about it.
EvanC
Profile Joined January 2012
Canada130 Posts
May 17 2013 21:29 GMT
#305
This is really painful because Life is one of my favourite players and Life's lings are just better than everyone else's lings... Parting's hold was just too good to be true... and I guess it was...

... I don't know what GSL can do to make this right. But I hope they at least release a statement.
Wolfler
Profile Joined May 2013
4 Posts
May 17 2013 21:44 GMT
#306
Who is saying that slower is good to the agressive player is probably wrong... If there were 2 perfect players, one agressive and other defensive, who was going to win? Probably the defensive player. So the slower the game is, more perfectly you can play, and if you play perfectly, its better be in a defensive position. Life's agression makes his oponnents fall apart.
Sabu113
Profile Blog Joined August 2009
United States11047 Posts
May 17 2013 22:04 GMT
#307
On May 18 2013 05:47 Jochan wrote:
OP clearly has some evidence, my question is, could it be somehow connected to broadcast itself, or VOD coding etc etc ? Maybe it was faster but somehow the video fps or other technical stuff distort it? I mean, yeah it looks as fast not faster speed, but I cannot wrap my mind around the fact that NO ONE noticed that in game/live obsing....



yeah. I need a story about how this could happen.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
GameHeart
Profile Blog Joined February 2012
286 Posts
Last Edited: 2013-05-17 22:12:42
May 17 2013 22:05 GMT
#308
GSL doesn't use GameHeart. The screenshot you posted isn't of GameHeart, it is of a Blizzard UI mod which is different.

And to be perfectly honest it is hard enough to get tournaments to use GameHeart without these kinds of rumors floating around so if you could amend the OP to make it clear that whatever this problem is it has nothing to do with GameHeart since GameHeart wasn't even used I would appreciate it.

GameHeart by default sets the game speed to 'faster' and does not even give you the option to change it so such a thing should never happen with GH.
Gameheart
Kinky
Profile Blog Joined September 2008
United States4126 Posts
Last Edited: 2013-05-17 22:07:51
May 17 2013 22:07 GMT
#309
On May 18 2013 07:04 Sabu113 wrote:
Show nested quote +
On May 18 2013 05:47 Jochan wrote:
OP clearly has some evidence, my question is, could it be somehow connected to broadcast itself, or VOD coding etc etc ? Maybe it was faster but somehow the video fps or other technical stuff distort it? I mean, yeah it looks as fast not faster speed, but I cannot wrap my mind around the fact that NO ONE noticed that in game/live obsing....



yeah. I need a story about how this could happen.

There's video proof of this posted before in the thread. The weird thing is that it happened during Life's introduction when the camera went off the game, so there might be some option in the custom map they're using that allows this or something.

If you look at the workers mining in the first minute of the game, everything looks completely fine. Skip another minute later after all the introductions, and all the workers are slowed down a bit. It was at a point in the game where the players weren't focusing only on their workers so it's probably harder to notice then.
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
May 17 2013 22:16 GMT
#310
On May 18 2013 07:07 Kinky wrote:
Show nested quote +
On May 18 2013 07:04 Sabu113 wrote:
On May 18 2013 05:47 Jochan wrote:
OP clearly has some evidence, my question is, could it be somehow connected to broadcast itself, or VOD coding etc etc ? Maybe it was faster but somehow the video fps or other technical stuff distort it? I mean, yeah it looks as fast not faster speed, but I cannot wrap my mind around the fact that NO ONE noticed that in game/live obsing....



yeah. I need a story about how this could happen.

There's video proof of this posted before in the thread. The weird thing is that it happened during Life's introduction when the camera went off the game, so there might be some option in the custom map they're using that allows this or something.

If you look at the workers mining in the first minute of the game, everything looks completely fine. Skip another minute later after all the introductions, and all the workers are slowed down a bit. It was at a point in the game where the players weren't focusing only on their workers so it's probably harder to notice then.


Its been stated multiple times in the thread already. Observers can press - or + to change speed at ANY time.
secret - never again
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
May 17 2013 22:20 GMT
#311
On May 18 2013 07:16 ch33psh33p wrote:
Show nested quote +
On May 18 2013 07:07 Kinky wrote:
On May 18 2013 07:04 Sabu113 wrote:
On May 18 2013 05:47 Jochan wrote:
OP clearly has some evidence, my question is, could it be somehow connected to broadcast itself, or VOD coding etc etc ? Maybe it was faster but somehow the video fps or other technical stuff distort it? I mean, yeah it looks as fast not faster speed, but I cannot wrap my mind around the fact that NO ONE noticed that in game/live obsing....



yeah. I need a story about how this could happen.

There's video proof of this posted before in the thread. The weird thing is that it happened during Life's introduction when the camera went off the game, so there might be some option in the custom map they're using that allows this or something.

If you look at the workers mining in the first minute of the game, everything looks completely fine. Skip another minute later after all the introductions, and all the workers are slowed down a bit. It was at a point in the game where the players weren't focusing only on their workers so it's probably harder to notice then.


Its been stated multiple times in the thread already. Observers can press - or + to change speed at ANY time.

isn't that only for gameheart?
Moderatorlickypiddy
babylon
Profile Blog Joined April 2011
8765 Posts
May 17 2013 22:21 GMT
#312
Man, oh man.

Sucks to be Life.
GameHeart
Profile Blog Joined February 2012
286 Posts
Last Edited: 2013-05-17 22:25:20
May 17 2013 22:24 GMT
#313
On May 18 2013 07:20 NovemberstOrm wrote:
isn't that only for gameheart?


There is NO WAY to change the game speed using GameHeart, whether in the game or in the lobby. It is always Faster.
Gameheart
Megiddosc
Profile Joined April 2011
United States966 Posts
Last Edited: 2013-05-17 22:27:55
May 17 2013 22:27 GMT
#314
For those claiming that it happened by accident due to Legend/Heavendom zooming it/out I question why did the speed change happen when the camera was not showing the game (and thus there would be no need to zoom in/out)? Very peculiar, as there is a text message that appears in game anytime the game speed is changed. Odd that the speed would change in the few seconds that the camera is not showing the game.
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
May 17 2013 22:38 GMT
#315
On May 18 2013 07:24 GameHeart wrote:
Show nested quote +
On May 18 2013 07:20 NovemberstOrm wrote:
isn't that only for gameheart?


There is NO WAY to change the game speed using GameHeart, whether in the game or in the lobby. It is always Faster.

ah
Moderatorlickypiddy
CrashD
Profile Joined January 2011
United States40 Posts
May 17 2013 22:40 GMT
#316
On May 17 2013 23:54 Nekovivie wrote:
Well it's not really an issue, as gamespeed effects both players so nobody had a true 'advantage'.

It really is... parting barely held on with some great micro... slower game will always help the person who needs to micro more...that being parting at this point.............
"I'm an optimist, and if I was on team prime then I would be optimus prime" Tasteless
-Switch-
Profile Joined August 2010
Canada506 Posts
May 17 2013 22:44 GMT
#317
On May 18 2013 07:40 CrashD wrote:
Show nested quote +
On May 17 2013 23:54 Nekovivie wrote:
Well it's not really an issue, as gamespeed effects both players so nobody had a true 'advantage'.

It really is... parting barely held on with some great micro... slower game will always help the person who needs to micro more...that being parting at this point.............


It also helps life cause he can more easily react with his lings to probe movements. just saying
Brett
Profile Blog Joined October 2002
Australia3820 Posts
May 17 2013 22:48 GMT
#318
Lol, I can't believe that people are saying that this is such a massive problem for the outcome of that game after watching Parting's control (particularly his FFs) the very next game...

It also blows my mind that people are calling for a replay of the match at this point... lol
babylon
Profile Blog Joined April 2011
8765 Posts
May 17 2013 22:50 GMT
#319
I feel kind of bad for Parting too. Tainted match.
Holdinga
Profile Blog Joined August 2010
Bulgaria300 Posts
May 17 2013 23:00 GMT
#320
I think this requires an official statement by GOM
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