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Code S Group of Death, PartinG vs Life, game speed - Page 30

Forum Index > SC2 General
594 CommentsPost a Reply
Prev 1 28 29 30 All
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
May 21 2013 09:31 GMT
#581
Well at least they're acknowledging it and not brushing it under the carpet.
If you are not supporting K-Pop you are hurting E-Sports.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
May 21 2013 09:34 GMT
#582
On May 20 2013 12:40 BigRedDog wrote:
Show nested quote +
On May 20 2013 11:24 katherine wrote:
Because Protoss has more time to do things such as place forcefields, while Zerg doesn't have any kind of micro that benefits from a slowed game speed.


I would argue that zerg has to micro MORE than toss in an engagement. Zerg has to micro differently than other race in that they have to bring units to attack in the right position (flanking, back stab, wrap zerglings into a group of units than attack). Zerg attack is more beneficial by good positioning before hand which requires micro. Zerg units are weaker in nature and thus you have to baby sit them a lot more than protoss units (they are stronger and able to survive longer).



As I see it, if the zerg knew the speed was slower he'd be able to micro more, but without knowing the zerg I feel doesn't benefit much from the speed. What I mean is that with slower speed it allows the zerg to micro differently than he normally would, such as splitting units more, burrow micro, more emphasis on pulling units back etc. Without the knowledge I feel the zerg is just going to play like normally, not really utilizing the increased micro potential. On the contrast, protoss basic micro that is pretty much required such as ffs, zlot micro, stalker micro all becomes straight up better.
Brutalin
Profile Joined October 2011
Sweden74 Posts
Last Edited: 2013-05-21 09:38:10
May 21 2013 09:36 GMT
#583
Offical statement from Gomtv

Dear GOMTV.net users,


I’m sure that all of you remember one of the most anticipated groups in Starcraft 2 history, 2013 WCS KR S1 GSL Ro16 Group B, which was played out on May 2nd. We had a fantastic audience that night that joined us to cheer for their favorite players (PartinG, Life, INnoVation, flash) as they pushed themselves to the limit to advance to the next round. Today, we would like to make an announcement regarding the game speed of the Ro16 Group B Final Match Set 1 (PartinG vs Life).

We have confirmed that the game speed had been changed from “Fastest” to “Faster” at 1 min 4 sec during the 1st set of the PartinG vs Life match and the game speed remained at “Faster” for the rest of the set. In StarCraft II, one participant of the game who is designated as a “Referee” in the lobby can adjust the game speed while the game is ongoing.

There are two default hotkeys for changing the game speed, which is the – key and the + key. We were not able to clarify the situation, but we assume that most likely, one of the game directors who was designated as a “Referee” may have pressed the – key while introducing StarTale_Life. We found that the game speed had changed at the “1 min 4 sec” of the game time by checking the replay and resume feature, and you can find this via our VODs.

(http://www.gomtv.net/2013wcs1/vod/80085/?set=13 : 2 min 40 sec. You will find that the speed of the drones had been slowed down a bit after 2 min 40 sec.)

This is definitely our mistake and a huge factor that affected the match on that night. Therefore, we would like to apologize to PartinG, Life, SK Telecom T1, StarTale, and all other parties who were affected by this unfortunate issue.

Furthermore, we sincerely apologize to all the fans who visited Gangnam GOMTV Studio that night and also everyone who joined us during the live broadcast. GOMTV has informed SK Telecom T1 and StarTale about this matter and notified them of the details of this incident. This is something that will not happen again in the future.Since both players played under the same conditions, the match results will not be changed and a re-match will not be held in the future. (Both players did not request the re-match.)

In order to prevent the same mistake, we have changed the hotkeys which adjust the game speed. From now on, one game director will be in charge of the Loser’s map pick, creating a game, and inviting both the players and the 2nd game director to the game lobby. This 2nd game director will be in charge of checking the map version, game speed, and any other final checks for the participants of the game.

Again, we apologize for this incident and we will do our best to make sure this will not happen again in the future.

We hope you enjoy tonight’s Ro4 matches.


Thank you.
GOMTV.net



Source: http://www.gomtv.net/forum/view.gom?topicid=301167&cid=0&kind=8
digmouse
Profile Blog Joined November 2010
China6330 Posts
May 21 2013 09:45 GMT
#584
Exacly like ppl analyzed.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
elmizzt
Profile Joined February 2010
United States3309 Posts
May 21 2013 09:52 GMT
#585
Cool. Glad we can now move on.
d=(^_^)z
sitromit
Profile Joined June 2011
7051 Posts
May 21 2013 11:32 GMT
#586
Good statement from GOM.
theMagus
Profile Joined February 2013
578 Posts
May 21 2013 13:00 GMT
#587
exactly how i thought gom should handle this situation. i really like that response.
"Give away the stone. Let the oceans take and transmutate this cold and fated anchor. Let the waters kiss and transmutate these leaden grudges into gold. Let go."
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
May 22 2013 00:31 GMT
#588
Right decision, right response, well played.
BoxingKangaroo
Profile Blog Joined December 2011
Japan955 Posts
May 22 2013 01:10 GMT
#589
Take note e-sports organisations, this is how you deal with shit:

1. Acknowledge mistake.
2. Accept responsibility.
3. Apologise.
4. Detail steps to prevent re-occurrence.
BlackCaXIII
Profile Joined February 2013
Canada9 Posts
May 22 2013 02:34 GMT
#590
I really like how GOM dealt with this was pretty awesome.
Arkaim
Profile Joined January 2008
United States63 Posts
May 22 2013 10:06 GMT
#591
On May 17 2013 23:57 E.H Eager wrote:
I agree that somebody would have noticed; there were thousands watching. Provide some proof?

Wow dude. Wow. I don't even know what to say. Psz noticed. Is Psz not somebody? What you basically said feels like to me saying "Gee if it was daytime wouldn't it be sunny outside?" While the sun is clearly shining brightly through the window.

I'm not sure about the provide proof part. You were an early post and Psz may have edited in his proof since then. But, your initial statement of why you are dubious of Psz claim is unbelievable.
fireforce7
Profile Joined June 2010
United States334 Posts
May 22 2013 20:35 GMT
#592
wow, good find haha! interesting to know even the biggest institutions make mistakes.
I'm terranfying
Glaive
Profile Blog Joined April 2013
Sweden138 Posts
Last Edited: 2013-05-25 16:58:58
May 25 2013 16:50 GMT
#593
On May 18 2013 00:27 BronzeKnee wrote:
The real question here is, why is there even multiple game speeds?

This. Blizzard has already added all these practice/beginner modes vs AI and stuff where I believe the game-speed is automatically set to be a bit slower.

I´ve had this exact same thing happen to me in custom games, I even remember it happening when I was playing BW with mates on LAN. Sometimes it takes you a while to notice, something feels a different, your build feels off. I don´t know why you guys find it so shocking that "NO ONE NOTICED!?!?!?". Clearly it´s not that easy to immidiately catch. I´ve never gone a whole game without noticing, but those have been custom games. I´m sure that in a GSL match the last thing in your mind is gonna be "Did they host the game with the correct game speed?"

A thought like they won´t even cross their minds during a game with that much on the line.

GOM wrote:
...
We have confirmed that the game speed had been changed from “Fastest” to “Faster” at 1 min 4 sec during the 1st set of the PartinG vs Life match and the game speed remained at “Faster” for the rest of the set. In StarCraft II, one participant of the game who is designated as a “Referee” in the lobby can adjust the game speed while the game is ongoing...

There are two default hotkeys for changing the game speed, which is the – key and the + key....

Unbelievable design flaw/oversight, I can almost guarantee that´s meant to only work when you´re watching a replay. Remove this retarded feature for good, it´s an old relic of a feature that never really had any use to begin with. Make this option only available in the practice modes. Not for real games, what´s the point?

My $0.02

Great handling of the situation by GOM, props.
ZerO_0
Profile Joined October 2011
United States137 Posts
May 25 2013 17:02 GMT
#594
Happy to see GOM make a statment and find a solution to prevent this in the future. Well played GOM.
We are what we repeatedly do. Excellence then, is not an act, but a habit. Aristotle
Strat4lyfe
Profile Joined October 2010
Singapore133 Posts
May 25 2013 17:55 GMT
#595
well done gom... props to u guys~~
MVP_MarineKing IM_Mvp Acer_MMA
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