Code S Group of Death, PartinG vs Life, game speed - Page 30
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Nekovivie
United Kingdom2599 Posts
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Zarahtra
Iceland4053 Posts
On May 20 2013 12:40 BigRedDog wrote: I would argue that zerg has to micro MORE than toss in an engagement. Zerg has to micro differently than other race in that they have to bring units to attack in the right position (flanking, back stab, wrap zerglings into a group of units than attack). Zerg attack is more beneficial by good positioning before hand which requires micro. Zerg units are weaker in nature and thus you have to baby sit them a lot more than protoss units (they are stronger and able to survive longer). As I see it, if the zerg knew the speed was slower he'd be able to micro more, but without knowing the zerg I feel doesn't benefit much from the speed. What I mean is that with slower speed it allows the zerg to micro differently than he normally would, such as splitting units more, burrow micro, more emphasis on pulling units back etc. Without the knowledge I feel the zerg is just going to play like normally, not really utilizing the increased micro potential. On the contrast, protoss basic micro that is pretty much required such as ffs, zlot micro, stalker micro all becomes straight up better. | ||
Brutalin
Sweden74 Posts
Dear GOMTV.net users, I’m sure that all of you remember one of the most anticipated groups in Starcraft 2 history, 2013 WCS KR S1 GSL Ro16 Group B, which was played out on May 2nd. We had a fantastic audience that night that joined us to cheer for their favorite players (PartinG, Life, INnoVation, flash) as they pushed themselves to the limit to advance to the next round. Today, we would like to make an announcement regarding the game speed of the Ro16 Group B Final Match Set 1 (PartinG vs Life). We have confirmed that the game speed had been changed from “Fastest” to “Faster” at 1 min 4 sec during the 1st set of the PartinG vs Life match and the game speed remained at “Faster” for the rest of the set. In StarCraft II, one participant of the game who is designated as a “Referee” in the lobby can adjust the game speed while the game is ongoing. There are two default hotkeys for changing the game speed, which is the – key and the + key. We were not able to clarify the situation, but we assume that most likely, one of the game directors who was designated as a “Referee” may have pressed the – key while introducing StarTale_Life. We found that the game speed had changed at the “1 min 4 sec” of the game time by checking the replay and resume feature, and you can find this via our VODs. (http://www.gomtv.net/2013wcs1/vod/80085/?set=13 : 2 min 40 sec. You will find that the speed of the drones had been slowed down a bit after 2 min 40 sec.) This is definitely our mistake and a huge factor that affected the match on that night. Therefore, we would like to apologize to PartinG, Life, SK Telecom T1, StarTale, and all other parties who were affected by this unfortunate issue. Furthermore, we sincerely apologize to all the fans who visited Gangnam GOMTV Studio that night and also everyone who joined us during the live broadcast. GOMTV has informed SK Telecom T1 and StarTale about this matter and notified them of the details of this incident. This is something that will not happen again in the future.Since both players played under the same conditions, the match results will not be changed and a re-match will not be held in the future. (Both players did not request the re-match.) In order to prevent the same mistake, we have changed the hotkeys which adjust the game speed. From now on, one game director will be in charge of the Loser’s map pick, creating a game, and inviting both the players and the 2nd game director to the game lobby. This 2nd game director will be in charge of checking the map version, game speed, and any other final checks for the participants of the game. Again, we apologize for this incident and we will do our best to make sure this will not happen again in the future. We hope you enjoy tonight’s Ro4 matches. Thank you. GOMTV.net Source: http://www.gomtv.net/forum/view.gom?topicid=301167&cid=0&kind=8 | ||
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digmouse
China6326 Posts
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elmizzt
United States3309 Posts
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sitromit
7051 Posts
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theMagus
578 Posts
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FabledIntegral
United States9232 Posts
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BoxingKangaroo
Japan955 Posts
1. Acknowledge mistake. 2. Accept responsibility. 3. Apologise. 4. Detail steps to prevent re-occurrence. | ||
BlackCaXIII
Canada9 Posts
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Arkaim
United States63 Posts
On May 17 2013 23:57 E.H Eager wrote: I agree that somebody would have noticed; there were thousands watching. Provide some proof? Wow dude. Wow. I don't even know what to say. Psz noticed. Is Psz not somebody? What you basically said feels like to me saying "Gee if it was daytime wouldn't it be sunny outside?" While the sun is clearly shining brightly through the window. I'm not sure about the provide proof part. You were an early post and Psz may have edited in his proof since then. But, your initial statement of why you are dubious of Psz claim is unbelievable. | ||
fireforce7
United States334 Posts
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Glaive
Sweden138 Posts
On May 18 2013 00:27 BronzeKnee wrote: The real question here is, why is there even multiple game speeds? This. Blizzard has already added all these practice/beginner modes vs AI and stuff where I believe the game-speed is automatically set to be a bit slower. I´ve had this exact same thing happen to me in custom games, I even remember it happening when I was playing BW with mates on LAN. Sometimes it takes you a while to notice, something feels a different, your build feels off. I don´t know why you guys find it so shocking that "NO ONE NOTICED!?!?!?". Clearly it´s not that easy to immidiately catch. I´ve never gone a whole game without noticing, but those have been custom games. I´m sure that in a GSL match the last thing in your mind is gonna be "Did they host the game with the correct game speed?" A thought like they won´t even cross their minds during a game with that much on the line. GOM wrote: ... We have confirmed that the game speed had been changed from “Fastest” to “Faster” at 1 min 4 sec during the 1st set of the PartinG vs Life match and the game speed remained at “Faster” for the rest of the set. In StarCraft II, one participant of the game who is designated as a “Referee” in the lobby can adjust the game speed while the game is ongoing... There are two default hotkeys for changing the game speed, which is the – key and the + key.... Unbelievable design flaw/oversight, I can almost guarantee that´s meant to only work when you´re watching a replay. Remove this retarded feature for good, it´s an old relic of a feature that never really had any use to begin with. Make this option only available in the practice modes. Not for real games, what´s the point? My $0.02 Great handling of the situation by GOM, props. | ||
ZerO_0
United States137 Posts
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Strat4lyfe
Singapore133 Posts
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