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On May 20 2013 10:13 Scrubby-onE wrote:Show nested quote +On May 17 2013 23:54 Nekovivie wrote: Well it's not really an issue, as gamespeed effects both players so nobody had a true 'advantage'. Not sure if you're being serious or not, but that's obviously incorrect.
Why is it in your opinion? Just wondering, cause I'm also in the opinion that if the game is slowed down to think that it only favors a player and not both makes not sense to me...
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On May 20 2013 11:09 Brexas wrote:Show nested quote +On May 20 2013 10:13 Scrubby-onE wrote:On May 17 2013 23:54 Nekovivie wrote: Well it's not really an issue, as gamespeed effects both players so nobody had a true 'advantage'. Not sure if you're being serious or not, but that's obviously incorrect. Why is it in your opinion? Just wondering, cause I'm also in the opinion that if the game is slowed down to think that it only favors a player and not both makes not sense to me...
Because Protoss has more time to do things such as place forcefields, while Zerg doesn't have any kind of micro that benefits from a slowed game speed.
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On May 20 2013 11:09 Brexas wrote:Show nested quote +On May 20 2013 10:13 Scrubby-onE wrote:On May 17 2013 23:54 Nekovivie wrote: Well it's not really an issue, as gamespeed effects both players so nobody had a true 'advantage'. Not sure if you're being serious or not, but that's obviously incorrect. Why is it in your opinion? Just wondering, cause I'm also in the opinion that if the game is slowed down to think that it only favors a player and not both makes not sense to me...
Laying down force fields against fast lings and microing against lings in general becomes significantly easier when you lower the game speed. However, Parting is just so darn amazing that I think it would have turned out the way it did anyway, but you never know. Nothing to be done about it.
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On May 20 2013 09:43 Jakkerr wrote: This sounds really weird to me. This exact thing once happened to me in a tournament game where we accidentally set the speed to 'Fast'. Both me and my opponent felt something was wrong pretty much as soon as the game started and figured out quite quickly that the game was on the wrong speed. From that perspective it sounds weird to me that 2 players that play this game for like 12 hours a day both didnt notice it (or didnt care).
Yeah but at the same time, you and your opponent were not in the absolute most difficult group known to man.
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On May 20 2013 11:24 katherine wrote: Because Protoss has more time to do things such as place forcefields, while Zerg doesn't have any kind of micro that benefits from a slowed game speed.
I would argue that zerg has to micro MORE than toss in an engagement. Zerg has to micro differently than other race in that they have to bring units to attack in the right position (flanking, back stab, wrap zerglings into a group of units than attack). Zerg attack is more beneficial by good positioning before hand which requires micro. Zerg units are weaker in nature and thus you have to baby sit them a lot more than protoss units (they are stronger and able to survive longer).
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Zerg has plenty of micro, it's just that Life went for a gameplan that put the micro burden on the toss in the early game, so the game speed worked against his rush.
Either way you look at it, Parting won fairly, but it's insane that this wasn't noticed.
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I'm surprised the players didn't notice, given that they play dozens of games each day at faster speed, surely they would have noticed and paused. Hrm
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Well it`s understandable. Picture yourself at the olympics, you`re in the final 8 of the shotput and the shot feels a little light to you. You gonna say something or chalk it up to the surreal experience?
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On May 20 2013 14:02 mishimaBeef wrote: Well it`s understandable. Picture yourself at the olympics, you`re in the final 8 of the shotput and the shot feels a little light to you. You gonna say something or chalk it up to the surreal experience?
Or perhaps you just accept its a little lighter, but carry on anyway since everyone uses the same shot.
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Wow, this is some serious stuff. Really unlucky build order choice for Life!
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United Kingdom14103 Posts
On May 20 2013 02:30 JustPassingBy wrote:Show nested quote +On May 20 2013 01:20 Nyxisto wrote: if they did notice they would have mentioned it, neither player said anything indicating that both players were fine with it. It's not that easy i guess, they probably noticed, but didn't know what to do, so they just continued their game. Korean leagues are way more strict about what you can do or not while playing, and Parting and Life probably didn't know how to respond. "(9) There should be no communication between the players other than ‘GG’, ‘gg’, ‘ㅎㅎ’,'ㅈㅈ' and etc to surrender the game. " (From the GomTV Tournament rules) the keyphrase is "between the players". there has to be some rule about saying 'pp' for requesting a pause.
Exactly, I've seen pp caused many times.
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On May 20 2013 16:34 Nekovivie wrote:Show nested quote +On May 20 2013 14:02 mishimaBeef wrote: Well it`s understandable. Picture yourself at the olympics, you`re in the final 8 of the shotput and the shot feels a little light to you. You gonna say something or chalk it up to the surreal experience? Or perhaps you just accept its a little lighter, but carry on anyway since everyone uses the same shot.
Or perhaps you realize that the olympics committee probably got it right.
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I mean. Life should have had significantly improved micro also, so it's not much of an issue. The FF and building placement is just as impressive to me because Life had an equal advantage.
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On May 21 2013 02:16 Nuclease wrote: I mean. Life should have had significantly improved micro also, so it's not much of an issue. The FF and building placement is just as impressive to me because Life had an equal advantage.
Slower game speed makes lings able to go through force fields?
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On May 21 2013 02:21 Sejanus wrote:Show nested quote +On May 21 2013 02:16 Nuclease wrote: I mean. Life should have had significantly improved micro also, so it's not much of an issue. The FF and building placement is just as impressive to me because Life had an equal advantage. Slower game speed makes lings able to go through force fields?
Yeah man, it's like those forcefields from Stargate SG-1. They stop bullets, but not arrows.
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if anyone thinks it's fair for both players imagine playing a tvz baneling vs marine at any slower speed.
you gotta be crazy if you dont think terran would have an advantage.
but it's too late now, whats done is done and neither of them seemed to care during the match, so that part is fair at least.
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Lol I just watched the set 5 match 1 game, and I didn't even notice that the game slowed down. Now I know why... What a crazy game.
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On May 18 2013 01:35 DTDstarcraft wrote:Here's an video as proof: + Show Spoiler +
Video has been removed .
Also in terms of gamespeed... there is always one thing I disliked in SC and WC, it's the fact that game speed is mapped to a hotkey (which means you can accidentally press it).
They should make it so it's not set to any key by default.
Also I think (in the future) to remove any chance of these mistakes happening, Blizzard should set a "tournament settings" in the default lobby that default the speed to fastest (and unchangeable in game).
Tournament settings should also have something else too (but for now, locking the speed to fastest seems to be one good reason to have it).
Yes, it's silly but if it only takes like 5 minutes to remove the increase/decrease game speed hotkeys (which can be removed manually in the hotkey settings it's just it's set to -/= by default I think, which means potential for accidentally hitting) and maybe longer to add a tournament setting that locks game speed to fastest (or make a text notification anytime game speed is increased or lowered, like how when you disable sound with Ctrl + S), then it's worth the investment IMO and Blizzard should do it in an update if possible.
I didn't even know you can change game speed in mutliplayer games during the actual game itself (I thought it was only possible in single player) but I guess the referee (observer with the ability to communicate to players) has the ability to change game speed in game which is interesting (and leads to possibilities of mistakes like this happening more in the future due to the fact that game speed increase and decreases are set to keys by default).
On May 21 2013 02:21 Sejanus wrote:Show nested quote +On May 21 2013 02:16 Nuclease wrote: I mean. Life should have had significantly improved micro also, so it's not much of an issue. The FF and building placement is just as impressive to me because Life had an equal advantage. Slower game speed makes lings able to go through force fields?
Yeah, speed affects races different (due to asymmetrical aspect of the game of course).
Also, even if it was a mirror match up (TvT for example), then game speed may favor a player more than another.
For example, if someone went bio vs someone that went mechs and was slowly moving out, the slower speed would benefit the person who went bio because it would mean (for example) if the mech player was leap frogging their tanks (unsieging and sieging), the slower speed would give more time for the bio player to react to siege tanks unsieging and then stim and a-move.
That's only a mirror match example, better examples (of game speed favoring a race or unit composition over another) are in different race match ups like marines vs banelings. If the game speed was set to the slowest, almost any player would be able to micro and split their marines to take out banelings.
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Speed affects races different due to asymmetrical aspect of the game of course. Thats all.
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China6326 Posts
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