Code S Group of Death, PartinG vs Life, game speed - Page 13
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Qikz
United Kingdom12022 Posts
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mnck
Denmark1518 Posts
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Clawfinger
Canada221 Posts
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sabas123
Netherlands3122 Posts
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ThomasR
764 Posts
On May 18 2013 03:27 kochanfe wrote: Naw... originally there was no evidence in the OP whatsoever. With that evidence it is obvious that he is correct, but with no evidence this is a perfectly valid initial response. even without evidence, anyone with half a brain could have confirmed it for themselves | ||
ohampatu
United States1448 Posts
Looking at the evidence from me, it looks like it got switched to Fast, but looks like an observer switched it back to Faster after a few moments. I know your evidence verifies the game time goes off, but have you watched the timer the whole game to see if it remained that way? We dont see observer chat or anything, for all we know it got switched (which should have showed up as an alert) and then possibly got switched back, which through off the time, but wouldn't neccesarilly have an affect on the defense because the game may have been at faster again at that point. The reason nobody may have said anything may have been because: a: it didn't go till fast untill after the first minute, and b. it may have only been at fast for a small portion of time Nobody seems to have brought up that when game speed is changed their is an alert, so it would have been caught. TLDR: I can see evidence showing the game was changed, but can you provide evidence that it wasn't caught by an observer and changed back before the game was over? | ||
BoReDWiTHLiFe
85 Posts
On May 18 2013 04:17 ohampatu wrote: Sure it was on Fast from that point forward? Looking at the evidence from me, it looks like it got switched to Fast, but looks like an observer switched it back to Faster after a few moments. I know your evidence verifies the game time goes off, but have you watched the timer the whole game to see if it remained that way? We dont see observer chat or anything, for all we know it got switched (which should have showed up as an alert) and then possibly got switched back, which through off the time, but wouldn't neccesarilly have an affect on the defense because the game may have been at faster again at that point. The reason nobody may have said anything may have been because: a: it didn't go till fast untill after the first minute, and b. it may have only been at fast for a small portion of time Nobody seems to have brought up that when game speed is changed their is an alert, so it would have been caught. TLDR: I can see evidence showing the game was changed, but can you provide evidence that it wasn't caught by an observer and changed back before the game was over? Do you not understand how the game speed settings work? A single game speed is set in the game lobby before it starts and the speed cannot be changed in game. | ||
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Cokefreak
Finland8094 Posts
On May 18 2013 04:26 BoReDWiTHLiFe wrote: Do you not understand how the game speed settings work? A single game speed is set in the game lobby before it starts and the speed cannot be changed in game. Seems to me you're the one that doesn't understand it? | ||
Keeemy
Finland7855 Posts
On May 18 2013 04:17 ohampatu wrote: Sure it was on Fast from that point forward? Looking at the evidence from me, it looks like it got switched to Fast, but looks like an observer switched it back to Faster after a few moments. It was never changed back. I'm too lazy to do some graphs but I compared it with another VOD (started watching at the same game time). The difference between the times kept increasing. | ||
Uncultured
United States1340 Posts
I just can't imagine not noticing. | ||
ch33psh33p
7650 Posts
On May 18 2013 04:17 ohampatu wrote: Sure it was on Fast from that point forward? Looking at the evidence from me, it looks like it got switched to Fast, but looks like an observer switched it back to Faster after a few moments. I know your evidence verifies the game time goes off, but have you watched the timer the whole game to see if it remained that way? We dont see observer chat or anything, for all we know it got switched (which should have showed up as an alert) and then possibly got switched back, which through off the time, but wouldn't neccesarilly have an affect on the defense because the game may have been at faster again at that point. The reason nobody may have said anything may have been because: a: it didn't go till fast untill after the first minute, and b. it may have only been at fast for a small portion of time Nobody seems to have brought up that when game speed is changed their is an alert, so it would have been caught. TLDR: I can see evidence showing the game was changed, but can you provide evidence that it wasn't caught by an observer and changed back before the game was over? The overall graph showed a multiplier of 1.205, which was below 1.21, the actual "fast" multiplier. So no, it was not changed back, or the value should have been closer to 1.3, the "fastest" multiplier. | ||
BoReDWiTHLiFe
85 Posts
On May 18 2013 04:28 Cokefreak wrote: Seems to me you're the one that doesn't understand it? Is it changeable in game? Maybe I've just been playing maps with the speed locked. | ||
j4vz
Canada976 Posts
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derpface
Sweden925 Posts
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TAMinator
Australia2706 Posts
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ohampatu
United States1448 Posts
On May 18 2013 04:30 ch33psh33p wrote: The overall graph showed a multiplier of 1.205, which was below 1.21, the actual "fast" multiplier. So no, it was not changed back, or the value should have been closer to 1.3, the "fastest" multiplier. For some reason the graph didn't display properly untill I opened it in a new tab, some of the points seemed steeper. I also wasn't quite sure the graph included the entire game, but just a portion with a few points for the point of mathsake. Welp, pretty conclusive. Sucks to be Life. I can only imagine Adrenaline with the fact that it didn't start until almost 2 minutes in made it hard to see. Once youve got your infrastructure, you can't catch the speed being off as easily as you can while your starting it. If it had been that way from the start I think it would have been caught. Oh wells. Good find OP. On May 18 2013 04:35 derpface wrote: Should be a regame then IMO. Protoss have the clear advantage at fast speed. You can't regame in hindsight. And it actually gave no advantage to either player up until the point that Life chose to all-in. They were both affected equally untill he chose to attach, and when he did, that is when Parting had a slight advantage. Without either player noticeing and speaking up then, nothing can be done. If anything, they both noticed it and chose to play, although i can see how they couldn't with adrenaline and it being toggled late. Parting didn't force Life to use a terrible strategy in that situation | ||
sparklyresidue
United States5522 Posts
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Canucklehead
Canada5074 Posts
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mishimaBeef
Canada2259 Posts
On May 18 2013 04:35 derpface wrote: Should be a regame then IMO. Protoss have the clear advantage at fast speed. lol | ||
Wildmoon
Thailand4189 Posts
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