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Code S Group of Death, PartinG vs Life, game speed - Page 13

Forum Index > SC2 General
594 CommentsPost a Reply
Prev 1 11 12 13 14 15 30 Next All
Qikz
Profile Blog Joined November 2009
United Kingdom12025 Posts
May 17 2013 18:54 GMT
#241
This is pretty huge. Why did the UI even allow the gamespeed to be changed in game? That's a pretty serious issue.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
mnck
Profile Joined April 2010
Denmark1518 Posts
May 17 2013 18:58 GMT
#242
Hope it doesnt happen again, but a nice catch :p Weird they wouldnt notice it... They must really have had their minds on something else not to notice!!
@Munck
Clawfinger
Profile Blog Joined January 2011
Canada221 Posts
May 17 2013 19:06 GMT
#243
Is there a way to make a map require faster settings? If so, every tournament should have this as a requirement with their map pool. These kind of mistakes just shouldn't be accepted if it's true.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
May 17 2013 19:11 GMT
#244
lol, this is really big.
The harder it becomes, the more you should focus on the basics.
ThomasR
Profile Joined January 2012
764 Posts
Last Edited: 2013-05-17 19:17:42
May 17 2013 19:15 GMT
#245
On May 18 2013 03:27 kochanfe wrote:
Show nested quote +
On May 18 2013 03:26 Algar wrote:
On May 17 2013 23:54 kochanfe wrote:
Uh, no it actually wasn't. You honestly think the players and casters wouldn't have noticed immediately? Sorry, but you're wrong.


I like how OP preemptively provides direct evidence and yet people are so accustomed to fallaciously applying Argument from Authority that they boldly state he is incorrect. I bet life would be easier if my brain worked that way.

Naw... originally there was no evidence in the OP whatsoever. With that evidence it is obvious that he is correct, but with no evidence this is a perfectly valid initial response.

even without evidence, anyone with half a brain could have confirmed it for themselves
ohampatu
Profile Joined July 2010
United States1448 Posts
May 17 2013 19:17 GMT
#246
Sure it was on Fast from that point forward?

Looking at the evidence from me, it looks like it got switched to Fast, but looks like an observer switched it back to Faster after a few moments.

I know your evidence verifies the game time goes off, but have you watched the timer the whole game to see if it remained that way? We dont see observer chat or anything, for all we know it got switched (which should have showed up as an alert) and then possibly got switched back, which through off the time, but wouldn't neccesarilly have an affect on the defense because the game may have been at faster again at that point.

The reason nobody may have said anything may have been because: a: it didn't go till fast untill after the first minute, and b. it may have only been at fast for a small portion of time

Nobody seems to have brought up that when game speed is changed their is an alert, so it would have been caught.

TLDR: I can see evidence showing the game was changed, but can you provide evidence that it wasn't caught by an observer and changed back before the game was over?
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
BoReDWiTHLiFe
Profile Joined June 2011
85 Posts
May 17 2013 19:26 GMT
#247
On May 18 2013 04:17 ohampatu wrote:
Sure it was on Fast from that point forward?

Looking at the evidence from me, it looks like it got switched to Fast, but looks like an observer switched it back to Faster after a few moments.

I know your evidence verifies the game time goes off, but have you watched the timer the whole game to see if it remained that way? We dont see observer chat or anything, for all we know it got switched (which should have showed up as an alert) and then possibly got switched back, which through off the time, but wouldn't neccesarilly have an affect on the defense because the game may have been at faster again at that point.

The reason nobody may have said anything may have been because: a: it didn't go till fast untill after the first minute, and b. it may have only been at fast for a small portion of time

Nobody seems to have brought up that when game speed is changed their is an alert, so it would have been caught.

TLDR: I can see evidence showing the game was changed, but can you provide evidence that it wasn't caught by an observer and changed back before the game was over?


Do you not understand how the game speed settings work? A single game speed is set in the game lobby before it starts and the speed cannot be changed in game.
Random is OP
Cokefreak
Profile Joined June 2011
Finland8095 Posts
May 17 2013 19:28 GMT
#248
On May 18 2013 04:26 BoReDWiTHLiFe wrote:
Show nested quote +
On May 18 2013 04:17 ohampatu wrote:
Sure it was on Fast from that point forward?

Looking at the evidence from me, it looks like it got switched to Fast, but looks like an observer switched it back to Faster after a few moments.

I know your evidence verifies the game time goes off, but have you watched the timer the whole game to see if it remained that way? We dont see observer chat or anything, for all we know it got switched (which should have showed up as an alert) and then possibly got switched back, which through off the time, but wouldn't neccesarilly have an affect on the defense because the game may have been at faster again at that point.

The reason nobody may have said anything may have been because: a: it didn't go till fast untill after the first minute, and b. it may have only been at fast for a small portion of time

Nobody seems to have brought up that when game speed is changed their is an alert, so it would have been caught.

TLDR: I can see evidence showing the game was changed, but can you provide evidence that it wasn't caught by an observer and changed back before the game was over?


Do you not understand how the game speed settings work? A single game speed is set in the game lobby before it starts and the speed cannot be changed in game.

Seems to me you're the one that doesn't understand it?
Keeemy
Profile Joined November 2012
Finland7855 Posts
May 17 2013 19:29 GMT
#249
On May 18 2013 04:17 ohampatu wrote:
Sure it was on Fast from that point forward?

Looking at the evidence from me, it looks like it got switched to Fast, but looks like an observer switched it back to Faster after a few moments.

It was never changed back. I'm too lazy to do some graphs but I compared it with another VOD (started watching at the same game time). The difference between the times kept increasing.
Hello
Uncultured
Profile Joined September 2010
United States1340 Posts
May 17 2013 19:29 GMT
#250
I have a feeling both noticed it and both players chose not to report it. I've never been in a game that was slower and did not notice. I have however spectated games and not been able to notice, especially if they're at a high framerate. But... Playing a game and not noticing sounds so bizarre to me. It's possible with adrenaline and anxiety for the match... but right after playing a game at normal speeds?

I just can't imagine not noticing.
Don't you rage when you lose too? -FruitDealer
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
May 17 2013 19:30 GMT
#251
On May 18 2013 04:17 ohampatu wrote:
Sure it was on Fast from that point forward?

Looking at the evidence from me, it looks like it got switched to Fast, but looks like an observer switched it back to Faster after a few moments.

I know your evidence verifies the game time goes off, but have you watched the timer the whole game to see if it remained that way? We dont see observer chat or anything, for all we know it got switched (which should have showed up as an alert) and then possibly got switched back, which through off the time, but wouldn't neccesarilly have an affect on the defense because the game may have been at faster again at that point.

The reason nobody may have said anything may have been because: a: it didn't go till fast untill after the first minute, and b. it may have only been at fast for a small portion of time

Nobody seems to have brought up that when game speed is changed their is an alert, so it would have been caught.

TLDR: I can see evidence showing the game was changed, but can you provide evidence that it wasn't caught by an observer and changed back before the game was over?


The overall graph showed a multiplier of 1.205, which was below 1.21, the actual "fast" multiplier.

So no, it was not changed back, or the value should have been closer to 1.3, the "fastest" multiplier.
secret - never again
BoReDWiTHLiFe
Profile Joined June 2011
85 Posts
Last Edited: 2013-05-17 19:34:07
May 17 2013 19:33 GMT
#252
On May 18 2013 04:28 Cokefreak wrote:
Show nested quote +
On May 18 2013 04:26 BoReDWiTHLiFe wrote:
On May 18 2013 04:17 ohampatu wrote:
Sure it was on Fast from that point forward?

Looking at the evidence from me, it looks like it got switched to Fast, but looks like an observer switched it back to Faster after a few moments.

I know your evidence verifies the game time goes off, but have you watched the timer the whole game to see if it remained that way? We dont see observer chat or anything, for all we know it got switched (which should have showed up as an alert) and then possibly got switched back, which through off the time, but wouldn't neccesarilly have an affect on the defense because the game may have been at faster again at that point.

The reason nobody may have said anything may have been because: a: it didn't go till fast untill after the first minute, and b. it may have only been at fast for a small portion of time

Nobody seems to have brought up that when game speed is changed their is an alert, so it would have been caught.

TLDR: I can see evidence showing the game was changed, but can you provide evidence that it wasn't caught by an observer and changed back before the game was over?


Do you not understand how the game speed settings work? A single game speed is set in the game lobby before it starts and the speed cannot be changed in game.

Seems to me you're the one that doesn't understand it?

Is it changeable in game? Maybe I've just been playing maps with the speed locked.
Random is OP
j4vz
Profile Joined March 2010
Canada976 Posts
May 17 2013 19:34 GMT
#253
ahhhh thats so sad, i wonder if Life knew...
someone_elses_lies@live.fr
derpface
Profile Joined October 2012
Sweden925 Posts
Last Edited: 2013-05-17 19:35:55
May 17 2013 19:35 GMT
#254
Should be a regame then IMO. Protoss have the clear advantage at fast speed.
gg no re #_< no1 Hydra and Leta fan >_#
TAMinator
Profile Joined February 2011
Australia2706 Posts
May 17 2013 19:35 GMT
#255
This is actually a pretty big deal. Unfortunately it's way too late to be reverted
ohampatu
Profile Joined July 2010
United States1448 Posts
Last Edited: 2013-05-17 19:44:43
May 17 2013 19:41 GMT
#256
On May 18 2013 04:30 ch33psh33p wrote:
Show nested quote +
On May 18 2013 04:17 ohampatu wrote:
Sure it was on Fast from that point forward?

Looking at the evidence from me, it looks like it got switched to Fast, but looks like an observer switched it back to Faster after a few moments.

I know your evidence verifies the game time goes off, but have you watched the timer the whole game to see if it remained that way? We dont see observer chat or anything, for all we know it got switched (which should have showed up as an alert) and then possibly got switched back, which through off the time, but wouldn't neccesarilly have an affect on the defense because the game may have been at faster again at that point.

The reason nobody may have said anything may have been because: a: it didn't go till fast untill after the first minute, and b. it may have only been at fast for a small portion of time

Nobody seems to have brought up that when game speed is changed their is an alert, so it would have been caught.

TLDR: I can see evidence showing the game was changed, but can you provide evidence that it wasn't caught by an observer and changed back before the game was over?


The overall graph showed a multiplier of 1.205, which was below 1.21, the actual "fast" multiplier.

So no, it was not changed back, or the value should have been closer to 1.3, the "fastest" multiplier.



For some reason the graph didn't display properly untill I opened it in a new tab, some of the points seemed steeper.
I also wasn't quite sure the graph included the entire game, but just a portion with a few points for the point of mathsake.

Welp, pretty conclusive. Sucks to be Life. I can only imagine Adrenaline with the fact that it didn't start until almost 2 minutes in made it hard to see. Once youve got your infrastructure, you can't catch the speed being off as easily as you can while your starting it. If it had been that way from the start I think it would have been caught.
Oh wells. Good find OP.


On May 18 2013 04:35 derpface wrote:
Should be a regame then IMO. Protoss have the clear advantage at fast speed.


You can't regame in hindsight. And it actually gave no advantage to either player up until the point that Life chose to all-in. They were both affected equally untill he chose to attach, and when he did, that is when Parting had a slight advantage. Without either player noticeing and speaking up then, nothing can be done. If anything, they both noticed it and chose to play, although i can see how they couldn't with adrenaline and it being toggled late. Parting didn't force Life to use a terrible strategy in that situation
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
sparklyresidue
Profile Joined August 2011
United States5523 Posts
May 17 2013 19:43 GMT
#257
This is insane. I had no idea observers had that ability! That should definitely be changed, or disabled or something. Such a gigantic deal.
Like Tinkerbelle, I leave behind a sparkly residue.
Canucklehead
Profile Joined March 2011
Canada5074 Posts
May 17 2013 19:44 GMT
#258
Anyone spread this to the korean sites yet?
Top 10 favourite pros: MKP, MVP, MC, Nestea, DRG, Jaedong, Flash, Life, Creator, Leenock
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
May 17 2013 19:44 GMT
#259
On May 18 2013 04:35 derpface wrote:
Should be a regame then IMO. Protoss have the clear advantage at fast speed.


lol
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
Last Edited: 2013-05-17 19:46:05
May 17 2013 19:44 GMT
#260
This is pretty ridiculuos. It may not gives either sides much advantage but it really ruins the result for me.
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