• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:38
CET 00:38
KST 08:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada0SC: Evo Complete - Ranked Ladder OPEN ALPHA2StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
SC: Evo Complete - Ranked Ladder OPEN ALPHA Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners
Tourneys
Tenacious Turtle Tussle Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1480 users

Code S Group of Death, PartinG vs Life, game speed - Page 13

Forum Index > SC2 General
594 CommentsPost a Reply
Prev 1 11 12 13 14 15 30 Next All
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
May 17 2013 18:54 GMT
#241
This is pretty huge. Why did the UI even allow the gamespeed to be changed in game? That's a pretty serious issue.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
mnck
Profile Joined April 2010
Denmark1518 Posts
May 17 2013 18:58 GMT
#242
Hope it doesnt happen again, but a nice catch :p Weird they wouldnt notice it... They must really have had their minds on something else not to notice!!
@Munck
Clawfinger
Profile Blog Joined January 2011
Canada221 Posts
May 17 2013 19:06 GMT
#243
Is there a way to make a map require faster settings? If so, every tournament should have this as a requirement with their map pool. These kind of mistakes just shouldn't be accepted if it's true.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
May 17 2013 19:11 GMT
#244
lol, this is really big.
The harder it becomes, the more you should focus on the basics.
ThomasR
Profile Joined January 2012
764 Posts
Last Edited: 2013-05-17 19:17:42
May 17 2013 19:15 GMT
#245
On May 18 2013 03:27 kochanfe wrote:
Show nested quote +
On May 18 2013 03:26 Algar wrote:
On May 17 2013 23:54 kochanfe wrote:
Uh, no it actually wasn't. You honestly think the players and casters wouldn't have noticed immediately? Sorry, but you're wrong.


I like how OP preemptively provides direct evidence and yet people are so accustomed to fallaciously applying Argument from Authority that they boldly state he is incorrect. I bet life would be easier if my brain worked that way.

Naw... originally there was no evidence in the OP whatsoever. With that evidence it is obvious that he is correct, but with no evidence this is a perfectly valid initial response.

even without evidence, anyone with half a brain could have confirmed it for themselves
ohampatu
Profile Joined July 2010
United States1448 Posts
May 17 2013 19:17 GMT
#246
Sure it was on Fast from that point forward?

Looking at the evidence from me, it looks like it got switched to Fast, but looks like an observer switched it back to Faster after a few moments.

I know your evidence verifies the game time goes off, but have you watched the timer the whole game to see if it remained that way? We dont see observer chat or anything, for all we know it got switched (which should have showed up as an alert) and then possibly got switched back, which through off the time, but wouldn't neccesarilly have an affect on the defense because the game may have been at faster again at that point.

The reason nobody may have said anything may have been because: a: it didn't go till fast untill after the first minute, and b. it may have only been at fast for a small portion of time

Nobody seems to have brought up that when game speed is changed their is an alert, so it would have been caught.

TLDR: I can see evidence showing the game was changed, but can you provide evidence that it wasn't caught by an observer and changed back before the game was over?
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
BoReDWiTHLiFe
Profile Joined June 2011
85 Posts
May 17 2013 19:26 GMT
#247
On May 18 2013 04:17 ohampatu wrote:
Sure it was on Fast from that point forward?

Looking at the evidence from me, it looks like it got switched to Fast, but looks like an observer switched it back to Faster after a few moments.

I know your evidence verifies the game time goes off, but have you watched the timer the whole game to see if it remained that way? We dont see observer chat or anything, for all we know it got switched (which should have showed up as an alert) and then possibly got switched back, which through off the time, but wouldn't neccesarilly have an affect on the defense because the game may have been at faster again at that point.

The reason nobody may have said anything may have been because: a: it didn't go till fast untill after the first minute, and b. it may have only been at fast for a small portion of time

Nobody seems to have brought up that when game speed is changed their is an alert, so it would have been caught.

TLDR: I can see evidence showing the game was changed, but can you provide evidence that it wasn't caught by an observer and changed back before the game was over?


Do you not understand how the game speed settings work? A single game speed is set in the game lobby before it starts and the speed cannot be changed in game.
Random is OP
Cokefreak
Profile Joined June 2011
Finland8095 Posts
May 17 2013 19:28 GMT
#248
On May 18 2013 04:26 BoReDWiTHLiFe wrote:
Show nested quote +
On May 18 2013 04:17 ohampatu wrote:
Sure it was on Fast from that point forward?

Looking at the evidence from me, it looks like it got switched to Fast, but looks like an observer switched it back to Faster after a few moments.

I know your evidence verifies the game time goes off, but have you watched the timer the whole game to see if it remained that way? We dont see observer chat or anything, for all we know it got switched (which should have showed up as an alert) and then possibly got switched back, which through off the time, but wouldn't neccesarilly have an affect on the defense because the game may have been at faster again at that point.

The reason nobody may have said anything may have been because: a: it didn't go till fast untill after the first minute, and b. it may have only been at fast for a small portion of time

Nobody seems to have brought up that when game speed is changed their is an alert, so it would have been caught.

TLDR: I can see evidence showing the game was changed, but can you provide evidence that it wasn't caught by an observer and changed back before the game was over?


Do you not understand how the game speed settings work? A single game speed is set in the game lobby before it starts and the speed cannot be changed in game.

Seems to me you're the one that doesn't understand it?
Keeemy
Profile Joined November 2012
Finland7855 Posts
May 17 2013 19:29 GMT
#249
On May 18 2013 04:17 ohampatu wrote:
Sure it was on Fast from that point forward?

Looking at the evidence from me, it looks like it got switched to Fast, but looks like an observer switched it back to Faster after a few moments.

It was never changed back. I'm too lazy to do some graphs but I compared it with another VOD (started watching at the same game time). The difference between the times kept increasing.
Hello
Uncultured
Profile Joined September 2010
United States1340 Posts
May 17 2013 19:29 GMT
#250
I have a feeling both noticed it and both players chose not to report it. I've never been in a game that was slower and did not notice. I have however spectated games and not been able to notice, especially if they're at a high framerate. But... Playing a game and not noticing sounds so bizarre to me. It's possible with adrenaline and anxiety for the match... but right after playing a game at normal speeds?

I just can't imagine not noticing.
Don't you rage when you lose too? -FruitDealer
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
May 17 2013 19:30 GMT
#251
On May 18 2013 04:17 ohampatu wrote:
Sure it was on Fast from that point forward?

Looking at the evidence from me, it looks like it got switched to Fast, but looks like an observer switched it back to Faster after a few moments.

I know your evidence verifies the game time goes off, but have you watched the timer the whole game to see if it remained that way? We dont see observer chat or anything, for all we know it got switched (which should have showed up as an alert) and then possibly got switched back, which through off the time, but wouldn't neccesarilly have an affect on the defense because the game may have been at faster again at that point.

The reason nobody may have said anything may have been because: a: it didn't go till fast untill after the first minute, and b. it may have only been at fast for a small portion of time

Nobody seems to have brought up that when game speed is changed their is an alert, so it would have been caught.

TLDR: I can see evidence showing the game was changed, but can you provide evidence that it wasn't caught by an observer and changed back before the game was over?


The overall graph showed a multiplier of 1.205, which was below 1.21, the actual "fast" multiplier.

So no, it was not changed back, or the value should have been closer to 1.3, the "fastest" multiplier.
secret - never again
BoReDWiTHLiFe
Profile Joined June 2011
85 Posts
Last Edited: 2013-05-17 19:34:07
May 17 2013 19:33 GMT
#252
On May 18 2013 04:28 Cokefreak wrote:
Show nested quote +
On May 18 2013 04:26 BoReDWiTHLiFe wrote:
On May 18 2013 04:17 ohampatu wrote:
Sure it was on Fast from that point forward?

Looking at the evidence from me, it looks like it got switched to Fast, but looks like an observer switched it back to Faster after a few moments.

I know your evidence verifies the game time goes off, but have you watched the timer the whole game to see if it remained that way? We dont see observer chat or anything, for all we know it got switched (which should have showed up as an alert) and then possibly got switched back, which through off the time, but wouldn't neccesarilly have an affect on the defense because the game may have been at faster again at that point.

The reason nobody may have said anything may have been because: a: it didn't go till fast untill after the first minute, and b. it may have only been at fast for a small portion of time

Nobody seems to have brought up that when game speed is changed their is an alert, so it would have been caught.

TLDR: I can see evidence showing the game was changed, but can you provide evidence that it wasn't caught by an observer and changed back before the game was over?


Do you not understand how the game speed settings work? A single game speed is set in the game lobby before it starts and the speed cannot be changed in game.

Seems to me you're the one that doesn't understand it?

Is it changeable in game? Maybe I've just been playing maps with the speed locked.
Random is OP
j4vz
Profile Joined March 2010
Canada976 Posts
May 17 2013 19:34 GMT
#253
ahhhh thats so sad, i wonder if Life knew...
someone_elses_lies@live.fr
derpface
Profile Joined October 2012
Sweden925 Posts
Last Edited: 2013-05-17 19:35:55
May 17 2013 19:35 GMT
#254
Should be a regame then IMO. Protoss have the clear advantage at fast speed.
gg no re #_< no1 Hydra and Leta fan >_#
TAMinator
Profile Joined February 2011
Australia2706 Posts
May 17 2013 19:35 GMT
#255
This is actually a pretty big deal. Unfortunately it's way too late to be reverted
ohampatu
Profile Joined July 2010
United States1448 Posts
Last Edited: 2013-05-17 19:44:43
May 17 2013 19:41 GMT
#256
On May 18 2013 04:30 ch33psh33p wrote:
Show nested quote +
On May 18 2013 04:17 ohampatu wrote:
Sure it was on Fast from that point forward?

Looking at the evidence from me, it looks like it got switched to Fast, but looks like an observer switched it back to Faster after a few moments.

I know your evidence verifies the game time goes off, but have you watched the timer the whole game to see if it remained that way? We dont see observer chat or anything, for all we know it got switched (which should have showed up as an alert) and then possibly got switched back, which through off the time, but wouldn't neccesarilly have an affect on the defense because the game may have been at faster again at that point.

The reason nobody may have said anything may have been because: a: it didn't go till fast untill after the first minute, and b. it may have only been at fast for a small portion of time

Nobody seems to have brought up that when game speed is changed their is an alert, so it would have been caught.

TLDR: I can see evidence showing the game was changed, but can you provide evidence that it wasn't caught by an observer and changed back before the game was over?


The overall graph showed a multiplier of 1.205, which was below 1.21, the actual "fast" multiplier.

So no, it was not changed back, or the value should have been closer to 1.3, the "fastest" multiplier.



For some reason the graph didn't display properly untill I opened it in a new tab, some of the points seemed steeper.
I also wasn't quite sure the graph included the entire game, but just a portion with a few points for the point of mathsake.

Welp, pretty conclusive. Sucks to be Life. I can only imagine Adrenaline with the fact that it didn't start until almost 2 minutes in made it hard to see. Once youve got your infrastructure, you can't catch the speed being off as easily as you can while your starting it. If it had been that way from the start I think it would have been caught.
Oh wells. Good find OP.


On May 18 2013 04:35 derpface wrote:
Should be a regame then IMO. Protoss have the clear advantage at fast speed.


You can't regame in hindsight. And it actually gave no advantage to either player up until the point that Life chose to all-in. They were both affected equally untill he chose to attach, and when he did, that is when Parting had a slight advantage. Without either player noticeing and speaking up then, nothing can be done. If anything, they both noticed it and chose to play, although i can see how they couldn't with adrenaline and it being toggled late. Parting didn't force Life to use a terrible strategy in that situation
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
sparklyresidue
Profile Joined August 2011
United States5523 Posts
May 17 2013 19:43 GMT
#257
This is insane. I had no idea observers had that ability! That should definitely be changed, or disabled or something. Such a gigantic deal.
Like Tinkerbelle, I leave behind a sparkly residue.
Canucklehead
Profile Joined March 2011
Canada5074 Posts
May 17 2013 19:44 GMT
#258
Anyone spread this to the korean sites yet?
Top 10 favourite pros: MKP, MVP, MC, Nestea, DRG, Jaedong, Flash, Life, Creator, Leenock
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
May 17 2013 19:44 GMT
#259
On May 18 2013 04:35 derpface wrote:
Should be a regame then IMO. Protoss have the clear advantage at fast speed.


lol
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
Last Edited: 2013-05-17 19:46:05
May 17 2013 19:44 GMT
#260
This is pretty ridiculuos. It may not gives either sides much advantage but it really ruins the result for me.
Prev 1 11 12 13 14 15 30 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
Enki Epic Series #6 | LiuLi Cup #47
CranKy Ducklings107
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
CosmosSc2 33
StarCraft: Brood War
Shuttle 744
Artosis 481
UpATreeSC 140
Free 127
Dota 2
monkeys_forever167
Super Smash Bros
PPMD36
Other Games
Grubby5129
shahzam530
Liquid`Hasu193
summit1g165
Maynarde130
ZombieGrub42
fpsfer 4
Organizations
Other Games
BasetradeTV88
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• davetesta50
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• Eskiya23 18
• mYiSmile16
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2625
League of Legends
• imaqtpie3401
Other Games
• Scarra1074
• Shiphtur292
Upcoming Events
WardiTV Korean Royale
12h 22m
OSC
17h 22m
Replay Cast
23h 22m
Replay Cast
1d 9h
Kung Fu Cup
1d 12h
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
1d 23h
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
PiGosaur Monday
3 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
4 days
BSL 21
4 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
BSL 21
5 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.