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Code S Group of Death, PartinG vs Life, game speed - Page 10

Forum Index > SC2 General
594 CommentsPost a Reply
Prev 1 8 9 10 11 12 30 Next All
ElMeanYo
Profile Joined March 2011
United States1032 Posts
May 17 2013 17:41 GMT
#181
The game was so great, maybe we should all be playing on Fast. I always wished that the fastest game speed was Fast rather than Faster, even the on the first year of playing SC1.

On Faster the game clock seconds are actually FASTER than real-world seconds which is silly if you think about it. It implies that Faster was never meant to be the default speed to play on.

“The only man who never makes mistakes is the man who never does anything.” ― Theodore Roosevelt
Rickyvalle21
Profile Joined July 2012
United States320 Posts
May 17 2013 17:42 GMT
#182
Wow you're actually right and I tried a Fast game vs AI and I notice it hardly noticeable.
people say practice is perfect but if nothing is perfect whats the point in practicing?
KingOfNoodles
Profile Joined June 2012
Australia379 Posts
May 17 2013 17:42 GMT
#183
So was the speed set to fast from the beginning of the game? Or did the referee accidentally press "-" during the game?
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
Last Edited: 2013-05-17 17:44:20
May 17 2013 17:44 GMT
#184
I like how everyone is wondering how nobody noticed, when this thread is in fact about somebody noticing it.

This is pretty huge and Life (and Parting I suppose, though he probably doesn't care) deserve at least a public apology.
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
Keeemy
Profile Joined November 2012
Finland7855 Posts
May 17 2013 17:44 GMT
#185
On May 18 2013 02:42 KingOfNoodles wrote:
So was the speed set to fast from the beginning of the game? Or did the referee accidentally press "-" during the game?

Like I said a bit earlier, the speed changed during Life's introduction (about 1:05 to 1:25 game time).
Hello
Orek
Profile Joined February 2012
1665 Posts
May 17 2013 17:45 GMT
#186
Impossible is Nothing.
Adidas is right.
Account252508
Profile Joined February 2012
3454 Posts
May 17 2013 17:45 GMT
#187
--- Nuked ---
nohole
Profile Joined June 2012
United States56 Posts
May 17 2013 17:47 GMT
#188
Yeah Partings defense was to good, Life should have won that game and possibly the series. That's depressing for zerg fans, as Life is one of the top players in the world.
DidYuhim
Profile Joined September 2011
Ukraine1905 Posts
May 17 2013 17:49 GMT
#189
On May 18 2013 02:16 c0ldfusion wrote:
Show nested quote +
On May 18 2013 02:08 Mortal wrote:
100% impossible for casters, player, spectators to not realize. Nope.

But it is possible, at least for casters IMO, to play it off and not bring attention to it.

Spectators[viewers] realized. A tad late, but they realized.
phodacbiet
Profile Joined August 2010
United States1740 Posts
May 17 2013 17:53 GMT
#190
On May 18 2013 02:45 monkybone wrote:
Show nested quote +
On May 18 2013 02:41 ElMeanYo wrote:
On Faster the game clock seconds are actually FASTER than real-world seconds which is silly if you think about it. It implies that Faster was never meant to be the default speed to play on.


lol, what kind of argument is this?

Fast seconds are real seconds because the campaign is on fast speed on normal difficulty which is what the vast majority of players who play the campaign choose.


He's right though. Back in starcraft 1 blizzard intended for people to play the game on normal speed. Then the koreans are just too crazy and played at fastest speed and realized the game was much better (true story). This is why faster is faster than the real life clock in sc2.
Account252508
Profile Joined February 2012
3454 Posts
May 17 2013 17:53 GMT
#191
--- Nuked ---
covetousrat
Profile Joined October 2010
2109 Posts
May 17 2013 17:54 GMT
#192
Parting is just too good.
Acer1791
Profile Joined June 2011
Germany182 Posts
May 17 2013 17:55 GMT
#193
i really dont think thats such a big deal.
ofc its kinda stupid, but i think parting would have done the same even on fastest speed.
i mean it was decided early on, his whole attention was on defending anyway.. (btw i am a big life fanboy!)
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
May 17 2013 17:56 GMT
#194
I.... How did nobody notice this? Seems like the players should have noticed immediately.
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
May 17 2013 17:56 GMT
#195
So why don't we play all games at fast? It's more like BW and that game was cool.
maru G5L pls
Account252508
Profile Joined February 2012
3454 Posts
May 17 2013 17:57 GMT
#196
--- Nuked ---
EpiK
Profile Blog Joined January 2007
Korea (South)5757 Posts
Last Edited: 2013-05-17 18:54:42
May 17 2013 17:57 GMT
#197
On May 18 2013 02:22 llIH wrote:
Not a big problem. But it is interesting that GOM didn't notice. Or at least that no one did anything about it! :D

Are you kidding me? This is a very big deal. A slower overall game speed is advantageous for the player who is playing passively and responding to the opponent, in this case: parting. An aggressive player relies on his opponent to be taken by surprise and respond slowly in effect so an overall slow speed is bad for whoever tries to initiate engagements.
It's also very unsettling for the player who has a build prepared. They're going to feel "off" and slow throughout the game without knowing why even if his build order is right.
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
May 17 2013 18:01 GMT
#198
On May 18 2013 02:55 Acer1791 wrote:
i really dont think thats such a big deal.
ofc its kinda stupid, but i think parting would have done the same even on fastest speed.
i mean it was decided early on, his whole attention was on defending anyway.. (btw i am a big life fanboy!)


I think it's a fairly big deal - considering Life's game plan was all about an aggressive ling attack, he was at a fairly large disadvantage due to Parting having an easier time microing against the lings, and more time to respond with force fields etc. Could Parting have won anyway? Maybe. Probably, even. But it's a big deal for sure.
AdministratorBreak the chains
DidYuhim
Profile Joined September 2011
Ukraine1905 Posts
May 17 2013 18:02 GMT
#199
On May 18 2013 02:53 monkybone wrote:
Show nested quote +
On May 18 2013 02:49 DidYuhim wrote:
On May 18 2013 02:16 c0ldfusion wrote:
On May 18 2013 02:08 Mortal wrote:
100% impossible for casters, player, spectators to not realize. Nope.

But it is possible, at least for casters IMO, to play it off and not bring attention to it.

Spectators[viewers] realized. A tad late, but they realized.


One person realized two weeks after it was played. Saying that the viewers realized is simply misleading wording.

Whatever you say, man, but the one person two weeks later has enough evidence to prove his point.
Mortal
Profile Blog Joined November 2010
2943 Posts
May 17 2013 18:05 GMT
#200
I'm still saying this isn't true. Players that pause when their monitor isn't exactly perfect and are so anal about every little detail don't notice the GAME SPEED? I mean get real. Maybe casters just play it off, spectators are lulled into a daze, but the pros wouldn't miss this.
The universe created an audience for itself.
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