On Faster the game clock seconds are actually FASTER than real-world seconds which is silly if you think about it. It implies that Faster was never meant to be the default speed to play on.
Code S Group of Death, PartinG vs Life, game speed - Page 10
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ElMeanYo
United States1032 Posts
On Faster the game clock seconds are actually FASTER than real-world seconds which is silly if you think about it. It implies that Faster was never meant to be the default speed to play on. | ||
Rickyvalle21
United States320 Posts
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KingOfNoodles
Australia379 Posts
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TheBB
Switzerland5133 Posts
This is pretty huge and Life (and Parting I suppose, though he probably doesn't care) deserve at least a public apology. | ||
Keeemy
Finland7855 Posts
On May 18 2013 02:42 KingOfNoodles wrote: So was the speed set to fast from the beginning of the game? Or did the referee accidentally press "-" during the game? Like I said a bit earlier, the speed changed during Life's introduction (about 1:05 to 1:25 game time). | ||
Orek
1665 Posts
Adidas is right. | ||
Account252508
3454 Posts
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nohole
United States56 Posts
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DidYuhim
Ukraine1905 Posts
On May 18 2013 02:16 c0ldfusion wrote: But it is possible, at least for casters IMO, to play it off and not bring attention to it. Spectators[viewers] realized. A tad late, but they realized. | ||
phodacbiet
United States1740 Posts
On May 18 2013 02:45 monkybone wrote: lol, what kind of argument is this? Fast seconds are real seconds because the campaign is on fast speed on normal difficulty which is what the vast majority of players who play the campaign choose. He's right though. Back in starcraft 1 blizzard intended for people to play the game on normal speed. Then the koreans are just too crazy and played at fastest speed and realized the game was much better (true story). This is why faster is faster than the real life clock in sc2. | ||
Account252508
3454 Posts
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covetousrat
2109 Posts
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Acer1791
Germany182 Posts
ofc its kinda stupid, but i think parting would have done the same even on fastest speed. i mean it was decided early on, his whole attention was on defending anyway.. (btw i am a big life fanboy!) | ||
Aerisky
United States12129 Posts
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neptunusfisk
2286 Posts
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Account252508
3454 Posts
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EpiK
Korea (South)5757 Posts
On May 18 2013 02:22 llIH wrote: Not a big problem. But it is interesting that GOM didn't notice. Or at least that no one did anything about it! :D Are you kidding me? This is a very big deal. A slower overall game speed is advantageous for the player who is playing passively and responding to the opponent, in this case: parting. An aggressive player relies on his opponent to be taken by surprise and respond slowly in effect so an overall slow speed is bad for whoever tries to initiate engagements. It's also very unsettling for the player who has a build prepared. They're going to feel "off" and slow throughout the game without knowing why even if his build order is right. | ||
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Zealously
East Gorteau22261 Posts
On May 18 2013 02:55 Acer1791 wrote: i really dont think thats such a big deal. ofc its kinda stupid, but i think parting would have done the same even on fastest speed. i mean it was decided early on, his whole attention was on defending anyway.. (btw i am a big life fanboy!) I think it's a fairly big deal - considering Life's game plan was all about an aggressive ling attack, he was at a fairly large disadvantage due to Parting having an easier time microing against the lings, and more time to respond with force fields etc. Could Parting have won anyway? Maybe. Probably, even. But it's a big deal for sure. | ||
DidYuhim
Ukraine1905 Posts
On May 18 2013 02:53 monkybone wrote: One person realized two weeks after it was played. Saying that the viewers realized is simply misleading wording. Whatever you say, man, but the one person two weeks later has enough evidence to prove his point. | ||
Mortal
2943 Posts
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