• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:05
CEST 01:05
KST 08:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Rollback Netcode in Brood War665.0.17 Patch Notes - October 7, 202621Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78
StarCraft 2
General
ESL Pro Tour for SC2 discontinued [Old] StarCraft 3 Reportedly in Development 5.0.17 Patch Notes - October 7, 2026 StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
RSL 2026 Offline Finals LCQ Sign-Ups $3,500 WardiTV Not-Summer Championship ScienceCraft (October 24-25) - Live Event Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts
Brood War
General
Rollback Netcode in Brood War BW General Discussion Ziemie's Starcraft 1 Prequel Campaign Mineral Boosting (2 workers/patch) Sagi.gg Launcher Released
Tourneys
[Megathread] Daily Proleagues [ASL22] Semifinal A [ASL22] Semifinal B [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13222 users

Code S Group of Death, PartinG vs Life, game speed - Page 10

Forum Index > SC2 General
594 CommentsPost a Reply
Prev 1 8 9 10 11 12 30 Next All
ElMeanYo
Profile Joined March 2011
United States1032 Posts
May 17 2013 17:41 GMT
#181
The game was so great, maybe we should all be playing on Fast. I always wished that the fastest game speed was Fast rather than Faster, even the on the first year of playing SC1.

On Faster the game clock seconds are actually FASTER than real-world seconds which is silly if you think about it. It implies that Faster was never meant to be the default speed to play on.

“The only man who never makes mistakes is the man who never does anything.” ― Theodore Roosevelt
Rickyvalle21
Profile Joined July 2012
United States320 Posts
May 17 2013 17:42 GMT
#182
Wow you're actually right and I tried a Fast game vs AI and I notice it hardly noticeable.
people say practice is perfect but if nothing is perfect whats the point in practicing?
KingOfNoodles
Profile Joined June 2012
Australia379 Posts
May 17 2013 17:42 GMT
#183
So was the speed set to fast from the beginning of the game? Or did the referee accidentally press "-" during the game?
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
Last Edited: 2013-05-17 17:44:20
May 17 2013 17:44 GMT
#184
I like how everyone is wondering how nobody noticed, when this thread is in fact about somebody noticing it.

This is pretty huge and Life (and Parting I suppose, though he probably doesn't care) deserve at least a public apology.
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
Keeemy
Profile Joined November 2012
Finland7855 Posts
May 17 2013 17:44 GMT
#185
On May 18 2013 02:42 KingOfNoodles wrote:
So was the speed set to fast from the beginning of the game? Or did the referee accidentally press "-" during the game?

Like I said a bit earlier, the speed changed during Life's introduction (about 1:05 to 1:25 game time).
Hello
Orek
Profile Joined February 2012
1665 Posts
May 17 2013 17:45 GMT
#186
Impossible is Nothing.
Adidas is right.
Account252508
Profile Joined February 2012
3454 Posts
May 17 2013 17:45 GMT
#187
--- Nuked ---
nohole
Profile Joined June 2012
United States56 Posts
May 17 2013 17:47 GMT
#188
Yeah Partings defense was to good, Life should have won that game and possibly the series. That's depressing for zerg fans, as Life is one of the top players in the world.
DidYuhim
Profile Joined September 2011
Ukraine1905 Posts
May 17 2013 17:49 GMT
#189
On May 18 2013 02:16 c0ldfusion wrote:
Show nested quote +
On May 18 2013 02:08 Mortal wrote:
100% impossible for casters, player, spectators to not realize. Nope.

But it is possible, at least for casters IMO, to play it off and not bring attention to it.

Spectators[viewers] realized. A tad late, but they realized.
phodacbiet
Profile Joined August 2010
United States1740 Posts
May 17 2013 17:53 GMT
#190
On May 18 2013 02:45 monkybone wrote:
Show nested quote +
On May 18 2013 02:41 ElMeanYo wrote:
On Faster the game clock seconds are actually FASTER than real-world seconds which is silly if you think about it. It implies that Faster was never meant to be the default speed to play on.


lol, what kind of argument is this?

Fast seconds are real seconds because the campaign is on fast speed on normal difficulty which is what the vast majority of players who play the campaign choose.


He's right though. Back in starcraft 1 blizzard intended for people to play the game on normal speed. Then the koreans are just too crazy and played at fastest speed and realized the game was much better (true story). This is why faster is faster than the real life clock in sc2.
Account252508
Profile Joined February 2012
3454 Posts
May 17 2013 17:53 GMT
#191
--- Nuked ---
covetousrat
Profile Joined October 2010
2109 Posts
May 17 2013 17:54 GMT
#192
Parting is just too good.
Acer1791
Profile Joined June 2011
Germany182 Posts
May 17 2013 17:55 GMT
#193
i really dont think thats such a big deal.
ofc its kinda stupid, but i think parting would have done the same even on fastest speed.
i mean it was decided early on, his whole attention was on defending anyway.. (btw i am a big life fanboy!)
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
May 17 2013 17:56 GMT
#194
I.... How did nobody notice this? Seems like the players should have noticed immediately.
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
May 17 2013 17:56 GMT
#195
So why don't we play all games at fast? It's more like BW and that game was cool.
maru G5L pls
Account252508
Profile Joined February 2012
3454 Posts
May 17 2013 17:57 GMT
#196
--- Nuked ---
EpiK
Profile Blog Joined January 2007
Korea (South)5757 Posts
Last Edited: 2013-05-17 18:54:42
May 17 2013 17:57 GMT
#197
On May 18 2013 02:22 llIH wrote:
Not a big problem. But it is interesting that GOM didn't notice. Or at least that no one did anything about it! :D

Are you kidding me? This is a very big deal. A slower overall game speed is advantageous for the player who is playing passively and responding to the opponent, in this case: parting. An aggressive player relies on his opponent to be taken by surprise and respond slowly in effect so an overall slow speed is bad for whoever tries to initiate engagements.
It's also very unsettling for the player who has a build prepared. They're going to feel "off" and slow throughout the game without knowing why even if his build order is right.
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
May 17 2013 18:01 GMT
#198
On May 18 2013 02:55 Acer1791 wrote:
i really dont think thats such a big deal.
ofc its kinda stupid, but i think parting would have done the same even on fastest speed.
i mean it was decided early on, his whole attention was on defending anyway.. (btw i am a big life fanboy!)


I think it's a fairly big deal - considering Life's game plan was all about an aggressive ling attack, he was at a fairly large disadvantage due to Parting having an easier time microing against the lings, and more time to respond with force fields etc. Could Parting have won anyway? Maybe. Probably, even. But it's a big deal for sure.
AdministratorBreak the chains
DidYuhim
Profile Joined September 2011
Ukraine1905 Posts
May 17 2013 18:02 GMT
#199
On May 18 2013 02:53 monkybone wrote:
Show nested quote +
On May 18 2013 02:49 DidYuhim wrote:
On May 18 2013 02:16 c0ldfusion wrote:
On May 18 2013 02:08 Mortal wrote:
100% impossible for casters, player, spectators to not realize. Nope.

But it is possible, at least for casters IMO, to play it off and not bring attention to it.

Spectators[viewers] realized. A tad late, but they realized.


One person realized two weeks after it was played. Saying that the viewers realized is simply misleading wording.

Whatever you say, man, but the one person two weeks later has enough evidence to prove his point.
Mortal
Profile Blog Joined November 2010
2943 Posts
May 17 2013 18:05 GMT
#200
I'm still saying this isn't true. Players that pause when their monitor isn't exactly perfect and are so anal about every little detail don't notice the GAME SPEED? I mean get real. Maybe casters just play it off, spectators are lulled into a daze, but the pros wouldn't miss this.
The universe created an audience for itself.
Prev 1 8 9 10 11 12 30 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
The QMC Showmatch 1
OSC
08:00
Masters Cup #151: Group A
Liquipedia
BSL Open Qualifier
04:00
Jungsu & Hasu #3
ZZZero.O124
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 10435
Artosis 618
ZZZero.O 131
Dota 2
NeuroSwarm163
League of Legends
Doublelift5516
JimRising 105
Heroes of the Storm
Grubby4160
Other Games
summit1g9701
FrodaN2493
Liquid`RaSZi1943
C9.Mang0367
ToD227
Livibee197
Pyrionflax97
Maynarde95
ArmadaUGS39
Mew2King37
Organizations
Other Games
gamesdonequick1143
StarCraft 2
CranKy Ducklings16
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 132
• musti20045 41
• Sammyuel 24
• CranKy Ducklings SOOP10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1474
• Shiphtur624
• Scarra576
Upcoming Events
OSC
12h 56m
WardiTV Weekly
1d 11h
PiGosaur Cup
2 days
Kung Fu Cup
2 days
The PondCast
3 days
Online Event
4 days
Korean StarCraft League
5 days
Afreeca Starleague
5 days
Rush vs Soulkey
CranKy Ducklings
5 days
BSL Open Qualifier
5 days
[ Show More ]
Sparkling Tuna Cup
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

Acropolis #5 - GSB
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.