• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:27
CEST 17:27
KST 00:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Power Rank - Esports World Cup 202528RSL Season 1 - Final Week8[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16
Community News
Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4Firefly given lifetime ban by ESIC following match-fixing investigation17
StarCraft 2
General
Power Rank - Esports World Cup 2025 RSL Revival patreon money discussion thread Esports World Cup 2025 - Final Player Roster Why doesnt SC2 scene costream tournaments Heaven's Balance Suggestions (roast me)
Tourneys
Esports World Cup 2025 Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Corsair Pursuit Micro? Pro gamer house photos
Tourneys
[Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET The Casual Games of the Week Thread BWCL Season 63 Announcement
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 914 users

Code S Group of Death, PartinG vs Life, game speed - Page 8

Forum Index > SC2 General
594 CommentsPost a Reply
Prev 1 6 7 8 9 10 30 Next All
Iodem
Profile Joined October 2010
United States1173 Posts
Last Edited: 2013-05-17 17:01:32
May 17 2013 16:55 GMT
#141
On May 18 2013 01:52 anatase wrote:
Show nested quote +
On May 18 2013 01:30 babylon wrote:
On May 18 2013 01:29 anatase wrote:
On May 18 2013 01:17 Assirra wrote:
Considering today the same thing happened and it was found out in less then a second i have a hard time believing nobody noticed a whole match being played.


Actually I am pretty sure pro players spotted it during or after the game, but not Life or Parting (or maybe they did and did not tell). This made them cautious of such trouble.

I'm really they felt there was something wrong in that game, maybe they could not point it out but i am really sure they discussed it later on.
I can't believe either it got unoticed the first time, i am sure it was. But sadly not from the right people.

Maybe it was matchfixing otherwise...

Don't throw accusations like that around unless you have solid proof.



not throwing accusation,
i am trying to make sense over the fact nobody seemed to notice the different game speed.
All while PartinG vs. Life is a fairly huge rivalry, at least in Western SC2, I don't know how it's pictured in Korea, probably the same I suppose.

Still: 1) pro players noticed the weird game speed, or something weird during Parting vs Life, discovered it was gamespeed problem, and became especially cautions, which could explain why when it happened again it was spotted right away.

2) nobody noticed, it was a complete accident, that remains a big deal as it gives an unfair advantage to PartinG, and the second time it got randomly spotted, now they are being cautious.

3) Someone tried to give PartinG unfair advantage over Life maybe PartinG did not know about it, maybe he did, nobody will know.
I am not saying the 3rd argument is better than others, but it reminds me of match fixing in WC3 in which Romeo, korean orc player, was on the rise to become a real monster, on par with Moon.
Yet a former pro player DayFly (true legend innit), discovered the map (which was a custom version of a normal map as it exists pretty much in any league) was favouring orcs by slightly reducing grunt's building time. Nobody noticed it, i don't remember if Romeo was aware, but it took a former pro to notice it and spread it, all while Romeo had been striving on that map for sometimes.
The match fixing was evident in that case.
Precedent happened.


Match fixing already happened several time in South Korea, it is not fantasy to pose that hypothesis.


game speed is only an advantage to parting in the case of a speedling all in. You'd have to know what build Life was planning if you were going to matchfix it with gamespeed.

It's more likely an accident than anything else.
If you don't like it, you can quit.
oPPRoBe
Profile Blog Joined April 2010
United States199 Posts
May 17 2013 16:56 GMT
#142
On May 18 2013 01:52 Cokefreak wrote:
Show nested quote +
On May 18 2013 01:49 xpaperclip wrote:
On May 18 2013 01:21 oPPRoBe wrote:
I know GomTV is using the Gameheart interface but one thing I have noticed is that when obsing a game when the lobby host designates you as a Referee, you can change the game speed by pressing the + or - key. When looking at the VOD, I'm pretty sure that the game started at Faster speed and then was bumped one notch down to Fast speed.

Nice catch!


I think this is right - the comparisons so far have been from when the game is somewhat progressed. However, if you look during the player introductions, until at least 0:54 (where the timer on the game I was comparing to disappears for the player announce), the game clocks are synchronised.

This would also explain why the players didn't notice immediately, because the game started fine and then the speed was accidentally bumped at a later stage (in the comparison, when the timer on both games return, the time has diverged to 1:25 / 1:22).

+ Show Spoiler +

But they don't use Gameheart in GSL.


The thing I was talking about applies to regularly made custom lobbies; I am unaware if this applies to any other map.
lmlm
xpaperclip
Profile Joined January 2011
Australia995 Posts
May 17 2013 16:56 GMT
#143
On May 18 2013 01:52 Cokefreak wrote:
Show nested quote +
On May 18 2013 01:49 xpaperclip wrote:
On May 18 2013 01:21 oPPRoBe wrote:
I know GomTV is using the Gameheart interface but one thing I have noticed is that when obsing a game when the lobby host designates you as a Referee, you can change the game speed by pressing the + or - key. When looking at the VOD, I'm pretty sure that the game started at Faster speed and then was bumped one notch down to Fast speed.

Nice catch!


I think this is right - the comparisons so far have been from when the game is somewhat progressed. However, if you look during the player introductions, until at least 0:54 (where the timer on the game I was comparing to disappears for the player announce), the game clocks are synchronised.

This would also explain why the players didn't notice immediately, because the game started fine and then the speed was accidentally bumped at a later stage (in the comparison, when the timer on both games return, the time has diverged to 1:25 / 1:22).

+ Show Spoiler +
http://www.youtube.com/watch?v=ToMJgVNBkCA

But they don't use Gameheart in GSL.

It's not a GameHeart feature, plain old Blizzard lobbies have this - make a custom game with AI players and yourself as referee and hit -. The game will slow down.
IshinShishi
Profile Joined April 2012
Japan6156 Posts
May 17 2013 16:58 GMT
#144
it's a huge advantage for protoss and even more so against the likes of Life that relies so much on catching people with his speedlings., gigantic mess up.
So... what that make you? Good? You're not good. You just know how to hide, how to lie
TylerThaCreator
Profile Blog Joined May 2011
United States906 Posts
May 17 2013 17:01 GMT
#145
On May 18 2013 01:55 Iodem wrote:
Show nested quote +
On May 18 2013 01:52 anatase wrote:
On May 18 2013 01:30 babylon wrote:
On May 18 2013 01:29 anatase wrote:
On May 18 2013 01:17 Assirra wrote:
Considering today the same thing happened and it was found out in less then a second i have a hard time believing nobody noticed a whole match being played.


Actually I am pretty sure pro players spotted it during or after the game, but not Life or Parting (or maybe they did and did not tell). This made them cautious of such trouble.

I'm really they felt there was something wrong in that game, maybe they could not point it out but i am really sure they discussed it later on.
I can't believe either it got unoticed the first time, i am sure it was. But sadly not from the right people.

Maybe it was matchfixing otherwise...

Don't throw accusations like that around unless you have solid proof.



not throwing accusation,
i am trying to make sense over the fact nobody seemed to notice the different game speed.
All while PartinG vs. Life is a fairly huge rivalry, at least in Western SC2, I don't know how it's pictured in Korea, probably the same I suppose.

Still: 1) pro players noticed the weird game speed, or something weird during Parting vs Life, discovered it was gamespeed problem, and became especially cautions, which could explain why when it happened again it was spotted right away.

2) nobody noticed, it was a complete accident, that remains a big deal as it gives an unfair advantage to PartinG, and the second time it got randomly spotted, now they are being cautious.

3) Someone tried to give PartinG unfair advantage over Life maybe PartinG did not know about it, maybe he did, nobody will know.
I am not saying the 3rd argument is better than others, but it reminds me of match fixing in WC3 in which Romeo, korean orc player, was on the rise to become a real monster, on par with Moon.
Yet a former pro player DayFly (true legend innit), discovered the map (which was a custom version of a normal map as it exists pretty much in any league) was favouring orcs by slightly reducing grunt's building time. Nobody noticed it, i don't remember if Romeo was aware, but it took a former pro to notice it and spread it, all while Romeo had been striving on that map for sometimes.
The match fixing was evident in that case.
Precedent happened.


Match fixing already happened severa
l time in South Korea, it is not fantasy to pose that hypothesis.


game speed is only an advantage to parting in the case of a speedling all in. You'd have to know what build Life was planning if you were going to matchfix it with gamespeed.


It leans prett heavily in favor on the side for a protoss. You get more reaction time for basically every little attack zerg can throw at you, perfect spell casts etc. In a micro vs micro situation the protoss should come out on top on slower speeds the vast majority of the time.
aka SethN
dcemuser
Profile Joined August 2010
United States3248 Posts
May 17 2013 17:02 GMT
#146
On May 18 2013 01:55 Iodem wrote:
Show nested quote +
On May 18 2013 01:52 anatase wrote:
On May 18 2013 01:30 babylon wrote:
On May 18 2013 01:29 anatase wrote:
On May 18 2013 01:17 Assirra wrote:
Considering today the same thing happened and it was found out in less then a second i have a hard time believing nobody noticed a whole match being played.


Actually I am pretty sure pro players spotted it during or after the game, but not Life or Parting (or maybe they did and did not tell). This made them cautious of such trouble.

I'm really they felt there was something wrong in that game, maybe they could not point it out but i am really sure they discussed it later on.
I can't believe either it got unoticed the first time, i am sure it was. But sadly not from the right people.

Maybe it was matchfixing otherwise...

Don't throw accusations like that around unless you have solid proof.



not throwing accusation,
i am trying to make sense over the fact nobody seemed to notice the different game speed.
All while PartinG vs. Life is a fairly huge rivalry, at least in Western SC2, I don't know how it's pictured in Korea, probably the same I suppose.

Still: 1) pro players noticed the weird game speed, or something weird during Parting vs Life, discovered it was gamespeed problem, and became especially cautions, which could explain why when it happened again it was spotted right away.

2) nobody noticed, it was a complete accident, that remains a big deal as it gives an unfair advantage to PartinG, and the second time it got randomly spotted, now they are being cautious.

3) Someone tried to give PartinG unfair advantage over Life maybe PartinG did not know about it, maybe he did, nobody will know.
I am not saying the 3rd argument is better than others, but it reminds me of match fixing in WC3 in which Romeo, korean orc player, was on the rise to become a real monster, on par with Moon.
Yet a former pro player DayFly (true legend innit), discovered the map (which was a custom version of a normal map as it exists pretty much in any league) was favouring orcs by slightly reducing grunt's building time. Nobody noticed it, i don't remember if Romeo was aware, but it took a former pro to notice it and spread it, all while Romeo had been striving on that map for sometimes.
The match fixing was evident in that case.
Precedent happened.


Match fixing already happened several time in South Korea, it is not fantasy to pose that hypothesis.


game speed is only an advantage to parting in the case of a speedling all in. You'd have to know what build Life was planning if you were going to matchfix it with gamespeed.


Didn't you know?

The headphones that Life was wearing were rigged up with mind-reading earpads. They used this to determine the ideal gamespeed to sabotage Life.

*insert eyeroll at original game-fixing accusation*
mechengineer123
Profile Joined March 2013
Ukraine711 Posts
May 17 2013 17:02 GMT
#147
On May 17 2013 23:54 Nekovivie wrote:
Well it's not really an issue, as gamespeed effects both players so nobody had a true 'advantage'.

Of course it is a huge advantage, in this case for the protoss. Zerg has a lot less army control requirements and especially in this particular case where it was lings vs buildings lol.
dcemuser
Profile Joined August 2010
United States3248 Posts
Last Edited: 2013-05-17 17:07:43
May 17 2013 17:04 GMT
#148
On May 18 2013 01:58 IshinShishi wrote:
it's a huge advantage for protoss and even more so against the likes of Life that relies so much on catching people with his speedlings., gigantic mess up.


You should exaggerate some more. Literally over one hundred thousand people saw that game and neither of Pros involved opted for a pause (which they do over the tiniest monitor issues), so I doubt it had any real effect on the game.

It's bad, GOM should apologize, but at the end of the day it isn't that big of a deal.

On May 18 2013 01:56 xpaperclip wrote:
Show nested quote +
On May 18 2013 01:52 Cokefreak wrote:
On May 18 2013 01:49 xpaperclip wrote:
On May 18 2013 01:21 oPPRoBe wrote:
I know GomTV is using the Gameheart interface but one thing I have noticed is that when obsing a game when the lobby host designates you as a Referee, you can change the game speed by pressing the + or - key. When looking at the VOD, I'm pretty sure that the game started at Faster speed and then was bumped one notch down to Fast speed.

Nice catch!


I think this is right - the comparisons so far have been from when the game is somewhat progressed. However, if you look during the player introductions, until at least 0:54 (where the timer on the game I was comparing to disappears for the player announce), the game clocks are synchronised.

This would also explain why the players didn't notice immediately, because the game started fine and then the speed was accidentally bumped at a later stage (in the comparison, when the timer on both games return, the time has diverged to 1:25 / 1:22).

+ Show Spoiler +
http://www.youtube.com/watch?v=ToMJgVNBkCA

But they don't use Gameheart in GSL.

It's not a GameHeart feature, plain old Blizzard lobbies have this - make a custom game with AI players and yourself as referee and hit -. The game will slow down.


Lol, I bet this has happened in literally TONS of games then if Refs can accidentally drop game speed with a keypress.
Assirra
Profile Joined August 2010
Belgium4169 Posts
May 17 2013 17:05 GMT
#149
On May 18 2013 01:52 anatase wrote:
Show nested quote +
On May 18 2013 01:30 babylon wrote:
On May 18 2013 01:29 anatase wrote:
On May 18 2013 01:17 Assirra wrote:
Considering today the same thing happened and it was found out in less then a second i have a hard time believing nobody noticed a whole match being played.


Actually I am pretty sure pro players spotted it during or after the game, but not Life or Parting (or maybe they did and did not tell). This made them cautious of such trouble.

I'm really they felt there was something wrong in that game, maybe they could not point it out but i am really sure they discussed it later on.
I can't believe either it got unoticed the first time, i am sure it was. But sadly not from the right people.

Maybe it was matchfixing otherwise...

Don't throw accusations like that around unless you have solid proof.



not throwing accusation,
i am trying to make sense over the fact nobody seemed to notice the different game speed.
All while PartinG vs. Life is a fairly huge rivalry, at least in Western SC2, I don't know how it's pictured in Korea, probably the same I suppose.

Still: 1) pro players noticed the weird game speed, or something weird during Parting vs Life, discovered it was gamespeed problem, and became especially cautions, which could explain why when it happened again it was spotted right away.

2) nobody noticed, it was a complete accident, that remains a big deal as it gives an unfair advantage to PartinG, and the second time it got randomly spotted, now they are being cautious.

3) Someone tried to give PartinG unfair advantage over Life maybe PartinG did not know about it, maybe he did, nobody will know.
I am not saying the 3rd argument is better than others, but it reminds me of match fixing in WC3 in which Romeo, korean orc player, was on the rise to become a real monster, on par with Moon.
Yet a former pro player DayFly (true legend innit), discovered the map (which was a custom version of a normal map as it exists pretty much in any league) was favouring orcs by slightly reducing grunt's building time. Nobody noticed it, i don't remember if Romeo was aware, but it took a former pro to notice it and spread it, all while Romeo had been striving on that map for sometimes.
The match fixing was evident in that case.
Precedent happened.


Match fixing already happened several time in South Korea, it is not fantasy to pose that hypothesis.

You are suggesting matchfixing (one of the worst crimes in starcraft) without any proof whatsoever.
just stop it.
tili
Profile Joined July 2012
United States1332 Posts
May 17 2013 17:07 GMT
#150
Yessssssss. Now I can believe Life is unbeatable again :D
Mortal
Profile Blog Joined November 2010
2943 Posts
May 17 2013 17:08 GMT
#151
100% impossible for casters, player, spectators to not realize. Nope.
The universe created an audience for itself.
dcemuser
Profile Joined August 2010
United States3248 Posts
May 17 2013 17:08 GMT
#152
On May 18 2013 02:07 tili wrote:
Yessssssss. Now I can believe Life is unbeatable again :D


He lost for two seasons in a row, though. You can explain away this season if you like, but not the previous.
ThomasR
Profile Joined January 2012
764 Posts
May 17 2013 17:09 GMT
#153
On May 18 2013 01:21 Icicle wrote:
For those who prefer video proof.



isn't game speed by default set as 'faster'? someone had to have changed it to fast manually
Zhazulo
Profile Blog Joined February 2011
Sweden226 Posts
May 17 2013 17:09 GMT
#154
Good find, thanks!
Iodem
Profile Joined October 2010
United States1173 Posts
May 17 2013 17:10 GMT
#155
On May 18 2013 02:07 tili wrote:
Yessssssss. Now I can believe Life is unbeatable again :D

he lost pretty convincingly to innovation, and parting did crush the same allin life used in game 2.
If you don't like it, you can quit.
sYz-Adrenaline
Profile Blog Joined July 2008
United States1850 Posts
May 17 2013 17:10 GMT
#156
On May 18 2013 00:14 Hypemeup wrote:
Show nested quote +
On May 18 2013 00:13 xgtx wrote:
playing 12 hours a day, not noticing game speed

super pros right there


Adrenaline does funny things.


hm? what? Oh. I can. Sometimes
Can you feel the rush?
Doublemint
Profile Joined July 2011
Austria8503 Posts
May 17 2013 17:11 GMT
#157
On May 18 2013 02:08 Mortal wrote:
100% impossible for casters, player, spectators to not realize. Nope.


Yeah I don't believe it either... hell I watched it live and did not notice it then which would not be too bad as I am a masters scrub - but those 2 giants not noticing it? Close to impossible.
Keeemy
Profile Joined November 2012
Finland7855 Posts
May 17 2013 17:14 GMT
#158
Lol wow. This is crazy.

Well shit happens and it's in the past now.
Hello
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
May 17 2013 17:14 GMT
#159
If anybody claims that Life deserved to win that game then they're just being ridiculous. Parting won the game decisively. It wasn't anything to do with an extra third of a second reaction time for each forcefield. The game never came down to a third of a second. Trying to take Parting's win away from him and saying he didn't deserve it and only won because somebody else made a technical error is petty and childish.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Demonhunter04
Profile Joined July 2011
1530 Posts
May 17 2013 17:15 GMT
#160
On May 18 2013 00:59 FabledIntegral wrote:
What happened with Violet vs Strelok and the marines?!


It went into the lategame (marines had 7 range 15 base damage btw), and then they realized something was wrong when both players went straight over the 200 supply cap like it wasn't there
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
Prev 1 6 7 8 9 10 30 Next All
Please log in or register to reply.
Live Events Refresh
Esports World Cup
10:00
2025 - Day 1
SHIN vs ReynorLIVE!
Maru vs TriGGeRLIVE!
herO vs Lancer
Cure vs ShoWTimE
Classic vs Rogue
Serral vs HeRoMaRinE
EWC_Arena6929
ComeBackTV 2307
EWC_Arena_21353
TaKeTV 512
Hui .493
Berry_CruncH298
3DClanTV 283
Fuzer 247
Rex240
CranKy Ducklings204
EnkiAlexander 168
UpATreeSC161
Reynor159
mcanning155
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EWC_Arena6929
EWC_Arena_21353
Hui .493
Fuzer 247
Rex 240
UpATreeSC 161
Reynor 159
mcanning 155
StarCraft: Brood War
Britney 25844
Barracks 1887
Bisu 1679
EffOrt 1640
Mini 1188
Jaedong 802
Stork 562
Larva 496
Soulkey 365
Soma 245
[ Show more ]
Snow 134
ToSsGirL 102
Movie 85
Trikslyr54
Sharp 51
sas.Sziky 41
Backho 39
PianO 39
soO 37
Yoon 24
zelot 20
Terrorterran 19
scan(afreeca) 18
JulyZerg 12
ivOry 5
Counter-Strike
oskar260
markeloff147
edward96
fl0m54
Super Smash Bros
Westballz37
Heroes of the Storm
Khaldor189
XaKoH 112
Other Games
singsing2797
B2W.Neo1379
ceh9419
crisheroes370
syndereN212
ArmadaUGS113
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• FirePhoenix5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis4743
• TFBlade930
• Stunt813
Other Games
• Shiphtur87
Upcoming Events
Esports World Cup
18h 33m
Esports World Cup
1d 18h
Esports World Cup
2 days
CranKy Ducklings
3 days
BSL20 Non-Korean Champi…
3 days
CSO Cup
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
4 days
BSL20 Non-Korean Champi…
4 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
[ Show More ]
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Esports World Cup 2025
CC Div. A S7
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.