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Code S Group of Death, PartinG vs Life, game speed - Page 8

Forum Index > SC2 General
594 CommentsPost a Reply
Prev 1 6 7 8 9 10 30 Next All
Iodem
Profile Joined October 2010
United States1173 Posts
Last Edited: 2013-05-17 17:01:32
May 17 2013 16:55 GMT
#141
On May 18 2013 01:52 anatase wrote:
Show nested quote +
On May 18 2013 01:30 babylon wrote:
On May 18 2013 01:29 anatase wrote:
On May 18 2013 01:17 Assirra wrote:
Considering today the same thing happened and it was found out in less then a second i have a hard time believing nobody noticed a whole match being played.


Actually I am pretty sure pro players spotted it during or after the game, but not Life or Parting (or maybe they did and did not tell). This made them cautious of such trouble.

I'm really they felt there was something wrong in that game, maybe they could not point it out but i am really sure they discussed it later on.
I can't believe either it got unoticed the first time, i am sure it was. But sadly not from the right people.

Maybe it was matchfixing otherwise...

Don't throw accusations like that around unless you have solid proof.



not throwing accusation,
i am trying to make sense over the fact nobody seemed to notice the different game speed.
All while PartinG vs. Life is a fairly huge rivalry, at least in Western SC2, I don't know how it's pictured in Korea, probably the same I suppose.

Still: 1) pro players noticed the weird game speed, or something weird during Parting vs Life, discovered it was gamespeed problem, and became especially cautions, which could explain why when it happened again it was spotted right away.

2) nobody noticed, it was a complete accident, that remains a big deal as it gives an unfair advantage to PartinG, and the second time it got randomly spotted, now they are being cautious.

3) Someone tried to give PartinG unfair advantage over Life maybe PartinG did not know about it, maybe he did, nobody will know.
I am not saying the 3rd argument is better than others, but it reminds me of match fixing in WC3 in which Romeo, korean orc player, was on the rise to become a real monster, on par with Moon.
Yet a former pro player DayFly (true legend innit), discovered the map (which was a custom version of a normal map as it exists pretty much in any league) was favouring orcs by slightly reducing grunt's building time. Nobody noticed it, i don't remember if Romeo was aware, but it took a former pro to notice it and spread it, all while Romeo had been striving on that map for sometimes.
The match fixing was evident in that case.
Precedent happened.


Match fixing already happened several time in South Korea, it is not fantasy to pose that hypothesis.


game speed is only an advantage to parting in the case of a speedling all in. You'd have to know what build Life was planning if you were going to matchfix it with gamespeed.

It's more likely an accident than anything else.
If you don't like it, you can quit.
oPPRoBe
Profile Blog Joined April 2010
United States199 Posts
May 17 2013 16:56 GMT
#142
On May 18 2013 01:52 Cokefreak wrote:
Show nested quote +
On May 18 2013 01:49 xpaperclip wrote:
On May 18 2013 01:21 oPPRoBe wrote:
I know GomTV is using the Gameheart interface but one thing I have noticed is that when obsing a game when the lobby host designates you as a Referee, you can change the game speed by pressing the + or - key. When looking at the VOD, I'm pretty sure that the game started at Faster speed and then was bumped one notch down to Fast speed.

Nice catch!


I think this is right - the comparisons so far have been from when the game is somewhat progressed. However, if you look during the player introductions, until at least 0:54 (where the timer on the game I was comparing to disappears for the player announce), the game clocks are synchronised.

This would also explain why the players didn't notice immediately, because the game started fine and then the speed was accidentally bumped at a later stage (in the comparison, when the timer on both games return, the time has diverged to 1:25 / 1:22).

+ Show Spoiler +

But they don't use Gameheart in GSL.


The thing I was talking about applies to regularly made custom lobbies; I am unaware if this applies to any other map.
lmlm
xpaperclip
Profile Joined January 2011
Australia995 Posts
May 17 2013 16:56 GMT
#143
On May 18 2013 01:52 Cokefreak wrote:
Show nested quote +
On May 18 2013 01:49 xpaperclip wrote:
On May 18 2013 01:21 oPPRoBe wrote:
I know GomTV is using the Gameheart interface but one thing I have noticed is that when obsing a game when the lobby host designates you as a Referee, you can change the game speed by pressing the + or - key. When looking at the VOD, I'm pretty sure that the game started at Faster speed and then was bumped one notch down to Fast speed.

Nice catch!


I think this is right - the comparisons so far have been from when the game is somewhat progressed. However, if you look during the player introductions, until at least 0:54 (where the timer on the game I was comparing to disappears for the player announce), the game clocks are synchronised.

This would also explain why the players didn't notice immediately, because the game started fine and then the speed was accidentally bumped at a later stage (in the comparison, when the timer on both games return, the time has diverged to 1:25 / 1:22).

+ Show Spoiler +
http://www.youtube.com/watch?v=ToMJgVNBkCA

But they don't use Gameheart in GSL.

It's not a GameHeart feature, plain old Blizzard lobbies have this - make a custom game with AI players and yourself as referee and hit -. The game will slow down.
IshinShishi
Profile Joined April 2012
Japan6156 Posts
May 17 2013 16:58 GMT
#144
it's a huge advantage for protoss and even more so against the likes of Life that relies so much on catching people with his speedlings., gigantic mess up.
So... what that make you? Good? You're not good. You just know how to hide, how to lie
TylerThaCreator
Profile Blog Joined May 2011
United States906 Posts
May 17 2013 17:01 GMT
#145
On May 18 2013 01:55 Iodem wrote:
Show nested quote +
On May 18 2013 01:52 anatase wrote:
On May 18 2013 01:30 babylon wrote:
On May 18 2013 01:29 anatase wrote:
On May 18 2013 01:17 Assirra wrote:
Considering today the same thing happened and it was found out in less then a second i have a hard time believing nobody noticed a whole match being played.


Actually I am pretty sure pro players spotted it during or after the game, but not Life or Parting (or maybe they did and did not tell). This made them cautious of such trouble.

I'm really they felt there was something wrong in that game, maybe they could not point it out but i am really sure they discussed it later on.
I can't believe either it got unoticed the first time, i am sure it was. But sadly not from the right people.

Maybe it was matchfixing otherwise...

Don't throw accusations like that around unless you have solid proof.



not throwing accusation,
i am trying to make sense over the fact nobody seemed to notice the different game speed.
All while PartinG vs. Life is a fairly huge rivalry, at least in Western SC2, I don't know how it's pictured in Korea, probably the same I suppose.

Still: 1) pro players noticed the weird game speed, or something weird during Parting vs Life, discovered it was gamespeed problem, and became especially cautions, which could explain why when it happened again it was spotted right away.

2) nobody noticed, it was a complete accident, that remains a big deal as it gives an unfair advantage to PartinG, and the second time it got randomly spotted, now they are being cautious.

3) Someone tried to give PartinG unfair advantage over Life maybe PartinG did not know about it, maybe he did, nobody will know.
I am not saying the 3rd argument is better than others, but it reminds me of match fixing in WC3 in which Romeo, korean orc player, was on the rise to become a real monster, on par with Moon.
Yet a former pro player DayFly (true legend innit), discovered the map (which was a custom version of a normal map as it exists pretty much in any league) was favouring orcs by slightly reducing grunt's building time. Nobody noticed it, i don't remember if Romeo was aware, but it took a former pro to notice it and spread it, all while Romeo had been striving on that map for sometimes.
The match fixing was evident in that case.
Precedent happened.


Match fixing already happened severa
l time in South Korea, it is not fantasy to pose that hypothesis.


game speed is only an advantage to parting in the case of a speedling all in. You'd have to know what build Life was planning if you were going to matchfix it with gamespeed.


It leans prett heavily in favor on the side for a protoss. You get more reaction time for basically every little attack zerg can throw at you, perfect spell casts etc. In a micro vs micro situation the protoss should come out on top on slower speeds the vast majority of the time.
aka SethN
dcemuser
Profile Joined August 2010
United States3248 Posts
May 17 2013 17:02 GMT
#146
On May 18 2013 01:55 Iodem wrote:
Show nested quote +
On May 18 2013 01:52 anatase wrote:
On May 18 2013 01:30 babylon wrote:
On May 18 2013 01:29 anatase wrote:
On May 18 2013 01:17 Assirra wrote:
Considering today the same thing happened and it was found out in less then a second i have a hard time believing nobody noticed a whole match being played.


Actually I am pretty sure pro players spotted it during or after the game, but not Life or Parting (or maybe they did and did not tell). This made them cautious of such trouble.

I'm really they felt there was something wrong in that game, maybe they could not point it out but i am really sure they discussed it later on.
I can't believe either it got unoticed the first time, i am sure it was. But sadly not from the right people.

Maybe it was matchfixing otherwise...

Don't throw accusations like that around unless you have solid proof.



not throwing accusation,
i am trying to make sense over the fact nobody seemed to notice the different game speed.
All while PartinG vs. Life is a fairly huge rivalry, at least in Western SC2, I don't know how it's pictured in Korea, probably the same I suppose.

Still: 1) pro players noticed the weird game speed, or something weird during Parting vs Life, discovered it was gamespeed problem, and became especially cautions, which could explain why when it happened again it was spotted right away.

2) nobody noticed, it was a complete accident, that remains a big deal as it gives an unfair advantage to PartinG, and the second time it got randomly spotted, now they are being cautious.

3) Someone tried to give PartinG unfair advantage over Life maybe PartinG did not know about it, maybe he did, nobody will know.
I am not saying the 3rd argument is better than others, but it reminds me of match fixing in WC3 in which Romeo, korean orc player, was on the rise to become a real monster, on par with Moon.
Yet a former pro player DayFly (true legend innit), discovered the map (which was a custom version of a normal map as it exists pretty much in any league) was favouring orcs by slightly reducing grunt's building time. Nobody noticed it, i don't remember if Romeo was aware, but it took a former pro to notice it and spread it, all while Romeo had been striving on that map for sometimes.
The match fixing was evident in that case.
Precedent happened.


Match fixing already happened several time in South Korea, it is not fantasy to pose that hypothesis.


game speed is only an advantage to parting in the case of a speedling all in. You'd have to know what build Life was planning if you were going to matchfix it with gamespeed.


Didn't you know?

The headphones that Life was wearing were rigged up with mind-reading earpads. They used this to determine the ideal gamespeed to sabotage Life.

*insert eyeroll at original game-fixing accusation*
mechengineer123
Profile Joined March 2013
Ukraine711 Posts
May 17 2013 17:02 GMT
#147
On May 17 2013 23:54 Nekovivie wrote:
Well it's not really an issue, as gamespeed effects both players so nobody had a true 'advantage'.

Of course it is a huge advantage, in this case for the protoss. Zerg has a lot less army control requirements and especially in this particular case where it was lings vs buildings lol.
dcemuser
Profile Joined August 2010
United States3248 Posts
Last Edited: 2013-05-17 17:07:43
May 17 2013 17:04 GMT
#148
On May 18 2013 01:58 IshinShishi wrote:
it's a huge advantage for protoss and even more so against the likes of Life that relies so much on catching people with his speedlings., gigantic mess up.


You should exaggerate some more. Literally over one hundred thousand people saw that game and neither of Pros involved opted for a pause (which they do over the tiniest monitor issues), so I doubt it had any real effect on the game.

It's bad, GOM should apologize, but at the end of the day it isn't that big of a deal.

On May 18 2013 01:56 xpaperclip wrote:
Show nested quote +
On May 18 2013 01:52 Cokefreak wrote:
On May 18 2013 01:49 xpaperclip wrote:
On May 18 2013 01:21 oPPRoBe wrote:
I know GomTV is using the Gameheart interface but one thing I have noticed is that when obsing a game when the lobby host designates you as a Referee, you can change the game speed by pressing the + or - key. When looking at the VOD, I'm pretty sure that the game started at Faster speed and then was bumped one notch down to Fast speed.

Nice catch!


I think this is right - the comparisons so far have been from when the game is somewhat progressed. However, if you look during the player introductions, until at least 0:54 (where the timer on the game I was comparing to disappears for the player announce), the game clocks are synchronised.

This would also explain why the players didn't notice immediately, because the game started fine and then the speed was accidentally bumped at a later stage (in the comparison, when the timer on both games return, the time has diverged to 1:25 / 1:22).

+ Show Spoiler +
http://www.youtube.com/watch?v=ToMJgVNBkCA

But they don't use Gameheart in GSL.

It's not a GameHeart feature, plain old Blizzard lobbies have this - make a custom game with AI players and yourself as referee and hit -. The game will slow down.


Lol, I bet this has happened in literally TONS of games then if Refs can accidentally drop game speed with a keypress.
Assirra
Profile Joined August 2010
Belgium4169 Posts
May 17 2013 17:05 GMT
#149
On May 18 2013 01:52 anatase wrote:
Show nested quote +
On May 18 2013 01:30 babylon wrote:
On May 18 2013 01:29 anatase wrote:
On May 18 2013 01:17 Assirra wrote:
Considering today the same thing happened and it was found out in less then a second i have a hard time believing nobody noticed a whole match being played.


Actually I am pretty sure pro players spotted it during or after the game, but not Life or Parting (or maybe they did and did not tell). This made them cautious of such trouble.

I'm really they felt there was something wrong in that game, maybe they could not point it out but i am really sure they discussed it later on.
I can't believe either it got unoticed the first time, i am sure it was. But sadly not from the right people.

Maybe it was matchfixing otherwise...

Don't throw accusations like that around unless you have solid proof.



not throwing accusation,
i am trying to make sense over the fact nobody seemed to notice the different game speed.
All while PartinG vs. Life is a fairly huge rivalry, at least in Western SC2, I don't know how it's pictured in Korea, probably the same I suppose.

Still: 1) pro players noticed the weird game speed, or something weird during Parting vs Life, discovered it was gamespeed problem, and became especially cautions, which could explain why when it happened again it was spotted right away.

2) nobody noticed, it was a complete accident, that remains a big deal as it gives an unfair advantage to PartinG, and the second time it got randomly spotted, now they are being cautious.

3) Someone tried to give PartinG unfair advantage over Life maybe PartinG did not know about it, maybe he did, nobody will know.
I am not saying the 3rd argument is better than others, but it reminds me of match fixing in WC3 in which Romeo, korean orc player, was on the rise to become a real monster, on par with Moon.
Yet a former pro player DayFly (true legend innit), discovered the map (which was a custom version of a normal map as it exists pretty much in any league) was favouring orcs by slightly reducing grunt's building time. Nobody noticed it, i don't remember if Romeo was aware, but it took a former pro to notice it and spread it, all while Romeo had been striving on that map for sometimes.
The match fixing was evident in that case.
Precedent happened.


Match fixing already happened several time in South Korea, it is not fantasy to pose that hypothesis.

You are suggesting matchfixing (one of the worst crimes in starcraft) without any proof whatsoever.
just stop it.
tili
Profile Joined July 2012
United States1332 Posts
May 17 2013 17:07 GMT
#150
Yessssssss. Now I can believe Life is unbeatable again :D
Mortal
Profile Blog Joined November 2010
2943 Posts
May 17 2013 17:08 GMT
#151
100% impossible for casters, player, spectators to not realize. Nope.
The universe created an audience for itself.
dcemuser
Profile Joined August 2010
United States3248 Posts
May 17 2013 17:08 GMT
#152
On May 18 2013 02:07 tili wrote:
Yessssssss. Now I can believe Life is unbeatable again :D


He lost for two seasons in a row, though. You can explain away this season if you like, but not the previous.
ThomasR
Profile Joined January 2012
764 Posts
May 17 2013 17:09 GMT
#153
On May 18 2013 01:21 Icicle wrote:
For those who prefer video proof.



isn't game speed by default set as 'faster'? someone had to have changed it to fast manually
Zhazulo
Profile Blog Joined February 2011
Sweden226 Posts
May 17 2013 17:09 GMT
#154
Good find, thanks!
Iodem
Profile Joined October 2010
United States1173 Posts
May 17 2013 17:10 GMT
#155
On May 18 2013 02:07 tili wrote:
Yessssssss. Now I can believe Life is unbeatable again :D

he lost pretty convincingly to innovation, and parting did crush the same allin life used in game 2.
If you don't like it, you can quit.
sYz-Adrenaline
Profile Blog Joined July 2008
United States1850 Posts
May 17 2013 17:10 GMT
#156
On May 18 2013 00:14 Hypemeup wrote:
Show nested quote +
On May 18 2013 00:13 xgtx wrote:
playing 12 hours a day, not noticing game speed

super pros right there


Adrenaline does funny things.


hm? what? Oh. I can. Sometimes
Can you feel the rush?
Doublemint
Profile Joined July 2011
Austria8706 Posts
May 17 2013 17:11 GMT
#157
On May 18 2013 02:08 Mortal wrote:
100% impossible for casters, player, spectators to not realize. Nope.


Yeah I don't believe it either... hell I watched it live and did not notice it then which would not be too bad as I am a masters scrub - but those 2 giants not noticing it? Close to impossible.
Pride goeth before destruction, and an haughty spirit before the fall.
Keeemy
Profile Joined November 2012
Finland7855 Posts
May 17 2013 17:14 GMT
#158
Lol wow. This is crazy.

Well shit happens and it's in the past now.
Hello
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
May 17 2013 17:14 GMT
#159
If anybody claims that Life deserved to win that game then they're just being ridiculous. Parting won the game decisively. It wasn't anything to do with an extra third of a second reaction time for each forcefield. The game never came down to a third of a second. Trying to take Parting's win away from him and saying he didn't deserve it and only won because somebody else made a technical error is petty and childish.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Demonhunter04
Profile Joined July 2011
1530 Posts
May 17 2013 17:15 GMT
#160
On May 18 2013 00:59 FabledIntegral wrote:
What happened with Violet vs Strelok and the marines?!


It went into the lategame (marines had 7 range 15 base damage btw), and then they realized something was wrong when both players went straight over the 200 supply cap like it wasn't there
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
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