Code S Group of Death, PartinG vs Life, game speed - Page 7
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Tsubbi
Germany7967 Posts
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anatase
France532 Posts
On May 18 2013 01:17 Assirra wrote: Considering today the same thing happened and it was found out in less then a second i have a hard time believing nobody noticed a whole match being played. Actually I am pretty sure pro players spotted it during or after the game, but not Life or Parting (or maybe they did and did not tell). This made them cautious of such trouble. I'm really they felt there was something wrong in that game, maybe they could not point it out but i am really sure they discussed it later on. I can't believe either it got unoticed the first time, i am sure it was. But sadly not from the right people. Maybe it was matchfixing otherwise... | ||
MarkCJ
Canada239 Posts
On May 17 2013 23:54 Nekovivie wrote: Well it's not really an issue, as gamespeed effects both players so nobody had a true 'advantage'. Couldn't be further from the truth, Since the match wasn't a mirror. Also the game has been balanced around faster game speed so anything from high templars, siege tanks, lings, force fields etc all gain unfair advantages/disadvantages. Just thinking about it now I'd think zerg probably has the biggest disadvantage since alot of their early game relies on zerglings and flanks etc which is much easier to micro manage against with slower game speed. | ||
babylon
8765 Posts
On May 18 2013 01:29 anatase wrote: Actually I am pretty sure pro players spotted it during or after the game, but not Life or Parting (or maybe they did and did not tell). This made them cautious of such trouble. I'm really they felt there was something wrong in that game, maybe they could not point it out but i am really sure they discussed it later on. I can't believe either it got unoticed the first time, i am sure it was. But sadly not from the right people. Maybe it was matchfixing otherwise... Don't throw accusations like that around unless you have solid proof. | ||
Petninja
United States159 Posts
On May 17 2013 23:51 Psz wrote: This, however, doesn't matter now, although I think it's worth pointing GOM's mistake out, so that it cannot happen in the future again. Ironically, in today's GSTL match between LG-IM Prime they had to restart the game between First and Byun after First luckily spotted that the game speed was initially set Fast instead of Faster. I believe this could only occur because of GOM using the custom map GameHeart, thus the game host and the players should pay more attention in the future to setting up the game correctly. It's certainly not GameHeart's fault, as Code S doesn't even use it. | ||
ch33psh33p
7650 Posts
On May 18 2013 01:30 Petninja wrote: It's certainly not GameHeart's fault, as Code S doesn't even use it. Correct. Code S uses normal lobbies. Somebody set it to fast instead of fastest by accident. | ||
Lunareste
United States3596 Posts
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Yorke
England881 Posts
On May 17 2013 23:54 kochanfe wrote: Uh, no it actually wasn't. You honestly think the players and casters wouldn't have noticed immediately? Sorry, but you're wrong. Ha. Well done for being both a complete jerk as well as completely wrong. | ||
DTDstarcraft
Netherlands164 Posts
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ZenithM
France15952 Posts
They should have noticed it. | ||
Zorkmid
4410 Posts
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Pobble
Scotland9 Posts
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c0ldfusion
United States8293 Posts
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Cipher1250
United Kingdom7 Posts
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PerryHooter
Sweden268 Posts
Maybe they should change the custom game mode so the speed isn't preset at medium or fast or whatever is the case now, and you instead have to manually select a gaming speed before you can start the game. Or they could just change so that faster is the default speed. | ||
PerryHooter
Sweden268 Posts
On May 18 2013 01:35 Yorke wrote: Ha. Well done for being both a complete jerk as well as completely wrong. About being a jerk... | ||
Iodem
United States1173 Posts
On May 18 2013 01:36 ZenithM wrote: Shit, I'm a bit saddened by this :'( (not because Zerg got arguably screwed, but because I wanted to believe in PartinG's godliness). They should have noticed it. He held the same all in in game 2 though. He would've held either way. | ||
xpaperclip
Australia995 Posts
On May 18 2013 01:21 oPPRoBe wrote: I know GomTV is using the Gameheart interface but one thing I have noticed is that when obsing a game when the lobby host designates you as a Referee, you can change the game speed by pressing the + or - key. When looking at the VOD, I'm pretty sure that the game started at Faster speed and then was bumped one notch down to Fast speed. Nice catch! I think this is right - the comparisons so far have been from when the game is somewhat progressed. However, if you look during the player introductions, until at least 0:54 (where the timer on the game I was comparing to disappears for the player announce), the game clocks are synchronised. This would also explain why the players didn't notice immediately, because the game started fine and then the speed was accidentally bumped at a later stage (in the comparison, when the timer on both games return, the time has diverged to 1:25 / 1:22). + Show Spoiler + | ||
Cokefreak
Finland8094 Posts
On May 18 2013 01:49 xpaperclip wrote: I think this is right - the comparisons so far have been from when the game is somewhat progressed. However, if you look during the player introductions, until at least 0:54 (where the timer on the game I was comparing to disappears for the player announce), the game clocks are synchronised. This would also explain why the players didn't notice immediately, because the game started fine and then the speed was accidentally bumped at a later stage (in the comparison, when the timer on both games return, the time has diverged to 1:25 / 1:22). + Show Spoiler + http://www.youtube.com/watch?v=ToMJgVNBkCA But they don't use Gameheart in GSL. | ||
anatase
France532 Posts
On May 18 2013 01:30 babylon wrote: Don't throw accusations like that around unless you have solid proof. not throwing accusation, i am trying to make sense over the fact nobody seemed to notice the different game speed. All while PartinG vs. Life is a fairly huge rivalry, at least in Western SC2, I don't know how it's pictured in Korea, probably the same I suppose. Still: 1) pro players noticed the weird game speed, or something weird during Parting vs Life, discovered it was gamespeed problem, and became especially cautions, which could explain why when it happened again it was spotted right away. 2) nobody noticed, it was a complete accident, that remains a big deal as it gives an unfair advantage to PartinG, and the second time it got randomly spotted, now they are being cautious. 3) Someone tried to give PartinG unfair advantage over Life maybe PartinG did not know about it, maybe he did, nobody will know. I am not saying the 3rd argument is better than others, but it reminds me of match fixing in WC3 in which Romeo, korean orc player, was on the rise to become a real monster, on par with Moon. Yet a former pro player DayFly (true legend innit), discovered the map (which was a custom version of a normal map as it exists pretty much in any league) was favouring orcs by slightly reducing grunt's building time. Nobody noticed it, i don't remember if Romeo was aware, but it took a former pro to notice it and spread it, all while Romeo had been striving on that map for sometimes. The match fixing was evident in that case. Precedent happened. Match fixing already happened several time in South Korea, it is not fantasy to pose that hypothesis. | ||
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