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Code S Group of Death, PartinG vs Life, game speed - Page 7

Forum Index > SC2 General
594 CommentsPost a Reply
Prev 1 5 6 7 8 9 30 Next All
Tsubbi
Profile Joined September 2010
Germany7996 Posts
Last Edited: 2013-05-17 16:27:23
May 17 2013 16:27 GMT
#121
wrong thread
anatase
Profile Joined May 2010
France532 Posts
May 17 2013 16:29 GMT
#122
On May 18 2013 01:17 Assirra wrote:
Considering today the same thing happened and it was found out in less then a second i have a hard time believing nobody noticed a whole match being played.


Actually I am pretty sure pro players spotted it during or after the game, but not Life or Parting (or maybe they did and did not tell). This made them cautious of such trouble.

I'm really they felt there was something wrong in that game, maybe they could not point it out but i am really sure they discussed it later on.
I can't believe either it got unoticed the first time, i am sure it was. But sadly not from the right people.

Maybe it was matchfixing otherwise...
MarkCJ
Profile Joined December 2012
Canada239 Posts
May 17 2013 16:30 GMT
#123
On May 17 2013 23:54 Nekovivie wrote:
Well it's not really an issue, as gamespeed effects both players so nobody had a true 'advantage'.


Couldn't be further from the truth, Since the match wasn't a mirror. Also the game has been balanced around faster game speed so anything from high templars, siege tanks, lings, force fields etc all gain unfair advantages/disadvantages. Just thinking about it now I'd think zerg probably has the biggest disadvantage since alot of their early game relies on zerglings and flanks etc which is much easier to micro manage against with slower game speed.
"Roses are red, QoP is blue, Anti-Mage is imba, so fuck you." Startale_Life | SKT_Bisu Hwaiting!
babylon
Profile Blog Joined April 2011
8765 Posts
May 17 2013 16:30 GMT
#124
On May 18 2013 01:29 anatase wrote:
Show nested quote +
On May 18 2013 01:17 Assirra wrote:
Considering today the same thing happened and it was found out in less then a second i have a hard time believing nobody noticed a whole match being played.


Actually I am pretty sure pro players spotted it during or after the game, but not Life or Parting (or maybe they did and did not tell). This made them cautious of such trouble.

I'm really they felt there was something wrong in that game, maybe they could not point it out but i am really sure they discussed it later on.
I can't believe either it got unoticed the first time, i am sure it was. But sadly not from the right people.

Maybe it was matchfixing otherwise...

Don't throw accusations like that around unless you have solid proof.
Petninja
Profile Joined June 2011
United States159 Posts
May 17 2013 16:30 GMT
#125
On May 17 2013 23:51 Psz wrote:


This, however, doesn't matter now, although I think it's worth pointing GOM's mistake out, so that it cannot happen in the future again. Ironically, in today's GSTL match between LG-IM Prime they had to restart the game between First and Byun after First luckily spotted that the game speed was initially set Fast instead of Faster. I believe this could only occur because of GOM using the custom map GameHeart, thus the game host and the players should pay more attention in the future to setting up the game correctly.


It's certainly not GameHeart's fault, as Code S doesn't even use it.
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
May 17 2013 16:32 GMT
#126
On May 18 2013 01:30 Petninja wrote:
Show nested quote +
On May 17 2013 23:51 Psz wrote:


This, however, doesn't matter now, although I think it's worth pointing GOM's mistake out, so that it cannot happen in the future again. Ironically, in today's GSTL match between LG-IM Prime they had to restart the game between First and Byun after First luckily spotted that the game speed was initially set Fast instead of Faster. I believe this could only occur because of GOM using the custom map GameHeart, thus the game host and the players should pay more attention in the future to setting up the game correctly.


It's certainly not GameHeart's fault, as Code S doesn't even use it.



Correct.

Code S uses normal lobbies. Somebody set it to fast instead of fastest by accident.
secret - never again
Lunareste
Profile Joined July 2011
United States3596 Posts
May 17 2013 16:35 GMT
#127
Eh, that's unfortunate, but I've always thought SC2 would be a better gaming/viewing experience if it was played on a lower speed anyway.
KT FlaSh FOREVER
Yorke
Profile Joined November 2010
England881 Posts
May 17 2013 16:35 GMT
#128
On May 17 2013 23:54 kochanfe wrote:
Uh, no it actually wasn't. You honestly think the players and casters wouldn't have noticed immediately? Sorry, but you're wrong.

Ha. Well done for being both a complete jerk as well as completely wrong.
@YorkeSC - RIP MIT Police Officer Sean Collier, BW fan
DTDstarcraft
Profile Blog Joined April 2013
Netherlands164 Posts
May 17 2013 16:35 GMT
#129
Here's an video as proof:

http://SC2HL.com
ZenithM
Profile Joined February 2011
France15952 Posts
May 17 2013 16:36 GMT
#130
Shit, I'm a bit saddened by this :'( (not because Zerg got arguably screwed, but because I wanted to believe in PartinG's godliness).
They should have noticed it.
Zorkmid
Profile Joined November 2008
4410 Posts
May 17 2013 16:39 GMT
#131
Holy fuck.
Pobble
Profile Joined April 2011
Scotland9 Posts
May 17 2013 16:40 GMT
#132
This is pretty big. How did no-one spot this?
c0ldfusion
Profile Joined October 2010
United States8293 Posts
May 17 2013 16:41 GMT
#133
This is shocking. My guess is that nothing will come of it though.
Cipher1250
Profile Joined May 2012
United Kingdom7 Posts
May 17 2013 16:45 GMT
#134
This has to be an elaborate hoax can't believe no1 noticed till now when players notice in seconds in other games
When behind.... DARK SHRINE
PerryHooter
Profile Joined September 2012
Sweden268 Posts
May 17 2013 16:46 GMT
#135
Nice find. Of course it affects the game even if it isn't noticed by the players, so it's pretty poor by GOM not to make sure those things are correct.
Maybe they should change the custom game mode so the speed isn't preset at medium or fast or whatever is the case now, and you instead have to manually select a gaming speed before you can start the game. Or they could just change so that faster is the default speed.
"The fundamental cause of trouble in the world today is that the stupid are cocksure while the intelligent are full of doubt"
PerryHooter
Profile Joined September 2012
Sweden268 Posts
May 17 2013 16:47 GMT
#136
On May 18 2013 01:35 Yorke wrote:
Show nested quote +
On May 17 2013 23:54 kochanfe wrote:
Uh, no it actually wasn't. You honestly think the players and casters wouldn't have noticed immediately? Sorry, but you're wrong.

Ha. Well done for being both a complete jerk as well as completely wrong.


About being a jerk...
"The fundamental cause of trouble in the world today is that the stupid are cocksure while the intelligent are full of doubt"
Iodem
Profile Joined October 2010
United States1173 Posts
May 17 2013 16:48 GMT
#137
On May 18 2013 01:36 ZenithM wrote:
Shit, I'm a bit saddened by this :'( (not because Zerg got arguably screwed, but because I wanted to believe in PartinG's godliness).
They should have noticed it.

He held the same all in in game 2 though. He would've held either way.
If you don't like it, you can quit.
xpaperclip
Profile Joined January 2011
Australia995 Posts
May 17 2013 16:49 GMT
#138
On May 18 2013 01:21 oPPRoBe wrote:
I know GomTV is using the Gameheart interface but one thing I have noticed is that when obsing a game when the lobby host designates you as a Referee, you can change the game speed by pressing the + or - key. When looking at the VOD, I'm pretty sure that the game started at Faster speed and then was bumped one notch down to Fast speed.

Nice catch!


I think this is right - the comparisons so far have been from when the game is somewhat progressed. However, if you look during the player introductions, until at least 0:54 (where the timer on the game I was comparing to disappears for the player announce), the game clocks are synchronised.

This would also explain why the players didn't notice immediately, because the game started fine and then the speed was accidentally bumped at a later stage (in the comparison, when the timer on both games return, the time has diverged to 1:25 / 1:22).

+ Show Spoiler +
Cokefreak
Profile Joined June 2011
Finland8095 Posts
May 17 2013 16:52 GMT
#139
On May 18 2013 01:49 xpaperclip wrote:
Show nested quote +
On May 18 2013 01:21 oPPRoBe wrote:
I know GomTV is using the Gameheart interface but one thing I have noticed is that when obsing a game when the lobby host designates you as a Referee, you can change the game speed by pressing the + or - key. When looking at the VOD, I'm pretty sure that the game started at Faster speed and then was bumped one notch down to Fast speed.

Nice catch!


I think this is right - the comparisons so far have been from when the game is somewhat progressed. However, if you look during the player introductions, until at least 0:54 (where the timer on the game I was comparing to disappears for the player announce), the game clocks are synchronised.

This would also explain why the players didn't notice immediately, because the game started fine and then the speed was accidentally bumped at a later stage (in the comparison, when the timer on both games return, the time has diverged to 1:25 / 1:22).

+ Show Spoiler +
http://www.youtube.com/watch?v=ToMJgVNBkCA

But they don't use Gameheart in GSL.
anatase
Profile Joined May 2010
France532 Posts
May 17 2013 16:52 GMT
#140
On May 18 2013 01:30 babylon wrote:
Show nested quote +
On May 18 2013 01:29 anatase wrote:
On May 18 2013 01:17 Assirra wrote:
Considering today the same thing happened and it was found out in less then a second i have a hard time believing nobody noticed a whole match being played.


Actually I am pretty sure pro players spotted it during or after the game, but not Life or Parting (or maybe they did and did not tell). This made them cautious of such trouble.

I'm really they felt there was something wrong in that game, maybe they could not point it out but i am really sure they discussed it later on.
I can't believe either it got unoticed the first time, i am sure it was. But sadly not from the right people.

Maybe it was matchfixing otherwise...

Don't throw accusations like that around unless you have solid proof.



not throwing accusation,
i am trying to make sense over the fact nobody seemed to notice the different game speed.
All while PartinG vs. Life is a fairly huge rivalry, at least in Western SC2, I don't know how it's pictured in Korea, probably the same I suppose.

Still: 1) pro players noticed the weird game speed, or something weird during Parting vs Life, discovered it was gamespeed problem, and became especially cautions, which could explain why when it happened again it was spotted right away.

2) nobody noticed, it was a complete accident, that remains a big deal as it gives an unfair advantage to PartinG, and the second time it got randomly spotted, now they are being cautious.

3) Someone tried to give PartinG unfair advantage over Life maybe PartinG did not know about it, maybe he did, nobody will know.
I am not saying the 3rd argument is better than others, but it reminds me of match fixing in WC3 in which Romeo, korean orc player, was on the rise to become a real monster, on par with Moon.
Yet a former pro player DayFly (true legend innit), discovered the map (which was a custom version of a normal map as it exists pretty much in any league) was favouring orcs by slightly reducing grunt's building time. Nobody noticed it, i don't remember if Romeo was aware, but it took a former pro to notice it and spread it, all while Romeo had been striving on that map for sometimes.
The match fixing was evident in that case.
Precedent happened.


Match fixing already happened several time in South Korea, it is not fantasy to pose that hypothesis.
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