• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:26
CET 16:26
KST 00:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
SC2 All-Star Invitational: Jan 17-1812Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises1Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
I would like to say something about StarCraft What monitor do you use for playing Remastered? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion (UMS) SWITCHEROO *New* /Destination Edit/
Tourneys
[Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Nintendo Switch Thread Awesome Games Done Quick 2026! Stormgate/Frost Giant Megathread Mechabellum Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread 12 Days of Starcraft Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1171 users

Call to Action: May 2 Balance Testing - Page 13

Forum Index > SC2 General
640 CommentsPost a Reply
Prev 1 11 12 13 14 15 33 Next All
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2013-05-03 07:47:25
May 03 2013 07:45 GMT
#241
On May 03 2013 16:38 SolidMoose wrote:
Show nested quote +
On May 03 2013 16:29 E.L.V.I.S wrote:
On May 03 2013 08:15 blade55555 wrote:
On May 03 2013 08:14 nGBeast wrote:
On May 03 2013 08:12 GTPGlitch wrote:
Fuck they went through with the oracle change


It's called a beta test for a reason.


To be honest 99% of the time they do these beta test changes they go through

I'd even say 99.9% =)


Then the 0.1% is the raven speed because Mvp won a tournament.


creep nerf didn't go through, queen +25starting energy didn't go through, psionic immunity to fungal didn't go through (those warp prisms and DTs still make me shiver)
NervO
Profile Blog Joined May 2012
Netherlands511 Posts
May 03 2013 07:49 GMT
#242
and I thought proxy stargate was already hard ;_;
Currently working with Team Acer CSGO | @AcerNervO
Rabiator
Profile Joined March 2010
Germany3948 Posts
May 03 2013 07:51 GMT
#243
On May 03 2013 16:41 Topdoller wrote:
Terrible changes are David Kim and Co going to fuck it up again like they did with WoL, Its looking like they are heading in the same direction with baffling tweaks instead of addressing core game units

Obviously they "have to" do new stuff, because the old stuff was balanced, right? Thus they cant remove Mutalisk regeneration after they added it with HotS and it is part of the "core" of the unit. Tweaking it doesnt make sense either because it will be the same as removing it.

They want to see more Oracles in games and the only way for them to push it is buffing the unit in question. The sense or no-sense of such an action or any consequences dont bother them.


On May 03 2013 15:19 EleanorRIgby wrote:
sad attempt to get people to use burrow more, 50/50 is wayyy too low for such a utility.

Exactly !!!!


On May 03 2013 16:01 MagnuMizer wrote:
Acceleration buff for the Oracle is a good move!! Thanks blizz, cant wait to test this out! =)

And WHY is it a good move?`Because you are too slow to use the old Oracle and more speed will give you more control? That is the opposite of how it works for speed usually.
If you cant say what you're meaning, you can never mean what you're saying.
Sissors
Profile Joined March 2012
1395 Posts
May 03 2013 07:54 GMT
#244
On May 03 2013 16:45 Big J wrote:
Show nested quote +
On May 03 2013 16:38 SolidMoose wrote:
On May 03 2013 16:29 E.L.V.I.S wrote:
On May 03 2013 08:15 blade55555 wrote:
On May 03 2013 08:14 nGBeast wrote:
On May 03 2013 08:12 GTPGlitch wrote:
Fuck they went through with the oracle change


It's called a beta test for a reason.


To be honest 99% of the time they do these beta test changes they go through

I'd even say 99.9% =)


Then the 0.1% is the raven speed because Mvp won a tournament.


creep nerf didn't go through, queen +25starting energy didn't go through, psionic immunity to fungal didn't go through (those warp prisms and DTs still make me shiver)

Although since HotS beta there hasn't been a single CTA where the changes didn't get patched in exactly as in the CTA, regardless of feedback.
Thrillz
Profile Joined May 2012
4313 Posts
May 03 2013 07:54 GMT
#245
On May 03 2013 16:44 convention wrote:
Show nested quote +
On May 03 2013 16:37 Thrillz wrote:
On May 03 2013 16:32 convention wrote:
On May 03 2013 16:27 Thrillz wrote:
On May 03 2013 15:10 OGxZyL wrote:
To all those who oppose the speed for oracles, please think about how easy they can be thwarted.

Just like Mutas in tvp, a lot of damaged can be dealt if they are not scouted. There is nothing different about oracles. Throw down a scan and scout it.

As a zerg player, throwing down static defense is a must to counter all kinds of drops and oracles. What about that craziness? Oh yea, I just scout.


Those are completely different. Mutas come way later in the game while Oracles don't. Since Oracles are early game units, Protoss or Terran would have to invest in early ebay/forge and build time before they can get static defense. Zergs get spores automatically.

It's not like the oracles got a build time buff, or a cost reduction, or a damage increase. They got a small speed buff. It hardly even changes the matchup except pros might be 10-15% more likely to grab a few oracles in the midgame/lategame because they will be slightly easier to keep alive.


The speed buff isn't particular scary. The speed buff combined with the +1 acceleration buff at the same time is something I'd be very cautious to implement. Also I hope to god they don't do anything until this GSL is over, because that would be just annoying and terrible.

The +1 acceleration buff means that they will stop at the same place they would have previously, afterall the oracle is going faster. If you don't buff the acceleration with the speed, you will see a turret and not be able to stop in time. The unit would feel clunky, it would be as if playing with lag.


I'm not sure, and someone technical might need to be summoned, but does acceleration actually affect stop command? If it doesn't then it's more that Oracles wouldn't be able to escape from static defenses faster after entering the range. Again, speed and acceleration are completely different, you don't need to nerf/ buff both at the same time. Mutas got a speed buff but not acceleration I believe. If they going for the micro route, they should do acceleration, though the correct number is unknown.
woopr
Profile Joined December 2012
United States112 Posts
May 03 2013 07:55 GMT
#246
--- Nuked ---
Big J
Profile Joined March 2011
Austria16289 Posts
May 03 2013 07:57 GMT
#247
On May 03 2013 16:54 Sissors wrote:
Show nested quote +
On May 03 2013 16:45 Big J wrote:
On May 03 2013 16:38 SolidMoose wrote:
On May 03 2013 16:29 E.L.V.I.S wrote:
On May 03 2013 08:15 blade55555 wrote:
On May 03 2013 08:14 nGBeast wrote:
On May 03 2013 08:12 GTPGlitch wrote:
Fuck they went through with the oracle change


It's called a beta test for a reason.


To be honest 99% of the time they do these beta test changes they go through

I'd even say 99.9% =)


Then the 0.1% is the raven speed because Mvp won a tournament.


creep nerf didn't go through, queen +25starting energy didn't go through, psionic immunity to fungal didn't go through (those warp prisms and DTs still make me shiver)

Although since HotS beta there hasn't been a single CTA where the changes didn't get patched in exactly as in the CTA, regardless of feedback.


maybe because it was already a beta? I mean, they are not going to make a betatest to look whether they implement changes to a beta... They just nerf the stuff back if it doesn't work.
convention
Profile Joined October 2011
United States622 Posts
May 03 2013 08:01 GMT
#248
On May 03 2013 16:54 Thrillz wrote:
Show nested quote +
On May 03 2013 16:44 convention wrote:
On May 03 2013 16:37 Thrillz wrote:
On May 03 2013 16:32 convention wrote:
On May 03 2013 16:27 Thrillz wrote:
On May 03 2013 15:10 OGxZyL wrote:
To all those who oppose the speed for oracles, please think about how easy they can be thwarted.

Just like Mutas in tvp, a lot of damaged can be dealt if they are not scouted. There is nothing different about oracles. Throw down a scan and scout it.

As a zerg player, throwing down static defense is a must to counter all kinds of drops and oracles. What about that craziness? Oh yea, I just scout.


Those are completely different. Mutas come way later in the game while Oracles don't. Since Oracles are early game units, Protoss or Terran would have to invest in early ebay/forge and build time before they can get static defense. Zergs get spores automatically.

It's not like the oracles got a build time buff, or a cost reduction, or a damage increase. They got a small speed buff. It hardly even changes the matchup except pros might be 10-15% more likely to grab a few oracles in the midgame/lategame because they will be slightly easier to keep alive.


The speed buff isn't particular scary. The speed buff combined with the +1 acceleration buff at the same time is something I'd be very cautious to implement. Also I hope to god they don't do anything until this GSL is over, because that would be just annoying and terrible.

The +1 acceleration buff means that they will stop at the same place they would have previously, afterall the oracle is going faster. If you don't buff the acceleration with the speed, you will see a turret and not be able to stop in time. The unit would feel clunky, it would be as if playing with lag.


I'm not sure, and someone technical might need to be summoned, but does acceleration actually affect stop command? If it doesn't then it's more that Oracles wouldn't be able to escape from static defenses faster after entering the range. Again, speed and acceleration are completely different, you don't need to nerf/ buff both at the same time. Mutas got a speed buff but not acceleration I believe. If they going for the micro route, they should do acceleration, though the correct number is unknown.

Ever use the original mamship? The one with almost 0 acceleration and super low movement speed? It took 3 seconds for it to cast vortex because it had to stop first. They then buffed the acceleration and the cast time was significantly reduced. There was a post on how good players would have the mamaship on a patrol command so that it didn't need to start from zero, but the huge issue was it was impossible to cast a vortex before the huge acceleration buff.
zw1er
Profile Joined February 2012
Poland81 Posts
May 03 2013 08:04 GMT
#249
Cannon should receive same buff what spore clawlers, toss has same sitution with mass muta, no counter unless you make ton of phoenixes then you're in "bad spot " cause zerg will remax on ultras : )
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2013-05-03 08:06:25
May 03 2013 08:04 GMT
#250
On May 03 2013 17:01 convention wrote:
Show nested quote +
On May 03 2013 16:54 Thrillz wrote:
On May 03 2013 16:44 convention wrote:
On May 03 2013 16:37 Thrillz wrote:
On May 03 2013 16:32 convention wrote:
On May 03 2013 16:27 Thrillz wrote:
On May 03 2013 15:10 OGxZyL wrote:
To all those who oppose the speed for oracles, please think about how easy they can be thwarted.

Just like Mutas in tvp, a lot of damaged can be dealt if they are not scouted. There is nothing different about oracles. Throw down a scan and scout it.

As a zerg player, throwing down static defense is a must to counter all kinds of drops and oracles. What about that craziness? Oh yea, I just scout.


Those are completely different. Mutas come way later in the game while Oracles don't. Since Oracles are early game units, Protoss or Terran would have to invest in early ebay/forge and build time before they can get static defense. Zergs get spores automatically.

It's not like the oracles got a build time buff, or a cost reduction, or a damage increase. They got a small speed buff. It hardly even changes the matchup except pros might be 10-15% more likely to grab a few oracles in the midgame/lategame because they will be slightly easier to keep alive.


The speed buff isn't particular scary. The speed buff combined with the +1 acceleration buff at the same time is something I'd be very cautious to implement. Also I hope to god they don't do anything until this GSL is over, because that would be just annoying and terrible.

The +1 acceleration buff means that they will stop at the same place they would have previously, afterall the oracle is going faster. If you don't buff the acceleration with the speed, you will see a turret and not be able to stop in time. The unit would feel clunky, it would be as if playing with lag.


I'm not sure, and someone technical might need to be summoned, but does acceleration actually affect stop command? If it doesn't then it's more that Oracles wouldn't be able to escape from static defenses faster after entering the range. Again, speed and acceleration are completely different, you don't need to nerf/ buff both at the same time. Mutas got a speed buff but not acceleration I believe. If they going for the micro route, they should do acceleration, though the correct number is unknown.

Ever use the original mamship? The one with almost 0 acceleration and super low movement speed? It took 3 seconds for it to cast vortex because it had to stop first. They then buffed the acceleration and the cast time was significantly reduced. There was a post on how good players would have the mamaship on a patrol command so that it didn't need to start from zero, but the huge issue was it was impossible to cast a vortex before the huge acceleration buff.


yeah, though he is right technically. Acceleration =/= Decceleration in the editor. You can change the one without changing the other. But I think blizzard just keeps those values the same and doesn't even mention the decceleration changes when they change acceleration.
LeeDawg
Profile Joined April 2012
United States1306 Posts
May 03 2013 08:06 GMT
#251
I think people are overreacting about the oracle changes. .125 movespeed is pretty small and 1 acceleration isn't much either. i don't see this breaking the game or any matchups
:-)
Sissors
Profile Joined March 2012
1395 Posts
Last Edited: 2013-05-03 08:08:52
May 03 2013 08:07 GMT
#252
On May 03 2013 16:57 Big J wrote:
Show nested quote +
On May 03 2013 16:54 Sissors wrote:
On May 03 2013 16:45 Big J wrote:
On May 03 2013 16:38 SolidMoose wrote:
On May 03 2013 16:29 E.L.V.I.S wrote:
On May 03 2013 08:15 blade55555 wrote:
On May 03 2013 08:14 nGBeast wrote:
On May 03 2013 08:12 GTPGlitch wrote:
Fuck they went through with the oracle change


It's called a beta test for a reason.


To be honest 99% of the time they do these beta test changes they go through

I'd even say 99.9% =)


Then the 0.1% is the raven speed because Mvp won a tournament.


creep nerf didn't go through, queen +25starting energy didn't go through, psionic immunity to fungal didn't go through (those warp prisms and DTs still make me shiver)

Although since HotS beta there hasn't been a single CTA where the changes didn't get patched in exactly as in the CTA, regardless of feedback.


maybe because it was already a beta? I mean, they are not going to make a betatest to look whether they implement changes to a beta... They just nerf the stuff back if it doesn't work.

Which would be fine for me, if they wouldn't do the CTA stuff in the first place. They propose changes, ask for feedback, and proceed to ignore it. Fine for me if they think their opinion is more accurate, but then just skip the feedback step completely.

@Lee, the problem isn't it breaking matchups, it is that it won't fix the problem.
Thrillz
Profile Joined May 2012
4313 Posts
May 03 2013 08:11 GMT
#253
On May 03 2013 17:04 Big J wrote:
Show nested quote +
On May 03 2013 17:01 convention wrote:
On May 03 2013 16:54 Thrillz wrote:
On May 03 2013 16:44 convention wrote:
On May 03 2013 16:37 Thrillz wrote:
On May 03 2013 16:32 convention wrote:
On May 03 2013 16:27 Thrillz wrote:
On May 03 2013 15:10 OGxZyL wrote:
To all those who oppose the speed for oracles, please think about how easy they can be thwarted.

Just like Mutas in tvp, a lot of damaged can be dealt if they are not scouted. There is nothing different about oracles. Throw down a scan and scout it.

As a zerg player, throwing down static defense is a must to counter all kinds of drops and oracles. What about that craziness? Oh yea, I just scout.


Those are completely different. Mutas come way later in the game while Oracles don't. Since Oracles are early game units, Protoss or Terran would have to invest in early ebay/forge and build time before they can get static defense. Zergs get spores automatically.

It's not like the oracles got a build time buff, or a cost reduction, or a damage increase. They got a small speed buff. It hardly even changes the matchup except pros might be 10-15% more likely to grab a few oracles in the midgame/lategame because they will be slightly easier to keep alive.


The speed buff isn't particular scary. The speed buff combined with the +1 acceleration buff at the same time is something I'd be very cautious to implement. Also I hope to god they don't do anything until this GSL is over, because that would be just annoying and terrible.

The +1 acceleration buff means that they will stop at the same place they would have previously, afterall the oracle is going faster. If you don't buff the acceleration with the speed, you will see a turret and not be able to stop in time. The unit would feel clunky, it would be as if playing with lag.


I'm not sure, and someone technical might need to be summoned, but does acceleration actually affect stop command? If it doesn't then it's more that Oracles wouldn't be able to escape from static defenses faster after entering the range. Again, speed and acceleration are completely different, you don't need to nerf/ buff both at the same time. Mutas got a speed buff but not acceleration I believe. If they going for the micro route, they should do acceleration, though the correct number is unknown.

Ever use the original mamship? The one with almost 0 acceleration and super low movement speed? It took 3 seconds for it to cast vortex because it had to stop first. They then buffed the acceleration and the cast time was significantly reduced. There was a post on how good players would have the mamaship on a patrol command so that it didn't need to start from zero, but the huge issue was it was impossible to cast a vortex before the huge acceleration buff.


yeah, though he is right technically. Acceleration =/= Decceleration in the editor. You can change the one without changing the other. But I think blizzard just keeps those values the same and doesn't even mention the decceleration changes when they change acceleration.


Does it affect Stop Command/Hold Position? ie. Do those happen instantly and is the same for all units
convention
Profile Joined October 2011
United States622 Posts
May 03 2013 08:11 GMT
#254
On May 03 2013 17:07 Sissors wrote:
Show nested quote +
On May 03 2013 16:57 Big J wrote:
On May 03 2013 16:54 Sissors wrote:
On May 03 2013 16:45 Big J wrote:
On May 03 2013 16:38 SolidMoose wrote:
On May 03 2013 16:29 E.L.V.I.S wrote:
On May 03 2013 08:15 blade55555 wrote:
On May 03 2013 08:14 nGBeast wrote:
On May 03 2013 08:12 GTPGlitch wrote:
Fuck they went through with the oracle change


It's called a beta test for a reason.


To be honest 99% of the time they do these beta test changes they go through

I'd even say 99.9% =)


Then the 0.1% is the raven speed because Mvp won a tournament.


creep nerf didn't go through, queen +25starting energy didn't go through, psionic immunity to fungal didn't go through (those warp prisms and DTs still make me shiver)

Although since HotS beta there hasn't been a single CTA where the changes didn't get patched in exactly as in the CTA, regardless of feedback.


maybe because it was already a beta? I mean, they are not going to make a betatest to look whether they implement changes to a beta... They just nerf the stuff back if it doesn't work.

Which would be fine for me, if they wouldn't do the CTA stuff in the first place. They propose changes, ask for feedback, and proceed to ignore it. Fine for me if they think their opinion is more accurate, but then just skip the feedback step completely.

Maybe they ignored most of it for a similar reason they should be ignoring most of this thread. The standard complaints are about how ebays now need to be 30 seconds earlier for proxy oracles. The speed buff (just like blizzard said and very few people on these forums are listening to) does not help proxy stargates. If I'm all-in, I could care less if I saved my two oracles if I didn't kill the terran. I mean, what are two oracles going to do for me when I'm down a base and 20 workers? What the speed buff (and you HAVE to buff acceleration if you buff speed or the unit is unresponsive) actually does, is it allows for oracles to be kept alive a little better. That only helps if I want to harass over a long period of time, which currently no one is using oracles for. And one reason for not using them: they are hard to keep alive.
convention
Profile Joined October 2011
United States622 Posts
Last Edited: 2013-05-03 08:14:44
May 03 2013 08:14 GMT
#255
On May 03 2013 17:11 Thrillz wrote:
Show nested quote +
On May 03 2013 17:04 Big J wrote:
On May 03 2013 17:01 convention wrote:
On May 03 2013 16:54 Thrillz wrote:
On May 03 2013 16:44 convention wrote:
On May 03 2013 16:37 Thrillz wrote:
On May 03 2013 16:32 convention wrote:
On May 03 2013 16:27 Thrillz wrote:
On May 03 2013 15:10 OGxZyL wrote:
To all those who oppose the speed for oracles, please think about how easy they can be thwarted.

Just like Mutas in tvp, a lot of damaged can be dealt if they are not scouted. There is nothing different about oracles. Throw down a scan and scout it.

As a zerg player, throwing down static defense is a must to counter all kinds of drops and oracles. What about that craziness? Oh yea, I just scout.


Those are completely different. Mutas come way later in the game while Oracles don't. Since Oracles are early game units, Protoss or Terran would have to invest in early ebay/forge and build time before they can get static defense. Zergs get spores automatically.

It's not like the oracles got a build time buff, or a cost reduction, or a damage increase. They got a small speed buff. It hardly even changes the matchup except pros might be 10-15% more likely to grab a few oracles in the midgame/lategame because they will be slightly easier to keep alive.


The speed buff isn't particular scary. The speed buff combined with the +1 acceleration buff at the same time is something I'd be very cautious to implement. Also I hope to god they don't do anything until this GSL is over, because that would be just annoying and terrible.

The +1 acceleration buff means that they will stop at the same place they would have previously, afterall the oracle is going faster. If you don't buff the acceleration with the speed, you will see a turret and not be able to stop in time. The unit would feel clunky, it would be as if playing with lag.


I'm not sure, and someone technical might need to be summoned, but does acceleration actually affect stop command? If it doesn't then it's more that Oracles wouldn't be able to escape from static defenses faster after entering the range. Again, speed and acceleration are completely different, you don't need to nerf/ buff both at the same time. Mutas got a speed buff but not acceleration I believe. If they going for the micro route, they should do acceleration, though the correct number is unknown.

Ever use the original mamship? The one with almost 0 acceleration and super low movement speed? It took 3 seconds for it to cast vortex because it had to stop first. They then buffed the acceleration and the cast time was significantly reduced. There was a post on how good players would have the mamaship on a patrol command so that it didn't need to start from zero, but the huge issue was it was impossible to cast a vortex before the huge acceleration buff.


yeah, though he is right technically. Acceleration =/= Decceleration in the editor. You can change the one without changing the other. But I think blizzard just keeps those values the same and doesn't even mention the decceleration changes when they change acceleration.


Does it affect Stop Command/Hold Position? ie. Do those happen instantly and is the same for all units

If you hit stop or hold position, the unit decelerates to zero. It doesn't set the speed to zero, the unit has to slow down first. Which is why mutas can pseudo-move and shoot.
MagnuMizer
Profile Blog Joined February 2012
Denmark384 Posts
May 03 2013 08:15 GMT
#256
Acceleration for the Oracle is really great news, speed i care less about, but that is a very slight speed increase... i thought the acceleration was pretty shitty before, i'm glad they recognized that and changed it...

i cant believe all you idiots talking shit saying david kim ruined the game when you havent even given it a chance... i think it sounds like some very logical changes and i like all of them (couldnt care less about spore cos i'm P)

GOOD CHANGES BLIZZ !!! +1
kubiks
Profile Blog Joined March 2011
France1328 Posts
May 03 2013 08:17 GMT
#257
On May 03 2013 17:07 Sissors wrote:
Show nested quote +
On May 03 2013 16:57 Big J wrote:
On May 03 2013 16:54 Sissors wrote:
On May 03 2013 16:45 Big J wrote:
On May 03 2013 16:38 SolidMoose wrote:
On May 03 2013 16:29 E.L.V.I.S wrote:
On May 03 2013 08:15 blade55555 wrote:
On May 03 2013 08:14 nGBeast wrote:
On May 03 2013 08:12 GTPGlitch wrote:
Fuck they went through with the oracle change


It's called a beta test for a reason.


To be honest 99% of the time they do these beta test changes they go through

I'd even say 99.9% =)


Then the 0.1% is the raven speed because Mvp won a tournament.


creep nerf didn't go through, queen +25starting energy didn't go through, psionic immunity to fungal didn't go through (those warp prisms and DTs still make me shiver)

Although since HotS beta there hasn't been a single CTA where the changes didn't get patched in exactly as in the CTA, regardless of feedback.


maybe because it was already a beta? I mean, they are not going to make a betatest to look whether they implement changes to a beta... They just nerf the stuff back if it doesn't work.

Which would be fine for me, if they wouldn't do the CTA stuff in the first place. They propose changes, ask for feedback, and proceed to ignore it. Fine for me if they think their opinion is more accurate, but then just skip the feedback step completely.


Maybe the feedback they want to see is : "that is utterly broken, this rush is unstoppable" kind of thing, that they didn't thought about, and not really vage comments on how it will change the metagame.
Juanald you're my hero I miss you -> best troll ever on TL <3
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
May 03 2013 08:20 GMT
#258
50/50 for burrow... I don't like that it is now no longer a choice to get it. It's such a useful upgrade, so stupid that it's nearly free now. And the oracle speed increase means that oracles will own marines every day of the week. I guess fast engineering bay will be the norm in TvP now :-x. The worst thing is they always go through with these beta changes 100%.
Neosteel Enthusiast
convention
Profile Joined October 2011
United States622 Posts
May 03 2013 08:21 GMT
#259
On May 03 2013 17:20 FueledUpAndReadyToGo wrote:
50/50 for burrow... I don't like that it is now no longer a choice to get it. It's such a useful upgrade, so stupid that it's nearly free now. And the oracle speed increase means that oracles will own marines every day of the week. I guess fast engineering bay will be the norm in TvP now :-x. The worst thing is they always go through with these beta changes 100%.

No, oracles high dps to light units means the oracles own marines. The speed buff just means if the oracles sees 30 marines with stim moving across the map, you don't instantly lose your 150/150 investment.
Sissors
Profile Joined March 2012
1395 Posts
Last Edited: 2013-05-03 08:26:39
May 03 2013 08:22 GMT
#260
On May 03 2013 17:11 convention wrote:
Show nested quote +
On May 03 2013 17:07 Sissors wrote:
On May 03 2013 16:57 Big J wrote:
On May 03 2013 16:54 Sissors wrote:
On May 03 2013 16:45 Big J wrote:
On May 03 2013 16:38 SolidMoose wrote:
On May 03 2013 16:29 E.L.V.I.S wrote:
On May 03 2013 08:15 blade55555 wrote:
On May 03 2013 08:14 nGBeast wrote:
On May 03 2013 08:12 GTPGlitch wrote:
Fuck they went through with the oracle change


It's called a beta test for a reason.


To be honest 99% of the time they do these beta test changes they go through

I'd even say 99.9% =)


Then the 0.1% is the raven speed because Mvp won a tournament.


creep nerf didn't go through, queen +25starting energy didn't go through, psionic immunity to fungal didn't go through (those warp prisms and DTs still make me shiver)

Although since HotS beta there hasn't been a single CTA where the changes didn't get patched in exactly as in the CTA, regardless of feedback.


maybe because it was already a beta? I mean, they are not going to make a betatest to look whether they implement changes to a beta... They just nerf the stuff back if it doesn't work.

Which would be fine for me, if they wouldn't do the CTA stuff in the first place. They propose changes, ask for feedback, and proceed to ignore it. Fine for me if they think their opinion is more accurate, but then just skip the feedback step completely.

Maybe they ignored most of it for a similar reason they should be ignoring most of this thread. The standard complaints are about how ebays now need to be 30 seconds earlier for proxy oracles. The speed buff (just like blizzard said and very few people on these forums are listening to) does not help proxy stargates. If I'm all-in, I could care less if I saved my two oracles if I didn't kill the terran. I mean, what are two oracles going to do for me when I'm down a base and 20 workers? What the speed buff (and you HAVE to buff acceleration if you buff speed or the unit is unresponsive) actually does, is it allows for oracles to be kept alive a little better. That only helps if I want to harass over a long period of time, which currently no one is using oracles for. And one reason for not using them: they are hard to keep alive.

That won't be the case.

All-ins will become stronger, simply because it is easier to kill SCVs that run, it is easier to kill marines that try to scramble to defend, etc. (That it hits a few seconds faster isn't that significant). But if they are anticipated they still will be countered.

Then mid game really fun you can keep them alive longer. Only problem that they won't do anything. You can also keep them alive right now by keeping them in the back of your base. You can then even use them to counter drops/runbys. Because higher speed won't increase their use on the offensive. If my opponent has oracles every single mineral line i have will be 100% oracle proof, they're are just too dangerous to ignore. So even if you give them 10 speed, they still won't do damage in a mineral line since their has to be enough defense to kill them anyway.


@kubiks, even the most horrible change proposed by them since the beta has been patched in. Again fine for me if they don't care about feedback, but then don't ask for it.
Prev 1 11 12 13 14 15 33 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1d 21h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 359
Livibee 181
BRAT_OK 91
trigger 68
Railgan 63
RushiSC 24
StarCraft: Brood War
Britney 31934
EffOrt 1471
Stork 823
ggaemo 625
Barracks 347
firebathero 255
Hyun 117
PianO 103
Pusan 100
Zeus 72
[ Show more ]
Aegong 56
soO 44
ToSsGirL 43
Movie 40
Mong 32
scan(afreeca) 18
yabsab 17
SilentControl 4
Dota 2
syndereN1222
XcaliburYe1053
febbydoto65
League of Legends
C9.Mang0414
Other Games
B2W.Neo866
Fuzer 335
ToD210
Mew2King120
IndyStarCraft 82
QueenE69
Rex13
Organizations
StarCraft: Brood War
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• naamasc269
• StrangeGG 56
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos3143
• Nemesis2879
Upcoming Events
OSC
1d 21h
Korean StarCraft League
2 days
OSC
2 days
IPSL
2 days
Dewalt vs Bonyth
OSC
3 days
OSC
3 days
uThermal 2v2 Circuit
3 days
Replay Cast
4 days
Patches Events
5 days
Liquipedia Results

Completed

Proleague 2025-12-29
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL 2025 WINTER (S19)
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

Escore Tournament S1: W2
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.