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Call to Action: May 2 Balance Testing - Page 33

Forum Index > SC2 General
640 CommentsPost a Reply
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Xequecal
Profile Joined October 2010
United States473 Posts
May 09 2013 00:50 GMT
#641
On May 09 2013 01:52 highsis wrote:
Oracle buff approved by a top masters Terran <~ me.

Oracle is easy to shut down with 6 marines. No need for vikings or med or anything. Or a quick mine can kill it easily.

If you have problems dealing with Oracles it's probably your lack of proper counter, no offense. We've not seen oracle being used in Korean pro scenes 90% of PvT. It's easy to defend early on and impossible to use in mid-late games because it's so slow that stimmed Marines can kill it rather quickly.

Buffed Oracle is just another version of muta or boost medivacs. It will take time to deal with the change but eventually Terran and Zerg will adapt.

Even if you think what I'm saying is non-sense, it's a fact that Oracle is not being used in Korean pro level. It needs a buff to be ever have a chance of being used.

Tips: You can defend proxy oracles with any build. for example, if you went reaper first build a reactor right after the first reaper. after scouting P's base, check their first expo with it 1 min later. if there is no expo, build a Turret at least. With other builds like no rax expo, it's a piece of cake as you will have 7 marines when proxy oracle hits.

Really, if you know how to counter oracle is useless in TvP as of now.


There's also the fact that Terran has a strategy that's just as devastating as proxy Oracle - gas first proxy factory. It's pretty much the exact same strategy in terms of risk/reward. It's very hard to scout, and Protoss can scout it significantly in advance and still not have enough time to do anything. However, if it does get beaten and you don't do damage, you've basically lost the game.

Just like the early ebay, it has to be blind countered by sacrificing econ through chain-chrono boosting warpgates instead of probes. Otherwise the 4 hellions will arrive at your ramp before you have warpgates. Standard play has Protoss put their first stalker at the Terran's natural or xelnaga tower to watch for aggression, so you have nothing to shoot at them with. Even if you made a sentry, that only stalls for 15 seconds and you still won't have warpgates, after that they can just drive in and kill all your probes.
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