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Forum Index > SC2 General
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Decendos
Profile Joined August 2011
Germany1341 Posts
May 03 2013 08:24 GMT
#261
finally they try to give zerg a possibility to put on early game pressure vs nexus cannon, free siege mode, mines and "scouts everything" reaper. really like it.

just dont get why they dont buff hydra anti air and finally give zerg the needed AA in ALL MUs not only ZvZ.

oracle changes are nice but there might be problems with 1 base oracles especially in PvT and PvP. we will see.
Spidinko
Profile Joined May 2010
Slovakia1174 Posts
May 03 2013 08:26 GMT
#262
On May 03 2013 17:06 LeeDawg wrote:
I think people are overreacting about the oracle changes. .125 movespeed is pretty small and 1 acceleration isn't much either. i don't see this breaking the game or any matchups

Isn't it very similar or same to the speed buff that mutas got?
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2013-05-03 08:26:56
May 03 2013 08:26 GMT
#263
--- Nuked ---
Rachnar
Profile Joined October 2010
France1526 Posts
May 03 2013 08:26 GMT
#264
On May 03 2013 08:22 Subspace wrote:
Show nested quote +
On May 03 2013 08:18 TheDwf wrote:
The proposed Oracle changes are a horrible idea. Don't know for ZvP and PvP but the last thing TvP needs is more lottery.


Terran already has the best scouting options in game...


lolilol terran has the worst scout in the game, i've just rectified that for you

once protoss has his stalker out, terran can do 0 scout until 10 mn
"What if it's a triple DK ?" "Then we cry" "Prepare your handkerchief then ..."
SlammerSC2
Profile Joined April 2013
77 Posts
May 03 2013 08:26 GMT
#265
So Blizzard. If you want to have Burrow used you have to think of which units that can benefit from it. Obviously theres only 2 units that can really benefit from it. Roach and Infestor.
The problems:
Roach: The Roach itself is really weak even with Burrow. But if it gets burrow health regen or movement from Tunneling claws from start it would actually be useful. Then you could possible see some zergs win with some really good burrow micro.

Infestor: Infestor has become very weak with countless of nerfs and are totally not worth the 100/150 cost. But if the cost gets decreased to like 50/75 it would actually become a good haras unit untill enemy gets lots of detection.
Holo82
Profile Joined April 2013
Austria107 Posts
May 03 2013 08:27 GMT
#266
(hint: every time that build is scouted in time in the GSL, it's been stopped).


What i have been seeing was more like:

yeah . proxy stargate scouted.probe is killed, pylon is getting chipped away by reaper, while stargate is under construction.

toss says screw this, i dont even cancel it, throw down 3 more gates.
not a single oracle beeing produced, as pylon dies.
But Protoss is cool to trick terran by sending stalker + 2nd probe to stargate, warp another pylon
Terran says : omg need turrets + wm.
toss wins with frontal delayed 4 gate because marines + mines are at the back waiting for oracle that was never been built.

The major problem of oracle is that it gives the toss detection, so he doesnt need a robo. the toss opponent has generally no idea which of all the possible allins he will face. The versatility of toss openers is way to big, and they are shady / not easy to scout/ and this is why toss are so strong in all matchups.

convention
Profile Joined October 2011
United States622 Posts
May 03 2013 08:27 GMT
#267
On May 03 2013 17:22 Sissors wrote:
Show nested quote +
On May 03 2013 17:11 convention wrote:
On May 03 2013 17:07 Sissors wrote:
On May 03 2013 16:57 Big J wrote:
On May 03 2013 16:54 Sissors wrote:
On May 03 2013 16:45 Big J wrote:
On May 03 2013 16:38 SolidMoose wrote:
On May 03 2013 16:29 E.L.V.I.S wrote:
On May 03 2013 08:15 blade55555 wrote:
On May 03 2013 08:14 nGBeast wrote:
[quote]

It's called a beta test for a reason.


To be honest 99% of the time they do these beta test changes they go through

I'd even say 99.9% =)


Then the 0.1% is the raven speed because Mvp won a tournament.


creep nerf didn't go through, queen +25starting energy didn't go through, psionic immunity to fungal didn't go through (those warp prisms and DTs still make me shiver)

Although since HotS beta there hasn't been a single CTA where the changes didn't get patched in exactly as in the CTA, regardless of feedback.


maybe because it was already a beta? I mean, they are not going to make a betatest to look whether they implement changes to a beta... They just nerf the stuff back if it doesn't work.

Which would be fine for me, if they wouldn't do the CTA stuff in the first place. They propose changes, ask for feedback, and proceed to ignore it. Fine for me if they think their opinion is more accurate, but then just skip the feedback step completely.

Maybe they ignored most of it for a similar reason they should be ignoring most of this thread. The standard complaints are about how ebays now need to be 30 seconds earlier for proxy oracles. The speed buff (just like blizzard said and very few people on these forums are listening to) does not help proxy stargates. If I'm all-in, I could care less if I saved my two oracles if I didn't kill the terran. I mean, what are two oracles going to do for me when I'm down a base and 20 workers? What the speed buff (and you HAVE to buff acceleration if you buff speed or the unit is unresponsive) actually does, is it allows for oracles to be kept alive a little better. That only helps if I want to harass over a long period of time, which currently no one is using oracles for. And one reason for not using them: they are hard to keep alive.

That won't be the case.

All-ins will become stronger, simply because it is easier to kill SCVs that run, it is easier to kill marines that try to scramble to defend, etc. (That it hits a few seconds faster isn't that significant). But if they are anticipated they still will be countered.

Then mid game really fun you can keep them alive longer. Truly fascinating, minus that they won't do anything. You can also keep them alive right now by keeping them in the back of your base. You can then even use them to counter drops/runbys. Because higher speed won't increase their use on the offensive. If my opponent has oracles every single mineral line i have will be 100% oracle proof, their are just too dangerous to ignore. So even if you give them 10 speed, they still won't do damage in a mineral line since their has to be enough defense to kill them anyway.


@kubiks, even the most horrible change proposed by them since the beta has been patched in. Again fine for me if they don't care about feedback, but then don't ask for it.

Yes, they can't harass anymore, but that is what revelation is for. That's what the speed buff helps, not harassing but using revelation. I use oracles like I use to DTs. Lategame I'll get a 4-5 oracles out and surprise my opponent with them. I'll get a few worker kills before they invest into static defense on all of their bases. But then I just use the oracles to keep tabs on the enemy using revelation. With the current speed and acceleration, it is really hard to get the revelation off without most likely losing the oracle, which is probably why pros haven't used the oracle much for revelation.
Sated
Profile Blog Joined March 2011
England4983 Posts
May 03 2013 08:27 GMT
#268
--- Nuked ---
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2013-05-03 08:30:03
May 03 2013 08:29 GMT
#269
On May 03 2013 17:21 convention wrote:
Show nested quote +
On May 03 2013 17:20 FueledUpAndReadyToGo wrote:
50/50 for burrow... I don't like that it is now no longer a choice to get it. It's such a useful upgrade, so stupid that it's nearly free now. And the oracle speed increase means that oracles will own marines every day of the week. I guess fast engineering bay will be the norm in TvP now :-x. The worst thing is they always go through with these beta changes 100%.

No, oracles high dps to light units means the oracles own marines. The speed buff just means if the oracles sees 30 marines with stim moving across the map, you don't instantly lose your 150/150 investment.


Yes but now you can utilise that high dps to light units while kiting that much better due to the acceleration and speed, making normal unupgraded marines nearly useless as an early game defense.
Neosteel Enthusiast
Big J
Profile Joined March 2011
Austria16289 Posts
May 03 2013 08:30 GMT
#270
On May 03 2013 17:20 FueledUpAndReadyToGo wrote:
50/50 for burrow... I don't like that it is now no longer a choice to get it. It's such a useful upgrade, so stupid that it's nearly free now. And the oracle speed increase means that oracles will own marines every day of the week. I guess fast engineering bay will be the norm in TvP now :-x. The worst thing is they always go through with these beta changes 100%.


Warpgate is 50/50, 100/100 for stim, siege mode was 100/100 before they removed it, zergling speed is 100/100... All of them are incredibly strong upgrades, on the flip side there are things like bunker cargo, hydralisks range+1 or the interceptor launch upgrade which are not really important and often times more expensive.
Upgrade costs are not bound to how useful they are. I can totally understand that blizzard wants Protoss to have their own production dynamic - but needs to delay it a little - Terran bio tech to be viable - but needs to balance them around a powerful upgrade instead of 2rax stim marine - or Zerg to be able to burrow most of their units - but can't let them do it from the start.
Sissors
Profile Joined March 2012
1395 Posts
May 03 2013 08:30 GMT
#271
On May 03 2013 17:27 Sated wrote:
Show nested quote +
On May 03 2013 17:26 Rachnar wrote:
On May 03 2013 08:22 Subspace wrote:
On May 03 2013 08:18 TheDwf wrote:
The proposed Oracle changes are a horrible idea. Don't know for ZvP and PvP but the last thing TvP needs is more lottery.


Terran already has the best scouting options in game...


lolilol terran has the worst scout in the game, i've just rectified that for you

once protoss has his stalker out, terran can do 0 scout until 10 mn

Reapers are faster than Stalkers, and you can also scan...

But I agree that the Oracle is a badly designed unit.

Scan doesn't help against scouting oracle opening, it is a waste of minerals, you would have been way better of just getting mule and using those minerals on turrets. And that is the highly unlikely case you actually scan the stargate. And on most maps the toss should feel horrible if he allows a reaper to scout when stalkers + MsC are out.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
May 03 2013 08:31 GMT
#272
On May 03 2013 17:29 FueledUpAndReadyToGo wrote:
Show nested quote +
On May 03 2013 17:21 convention wrote:
On May 03 2013 17:20 FueledUpAndReadyToGo wrote:
50/50 for burrow... I don't like that it is now no longer a choice to get it. It's such a useful upgrade, so stupid that it's nearly free now. And the oracle speed increase means that oracles will own marines every day of the week. I guess fast engineering bay will be the norm in TvP now :-x. The worst thing is they always go through with these beta changes 100%.

No, oracles high dps to light units means the oracles own marines. The speed buff just means if the oracles sees 30 marines with stim moving across the map, you don't instantly lose your 150/150 investment.


Yes but now you can utilise that high dps to light units while kiting that much better due to the acceleration and speed, making normal unupgraded marines nearly useless as an early game defense.


You cannot kite marines with Oracle lol, even if the speed change goes through
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
convention
Profile Joined October 2011
United States622 Posts
Last Edited: 2013-05-03 08:34:03
May 03 2013 08:32 GMT
#273
On May 03 2013 17:29 FueledUpAndReadyToGo wrote:
Show nested quote +
On May 03 2013 17:21 convention wrote:
On May 03 2013 17:20 FueledUpAndReadyToGo wrote:
50/50 for burrow... I don't like that it is now no longer a choice to get it. It's such a useful upgrade, so stupid that it's nearly free now. And the oracle speed increase means that oracles will own marines every day of the week. I guess fast engineering bay will be the norm in TvP now :-x. The worst thing is they always go through with these beta changes 100%.

No, oracles high dps to light units means the oracles own marines. The speed buff just means if the oracles sees 30 marines with stim moving across the map, you don't instantly lose your 150/150 investment.


Yes but now you can utilise that high dps to light units while kiting that much better due to the acceleration and speed, making normal unupgraded marines nearly useless as an early game defense.

You can't kite marines, the oracle range is smaller than the marines range.

Edit: Ha! You win this time KrazyTrumpet.
kubiks
Profile Blog Joined March 2011
France1328 Posts
May 03 2013 08:33 GMT
#274
On May 03 2013 17:26 Spidinko wrote:
Show nested quote +
On May 03 2013 17:06 LeeDawg wrote:
I think people are overreacting about the oracle changes. .125 movespeed is pretty small and 1 acceleration isn't much either. i don't see this breaking the game or any matchups

Isn't it very similar or same to the speed buff that mutas got?


And honestly the mutas don't seems that faster (actually if I weren't tell I wouldn't have noticed the difference)

On May 03 2013 17:26 Sated wrote:
Burrow all-ins are already super strong vs. Gateway expands in PvZ.

Is it true ? Maybe, but I didn't saw any burrow all-in in pro game for a long time (maybe I don't watch enough pro games :p)
Juanald you're my hero I miss you -> best troll ever on TL <3
Rachnar
Profile Joined October 2010
France1526 Posts
May 03 2013 08:35 GMT
#275
On May 03 2013 17:27 Sated wrote:
Show nested quote +
On May 03 2013 17:26 Rachnar wrote:
On May 03 2013 08:22 Subspace wrote:
On May 03 2013 08:18 TheDwf wrote:
The proposed Oracle changes are a horrible idea. Don't know for ZvP and PvP but the last thing TvP needs is more lottery.


Terran already has the best scouting options in game...


lolilol terran has the worst scout in the game, i've just rectified that for you

once protoss has his stalker out, terran can do 0 scout until 10 mn

Reapers are faster than Stalkers, and you can also scan...

But I agree that the Oracle is a badly designed unit.


a scan unless you are lucky will not reveal what you want to see, best case scenario it only reveals partially what your opponents has

and yeah the reaper is faster but will be caught after some time, the guy wont stop at just 1 stalker and he also has mothership core

i agree the reaper is terrans only way to scout early, but it can get shut down so easily by a decent protoss player that knows how to positions his units, that meh, useless

i feel like tvp on hots only dependss on pure luck, either you counter blindly what the guy does and you're fine or you don't and you're dead
protoss opens double gaz behind he can anything like hide blink highground with mothership, hide dt, proxy robo prism 4g, proxy robo immortal bust, proxy stargate, proxy robo warprism and dt, etc...

too much builds you have to be able to react to, what does toss have to react to early vs terran that would kill them if they dont scout it? except mine and hellbats drops, nothing, and even then a photon in each mineral line and they're fine
"What if it's a triple DK ?" "Then we cry" "Prepare your handkerchief then ..."
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
Last Edited: 2013-05-03 08:44:02
May 03 2013 08:41 GMT
#276
So i assume they stopped taking feedback from pro players then.

What annoys me is their fascination with early game aggression. To have some is good, to have tons of options for all 3 races just makes the game a gamble cluster fuck.

EDIT: also, is buffing speed all Blizzard can think about? Reaper, muta, oracle, phoenix.... Juts came up with something more interesting for creating skill caps FFS...
Head Coach Park: "They should buff tanks!"
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
May 03 2013 08:42 GMT
#277
On May 03 2013 16:40 woopr wrote:
why is protoss getting buffs when they have the highest win rates in every match up?

meanwhile the tank still remains 3 supply...


What the hell are you talking about?

http://i.imgur.com/2VGA4RP.png

Baum
Profile Blog Joined April 2010
Germany1010 Posts
May 03 2013 08:42 GMT
#278
On May 03 2013 08:22 Subspace wrote:
Show nested quote +
On May 03 2013 08:18 TheDwf wrote:
The proposed Oracle changes are a horrible idea. Don't know for ZvP and PvP but the last thing TvP needs is more lottery.


Terran already has the best scouting options in game...


In fact Terran has the worst scouting options in the game.
I want to be with those who share secret things or else alone.
Sated
Profile Blog Joined March 2011
England4983 Posts
May 03 2013 08:42 GMT
#279
--- Nuked ---
Ronski
Profile Joined February 2011
Finland266 Posts
May 03 2013 08:43 GMT
#280
10 pool burrow rush ZvZ!
I am a tank. I am covered head to toe in solid plate mail. I carry a block of metal the size of a 4 door sedan to hide behind. If you see me running - you should too.
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