I LOVE Sanctuary, looks like it's going to be a pretty amazing map.
[KeSPA] Proleague R4 Test Maps - Page 15
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althaz
Australia1001 Posts
I LOVE Sanctuary, looks like it's going to be a pretty amazing map. | ||
Heartland
Sweden24578 Posts
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Miragee
8427 Posts
On March 18 2013 16:45 Dodgin wrote: Kespa really isn't afraid to pull out the insane maps huh. And that's actually good. How long we have been waiting for really good and interesting maps? And that only because no one has the balls to do it. Gladly KeSPA has them. How many patches has each base on the Fighting Spirit remake? | ||
thezanursic
5478 Posts
On March 19 2013 02:14 Bagi wrote: Indeed, talk about a double standard. Imagine Blizzard releasing a map like Artemis, it would be instantly labeled the worst map ever and nobody would ever play on it. The fighting spirit gimmick will also never catch on, imagine re-learning every single timing just for one map. Who knows what kind of unstoppable all-ins a totally revamped economy would produce. Overall I'm not terribly impressed with the kespa maps so far. The GSL mapmakers have a far better record in creating good maps, both aesthetically and gameplay-wise. I agree with the KESPA maps being very aesthetically bland, but otherwise these new concepts can only increases SC 2s lifespan and maybe even better it's gameplay | ||
monitor
United States2403 Posts
Artemis may be the worst looking map I've ever seen, aesthetically. The layout is decent but has too many expos and isn't interesting. It looks unfathomably bad like a 3rd grader made it... but Str-18 isn't a third grader! He usually makes some good maps but this is not one of them. Colosseum has a little better layout and aesthetics than Artemis. My only issue is that the fourth is quite difficult, which is different than the BW map (due to proportion differences in the two games). I mean, it's ok, but not what we could have. Face Off is force cross, so either you spawn in a normal 2p map or you get a bizarre, potentially very imbalanced map. I don't like that the air distance is way farther than ground in the back to back main spawn. Other than that, the layout is relatively boring compared to maps we've seen in the past from KeSPA like Andromeda and Bifrost. The expansion line is linear and boring; the expos are placed just to maintain balance across all the spawn positions, not to be interesting. Golden Spirit doesn't look to be made correctly imo. The ramps and chokes aren't equal for both starting positions like they were in BW. It's probably because he wants the attacker to have a 3x ramp to attack into no matter what. I guess it'll work but it could be a little unfair. Gold bases are dumb. In this case, they basically change the entire balance of SC2. They'll change builds, timings, etc. I'm fine with maps that have weird strategies like Andromeda, but not maps that just fuck up the game for the sake of fucking it up. Sanctuary has the most clever layout, the author has done a good job laying out the map. What's bad about it is the short air distance and long ground. HotS has already shown that air play, especially Terran, is incredibly strong. The layout of Sanctuary heavily encourages turtling because air counterattacks are so easy, especially if the middle bases are taken. The aesthetics seem the best of all the maps but they're WoL! I want some new HotS textures! | ||
Ace Frehley
2030 Posts
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FrostedMiniWheats
United States30730 Posts
On March 19 2013 07:16 Miragee wrote: And that's actually good. How long we have been waiting for really good and interesting maps? And that only because no one has the balls to do it. Gladly KeSPA has them. This. Great to see some real initiative in mixing up the pools. I prefer GSL overall, but throughout WoL there were many instances of them letting their pools stagnate for too long. Daybreak, Cloud, Metalopolis, Dual Site, Crossfire, and Antiga have all been maps in that league that long overstayed their welcome. | ||
LockeTazeline
2390 Posts
Honestly, I'm glad that there's a prestigious tournament out there that's willing to experiment with maps and try crazy stuff. It might (probably) won't be balanced, but who cares. We've got plenty of that already. Off the walls maps guarantee original and interesting play. Edit: Of course, other tournaments can't really afford to be that crazy as it would ruin their legitimacy. It only works for Proleague because their format allows maps to be picked for specific players. | ||
Spacekyod
United States818 Posts
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rice_devOurer
United States773 Posts
FS, of course ![]() | ||
polishedturd
United States505 Posts
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cekkmt
United States352 Posts
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cekkmt
United States352 Posts
On March 19 2013 07:27 Ace Frehley wrote: These weird maps will encourage a lot of mirrors in proleague :/ The thing is, sometimes race snipers are sent out on some of these maps. Kt.Action was continuously sent out on a zerg unfavored map cause Action sucked at ZvZ and became specialized by playign zerg on that map(forget the name). | ||
PH
United States6173 Posts
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Velinath
United States694 Posts
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Delphiki
Philippines1955 Posts
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Die4Ever
United States17588 Posts
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Die4Ever
United States17588 Posts
On March 19 2013 11:21 cekkmt wrote: The thing is, sometimes race snipers are sent out on some of these maps. Kt.Action was continuously sent out on a zerg unfavored map cause Action sucked at ZvZ and became specialized by playign zerg on that map(forget the name). even still though, look how many mirrors were played in PL, it's pretty painful to watch | ||
Psyonic_Reaver
United States4330 Posts
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TeslasPigeon
464 Posts
On March 19 2013 11:26 Die4Ever wrote: even still though, look how many mirrors were played in PL, it's pretty painful to watch I was under the impression that the teams didn't know who the opponent was until a few days before the round, in attempt to stop match fixing. edit: On March 19 2013 11:24 Delphiki wrote: Hope kespa would make sniper ridge Without high ground mechanics there isn't much soul left in the map. | ||
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