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[KeSPA] Proleague R4 Test Maps - Page 15

Forum Index > SC2 General
Post a Reply
Prev 1 13 14 15 16 17 22 Next All
althaz
Profile Joined May 2010
Australia1001 Posts
March 18 2013 22:12 GMT
#281
Fighting Spirit is a map I'd be really hoping to not roll Protoss on (the wider choke at the third and also between the nat and third in conjunction with the distance between them and the gold bases = bad for Toss).

I LOVE Sanctuary, looks like it's going to be a pretty amazing map.
The first rule we don't talk about race conditions. of race conditions is
Heartland
Profile Blog Joined May 2012
Sweden24593 Posts
March 18 2013 22:15 GMT
#282
As always the thing to remember with Proleague is that since you race pick for the different maps imbalances won't be that imbalanced, since you won't be forced to play the maps with races that are worse on them typically.
Miragee
Profile Joined December 2009
8616 Posts
Last Edited: 2013-03-18 22:17:54
March 18 2013 22:16 GMT
#283
On March 18 2013 16:45 Dodgin wrote:
Kespa really isn't afraid to pull out the insane maps huh.


And that's actually good. How long we have been waiting for really good and interesting maps? And that only because no one has the balls to do it. Gladly KeSPA has them.

How many patches has each base on the Fighting Spirit remake?
thezanursic
Profile Blog Joined July 2011
5497 Posts
March 18 2013 22:21 GMT
#284
On March 19 2013 02:14 Bagi wrote:
Show nested quote +
On March 19 2013 02:03 Nine Gates wrote:
On March 19 2013 01:46 Mohdoo wrote:
I need to see a top tier game on all gold bases. Too awesome.

II also think it's hilarious how we all hate gold bases until the ENTIRE map is gold bases.
People generally dislike nonstandard gimmick maps. But everyone loves everything Kespa regurgitates out, especially if there's a side dish of nostalgia. Just like Arkanoid.

Indeed, talk about a double standard. Imagine Blizzard releasing a map like Artemis, it would be instantly labeled the worst map ever and nobody would ever play on it.

The fighting spirit gimmick will also never catch on, imagine re-learning every single timing just for one map. Who knows what kind of unstoppable all-ins a totally revamped economy would produce.

Overall I'm not terribly impressed with the kespa maps so far. The GSL mapmakers have a far better record in creating good maps, both aesthetically and gameplay-wise.

I agree with the KESPA maps being very aesthetically bland, but otherwise these new concepts can only increases SC 2s lifespan and maybe even better it's gameplay
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
monitor
Profile Blog Joined June 2010
United States2408 Posts
March 18 2013 22:23 GMT
#285
I've got quite a few rants about the maps and not much good to say, so be warned in advance! I hope Str can make some better maps for KeSPA to test out.

Artemis may be the worst looking map I've ever seen, aesthetically. The layout is decent but has too many expos and isn't interesting. It looks unfathomably bad like a 3rd grader made it... but Str-18 isn't a third grader! He usually makes some good maps but this is not one of them.

Colosseum has a little better layout and aesthetics than Artemis. My only issue is that the fourth is quite difficult, which is different than the BW map (due to proportion differences in the two games). I mean, it's ok, but not what we could have.

Face Off is force cross, so either you spawn in a normal 2p map or you get a bizarre, potentially very imbalanced map. I don't like that the air distance is way farther than ground in the back to back main spawn. Other than that, the layout is relatively boring compared to maps we've seen in the past from KeSPA like Andromeda and Bifrost. The expansion line is linear and boring; the expos are placed just to maintain balance across all the spawn positions, not to be interesting.

Golden Spirit doesn't look to be made correctly imo. The ramps and chokes aren't equal for both starting positions like they were in BW. It's probably because he wants the attacker to have a 3x ramp to attack into no matter what. I guess it'll work but it could be a little unfair. Gold bases are dumb. In this case, they basically change the entire balance of SC2. They'll change builds, timings, etc. I'm fine with maps that have weird strategies like Andromeda, but not maps that just fuck up the game for the sake of fucking it up.

Sanctuary has the most clever layout, the author has done a good job laying out the map. What's bad about it is the short air distance and long ground. HotS has already shown that air play, especially Terran, is incredibly strong. The layout of Sanctuary heavily encourages turtling because air counterattacks are so easy, especially if the middle bases are taken. The aesthetics seem the best of all the maps but they're WoL! I want some new HotS textures!
https://liquipedia.net/starcraft2/Monitor
Ace Frehley
Profile Joined December 2012
2030 Posts
March 18 2013 22:27 GMT
#286
These weird maps will encourage a lot of mirrors in proleague :/
...
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
March 18 2013 22:43 GMT
#287
On March 19 2013 07:16 Miragee wrote:
Show nested quote +
On March 18 2013 16:45 Dodgin wrote:
Kespa really isn't afraid to pull out the insane maps huh.


And that's actually good. How long we have been waiting for really good and interesting maps? And that only because no one has the balls to do it. Gladly KeSPA has them.


This. Great to see some real initiative in mixing up the pools. I prefer GSL overall, but throughout WoL there were many instances of them letting their pools stagnate for too long. Daybreak, Cloud, Metalopolis, Dual Site, Crossfire, and Antiga have all been maps in that league that long overstayed their welcome.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
LockeTazeline
Profile Blog Joined June 2012
2390 Posts
Last Edited: 2013-03-19 01:14:09
March 19 2013 01:10 GMT
#288
I watch GSL for top competitive play. I watch Proleague for entertainment and fantasy.

Honestly, I'm glad that there's a prestigious tournament out there that's willing to experiment with maps and try crazy stuff. It might (probably) won't be balanced, but who cares. We've got plenty of that already. Off the walls maps guarantee original and interesting play.

Edit: Of course, other tournaments can't really afford to be that crazy as it would ruin their legitimacy. It only works for Proleague because their format allows maps to be picked for specific players.
Spacekyod
Profile Joined December 2010
United States818 Posts
March 19 2013 02:15 GMT
#289
Mmmm... Colosseum and Sanctuary. Hope they pass and we get to see some games on them.
Riders of the Plastic Groove. "When all-in fails, all-in again!" Finally... Make way for the real DONG!
rice_devOurer
Profile Joined July 2012
United States773 Posts
Last Edited: 2013-03-19 02:18:07
March 19 2013 02:17 GMT
#290
lol, as someone who juggles bw and sc2, i look forward to seeing the differences between the games here.
FS, of course
IN SOVIET RUSSIA ノ┬─┬ノ ︵ ( \o°o)\ Table Flips you
polishedturd
Profile Joined October 2010
United States505 Posts
March 19 2013 02:19 GMT
#291
so excited for fighting spirit
http://i.imgur.com/EbrnM.jpg
cekkmt
Profile Joined November 2010
United States352 Posts
March 19 2013 02:19 GMT
#292
Artemis seems like it is really low eco
cekkmt
Profile Joined November 2010
United States352 Posts
March 19 2013 02:21 GMT
#293
On March 19 2013 07:27 Ace Frehley wrote:
These weird maps will encourage a lot of mirrors in proleague :/

The thing is, sometimes race snipers are sent out on some of these maps. Kt.Action was continuously sent out on a zerg unfavored map cause Action sucked at ZvZ and became specialized by playign zerg on that map(forget the name).
PH
Profile Blog Joined June 2008
United States6173 Posts
March 19 2013 02:22 GMT
#294
It's not a real Colosseum unless it has a cliff behind the main to ruin every game on it 'til they FINALLY wised up months later and removed it.
Hello
Velinath
Profile Blog Joined March 2011
United States694 Posts
March 19 2013 02:24 GMT
#295
Hahaha, that fighting spirit. I look forward to seeing games on that map.
Delphiki
Profile Joined October 2012
Philippines1955 Posts
March 19 2013 02:24 GMT
#296
Hope kespa would make sniper ridge
Die4Ever
Profile Joined August 2010
United States17720 Posts
March 19 2013 02:25 GMT
#297
wow these maps look insane lol, very curious to see how they play out
"Expert" mods4ever.com
Die4Ever
Profile Joined August 2010
United States17720 Posts
March 19 2013 02:26 GMT
#298
On March 19 2013 11:21 cekkmt wrote:
Show nested quote +
On March 19 2013 07:27 Ace Frehley wrote:
These weird maps will encourage a lot of mirrors in proleague :/

The thing is, sometimes race snipers are sent out on some of these maps. Kt.Action was continuously sent out on a zerg unfavored map cause Action sucked at ZvZ and became specialized by playign zerg on that map(forget the name).

even still though, look how many mirrors were played in PL, it's pretty painful to watch
"Expert" mods4ever.com
Psyonic_Reaver
Profile Blog Joined June 2007
United States4338 Posts
March 19 2013 02:29 GMT
#299
These maps actually make me want to play again.
So wait? I'm bad? =(
TeslasPigeon
Profile Joined March 2012
464 Posts
Last Edited: 2013-03-19 02:47:38
March 19 2013 02:46 GMT
#300
On March 19 2013 11:26 Die4Ever wrote:
Show nested quote +
On March 19 2013 11:21 cekkmt wrote:
On March 19 2013 07:27 Ace Frehley wrote:
These weird maps will encourage a lot of mirrors in proleague :/

The thing is, sometimes race snipers are sent out on some of these maps. Kt.Action was continuously sent out on a zerg unfavored map cause Action sucked at ZvZ and became specialized by playign zerg on that map(forget the name).

even still though, look how many mirrors were played in PL, it's pretty painful to watch


I was under the impression that the teams didn't know who the opponent was until a few days before the round, in attempt to stop match fixing.

edit:

On March 19 2013 11:24 Delphiki wrote:
Hope kespa would make sniper ridge


Without high ground mechanics there isn't much soul left in the map.
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