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Nexus / building placement causing stuck probes? - Page 2

Forum Index > SC2 General
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wongfeihung
Profile Blog Joined May 2010
United States763 Posts
Last Edited: 2013-03-14 06:38:07
March 14 2013 06:37 GMT
#21
On March 14 2013 15:27 dAPhREAk wrote:
Show nested quote +
On March 14 2013 15:05 Belha wrote:
While there are some wyas to bypass this issue (as some people said), this should not be happening at all and should be fixed.

i donmt think blizzard needs to protect people from their own incompetence. dont build around your nexus.

I, myself, don't build around my Nexus for the purpose of allowing my Probes to properly navigate their way out. That being said, I don't think you should brush this off as one's "incompetence". Some people may prefer to build around their Nexus in this way to prevent the Nexus from being entirely surrounded by melee units (or other positioning purposes). There are reasons that people do things differently than you do, and simply calling their ways incompetent is a bit misjudged on your end.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
March 14 2013 06:47 GMT
#22
On March 14 2013 15:37 wongfeihung wrote:
Show nested quote +
On March 14 2013 15:27 dAPhREAk wrote:
On March 14 2013 15:05 Belha wrote:
While there are some wyas to bypass this issue (as some people said), this should not be happening at all and should be fixed.

i donmt think blizzard needs to protect people from their own incompetence. dont build around your nexus.

I, myself, don't build around my Nexus for the purpose of allowing my Probes to properly navigate their way out. That being said, I don't think you should brush this off as one's "incompetence". Some people may prefer to build around their Nexus in this way to prevent the Nexus from being entirely surrounded by melee units (or other positioning purposes). There are reasons that people do things differently than you do, and simply calling their ways incompetent is a bit misjudged on your end.

i fail to see how knowing that this will happen and doing it anyways is anything other than incompetence. i guess you could just call it lamebrain stubborness if you want though.
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
March 14 2013 06:54 GMT
#23
Building against the nexus is part of my defense against a possible proxy in pvp. I guess you just need to be careful which part of the nexus you use.
TylerThaCreator
Profile Blog Joined May 2011
United States906 Posts
March 14 2013 07:14 GMT
#24
this was also in wings of liberty, not a bug. still annoying as fuck though.
aka SethN
forsooth
Profile Joined February 2011
United States3648 Posts
March 14 2013 07:16 GMT
#25
Until you've played Terran in BW, you know nothing of the pain of workers getting stuck.
TheGiftedApe
Profile Blog Joined September 2010
United States1243 Posts
March 14 2013 07:17 GMT
#26
On March 14 2013 15:47 dAPhREAk wrote:
Show nested quote +
On March 14 2013 15:37 wongfeihung wrote:
On March 14 2013 15:27 dAPhREAk wrote:
On March 14 2013 15:05 Belha wrote:
While there are some wyas to bypass this issue (as some people said), this should not be happening at all and should be fixed.

i donmt think blizzard needs to protect people from their own incompetence. dont build around your nexus.

I, myself, don't build around my Nexus for the purpose of allowing my Probes to properly navigate their way out. That being said, I don't think you should brush this off as one's "incompetence". Some people may prefer to build around their Nexus in this way to prevent the Nexus from being entirely surrounded by melee units (or other positioning purposes). There are reasons that people do things differently than you do, and simply calling their ways incompetent is a bit misjudged on your end.

i fail to see how knowing that this will happen and doing it anyways is anything other than incompetence. i guess you could just call it lamebrain stubborness if you want though.



I failed to point this out in my original post of this thread but I will try to explain it again to you. The REAL issue with this is not the main nexus. My real worry with this bug is that it severely restricts my wall building options at my natural and expansion bases, especially in certain map spawn locations. As I am not 100% "incompetent" and I know I should not build up against my nexus now, The problem becomes in fast expand builds where holding small area's near the expansion nexus is extremely important. I would use antiga shipyard as an example(even though its a bad map), Spawning top left/bottom right on antiga would make FFE nearly impossible to pull off(without havign to kill my own buildings later) if I cannot connect my wall to the nexus, and it un-necessarily forces me to build the wall in sub-optimal locations, for no reason other than blizzard doesn't want to fix probe spawns. The big problem is going into the future this would force map creators to build maps that allow space around the nexus for proper wall offs(spawn specific location disadvantages are silly and most people agree they should not be apart of the game, look at what happened to tal'darim altar), and that is just a very silly way to go about fixing this issue rather than just fixing the probe spawns. It's not like fixing this would give protoss any kind of advantage over other races I don't see why you are so against fixing this issue and resorting to calling people stupid.
xO-Gaming.com || [xO]TheGiftedApe.364 || xO-Gaming Manager.
NexCa
Profile Joined March 2011
Germany954 Posts
March 14 2013 07:22 GMT
#27
On March 14 2013 13:50 Veezy wrote:
Never happened in WOL before the patch before HOTS. After playing 7000 games and placing my building that way, it is extremely hard to not do it, I always get like 3 probes stuck every game. A fix would be really cool.




happened a few times already in WOL for me, waaaaay before the patch with HotS
Best Protoss Player 4 ever - Bisu[Shield] || http://www.teamliquid.net/forum/viewmessage.php?topic_id=326242 || THIS IS WHERE WE STAND, THIS IS WHERE THEY FALL, GIVE THEM NOTHING, BUT TAKE FROM THEM EVERYTHING ! || SKT FIGHTIIING
TheGiftedApe
Profile Blog Joined September 2010
United States1243 Posts
March 14 2013 07:24 GMT
#28
On March 14 2013 16:22 NexCa wrote:
Show nested quote +
On March 14 2013 13:50 Veezy wrote:
Never happened in WOL before the patch before HOTS. After playing 7000 games and placing my building that way, it is extremely hard to not do it, I always get like 3 probes stuck every game. A fix would be really cool.




happened a few times already in WOL for me, waaaaay before the patch with HotS


I've had is happen in WOL when there was an open space in the building grid next to the nexus, but after thousands and thousands of games It never happened when the buildings were right up against the nexus with no space, do you use building grid?
xO-Gaming.com || [xO]TheGiftedApe.364 || xO-Gaming Manager.
Unsane
Profile Joined September 2010
Canada170 Posts
Last Edited: 2013-03-14 07:30:47
March 14 2013 07:30 GMT
#29
This has existed since the beginning of the game, the first time i built this way in the beta was also the last. Blizzard has not changed anything. You should check out that Gspire building surround post out there, goes into very specific detail about the shape of buildings.

EDIT: WoL beta
"What is the plural of y'all? All y'all." -Day9
TheGiftedApe
Profile Blog Joined September 2010
United States1243 Posts
March 14 2013 07:39 GMT
#30
On March 14 2013 16:30 Unsane wrote:
This has existed since the beginning of the game, the first time i built this way in the beta was also the last. Blizzard has not changed anything. You should check out that Gspire building surround post out there, goes into very specific detail about the shape of buildings.

EDIT: WoL beta



I built this way in WoL beta all the way through season5 of ladder while I was a protoss only player never ever ran into this issue after thousands of games of always building by the nexus I seriously doubt that. A link to the post your talking about would be nice, as searches for Gspire or protoss building locations reveal no results.
xO-Gaming.com || [xO]TheGiftedApe.364 || xO-Gaming Manager.
StateSC2
Profile Joined September 2010
Korea (South)621 Posts
March 14 2013 07:39 GMT
#31
On March 14 2013 13:49 dAPhREAk wrote:
been happening forever. dont surround your nexus.

if by "forever" you mean the past few weeks
Fireblast!: "This guy is pointless and wonderful"
QzYSc2
Profile Joined June 2012
Netherlands281 Posts
March 14 2013 07:40 GMT
#32
have exact same issue. mass recall gets your units stuck in them aswell as you cant decide their teleport direction (unlike wc3)
ETisME
Profile Blog Joined April 2011
12621 Posts
Last Edited: 2013-03-14 07:49:34
March 14 2013 07:47 GMT
#33
happened to me when i am playing zerg, and the worst part? it was an ultra that got stucked....
OH wait, looks like it is another issue then...nvm
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
March 14 2013 07:48 GMT
#34
On March 14 2013 16:39 State wrote:
Show nested quote +
On March 14 2013 13:49 dAPhREAk wrote:
been happening forever. dont surround your nexus.

if by "forever" you mean the past few weeks

its been happening since sc:bw.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
March 14 2013 07:49 GMT
#35
On March 14 2013 16:17 TheGiftedApe wrote:
Show nested quote +
On March 14 2013 15:47 dAPhREAk wrote:
On March 14 2013 15:37 wongfeihung wrote:
On March 14 2013 15:27 dAPhREAk wrote:
On March 14 2013 15:05 Belha wrote:
While there are some wyas to bypass this issue (as some people said), this should not be happening at all and should be fixed.

i donmt think blizzard needs to protect people from their own incompetence. dont build around your nexus.

I, myself, don't build around my Nexus for the purpose of allowing my Probes to properly navigate their way out. That being said, I don't think you should brush this off as one's "incompetence". Some people may prefer to build around their Nexus in this way to prevent the Nexus from being entirely surrounded by melee units (or other positioning purposes). There are reasons that people do things differently than you do, and simply calling their ways incompetent is a bit misjudged on your end.

i fail to see how knowing that this will happen and doing it anyways is anything other than incompetence. i guess you could just call it lamebrain stubborness if you want though.



I failed to point this out in my original post of this thread but I will try to explain it again to you. The REAL issue with this is not the main nexus. My real worry with this bug is that it severely restricts my wall building options at my natural and expansion bases, especially in certain map spawn locations. As I am not 100% "incompetent" and I know I should not build up against my nexus now, The problem becomes in fast expand builds where holding small area's near the expansion nexus is extremely important. I would use antiga shipyard as an example(even though its a bad map), Spawning top left/bottom right on antiga would make FFE nearly impossible to pull off(without havign to kill my own buildings later) if I cannot connect my wall to the nexus, and it un-necessarily forces me to build the wall in sub-optimal locations, for no reason other than blizzard doesn't want to fix probe spawns. The big problem is going into the future this would force map creators to build maps that allow space around the nexus for proper wall offs(spawn specific location disadvantages are silly and most people agree they should not be apart of the game, look at what happened to tal'darim altar), and that is just a very silly way to go about fixing this issue rather than just fixing the probe spawns. It's not like fixing this would give protoss any kind of advantage over other races I don't see why you are so against fixing this issue and resorting to calling people stupid.

yeah, thats not an issue. when its an issue with people who play the game competitively then its an issue. otherwise its just people who need to learn how to position their buildings correctly.
FeyFey
Profile Joined September 2010
Germany10114 Posts
March 14 2013 08:02 GMT
#36
Since the collision is circular, changing it would result strange behavior if you build 1 hex away. Also don't see a good reason to build this way even if it wasn't bugged, you would increase the way a new build probe would need to a mining location outside your main. And if you need to wall 2 sides of a nexus then its better to use the nexus itself and be aggressive.
Champi
Profile Joined March 2010
1422 Posts
March 14 2013 08:04 GMT
#37
yeah this has been happening to me too. its super annoying, because i have specific sim city for certain MUs and this never happened in BW or WOL so it was never a problem. hopefully they hotfix this because im tired of shift rallying my nexus everytime i take a new expansion T_T
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2013-03-14 08:24:34
March 14 2013 08:22 GMT
#38
Its just the corners of the nexus that are not "actually there", you could see it before with walling - the corners of a nexus have slightly different rules for walling in tightly.

Its just now, probes/zealots are getting stuck because of a change to rally and/or pathfinding. I heard it messed up some other things too - like trying to run a stalker through a FFE wall, if you had a zealot on hold position it used to run to the zealot and get stuck, now it gets stuck a long way away from the ffe exit or something. Just relaying that though from someone when the problems first came up, i didnt test it.

I dont get units stuck any more (had to re-make all of my simcity habits mentally.. lost like 4-5 pvps due to a stuck zealot because the habits stick really hard..) but simcity is much more limited now in what you can do which is a shame.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
NexCa
Profile Joined March 2011
Germany954 Posts
March 14 2013 08:43 GMT
#39
On March 14 2013 16:24 TheGiftedApe wrote:
Show nested quote +
On March 14 2013 16:22 NexCa wrote:
On March 14 2013 13:50 Veezy wrote:
Never happened in WOL before the patch before HOTS. After playing 7000 games and placing my building that way, it is extremely hard to not do it, I always get like 3 probes stuck every game. A fix would be really cool.




happened a few times already in WOL for me, waaaaay before the patch with HotS


I've had is happen in WOL when there was an open space in the building grid next to the nexus, but after thousands and thousands of games It never happened when the buildings were right up against the nexus with no space, do you use building grid?


Yes, I always use building grid, but it happened still few times, like 8 out of 400 games or so
Best Protoss Player 4 ever - Bisu[Shield] || http://www.teamliquid.net/forum/viewmessage.php?topic_id=326242 || THIS IS WHERE WE STAND, THIS IS WHERE THEY FALL, GIVE THEM NOTHING, BUT TAKE FROM THEM EVERYTHING ! || SKT FIGHTIIING
tar
Profile Joined October 2010
Germany991 Posts
Last Edited: 2013-03-14 08:48:35
March 14 2013 08:43 GMT
#40
I already started feeling stupid getting my probes stuck on an almost regular bases. I know it was possible to get ur probes stuck in WoL similar to that yet only if u misplaced ur building one hex. I even activated the building grid just to realize that there are no gaps. VERY annoying thing.

On March 14 2013 16:49 dAPhREAk wrote:
Show nested quote +
On March 14 2013 16:17 TheGiftedApe wrote:
On March 14 2013 15:47 dAPhREAk wrote:
On March 14 2013 15:37 wongfeihung wrote:
On March 14 2013 15:27 dAPhREAk wrote:
On March 14 2013 15:05 Belha wrote:
While there are some wyas to bypass this issue (as some people said), this should not be happening at all and should be fixed.

i donmt think blizzard needs to protect people from their own incompetence. dont build around your nexus.

I, myself, don't build around my Nexus for the purpose of allowing my Probes to properly navigate their way out. That being said, I don't think you should brush this off as one's "incompetence". Some people may prefer to build around their Nexus in this way to prevent the Nexus from being entirely surrounded by melee units (or other positioning purposes). There are reasons that people do things differently than you do, and simply calling their ways incompetent is a bit misjudged on your end.

i fail to see how knowing that this will happen and doing it anyways is anything other than incompetence. i guess you could just call it lamebrain stubborness if you want though.



I failed to point this out in my original post of this thread but I will try to explain it again to you. The REAL issue with this is not the main nexus. My real worry with this bug is that it severely restricts my wall building options at my natural and expansion bases, especially in certain map spawn locations. As I am not 100% "incompetent" and I know I should not build up against my nexus now, The problem becomes in fast expand builds where holding small area's near the expansion nexus is extremely important. I would use antiga shipyard as an example(even though its a bad map), Spawning top left/bottom right on antiga would make FFE nearly impossible to pull off(without havign to kill my own buildings later) if I cannot connect my wall to the nexus, and it un-necessarily forces me to build the wall in sub-optimal locations, for no reason other than blizzard doesn't want to fix probe spawns. The big problem is going into the future this would force map creators to build maps that allow space around the nexus for proper wall offs(spawn specific location disadvantages are silly and most people agree they should not be apart of the game, look at what happened to tal'darim altar), and that is just a very silly way to go about fixing this issue rather than just fixing the probe spawns. It's not like fixing this would give protoss any kind of advantage over other races I don't see why you are so against fixing this issue and resorting to calling people stupid.

yeah, thats not an issue. when its an issue with people who play the game competitively then its an issue. otherwise its just people who need to learn how to position their buildings correctly.


seriously, you are just being ignorant. This is an issue especially for non competetive players: If the building grid shows no gaps the probes should not be able to spawn there, hence, not get stuck. A professional will easily remember that and incorporate it in his play. however,if u are just a casual player, this will become frustrating since u cannot see why this is happening.
on an other note, placing buildings next to ur nexus is imperative for certain expansions in PvZ to prevent terrible terrible damage from run-bys.
whoever I pick for my anti team turns gosu
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