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Nexus / building placement causing stuck probes? - Page 6

Forum Index > SC2 General
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Aterons_toss
Profile Joined February 2011
Romania1275 Posts
March 23 2013 05:20 GMT
#101
Noticed it, happened in WOL sometimes but rarely, im not sure what changed but something seems to have. I just started not placing building right next to nexus and went on with my life, don't really care for that 1 in 1000 situation when i might lose because of it.
A good strategy means leaving your opponent room to make mistakes
GaNgStaRR.ElV
Profile Blog Joined May 2010
Canada535 Posts
March 23 2013 06:06 GMT
#102
I don't understand why people would build like this though. TBH if it's at your nat/third surely you want to build a wall rather than protect the Nexus right? And if it is your nat/third why would you need to rally probes anywhere but to your min line?
Cress
Profile Joined September 2011
United States212 Posts
April 15 2013 02:14 GMT
#103
This is a major problem for Mr.Cress XD.Always getting my probes stuck like this as I like to hug my builds to the nexus
LimeNade
Profile Blog Joined February 2010
United States2125 Posts
Last Edited: 2013-04-15 02:30:29
April 15 2013 02:29 GMT
#104
be grateful at least that u dont have larva eggs that after a hatch dies some how miraculously will block it from being rebuilt right away O_O ever have an ultralisk like 75% of the way done but u gotta wait til its finished to rebuild ur hatch since u need the ultrallisk really bad ><
JD, need I say more? :D
DarkPlasmaBall
Profile Blog Joined March 2010
United States45434 Posts
April 15 2013 02:32 GMT
#105
Yeah this has been happening for a while. I purposely leave at least one or two hexes open for my probes to pop out of the side facing my choke, so that when I change rallies they don't get stuck like that.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
April 15 2013 02:33 GMT
#106
I thought I was going crazy...

This has only been happening to me on a fairly constant basis since HotS. I haven't changed any building layouts or anything from WoL.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Blargh
Profile Joined September 2010
United States2103 Posts
April 15 2013 02:33 GMT
#107
Obviously this should be fixed. This does not add any depth to the game and does not to take any real skill, so it's stupid. Even if you do know how it works, it's a silly mechanic.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
April 15 2013 02:49 GMT
#108
saw this happen to a progamer on gstl (?). i have also seen how progamers have adapted to it by putting spaces between the gateway/pylon and the nexus. its interesting to watch people adapt.
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2013-04-15 02:59:43
April 15 2013 02:59 GMT
#109
[image loading]

this is the building footprint
this is also the footprint for CC and hatchery

the corners are where workers can get stuck if you dont simcity correctly

this is also why you need to put these touching 2 squares with another building for a solid wall, rather than just 1 square touching like with gateways/barracks/depots/pylon/etc.
starleague forever
Wilko
Profile Blog Joined August 2009
Germany470 Posts
April 15 2013 03:15 GMT
#110
Something changed from WoL to HotS
I usually built my robo next to the natural-nexus in PvZ, so my robo units can spawn directly behind or in front of the wall-off depending on where i set my rally point. Now my immortals and colossi always have to run around the entire nexus
DenTenker
Profile Blog Joined March 2013
United States606 Posts
April 15 2013 03:19 GMT
#111
Has anybody used the shift-rally? In other words, you press Shift, click (where the probe won't get stuck), and click again to where ever you want to rally the Nexus (or maybe it's the other way around with clicking first and then shift clicking the final rally point.

Just wondering, and as I do not play Protoss, I don't know how feasible this is, but I haven't seen it discussed thus far and wanted to throw a possible solution out there.
If your all in didn't work, you didn't pull the workers.
a176
Profile Blog Joined August 2009
Canada6688 Posts
April 15 2013 03:23 GMT
#112
On April 15 2013 12:19 DenTenker wrote:
Has anybody used the shift-rally? In other words, you press Shift, click (where the probe won't get stuck), and click again to where ever you want to rally the Nexus (or maybe it's the other way around with clicking first and then shift clicking the final rally point.

Just wondering, and as I do not play Protoss, I don't know how feasible this is, but I haven't seen it discussed thus far and wanted to throw a possible solution out there.


Yes, you can shift click the rally.
starleague forever
TechNoTrance
Profile Joined May 2012
Canada1007 Posts
April 15 2013 03:41 GMT
#113
This used to happen to me a bit, you just gotta be mindful of how you place your buildings, as you always should.
All we have to decide is what to do with the time that is given to us.
ailouros
Profile Joined August 2008
United States193 Posts
April 15 2013 03:47 GMT
#114
I looked at the title and knew exactly what the picture was going to be. If you're gonna put buildings up against your Nexus just make sure it's not on the side that probes rally from. Take all bases into consideration.
Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
April 15 2013 03:48 GMT
#115
At the end of WoL I did this shit every game on ladder and I kept forgetting to change my building placement. :[
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
April 15 2013 03:52 GMT
#116
You can shift click the rally, but nexus rallies are changed all the time - for example setting a rally to the fourth base.

Before, you would hit (etc) 5 and right click on the mineral patch - 2 actions that you can perform simultaneously, one keyboard one mouse

Now, you have to perform those two actions - and then in sequence, camera hotkey to your main base, find and right click somewhere appropriate, and then camera hotkey to your fourth and queue to minerals, it's 6 actions and they are much much less fluid.

It's nitpicking a bit, like this is nowhere near brood war level of mechanical difficulty, but it is really really annoying and did not used to be in the game, i don't see the point in forcing simcity away from half of the nexus as a requirement to play because if you dont you can get probes or units stuck there as they spawn
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
eonDE
Profile Joined November 2011
Canada371 Posts
Last Edited: 2013-04-16 05:03:10
April 16 2013 05:02 GMT
#117
This happened to CJ herO in game 3 of the MLG Winter Exhibition Final against MKP.
paddyz
Profile Joined May 2011
Ireland628 Posts
April 16 2013 05:37 GMT
#118
This is so annoying, I want my first pylon and gateway up against my nexus so that zealots, lings can get as much surface area on the pylon :/
graNite
Profile Blog Joined December 2010
Germany4434 Posts
April 16 2013 06:32 GMT
#119
Why dont you just put the first gate and pylon next to the nexus and the other buildings somewhere else?
With one pylone and one gate it is very hard to trap probes.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Scootaloo
Profile Joined January 2012
655 Posts
April 16 2013 15:52 GMT
#120
On March 15 2013 02:00 dAPhREAk wrote:
Show nested quote +
On March 14 2013 19:03 tar wrote:
On March 14 2013 18:10 dAPhREAk wrote:
On March 14 2013 17:43 tar wrote:
I already started feeling stupid getting my probes stuck on an almost regular bases. I know it was possible to get ur probes stuck in WoL similar to that yet only if u misplaced ur building one hex. I even activated the building grid just to realize that there are no gaps. VERY annoying thing.

On March 14 2013 16:49 dAPhREAk wrote:
On March 14 2013 16:17 TheGiftedApe wrote:
On March 14 2013 15:47 dAPhREAk wrote:
On March 14 2013 15:37 wongfeihung wrote:
On March 14 2013 15:27 dAPhREAk wrote:
On March 14 2013 15:05 Belha wrote:
While there are some wyas to bypass this issue (as some people said), this should not be happening at all and should be fixed.

i donmt think blizzard needs to protect people from their own incompetence. dont build around your nexus.

I, myself, don't build around my Nexus for the purpose of allowing my Probes to properly navigate their way out. That being said, I don't think you should brush this off as one's "incompetence". Some people may prefer to build around their Nexus in this way to prevent the Nexus from being entirely surrounded by melee units (or other positioning purposes). There are reasons that people do things differently than you do, and simply calling their ways incompetent is a bit misjudged on your end.

i fail to see how knowing that this will happen and doing it anyways is anything other than incompetence. i guess you could just call it lamebrain stubborness if you want though.



I failed to point this out in my original post of this thread but I will try to explain it again to you. The REAL issue with this is not the main nexus. My real worry with this bug is that it severely restricts my wall building options at my natural and expansion bases, especially in certain map spawn locations. As I am not 100% "incompetent" and I know I should not build up against my nexus now, The problem becomes in fast expand builds where holding small area's near the expansion nexus is extremely important. I would use antiga shipyard as an example(even though its a bad map), Spawning top left/bottom right on antiga would make FFE nearly impossible to pull off(without havign to kill my own buildings later) if I cannot connect my wall to the nexus, and it un-necessarily forces me to build the wall in sub-optimal locations, for no reason other than blizzard doesn't want to fix probe spawns. The big problem is going into the future this would force map creators to build maps that allow space around the nexus for proper wall offs(spawn specific location disadvantages are silly and most people agree they should not be apart of the game, look at what happened to tal'darim altar), and that is just a very silly way to go about fixing this issue rather than just fixing the probe spawns. It's not like fixing this would give protoss any kind of advantage over other races I don't see why you are so against fixing this issue and resorting to calling people stupid.

yeah, thats not an issue. when its an issue with people who play the game competitively then its an issue. otherwise its just people who need to learn how to position their buildings correctly.


seriously, you are just being ignorant. This is an issue especially for non competetive players: If the building grid shows no gaps the probes should not be able to spawn there, hence, not get stuck. A professional will easily remember that and incorporate it in his play. however,if u are just a casual player, this will become frustrating since u cannot see why this is happening.
on an other note, placing buildings next to ur nexus is imperative for certain expansions in PvZ to prevent terrible terrible damage from run-bys.

i fail to see how its ignorant to think your point is lame. learn how to simcity. there is no map where you need to completely block your nexus. i have had this happen to me so i switched how i built--low and behold, problem gone. blizzard has better things to do than make an already easy game easier for people who dont want to learn how to play.


I'm gonna feed the troll one more time:
so you think it was an intentional change by blizzard that probes now spawn in places where, with regard to the building grid, no empty space should be?
They probably came up with it after 3 years of WoL, thinking: "wouldn't it be a great idea if probes could get stuck there and every toss had to change their building placement. Also, wouldn't it be cool if we didn't tell anyone about that change? the faces of all those clueless noobs - priceless.."
That sounds like the company that didn't change spawing rules because they didn't want to confuse players with it...

So u don't care, good for you, but not wanting to have a bug fixed because you think the game is too easy to play? seriously...


On March 14 2013 18:16 bGr.MetHiX wrote:
every half decent protoss can build his structures around his nexus and not get his probes stuck...



not any more. u can perfectly occupy all spaces on the grid on one side of the nexuss and the probes will still spawn between buildings instead of the free side of ur nexus. Wasn't the case up until recent changes to the engine.



ad hominem doesnt make your argument stronger; it makes you look like an idiot. i never said it was an intentional change. it has been an issue since sc:bw first came out. it is an issue people can deal with without a patchfix. learn to play the game, dont whine.

not sure why people keep saying that this is somehow new to HOTS, it was an issue in WoL as well. just because you never experienced it doesnt mean it never happened. it happened to me. instead of writing a thread about it, i just fixed my building placement.


Good gods, will you stop saying ad hominem whenever someone calls you out for your trolling? Really doesn't make you look any smarter, especially when you just called them idiots and or noobs yourself. You do actually know what ad hominem means right?
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