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Nexus / building placement causing stuck probes?

Forum Index > SC2 General
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TheGiftedApe
Profile Blog Joined September 2010
United States1243 Posts
Last Edited: 2013-04-16 21:09:08
March 14 2013 04:33 GMT
#1
OP EDIT: http://www.teamliquid.net/forum/viewmessage.php?topic_id=402855&currentpage=4#66 This post by cyro explains the issue the best.

second OP edit:
most of us have come to the conclusion that this started happening when the HOTS new UI features were added into WOL. However this probe getting stuck thing did not happen earlier in WOL when building your early buildings next to a nexus would not cause trapped probes as long as the buildings were flush with the nexus on the building grid. To this day on bnet I still see protoss players make this mistake in obs games or replays and probes getting stuck.

What is odd about this is, blizzard makes no mention of the change and does not seem to acknowledge that a change took place. Leaving protoss players to overnight discover the new issue and deal with it by changing their building placements. It doesn't make the game more difficult or force you to have "better" building placement, it simply forces you to have "different" building placement. IMO it's a non-issue after a couple ladder sessions and forcing yourself to reset the habit of where to place your buildings in certain matchups. It's just odd and somewhat unprofessional to see blizzard make changes like this without informing the gamers.



Ok so I looked around and didn't see anyone else bringing this up but to me it is a inconvenience that has now popped up in HOTS. When playing protoss vs terran or pvp, its popular to build your pylon and gateway and first couple of building right next to your Nexus(this saves travel time for the probe and is more efficient since you don't need a wall) In WOL I always paid close attention to make sure that i built the buildings right up close to the nexus so there was no room for a wayward probe to be trapped as it exits the nexus. However It would appear that no matter what probes will come out of the nexus in the pathing direction that you rally them, even if there is a building occupying that space they will spawn and become instantly stuck, in WOL this did not happen.

Examples:
[image loading]
[image loading]

in these 2 examples I am rallying probes out of my main nexus to my natural as they spawn but no matter what if there are buildings in the direction they are rallied the probes get stuck. This never happend in WOL unless there was a 1 hex gap inbetween the nexus and the buildings. The worst part of this is that the probes will stack, I got up to 7 probes in that little space before i noticed it the first time.(mainly because the new UI yelling at me for idle probes)

Am I going crazy or is this happening to other protoss players?
xO-Gaming.com || [xO]TheGiftedApe.364 || xO-Gaming Manager.
StateSC2
Profile Joined September 2010
Korea (South)621 Posts
March 14 2013 04:35 GMT
#2
i'm pretty sure they changed the structure size of the nexus (the little green circle that appears when you select it) and there's enough of a gap now for probes to get stuck

it began happening in wol after one of the recent patches and is irritating as fuck
Fireblast!: "This guy is pointless and wonderful"
TheGiftedApe
Profile Blog Joined September 2010
United States1243 Posts
March 14 2013 04:41 GMT
#3
On March 14 2013 13:35 State wrote:
i'm pretty sure they changed the structure size of the nexus (the little green circle that appears when you select it) and there's enough of a gap now for probes to get stuck

it began happening in wol after one of the recent patches and is irritating as fuck



ahh I never noticed it in WOL didn't play much of the last WOL patches, that makes sense, but you would think they would let you build in that space that's not being occupied now, I wonder if scvs would get stuck out of a CC now if a terran was using similar building placement.
xO-Gaming.com || [xO]TheGiftedApe.364 || xO-Gaming Manager.
esReveR
Profile Joined February 2010
United States567 Posts
March 14 2013 04:41 GMT
#4
It happens to me too, and it is sooooo annoying. A shift click rally from the nexus is the only way around it for now =/
Skill is relative.
TheGiftedApe
Profile Blog Joined September 2010
United States1243 Posts
March 14 2013 04:42 GMT
#5
On March 14 2013 13:41 esReveR wrote:
It happens to me too, and it is sooooo annoying. A shift click rally from the nexus is the only way around it for now =/



omg thx dunno why i didn't think of that, thx for saving my sanity, temporarily atleast.
xO-Gaming.com || [xO]TheGiftedApe.364 || xO-Gaming Manager.
warcralft
Profile Joined October 2010
Singapore609 Posts
March 14 2013 04:43 GMT
#6
Never put a pylon at that position, cause pylon has this weird feature that stuck probes, walling that corner with gates/core doesnt stuck probes
SwizzY
Profile Blog Joined September 2010
United States1549 Posts
March 14 2013 04:45 GMT
#7
I'm actually pretty sure that it was like that in WoL because I haven't even played hots and that has happened to me before.

Basically just be mindful of your building placement eh? So long as it's a consistent feature of building structures too closely to the nexus its still something you can avoid
All that glitters is not gold, all that wander are not lost, the old that is strong does not wither, deep roots are not reached by frost.
InfusedTT.DaZe
Profile Joined August 2010
Romania693 Posts
March 14 2013 04:46 GMT
#8
that happened in WoL all the time, you have to destroy the pylon or shift rally like some one else said...
"Echoes of past events nudge the tiller on my present course, I await its reflection in the future"
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
March 14 2013 04:49 GMT
#9
been happening forever. dont surround your nexus.
TheGiftedApe
Profile Blog Joined September 2010
United States1243 Posts
Last Edited: 2013-03-14 04:51:18
March 14 2013 04:50 GMT
#10
On March 14 2013 13:43 warcralft wrote:
Never put a pylon at that position, cause pylon has this weird feature that stuck probes, walling that corner with gates/core doesnt stuck probes



I just tried your theory and still got a probe stuck, however this method with no pylon after the first probe gets stuck the next one did not, but still the first probe got stuck.

[image loading]
xO-Gaming.com || [xO]TheGiftedApe.364 || xO-Gaming Manager.
Veezy
Profile Joined August 2011
Canada86 Posts
March 14 2013 04:50 GMT
#11
Never happened in WOL before the patch before HOTS. After playing 7000 games and placing my building that way, it is extremely hard to not do it, I always get like 3 probes stuck every game. A fix would be really cool.

I am the turtle in the race I'll make the rabbit feel it.
iGX
Profile Joined June 2010
Australia414 Posts
March 14 2013 04:51 GMT
#12
this usually happens to me in PvT. for PvP i normally place my buildings away from my nexus to provide some vision on parts of my base that's open to in-base proxy or cannon rush. anyway for PvT, it's probably not a good idea to place your buildings like that anymore. towards the later stages of WoL when hellion drops were increasingly popular i learnt to leave small gaps between my buildings to let my probes escape through the cracks cos hellions can't fit through them or warp in a stalker right between the gaps to block hellions.
When your bases are ashes...then you have my permission to "GG".
TheGiftedApe
Profile Blog Joined September 2010
United States1243 Posts
March 14 2013 04:52 GMT
#13
On March 14 2013 13:46 InfusedTT.DaZe wrote:
that happened in WoL all the time, you have to destroy the pylon or shift rally like some one else said...


played thousands of matches in WOL never got a probe stuck if there was no hex building grid between the nexus and buildings.
xO-Gaming.com || [xO]TheGiftedApe.364 || xO-Gaming Manager.
ggrrg
Profile Blog Joined September 2009
Bulgaria2716 Posts
March 14 2013 04:57 GMT
#14
I feel like that was possible in WoL, too. I'm absolutely certain that I had a few games where I had zealots stuck between Nexus, gate(s) and pylon. I cannot recall ever having probes there, but they must have been able to fit there since my zealots were.
TheGiftedApe
Profile Blog Joined September 2010
United States1243 Posts
Last Edited: 2013-03-14 05:58:42
March 14 2013 05:49 GMT
#15
Ok so I've been testing this for the last hour or so, and there is no combination of buildings that you can place near the nexus that will prevent probes getting stuck, from what I can tell the only solution is to either not build next to the nexus anymore, or to shift-click rally your probes from your main. Pylons seem to be the worst, 3x3 hex buildings like gateway/cyber core or forge etc, cause less of a problem but you can still get at-least 1 probe stuck with those type of buildings. As State said in the first reply to this thread, I believe the real problem here is blizzard reduced the size of the nexus without changing its hex building grid size, leaving some space in there for probes to hang out and drink beer instead of working and mining minerals.
xO-Gaming.com || [xO]TheGiftedApe.364 || xO-Gaming Manager.
Belha
Profile Joined December 2010
Italy2850 Posts
Last Edited: 2013-03-14 06:06:15
March 14 2013 06:05 GMT
#16
While there are some wyas to bypass this issue (as some people said), this should not be happening at all and should be fixed.
Chicken gank op
eNtitY~
Profile Joined January 2007
United States1293 Posts
March 14 2013 06:17 GMT
#17
It was possible in WoL but not as common. It wouldn't happen if you surrounded it with 3 buildings like it does now.

[image loading]
http://www.starcraftdream.com
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
March 14 2013 06:27 GMT
#18
On March 14 2013 15:05 Belha wrote:
While there are some wyas to bypass this issue (as some people said), this should not be happening at all and should be fixed.

i donmt think blizzard needs to protect people from their own incompetence. dont build around your nexus.
TheGiftedApe
Profile Blog Joined September 2010
United States1243 Posts
March 14 2013 06:34 GMT
#19
On March 14 2013 15:27 dAPhREAk wrote:
Show nested quote +
On March 14 2013 15:05 Belha wrote:
While there are some wyas to bypass this issue (as some people said), this should not be happening at all and should be fixed.

i donmt think blizzard needs to protect people from their own incompetence. dont build around your nexus.



while that is an interesting attitude to have, in the future and even on some current maps, there is a necessity for protoss to wall at their natural or tertiary expansions, all the examples listed so far are based on the main nexus, but since this issue also applies to natural expansions there are some situations where this puts protoss at an un-needed disadvantage, as I cannot build in certain places close to my nexus making wall-offs more difficult and expensive, as I can't use a nexus in my wall. On certain maps in certain spawn locations this could be a huge problem, there is no real reason for blizzard not to fix this small glitch.
xO-Gaming.com || [xO]TheGiftedApe.364 || xO-Gaming Manager.
MysteryMeat1
Profile Blog Joined June 2011
United States3292 Posts
March 14 2013 06:34 GMT
#20
If blizzard won't put in forced spawns because they don't want new players to be confused, then i think they should fix this.
"Cause ya know, Style before victory." -The greatest mafia player alive
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