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On October 24 2012 05:52 Gentso wrote:Show nested quote +On October 24 2012 05:40 Whitewing wrote: This new map looks super hard for protoss, dunno how you'd take a third and hold it. By denying an opponent's third... Protoss is strong with two bases.
Denying a third, hahahahaha
What current metagame build even does that? Unless you count super greedy Zergs who are not prepared for the +1 4 Zealot warp in, I'm not really sure of any builds designed to kill/prevent a third that aren't all ins.
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I like that they took out Ohana. Wonder how this version of Bel'shir will play out.
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Map is not bad, but the 3rd is -really- poorly designed considering today's meta.
If the mapmaker just inverted the 3rd to be a highground instead of a lowground it would help a lot. But even then it would probably be slightly tricky for P to take a 3rd. Oh well, another map where all PvZs will be 2 base all-ins. Yay. Just shows that even the most competent tournament we have is still pretty damn incompetent when it comes to maps. The tournaments really need to start listening to the community.
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This new map looks exactly like Ohana, but bigger and with ramps
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Well, it looks fine, but it's more of the same really. Also I agree with previous posters about Xel'naga towers. In my opinion these "things" should never appear on competitive maps.
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+ Show Spoiler +On October 23 2012 21:19 GTR wrote: Remove Ohana, but not Antiga or Entombed (or even Daybreak)? Really?
I think exactly the same Ohana was such a good map and all of the jokes^^ But Antiga stays in -.- PvT and PvZ is such a ______
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On October 24 2012 06:27 IceFire wrote: This new map looks exactly like Ohana, but bigger and with ramps
its nothing like ohana ... ?
or do you mean because it has ... grass and sand?
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guess gom doesnt want any toss in code S after this season
remove toss's only win map, keep the other races free win maps, and add yet another map with an impossible to take 3rd. Yay
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United States23455 Posts
On October 24 2012 06:39 Drumhead wrote: guess gom doesnt want any toss in code S after this season
They rented out a gigantic beach and then PvP happened. Don't blame them.
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I cant even count all the choke points on this new map.
edit: wtf didnt notice they removed ohana. That sucks... Why dont remove whirlwind instead :/
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On October 24 2012 02:14 IPA wrote:Show nested quote +On October 23 2012 21:30 Arachne wrote: I don't think Toss can beat a zerg on this map
Edit: Hang on, does anyone see this as Daybreak, except the spawns have been swapped with bottom left to top left, and top right to bottom right? Its like the whole map has been rotated 90 degrees.
Rocks in the middle, xelnaga giving sight of the rocks, a pocket 3rd just outside the nat, a 3rd long the side, a 4th further down from the 3rd, etc etc 1. See a map for the first time 2. Making sweeping generalization Excellent! Map looks great and the pool is fantastic overall. I am a Z and I hate Antiga but I know it can create some interesting games -- not every map needs to favor us. 
See map 1st time, Look at map, look at ramps, see multiple large access points to where protoss's 3rd can be, analyze likelihood of toss making mutiple 4 gateway walls, cross reference with the distance of the natural's minerals to the main's minerals to the likely location of the 3rd, and the distance to those mineral's, predict Muta from zerg most games vs toss, see toss scrambling to hold muta play, leaving two base timings as the stronger option, realize that toss 2 base timings have been mostly figured out, even the dreaded 2 base sentry immo push,
make sweeping generalization.
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Looks like a really good muta map vs toss :/
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On October 23 2012 21:19 GTR wrote: Remove Ohana, but not Antiga or Entombed (or even Daybreak)? Really?
Not Daybreak. It's clearly the best map in SC2 right now and have been for a period of time, it's very balanced.
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Yay, Daybreak's still in! It's been from my personal viewing experience that Daybreak has been the best map for the greatest games.
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How will the write ups copy/paste paragraphs about Zerg tears against sentry/immortal all ins without Ohana?
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On October 24 2012 06:24 Supah wrote:Show nested quote +On October 24 2012 05:52 Gentso wrote:On October 24 2012 05:40 Whitewing wrote: This new map looks super hard for protoss, dunno how you'd take a third and hold it. By denying an opponent's third... Protoss is strong with two bases. Denying a third, hahahahaha What current metagame build even does that? Unless you count super greedy Zergs who are not prepared for the +1 4 Zealot warp in, I'm not really sure of any builds designed to kill/prevent a third that aren't all ins.
Not playing standard is the best way to win. Zerg thirds die to skillful Protoss pushes. Not zealot warp ins though. more like immortal pushes with warp prism micro.
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Map Stats (Korea Only)
Whirlwind: TvZ: 15-17 (46.9%) [ Games ] ZvP: 11-12 (47.8%) [ Games ] PvT: 16-12 (57.1%) [ Games ] Verdict: Even with big advantage for Protoss against Terran
Cloud Kingdom TvZ: 88-82 (51.8%) ZvP: 86-79 (52.1%) PvT: 89-86 (50.9%) Verdict: Balanced
Entombed Valley: TvZ: 65-83 (43.9%) ZvP: 75-100 (42.9%) PvT: 99-104 (48.8%) Verdict: Terran struggles against zerg, who struggle against Protoss
Antiga: TvZ: 121-109 (52.6%) ZvP: 91-76 (54.5%) PvT: 117-118 (49.8%) Verdict: Balanced
Daybreak: TvZ: 150-153 (49.5%) ZvP: 137-151 (47.6%) PvT: 149-136 (52.3%) Verdict: Balanced
Abyssal City: TvZ: 6-7 (46.2%) ZvP: 3-3 (50%) PvT: 6-6 (50%) Verdict: Balanced -> Not enough games for accurate verdict.
Belshir Vistage: ???
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REMOVED - Ohana: TvZ: 79-63 (55.6%) ZvP: 63-78 (44.7%) PvT: 75-65 (53.6%) Verdict: Zerg dies on this map. Protoss vs Terran Balanced.
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I'm also glad that Ohana is removed from the map pool!
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On October 23 2012 21:19 GTR wrote: Remove Ohana, but not Antiga or Entombed (or even Daybreak)? Really?
good decision, ohana was boring.
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