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Map Pool for 2012 GSL Season 5 - Page 10

Forum Index > SC2 General
272 CommentsPost a Reply
Prev 1 8 9 10 11 12 14 Next All
Supah
Profile Joined August 2010
708 Posts
October 23 2012 21:24 GMT
#181
On October 24 2012 05:52 Gentso wrote:
Show nested quote +
On October 24 2012 05:40 Whitewing wrote:
This new map looks super hard for protoss, dunno how you'd take a third and hold it.


By denying an opponent's third... Protoss is strong with two bases.


Denying a third, hahahahaha

What current metagame build even does that? Unless you count super greedy Zergs who are not prepared for the +1 4 Zealot warp in, I'm not really sure of any builds designed to kill/prevent a third that aren't all ins.
IMHope
Profile Joined February 2011
Korea (South)1241 Posts
October 23 2012 21:24 GMT
#182
I like that they took out Ohana. Wonder how this version of Bel'shir will play out.
Jessica Jung, Kim Taeyeon, Kwon Yuri <333
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2012-10-23 21:28:02
October 23 2012 21:26 GMT
#183
Map is not bad, but the 3rd is -really- poorly designed considering today's meta.

If the mapmaker just inverted the 3rd to be a highground instead of a lowground it would help a lot. But even then it would probably be slightly tricky for P to take a 3rd. Oh well, another map where all PvZs will be 2 base all-ins. Yay. Just shows that even the most competent tournament we have is still pretty damn incompetent when it comes to maps. The tournaments really need to start listening to the community.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
IceFire
Profile Joined January 2011
United States183 Posts
October 23 2012 21:27 GMT
#184
This new map looks exactly like Ohana, but bigger and with ramps
Al Bundy
Profile Joined April 2010
7257 Posts
October 23 2012 21:33 GMT
#185
Well, it looks fine, but it's more of the same really. Also I agree with previous posters about Xel'naga towers. In my opinion these "things" should never appear on competitive maps.
o choro é livre
XaMaXaM
Profile Joined June 2012
Germany113 Posts
October 23 2012 21:36 GMT
#186
+ Show Spoiler +
On October 23 2012 21:19 GTR wrote:
Remove Ohana, but not Antiga or Entombed (or even Daybreak)?
Really?



I think exactly the same
Ohana was such a good map and all of the jokes^^
But Antiga stays in -.- PvT and PvZ is such a ______
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 23 2012 21:38 GMT
#187
On October 24 2012 06:27 IceFire wrote:
This new map looks exactly like Ohana, but bigger and with ramps


its nothing like ohana ... ?

or do you mean because it has ... grass and sand?
starleague forever
Drumhead
Profile Joined November 2010
24 Posts
Last Edited: 2012-10-23 21:40:16
October 23 2012 21:39 GMT
#188
guess gom doesnt want any toss in code S after this season

remove toss's only win map, keep the other races free win maps, and add yet another map with an impossible to take 3rd. Yay
Fionn
Profile Blog Joined October 2009
United States23455 Posts
October 23 2012 21:40 GMT
#189
On October 24 2012 06:39 Drumhead wrote:
guess gom doesnt want any toss in code S after this season


They rented out a gigantic beach and then PvP happened. Don't blame them.
Writerhttps://twitter.com/FionnOnFire
Fjodorov
Profile Joined December 2011
5007 Posts
Last Edited: 2012-10-23 21:44:35
October 23 2012 21:43 GMT
#190
I cant even count all the choke points on this new map.

edit: wtf didnt notice they removed ohana. That sucks... Why dont remove whirlwind instead :/
Arachne
Profile Blog Joined December 2010
South Africa426 Posts
October 23 2012 21:46 GMT
#191
On October 24 2012 02:14 IPA wrote:
Show nested quote +
On October 23 2012 21:30 Arachne wrote:
I don't think Toss can beat a zerg on this map

Edit: Hang on, does anyone see this as Daybreak, except the spawns have been swapped with bottom left to top left, and top right to bottom right? Its like the whole map has been rotated 90 degrees.

Rocks in the middle, xelnaga giving sight of the rocks, a pocket 3rd just outside the nat, a 3rd long the side, a 4th further down from the 3rd, etc etc


1. See a map for the first time
2. Making sweeping generalization

Excellent!

Map looks great and the pool is fantastic overall. I am a Z and I hate Antiga but I know it can create some interesting games -- not every map needs to favor us.


See map 1st time, Look at map, look at ramps, see multiple large access points to where protoss's 3rd can be, analyze likelihood of toss making mutiple 4 gateway walls, cross reference with the distance of the natural's minerals to the main's minerals to the likely location of the 3rd, and the distance to those mineral's, predict Muta from zerg most games vs toss, see toss scrambling to hold muta play, leaving two base timings as the stronger option, realize that toss 2 base timings have been mostly figured out, even the dreaded 2 base sentry immo push,

make sweeping generalization.
If I were a rich man, I wouldn't be here
TheRooster
Profile Joined February 2011
Sweden719 Posts
October 23 2012 21:48 GMT
#192
Looks like a really good muta map vs toss :/
<3 Startale <3 Naniwa <3 Squirtle <3 Parting <3 sOs <3 Life <3 Leenock <3 Bomber <3 Mvp <3 Gumiho
sitromit
Profile Joined June 2011
7051 Posts
October 23 2012 21:52 GMT
#193
More pictures of it here. It's a good looking map.

http://www.playxp.com/sc2/maps/pds/view.php?article_id=3959428&category=9909
ConRa
Profile Joined September 2011
Sweden42 Posts
October 23 2012 21:53 GMT
#194
On October 23 2012 21:19 GTR wrote:
Remove Ohana, but not Antiga or Entombed (or even Daybreak)?
Really?


Not Daybreak. It's clearly the best map in SC2 right now and have been for a period of time, it's very balanced.
A bad workman always blames his tools.
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
October 23 2012 22:03 GMT
#195
Yay, Daybreak's still in! It's been from my personal viewing experience that Daybreak has been the best map for the greatest games.
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
DavoS
Profile Blog Joined October 2012
United States4605 Posts
October 23 2012 22:07 GMT
#196
How will the write ups copy/paste paragraphs about Zerg tears against sentry/immortal all ins without Ohana?
"KDA is actually the most useless stat in the game" Aui_2000
Gentso
Profile Joined July 2010
United States2218 Posts
October 23 2012 22:10 GMT
#197
On October 24 2012 06:24 Supah wrote:
Show nested quote +
On October 24 2012 05:52 Gentso wrote:
On October 24 2012 05:40 Whitewing wrote:
This new map looks super hard for protoss, dunno how you'd take a third and hold it.


By denying an opponent's third... Protoss is strong with two bases.


Denying a third, hahahahaha

What current metagame build even does that? Unless you count super greedy Zergs who are not prepared for the +1 4 Zealot warp in, I'm not really sure of any builds designed to kill/prevent a third that aren't all ins.


Not playing standard is the best way to win. Zerg thirds die to skillful Protoss pushes. Not zealot warp ins though. more like immortal pushes with warp prism micro.
Incomplet
Profile Blog Joined September 2011
United Kingdom1419 Posts
Last Edited: 2012-10-23 22:22:12
October 23 2012 22:17 GMT
#198
Map Stats (Korea Only)

Whirlwind:
TvZ: 15-17 (46.9%) [ Games ]
ZvP: 11-12 (47.8%) [ Games ]
PvT: 16-12 (57.1%) [ Games ]
Verdict: Even with big advantage for Protoss against Terran

Cloud Kingdom
TvZ: 88-82 (51.8%)
ZvP: 86-79 (52.1%)
PvT: 89-86 (50.9%)
Verdict: Balanced

Entombed Valley:
TvZ: 65-83 (43.9%)
ZvP: 75-100 (42.9%)
PvT: 99-104 (48.8%)
Verdict: Terran struggles against zerg, who struggle against Protoss

Antiga:
TvZ: 121-109 (52.6%)
ZvP: 91-76 (54.5%)
PvT: 117-118 (49.8%)
Verdict: Balanced

Daybreak:
TvZ: 150-153 (49.5%)
ZvP: 137-151 (47.6%)
PvT: 149-136 (52.3%)
Verdict: Balanced

Abyssal City:
TvZ: 6-7 (46.2%)
ZvP: 3-3 (50%)
PvT: 6-6 (50%)
Verdict: Balanced -> Not enough games for accurate verdict.

Belshir Vistage:
???

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

REMOVED - Ohana:
TvZ: 79-63 (55.6%)
ZvP: 63-78 (44.7%)
PvT: 75-65 (53.6%)
Verdict: Zerg dies on this map. Protoss vs Terran Balanced.
Bow down to the sons of Aiur...SKT1_Rain, CreatorPrime, ST_Parting, Liquid_Hero.
SilSol
Profile Joined April 2012
Sweden2744 Posts
October 23 2012 22:18 GMT
#199
I'm also glad that Ohana is removed from the map pool!
http://fragbite.se/user/117868/silsol since 2006 http://www.reddit.com/u/silsol77
kinglemon
Profile Joined September 2011
Germany199 Posts
October 23 2012 22:20 GMT
#200
On October 23 2012 21:19 GTR wrote:
Remove Ohana, but not Antiga or Entombed (or even Daybreak)?
Really?


good decision, ohana was boring.
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