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(Korean)August TLPD Win Rates - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 Next All
TommyP
Profile Joined December 2011
United States6231 Posts
September 16 2012 04:31 GMT
#61
On September 16 2012 08:37 lysergic wrote:
You should include the number of games rather than just the percentage in the OP. It's misleading to just say PvZ 60%.

Korea
PvT: 43-27 (61.4%)
ZvT: 22-25 (46.8%)
ZvP: 28-42 (40%)

International
PvT: 259-301 (46.3%)
ZvT: 290-278 (51.1%)
ZvP: 364-322 (53.1%)


[image loading]

Note: I calculated the # of games for each matchup using the winrate * total games on the international graph; they might not be 100% accurate.

These statistics, especially the korean ones, are pretty meaningless. Even 1 game has a significant impact on the winrates. For example, if Jaedong beat MarineKing 2-0 rather than losing 1-2 in GSL, then ZvT would be 50%.

International games are meaningless stats because its not the top tier play.
#TheOneTrueDong
convention
Profile Joined October 2011
United States622 Posts
September 16 2012 04:42 GMT
#62
On September 16 2012 13:31 TommyP wrote:
Show nested quote +
On September 16 2012 08:37 lysergic wrote:
You should include the number of games rather than just the percentage in the OP. It's misleading to just say PvZ 60%.

Korea
PvT: 43-27 (61.4%)
ZvT: 22-25 (46.8%)
ZvP: 28-42 (40%)

International
PvT: 259-301 (46.3%)
ZvT: 290-278 (51.1%)
ZvP: 364-322 (53.1%)


[image loading]

Note: I calculated the # of games for each matchup using the winrate * total games on the international graph; they might not be 100% accurate.

These statistics, especially the korean ones, are pretty meaningless. Even 1 game has a significant impact on the winrates. For example, if Jaedong beat MarineKing 2-0 rather than losing 1-2 in GSL, then ZvT would be 50%.

International games are meaningless stats because its not the top tier play.

You need to have some statistics to base balance. With the korean statistics having +/- 10% (which makes it impossible to determine balance), you need to either look at korean over the past ~3 months, or you have to use international statistics. In either case, foreign tournaments still have some very high level players, e.g. stephano, socke, thorzain, grubby, nercio, mana, vortix, lucifron, ... If you care about recent balance, then you have to use internation statistics or you will never be able to determine balance outside of a very long integration periods.
Stutters695
Profile Joined July 2012
2610 Posts
September 16 2012 04:53 GMT
#63
On September 16 2012 13:29 TommyP wrote:
Show nested quote +
On September 16 2012 01:30 LuckyMacro wrote:
On September 16 2012 00:44 HaiFiSCH26 wrote:
well,korean zergs are lacking progress in the past months so its normal,i think now there are many EU zergs who are better than most of the Koreans and only DRG seems to keeps his game up.



I know there are many strong EU zergs (can think of 5-6 sick good ones), but do people really believe that EU zergs are better than Korean zergs?...Just wondering.

But yeah low number of games...still interesting I guess

Nobody believes this except hardcore Stephano fanboys. No foreign zerg could ever win Code S (inlcuding Stephano) while DRG+ NesTea have 4 GSLs together to their name.


Sorry, what? Nestea had been slumping hard lately, even since the Zerg patch. Your example with him is like saying the Cetics are the best team in basketball currently because they have 17 championships. Korean Zergs are better as a whole than their European counterparts but if you think Nestea had a better shot at a GSL championship in his current form.then Stephano you're insane.
TommyP
Profile Joined December 2011
United States6231 Posts
September 16 2012 05:16 GMT
#64
On September 16 2012 13:53 Stutters695 wrote:
Show nested quote +
On September 16 2012 13:29 TommyP wrote:
On September 16 2012 01:30 LuckyMacro wrote:
On September 16 2012 00:44 HaiFiSCH26 wrote:
well,korean zergs are lacking progress in the past months so its normal,i think now there are many EU zergs who are better than most of the Koreans and only DRG seems to keeps his game up.



I know there are many strong EU zergs (can think of 5-6 sick good ones), but do people really believe that EU zergs are better than Korean zergs?...Just wondering.

But yeah low number of games...still interesting I guess

Nobody believes this except hardcore Stephano fanboys. No foreign zerg could ever win Code S (inlcuding Stephano) while DRG+ NesTea have 4 GSLs together to their name.


Sorry, what? Nestea had been slumping hard lately, even since the Zerg patch. Your example with him is like saying the Cetics are the best team in basketball currently because they have 17 championships. Korean Zergs are better as a whole than their European counterparts but if you think Nestea had a better shot at a GSL championship in his current form.then Stephano you're insane.

round of 8 during a slump....
#TheOneTrueDong
iglocska
Profile Joined May 2011
Norway589 Posts
September 16 2012 07:55 GMT
#65
People keep talking about the small sample size making the korean stats useless (which is the highest level of play and imho should be taken more seriously), whilst the international numbers include players like Hyun, Violet and Nerchio stomping all sorts of random NA/EU GM players in online cups left and right?
Huragius
Profile Joined September 2010
Lithuania1506 Posts
September 16 2012 08:12 GMT
#66
Korean ZvT Statistic: ZvT: 22-25 (46.8%)
47 games lol. It's absolutely worthless statistic due to such a little sample size.
hunts
Profile Joined September 2010
United States2113 Posts
September 16 2012 17:34 GMT
#67
On September 16 2012 17:12 Huragius wrote:
Korean ZvT Statistic: ZvT: 22-25 (46.8%)
47 games lol. It's absolutely worthless statistic due to such a little sample size.


But because of the level of play it's still worth more than international statistics where they include random GM/masters players that aren't even sponsored or that are on no name semi pro teams that wouldn't even win 1 game in code B.
twitch.tv/huntstv 7x legend streamer
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
September 16 2012 17:37 GMT
#68
Small sample size to the point where it's not very meaningful statistically, but holy crap Protoss did well :O
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
DontNerfInfestors
Profile Joined August 2012
Spain280 Posts
September 16 2012 17:44 GMT
#69
IMO immortal sentry needs a nerf.ouch hardest imbalances ever since 2010
Please dont nerf them.Infestors are fine.
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
September 16 2012 17:45 GMT
#70
On September 17 2012 02:34 hunts wrote:
Show nested quote +
On September 16 2012 17:12 Huragius wrote:
Korean ZvT Statistic: ZvT: 22-25 (46.8%)
47 games lol. It's absolutely worthless statistic due to such a little sample size.


But because of the level of play it's still worth more than international statistics where they include random GM/masters players that aren't even sponsored or that are on no name semi pro teams that wouldn't even win 1 game in code B.


Can you explain why a small sample size is more relevant than a bigger one? I'm confused.
Flying, sOs, free, Light, Soulkey & ZerO
Shiori
Profile Blog Joined July 2011
3815 Posts
Last Edited: 2012-09-16 18:20:18
September 16 2012 18:19 GMT
#71
On September 17 2012 02:45 Gladiator333 wrote:
Show nested quote +
On September 17 2012 02:34 hunts wrote:
On September 16 2012 17:12 Huragius wrote:
Korean ZvT Statistic: ZvT: 22-25 (46.8%)
47 games lol. It's absolutely worthless statistic due to such a little sample size.


But because of the level of play it's still worth more than international statistics where they include random GM/masters players that aren't even sponsored or that are on no name semi pro teams that wouldn't even win 1 game in code B.


Can you explain why a small sample size is more relevant than a bigger one? I'm confused.

Because he plays Zerg and the statistics would favour his race.

By the way, International statistics include a tonne of Kr vs KR games, like at MLGs, IPLs, and so on. Yes, there are some less-skilled players, but most unknowns aren't even in TLPD. Further, weak players get eliminated early in tournaments, which means that their results are naturally less relevant to the overall statistics than the results of, say, Leenock when he wins an entire MLG from the open bracket.

The margin of error in the stats we have here is incredibly huge. What's more, people don't realize that these are only like 3 tournaments. That's a big deal because a lot of notable players opted not to participate in some of them (MC, MVP dropping out of WCS, for example).
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2012-09-16 18:35:10
September 16 2012 18:34 GMT
#72
On September 17 2012 02:44 DontNerfInfestors wrote:
IMO immortal sentry needs a nerf.ouch hardest imbalances ever since 2010


Were you around when every terran would build a barracks, a factory, a starport, add another barracks, pull all SCV's and just kill protoss? It's a strong timing attack, not a freewin.

Stats look fairly okay, especially considering last GSL finals was PvP.
Porouscloud - NA LoL
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
September 16 2012 18:39 GMT
#73
sample size kinda small bro
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
DontNerfInfestors
Profile Joined August 2012
Spain280 Posts
September 16 2012 18:49 GMT
#74
On September 17 2012 03:34 Amui wrote:
Show nested quote +
On September 17 2012 02:44 DontNerfInfestors wrote:
IMO immortal sentry needs a nerf.ouch hardest imbalances ever since 2010


Were you around when every terran would build a barracks, a factory, a starport, add another barracks, pull all SCV's and just kill protoss? It's a strong timing attack, not a freewin.

Stats look fairly okay, especially considering last GSL finals was PvP.

I didnt ladder,but i tried it and got a good w/l.
us.battle.net
I guess this is what i get from posting these winrates and i just deleted all my posts if they where going to be dorks.
Please dont nerf them.Infestors are fine.
ohampatu
Profile Joined July 2010
United States1448 Posts
September 16 2012 18:53 GMT
#75
I really wish TL would put in a rule to stop posting these.

They dont represent balance in any way, shape, or form.
You either have a large sample size that has a huge range of skill forms, or a small sample size of the tip top.

Neither help in determining balance. Id rather see only KR statistics in 3-6 month intervals, and even then, it still wouldn't represent balance that much.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
freetgy
Profile Joined November 2010
1720 Posts
September 16 2012 19:04 GMT
#76
On September 17 2012 02:37 Teoita wrote:
Small sample size to the point where it's not very meaningful statistically, but holy crap Protoss did well :O


you mean MC did well ?
its no coincidene that the months where protoss did well in the past are only those were MC wins games.
DontNerfInfestors
Profile Joined August 2012
Spain280 Posts
September 16 2012 19:08 GMT
#77
On September 17 2012 03:53 ohampatu wrote:
I really wish TL would put in a rule to stop posting these.

They dont represent balance in any way, shape, or form.
You either have a large sample size that has a huge range of skill forms, or a small sample size of the tip top.

Neither help in determining balance. Id rather see only KR statistics in 3-6 month intervals, and even then, it still wouldn't represent balance that much.

*sigh*
Please dont nerf them.Infestors are fine.
TechNoTrance
Profile Joined May 2012
Canada1007 Posts
September 16 2012 19:11 GMT
#78
On September 17 2012 02:45 Gladiator333 wrote:
Show nested quote +
On September 17 2012 02:34 hunts wrote:
On September 16 2012 17:12 Huragius wrote:
Korean ZvT Statistic: ZvT: 22-25 (46.8%)
47 games lol. It's absolutely worthless statistic due to such a little sample size.


But because of the level of play it's still worth more than international statistics where they include random GM/masters players that aren't even sponsored or that are on no name semi pro teams that wouldn't even win 1 game in code B.


Can you explain why a small sample size is more relevant than a bigger one? I'm confused.


Because bias.


User was warned for this post
All we have to decide is what to do with the time that is given to us.
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
September 16 2012 19:27 GMT
#79
On September 15 2012 23:58 VPVanek wrote:
So we're back at terran having a problem with Protoss, and zerg having a problem with terran..

46% is pretty balanced man...

The variations we are seeing atm, both in and outside of korea, are partially due to metagame anyways, like with many of the past statistics. But there are always a bunch of dramaqueens who misread the stats in these kinds of threads.

Its pretty balanced people, just a few minor tweaks can be made here and there, but not much.
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
September 16 2012 19:35 GMT
#80
As a player who is terrible at PvZ I'd love to see a breakdown of build orders the Korean protoss's are using against zerg. Also, it seems like the foreign scene is dominated by a handful of players who are good enough to take wins from some of the best koreans, while the GSL is just stacked with so much talent in every race. We end up with a small sample of the highest level play from Korea and a huge sample of international events with a lot of players who get steamrolled by Korean level talent.
:)
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