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(Korean)August TLPD Win Rates - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 Next All
Grampz
Profile Joined November 2010
United States2147 Posts
September 15 2012 18:10 GMT
#41
Stats should be looked at over a 4-6 month period at least, I think. Taking stats from just 1 month is such a low sample size.
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
September 15 2012 18:13 GMT
#42
People placing what too much importance on such a tiny sample size
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
EnderSword
Profile Joined September 2010
Canada669 Posts
September 15 2012 18:17 GMT
#43
On September 16 2012 02:21 smileface wrote:
Show nested quote +
On September 16 2012 00:03 Shiori wrote:
On September 16 2012 00:02 syriuszonito wrote:
in b4 all the sad qq tosses from international thread come here and say that korean winrates mean nothing

Aren't you saying the same thing about the international statistics?

A whopping 28 PvZs says tonnes.

This sample size is ridiculously small.


No, it is not...

With a size of 30 you already reached the sweet spot, where the results are fairly representative. Thus 28 is absolutely OK to do a monthly statistic on.

And inb4 source/link/you liar/selfmade statistic on the spot bla bla: HERE

Edit: I also just checked the data and 28 is just the PvZ losses... add the 42 wins in PvZ and you got a whopping 70 sample size.


30 is a good sample size when you're making a predictive model or a function when dealing with a divisible value.

30 Absolutely sucks if you're recording Yes/No or some binary result.

So if you took 30 months of Stock movement, you'll get a pretty good standard deviation and model.

But if you go Ask 30 people if they're voting for Romney or Obama, your poll sucks.

This is especially true in cases where you're looking for small deviation from a desired rate. So if you're expecting 50/50 then you want 15Wins, 15 loses...but 16 wins 14 loses is 3.33% off, a single record distorts you by a large amount.

This is even worse in rare cases, you couldn't use 30 people to determine if Carrots cause Diabetes, because the expected rate is too low. 1 in 30 people won't be expected to have Diabetes at all, let alone caused by Carrots.

So in these cases you must raise the Sample size to look for Deviation cases. If you're seeing a 10% variation in Win/Loss, that only takes 3 records to deviate by that amount. The idea is to create a sample size large enough that the deviation pool is 30, not the total sample size.


Bronze/Silver/Gold level Guides - www.youtube.com/user/EnderSword
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 15 2012 18:18 GMT
#44
On September 16 2012 03:13 NotSorry wrote:
People placing what too much importance on such a tiny sample size


International may have more sample size but it has a lot more no name joes playing pro's. Hard to take it seriously, also all the games in korea are from top players where as international a lot of them are not from top players . That's why korean stats are looked at more seriously then international.
When I think of something else, something will go here
eleaf
Profile Joined September 2011
526 Posts
September 15 2012 18:24 GMT
#45
Well, now it's pretty pretty clear that the ppl who make the winrate chart must be PROTOSS.
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
September 15 2012 18:32 GMT
#46
I've stopped paying attention to these winrates... sample sizes are too small to be relevant at all
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
TechNoTrance
Profile Joined May 2012
Canada1007 Posts
September 15 2012 20:32 GMT
#47
On September 16 2012 03:32 ProxyKnoxy wrote:
I've stopped paying attention to these winrates... sample sizes are too small to be relevant at all


Yup, all these winrates seem to do is give more fodder to balance whiners.
All we have to decide is what to do with the time that is given to us.
NOOBALOPSE
Profile Joined June 2011
Canada802 Posts
September 15 2012 20:41 GMT
#48
On September 16 2012 00:02 bo1b wrote:
Show nested quote +
On September 15 2012 23:58 VPVanek wrote:
So we're back at terran having a problem with Protoss, and zerg having a problem with terran..

I'd say a 60% win rate in pvz is indicative of zerg struggling with protoss...

hahaha ya.
But imo ZvP is pretty straight forward and ez... for both sides.
It should not reallly be that one sided for either race.
canikizu
Profile Joined September 2010
4860 Posts
September 15 2012 20:49 GMT
#49
On September 16 2012 00:02 bo1b wrote:
Show nested quote +
On September 15 2012 23:58 VPVanek wrote:
So we're back at terran having a problem with Protoss, and zerg having a problem with terran..

I'd say a 60% win rate in pvz is indicative of zerg struggling with protoss...

Haha true.

Zerg: always manage to stay underpowered since 2010.
spacecoke
Profile Joined April 2010
Sweden112 Posts
September 15 2012 20:53 GMT
#50
You need to calculate confidence intervals and do hypothesis testing before drawing any conclusions.
http://www.youtube.com/watch?v=YrCWmQZqPT4
stangstang
Profile Joined August 2010
Canada281 Posts
September 15 2012 21:17 GMT
#51
Zerg is severely missing their overlord.
DRG is still the best zerg atm but he is no taeja/mvp that's for sure. Protoss have been trading tops frequently. Squirtle, seed, mc, parting.
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
September 15 2012 21:53 GMT
#52
On September 16 2012 06:17 stangstang wrote:
Zerg is severely missing their overlord.
DRG is still the best zerg atm but he is no taeja/mvp that's for sure. Protoss have been trading tops frequently. Squirtle, seed, mc, parting.


By "Squirtle, Seed, Mc, parting" I assume you mean: "Creator."
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
September 15 2012 22:10 GMT
#53
protoss low winrates -> omg imbalance
protoss high winrates -> omg tiny sample size
ESPORTS ILLUMINATI
superstartran
Profile Joined March 2010
United States4013 Posts
September 15 2012 22:15 GMT
#54
On September 16 2012 03:10 Grampz wrote:
Stats should be looked at over a 4-6 month period at least, I think. Taking stats from just 1 month is such a low sample size.



That's funny because alot of balance changes were done on a complete whim.
convention
Profile Joined October 2011
United States622 Posts
September 15 2012 22:33 GMT
#55
On September 16 2012 07:10 nkr wrote:
protoss low winrates -> omg imbalance
protoss high winrates -> omg tiny sample size

Yep, only protoss players do that, surely not all players of their respective race try to argue identically the same as that? I guess at least this time protoss can finally use the age old argument: Protoss is the highest skill race, look at how foreign protoss are stuggling but korean protoss are doing incredibly well. Guess protoss just benefits the most from good mechanics/micro/macro.
Blezza
Profile Joined June 2011
United Kingdom191 Posts
September 15 2012 22:38 GMT
#56
On September 16 2012 07:10 nkr wrote:
(X Race) low winrates -> omg imbalance
(X Race) high winrates -> omg tiny sample size


Fixed.
Winners race > Other race I don't play > My race. How Twitch chat work in tournaments...
Lysergic
Profile Joined December 2010
United States355 Posts
September 15 2012 23:37 GMT
#57
You should include the number of games rather than just the percentage in the OP. It's misleading to just say PvZ 60%.

Korea
PvT: 43-27 (61.4%)
ZvT: 22-25 (46.8%)
ZvP: 28-42 (40%)

International
PvT: 259-301 (46.3%)
ZvT: 290-278 (51.1%)
ZvP: 364-322 (53.1%)


[image loading]

Note: I calculated the # of games for each matchup using the winrate * total games on the international graph; they might not be 100% accurate.

These statistics, especially the korean ones, are pretty meaningless. Even 1 game has a significant impact on the winrates. For example, if Jaedong beat MarineKing 2-0 rather than losing 1-2 in GSL, then ZvT would be 50%.
Assirra
Profile Joined August 2010
Belgium4169 Posts
September 15 2012 23:53 GMT
#58
By that logic TLPD in general is meaningless since you almost never get a much bigger sample anyway.
The reason Korean numbers matter is because the top plays there, and the top will never get a much bigger sample.
Also, i don't see how it is misleading when its a fact its 60%
DarkPlasmaBall
Profile Blog Joined March 2010
United States45210 Posts
September 15 2012 23:55 GMT
#59
On September 16 2012 08:37 lysergic wrote:
You should include the number of games rather than just the percentage in the OP. It's misleading to just say PvZ 60%.

Korea
PvT: 43-27 (61.4%)
ZvT: 22-25 (46.8%)
ZvP: 28-42 (40%)

International
PvT: 259-301 (46.3%)
ZvT: 290-278 (51.1%)
ZvP: 364-322 (53.1%)




All I needed to see were those sample sizes. Thanks
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
TommyP
Profile Joined December 2011
United States6231 Posts
Last Edited: 2012-09-16 04:29:28
September 16 2012 04:29 GMT
#60
On September 16 2012 01:30 LuckyMacro wrote:
Show nested quote +
On September 16 2012 00:44 HaiFiSCH26 wrote:
well,korean zergs are lacking progress in the past months so its normal,i think now there are many EU zergs who are better than most of the Koreans and only DRG seems to keeps his game up.



I know there are many strong EU zergs (can think of 5-6 sick good ones), but do people really believe that EU zergs are better than Korean zergs?...Just wondering.

But yeah low number of games...still interesting I guess

Nobody believes this except hardcore Stephano fanboys. No foreign zerg could ever win Code S (inlcuding Stephano) while DRG+ NesTea have 4 GSLs together to their name.
#TheOneTrueDong
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