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Active: 1881 users

(Korean)August TLPD Win Rates

Forum Index > SC2 General
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winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
Last Edited: 2012-09-15 15:36:20
September 15 2012 14:52 GMT
#1
hi guys, i am awared that the Korean version of august TLPD win rates is missed so I calculate my own(to my curiosity, I just want to know how awesome protoss can be).

Procedure,

use RSS to export the data during August,
then mark wins by race one by one.
Add total and calculate,
then it is the winning ratio.

Also I found that, some taeja games are not displayed in TLPD but you can see that in RSS.
+ Show Spoiler +
conspiracy?


https://docs.google.com/spreadsheet/ccc?key=0AgJGz0YwL1yTdHNMeXNfdWIzc0hMODE3Q29JUUVwdmc

Above is my work.

Then here is the stats.

PvZ 60%
PvT 61.42%
ZvT 46.8%



Edit: found that WCS Korea is missed, working on them. WCS Korea stats added.
Incredible Miracle
Incomplet
Profile Blog Joined September 2011
United Kingdom1419 Posts
September 15 2012 14:55 GMT
#2
My life for Aiur!
Bow down to the sons of Aiur...SKT1_Rain, CreatorPrime, ST_Parting, Liquid_Hero.
VPVanek
Profile Joined August 2010
Canada238 Posts
September 15 2012 14:58 GMT
#3
So we're back at terran having a problem with Protoss, and zerg having a problem with terran..
FoXer
X3GoldDot
Profile Joined August 2011
Malaysia3840 Posts
September 15 2012 15:01 GMT
#4
zerg truly is overpowered.
prime/startale/[SexComaZerg, RoyalRoaderZerg, SirLifealot] ingame ID = GoodGame
syriuszonito
Profile Joined June 2011
Poland332 Posts
September 15 2012 15:02 GMT
#5
in b4 all the sad qq tosses from international thread come here and say that korean winrates mean nothing
The one || My stream http://www.teamliquid.net/video/streams/syriuszonito
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
September 15 2012 15:02 GMT
#6
On September 15 2012 23:58 VPVanek wrote:
So we're back at terran having a problem with Protoss, and zerg having a problem with terran..

I'd say a 60% win rate in pvz is indicative of zerg struggling with protoss...
SilSol
Profile Joined April 2012
Sweden2744 Posts
September 15 2012 15:03 GMT
#7
zerg op! :D
http://fragbite.se/user/117868/silsol since 2006 http://www.reddit.com/u/silsol77
Shiori
Profile Blog Joined July 2011
3815 Posts
Last Edited: 2012-09-15 15:04:25
September 15 2012 15:03 GMT
#8
On September 16 2012 00:02 syriuszonito wrote:
in b4 all the sad qq tosses from international thread come here and say that korean winrates mean nothing

Aren't you saying the same thing about the international statistics?

A whopping 28 PvZs says tonnes.

This sample size is ridiculously small.
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
September 15 2012 15:05 GMT
#9
Hate to burst your bubble dude, but you've completely missed out WCS Korea.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
TommyP
Profile Joined December 2011
United States6231 Posts
September 15 2012 15:08 GMT
#10
On September 16 2012 00:05 Yonnua wrote:
Hate to burst your bubble dude, but you've completely missed out WCS Korea.

And PvZ was already 60%....
#TheOneTrueDong
TheDwf
Profile Joined November 2011
France19747 Posts
September 15 2012 15:09 GMT
#11
On September 15 2012 23:58 VPVanek wrote:
So we're back at terran having a problem with Protoss, and zerg having a problem with terran..

So we're back at people having a problem with statistics, drawing balance conclusions out of ridiculously small sample sizes flawed with skill discrepancy between some of the players.
thezanursic
Profile Blog Joined July 2011
5497 Posts
September 15 2012 15:11 GMT
#12
I feel bad for Zerg players...
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Shiori
Profile Blog Joined July 2011
3815 Posts
September 15 2012 15:12 GMT
#13
On September 16 2012 00:08 TommyP wrote:
Show nested quote +
On September 16 2012 00:05 Yonnua wrote:
Hate to burst your bubble dude, but you've completely missed out WCS Korea.

And PvZ was already 60%....

Twenty. Eight. Games. 17-11. You really think that says much? Literally one player winning a single tournament would be enough to skew this in the complete opposite direction.
SkaPunk
Profile Joined October 2010
United States471 Posts
September 15 2012 15:13 GMT
#14
Oh man 250 games. This looks promising.
Team Fallacy
VPVanek
Profile Joined August 2010
Canada238 Posts
September 15 2012 15:14 GMT
#15
On September 16 2012 00:09 TheDwf wrote:
Show nested quote +
On September 15 2012 23:58 VPVanek wrote:
So we're back at terran having a problem with Protoss, and zerg having a problem with terran..

So we're back at people having a problem with statistics, drawing balance conclusions out of ridiculously small sample sizes flawed with skill discrepancy between some of the players.


I was just reading from the thread. Chill dude.
FoXer
Doubting
Profile Joined August 2012
Canada981 Posts
September 15 2012 15:14 GMT
#16
Nerf Zerg!!!
Life: The New Champion!!
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
September 15 2012 15:16 GMT
#17
On September 16 2012 00:05 Yonnua wrote:
Hate to burst your bubble dude, but you've completely missed out WCS Korea.

sorry for that, i will try to work on that, but its already high = =
let's see what it finally be
Incredible Miracle
AnomalySC2
Profile Joined August 2012
United States2073 Posts
Last Edited: 2012-09-15 15:19:20
September 15 2012 15:17 GMT
#18
On September 16 2012 00:11 thezanursic wrote:
I feel bad for Zerg players...


Why, no one is doing anything remotely impressive or unique with the race. Korean protoss are just using their race better right now.
X3GoldDot
Profile Joined August 2011
Malaysia3840 Posts
September 15 2012 15:18 GMT
#19
On September 16 2012 00:12 Shiori wrote:
Show nested quote +
On September 16 2012 00:08 TommyP wrote:
On September 16 2012 00:05 Yonnua wrote:
Hate to burst your bubble dude, but you've completely missed out WCS Korea.

And PvZ was already 60%....

Twenty. Eight. Games. 17-11. You really think that says much? Literally one player winning a single tournament would be enough to skew this in the complete opposite direction.


when u add in wcs korea expect it to have like fifty games with protoss winning 35 or something
prime/startale/[SexComaZerg, RoyalRoaderZerg, SirLifealot] ingame ID = GoodGame
CajunMan
Profile Joined July 2010
United States823 Posts
September 15 2012 15:24 GMT
#20
I wonder how many of those PvZs are immortal sentry allins so ez.
Shiori
Profile Blog Joined July 2011
3815 Posts
September 15 2012 15:24 GMT
#21
On September 16 2012 00:18 X3GoldDot wrote:
Show nested quote +
On September 16 2012 00:12 Shiori wrote:
On September 16 2012 00:08 TommyP wrote:
On September 16 2012 00:05 Yonnua wrote:
Hate to burst your bubble dude, but you've completely missed out WCS Korea.

And PvZ was already 60%....

Twenty. Eight. Games. 17-11. You really think that says much? Literally one player winning a single tournament would be enough to skew this in the complete opposite direction.


when u add in wcs korea expect it to have like fifty games with protoss winning 35 or something

Which would still be a minuscule sample. You do realize how tiny that is, right? Winning one game is 2% in a 50 game sample...
superstartran
Profile Joined March 2010
United States4013 Posts
September 15 2012 15:30 GMT
#22
On September 16 2012 00:24 CajunMan wrote:
I wonder how many of those PvZs are immortal sentry allins so ez.



P players wouldn't 2 base all in with Immortal/Sentry if they weren't forced to do so.
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
September 15 2012 15:42 GMT
#23
updated with WCS korea added, interesting that PvZ is still 60%
Incredible Miracle
HaiFiSCH26
Profile Joined November 2011
Bulgaria91 Posts
September 15 2012 15:44 GMT
#24
well,korean zergs are lacking progress in the past months so its normal,i think now there are many EU zergs who are better than most of the Koreans and only DRG seems to keeps his game up.But im certain that they will catch up in 1 ot 2 months.
I've watche Life's games and his micro was really bad and made other significant mistakes and im wondering if the korean zergs were relying only on their pure multytasking and macro thus far,but now they need to step it up because we can see that with good micro and flangs you can go head to head with terran and protoss efficianci.
So i think balance has nothing to do with those winrates its all about training and skill level its just that korean zergs have some flaws in their styles and gameplay and korean protosses are better than EU/NA and KOrean terran should be the 4rth race because they are playing so much better than the rest of the world!
sry for my english
Sandermatt
Profile Joined December 2010
Switzerland1365 Posts
September 15 2012 16:11 GMT
#25
I think no patches are needed for WoL anymore. Metagame shifts rather wildly already even without patches.
MrF
Profile Joined October 2011
United States320 Posts
September 15 2012 16:17 GMT
#26
terran did well then zerg, not quite as dominant, now protoss, is it balance or coincidence or just the natural shift in the metagame changing the matchup, I dont know but I suppose its some of all 3.
HunterXHunter is awesome
LuckyMacro
Profile Joined July 2010
United States1482 Posts
Last Edited: 2012-09-15 16:30:53
September 15 2012 16:30 GMT
#27
On September 16 2012 00:44 HaiFiSCH26 wrote:
well,korean zergs are lacking progress in the past months so its normal,i think now there are many EU zergs who are better than most of the Koreans and only DRG seems to keeps his game up.



I know there are many strong EU zergs (can think of 5-6 sick good ones), but do people really believe that EU zergs are better than Korean zergs?...Just wondering.

But yeah low number of games...still interesting I guess
covetousrat
Profile Joined October 2010
2109 Posts
September 15 2012 16:42 GMT
#28
Perfect balance I like it. Btw wheres the chart?
sitromit
Profile Joined June 2011
7051 Posts
September 15 2012 17:00 GMT
#29
This is why Protoss needs a unit that completely negates Fungal in HoTS, in addition to a Siege unit with 15 range that does additional damage to Broodlords.
sitromit
Profile Joined June 2011
7051 Posts
September 15 2012 17:01 GMT
#30
Ahah, love the posts saying Korean Zergs are losing because they're not as good as Euro Zergs... Comedy gold right there!!
PlacidPanda
Profile Joined September 2011
United States246 Posts
September 15 2012 17:03 GMT
#31
Um, this sample size is so so small. I always disagree with the people who say that but its really, really true. You have less then 60 per matchup which is nowhere near close enough to make balance comments.
Squirtle Hwaitting!!
ShatterZer0
Profile Joined November 2010
United States1843 Posts
September 15 2012 17:05 GMT
#32
Kespa players...
A time to live.
Assirra
Profile Joined August 2010
Belgium4169 Posts
Last Edited: 2012-09-15 17:21:37
September 15 2012 17:20 GMT
#33
On September 16 2012 00:24 Shiori wrote:
Show nested quote +
On September 16 2012 00:18 X3GoldDot wrote:
On September 16 2012 00:12 Shiori wrote:
On September 16 2012 00:08 TommyP wrote:
On September 16 2012 00:05 Yonnua wrote:
Hate to burst your bubble dude, but you've completely missed out WCS Korea.

And PvZ was already 60%....

Twenty. Eight. Games. 17-11. You really think that says much? Literally one player winning a single tournament would be enough to skew this in the complete opposite direction.


when u add in wcs korea expect it to have like fifty games with protoss winning 35 or something

Which would still be a minuscule sample. You do realize how tiny that is, right? Winning one game is 2% in a 50 game sample...

While that is true it is also the top of the world so i rather take a low sampling rate from there then a massive one from people that are not the top since that portrays balance even worse.
SickeL
Profile Blog Joined June 2012
110 Posts
September 15 2012 17:20 GMT
#34
zerg imba.
A wise man once said "Oppa Gangnam style."
smileface
Profile Joined September 2011
76 Posts
Last Edited: 2012-09-15 17:29:09
September 15 2012 17:21 GMT
#35
On September 16 2012 00:03 Shiori wrote:
Show nested quote +
On September 16 2012 00:02 syriuszonito wrote:
in b4 all the sad qq tosses from international thread come here and say that korean winrates mean nothing

Aren't you saying the same thing about the international statistics?

A whopping 28 PvZs says tonnes.

This sample size is ridiculously small.


No, it is not...

With a size of 30 you already reached the sweet spot, where the results are fairly representative. Thus 28 is absolutely OK to do a monthly statistic on.

And inb4 source/link/you liar/selfmade statistic on the spot bla bla: HERE

Edit: I also just checked the data and 28 is just the PvZ losses... add the 42 wins in PvZ and you got a whopping 70 sample size.
Schnullerbacke13
Profile Joined August 2010
Germany1199 Posts
September 15 2012 17:42 GMT
#36
check kespa games, zerg is underperforming pretty much at highest level ..
21 is half the truth
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
September 15 2012 17:45 GMT
#37
On September 16 2012 00:24 CajunMan wrote:
I wonder how many of those PvZs are immortal sentry allins so ez.


Well if maybe more ppl went mutas or so
Flying, sOs, free, Light, Soulkey & ZerO
convention
Profile Joined October 2011
United States622 Posts
September 15 2012 17:53 GMT
#38
On September 16 2012 02:21 smileface wrote:
Show nested quote +
On September 16 2012 00:03 Shiori wrote:
On September 16 2012 00:02 syriuszonito wrote:
in b4 all the sad qq tosses from international thread come here and say that korean winrates mean nothing

Aren't you saying the same thing about the international statistics?

A whopping 28 PvZs says tonnes.

This sample size is ridiculously small.


No, it is not...

With a size of 30 you already reached the sweet spot, where the results are fairly representative. Thus 28 is absolutely OK to do a monthly statistic on.

And inb4 source/link/you liar/selfmade statistic on the spot bla bla: HERE

Edit: I also just checked the data and 28 is just the PvZ losses... add the 42 wins in PvZ and you got a whopping 70 sample size.

Just so you know, with a sample size of ~30, a perfectly balanced game will see statistics ~67% of the time to be anywhere from 33% to 66% win rate. So as long as the win rate is between those two values, you can't distinguish it from a perfectly balanced game. The other ~33% is going to be even larger than that! That is why everyone says the sample size of 30 is way too small.
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
Last Edited: 2012-09-15 18:08:20
September 15 2012 18:07 GMT
#39
On September 16 2012 00:44 HaiFiSCH26 wrote:
well,korean zergs are lacking progress in the past months so its normal,i think now there are many EU zergs who are better than most of the Koreans and only DRG seems to keeps his game up.But im certain that they will catch up in 1 ot 2 months.
I've watche Life's games and his micro was really bad and made other significant mistakes and im wondering if the korean zergs were relying only on their pure multytasking and macro thus far,but now they need to step it up because we can see that with good micro and flangs you can go head to head with terran and protoss efficianci.
So i think balance has nothing to do with those winrates its all about training and skill level its just that korean zergs have some flaws in their styles and gameplay and korean protosses are better than EU/NA and KOrean terran should be the 4rth race because they are playing so much better than the rest of the world!
sry for my english


No.

EU Zergs haven't seen the true taste of 2 base Korean toss timings barring Stephano and Nerchio.
Korean toss attack timing>>>>>>>>>>EU Toss attack timing.
Korean toss timings whether it is 2 base or 3 base are very sharp and precise.

Top Korean zergs are still generally better than their EU counterpart.
They are Code S for a reason.

Play your best
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2012-09-15 18:09:41
September 15 2012 18:09 GMT
#40
On September 16 2012 00:30 superstartran wrote:
Show nested quote +
On September 16 2012 00:24 CajunMan wrote:
I wonder how many of those PvZs are immortal sentry allins so ez.



P players wouldn't 2 base all in with Immortal/Sentry if they weren't forced to do so.


Of course they would. If a build provides good winrates, it's going to get used a lot, no matter if it is an allin or not.


I guess we have to be waiting until the full winrates are up, to see how the stats really are.
Grampz
Profile Joined November 2010
United States2147 Posts
September 15 2012 18:10 GMT
#41
Stats should be looked at over a 4-6 month period at least, I think. Taking stats from just 1 month is such a low sample size.
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
September 15 2012 18:13 GMT
#42
People placing what too much importance on such a tiny sample size
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
EnderSword
Profile Joined September 2010
Canada669 Posts
September 15 2012 18:17 GMT
#43
On September 16 2012 02:21 smileface wrote:
Show nested quote +
On September 16 2012 00:03 Shiori wrote:
On September 16 2012 00:02 syriuszonito wrote:
in b4 all the sad qq tosses from international thread come here and say that korean winrates mean nothing

Aren't you saying the same thing about the international statistics?

A whopping 28 PvZs says tonnes.

This sample size is ridiculously small.


No, it is not...

With a size of 30 you already reached the sweet spot, where the results are fairly representative. Thus 28 is absolutely OK to do a monthly statistic on.

And inb4 source/link/you liar/selfmade statistic on the spot bla bla: HERE

Edit: I also just checked the data and 28 is just the PvZ losses... add the 42 wins in PvZ and you got a whopping 70 sample size.


30 is a good sample size when you're making a predictive model or a function when dealing with a divisible value.

30 Absolutely sucks if you're recording Yes/No or some binary result.

So if you took 30 months of Stock movement, you'll get a pretty good standard deviation and model.

But if you go Ask 30 people if they're voting for Romney or Obama, your poll sucks.

This is especially true in cases where you're looking for small deviation from a desired rate. So if you're expecting 50/50 then you want 15Wins, 15 loses...but 16 wins 14 loses is 3.33% off, a single record distorts you by a large amount.

This is even worse in rare cases, you couldn't use 30 people to determine if Carrots cause Diabetes, because the expected rate is too low. 1 in 30 people won't be expected to have Diabetes at all, let alone caused by Carrots.

So in these cases you must raise the Sample size to look for Deviation cases. If you're seeing a 10% variation in Win/Loss, that only takes 3 records to deviate by that amount. The idea is to create a sample size large enough that the deviation pool is 30, not the total sample size.


Bronze/Silver/Gold level Guides - www.youtube.com/user/EnderSword
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 15 2012 18:18 GMT
#44
On September 16 2012 03:13 NotSorry wrote:
People placing what too much importance on such a tiny sample size


International may have more sample size but it has a lot more no name joes playing pro's. Hard to take it seriously, also all the games in korea are from top players where as international a lot of them are not from top players . That's why korean stats are looked at more seriously then international.
When I think of something else, something will go here
eleaf
Profile Joined September 2011
526 Posts
September 15 2012 18:24 GMT
#45
Well, now it's pretty pretty clear that the ppl who make the winrate chart must be PROTOSS.
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
September 15 2012 18:32 GMT
#46
I've stopped paying attention to these winrates... sample sizes are too small to be relevant at all
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
TechNoTrance
Profile Joined May 2012
Canada1007 Posts
September 15 2012 20:32 GMT
#47
On September 16 2012 03:32 ProxyKnoxy wrote:
I've stopped paying attention to these winrates... sample sizes are too small to be relevant at all


Yup, all these winrates seem to do is give more fodder to balance whiners.
All we have to decide is what to do with the time that is given to us.
NOOBALOPSE
Profile Joined June 2011
Canada802 Posts
September 15 2012 20:41 GMT
#48
On September 16 2012 00:02 bo1b wrote:
Show nested quote +
On September 15 2012 23:58 VPVanek wrote:
So we're back at terran having a problem with Protoss, and zerg having a problem with terran..

I'd say a 60% win rate in pvz is indicative of zerg struggling with protoss...

hahaha ya.
But imo ZvP is pretty straight forward and ez... for both sides.
It should not reallly be that one sided for either race.
canikizu
Profile Joined September 2010
4860 Posts
September 15 2012 20:49 GMT
#49
On September 16 2012 00:02 bo1b wrote:
Show nested quote +
On September 15 2012 23:58 VPVanek wrote:
So we're back at terran having a problem with Protoss, and zerg having a problem with terran..

I'd say a 60% win rate in pvz is indicative of zerg struggling with protoss...

Haha true.

Zerg: always manage to stay underpowered since 2010.
spacecoke
Profile Joined April 2010
Sweden112 Posts
September 15 2012 20:53 GMT
#50
You need to calculate confidence intervals and do hypothesis testing before drawing any conclusions.
http://www.youtube.com/watch?v=YrCWmQZqPT4
stangstang
Profile Joined August 2010
Canada281 Posts
September 15 2012 21:17 GMT
#51
Zerg is severely missing their overlord.
DRG is still the best zerg atm but he is no taeja/mvp that's for sure. Protoss have been trading tops frequently. Squirtle, seed, mc, parting.
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
September 15 2012 21:53 GMT
#52
On September 16 2012 06:17 stangstang wrote:
Zerg is severely missing their overlord.
DRG is still the best zerg atm but he is no taeja/mvp that's for sure. Protoss have been trading tops frequently. Squirtle, seed, mc, parting.


By "Squirtle, Seed, Mc, parting" I assume you mean: "Creator."
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
September 15 2012 22:10 GMT
#53
protoss low winrates -> omg imbalance
protoss high winrates -> omg tiny sample size
ESPORTS ILLUMINATI
superstartran
Profile Joined March 2010
United States4013 Posts
September 15 2012 22:15 GMT
#54
On September 16 2012 03:10 Grampz wrote:
Stats should be looked at over a 4-6 month period at least, I think. Taking stats from just 1 month is such a low sample size.



That's funny because alot of balance changes were done on a complete whim.
convention
Profile Joined October 2011
United States622 Posts
September 15 2012 22:33 GMT
#55
On September 16 2012 07:10 nkr wrote:
protoss low winrates -> omg imbalance
protoss high winrates -> omg tiny sample size

Yep, only protoss players do that, surely not all players of their respective race try to argue identically the same as that? I guess at least this time protoss can finally use the age old argument: Protoss is the highest skill race, look at how foreign protoss are stuggling but korean protoss are doing incredibly well. Guess protoss just benefits the most from good mechanics/micro/macro.
Blezza
Profile Joined June 2011
United Kingdom191 Posts
September 15 2012 22:38 GMT
#56
On September 16 2012 07:10 nkr wrote:
(X Race) low winrates -> omg imbalance
(X Race) high winrates -> omg tiny sample size


Fixed.
Winners race > Other race I don't play > My race. How Twitch chat work in tournaments...
Lysergic
Profile Joined December 2010
United States355 Posts
September 15 2012 23:37 GMT
#57
You should include the number of games rather than just the percentage in the OP. It's misleading to just say PvZ 60%.

Korea
PvT: 43-27 (61.4%)
ZvT: 22-25 (46.8%)
ZvP: 28-42 (40%)

International
PvT: 259-301 (46.3%)
ZvT: 290-278 (51.1%)
ZvP: 364-322 (53.1%)


[image loading]

Note: I calculated the # of games for each matchup using the winrate * total games on the international graph; they might not be 100% accurate.

These statistics, especially the korean ones, are pretty meaningless. Even 1 game has a significant impact on the winrates. For example, if Jaedong beat MarineKing 2-0 rather than losing 1-2 in GSL, then ZvT would be 50%.
Assirra
Profile Joined August 2010
Belgium4169 Posts
September 15 2012 23:53 GMT
#58
By that logic TLPD in general is meaningless since you almost never get a much bigger sample anyway.
The reason Korean numbers matter is because the top plays there, and the top will never get a much bigger sample.
Also, i don't see how it is misleading when its a fact its 60%
DarkPlasmaBall
Profile Blog Joined March 2010
United States45449 Posts
September 15 2012 23:55 GMT
#59
On September 16 2012 08:37 lysergic wrote:
You should include the number of games rather than just the percentage in the OP. It's misleading to just say PvZ 60%.

Korea
PvT: 43-27 (61.4%)
ZvT: 22-25 (46.8%)
ZvP: 28-42 (40%)

International
PvT: 259-301 (46.3%)
ZvT: 290-278 (51.1%)
ZvP: 364-322 (53.1%)




All I needed to see were those sample sizes. Thanks
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
TommyP
Profile Joined December 2011
United States6231 Posts
Last Edited: 2012-09-16 04:29:28
September 16 2012 04:29 GMT
#60
On September 16 2012 01:30 LuckyMacro wrote:
Show nested quote +
On September 16 2012 00:44 HaiFiSCH26 wrote:
well,korean zergs are lacking progress in the past months so its normal,i think now there are many EU zergs who are better than most of the Koreans and only DRG seems to keeps his game up.



I know there are many strong EU zergs (can think of 5-6 sick good ones), but do people really believe that EU zergs are better than Korean zergs?...Just wondering.

But yeah low number of games...still interesting I guess

Nobody believes this except hardcore Stephano fanboys. No foreign zerg could ever win Code S (inlcuding Stephano) while DRG+ NesTea have 4 GSLs together to their name.
#TheOneTrueDong
TommyP
Profile Joined December 2011
United States6231 Posts
September 16 2012 04:31 GMT
#61
On September 16 2012 08:37 lysergic wrote:
You should include the number of games rather than just the percentage in the OP. It's misleading to just say PvZ 60%.

Korea
PvT: 43-27 (61.4%)
ZvT: 22-25 (46.8%)
ZvP: 28-42 (40%)

International
PvT: 259-301 (46.3%)
ZvT: 290-278 (51.1%)
ZvP: 364-322 (53.1%)


[image loading]

Note: I calculated the # of games for each matchup using the winrate * total games on the international graph; they might not be 100% accurate.

These statistics, especially the korean ones, are pretty meaningless. Even 1 game has a significant impact on the winrates. For example, if Jaedong beat MarineKing 2-0 rather than losing 1-2 in GSL, then ZvT would be 50%.

International games are meaningless stats because its not the top tier play.
#TheOneTrueDong
convention
Profile Joined October 2011
United States622 Posts
September 16 2012 04:42 GMT
#62
On September 16 2012 13:31 TommyP wrote:
Show nested quote +
On September 16 2012 08:37 lysergic wrote:
You should include the number of games rather than just the percentage in the OP. It's misleading to just say PvZ 60%.

Korea
PvT: 43-27 (61.4%)
ZvT: 22-25 (46.8%)
ZvP: 28-42 (40%)

International
PvT: 259-301 (46.3%)
ZvT: 290-278 (51.1%)
ZvP: 364-322 (53.1%)


[image loading]

Note: I calculated the # of games for each matchup using the winrate * total games on the international graph; they might not be 100% accurate.

These statistics, especially the korean ones, are pretty meaningless. Even 1 game has a significant impact on the winrates. For example, if Jaedong beat MarineKing 2-0 rather than losing 1-2 in GSL, then ZvT would be 50%.

International games are meaningless stats because its not the top tier play.

You need to have some statistics to base balance. With the korean statistics having +/- 10% (which makes it impossible to determine balance), you need to either look at korean over the past ~3 months, or you have to use international statistics. In either case, foreign tournaments still have some very high level players, e.g. stephano, socke, thorzain, grubby, nercio, mana, vortix, lucifron, ... If you care about recent balance, then you have to use internation statistics or you will never be able to determine balance outside of a very long integration periods.
Stutters695
Profile Joined July 2012
2610 Posts
September 16 2012 04:53 GMT
#63
On September 16 2012 13:29 TommyP wrote:
Show nested quote +
On September 16 2012 01:30 LuckyMacro wrote:
On September 16 2012 00:44 HaiFiSCH26 wrote:
well,korean zergs are lacking progress in the past months so its normal,i think now there are many EU zergs who are better than most of the Koreans and only DRG seems to keeps his game up.



I know there are many strong EU zergs (can think of 5-6 sick good ones), but do people really believe that EU zergs are better than Korean zergs?...Just wondering.

But yeah low number of games...still interesting I guess

Nobody believes this except hardcore Stephano fanboys. No foreign zerg could ever win Code S (inlcuding Stephano) while DRG+ NesTea have 4 GSLs together to their name.


Sorry, what? Nestea had been slumping hard lately, even since the Zerg patch. Your example with him is like saying the Cetics are the best team in basketball currently because they have 17 championships. Korean Zergs are better as a whole than their European counterparts but if you think Nestea had a better shot at a GSL championship in his current form.then Stephano you're insane.
TommyP
Profile Joined December 2011
United States6231 Posts
September 16 2012 05:16 GMT
#64
On September 16 2012 13:53 Stutters695 wrote:
Show nested quote +
On September 16 2012 13:29 TommyP wrote:
On September 16 2012 01:30 LuckyMacro wrote:
On September 16 2012 00:44 HaiFiSCH26 wrote:
well,korean zergs are lacking progress in the past months so its normal,i think now there are many EU zergs who are better than most of the Koreans and only DRG seems to keeps his game up.



I know there are many strong EU zergs (can think of 5-6 sick good ones), but do people really believe that EU zergs are better than Korean zergs?...Just wondering.

But yeah low number of games...still interesting I guess

Nobody believes this except hardcore Stephano fanboys. No foreign zerg could ever win Code S (inlcuding Stephano) while DRG+ NesTea have 4 GSLs together to their name.


Sorry, what? Nestea had been slumping hard lately, even since the Zerg patch. Your example with him is like saying the Cetics are the best team in basketball currently because they have 17 championships. Korean Zergs are better as a whole than their European counterparts but if you think Nestea had a better shot at a GSL championship in his current form.then Stephano you're insane.

round of 8 during a slump....
#TheOneTrueDong
iglocska
Profile Joined May 2011
Norway589 Posts
September 16 2012 07:55 GMT
#65
People keep talking about the small sample size making the korean stats useless (which is the highest level of play and imho should be taken more seriously), whilst the international numbers include players like Hyun, Violet and Nerchio stomping all sorts of random NA/EU GM players in online cups left and right?
Huragius
Profile Joined September 2010
Lithuania1506 Posts
September 16 2012 08:12 GMT
#66
Korean ZvT Statistic: ZvT: 22-25 (46.8%)
47 games lol. It's absolutely worthless statistic due to such a little sample size.
hunts
Profile Joined September 2010
United States2113 Posts
September 16 2012 17:34 GMT
#67
On September 16 2012 17:12 Huragius wrote:
Korean ZvT Statistic: ZvT: 22-25 (46.8%)
47 games lol. It's absolutely worthless statistic due to such a little sample size.


But because of the level of play it's still worth more than international statistics where they include random GM/masters players that aren't even sponsored or that are on no name semi pro teams that wouldn't even win 1 game in code B.
twitch.tv/huntstv 7x legend streamer
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
September 16 2012 17:37 GMT
#68
Small sample size to the point where it's not very meaningful statistically, but holy crap Protoss did well :O
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
DontNerfInfestors
Profile Joined August 2012
Spain280 Posts
September 16 2012 17:44 GMT
#69
IMO immortal sentry needs a nerf.ouch hardest imbalances ever since 2010
Please dont nerf them.Infestors are fine.
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
September 16 2012 17:45 GMT
#70
On September 17 2012 02:34 hunts wrote:
Show nested quote +
On September 16 2012 17:12 Huragius wrote:
Korean ZvT Statistic: ZvT: 22-25 (46.8%)
47 games lol. It's absolutely worthless statistic due to such a little sample size.


But because of the level of play it's still worth more than international statistics where they include random GM/masters players that aren't even sponsored or that are on no name semi pro teams that wouldn't even win 1 game in code B.


Can you explain why a small sample size is more relevant than a bigger one? I'm confused.
Flying, sOs, free, Light, Soulkey & ZerO
Shiori
Profile Blog Joined July 2011
3815 Posts
Last Edited: 2012-09-16 18:20:18
September 16 2012 18:19 GMT
#71
On September 17 2012 02:45 Gladiator333 wrote:
Show nested quote +
On September 17 2012 02:34 hunts wrote:
On September 16 2012 17:12 Huragius wrote:
Korean ZvT Statistic: ZvT: 22-25 (46.8%)
47 games lol. It's absolutely worthless statistic due to such a little sample size.


But because of the level of play it's still worth more than international statistics where they include random GM/masters players that aren't even sponsored or that are on no name semi pro teams that wouldn't even win 1 game in code B.


Can you explain why a small sample size is more relevant than a bigger one? I'm confused.

Because he plays Zerg and the statistics would favour his race.

By the way, International statistics include a tonne of Kr vs KR games, like at MLGs, IPLs, and so on. Yes, there are some less-skilled players, but most unknowns aren't even in TLPD. Further, weak players get eliminated early in tournaments, which means that their results are naturally less relevant to the overall statistics than the results of, say, Leenock when he wins an entire MLG from the open bracket.

The margin of error in the stats we have here is incredibly huge. What's more, people don't realize that these are only like 3 tournaments. That's a big deal because a lot of notable players opted not to participate in some of them (MC, MVP dropping out of WCS, for example).
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2012-09-16 18:35:10
September 16 2012 18:34 GMT
#72
On September 17 2012 02:44 DontNerfInfestors wrote:
IMO immortal sentry needs a nerf.ouch hardest imbalances ever since 2010


Were you around when every terran would build a barracks, a factory, a starport, add another barracks, pull all SCV's and just kill protoss? It's a strong timing attack, not a freewin.

Stats look fairly okay, especially considering last GSL finals was PvP.
Porouscloud - NA LoL
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
September 16 2012 18:39 GMT
#73
sample size kinda small bro
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
DontNerfInfestors
Profile Joined August 2012
Spain280 Posts
September 16 2012 18:49 GMT
#74
On September 17 2012 03:34 Amui wrote:
Show nested quote +
On September 17 2012 02:44 DontNerfInfestors wrote:
IMO immortal sentry needs a nerf.ouch hardest imbalances ever since 2010


Were you around when every terran would build a barracks, a factory, a starport, add another barracks, pull all SCV's and just kill protoss? It's a strong timing attack, not a freewin.

Stats look fairly okay, especially considering last GSL finals was PvP.

I didnt ladder,but i tried it and got a good w/l.
us.battle.net
I guess this is what i get from posting these winrates and i just deleted all my posts if they where going to be dorks.
Please dont nerf them.Infestors are fine.
ohampatu
Profile Joined July 2010
United States1448 Posts
September 16 2012 18:53 GMT
#75
I really wish TL would put in a rule to stop posting these.

They dont represent balance in any way, shape, or form.
You either have a large sample size that has a huge range of skill forms, or a small sample size of the tip top.

Neither help in determining balance. Id rather see only KR statistics in 3-6 month intervals, and even then, it still wouldn't represent balance that much.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
freetgy
Profile Joined November 2010
1720 Posts
September 16 2012 19:04 GMT
#76
On September 17 2012 02:37 Teoita wrote:
Small sample size to the point where it's not very meaningful statistically, but holy crap Protoss did well :O


you mean MC did well ?
its no coincidene that the months where protoss did well in the past are only those were MC wins games.
DontNerfInfestors
Profile Joined August 2012
Spain280 Posts
September 16 2012 19:08 GMT
#77
On September 17 2012 03:53 ohampatu wrote:
I really wish TL would put in a rule to stop posting these.

They dont represent balance in any way, shape, or form.
You either have a large sample size that has a huge range of skill forms, or a small sample size of the tip top.

Neither help in determining balance. Id rather see only KR statistics in 3-6 month intervals, and even then, it still wouldn't represent balance that much.

*sigh*
Please dont nerf them.Infestors are fine.
TechNoTrance
Profile Joined May 2012
Canada1007 Posts
September 16 2012 19:11 GMT
#78
On September 17 2012 02:45 Gladiator333 wrote:
Show nested quote +
On September 17 2012 02:34 hunts wrote:
On September 16 2012 17:12 Huragius wrote:
Korean ZvT Statistic: ZvT: 22-25 (46.8%)
47 games lol. It's absolutely worthless statistic due to such a little sample size.


But because of the level of play it's still worth more than international statistics where they include random GM/masters players that aren't even sponsored or that are on no name semi pro teams that wouldn't even win 1 game in code B.


Can you explain why a small sample size is more relevant than a bigger one? I'm confused.


Because bias.


User was warned for this post
All we have to decide is what to do with the time that is given to us.
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
September 16 2012 19:27 GMT
#79
On September 15 2012 23:58 VPVanek wrote:
So we're back at terran having a problem with Protoss, and zerg having a problem with terran..

46% is pretty balanced man...

The variations we are seeing atm, both in and outside of korea, are partially due to metagame anyways, like with many of the past statistics. But there are always a bunch of dramaqueens who misread the stats in these kinds of threads.

Its pretty balanced people, just a few minor tweaks can be made here and there, but not much.
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
September 16 2012 19:35 GMT
#80
As a player who is terrible at PvZ I'd love to see a breakdown of build orders the Korean protoss's are using against zerg. Also, it seems like the foreign scene is dominated by a handful of players who are good enough to take wins from some of the best koreans, while the GSL is just stacked with so much talent in every race. We end up with a small sample of the highest level play from Korea and a huge sample of international events with a lot of players who get steamrolled by Korean level talent.
:)
Femari
Profile Joined June 2011
United States2900 Posts
September 16 2012 19:52 GMT
#81
On September 16 2012 13:31 TommyP wrote:
Show nested quote +
On September 16 2012 08:37 lysergic wrote:
You should include the number of games rather than just the percentage in the OP. It's misleading to just say PvZ 60%.

Korea
PvT: 43-27 (61.4%)
ZvT: 22-25 (46.8%)
ZvP: 28-42 (40%)

International
PvT: 259-301 (46.3%)
ZvT: 290-278 (51.1%)
ZvP: 364-322 (53.1%)


[image loading]

Note: I calculated the # of games for each matchup using the winrate * total games on the international graph; they might not be 100% accurate.

These statistics, especially the korean ones, are pretty meaningless. Even 1 game has a significant impact on the winrates. For example, if Jaedong beat MarineKing 2-0 rather than losing 1-2 in GSL, then ZvT would be 50%.

International games are meaningless stats because its not the top tier play.


MLG isn't top tier? IPL4 wasn't top tier?
Mvp | BoxeR | MarineKing | MC | viOlet | Scarlett | Flash | Bisu | XellOs | Sea | Fantasy | By.Sun
Assirra
Profile Joined August 2010
Belgium4169 Posts
September 16 2012 19:58 GMT
#82
On September 17 2012 04:52 Femari wrote:
Show nested quote +
On September 16 2012 13:31 TommyP wrote:
On September 16 2012 08:37 lysergic wrote:
You should include the number of games rather than just the percentage in the OP. It's misleading to just say PvZ 60%.

Korea
PvT: 43-27 (61.4%)
ZvT: 22-25 (46.8%)
ZvP: 28-42 (40%)

International
PvT: 259-301 (46.3%)
ZvT: 290-278 (51.1%)
ZvP: 364-322 (53.1%)


[image loading]

Note: I calculated the # of games for each matchup using the winrate * total games on the international graph; they might not be 100% accurate.

These statistics, especially the korean ones, are pretty meaningless. Even 1 game has a significant impact on the winrates. For example, if Jaedong beat MarineKing 2-0 rather than losing 1-2 in GSL, then ZvT would be 50%.

International games are meaningless stats because its not the top tier play.


MLG isn't top tier? IPL4 wasn't top tier?

And yet GSL is one tier higher. We have never seen so far a whole MLG/IPL of code level S players.
Femari
Profile Joined June 2011
United States2900 Posts
September 16 2012 20:01 GMT
#83
On September 17 2012 04:58 Assirra wrote:
Show nested quote +
On September 17 2012 04:52 Femari wrote:
On September 16 2012 13:31 TommyP wrote:
On September 16 2012 08:37 lysergic wrote:
You should include the number of games rather than just the percentage in the OP. It's misleading to just say PvZ 60%.

Korea
PvT: 43-27 (61.4%)
ZvT: 22-25 (46.8%)
ZvP: 28-42 (40%)

International
PvT: 259-301 (46.3%)
ZvT: 290-278 (51.1%)
ZvP: 364-322 (53.1%)


[image loading]

Note: I calculated the # of games for each matchup using the winrate * total games on the international graph; they might not be 100% accurate.

These statistics, especially the korean ones, are pretty meaningless. Even 1 game has a significant impact on the winrates. For example, if Jaedong beat MarineKing 2-0 rather than losing 1-2 in GSL, then ZvT would be 50%.

International games are meaningless stats because its not the top tier play.


MLG isn't top tier? IPL4 wasn't top tier?

And yet GSL is one tier higher. We have never seen so far a whole MLG/IPL of code level S players.

Yes but that's like saying a player like Symbol isn't a top tier player because he hasn't won GSL when IM is hogging all the titles.

There is definitely top tier competition there, and it even outdoes a lot of the stuff in the Korean TLPD. Aren't weeklys in the K-TLPD? Saying that there's no top tier competition internationally because the marquee competition took place in Korea is simply incorrect.
Mvp | BoxeR | MarineKing | MC | viOlet | Scarlett | Flash | Bisu | XellOs | Sea | Fantasy | By.Sun
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
September 16 2012 20:20 GMT
#84
I think if we had win/loss stats of just the top 32 from international + korea, we'd get a more relevant picture of things.
:)
keglu
Profile Joined June 2011
Poland485 Posts
September 16 2012 22:01 GMT
#85
We'll probably see actual august results next month since we have singificantly smaller sample at this this time. For Korean graph its like 4-5 time less games than in last two months.
hunts
Profile Joined September 2010
United States2113 Posts
September 17 2012 01:52 GMT
#86
On September 17 2012 02:45 Gladiator333 wrote:
Show nested quote +
On September 17 2012 02:34 hunts wrote:
On September 16 2012 17:12 Huragius wrote:
Korean ZvT Statistic: ZvT: 22-25 (46.8%)
47 games lol. It's absolutely worthless statistic due to such a little sample size.


But because of the level of play it's still worth more than international statistics where they include random GM/masters players that aren't even sponsored or that are on no name semi pro teams that wouldn't even win 1 game in code B.


Can you explain why a small sample size is more relevant than a bigger one? I'm confused.


You didn't even read the post you quoted did you? Korean sample is much more meaningful despite the size difference because of the huge skill difference. In the international scene there are tons of games in IPL, MLG, NASL, etc.. that have pros vs semi pros, pros vs ametures, koreans vs foreign ametures/semi pros, makes for skewed data because while some of the same top players from the korean scene might be in international, the bottom skill level in it is significantly lower.

The international statistics include games of very varied skill levels, therefore skewing the results. Wheras in korea most of the games are played by players of similar standing thanks to GSL doing a fairly good job of sorting players based on performance. Obviously your response was a troll and most likely flame baiting and not a serious question, but there you go.
twitch.tv/huntstv 7x legend streamer
aksfjh
Profile Joined November 2010
United States4853 Posts
Last Edited: 2012-09-17 09:41:01
September 17 2012 09:34 GMT
#87
On September 17 2012 03:53 ohampatu wrote:
I really wish TL would put in a rule to stop posting these.

They dont represent balance in any way, shape, or form.
You either have a large sample size that has a huge range of skill forms, or a small sample size of the tip top.

Neither help in determining balance. Id rather see only KR statistics in 3-6 month intervals, and even then, it still wouldn't represent balance that much.

The idea is to take the stats as a part of the larger picture. Roll these results in with ladder representation, qualifier results, individual games, and top 4 results from major tournaments and you have a good idea which race is worth betting on.

On September 17 2012 04:27 []Phase[] wrote:
Show nested quote +
On September 15 2012 23:58 VPVanek wrote:
So we're back at terran having a problem with Protoss, and zerg having a problem with terran..

46% is pretty balanced man...

The variations we are seeing atm, both in and outside of korea, are partially due to metagame anyways, like with many of the past statistics. But there are always a bunch of dramaqueens who misread the stats in these kinds of threads.

Its pretty balanced people, just a few minor tweaks can be made here and there, but not much.

Of course it's metagame. Even unbalanced streaks show up as metagame. The question is if the metagame will correct itself.
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
September 17 2012 09:57 GMT
#88
On September 17 2012 18:34 aksfjh wrote:
Show nested quote +
On September 17 2012 03:53 ohampatu wrote:
I really wish TL would put in a rule to stop posting these.

They dont represent balance in any way, shape, or form.
You either have a large sample size that has a huge range of skill forms, or a small sample size of the tip top.

Neither help in determining balance. Id rather see only KR statistics in 3-6 month intervals, and even then, it still wouldn't represent balance that much.

The idea is to take the stats as a part of the larger picture. Roll these results in with ladder representation, qualifier results, individual games, and top 4 results from major tournaments and you have a good idea which race is worth betting on.

Show nested quote +
On September 17 2012 04:27 []Phase[] wrote:
On September 15 2012 23:58 VPVanek wrote:
So we're back at terran having a problem with Protoss, and zerg having a problem with terran..

46% is pretty balanced man...

The variations we are seeing atm, both in and outside of korea, are partially due to metagame anyways, like with many of the past statistics. But there are always a bunch of dramaqueens who misread the stats in these kinds of threads.

Its pretty balanced people, just a few minor tweaks can be made here and there, but not much.

Of course it's metagame. Even unbalanced streaks show up as metagame. The question is if the metagame will correct itself.


The only way to find out if the metagame will correct itself is by giving it a lot of time, not yelling at blizzard to "fix this and that" like many people seem to be doing. I'd say right now the game itself needs to be left alone and the balancing must happen with a bunch of new tournament maps, not by balancing stats and spells and whatnot. We have hots beta for that.
FeyFey
Profile Joined September 2010
Germany10114 Posts
September 17 2012 11:22 GMT
#89
i like the korean graph it shows which race is on the role with a new strat, atleast if i am not on top of whats going on in korea. And its really funny to see that balance changes only throw up some players and affect winrates that way, while the true changes in Winrates come with new playstyles (often triggered by balance changes though)
Evangelist
Profile Blog Joined June 2011
1246 Posts
Last Edited: 2012-09-17 11:30:01
September 17 2012 11:29 GMT
#90
Well I'll be damned. Looks like Blizzard were on the money with letting the metagame evolve in ZvT. Hah.
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