[Video] MVP´s Missles vs Nestea IEM - Page 5
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calvinL
Canada416 Posts
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Dunmer
United Kingdom568 Posts
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naastyOne
491 Posts
I call that a fate. | ||
Zergrusher
United States562 Posts
On August 17 2012 08:48 calvinL wrote: I like how people here are already shitting on QXC's article before even reading it, or the circumstances of why it would only work on metropolis and not any other map in the map pool right now. His article doesn't even go against what MVP did, as there is no other map that lets you easily turtle on 5 bases while only defending 2 thin chokes to buy you enough time to get ravens out. did you see my posts? litterally what QXC said is de ja vu | ||
Flamingo777
United States1190 Posts
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InfusedTT.DaZe
Romania693 Posts
On August 17 2012 00:13 spbelky wrote: Ignoring the Raven debate, I simply love this video for the response by MVP after the game is over. He walks over to Nestea and is all, "dude i just make you look silly" "ya, i know lol" "ok gg, see you in a bit lol" "later lol, gg" and later he was elimiated by kas from iem :D | ||
Daogin
Canada2308 Posts
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boomudead1
United States186 Posts
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Wafflelisk
Canada1061 Posts
Mvp was more like.. "sorry bro :D" | ||
rEalGuapo
Germany832 Posts
On August 17 2012 00:06 Hypemeup wrote: Nah man they are pretty good on Free5base maps vs clumped air units! Funny the other huge Seeker missles vs clumped zerg air was also on that map. Just because Terrans haven't felt the need to come up with smooth transitions into Ravens doesn't mean the unit sucks. I mean we see Carriers from time to time in PvZ on different maps, if you can get to a unit that takes almost 27 minutes to build and needs Upgrades you would never get, you can get to Ravens. I never understood why Terran would not always get a few Ravens, if nothing else they can harass and prevent Marines from stepping onto landmines. | ||
lost_artz
United States366 Posts
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Zarahtra
Iceland4053 Posts
Nestea vs Kas First off, lets go to 19:48. This engagement is simply terrible. His infestor control is pretty much non-existant, I mean he walks them into melee range of rines... Then he has no corruptors to deal with a single viking. Ok Nestea still wins that fight, but then overextends, sending all his BLs forward without backup and they get slaughtered along with 2 extra corruptors. 21:56, Nestea has made his air fleet again. I'm guessing the reasoning behind it is that he saw a lot of rauders. Please take note of all the infestors in that army, a total of 0. 22:07 the 2nd wave begins. Kas has macro'd well and has like 20ish vikings and 2x ravens. 1 seeker gets off(and doesn't kill anything, though I'm sure a lot of corruptors are badly hurt). Lack of infestors allows Kas to gets his rines under the corruptors and he wins the viking/corruptor war(admittedly the rines just helped, they didn't win it). Nestea looses his 2nd wave of BLs. At 23:10, nestea finally does a somewhat of a air -> ground transition and massacres everything on ground that isn't a bunker or a PF. He kills 2 expansions(though not stopping mining from 1 of them). At 25:39 finally after a ton of fail it seems like Nestea can't loose this game, after all he has built infestors. 25:50, Kas comes from the side where there are no corruptors and no infestors to back up the BLs and massacres his defenseless BLs. Furthermore all the FGs are pretty much terrible, as they don't stop the terran at all from advancing. With BL + infestor in ZvT, it's a matter of preventing your BLs from taking to much dmg and slowly wittling down your opponent via broodlings+bl shots+fg damage. This simply did not happen, what happened was that Kas killed half the BLs before a FG landed and then pushed close to the rest with his ground force without FG hitting to stop him. After this, we hit the late late game and Kas ahead on supply. He then just pushes that advantage into a win. Also if we look at how Nestea handled late lategame, he made really limited amount of infestors. When you hit that many ravens, infestors are really the only thing that can fight it. In the end, throwing away 3x armies of BL+corruptor is a great way to loose games. For people saying how great the raven is, notice how many times I mention the raven. The raven had in that game 1 meaningful seeker missile. The pdds and auto turrets hardly mattered. The fact of the matter is, nestea played far below his skill level and if you are going to take anything from that game, you should rather notice how vital infestors and fgs are to the bl+infestor combo. | ||
Dalavita
Sweden1113 Posts
But it is viable on maps like Metropolis. http://www.teamliquid.net/forum/viewmessage.php?topic_id=346620 | ||
Thylacine
Sweden882 Posts
On August 17 2012 00:11 Talin wrote: Only being effective against clumped up groups of units tends to be the norm for all kinds of area of effect damage. Yes, but unlike Fungal and Storm you can simply run away from a HSM or just move the unit that it is attracted to and only that unit will take damage. That's why its fucking shit compared to storm and fungal. Oh, and the funny thing with fungal is that if you don't split perfectly before it lands you are guaranteed to die since you will remain clumped up. Balance, balance, balance... | ||
Qikz
United Kingdom12022 Posts
It's a good unit when you get more than one and as long as you're on 3 bases it's not hard to start raven production, especially as a bio terran in both TvZ and TvP due to the way gas banks up as a bio player. Yes, but unlike Fungal and Storm you can simply run away from a HSM or just move the unit that it is attracted to and only that unit will take damage. That's why its fucking shit compared to storm and fungal. Usually it means they have to send their corrupters back to save them, leaving your vikings to deal with the Broods. | ||
WaesumNinja
210 Posts
On August 17 2012 20:11 Thylacine wrote: Yes, but unlike Fungal and Storm you can simply run away from a HSM or just move the unit that it is attracted to and only that unit will take damage. That's why its fucking shit compared to storm and fungal. Oh, and the funny thing with fungal is that if you don't split perfectly before it lands you are guaranteed to die since you will remain clumped up. Balance, balance, balance... Yes, but unlike terran, protoss and zerg are not as well equipped to eliminate the threat of casters. Templars have feedback, yes, but emp is a more efficient way to eliminate the energy of infestors (several infestors at once, most of the time) while still having longer range than said Fungal. HSM deals more damage than both of those spells combined, and dishes it out much faster. Is also delivered by a flying unit that seems to be getting a speed buff in the near future (potentially). "Just move" the unit that it's attracted to isn't as easy as you think when you got a lot of shit to deal with at the same time. | ||
fuzzz
267 Posts
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Zarahtra
Iceland4053 Posts
On August 17 2012 20:25 WaesumNinja wrote: Yes, but unlike terran, protoss and zerg are not as well equipped to eliminate the threat of casters. Templars have feedback, yes, but emp is a more efficient way to eliminate the energy of infestors (several infestors at once, most of the time) while still having longer range than said Fungal. HSM deals more damage than both of those spells combined, and dishes it out much faster. Is also delivered by a flying unit that seems to be getting a speed buff in the near future (potentially). "Just move" the unit that it's attracted to isn't as easy as you think when you got a lot of shit to deal with at the same time. If you are going to be EMPing those infestors, your ghosts are getting shelled by broods(+ splash from tanks). Also an emp will max hit 3, but quite often just a single infestor. If anything i think hts might be better overall option to use against infestors under BLs since it's a one way mission, you can queue the ability before the unit gets in range and be guranteed to hit if it does indeed get in range. | ||
Zerg.Zilla
Hungary5029 Posts
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WaesumNinja
210 Posts
On August 17 2012 20:33 Zarahtra wrote: If you are going to be EMPing those infestors, your ghosts are getting shelled by broods(+ splash from tanks). Not really if you keep your ghosts cloaked and keep overseers at bay. | ||
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