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Active: 1300 users

[Video] MVP´s Missles vs Nestea IEM - Page 5

Forum Index > SC2 General
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calvinL
Profile Joined October 2007
Canada416 Posts
August 16 2012 23:48 GMT
#81
I like how people here are already shitting on QXC's article before even reading it, or the circumstances of why it would only work on metropolis and not any other map in the map pool right now. His article doesn't even go against what MVP did, as there is no other map that lets you easily turtle on 5 bases while only defending 2 thin chokes to buy you enough time to get ravens out.
Dunmer
Profile Joined April 2012
United Kingdom568 Posts
August 17 2012 00:40 GMT
#82
Kas made ravens in a position where he was behind.. and beat Nestea. Ravens aren't great but they are not the useless unit they are made out to be.
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naastyOne
Profile Joined April 2012
491 Posts
August 17 2012 00:44 GMT
#83
Poor Nestea, he lost two(at leas) times on this map, to terran today, and both had a fleet of Ravens.

I call that a fate.
Zergrusher
Profile Joined November 2011
United States562 Posts
August 17 2012 01:05 GMT
#84
On August 17 2012 08:48 calvinL wrote:
I like how people here are already shitting on QXC's article before even reading it, or the circumstances of why it would only work on metropolis and not any other map in the map pool right now. His article doesn't even go against what MVP did, as there is no other map that lets you easily turtle on 5 bases while only defending 2 thin chokes to buy you enough time to get ravens out.


did you see my posts?


litterally what QXC said is de ja vu
Flamingo777
Profile Joined October 2010
United States1190 Posts
August 17 2012 06:24 GMT
#85
Wow, really nice seekers there!
InfusedTT.DaZe
Profile Joined August 2010
Romania693 Posts
August 17 2012 06:33 GMT
#86
On August 17 2012 00:13 spbelky wrote:
Ignoring the Raven debate, I simply love this video for the response by MVP after the game is over. He walks over to Nestea and is all, "dude i just make you look silly"
"ya, i know lol"
"ok gg, see you in a bit lol"
"later lol, gg"

and later he was elimiated by kas from iem :D
"Echoes of past events nudge the tiller on my present course, I await its reflection in the future"
Daogin
Profile Blog Joined April 2011
Canada2308 Posts
August 17 2012 06:50 GMT
#87
first he destroys him with a million ghosts, now seeker missiles... Poor nestea haha
Leenoctopus <3, master of foreign events.
boomudead1
Profile Blog Joined June 2012
United States186 Posts
August 17 2012 06:55 GMT
#88
ice cold.
Wafflelisk
Profile Joined October 2011
Canada1061 Posts
August 17 2012 07:09 GMT
#89
lol, after the game Nestea was like "why did you do that to me you asshole?!" but he was like ":D haha" at the same time because he's a GM sonofagon

Mvp was more like.. "sorry bro :D"
Waffles > Pancakes
rEalGuapo
Profile Joined January 2011
Germany832 Posts
August 17 2012 07:35 GMT
#90
On August 17 2012 00:06 Hypemeup wrote:
Show nested quote +
On August 16 2012 23:59 X3GoldDot wrote:
"ravens are useless", they said.....
.
.
.
.
SUP?!



Nah man they are pretty good on Free5base maps vs clumped air units!

Funny the other huge Seeker missles vs clumped zerg air was also on that map.



Just because Terrans haven't felt the need to come up with smooth transitions into Ravens doesn't mean the unit sucks.

I mean we see Carriers from time to time in PvZ on different maps, if you can get to a unit that takes almost 27 minutes to build and needs Upgrades you would never get, you can get to Ravens.

I never understood why Terran would not always get a few Ravens, if nothing else they can harass and prevent Marines from stepping onto landmines.
lost_artz
Profile Joined January 2012
United States366 Posts
August 17 2012 07:53 GMT
#91
And to think people thought Raven's sucked a few months ago.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
Last Edited: 2012-08-17 09:09:13
August 17 2012 08:26 GMT
#92
Ok this has been frustrating me quite a bit, people making the raven out to actually be a good unit, when it's infact a terrible unit. So why did Nestea loose?

Nestea vs Kas
First off, lets go to 19:48. This engagement is simply terrible. His infestor control is pretty much non-existant, I mean he walks them into melee range of rines... Then he has no corruptors to deal with a single viking. Ok Nestea still wins that fight, but then overextends, sending all his BLs forward without backup and they get slaughtered along with 2 extra corruptors.

21:56, Nestea has made his air fleet again. I'm guessing the reasoning behind it is that he saw a lot of rauders. Please take note of all the infestors in that army, a total of 0. 22:07 the 2nd wave begins. Kas has macro'd well and has like 20ish vikings and 2x ravens. 1 seeker gets off(and doesn't kill anything, though I'm sure a lot of corruptors are badly hurt). Lack of infestors allows Kas to gets his rines under the corruptors and he wins the viking/corruptor war(admittedly the rines just helped, they didn't win it). Nestea looses his 2nd wave of BLs.

At 23:10, nestea finally does a somewhat of a air -> ground transition and massacres everything on ground that isn't a bunker or a PF. He kills 2 expansions(though not stopping mining from 1 of them).

At 25:39 finally after a ton of fail it seems like Nestea can't loose this game, after all he has built infestors. 25:50, Kas comes from the side where there are no corruptors and no infestors to back up the BLs and massacres his defenseless BLs. Furthermore all the FGs are pretty much terrible, as they don't stop the terran at all from advancing. With BL + infestor in ZvT, it's a matter of preventing your BLs from taking to much dmg and slowly wittling down your opponent via broodlings+bl shots+fg damage. This simply did not happen, what happened was that Kas killed half the BLs before a FG landed and then pushed close to the rest with his ground force without FG hitting to stop him.

After this, we hit the late late game and Kas ahead on supply. He then just pushes that advantage into a win. Also if we look at how Nestea handled late lategame, he made really limited amount of infestors. When you hit that many ravens, infestors are really the only thing that can fight it. In the end, throwing away 3x armies of BL+corruptor is a great way to loose games.

For people saying how great the raven is, notice how many times I mention the raven. The raven had in that game 1 meaningful seeker missile. The pdds and auto turrets hardly mattered. The fact of the matter is, nestea played far below his skill level and if you are going to take anything from that game, you should rather notice how vital infestors and fgs are to the bl+infestor combo.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
August 17 2012 09:01 GMT
#93
The raven is a terrible unit, and strats like these only work with a full air transition.

But it is viable on maps like Metropolis.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=346620
Thylacine
Profile Joined August 2011
Sweden882 Posts
August 17 2012 11:11 GMT
#94
On August 17 2012 00:11 Talin wrote:
Show nested quote +
On August 17 2012 00:06 Hypemeup wrote:
Nah man they are pretty good on Free5base maps vs clumped air units!

Funny the other huge Seeker missles vs clumped zerg air was also on that map.


Only being effective against clumped up groups of units tends to be the norm for all kinds of area of effect damage.


Yes, but unlike Fungal and Storm you can simply run away from a HSM or just move the unit that it is attracted to and only that unit will take damage. That's why its fucking shit compared to storm and fungal.

Oh, and the funny thing with fungal is that if you don't split perfectly before it lands you are guaranteed to die since you will remain clumped up. Balance, balance, balance...
What you're looking at could be the end of a particularly terrifying nightmare. It isn't. It's the beginning. Introducing Mr. John Valentine, air traveler. His destination: the Twilight Zone...
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
Last Edited: 2012-08-17 11:16:35
August 17 2012 11:15 GMT
#95
The thing with the raven is is that it can be a good unit as long as you avoid fungal. I build them quite a lot as a meching Terran but obviously at my level it's not the same, but the reason why people think the raven is so bad is that people make one, it dies and they never make another one.

It's a good unit when you get more than one and as long as you're on 3 bases it's not hard to start raven production, especially as a bio terran in both TvZ and TvP due to the way gas banks up as a bio player.

Yes, but unlike Fungal and Storm you can simply run away from a HSM or just move the unit that it is attracted to and only that unit will take damage. That's why its fucking shit compared to storm and fungal.


Usually it means they have to send their corrupters back to save them, leaving your vikings to deal with the Broods.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
WaesumNinja
Profile Joined February 2012
210 Posts
August 17 2012 11:25 GMT
#96
On August 17 2012 20:11 Thylacine wrote:
Show nested quote +
On August 17 2012 00:11 Talin wrote:
On August 17 2012 00:06 Hypemeup wrote:
Nah man they are pretty good on Free5base maps vs clumped air units!

Funny the other huge Seeker missles vs clumped zerg air was also on that map.


Only being effective against clumped up groups of units tends to be the norm for all kinds of area of effect damage.


Yes, but unlike Fungal and Storm you can simply run away from a HSM or just move the unit that it is attracted to and only that unit will take damage. That's why its fucking shit compared to storm and fungal.

Oh, and the funny thing with fungal is that if you don't split perfectly before it lands you are guaranteed to die since you will remain clumped up. Balance, balance, balance...

Yes, but unlike terran, protoss and zerg are not as well equipped to eliminate the threat of casters. Templars have feedback, yes, but emp is a more efficient way to eliminate the energy of infestors (several infestors at once, most of the time) while still having longer range than said Fungal. HSM deals more damage than both of those spells combined, and dishes it out much faster. Is also delivered by a flying unit that seems to be getting a speed buff in the near future (potentially). "Just move" the unit that it's attracted to isn't as easy as you think when you got a lot of shit to deal with at the same time.
fuzzz
Profile Joined October 2010
267 Posts
August 17 2012 11:29 GMT
#97
yeah terrible terrible damage, thats what the kids like these days..... boring
usa lol
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
August 17 2012 11:33 GMT
#98
On August 17 2012 20:25 WaesumNinja wrote:
Show nested quote +
On August 17 2012 20:11 Thylacine wrote:
On August 17 2012 00:11 Talin wrote:
On August 17 2012 00:06 Hypemeup wrote:
Nah man they are pretty good on Free5base maps vs clumped air units!

Funny the other huge Seeker missles vs clumped zerg air was also on that map.


Only being effective against clumped up groups of units tends to be the norm for all kinds of area of effect damage.


Yes, but unlike Fungal and Storm you can simply run away from a HSM or just move the unit that it is attracted to and only that unit will take damage. That's why its fucking shit compared to storm and fungal.

Oh, and the funny thing with fungal is that if you don't split perfectly before it lands you are guaranteed to die since you will remain clumped up. Balance, balance, balance...

Yes, but unlike terran, protoss and zerg are not as well equipped to eliminate the threat of casters. Templars have feedback, yes, but emp is a more efficient way to eliminate the energy of infestors (several infestors at once, most of the time) while still having longer range than said Fungal. HSM deals more damage than both of those spells combined, and dishes it out much faster. Is also delivered by a flying unit that seems to be getting a speed buff in the near future (potentially). "Just move" the unit that it's attracted to isn't as easy as you think when you got a lot of shit to deal with at the same time.

If you are going to be EMPing those infestors, your ghosts are getting shelled by broods(+ splash from tanks). Also an emp will max hit 3, but quite often just a single infestor. If anything i think hts might be better overall option to use against infestors under BLs since it's a one way mission, you can queue the ability before the unit gets in range and be guranteed to hit if it does indeed get in range.
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
August 17 2012 11:34 GMT
#99
I start to hate ravens more and more ...
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
WaesumNinja
Profile Joined February 2012
210 Posts
August 17 2012 11:36 GMT
#100
On August 17 2012 20:33 Zarahtra wrote:
Show nested quote +
On August 17 2012 20:25 WaesumNinja wrote:
On August 17 2012 20:11 Thylacine wrote:
On August 17 2012 00:11 Talin wrote:
On August 17 2012 00:06 Hypemeup wrote:
Nah man they are pretty good on Free5base maps vs clumped air units!

Funny the other huge Seeker missles vs clumped zerg air was also on that map.


Only being effective against clumped up groups of units tends to be the norm for all kinds of area of effect damage.


Yes, but unlike Fungal and Storm you can simply run away from a HSM or just move the unit that it is attracted to and only that unit will take damage. That's why its fucking shit compared to storm and fungal.

Oh, and the funny thing with fungal is that if you don't split perfectly before it lands you are guaranteed to die since you will remain clumped up. Balance, balance, balance...

Yes, but unlike terran, protoss and zerg are not as well equipped to eliminate the threat of casters. Templars have feedback, yes, but emp is a more efficient way to eliminate the energy of infestors (several infestors at once, most of the time) while still having longer range than said Fungal. HSM deals more damage than both of those spells combined, and dishes it out much faster. Is also delivered by a flying unit that seems to be getting a speed buff in the near future (potentially). "Just move" the unit that it's attracted to isn't as easy as you think when you got a lot of shit to deal with at the same time.

If you are going to be EMPing those infestors, your ghosts are getting shelled by broods(+ splash from tanks).


Not really if you keep your ghosts cloaked and keep overseers at bay.
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