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[Video] MVP´s Missles vs Nestea IEM - Page 7

Forum Index > SC2 General
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Prev 1 5 6 7 All
seoul_kiM
Profile Blog Joined April 2011
United States545 Posts
August 17 2012 13:59 GMT
#121
AND THEN BOOM
squirtle shows up and archon toilets everything on the map terran or zerg
oGs.MC: Repair IMBAAAAAAAAAAa
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2012-08-17 16:07:50
August 17 2012 16:07 GMT
#122
On August 17 2012 22:57 Qikz wrote:
Show nested quote +
On August 17 2012 22:32 superstartran wrote:
On August 17 2012 22:18 Qikz wrote:
On August 17 2012 21:41 Ouija wrote:
Glad to see the use of mass ravens which I believe Empire.Kas also did vs. NesTea which helped him secure a win. Maybe everyone will say that they don't suck anymore, they are really good for multiple situations but just don't seem to be used.


I think it's because much like the ghost early on and even the Science Vessel in Starcraft nobody could really see the utility until somebody jumped in and showed the rest of the gamers that they could be used for good situations. People would build 1 during a 1/1/1 in TvP and maybe a load in late late game TvT but outside of that nobody ever bothered because for some reason amongst everybody people deemed the unit too useless to use.

The reason the raven isn't good solo is the same reason a ghost isn't good if you only have one of them. Alone they're weak but in numbers they have a lot of utility.



.... holy shit.


1) The Science Vessel does not take up a production slot that is necessary. Sci Vessels are in a completely separate building. Medivacs are necessary to survive; you don't have them your Marines fucking flat out die.

2) Sci Vessels also don't take a bajillion upgrades to become halfway decent. Ravens do.

3) Sci Vessels are fast as shit and can outrun Scourge if you have a head start. Ravens are slow as hell.

4) Fungal Growth is in this game; it isn't in BW.

5) Sci Vessels have irradiate, a long range multipurpose spell that practically rapes everything it touches from a Z's perspective. It is undodgable on a single unit; its damage can only be mitigated. It is what Terrans use for late game caster sniping.

6) Sci Vessels also have very useful spells in EMP and Defensive Matrix, both which are almost equally as good as Irradiate, although a little bit more situational. The Raven has Auto Turret and Seeker Missile, both which are mediocore at best, and heavily rely on your opponent not being good at the game, and PDD which is only useful vs one type of unit.


I'm a Terran player and I know from experience that gas levels are high late game TvZ when you go for Marine/Tank/Medivac or MMM Tank. You can add more than one starport. You honestly don't need 50 medivacs with your army. It really isn't that necessary and you can build vikings and ravens at the same time.



What?

If you're Medivac count is too low Infestors will eat your army alive. Period. Sci Vessels were good in BW because with minimal upgrades they were a pretty fast unit that could zip around the map and harass the shit out of Z, while still maintaining effectiveness late game with caster sniping with Irradiate (mainly Defilers), or Irradiating Ultras, using defensive matrix on Tanks to keep them alive, etc. etc. etc.


They were extremely cost efficient, probably even more cost efficient than Infestors are in SC2. That's why they were built on low gas maps in BW despite the fact that they were pretty costly on gas. You could use them to force Z's to build scourge/mutas when he didn't want to late game. The comparison between the two isn't even remotely the same. The Raven is an all-in unit where if you don't win a big fight, you're fucking dead. The Sci Vessel forces the Z to go gas heavy on maps that aren't heavy in the amount of gas anyways.
ScaSully
Profile Joined April 2011
United States488 Posts
August 17 2012 16:18 GMT
#123
well, i wonder if terrans are finally starting to realize they have a unit with a ton of potential
¯\_(ツ)_/¯
Qikz
Profile Blog Joined November 2009
United Kingdom12041 Posts
August 17 2012 16:22 GMT
#124
On August 18 2012 01:07 superstartran wrote:
Show nested quote +
On August 17 2012 22:57 Qikz wrote:
On August 17 2012 22:32 superstartran wrote:
On August 17 2012 22:18 Qikz wrote:
On August 17 2012 21:41 Ouija wrote:
Glad to see the use of mass ravens which I believe Empire.Kas also did vs. NesTea which helped him secure a win. Maybe everyone will say that they don't suck anymore, they are really good for multiple situations but just don't seem to be used.


I think it's because much like the ghost early on and even the Science Vessel in Starcraft nobody could really see the utility until somebody jumped in and showed the rest of the gamers that they could be used for good situations. People would build 1 during a 1/1/1 in TvP and maybe a load in late late game TvT but outside of that nobody ever bothered because for some reason amongst everybody people deemed the unit too useless to use.

The reason the raven isn't good solo is the same reason a ghost isn't good if you only have one of them. Alone they're weak but in numbers they have a lot of utility.



.... holy shit.


1) The Science Vessel does not take up a production slot that is necessary. Sci Vessels are in a completely separate building. Medivacs are necessary to survive; you don't have them your Marines fucking flat out die.

2) Sci Vessels also don't take a bajillion upgrades to become halfway decent. Ravens do.

3) Sci Vessels are fast as shit and can outrun Scourge if you have a head start. Ravens are slow as hell.

4) Fungal Growth is in this game; it isn't in BW.

5) Sci Vessels have irradiate, a long range multipurpose spell that practically rapes everything it touches from a Z's perspective. It is undodgable on a single unit; its damage can only be mitigated. It is what Terrans use for late game caster sniping.

6) Sci Vessels also have very useful spells in EMP and Defensive Matrix, both which are almost equally as good as Irradiate, although a little bit more situational. The Raven has Auto Turret and Seeker Missile, both which are mediocore at best, and heavily rely on your opponent not being good at the game, and PDD which is only useful vs one type of unit.


I'm a Terran player and I know from experience that gas levels are high late game TvZ when you go for Marine/Tank/Medivac or MMM Tank. You can add more than one starport. You honestly don't need 50 medivacs with your army. It really isn't that necessary and you can build vikings and ravens at the same time.



What?

If you're Medivac count is too low Infestors will eat your army alive. Period. Sci Vessels were good in BW because with minimal upgrades they were a pretty fast unit that could zip around the map and harass the shit out of Z, while still maintaining effectiveness late game with caster sniping with Irradiate (mainly Defilers), or Irradiating Ultras, using defensive matrix on Tanks to keep them alive, etc. etc. etc.


They were extremely cost efficient, probably even more cost efficient than Infestors are in SC2. That's why they were built on low gas maps in BW despite the fact that they were pretty costly on gas. You could use them to force Z's to build scourge/mutas when he didn't want to late game. The comparison between the two isn't even remotely the same. The Raven is an all-in unit where if you don't win a big fight, you're fucking dead. The Sci Vessel forces the Z to go gas heavy on maps that aren't heavy in the amount of gas anyways.


Medivacs are important yes, but you don't need 5 starports building them. If you're smart with your control you'll hardly lose any and then you can use your banked up gas for more starports. Which you then use to make a mix of vikings, ravens and medivacs...
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
superstartran
Profile Joined March 2010
United States4013 Posts
August 17 2012 16:34 GMT
#125
On August 18 2012 01:22 Qikz wrote:
Show nested quote +
On August 18 2012 01:07 superstartran wrote:
On August 17 2012 22:57 Qikz wrote:
On August 17 2012 22:32 superstartran wrote:
On August 17 2012 22:18 Qikz wrote:
On August 17 2012 21:41 Ouija wrote:
Glad to see the use of mass ravens which I believe Empire.Kas also did vs. NesTea which helped him secure a win. Maybe everyone will say that they don't suck anymore, they are really good for multiple situations but just don't seem to be used.


I think it's because much like the ghost early on and even the Science Vessel in Starcraft nobody could really see the utility until somebody jumped in and showed the rest of the gamers that they could be used for good situations. People would build 1 during a 1/1/1 in TvP and maybe a load in late late game TvT but outside of that nobody ever bothered because for some reason amongst everybody people deemed the unit too useless to use.

The reason the raven isn't good solo is the same reason a ghost isn't good if you only have one of them. Alone they're weak but in numbers they have a lot of utility.



.... holy shit.


1) The Science Vessel does not take up a production slot that is necessary. Sci Vessels are in a completely separate building. Medivacs are necessary to survive; you don't have them your Marines fucking flat out die.

2) Sci Vessels also don't take a bajillion upgrades to become halfway decent. Ravens do.

3) Sci Vessels are fast as shit and can outrun Scourge if you have a head start. Ravens are slow as hell.

4) Fungal Growth is in this game; it isn't in BW.

5) Sci Vessels have irradiate, a long range multipurpose spell that practically rapes everything it touches from a Z's perspective. It is undodgable on a single unit; its damage can only be mitigated. It is what Terrans use for late game caster sniping.

6) Sci Vessels also have very useful spells in EMP and Defensive Matrix, both which are almost equally as good as Irradiate, although a little bit more situational. The Raven has Auto Turret and Seeker Missile, both which are mediocore at best, and heavily rely on your opponent not being good at the game, and PDD which is only useful vs one type of unit.


I'm a Terran player and I know from experience that gas levels are high late game TvZ when you go for Marine/Tank/Medivac or MMM Tank. You can add more than one starport. You honestly don't need 50 medivacs with your army. It really isn't that necessary and you can build vikings and ravens at the same time.



What?

If you're Medivac count is too low Infestors will eat your army alive. Period. Sci Vessels were good in BW because with minimal upgrades they were a pretty fast unit that could zip around the map and harass the shit out of Z, while still maintaining effectiveness late game with caster sniping with Irradiate (mainly Defilers), or Irradiating Ultras, using defensive matrix on Tanks to keep them alive, etc. etc. etc.


They were extremely cost efficient, probably even more cost efficient than Infestors are in SC2. That's why they were built on low gas maps in BW despite the fact that they were pretty costly on gas. You could use them to force Z's to build scourge/mutas when he didn't want to late game. The comparison between the two isn't even remotely the same. The Raven is an all-in unit where if you don't win a big fight, you're fucking dead. The Sci Vessel forces the Z to go gas heavy on maps that aren't heavy in the amount of gas anyways.


Medivacs are important yes, but you don't need 5 starports building them. If you're smart with your control you'll hardly lose any and then you can use your banked up gas for more starports. Which you then use to make a mix of vikings, ravens and medivacs...



GL winning on a map that isn't easy to split. Ravens can only be gotten on maps that allow an easy split like Shakuras, WW, or Metro. Shakuras because if you can secure the center and split the map, you can just PF the attack ways in and force the Z to back off.
Qikz
Profile Blog Joined November 2009
United Kingdom12041 Posts
Last Edited: 2012-08-17 16:39:05
August 17 2012 16:38 GMT
#126
On August 18 2012 01:34 superstartran wrote:
Show nested quote +
On August 18 2012 01:22 Qikz wrote:
On August 18 2012 01:07 superstartran wrote:
On August 17 2012 22:57 Qikz wrote:
On August 17 2012 22:32 superstartran wrote:
On August 17 2012 22:18 Qikz wrote:
On August 17 2012 21:41 Ouija wrote:
Glad to see the use of mass ravens which I believe Empire.Kas also did vs. NesTea which helped him secure a win. Maybe everyone will say that they don't suck anymore, they are really good for multiple situations but just don't seem to be used.


I think it's because much like the ghost early on and even the Science Vessel in Starcraft nobody could really see the utility until somebody jumped in and showed the rest of the gamers that they could be used for good situations. People would build 1 during a 1/1/1 in TvP and maybe a load in late late game TvT but outside of that nobody ever bothered because for some reason amongst everybody people deemed the unit too useless to use.

The reason the raven isn't good solo is the same reason a ghost isn't good if you only have one of them. Alone they're weak but in numbers they have a lot of utility.



.... holy shit.


1) The Science Vessel does not take up a production slot that is necessary. Sci Vessels are in a completely separate building. Medivacs are necessary to survive; you don't have them your Marines fucking flat out die.

2) Sci Vessels also don't take a bajillion upgrades to become halfway decent. Ravens do.

3) Sci Vessels are fast as shit and can outrun Scourge if you have a head start. Ravens are slow as hell.

4) Fungal Growth is in this game; it isn't in BW.

5) Sci Vessels have irradiate, a long range multipurpose spell that practically rapes everything it touches from a Z's perspective. It is undodgable on a single unit; its damage can only be mitigated. It is what Terrans use for late game caster sniping.

6) Sci Vessels also have very useful spells in EMP and Defensive Matrix, both which are almost equally as good as Irradiate, although a little bit more situational. The Raven has Auto Turret and Seeker Missile, both which are mediocore at best, and heavily rely on your opponent not being good at the game, and PDD which is only useful vs one type of unit.


I'm a Terran player and I know from experience that gas levels are high late game TvZ when you go for Marine/Tank/Medivac or MMM Tank. You can add more than one starport. You honestly don't need 50 medivacs with your army. It really isn't that necessary and you can build vikings and ravens at the same time.



What?

If you're Medivac count is too low Infestors will eat your army alive. Period. Sci Vessels were good in BW because with minimal upgrades they were a pretty fast unit that could zip around the map and harass the shit out of Z, while still maintaining effectiveness late game with caster sniping with Irradiate (mainly Defilers), or Irradiating Ultras, using defensive matrix on Tanks to keep them alive, etc. etc. etc.


They were extremely cost efficient, probably even more cost efficient than Infestors are in SC2. That's why they were built on low gas maps in BW despite the fact that they were pretty costly on gas. You could use them to force Z's to build scourge/mutas when he didn't want to late game. The comparison between the two isn't even remotely the same. The Raven is an all-in unit where if you don't win a big fight, you're fucking dead. The Sci Vessel forces the Z to go gas heavy on maps that aren't heavy in the amount of gas anyways.


Medivacs are important yes, but you don't need 5 starports building them. If you're smart with your control you'll hardly lose any and then you can use your banked up gas for more starports. Which you then use to make a mix of vikings, ravens and medivacs...



GL winning on a map that isn't easy to split. Ravens can only be gotten on maps that allow an easy split like Shakuras, WW, or Metro. Shakuras because if you can secure the center and split the map, you can just PF the attack ways in and force the Z to back off.


Maybe I'm not the best person to talk about this as I play mech and just force split every map, but there's definately the gas there to add on more starports with bio/marine tank. If you don't use the gas, why bother mining it?
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Zergrusher
Profile Joined November 2011
United States562 Posts
August 17 2012 16:47 GMT
#127
in BW a foriegn terran made a claim that science vessels sucked and were worthless


huh doesn't that sound farmiliar?
Azera
Profile Blog Joined December 2010
3800 Posts
August 18 2012 01:17 GMT
#128
Oh my god.
Check out some great music made by TLers - http://bit.ly/QXYhdb , by intrigue. http://bit.ly/RTjpOR , by ohsea.toc.
DemigodcelpH
Profile Joined August 2011
1138 Posts
August 18 2012 01:23 GMT
#129
Zergs don't know how to split units because the race (up until now) requires no micro aside from flanks and fungal casting. This has nothing to do with the Raven.

If anything it looked stagged with how he literally clumped his broodlords and corrupters in flower mode close enough to kiss, and then positioned it directly over all of his infestors.
SolarJto
Profile Blog Joined April 2011
United States260 Posts
August 18 2012 17:14 GMT
#130
Feels good!!! xD
-University of New Mexico CSL Coordinator-
Ace1123
Profile Joined September 2011
Philippines1187 Posts
August 18 2012 17:16 GMT
#131
Damn, Sick Mvp!
ForGG, Mvp, MMA, MarineKing, BoxeR,
AngelOvUriel
Profile Joined April 2011
Cuba91 Posts
August 19 2012 01:23 GMT
#132
such showmenship, im a fan of this character, GGWP GL in ro4 iem,
ReaL | MC | NonY | HerO | Jangbi | Stork | Bisu | EffOrt | FBH | Hiya
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
August 19 2012 01:57 GMT
#133
Missles sound like some kind of disease
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