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Heart of the Swarm TvP Battle Report! - Page 17

Forum Index > SC2 General
Post a Reply
Prev 1 15 16 17 18 19 80 Next
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
August 14 2012 02:04 GMT
#321
aka ChillyGonzalo / GnozL
VPCursed
Profile Blog Joined May 2011
1044 Posts
August 14 2012 02:04 GMT
#322
can people calm the fuck down and wait for beta to launch? Everyone seems to be jumping the gun on balance atm.. we don't know how things will play out when professionals get their hands on the game
Moka
Profile Joined August 2010
Canada942 Posts
August 14 2012 02:04 GMT
#323
Eh.. It doesn't look good.. I almost fell asleep. I don't understand the idea behind entomb; They want to give protoss more harass option, okay, but entomb have 0 spectating value and it's just boring. Nobody will go WOOOOW! That entomb man! Requires some sick micro and multitasking!

The Warhound is really really ugly

They wanted to get rid of the deathball, but this battlereport showed nothing but two blobs of aliens and humans smashing each other. But, I don't want too much to extrapolate from this low level of play.. I hope we will see better things from the pros.
I hope they hear our concerns and the beta comes soon enough so we can correct these defaults before it's too late.
ヾ(@⌒_⌒@)ノ
mordk
Profile Blog Joined November 2010
Chile8385 Posts
August 14 2012 02:05 GMT
#324
Map complaints are silly, this is obviously just whatever random map they could pick, most likely not even meant to be played lol. Players were instructed to show the new stuff, while day9 was instructed to hype (or most likely, hired, to do that).

Focus on what matters, the units and their gameplay implications, the details of the player's performances are completely irrelevant.
trifecta
Profile Joined April 2010
United States6795 Posts
August 14 2012 02:05 GMT
#325
On August 14 2012 10:56 Shiori wrote:
Show nested quote +
On August 14 2012 10:55 trifecta wrote:
On August 14 2012 10:53 ntssauce wrote:
On August 14 2012 10:51 QTIP. wrote:
Holy shit, Protoss looks awful!

Granted the Protoss player played awful. But if Play HOTS means make Stargate units, that is just... lol.


the tempest seems interesting... you can lay siege to a terran/zerg like terran does in TvT.... just camp with your army under the tempest and slowly pull the opp appart :D!


so now toss has their broodlord

It does the DPS of a Roach, costs 300/300/6, and takes 75 seconds to build. Wouldn't get your hopes up.


v. 300/250/4 and 74 build time. Less dps but a lot more range. I don't play toss (or zerg for that matter) so I have no skin in the matchup but it seems to serve a similar role.
Sumadin
Profile Joined August 2011
Denmark588 Posts
August 14 2012 02:05 GMT
#326
On August 14 2012 10:59 FinestHour wrote:
Show nested quote +
On August 14 2012 10:56 Sumadin wrote:
This is really what they promised. I am not sure what people are complaining about.

1. Mech is easier and as a style is significantly less micro-intensive than bio, also less reliant on harrasment. Working as intended.

2. Yes they showcase a new map, have you seen how many 1v1 melee maps WOL got, not actually counting the ladder ones? They don't just make ladder maps they actually makes quite a bit of maps before an expansion. And yes most of them are below ladder standards.

3. This is not pro players we are dealing with, it was players instructed in showing the new stuff. If you can't handle Bad play wait until the open beta.

Looking at this thread it sounds like people were expecting a GSL final. The dangers of hype i guess.


-people wanted the mech army to be you know, a mech army, instead of bio v2 2012 hots

-the map feedback that they have received over the course of two years is just ignored?

-it was actually the developers. but yea they are not good players, so thats the only understandable point



-I can't rememper the last time tanks looked so dangerous against protoss.

-Alot of stuff have changed, protoss doesn't even need to only FFE anymore. Can you blame them for experimenting at this time? Yes they try more open maps, and with golds which they nerfed for terran several MONTHS ago. This contentued hate for golds seems pointless at this time.
The basic key to beating a priest is playing a deck that is terrible.
WombaT
Profile Blog Joined May 2010
Northern Ireland27464 Posts
August 14 2012 02:05 GMT
#327
On August 14 2012 11:04 VPCursed wrote:
can people calm the fuck down and wait for beta to launch? Everyone seems to be jumping the gun on balance atm.. we don't know how things will play out when professionals get their hands on the game

It's not a balance issue, at all. It's the direction they're patently trying to take this game in a design sense.

More risk-free no-rush expansion plays? -Check
More a-movable armies - Check
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
August 14 2012 02:06 GMT
#328
The Warhound is as bad as i thought, mechanical marauder...at least give it anti air so it can pretend its not there just because Dustin B. hates tanks. Soo bad...
Head Coach Park: "They should buff tanks!"
mordk
Profile Blog Joined November 2010
Chile8385 Posts
August 14 2012 02:06 GMT
#329
Oracles are daaamn fast, anti air is gonna be a necessity most likely
Gescom
Profile Joined February 2010
Canada3518 Posts
August 14 2012 02:07 GMT
#330
On August 14 2012 10:48 Plexa wrote:
Show nested quote +
On August 14 2012 10:44 AndAgain wrote:
On August 14 2012 10:41 Plexa wrote:
There are no words to describe how underwhelmed I am.


How can you talk about how whelmed you are without seeing actually good, experienced players play it.

If you can tell me one redeeming feature of this BR I will be impressed.


The new tileset is very nice ! ^^
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
dLG)Bananenbaum
Profile Joined April 2011
Germany62 Posts
August 14 2012 02:07 GMT
#331
i just dont get why warhounds have a AUTOMATIC spell again.

this is even worse then pheonix attacking automatic while moving.

><
johnny123
Profile Joined February 2012
521 Posts
Last Edited: 2012-08-14 02:45:46
August 14 2012 02:08 GMT
#332
On August 14 2012 10:50 Sroobz wrote:
Show nested quote +
On August 14 2012 10:49 Fishgle wrote:
On August 14 2012 10:47 Horseballs wrote:
That doesn't look or feel like mech at all.

agree 100%. he could have just made B.Hellions and BoxRobots, and it would have played out like a less micro-intensive bio.



WTF IS THIS. Mech is about positional play. Slow and precise. None of this bullshit. You fucked up blizzard. So shitty.



slow and precise wont ever work in sc2, not when you have warp in/larva inject/and mass medicvacs dropping everywhere. The mech showcased here is probably the only way to get a mech into sc2 and have it as a legitimate viable strategy that could be done every game.

Anyway, my impressions

Not bad, not bad at all. I saw a few Op looking things, but it got countered by other Op things. For e.g I was like there is no way protoss can hold that first push, and then mothership core helps fend it off. Another example seeing all those entombs, i was like wow terran must be fucked here, and then it balances out because mech is cost efficient . Basically its OP countering OP, which is how brood war was balanced in my opinion.


Things i find should be looked at
-widow mine= seems like its true role is the same as the Turret, trying to trap anything on the field seems to risky/pointless.
-for protoss, i think the Carrier should stay in , The carrier would definately get used against mass mech. There is no reason why both the tempest and the carrier cant co-exist together in the same game.

-I am little bit worried that vikings are the only viable AA mech has.





Overall, i kinda like the warhounds.. People are really fast to say playing terran in wings of liberity is like playing against the clock. And then when they give us a deathball like army, people are complaining.

If i was blizzard, just look at the numbers of zerg and protoss players on the ladder. i would not be surprised if 80% of the people on team liquid play zerg and protoss. Terran could do with an a-movey unit so i do not mind the warhound at all.

Overall , not to impressed at the battlereport, but not disppointed either. BTW so many rocks lol!
Favorite players,Stephano/MVP/Nestea/Gumiho/Life/Jaedong/MMA
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
August 14 2012 02:08 GMT
#333
Entomb is THE MOST RETARDED spell I've ever seen in videogames.
"When the geyser died, a probe came out" - SirJolt
FinestHour
Profile Joined August 2010
United States18466 Posts
August 14 2012 02:08 GMT
#334
On August 14 2012 11:05 Sumadin wrote:
Show nested quote +
On August 14 2012 10:59 FinestHour wrote:
On August 14 2012 10:56 Sumadin wrote:
This is really what they promised. I am not sure what people are complaining about.

1. Mech is easier and as a style is significantly less micro-intensive than bio, also less reliant on harrasment. Working as intended.

2. Yes they showcase a new map, have you seen how many 1v1 melee maps WOL got, not actually counting the ladder ones? They don't just make ladder maps they actually makes quite a bit of maps before an expansion. And yes most of them are below ladder standards.

3. This is not pro players we are dealing with, it was players instructed in showing the new stuff. If you can't handle Bad play wait until the open beta.

Looking at this thread it sounds like people were expecting a GSL final. The dangers of hype i guess.


-people wanted the mech army to be you know, a mech army, instead of bio v2 2012 hots

-the map feedback that they have received over the course of two years is just ignored?

-it was actually the developers. but yea they are not good players, so thats the only understandable point



-I can't rememper the last time tanks looked so dangerous against protoss.

-Alot of stuff have changed, protoss doesn't even need to only FFE anymore. Can you blame them for experimenting at this time? Yes they try more open maps, and with golds which they nerfed for terran several MONTHS ago. This contentued hate for golds seems pointless at this time.



you dont seem to understand the point so ill try again. there are already enough 1a units in the game that have ruined sc2. terran mech, the epitome of strategic placement, decision making, and map control has now become as 1a as marines and marauders. this is why people are not happy.
thug life.                                                       MVP/ex-
Warpath
Profile Joined April 2010
Canada1242 Posts
August 14 2012 02:08 GMT
#335
This report made carriers look like they'd be pretty good.

On August 14 2012 11:05 Wombat_NI wrote:
Show nested quote +
On August 14 2012 11:04 VPCursed wrote:
can people calm the fuck down and wait for beta to launch? Everyone seems to be jumping the gun on balance atm.. we don't know how things will play out when professionals get their hands on the game

It's not a balance issue, at all. It's the direction they're patently trying to take this game in a design sense.

More risk-free no-rush expansion plays? -Check
More a-movable armies - Check


um.. what exactly are you arguing with this? We've wanted safe expansion play -> large macro game...
mordk
Profile Blog Joined November 2010
Chile8385 Posts
August 14 2012 02:09 GMT
#336
Oh my god warhounds are the silliest looking units ever to appear on an RTS
mordk
Profile Blog Joined November 2010
Chile8385 Posts
August 14 2012 02:09 GMT
#337
Wow... nexuses shoot for 60 from tank range
WombaT
Profile Blog Joined May 2010
Northern Ireland27464 Posts
August 14 2012 02:10 GMT
#338
On August 14 2012 11:08 Warpath wrote:
This report made carriers look like they'd be pretty good.

Show nested quote +
On August 14 2012 11:05 Wombat_NI wrote:
On August 14 2012 11:04 VPCursed wrote:
can people calm the fuck down and wait for beta to launch? Everyone seems to be jumping the gun on balance atm.. we don't know how things will play out when professionals get their hands on the game

It's not a balance issue, at all. It's the direction they're patently trying to take this game in a design sense.

More risk-free no-rush expansion plays? -Check
More a-movable armies - Check


um.. what exactly are you arguing with this? We've wanted safe expansion play -> large macro game...

The ability to safe expand, if you are diligent in scouting, make good reads and position your units well. Not 'oh I goofed you're trying to bunker rush me, lucky I have a 60 damage a shot cannon that I can build before my cyber eh?'. Jesus fucking H Christ

Granted you were probably being sarcastic
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Scurvy
Profile Joined March 2012
United States117 Posts
August 14 2012 02:10 GMT
#339
Warhounds are so, incredibly goofy looking. I mean, wow.
With it or on it.
dynwar7
Profile Joined May 2011
1983 Posts
August 14 2012 02:10 GMT
#340
I am watching it now....I do not care what happens. All I ask is one thing and ONE thing only.

That bio will not die in HOTS.
Regarding the imbalance, hilarious to see Zergs defending themselves....
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