Heart of the Swarm TvP Battle Report! - Page 19
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Rah
United States973 Posts
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vandelayindustries
United States290 Posts
On August 14 2012 11:13 vandelayindustries wrote: I'm confused... Can the Tempest not attack air? Don't think I saw them fire at the vikings once. Nevermind! Apparently they can. | ||
trifecta
United States6795 Posts
On August 14 2012 11:09 mordk wrote: Oh my god warhounds are the silliest looking units ever to appear on an RTS been done already without shield (command and conquer tiberian sun) http://images1.wikia.nocookie.net/__cb57887/egamia/images/8/8e/Titans_GDI.jpg | ||
Cyro
United Kingdom20275 Posts
Terran low on gas with 3.5k minerals so day9 says he has "impeccable" macro. What the fuck am i watching | ||
WombaT
Northern Ireland23759 Posts
On August 14 2012 11:14 VPCursed wrote: well the problem was tanks are fucking dead instantly if zealots get to them or immortals... terran needed a proper support unit... god forbid toss needs to find proper positioning to engage a terran army now. What kind of positioning did the Terran in that game do? I WANT mech to be viable, giving Terran a warhound which shreds everything but zealots and archons, and battle hellions which shred zealots, without even microing or having immobility issues is beyond ridiculous. | ||
Qwyn
United States2779 Posts
2. Whole design philosophy is terrible. Warhound, tempest, battle hellion, widow mine, and all the other units implemented are stupid. At this point the only unit in the whole HOTS that is even slightly redeeming is the swarm host, and that's not much. Please Blizzard, at this point you'd be much better copying BW units and giving them new names and looks. Please do it, despite your pride. You will have created a much better game by doing so. PLEASE. | ||
Fishgle
United States2174 Posts
On August 14 2012 11:15 trifecta wrote: been done already without shield (command and conquer tiberian sun) http://images1.wikia.nocookie.net/__cb57887/egamia/images/8/8e/Titans_GDI.jpg i fuckin love Titans. They were such boss units. | ||
Bagi
Germany6799 Posts
On August 14 2012 11:12 Wombat_NI wrote: Yes, mech as it stands, careful repositioning of siege lines, the difficulty of getting there etc etc. Speedy hellions zipping around the place. New mech doesn't look like a continuation of that noble tradition, in any way. You don't think a better player would use faster hellions for harass? That they wouldn't place their tanks carefully instead of haphazardly a-moving over the map and sieging up all at once? That they wouldn't support their main army with carefully placed widow mines? Try to understand that the game will be balanced around the top level of play. If a unit like the hellion can change between harassing and tanking damage, you will be required to do so. If tanks can benefit from better tank placement, you will be required to place them carefully against a protoss who knows what they're doing. Having a silly showmatch where bad players a-move balls of units against each other doesn't change that. | ||
Knutzi
Norway664 Posts
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TT1
Canada9987 Posts
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ShowTheLights
Korea (South)1669 Posts
and that was very underwhelming | ||
VPCursed
1044 Posts
On August 14 2012 11:16 Wombat_NI wrote: What kind of positioning did the Terran in that game do? I WANT mech to be viable, giving Terran a warhound which shreds everything but zealots and archons, and battle hellions which shred zealots, without even microing or having immobility issues is beyond ridiculous. the terran had good positioning while the toss mindlessly went up ramps and put a'lot of food and money into making tempest which did not pay off at all... they don't seem to be a unit that mixes well in a death ball versus mech as they can't dish out the proper dps at all.. If the toss had invested his money properly and looked to abuse positioning of the terran more by trying to attack flanks as well the game would have gone much differently. I'm done with this thread. | ||
Ranir
413 Posts
On August 14 2012 11:11 PhoenixVoid wrote: I really don't like the design of HoTS TvP currently, mostly regarding A) Oracles: They simply break the flow of mining far too much, and seem to be a weak substitute for a real harassment unit. Far too powerful in the early game. B) Mothership Core: I really dislike the extremely early Recall usage, because it allows a Protoss to do early damage and simply flee with little to no consequences. If anything, this will encourage use of Bio even more because Terrans are forced to use Bio to face against the early Protoss rushes efficiently and quickly, rather than going for Mech. C) Terran Mech: It simply makes any Protoss ground army melt in seconds, which is ridiculous. Regardless of the Protoss in the video, positioning doesn't play the biggest role when the Mech will evaporate any ground unit in three seconds, even Archons. In BW, you couldn't fight a mech army max out, you needed to attack left and right and harrash all day. The fact that you can't beat a certain X army when they are positioned well is not a problem in my eyes. And for A), if terran leaves units at every base its fine, or a bunker with 4 marines like terrans are doing in TvZ right now. | ||
LeafMeAlone
United States301 Posts
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SarcasmMonster
3136 Posts
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Swords
6038 Posts
There was nothing that seemed fun or interesting to me about this battle report and I have the distinct feeling that once HoTS comes out we're going right back to square one in terms of game design and balance. | ||
WombaT
Northern Ireland23759 Posts
On August 14 2012 11:17 Bagi wrote: You don't think a better player would use faster hellions for harass? That they wouldn't place their tanks carefully instead of haphazardly a-moving over the map and sieging up all at once? That they wouldn't support their main army with carefully placed widow mines? Try to understand that the game will be balanced around the top level of play. If a unit like the hellion can change between harassing and tanking damage, you will be required to do so. If tanks can benefit from better tank placement, you will be required to place them carefully against a protoss who knows what they're doing. Having a silly showmatch where bad players a-move balls of units against each other doesn't change that. Obviously it's not a showcase of balance or good play, it is a showcase of the design philosophy that Blizzard are currently pursuing. Terran is an interesting, well-rounded race in terms of its current design, perhaps a bit difficult to play in comparison to the other two races (I play Protoss). Rather than try to extend this well-rounded design to the other races, they're dumbing down Terran to make it easier | ||
Xova
United States342 Posts
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ShowTheLights
Korea (South)1669 Posts
please redesign.. | ||
MCDayC
United Kingdom14464 Posts
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