• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:52
CET 00:52
KST 08:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation8Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle RSL S3 Round of 16 Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1573 users

Heart of the Swarm TvP Battle Report! - Page 20

Forum Index > SC2 General
Post a Reply
Prev 1 18 19 20 21 22 80 Next
BearStorm
Profile Joined September 2010
United States795 Posts
August 14 2012 02:20 GMT
#381
On August 14 2012 11:19 Swords wrote:
I just don't get why you'd even bother making tanks in TvP. You can basically do the same thing for cheaper and more mobility with warhound/battle hellion. And as a result you have more money for vikings and anti-air.

There was nothing that seemed fun or interesting to me about this battle report and I have the distinct feeling that once HoTS comes out we're going right back to square one in terms of game design and balance.


They should have never done the 2nd nerf on tanks and rebalanced the game based on the new maps instead of steppes of war where tanks were op.
"Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge."
SarcasmMonster
Profile Joined October 2011
3136 Posts
August 14 2012 02:20 GMT
#382
Poll: First impressions of HOTS TvP

Worse (179)
 
81%

Improved (34)
 
15%

Same (9)
 
4%

222 total votes

Your vote: First impressions of HOTS TvP

(Vote): Improved
(Vote): Worse
(Vote): Same



MMA: The true King of Wings
Kamwah
Profile Joined February 2012
United Kingdom724 Posts
August 14 2012 02:20 GMT
#383
Terrible casting.

Terrible insight.

Terrible collapsible rocks.
Learn to count with CatsPajamas!
WombaT
Profile Blog Joined May 2010
Northern Ireland26028 Posts
August 14 2012 02:20 GMT
#384
On August 14 2012 11:20 Xova wrote:
The fact that it tells you how many workers are on each base is so stupid. What the hell is the point of economy management if the game tells how saturated your bases are...

I asked this earlier on, I'd like to think it was an observer/replay tool, in which case it's actually pretty cool in terms of going back over your games and seeing when you were sub-optimally saturating etc.

Oh cool, I found a second potentially positive thing!
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
SiegeFlank
Profile Blog Joined June 2009
United States410 Posts
August 14 2012 02:21 GMT
#385
Really liked this battle report. I think TvP will be very similar in a lot of ways to how it was back in Brood War. Can't wait for beta!
Bird up
yeastiality
Profile Joined April 2011
Canada374 Posts
Last Edited: 2012-08-14 02:21:50
August 14 2012 02:21 GMT
#386
- Vikings beat tempests for half cost, the same problem that makes carriers not viable in a more general sense
-> Obviously it's pre-alpha so all the numbers will change, but how do you address this without radically altering the unit designs? A pack of vikings all firing rapidly and dealing bonus damage SHOULD waste tempests despite the range difference

- Unsieged tanks are really good
- Tempest damage is incredibly poor (to the point of being useless), but if it's higher it's a 0 energy yamato cannon
->Nightmare design to balance (so fix the carrier instead, smart guy!)
- Would like to have seen preordain/cloak used more (since entomb is gonna get nerfed into obsolescence before release)
mordk
Profile Blog Joined November 2010
Chile8385 Posts
August 14 2012 02:21 GMT
#387
Hm... I get the idea people are whining waaaaaaay too much here

I'd like to see some pro players try their hand at this, this video is obviously just meant to showcase some stuff

What I dislike the most is probably the mothership core range, it makes early game sieges kinda lose their role, as terran can no longer force protoss to engage (nexus can wreck tanks now)

What I like the most are the widow mine and the tempest.

One big point I think is being a bit ignored is the aesthetics. Terran looks pretty bad, warhounds look silly and battle hellions are weird, while tempests are like "WTF is dis?!"
Bashion
Profile Joined February 2011
Cook Islands2612 Posts
August 14 2012 02:21 GMT
#388
On August 14 2012 11:20 Xova wrote:
The fact that it tells you how many workers are on each base is so stupid. What the hell is the point of economy management if the game tells how saturated your bases are...

Thats probably only for observers, not players.
I've got moves like Jagger
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
Last Edited: 2012-08-14 02:22:05
August 14 2012 02:21 GMT
#389
On August 14 2012 11:20 MCDayC wrote:
Warhounds are terrible. Everything else looked cool.

Rocks still terrible. idc for player vs map.
Jaedong.
Gescom
Profile Joined February 2010
Canada3483 Posts
August 14 2012 02:21 GMT
#390
On August 14 2012 11:20 Xova wrote:
The fact that it tells you how many workers are on each base is so stupid. What the hell is the point of economy management if the game tells how saturated your bases are...

For observers only afaik.
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
DrakeFZX3
Profile Joined October 2010
United States925 Posts
August 14 2012 02:21 GMT
#391
I was hoping Blizzard would actually go back to their original plan and just remove the Thor, add Anti-Air missiles to the Warhound.

juicyjames *
Profile Joined August 2011
United States3815 Posts
August 14 2012 02:22 GMT
#392
On August 14 2012 11:20 Wombat_NI wrote:
Show nested quote +
On August 14 2012 11:20 Xova wrote:
The fact that it tells you how many workers are on each base is so stupid. What the hell is the point of economy management if the game tells how saturated your bases are...

I asked this earlier on, I'd like to think it was an observer/replay tool, in which case it's actually pretty cool in terms of going back over your games and seeing when you were sub-optimally saturating etc.

Oh cool, I found a second potentially positive thing!

I can confirm it is an observer/replay only tool and players are not able to see that. At least, that's how it was in the HotS build at MLG Anaheim.
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
vandelayindustries
Profile Joined August 2011
United States290 Posts
August 14 2012 02:22 GMT
#393
Does anyone else get the feeling Blizzard is trying to promote Stargate builds in HotS when—at least from what we're seeing so far—they aren't actually viable?
Captain Peabody
Profile Blog Joined May 2009
United States3126 Posts
August 14 2012 02:22 GMT
#394
Gentlemen...I realize that you are underwhelmed by a Battle Report featuring (essentially) terrible, one-dimensional play from both players. Nevertheless, in the face of about a hundred different comments about how (whatever HotS unit) is dumb, overpowered, underpowered, etc, allow me to remind you...

You do not know these things. You have just watched the equivalent of a pre-Beta HotS game involving Gold-level players. I cannot tell you how many comments I saw (and made) during the Alpha, Beta, and so on of SC2 about how useless/stupid/dumb/retarded every single WoL unit was...and most of them were, in retrospect, simply nonsensical.

So please, keep your opinions and state them, but be very prepared to change your mind completely on everything once Beta hits, and for the love of Pete do not let these instant reactions completely determine your opinion of every unit before you've actually tried them or seen them used competently.

Thank you.
Dies Irae venit. youtube.com/SnobbinsFilms
BreakfastTea
Profile Joined May 2011
United States184 Posts
August 14 2012 02:23 GMT
#395
So far, I'm not looking forward to HotS. It just doesn't look fun to play. I have limited time to play video games as I have real-life ambitions that require hours of practice, and this just doesn't look like time well spent. I'm definitely not going to be an early adopter of HotS, I'll wait and see what people think and how the games play out before making a decision whether I'll continue with SC2 or not.
Don't take me seriously, I'm no Pro. Neither are you.
Bagi
Profile Joined August 2010
Germany6799 Posts
August 14 2012 02:23 GMT
#396
On August 14 2012 11:21 DrakeFZX3 wrote:
I was hoping Blizzard would actually go back to their original plan and just remove the Thor, add Anti-Air missiles to the Warhound.


That would make it the goliath.

Viking is the new goliath.
hunts
Profile Joined September 2010
United States2113 Posts
August 14 2012 02:23 GMT
#397
Have there been other battle reports like this or is this their first one?
twitch.tv/huntstv 7x legend streamer
Rah
Profile Joined February 2010
United States973 Posts
August 14 2012 02:23 GMT
#398
On August 14 2012 11:19 Swords wrote:
I just don't get why you'd even bother making tanks in TvP. You can basically do the same thing for cheaper and more mobility with warhound/battle hellion. And as a result you have more money for vikings and anti-air.


I remember people saying this about marauder.
Streaming on twitch. http://www.twitch.tv/rahsun86
Infernal_dream
Profile Joined September 2011
United States2359 Posts
August 14 2012 02:23 GMT
#399
On August 14 2012 11:21 yeastiality wrote:
- Vikings beat tempests for half cost, the same problem that makes carriers not viable in a more general sense
-> Obviously it's pre-alpha so all the numbers will change, but how do you address this without radically altering the unit designs? A pack of vikings all firing rapidly and dealing bonus damage SHOULD waste tempests despite the range difference

- Unsieged tanks are really good
- Tempest damage is incredibly poor (to the point of being useless), but if it's higher it's a 0 energy yamato cannon
->Nightmare design to balance (so fix the carrier instead, smart guy!)
- Would like to have seen preordain/cloak used more (since entomb is gonna get nerfed into obsolescence before release)


Why would entomb be nerfed? It already sucks. It takes all of 5 seconds for WORKERS to kill the shit. Let alone if you have cannons or spines that will autoattack it. Warhounds rape everything. I played this shit with my friend and warhounds kill zealots imms stalkers sentries, anything on the ground.
Empirimancer
Profile Joined July 2011
Canada1024 Posts
Last Edited: 2012-08-14 02:25:57
August 14 2012 02:23 GMT
#400
Warhounds look ridiculous. This has been said many times by many different people. Why is Blizzard ignoring all the complaints?

Actually, the Warhound should just be removed. Battlehellion/Thor/Tank/Viking would be strong enough against Protoss.



Entomb becomes useless as soon the the other player can afford to put static defense or a few units near his mineral line.



The Tempest only looked effective because the Terran never made enough vikings.



Prev 1 18 19 20 21 22 80 Next
Please log in or register to reply.
Live Events Refresh
Tenacious Turtle Tussle
23:00
Biweekly #35
CranKy Ducklings90
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft337
White-Ra 290
ProTech124
Livibee 110
StarCraft: Brood War
Shuttle 565
Artosis 522
UpATreeSC 71
Sexy 33
NaDa 23
Rock 22
Dota 2
syndereN255
Counter-Strike
Foxcn219
Super Smash Bros
Mew2King76
Heroes of the Storm
Grubby3488
Other Games
summit1g6622
shahzam455
C9.Mang0110
Maynarde101
Nathanias25
fpsfer 1
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 75
• RyuSc2 58
• HeavenSC 14
• Adnapsc2 5
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21151
League of Legends
• imaqtpie3145
Other Games
• Scarra313
• Shiphtur240
Upcoming Events
The PondCast
10h 8m
RSL Revival
10h 8m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
12h 8m
ByuN vs ShoWTimE
Classic vs Cure
Reynor vs TBD
WardiTV Korean Royale
12h 8m
PiGosaur Monday
1d 1h
RSL Revival
1d 10h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 12h
herO vs TBD
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
2 days
[ Show More ]
IPSL
2 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
2 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
3 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
3 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.