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(new) List of 1.5 bugs - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 26 27 28 Next All
This thread is for bugs in the latest patch.

This thread is not for:

- Balance discussing.
- Debating whether Blizzard is the devil or not.
- Discussing how Blizzard is ruining e-Sports.
- etc
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
August 01 2012 19:30 GMT
#21
On August 02 2012 04:25 tehemperorer wrote:
I have a bug I believe on my system where I had all of the graphic settings turned to low or off, and when I dled/installed new patch they were reset to mid. When I changed them all back to low (went to that screen several times to double check), I still see the best textures in-game that I've ever seen; i.e., they're definitely not low, and they're slowing down my computer a lot.

These are the new low settings, you can see how to change them here
http://www.teamliquid.net/forum/viewmessage.php?topic_id=357482
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2580 Posts
Last Edited: 2012-08-01 19:32:38
August 01 2012 19:30 GMT
#22
On August 02 2012 04:25 tehemperorer wrote:
I have a bug I believe on my system where I had all of the graphic settings turned to low or off, and when I dled/installed new patch they were reset to mid. When I changed them all back to low (went to that screen several times to double check), I still see the best textures in-game that I've ever seen; i.e., they're definitely not low, and they're slowing down my computer a lot.

See http://www.teamliquid.net/forum/viewmessage.php?topic_id=357482

If I understand the explanation there correctly, this could be adding to the map loading times, but shouldn't be slowing down the game. The additional texture files required are probably adding to the program's RAM footprint, though, so maybe memory problems are part of the problem people are having?

The fix is to set "alternateLowTextures=0" in variables.txt, which restores the old low texture setting.

Also, I'll split that into a separate issue from the general performance problems, because it's clearly bugging a lot of people (like me) who like the old low graphic settings.

Edit: Ninjaed in my own thread, how humiliating .
The frumious Bandersnatch
Yoduh
Profile Joined August 2010
United States216 Posts
August 01 2012 19:30 GMT
#23
13. You can't ping the minimap anymore with alt+left click


There's a hotkey called Quick Ping, you can set it to alt. It still requires alt+left click to function which makes it act the same way it did before. It will unbind the default show/hide health bars, but you can rebind that key to alt+ctrl or something else. Doesn't really affect you if you have health bars on all the time anyways.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2580 Posts
August 01 2012 19:31 GMT
#24
On August 02 2012 04:30 Yoduh wrote:
Show nested quote +
13. You can't ping the minimap anymore with alt+left click


There's a hotkey called Quick Ping, you can set it to alt. It still requires alt+left click to function which makes it act the same way it did before. It will unbind the default show/hide health bars, but you can rebind that key to alt+ctrl or something else. Doesn't really affect you if you have health bars on all the time anyways.

Thank you!
The frumious Bandersnatch
Nachtwind
Profile Joined June 2011
Germany1130 Posts
Last Edited: 2012-08-01 19:36:38
August 01 2012 19:36 GMT
#25
Actually point 5) was in all versions for me true.
Don´t know why people complain now about it. It was always as it is now.
invisible tetris level master
AmericanUmlaut
Profile Blog Joined November 2010
Germany2580 Posts
August 01 2012 19:38 GMT
#26
On August 02 2012 04:36 Nachtwind wrote:
Actually point 5) was in all versions for me true.
Don´t know why people complain now about it. It was always as it is now.

Sheth seems to think it's a new bug, I'm guessing he knows what he's talking about :-/
The frumious Bandersnatch
Conti
Profile Joined November 2010
Germany2516 Posts
August 01 2012 19:39 GMT
#27
On August 02 2012 04:36 Nachtwind wrote:
Actually point 5) was in all versions for me true.
Don´t know why people complain now about it. It was always as it is now.

No, larvae never blocked hatcheries. Eggs did, though.
Nachtwind
Profile Joined June 2011
Germany1130 Posts
August 01 2012 19:40 GMT
#28
On August 02 2012 04:39 Conti wrote:
Show nested quote +
On August 02 2012 04:36 Nachtwind wrote:
Actually point 5) was in all versions for me true.
Don´t know why people complain now about it. It was always as it is now.

No, larvae never blocked hatcheries. Eggs did, though.


Then i played a different game lol .... when f.ex an hatchery with more then 4 larvas was killed they always walked a bit up and blocked it.
invisible tetris level master
TitleRug
Profile Blog Joined May 2010
United States651 Posts
August 01 2012 19:40 GMT
#29
Thanks for compiling a list. It was hard to read the other thread.
coLCruncher fighting!
EdenPLusDucky
Profile Blog Joined July 2011
571 Posts
August 01 2012 19:41 GMT
#30
On August 02 2012 04:36 Nachtwind wrote:
Actually point 5) was in all versions for me true.
Don´t know why people complain now about it. It was always as it is now.


Didn't larvae move out of the way last time when you were trying to throw down a hatch? They just stay idle at the same spot in the new patch.
gleber
Profile Joined December 2010
Poland13 Posts
August 01 2012 19:43 GMT
#31
The problem with larvae is indeed something new.

When I was doing post-update optimization it required me to free up around 11GB - which is more or less the size of the SC2 directory itself in my case.
Conti
Profile Joined November 2010
Germany2516 Posts
August 01 2012 19:43 GMT
#32
Oh, and then there's multiple people saying that their league is showing as one above what they really are (Masters instead of Diamond, for instance).
Geiko
Profile Blog Joined June 2010
France1939 Posts
August 01 2012 19:43 GMT
#33
Sort of a bug I guess, but SC2 loader auto patched my game to a French version when I was playing an English version. It's kind of annoying, now I have to reinstall everything
geiko.813 (EU)
korona
Profile Joined October 2009
1098 Posts
August 01 2012 19:44 GMT
#34
On August 02 2012 04:27 AmericanUmlaut wrote:
Show nested quote +
On August 02 2012 04:23 vesicular wrote:
Also, attempting to view your friends ladder rankings results in the game crashing.

Has anyone else had this bug?

Confirmed. My EU client crashes when clicking the 'Friends' button on Leagues & Ladders page. I have max amount of friends on my EU account. My US client does not crash, but I only have ~20 people on my friends list there.

One annoying feature/bug is that it seems you cannot launch selected replay anymore from desktop even if the file associations are ok. You have to find the correct replay with with the game's own replay browser and launch it from there.

Another bug is that when viewing replays from older patches the game ignores fps limits set in the variables.txt.

Conti
Profile Joined November 2010
Germany2516 Posts
August 01 2012 19:44 GMT
#35
On August 02 2012 03:43 AmericanUmlaut wrote:
18. LAN mode is still not supported
Blizzard is aware of the issue.

Ahahaha. :D
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
August 01 2012 19:45 GMT
#36
They need to keep the larva bug haha
Conti
Profile Joined November 2010
Germany2516 Posts
August 01 2012 19:45 GMT
#37
On August 02 2012 04:43 Geiko wrote:
Sort of a bug I guess, but SC2 loader auto patched my game to a French version when I was playing an English version. It's kind of annoying, now I have to reinstall everything

You don't, change the language in the variables.txt, see the OP.
Nachtwind
Profile Joined June 2011
Germany1130 Posts
August 01 2012 19:45 GMT
#38
On August 02 2012 04:41 EdenPLusDucky wrote:
Show nested quote +
On August 02 2012 04:36 Nachtwind wrote:
Actually point 5) was in all versions for me true.
Don´t know why people complain now about it. It was always as it is now.


Didn't larvae move out of the way last time when you were trying to throw down a hatch? They just stay idle at the same spot in the new patch.


Remember quite a few games where i was not very amused. And for my expirience, no, they never walked away. Just red pixel on the ground saying you can´t build here.
invisible tetris level master
BreakfastBurrito
Profile Joined November 2011
United States893 Posts
August 01 2012 19:45 GMT
#39
16 is just your SC resolution not matching your computer resolution (for me) mine reset to like 1366x768 or something and i play on 1600x900
twitch.tv/jaytherey | Yapper891 if you are reading this, PM me. its Twisty.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2580 Posts
August 01 2012 19:47 GMT
#40
On August 02 2012 04:43 Geiko wrote:
Sort of a bug I guess, but SC2 loader auto patched my game to a French version when I was playing an English version. It's kind of annoying, now I have to reinstall everything

Did you try changing your variables.txt? Blizzard claims that you can change your language there back to English and it will work without any problems:

http://eu.battle.net/support/en/article/starcraft-ii-language-issues

Lots of people have said it worked for them. I'm in a similar situation (English client in Germany), but my client stayed in English for whatever reason, so I haven't tested the fix myself.
The frumious Bandersnatch
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