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Active: 21747 users

(new) List of 1.5 bugs

Forum Index > SC2 General
Post a Reply
Normal
This thread is for bugs in the latest patch.

This thread is not for:

- Balance discussing.
- Debating whether Blizzard is the devil or not.
- Discussing how Blizzard is ruining e-Sports.
- etc
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
Last Edited: 2012-08-10 09:22:18
August 01 2012 18:43 GMT
#1
-- Important: Back up your mod folder---!!!

NEW (Aug 8): Blizzard has released patch 1.5.1 with fixes for a few of these bugs to the TW/KR server, presumably that will roll out to the other servers over the coming week. I'll mark the bugs that they report fixed in the patch, please let me know if you keep getting any of the errors after 1.5.1 deploys on your server.

+ Show Spoiler [change log] +

Thanks to cokefreak for the idea of a change log, sorry I started it so late. Times in KST.

Aug. 10, 18:21 - On my second piece of cake, and it's not even noon yet. PARTAAAAY! Updated #34 with additional graphics cards that are known to not be rendering Fog of War correctly.
Aug. 10, 16:26 - It's mah burfday! Wahoo! Also, added possible fix for performance issues (#12) posted by e4e5nf3, who has a user name that is annoying to type. Added information about preloader replays and custom maps to #12.
Aug. 9, 22:24 - Updated bug #34 to include CheeseSucker's report, added a fix to #55
Aug. 8, 16:68 - Updated bugs reported fixed by the 1.5.1 patch notes.
Aug. 8, 13:52 - Added link to R1CH's region changer to #11. Removed #38, as it is unconfirmed and can't be reproduced. Added graphical glitch on Ohana (missing water) to list of cosmetic bugs.
Aug. 7, 23:42 - Added #56
Aug. 7, 21:53 - Added link to second Blizzard "known issues" thread. Removed some text that is no longer necessary given the warning some friendly mod added to the thread.
Aug. 6, 19:09 - Added #55
Aug. 6, 09:00 - Marked #39 as not a bug, thanks to dodelol for the info!
Aug. 5, 20:43 - Added #53 and #54
Aug. 5, 06:42 - Added #52, updated #5 to indicate that the larva bug seems to have been hotfixed
Aug. 5, 05:24 - Added #51
Aug. 5, 03:22 - Added #49 and #50
Aug. 4, 17:50 - Added #47 and #48, updated #44 with guide to disabling Flash hardware accelleration.


Blizzard's "Known issues" threads for the 1.5 patch:
- http://us.battle.net/sc2/en/forum/topic/6232293997
- http://us.battle.net/sc2/en/forum/topic/2301630502

Bugs
1. Very large gain/loss of points after a ladder game.
Some people are reporting losses of hundreds of points after a single ladder game.

2. Unable to select 1v1 in Leagues & Ladders:
Some people are reporting they can't select 1v1 in the Leagues and Ladders career screen, as illustrated.

[image loading]

Not a bug: "1v1" is actually just hidden, you should be able to scroll down to it using the mouse wheel.

3. Unable to log in
Several people have reported that they simply can't log in. I don't know any solution to this problem so far.

4. Custom games have old balance rules
Custom games appear to be loading different sets of rules for different maps. 5-rax Reaper is viable again, and you can research Kaydarin Amulet and warp in Storms again. As far as I've read, this appears to be pretty random and differ from map to map. It only appears to affect custom games.

Workaround:
From: http://us.battle.net/sc2/en/forum/topic/6232743757#1

4.) Some games appearing in the “Join Game” list of the “Custom Games” menu on the StarCraft II side of the client will cause that game to be played using an older balance. As a temporary work around please start lobbies from the “Create Game” page.


5. Larva block rebuilding hatches
Fixed - This has been hotfixed.
+ Show Spoiler [Original bug description] +

I'm unclear as to whether the old behavior was that Larva would move out of the way or whether they simply didn't block building on top of them, but there have been a ton of reports that sniped Hatches can end up blocked for minutes at a time because the Larva wander up to where the Hatchery was previously placed and block a new Hatchery from being constructed.

Workaround: Select the Larva manually, build something with them, then cancel. If maxed supply, build an overlord then cancel. The Larva transform into eggs, the eggs explode and vanish when cancelled.


6. The current season is listed as Season 3
This is not a bug. The seasons are now (retroactively) numbered according to the year, so we are now in Season 3 of 2012.

7. Mac 10.5 is no longer supported
This is not a bug. Blizzard has ceased to support Mac OS 10.5 as of this patch.

8. (Mac) Command + click no longer substitutes for right click, which is a problem for people using one-button mice and laptops.
Reported fixed in 1.5.1
+ Show Spoiler [Original description] +
Workarounds: Use a two-button mouse, or rebind "move" to a more convenient location. There don't seem to be any better fixes than these at the moment .


9. Ctrl+F no longer centers the screen on a unit.
Reported fixed in 1.5.1
+ Show Spoiler [Original description] +
Reported here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=357464
The "center on current selection" hotkey (Ctrl+F by default) no longer works correctly. The OP of the thread above reports that it works only sporadically, and sometimes tracks the unit (which should be Ctrl+Shift+F) instead of simply centering the screen.
Workaround: You can click the portrait of a unit to get the same effect.


10. Pathing is buggy
Workers are getting buggy pathing when given move commands near a main building:


Another pathing error is demonstrated at 12:06 in this replay (http://drop.sc/232579 - watch the Roach at the top of Batman's ramp).

Another user has reported that they were having issues with Siege Tanks pathing incorrectly near Xel'Naga towers. It appears from all this that the pathing engine has been overhauled somehow and the new engine is just generally buggy.

11. Language pack issues
There are a number of issues involving people having the wrong language after the patch was installed, even a different language that that of the client that they initially installed. Also, some people are being blocked from running the client by an error saying that they need to install an authorized language pack.

Fixes: Blizzard has posted this fix: http://eu.battle.net/support/en/article/starcraft-ii-language-issues (some people are reporting it doesn't work for them)

R1CH has created a region changer to automate the process of changing the language in the 1.5 patch, link here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=357837

12. General performance issues
There are tons of reports of performance issues (lag, frame dropping, slower loading times, etc) resulting from the patch. Some of these problems may be related to playing certain game sounds.

Possible fixes:
- Note that your graphic settings are reset to their defaults after the patch is loaded, some of the lost performance may be a result of that if you were playing on lower settings than your defaults.
- Delete your cache folder, instructions for PC here, for Mac here. You can repopulate the cache folder by running %YOUR SC2 INSTALL FOLDER%/support/PrePopulateCache.exe as an administrator .
- User e4e5nf3 reports getting improved performance by disabling all sounds.
- Several awesome people have created replays and custom maps that attempt to force the client to cache all unit assets by building every unit, casting every spell and triggering every death animation. (Examples: http://www.teamliquid.net/forum/viewmessage.php?topic_id=358664, http://www.teamliquid.net/forum/viewmessage.php?topic_id=359043, http://www.reddit.com/r/starcraft/comments/xrl8p/working_temporary_solution_to_15_stuttering/)

13. You can't ping the minimap anymore with alt+left click
Fix: There is a shortcut key called "Quick ping", which you can bind to "Alt" to restore the old functionality.

14. Unable to update to the new patch
There have been a number of reports of people whose updaters just hang and refuse to update SC2.

Possible fix: The optimizer appears to need a very large amount of hard drive space free, as much as SC2 itself uses. Try freeing up space equal to what your SC2 installation requires and try again.

Also, you can try this (from http://us.battle.net/sc2/en/forum/topic/3123314320) - Delete the Blizzard folder in the Users/Shared directory, which should allow you to set the install path again.

15. The patch breaks all mods (eg stronger team color, custom backgrounds, BW sounds)
This is not actually a bug, it's intentional behavior added by Blizzard. The game now checks its MPQ files and downloads fresh copies if they aren't identical to what it's expecting to find.

16. Graphics are "blurry", even on high settings
This is probably not a bug. Several people have mentioned this, but it seems that people are most likely just not aware that their resolution settings may have been changed by the patch. Please make sure that your resolution is configured to what it was before the patch. If you still have an issue, please make a screen shot and post it!

Also, it's possible that the blurry effects are from playing before textures have completely loaded, as some people have reported that the problem fixes itself after a bit of time.

17. The contents of the mod folder are deleted upon the patch installing
Back up your mod folder! More info here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=357416

18. LAN mode is still not supported
Blizzard is aware of the issue.

19. "Low" texture setting looks much nicer, results in lower performance
As described here, "Low" texture settings now load prerendered static bumpmaps, whereas the previous "low" setting had no bumpmapping at all. The result is (arguably) a nicer-looking picture, but some people are reporting performance problems that may have something to do with this.

Fix: You can restore the old "low" texture behavior by setting "alternateLowTextures=0" in variables.txt.

20. Game crashes when loading "Leagues & Ladders > Friends"
Some people are reporting that trying to load this screen crashes their client.

21. The ladder is overrun by assholes who are incapable of accepting responsibility for their own failure.
Not a bug. This functionality existed in earlier builds and there are no plans to patch it out at this time.

22. Graphic settings are reverting on restart.
There have been lots of reports that people change their graphic settings, then find them returned to their previous values when they restart the client. This is especially annoying because some graphics changes require restarting the client to take effect.

Possible fix: Try removing write protection from your variables.txt file. This is unconfirmed so far, please let me know if it works for you!

23. Problems using non-QWERTY keyboard layout combined with Grid hotkeys
Using Grid hotkeys and a non-QWERTY keyboard layout at the same time has been a pain since the game was released. There are reports that this is an issue again post-patch.

Fixes: You can manually rebind the keys to the correct characters (for example, by binding "Y" to the "Z" position for a German keyboard). In my experience, this can cause other problems if you're protoss with a German keyboard and use Z for your Warpgate hotkey. I've solved the problem in earlier patches by leaving the bindings at their defaults and just having the English (USA) keyboard layout installed in my Windows settings (I don't actually switch to English when I play, just having it installed seems to fix SC2's confusion for some reason).

User LeSnake has posted information on fixing the problem for French keyboard layouts here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=357501&currentpage=10#193

24. From Blizzard's thread: Flying units on different cliff levels will not be hit by splash damage from targeted AoE attacks or abilities.
This issue is under investigation.

25. From Blizzard's thread: The manual button on the SC2 1.5.0 installer links to a webpage that does not exist.
This issue is under investigation.

26. From Blizzard's thread: Clicking a profile tab quickly after clicking a Back button does not switch to that tab correctly.
This issue is under investigation.

27. From Blizzard's thread: [Mac] The game will run out of memory when switching from medium or high graphics settings to ultra.
This issue is under investigation.

28. From Blizzard's thread: Compatibility - ATI Catalyst 11.8+: The game video freezes when taking the focus away from it right after unlocking the computer.
This issue is under investigation.

29. From Blizzard's thread: Loading a save created with Ultra graphics settings from a previous client version causes some foliage to appear pink.
This is intended behavior. SC2 foliage is confident in its masculinity.

30. From Blizzard's thread: Flying Terran structures that are on fire leave behind a trail of particle effects when destroyed.
This issue is under investigation.

31. From Blizzard's thread: The client can reach a state where models will appear to vanish.
What does it mean "appear to vanish"? We're talking about graphics, right? What's the difference between appearing to vanish and actually vanishing?

Workaround: Described here

32. From Blizzard's thread: Terrain appears as bright pink on Geforce 9300M graphics cards with shaders set to low.
The terrain has been spending a lot of time with the foliage lately...

33. From Blizzard's thread: Shadows on the Hyperion on the Log In Screen in 1.5 are noticeably lower resolution than in 1.4.
This issue is under investigation.

34. From Blizzard's thread: Fog of War is not rendering properly on GeForce 6800, 7300 and 7600 cards.
This issue is under investigation.

User CheeseSucker reports experiencing this error with an NVidia Quadro FX 3500M, as well.

35. From Blizzard's thread: Errors are sometimes returned when queuing for Co-Op Vs. A.I. Games.
This issue is under investigation.

36. From Blizzard's thread: Vultures can use their Replenish Spider Mine ability despite having their maximum number of Spider Mines.
We are aware of an issue with spider mines being automatically purchased and build even in a full Vulture in the Wings of Liberty Campaign and are working towards a solution.

37. From Blizzard's thread: We appear to be using our paying customers as beta testers.
This is not a bug, it's a dodgy business strategy.

38. Hotkey for APM and EAPM in replays is both "M" but only works for one of them.

39. Custom map settings can't be changed, or map can't be made public
Not a bug - This is evidently how custom games have always worked. Sorry, I've never played public customs, so I didn't realize.
+ Show Spoiler [Bug description] +

On August 02 2012 05:48 Noam wrote:
As far as I can tell you can either JOIN a custom map which has all the default settings marked and is open to public, or you can create a custom map and then you can change settings but you cannot open it to public anymore.


40. Hatcheries can evidently end up with multiple worker rallys
[image loading]
Can anyone confirm this or tell me what exactly is going on here?

41. Team chat does not work
There appears to be a bug that prevents chat from working correctly in team (2v2, 3v3, 4v4) games.

42. Replay folder is now organized so that folders and replay files have the same icon, making it difficult to tell the difference between folders and replays.

43. Late game start
Several players have reported that they are experiencing games that start several seconds late. This is something that has been an issue in the past, but it appears to be a new problem for some players (and to have been fixed for others - I had this problem in 1.4.4 and I don't have it in 1.5).

44. Freezing/crashing while using an internet browser
There has been one report, and I have experienced this as well, of the client freezing or crashing while Chrome is running. This may be related to running Java applications (eg Twitch.tv stream chat), and it may not be browser specific, I'd really appreciate more information if anyone else is experiencing this.

Possible fix: It's possible this is a problem associated with Flash, in which case you may be able to fix it by following this guide: Guide to disabling flash hardware acceleration

45. Challenge maps are sporadically causing crashes
Reported by MorroW in this post, the exact cause isn't clear and no one has reported a workaround yet.

46. Ladder wins report no points won
So far reported only by a single player, if anyone can confirm this and provide any more information about this bug, please post!

47. Pylon radius is not visible in replays
Regardless of whose vision you have and independent of graphic settings, you can't see Plyons' radius in a replay.

48. Chat counts number of people in a room incorrectly
As illustrated here:
+ Show Spoiler +
[image loading]


49. Achievements are not being correctly recognized.
Players are reporting that the achievement system is not showing achievements that should be shown. For example, a couple of people are missing Starcraft Master achievements (where do I even find those on the UI? I can't verify whether mine are missing), and one person reported his FFA wins were all missing. Also, achievements may no longer be getting awarded correctly.

50. Match history is sometimes out of order
Reported fixed in 1.5.1
+ Show Spoiler [Original description] +
[image loading]


51. Sound comes from speakers despite headphones being plugged in and set as sound output.
Reported here and confirmed by other posters in that thread.

52. (Mac) It is not possible to bind commands to the ´ key

53. Race selection buttons are mislabeled "red", "blue", "teal" and "purple".
The user that posted this reported that it made it impossible to ladder.
[image loading]
Workaround: The user that reported this says that restarting the client fixes the problem.

54. All fields empty at log-in, logging in results in an empty error message
[image loading]

55. Client logs itself in and out repeatedly, making play impossible
As reported by Heartland:
On August 06 2012 18:36 Heartland wrote:
Basically I open SC2, the installation for the patch window open. Nothing happens for a few seconds and then the Play button lights up. I click it, game opens and I log in. Then I am logged in and out every second, unable to do anything.


Fix:
On August 09 2012 20:53 Heartland wrote:
Basically what I did was I updated a bunch of Windows update things I had been neglecting, rebooted and then my firewall prompted me for the program (I had previously set it it to accept all the SC2 programs however) and then it allowed me to update it just fine.


56. Spine Crawlers glitch when you attempt to burrow them too close to one another
On August 07 2012 23:13 Speece wrote:
I tried to burrow two spines too close to each other and it looks like they stacked but this one is not actually burrowed.
[image loading]




Cosmetic bugs
- "Show More" in Arcade screen renders as "Text" after hover/click
Reported fixed in 1.5.1
+ Show Spoiler [Original description] +
[image loading]


- Icons flash for newly selected units
On August 02 2012 04:10 Conti wrote:
Another minor purely cosmetic bug: There is a new animation for abilities like blink, the icon flashes when blink is available again. When you select another unit or building right at that moment, the icon of said unit or building flashes instead if it has one at the same position.


- Battle.net is showing the wrong league
Reported fixed in 1.5.1
+ Show Spoiler [Original description] +
Lots of people are having the issue that their league is being shown as one higher or one lower than their actual league. This seems to be purely cosmetic, though. It's possible this is due to ranks getting switched around between 1v1, 2v2, etc.


- Your own text is no longer a different color in chat windows
This isn't the biggest deal in the world, but it makes it a lot harder to find your own messages in a chat window.

- Some maps are rendering with water missing for some users
On August 07 2012 23:46 Psychobabas wrote:
I am experiencing graphical glitches on certain maps. For example Ohana, north position, the water north of the main base is completely black.

Never had this problem until 1.5.

Using ATI 4650 1gb.

[image loading]

As you can see, complete darkness, normally there are blue waves there, which you can see through the fog of war.




Bugs present since before 1.5
- Banelings' morph ability cannot be queued
A "morph to Baneling" command to a Zergling is always carried out immediately, even if you're holding down "shift", which is inconsistent with how all other commands (including other morph commands) work.+ Show Spoiler +
The frumious Bandersnatch
c0ldwinter
Profile Blog Joined July 2011
United States238 Posts
August 01 2012 18:49 GMT
#2
u forgot the fact that infestors cannot spawn infested terran whiled burrows and overseers lost their ability to contaminate
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 01 2012 18:52 GMT
#3
I haven't forgotten anything, I just haven't finished adding everything yet. Also, the things you are describing are #4, or is this the case in ladder games?
The frumious Bandersnatch
robih
Profile Joined September 2010
Austria1086 Posts
August 01 2012 18:54 GMT
#4
performance issues for lots of players
a superlaggy UI

i dont think those are features... or are they? xD
Jordan_
Profile Joined March 2012
Italy50 Posts
August 01 2012 18:54 GMT
#5
Have a look at this thread.
digmouse
Profile Blog Joined November 2010
China6328 Posts
August 01 2012 18:55 GMT
#6
Also custom hotkey file is broken.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
uzushould
Profile Joined September 2011
Austria122 Posts
August 01 2012 18:57 GMT
#7
there is a bug where the patch changes the language u use,

here is the solution.

http://eu.battle.net/support/en/article/starcraft-ii-language-issues
graNite
Profile Blog Joined December 2010
Germany4434 Posts
August 01 2012 18:58 GMT
#8
I have a german keyboard (QWERTZ) and use the GRID system to play. I had to change y with z for my hotkey setup.

this was the same as on the beta server, but i didnt mind there because it was an american server. but here on my eu server this should not hapen
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
dangerjoe
Profile Blog Joined November 2010
Denmark1866 Posts
August 01 2012 18:59 GMT
#9
A guy in chat said he was promoted from Platinum to Diamond without playing. Pretty sweet, but I guess it is still some sort of bug?
Ask Beavis, I get nothing Butt-head
Conti
Profile Joined November 2010
Germany2516 Posts
Last Edited: 2012-08-01 19:00:15
August 01 2012 18:59 GMT
#10
You should also mention the broken pathing.
http://www.youtube.com/watch?v=vj-e1WVIv2M&feature=player_embedded
I can confirm this, it's really weird. Workers seem to really, really enjoy walking all the way around a main building to get somewhere, even if it's blatantly obviously the longer way.

EDIT: Also, the patch overwrites custom language settings, which have to be reset in the variables.txt.
JosephAM
Profile Joined October 2010
Canada131 Posts
August 01 2012 19:03 GMT
#11
Very minor, but the "Show More" button in the Arcade Open Games turns into "Text" if you hover over/click on it.

+ Show Spoiler +
[image loading]
Conti
Profile Joined November 2010
Germany2516 Posts
Last Edited: 2012-08-01 19:12:23
August 01 2012 19:10 GMT
#12
Another minor purely cosmetic bug: There is a new animation for abilities like blink, the icon flashes when blink is available again. When you select another unit or building right at that moment, the icon of said unit or building flashes instead if it has one at the same position.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
August 01 2012 19:16 GMT
#13
Does anyone else have this bug?
This screen loads forever....
+ Show Spoiler +
[image loading]
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
-Debaser-
Profile Blog Joined December 2011
United States329 Posts
August 01 2012 19:19 GMT
#14
the language thing is so annoying each time i want to switch from eu to na I have to edit variables.txt
TL+ Member
YaShock
Profile Blog Joined June 2011
Hungary119 Posts
Last Edited: 2012-08-01 19:21:41
August 01 2012 19:21 GMT
#15
I am currently trying to open a custom game (shattered temple). In old version new maps were downloaded in 10 seconds MOST but now I'm waiting for more than 5 minutes and it's still only half way down... They take forever to download..
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2012-08-01 19:27:57
August 01 2012 19:22 GMT
#16
My client is refusing completelly to update to 1.5 for some weird reason, the patcher just get's stuck in 0% (in the old UI for patches) and then the "play" button "turns on" while the patcher still says 0%. When i click it the game loads normaly and then it allows me to log in, but when i do a sign appears inside the game, in the b.net menus, saying that the b.net servers are down and then it kick's me out of the game.
I have restarted the computer at least a 4 times, i have taken down firewall, and my antivirus, and waited something like ~4 hours with the patcher/optimizer open just in case i just needed to wait a long time, and well, nothing happened.

EDIT:
Now it's working propelly, it seems that it fixed itself while i was writing this, but there's one problem still, the patch is downloading at a rate of ~56Kbts/s...
DAMN IT BLIZZ
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
vesicular
Profile Blog Joined March 2010
United States1310 Posts
August 01 2012 19:23 GMT
#17
On August 02 2012 04:16 graNite wrote:
Does anyone else have this bug?
This screen loads forever....
+ Show Spoiler +
[image loading]


Yes, same here.

Also, attempting to view your friends ladder rankings results in the game crashing.
STX Fighting!
Liquid`Sheth
Profile Blog Joined March 2010
United States2095 Posts
August 01 2012 19:25 GMT
#18
REALLY REALLY need to fix that Larva blocking hatcheries bug. Please Blizzard! !
Team LiquidUnderneath it all they were really quite nice. They just got screwed up. Mostly by stuff that wasn't entirely their fault.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
August 01 2012 19:25 GMT
#19
I have a bug I believe on my system where I had all of the graphic settings turned to low or off, and when I dled/installed new patch they were reset to mid. When I changed them all back to low (went to that screen several times to double check), I still see the best textures in-game that I've ever seen; i.e., they're definitely not low, and they're slowing down my computer a lot.
Knowing is half the battle... the other half is lasers.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 01 2012 19:27 GMT
#20
On August 02 2012 04:23 vesicular wrote:
Also, attempting to view your friends ladder rankings results in the game crashing.

Has anyone else had this bug?
The frumious Bandersnatch
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
August 01 2012 19:30 GMT
#21
On August 02 2012 04:25 tehemperorer wrote:
I have a bug I believe on my system where I had all of the graphic settings turned to low or off, and when I dled/installed new patch they were reset to mid. When I changed them all back to low (went to that screen several times to double check), I still see the best textures in-game that I've ever seen; i.e., they're definitely not low, and they're slowing down my computer a lot.

These are the new low settings, you can see how to change them here
http://www.teamliquid.net/forum/viewmessage.php?topic_id=357482
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
Last Edited: 2012-08-01 19:32:38
August 01 2012 19:30 GMT
#22
On August 02 2012 04:25 tehemperorer wrote:
I have a bug I believe on my system where I had all of the graphic settings turned to low or off, and when I dled/installed new patch they were reset to mid. When I changed them all back to low (went to that screen several times to double check), I still see the best textures in-game that I've ever seen; i.e., they're definitely not low, and they're slowing down my computer a lot.

See http://www.teamliquid.net/forum/viewmessage.php?topic_id=357482

If I understand the explanation there correctly, this could be adding to the map loading times, but shouldn't be slowing down the game. The additional texture files required are probably adding to the program's RAM footprint, though, so maybe memory problems are part of the problem people are having?

The fix is to set "alternateLowTextures=0" in variables.txt, which restores the old low texture setting.

Also, I'll split that into a separate issue from the general performance problems, because it's clearly bugging a lot of people (like me) who like the old low graphic settings.

Edit: Ninjaed in my own thread, how humiliating .
The frumious Bandersnatch
Yoduh
Profile Joined August 2010
United States216 Posts
August 01 2012 19:30 GMT
#23
13. You can't ping the minimap anymore with alt+left click


There's a hotkey called Quick Ping, you can set it to alt. It still requires alt+left click to function which makes it act the same way it did before. It will unbind the default show/hide health bars, but you can rebind that key to alt+ctrl or something else. Doesn't really affect you if you have health bars on all the time anyways.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 01 2012 19:31 GMT
#24
On August 02 2012 04:30 Yoduh wrote:
Show nested quote +
13. You can't ping the minimap anymore with alt+left click


There's a hotkey called Quick Ping, you can set it to alt. It still requires alt+left click to function which makes it act the same way it did before. It will unbind the default show/hide health bars, but you can rebind that key to alt+ctrl or something else. Doesn't really affect you if you have health bars on all the time anyways.

Thank you!
The frumious Bandersnatch
Nachtwind
Profile Joined June 2011
Germany1130 Posts
Last Edited: 2012-08-01 19:36:38
August 01 2012 19:36 GMT
#25
Actually point 5) was in all versions for me true.
Don´t know why people complain now about it. It was always as it is now.
invisible tetris level master
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 01 2012 19:38 GMT
#26
On August 02 2012 04:36 Nachtwind wrote:
Actually point 5) was in all versions for me true.
Don´t know why people complain now about it. It was always as it is now.

Sheth seems to think it's a new bug, I'm guessing he knows what he's talking about :-/
The frumious Bandersnatch
Conti
Profile Joined November 2010
Germany2516 Posts
August 01 2012 19:39 GMT
#27
On August 02 2012 04:36 Nachtwind wrote:
Actually point 5) was in all versions for me true.
Don´t know why people complain now about it. It was always as it is now.

No, larvae never blocked hatcheries. Eggs did, though.
Nachtwind
Profile Joined June 2011
Germany1130 Posts
August 01 2012 19:40 GMT
#28
On August 02 2012 04:39 Conti wrote:
Show nested quote +
On August 02 2012 04:36 Nachtwind wrote:
Actually point 5) was in all versions for me true.
Don´t know why people complain now about it. It was always as it is now.

No, larvae never blocked hatcheries. Eggs did, though.


Then i played a different game lol .... when f.ex an hatchery with more then 4 larvas was killed they always walked a bit up and blocked it.
invisible tetris level master
TitleRug
Profile Blog Joined May 2010
United States651 Posts
August 01 2012 19:40 GMT
#29
Thanks for compiling a list. It was hard to read the other thread.
coLCruncher fighting!
EdenPLusDucky
Profile Blog Joined July 2011
571 Posts
August 01 2012 19:41 GMT
#30
On August 02 2012 04:36 Nachtwind wrote:
Actually point 5) was in all versions for me true.
Don´t know why people complain now about it. It was always as it is now.


Didn't larvae move out of the way last time when you were trying to throw down a hatch? They just stay idle at the same spot in the new patch.
gleber
Profile Joined December 2010
Poland13 Posts
August 01 2012 19:43 GMT
#31
The problem with larvae is indeed something new.

When I was doing post-update optimization it required me to free up around 11GB - which is more or less the size of the SC2 directory itself in my case.
Conti
Profile Joined November 2010
Germany2516 Posts
August 01 2012 19:43 GMT
#32
Oh, and then there's multiple people saying that their league is showing as one above what they really are (Masters instead of Diamond, for instance).
Geiko
Profile Blog Joined June 2010
France1939 Posts
August 01 2012 19:43 GMT
#33
Sort of a bug I guess, but SC2 loader auto patched my game to a French version when I was playing an English version. It's kind of annoying, now I have to reinstall everything
geiko.813 (EU)
korona
Profile Joined October 2009
1098 Posts
August 01 2012 19:44 GMT
#34
On August 02 2012 04:27 AmericanUmlaut wrote:
Show nested quote +
On August 02 2012 04:23 vesicular wrote:
Also, attempting to view your friends ladder rankings results in the game crashing.

Has anyone else had this bug?

Confirmed. My EU client crashes when clicking the 'Friends' button on Leagues & Ladders page. I have max amount of friends on my EU account. My US client does not crash, but I only have ~20 people on my friends list there.

One annoying feature/bug is that it seems you cannot launch selected replay anymore from desktop even if the file associations are ok. You have to find the correct replay with with the game's own replay browser and launch it from there.

Another bug is that when viewing replays from older patches the game ignores fps limits set in the variables.txt.

Conti
Profile Joined November 2010
Germany2516 Posts
August 01 2012 19:44 GMT
#35
On August 02 2012 03:43 AmericanUmlaut wrote:
18. LAN mode is still not supported
Blizzard is aware of the issue.

Ahahaha. :D
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
August 01 2012 19:45 GMT
#36
They need to keep the larva bug haha
Conti
Profile Joined November 2010
Germany2516 Posts
August 01 2012 19:45 GMT
#37
On August 02 2012 04:43 Geiko wrote:
Sort of a bug I guess, but SC2 loader auto patched my game to a French version when I was playing an English version. It's kind of annoying, now I have to reinstall everything

You don't, change the language in the variables.txt, see the OP.
Nachtwind
Profile Joined June 2011
Germany1130 Posts
August 01 2012 19:45 GMT
#38
On August 02 2012 04:41 EdenPLusDucky wrote:
Show nested quote +
On August 02 2012 04:36 Nachtwind wrote:
Actually point 5) was in all versions for me true.
Don´t know why people complain now about it. It was always as it is now.


Didn't larvae move out of the way last time when you were trying to throw down a hatch? They just stay idle at the same spot in the new patch.


Remember quite a few games where i was not very amused. And for my expirience, no, they never walked away. Just red pixel on the ground saying you can´t build here.
invisible tetris level master
BreakfastBurrito
Profile Joined November 2011
United States893 Posts
August 01 2012 19:45 GMT
#39
16 is just your SC resolution not matching your computer resolution (for me) mine reset to like 1366x768 or something and i play on 1600x900
twitch.tv/jaytherey | Yapper891 if you are reading this, PM me. its Twisty.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 01 2012 19:47 GMT
#40
On August 02 2012 04:43 Geiko wrote:
Sort of a bug I guess, but SC2 loader auto patched my game to a French version when I was playing an English version. It's kind of annoying, now I have to reinstall everything

Did you try changing your variables.txt? Blizzard claims that you can change your language there back to English and it will work without any problems:

http://eu.battle.net/support/en/article/starcraft-ii-language-issues

Lots of people have said it worked for them. I'm in a similar situation (English client in Germany), but my client stayed in English for whatever reason, so I haven't tested the fix myself.
The frumious Bandersnatch
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 01 2012 19:48 GMT
#41
On August 02 2012 04:44 korona wrote:
Show nested quote +
On August 02 2012 04:27 AmericanUmlaut wrote:
On August 02 2012 04:23 vesicular wrote:
Also, attempting to view your friends ladder rankings results in the game crashing.

Has anyone else had this bug?

Confirmed. My EU client crashes when clicking the 'Friends' button on Leagues & Ladders page. I have max amount of friends on my EU account. My US client does not crash, but I only have ~20 people on my friends list there.

One annoying feature/bug is that it seems you cannot launch selected replay anymore from desktop even if the file associations are ok. You have to find the correct replay with with the game's own replay browser and launch it from there.

Another bug is that when viewing replays from older patches the game ignores fps limits set in the variables.txt.


Ok, adding to OP, thanks!

If anyone has more information on this, or can test it, please let me know! I want to do some testing myself, but just keeping the OP up to date with all the threads discussing bugs is keeping me busy.
The frumious Bandersnatch
Vorenius
Profile Blog Joined December 2010
Denmark1979 Posts
August 01 2012 19:50 GMT
#42
On August 02 2012 04:45 Nachtwind wrote:
Show nested quote +
On August 02 2012 04:41 EdenPLusDucky wrote:
On August 02 2012 04:36 Nachtwind wrote:
Actually point 5) was in all versions for me true.
Don´t know why people complain now about it. It was always as it is now.


Didn't larvae move out of the way last time when you were trying to throw down a hatch? They just stay idle at the same spot in the new patch.


Remember quite a few games where i was not very amused. And for my expirience, no, they never walked away. Just red pixel on the ground saying you can´t build here.

Either you are misremembering or you played a unique version of SC2 all by yourself.

Eggs have always blocked hatches but larvae didn't before 1.5
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 01 2012 19:52 GMT
#43
Since it's now physically impossible to play on a pre-1.5 client ever again, the question of whether it's a new bug is moot. Enough people are reporting it that I'll keep it in the OP, and the fix is at least better than nothing (though having to waste Larva sucks). Let's stop debating it now, please .
The frumious Bandersnatch
Fluffboll
Profile Joined May 2011
Sweden516 Posts
August 01 2012 19:53 GMT
#44
On August 02 2012 04:45 Nachtwind wrote:
Show nested quote +
On August 02 2012 04:41 EdenPLusDucky wrote:
On August 02 2012 04:36 Nachtwind wrote:
Actually point 5) was in all versions for me true.
Don´t know why people complain now about it. It was always as it is now.


Didn't larvae move out of the way last time when you were trying to throw down a hatch? They just stay idle at the same spot in the new patch.


Remember quite a few games where i was not very amused. And for my expirience, no, they never walked away. Just red pixel on the ground saying you can´t build here.


We have a professional player stating it is a bug in this very thread, They know more then you do.
You need to construct additional pylons.
Acritter
Profile Joined August 2010
Syria7637 Posts
August 01 2012 19:54 GMT
#45
I've only seen people reporting huge losses of points. Has there been any documentation of huge gains?
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
LovE-
Profile Blog Joined September 2010
United States1963 Posts
August 01 2012 19:54 GMT
#46
On August 02 2012 04:45 Nachtwind wrote:
Show nested quote +
On August 02 2012 04:41 EdenPLusDucky wrote:
On August 02 2012 04:36 Nachtwind wrote:
Actually point 5) was in all versions for me true.
Don´t know why people complain now about it. It was always as it is now.


Didn't larvae move out of the way last time when you were trying to throw down a hatch? They just stay idle at the same spot in the new patch.


Remember quite a few games where i was not very amused. And for my expirience, no, they never walked away. Just red pixel on the ground saying you can´t build here.


Sorry but your memory is wrong

Larva have always moved when building a hatch. It is the eggs that block it
LovE.311 (NA) || @LovE_Sc2
Nachtwind
Profile Joined June 2011
Germany1130 Posts
Last Edited: 2012-08-01 20:04:00
August 01 2012 19:55 GMT
#47
On August 02 2012 04:50 Vorenius wrote:
Show nested quote +
On August 02 2012 04:45 Nachtwind wrote:
On August 02 2012 04:41 EdenPLusDucky wrote:
On August 02 2012 04:36 Nachtwind wrote:
Actually point 5) was in all versions for me true.
Don´t know why people complain now about it. It was always as it is now.


Didn't larvae move out of the way last time when you were trying to throw down a hatch? They just stay idle at the same spot in the new patch.


Remember quite a few games where i was not very amused. And for my expirience, no, they never walked away. Just red pixel on the ground saying you can´t build here.

Either you are misremembering or you played a unique version of SC2 all by yourself.

Eggs have always blocked hatches but larvae didn't before 1.5


I know that i needed to build something with the larva to actually use that spot for a new hatch because they blocked the place. It didn´t happened alot. But it happened. Can´t convince you guys with that because i have no evidence. So if majory says it is new. Okay, fine. Then i played a different game.

EDIT: In the end we are the still the same opinion. We don´t like larvas blocking hatcherys.
invisible tetris level master
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 01 2012 19:57 GMT
#48
Okay, guys, knock it off. Make a new thread if you want to debate the larva thing.
The frumious Bandersnatch
JDub
Profile Joined December 2010
United States976 Posts
August 01 2012 20:01 GMT
#49
On August 02 2012 04:57 AmericanUmlaut wrote:
Okay, guys, knock it off. Make a new thread if you want to debate the larva thing.

To end on a conciliatory note -- it's possible both sides are right. Pro-gamers (like Sheth) rarely (or never) have a hatchery die with 10+ idle larvae, and rarely let their idle larvae roam around for a while before immediately rebuilding a lost hatchery. So, possibly if there were enough larvae and they drifted long enough, then they could block a new hatch, but pre-1.5 they would not block the hatch in 99% of situations. But I agree, the debate should be taken elsewhere.

On topic -- I have seen multiple people backing up the "pressing friends tab in leagues & ladders screen results in SC2 crashing" bug on TL and on the BNET forums, so I think it should be added to the list.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 01 2012 20:07 GMT
#50
@JDub - It's been added, thanks!

- Messages between Party members are no longer displayed on screen while watching a replay.

Can anyone confirm this?
The frumious Bandersnatch
graNite
Profile Blog Joined December 2010
Germany4434 Posts
August 01 2012 20:09 GMT
#51
Ok Starcraft just broke my cursor lol
+ Show Spoiler +
[image loading]
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
CrueltY
Profile Joined March 2011
Guernsey37 Posts
August 01 2012 20:09 GMT
#52
There also appears to be a major bug where patch changes have reverted or there are unit stat errors. I can think of a few of the top of my head:

- Overlord speed has been reverted
- Infestors move at 1 speed while burrowed
- You can't spew infested terrans while infestors are burrowed
- Already had neural parasite researched when infestation pit finished
- roaches are 1 supply

I don't know if you would count these as bugs so much as errors on blizzard's part though
All warfare is based on deception - Sun Tzu
rei
Profile Blog Joined October 2002
United States3594 Posts
August 01 2012 20:10 GMT
#53
Click on leagues and ladder button that looks like a ladder below the button arcane. and then click on friends will insta crash the game.
GET OUT OF MY BASE CHILL
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 01 2012 20:12 GMT
#54
On August 02 2012 05:09 CrueltY wrote:
There also appears to be a major bug where patch changes have reverted or there are unit stat errors. I can think of a few of the top of my head:

- Overlord speed has been reverted
- Infestors move at 1 speed while burrowed
- You can't spew infested terrans while infestors are burrowed
- Already had neural parasite researched when infestation pit finished
- roaches are 1 supply

I don't know if you would count these as bugs so much as errors on blizzard's part though

This is #4, unless you mean that you've experienced this in a ladder match. So far as far as I know, this is only an issue in custom games.
The frumious Bandersnatch
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 01 2012 20:13 GMT
#55
On August 02 2012 05:09 graNite wrote:
Ok Starcraft just broke my cursor lol
+ Show Spoiler +
[image loading]



Has anyone else had this problem?
The frumious Bandersnatch
whatevername
Profile Joined June 2012
471 Posts
August 01 2012 20:14 GMT
#56
Not sure if its been said but 1v1 and team ranks get swapped on the main part of someones profile. If your in plat 1v1 and diamond 2v2 it will switch them around, etc.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 01 2012 20:14 GMT
#57
A bug of my own: I had SC2 (windowed full-screen) on one monitor and was loading TL in Chrome in fullscreen on the other, and my picture went all wonky and then my computer reset itself. Has anyone else had this issue?
The frumious Bandersnatch
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 01 2012 20:16 GMT
#58
On August 02 2012 05:14 whatevername wrote:
Not sure if its been said but 1v1 and team ranks get swapped on the main part of someones profile. If your in plat 1v1 and diamond 2v2 it will switch them around, etc.

Added the information to the relevant bug in the "cosmetic bugs" section, thank you!
The frumious Bandersnatch
JDub
Profile Joined December 2010
United States976 Posts
August 01 2012 20:16 GMT
#59
On August 02 2012 05:09 CrueltY wrote:
There also appears to be a major bug where patch changes have reverted or there are unit stat errors. I can think of a few of the top of my head:

- Overlord speed has been reverted
- Infestors move at 1 speed while burrowed
- You can't spew infested terrans while infestors are burrowed
- Already had neural parasite researched when infestation pit finished
- roaches are 1 supply

I don't know if you would count these as bugs so much as errors on blizzard's part though

This is #4 on the list already. Only happens in custom games some of the time for some people apparently.
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
August 01 2012 20:18 GMT
#60
Custom game 1v1s start as soon as the lobby fills, so you cant switch anyone to referee. You also cant edit the settings on the maps, so it starts at slowest speed, etc. etc.

Also 18... lol
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
Last Edited: 2012-08-01 20:38:50
August 01 2012 20:20 GMT
#61
Blizzard has posted a list of known issues with 1.5. I'll add a link to the OP: http://us.battle.net/sc2/en/forum/topic/6232293997

It contains a lot of stuff that no one has noticed before, like "Flying units on different cliff levels will not be hit by splash damage from targeted AoE attacks or abilities." That's such a random thing that I can't imagine it was found post-patch, they probably just decided it wasn't important enough to delay the patch for.

Edit: Okay, all of Blizzard's self-reported bugs have been added to the OP. Hilariously, there is no overlap - all of the stuff we've found is either new to them or they don't want to admit to knowing the bugs were present and releasing on schedule anyhow.
The frumious Bandersnatch
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
August 01 2012 20:22 GMT
#62
i suddenly have startlag and i cant tab anymore, the game crashes or i need 2 minutes to tab...
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 01 2012 20:24 GMT
#63
On August 02 2012 05:22 KalWarkov wrote:
i suddenly have startlag and i cant tab anymore, the game crashes or i need 2 minutes to tab...

Have you checked that you still have SC2 running in "Windowed (full screen)" mode? It might have gotten reset by the patch, and running in normal fullscreen mode makes alt-tabbing a lot slower.
The frumious Bandersnatch
DoSu
Profile Joined May 2011
Spain54 Posts
August 01 2012 20:32 GMT
#64
wtf have they done, so many bugs.
Nothing
Souli
Profile Joined August 2011
Germany10 Posts
August 01 2012 20:40 GMT
#65
22. Graphic settings are reverting on restart.
There have been lots of reports that people change their graphic settings, then find them returned to their previous values when they restart the client. This is especially annoying because some graphics changes require restarting the client to take effect. There's no fix as far as I know.

I solved my problem by disabling write-protection in the variables.txt.
yansalles
Profile Joined April 2010
Brazil15 Posts
August 01 2012 20:40 GMT
#66
1- arcade maps wont load, it gets stuck when its ``streaming data``
2-tanks bad pathing around xel nagas, getting stuck
prolly other units aswell but so far tanks are what i noticed,
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 01 2012 20:42 GMT
#67
On August 02 2012 05:40 Souli wrote:
Show nested quote +
22. Graphic settings are reverting on restart.
There have been lots of reports that people change their graphic settings, then find them returned to their previous values when they restart the client. This is especially annoying because some graphics changes require restarting the client to take effect. There's no fix as far as I know.

I solved my problem by disabling write-protection in the variables.txt.

Added, thank you! If anyone tries this and it solves the problem, please let me know.
The frumious Bandersnatch
Flying Potato
Profile Blog Joined July 2011
United States77 Posts
August 01 2012 20:42 GMT
#68
Lol, what a fail patch, oh well, at least i got to make some 1 supply roaches again
"Tommorow a stranger will say with masterly good sense precisely what we have thought and felt the whole time" - Ralph Waldo Emerson
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 01 2012 20:44 GMT
#69
On August 02 2012 05:40 yansalles wrote:
1- arcade maps wont load, it gets stuck when its ``streaming data``
2-tanks bad pathing around xel nagas, getting stuck
prolly other units aswell but so far tanks are what i noticed,

Can anyone confirm either of these?
The frumious Bandersnatch
Gesh
Profile Joined November 2010
Bulgaria69 Posts
Last Edited: 2012-08-01 20:53:25
August 01 2012 20:44 GMT
#70
Disregard this, I cannot read.
Chemist
Profile Joined November 2011
Austria127 Posts
Last Edited: 2012-08-01 20:47:23
August 01 2012 20:45 GMT
#71
Hotkey for APM and EAPM in replays is both "M" but only works for one of them.

On August 02 2012 05:44 Gesh wrote:
Uhm, the very first bug in the old thread? The fact that is possible to lose points after wining? A lot of points?
+ Show Spoiler +
[img]http://i.imgur.com/VCqw4.jpg[/img
]

I guess he was promoted after this win?
habermas
Profile Joined June 2010
United Kingdom304 Posts
August 01 2012 20:45 GMT
#72
Not sure if it's a bug but YABOT custom map doesn't work for me any more. I cannot find the unofficial 1.4.4 version on Antiga Shipyard which I used to use, and none of the official ones seem to work. All I get is an empty map covered in FoW.

Anyone managed to run yabot successfully?
Chytilova
Profile Joined December 2011
United States790 Posts
August 01 2012 20:46 GMT
#73
On August 02 2012 03:43 AmericanUmlaut wrote:37. From Blizzard's thread: We appear to be using our paying customers as beta testers.
This is not a bug, it's a dodgy business strategy.


:D You would think they would have noticed this earlier. Better late than never
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 01 2012 20:46 GMT
#74
http://www.teamliquid.net/forum/viewmessage.php?topic_id=357168&currentpage=45#888
On August 02 2012 05:41 BlackPanther wrote:
Has anyone ran into a glitch where they could build more stuff than their money would allow? I was playing some monobattles and I was able to make CC's for 200 minerals and rax for 100. The actual prices displayed were the same as they've always been but I was able to buy things that were too expensive.


Has anyone else had this?
The frumious Bandersnatch
ToAn8
Profile Joined February 2012
52 Posts
August 01 2012 20:46 GMT
#75
the 2nd bug isnt a bug you just have to scroll down i believe
GodOfWarAReS
Profile Blog Joined February 2012
Germany105 Posts
August 01 2012 20:47 GMT
#76
idk why but my game froze, said i need to download a new patch. so tried to download it but it said that its currently downloading patch 1.44 ( which i downloaded a while ago... ). at 100% there appears this blizzard optimizer which never really starts -.-
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 01 2012 20:48 GMT
#77
On August 02 2012 05:44 Gesh wrote:
Uhm, the very first bug in the old thread? The fact that is possible to lose points after wining? A lot of points?

Thank you for taking the time to carefully read the thread I've been working on all night. The very first bug in the old thread is, in fact, the very first bug in the new thread.
The frumious Bandersnatch
Noam
Profile Joined September 2010
Israel2209 Posts
Last Edited: 2012-08-01 20:50:31
August 01 2012 20:48 GMT
#78
As far as I can tell you can either JOIN a custom map which is locked to all the default settings and is open to public, or you can create a custom map and then you can change settings but you cannot open it to public anymore.

This is quite horrible..
Liquipedia
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
August 01 2012 20:49 GMT
#79
On August 02 2012 05:24 AmericanUmlaut wrote:
Show nested quote +
On August 02 2012 05:22 KalWarkov wrote:
i suddenly have startlag and i cant tab anymore, the game crashes or i need 2 minutes to tab...

Have you checked that you still have SC2 running in "Windowed (full screen)" mode? It might have gotten reset by the patch, and running in normal fullscreen mode makes alt-tabbing a lot slower.


startlag on both

tabbing works on window mode, but i miss 50% of the gamestarts^^
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 01 2012 20:49 GMT
#80
On August 02 2012 05:45 Chemist wrote:
Hotkey for APM and EAPM in replays is both "M" but only works for one of them.

Added, thank you.
The frumious Bandersnatch
Gesh
Profile Joined November 2010
Bulgaria69 Posts
Last Edited: 2012-08-01 20:50:22
August 01 2012 20:49 GMT
#81
On August 02 2012 05:48 AmericanUmlaut wrote:
Show nested quote +
On August 02 2012 05:44 Gesh wrote:
Uhm, the very first bug in the old thread? The fact that is possible to lose points after wining? A lot of points?

Thank you for taking the time to carefully read the thread I've been working on all night. The very first bug in the old thread is, in fact, the very first bug in the new thread.


/facepalm - please accept my appologies. TBH I was looking for the pic and was reading diagonally.
elKaDor
Profile Joined April 2009
Sweden376 Posts
August 01 2012 20:52 GMT
#82
i cant see any portraits, or pictures at all in menu
Deckkie
Profile Blog Joined July 2010
Netherlands1595 Posts
August 01 2012 20:52 GMT
#83
#18 was pretty fun. Cant believe its still there.
Always look on the bright side of life
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 01 2012 20:53 GMT
#84
On August 02 2012 05:47 GodOfWarAReS wrote:
idk why but my game froze, said i need to download a new patch. so tried to download it but it said that its currently downloading patch 1.44 ( which i downloaded a while ago... ). at 100% there appears this blizzard optimizer which never really starts -.-

Is it possible that you don't have enough free space on your C: drive? I don't know why it would try to download the 1.4.4 patch, but there is an issue where the optimizer will freeze if it can't find enough free space on your C: drive.
The frumious Bandersnatch
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 01 2012 20:54 GMT
#85
Alright, it's getting late for me. Based on all these reports, I think this was a more entertaining way to spend the evening than trying to play SC2. See you all in the morning!
The frumious Bandersnatch
SecondHand
Profile Blog Joined October 2011
United States329 Posts
August 01 2012 20:58 GMT
#86
yo blizz. I heard you failed super hard.

Dat sucks O.o

mfw blizz uses us as guinea pigs= O_______________________O

User was temp banned for this post.
Ladder more, win less
Rah
Profile Joined February 2010
United States973 Posts
August 01 2012 21:00 GMT
#87
On August 02 2012 05:44 AmericanUmlaut wrote:
Show nested quote +
On August 02 2012 05:40 yansalles wrote:
1- arcade maps wont load, it gets stuck when its ``streaming data``
2-tanks bad pathing around xel nagas, getting stuck
prolly other units aswell but so far tanks are what i noticed,

Can anyone confirm either of these?


I've noticed some bad tank pathing today too.
Streaming on twitch. http://www.twitch.tv/rahsun86
mrjpark
Profile Joined March 2011
United States276 Posts
August 01 2012 21:03 GMT
#88
Just wondering, I thought no more support for OSX 1.5.6 meant they just weren't going to spend time fixing anything for them anymore. But my friend actually can't even download the patch, does it mean they're all just screwed?
Conti
Profile Joined November 2010
Germany2516 Posts
August 01 2012 21:05 GMT
#89
On August 02 2012 05:48 Noam wrote:
As far as I can tell you can either JOIN a custom map which is locked to all the default settings and is open to public, or you can create a custom map and then you can change settings but you cannot open it to public anymore.

This is quite horrible..

Yeah, this. Can't make truly random monobattles any longer.
Though that's not technically a bug, I think. You can still create new games and change the "mode", which is what blizzard wants you to do, I think. But still, they took a feature away.
GeneralGimli
Profile Joined August 2012
3 Posts
Last Edited: 2012-08-01 21:15:20
August 01 2012 21:10 GMT
#90
On August 02 2012 06:03 mrjpark wrote:
Just wondering, I thought no more support for OSX 1.5.6 meant they just weren't going to spend time fixing anything for them anymore. But my friend actually can't even download the patch, does it mean they're all just screwed?



Yep. Load of crap if you ask me and I dont even own a Mac.


Edit, A couple of possible bugs I also noticed was in customs my hotkey (1-0) were flashing. And I played a ladder game where my oponent asked for a pp, paused and imeadiatly he surrendered?
Yoshi Kirishima
Profile Blog Joined July 2009
United States10320 Posts
August 01 2012 21:13 GMT
#91
Does it seem like the remaining sc2 team is probably pretty small? I mean, for a patch like this to take so long, but still have so many bugs?

Anyways I'm actually glad this patch came, my computer runs smoothly on it and I have no more stupid freezing. Even with the higher quality texture on Low, my computer still runs better. Higher FPS and no more freezing the first time i build a barracks, the first time my barracks finishes, the first time my marine comes out, etc. etc. argh.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
August 01 2012 21:15 GMT
#92
omg hahahha love #18 :D
Jaedong.
maskseller
Profile Joined September 2010
96 Posts
August 01 2012 21:15 GMT
#93
The mouse cursor randomly gets blurry and then becomes something like ||||. Only solution is to restart the computer TT
Fluid
Profile Joined September 2010
Canada136 Posts
Last Edited: 2012-08-01 21:25:07
August 01 2012 21:19 GMT
#94
I'm glad I stopped playing a few seasons ago. For those of you thinking this is just a big mistake on blizzard's part, well it's not. They're redesigning the game to have full control over it(for example they always wanted to implement a money house where you can buy popular maps, and the author gets a certain cut while the rest goes to blizzard). These useless patches (in terms of gameplay) will cause many bugs and the players are the ones suffering. Just ask yourself this: What has this patch brought that was needed?
All Bogs
Profile Joined January 2011
Netherlands104 Posts
Last Edited: 2012-08-01 21:21:53
August 01 2012 21:21 GMT
#95
On August 02 2012 03:43 AmericanUmlaut wrote:
16. Graphics are "blurry", even on high settings
Enough people have mentioned this that I'll list it here, but I haven't seen any screen shots, and no one has reported a workaround. If you guys have any information, please post it!


Thanks for maintaining the list OP. Good read.

As for the quoted bit, it seems a bit of a no-brainer, but with the graphics settings having been reset, the game's resolution may also have changed for you. For instance, my resolution reverted to 720p (from 1080p), resulting in blurriness of doom. After setting everything to pre-patch values, the game looks like it did before (apart from the new low-shader bumpmapping thing).
theMiNUS
Profile Joined January 2011
United States333 Posts
August 01 2012 21:34 GMT
#96
dear blizzard,
HotS beta, not WoL patch 1.5... not everyone wishes to be a guinea pig!
sincerely,
me.

PS: just when i started laddering more frequently...
not idly do the leaves of lorien fall...
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2012-08-01 21:39:26
August 01 2012 21:34 GMT
#97
There's a bug with the langue (region) set (keyboard layout): if you only have the german / ... an no other set installed your Y key (in Grid layout) might just not work - i actually had to press Z which is next to T on a german layouted keyboard. To fix this i had to add the US layout - switch to it while being ingame - switch back to DE - now Y just works as it did before but i have to keep the US layout installed (disabled the hotkeys to cycle between the layouts).

Never had problems before (pre-1.5), just had this one german layout installed so i couldn't switch to f.e. US by accident / bug / ...
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Brutaxilos
Profile Blog Joined July 2010
United States2624 Posts
August 01 2012 21:41 GMT
#98
I got a bug. I don't know if anyone else has gotten this.

I was doing a PvT, and my Colossus never came out of the Robotics. It was just at full and it was never created. I had the Robotics walled-in so that may have been the reason why.

This actually caused me to lose the game. Should I post a replay or something?
Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1! Oliveira China Represent!
graNite
Profile Blog Joined December 2010
Germany4434 Posts
August 01 2012 21:44 GMT
#99
On August 02 2012 06:15 maskseller wrote:
The mouse cursor randomly gets blurry and then becomes something like ||||. Only solution is to restart the computer TT


i think it is a problem with ati drivers.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
graNite
Profile Blog Joined December 2010
Germany4434 Posts
August 01 2012 21:44 GMT
#100
On August 02 2012 06:41 Brutaxilos wrote:
I got a bug. I don't know if anyone else has gotten this.

I was doing a PvT, and my Colossus never came out of the Robotics. It was just at full and it was never created. I had the Robotics walled-in so that may have been the reason why.

This actually caused me to lose the game. Should I post a replay or something?


that is no bug. when you wall it in, where should it spawn?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
aeN
Profile Joined November 2010
Italy92 Posts
August 01 2012 21:48 GMT
#101
On August 02 2012 06:41 Brutaxilos wrote:
I got a bug. I don't know if anyone else has gotten this.

I was doing a PvT, and my Colossus never came out of the Robotics. It was just at full and it was never created. I had the Robotics walled-in so that may have been the reason why.

This actually caused me to lose the game. Should I post a replay or something?

Wtf man, that's not a bug... it was like this since the release lol
zeratul_jf
Profile Joined October 2011
United States808 Posts
August 01 2012 21:51 GMT
#102
Really hoping they fix some of these bugs soon
Jayecks
Profile Joined October 2010
25 Posts
August 01 2012 21:52 GMT
#103
My gamma seems to be set quite a bit lower, I used to play in fullscreen windowed mode and the colors were fine. Now, I have very dark colors and no adjustments available as the gamma slider is unavailable in windowed mode. I switched to "true" fullscreen mode just to adjust the gamme and the slider is already maxed out, making for a not unplayable but very dark game at what seems to be max gamma.

Don't know what to do, it's kind of annoying,
frogmelter
Profile Blog Joined April 2009
United States971 Posts
August 01 2012 22:05 GMT
#104
On August 02 2012 04:25 Liquid`Sheth wrote:
REALLY REALLY need to fix that Larva blocking hatcheries bug. Please Blizzard! !


Can't you just build a unit with that larva and cancel it to get it out of the way? That's what everyone did in BW
TL+ Member
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
August 01 2012 22:34 GMT
#105
add:

Custom hotkeys bug with grid as base
Pre-1.5, you could create a hotkey setup with grid mode, and then go to the hotkey file and add a line "Attack=A" in order to change the attack-move command to A instead of whatever it is on your keyboard.

Now, it will not replace attack-move with A, even though it will show the hotkey as "A" as on the following image:
[image loading]

I don't know if this happens with other commands(probably does), and I don't know any workaround. When I asked blizz support, he kindly told me to fuck myself and deal with it ask other players on forums if they find an workaround.
♥ The world needs more hearts! ♥
Danglars
Profile Blog Joined August 2010
United States12133 Posts
August 01 2012 22:37 GMT
#106
SIgned to fixing the larva spawn
- Battle.net is showing the wrong league
Lots of people are having the issue that their league is being shown as one higher or one lower than their actual league. This seems to be purely cosmetic, though. It's possible this is due to ranks getting switched around between 1v1, 2v2, etc.


Just gonna reconfirm this one. It lists my career league on an alt account of mine as diamond (correct), current league as diamond (incorrect, it's plat), times achieved 4 (also correct).

Getting very, VERY tired of getting congratulated on Diamond from friends when I'm still plat.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
.kv
Profile Blog Joined August 2010
United States2332 Posts
August 01 2012 22:39 GMT
#107
The input limit reached bug is back as well...I can be doing nothing and randomly pops this box on the bottom left saying Input Limit Reached....and it keep occurring after every 10 seconds

I've removed 20 friends and this still happens
lunafraga
Profile Joined February 2012
United States35 Posts
August 01 2012 22:40 GMT
#108
The only bug i have discovered in 1v1 quickmatch when your opponents leave the game.The match will not end with victory!.You need to destroy all enemy structure or else you will face an AI opponent.(patch 1.5)
Timing can kill speed.
bwodie
Profile Joined June 2011
Australia41 Posts
August 01 2012 22:42 GMT
#109
the ignore whispers from users not on your friends list toggle is not working
pallad
Profile Joined September 2010
Poland1958 Posts
August 01 2012 22:47 GMT
#110
YOU FORGOT TO ADD ONE THING IN OP !

You will NOT get many of these bugs ( i think 99%) if you let your sc2 finish download new patch full!!
Dont push Play button , if you dont finish download , wait to 100% then play the game. Worked for me and many my of my friends , zero bugs for us , others friends that " oh man i cant wait to play it.." go to game before download finished and they got bugs so...
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
Probe1
Profile Blog Joined August 2010
United States17920 Posts
August 01 2012 22:49 GMT
#111
I really like the ones you've added in AmericanUmLaut
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
imp42
Profile Blog Joined November 2010
398 Posts
August 01 2012 22:52 GMT
#112
not really a bug but worth mentioning. file format changed, sc2gears doesn't work anymore.
50 pts Copper League
johnnywup
Profile Blog Joined August 2010
United States3858 Posts
August 01 2012 22:54 GMT
#113
21. The ladder is overrun by assholes who are incapable of accepting responsibility for their own failure.
Not a bug. This functionality existed in earlier builds and there are no plans to patch it out at this time.
[...]
37. From Blizzard's thread: We appear to be using our paying customers as beta testers.
This is not a bug, it's a dodgy business strategy.


hahahaha nice. thanks for compiling all these

TT1
Profile Blog Joined December 2008
Canada9992 Posts
Last Edited: 2012-08-01 23:03:17
August 01 2012 22:55 GMT
#114
i cant log into europe, whenever i try to i get this message:
"you need an authorized language pack from blizzard entertainment to use this language."

edit: nvm figured it out
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
boomudead1
Profile Blog Joined June 2012
United States186 Posts
Last Edited: 2012-08-01 23:30:42
August 01 2012 23:04 GMT
#115
Mod Edit: Added spoilers -_-
+ Show Spoiler +
Show nested quote +
On August 02 2012 03:43 AmericanUmlaut wrote:
-- Important: Back up your mod folder---!!!

NEW: Blizzard now has their own "Known issues" thread for the 1.5 patch. I'll add stuff from there, but it may contain bugs that I haven't added here yet. http://us.battle.net/sc2/en/forum/topic/6232293997

There is a thread here that was started to compile a list of known bugs in 1.5, but the thread has become very difficult to navigate, as the OP has neglected to maintain it. I'm creating this thread in an effort to compile a useful list of known bugs in patch 1.5.

Rules: This is not a thread for discussing why you think this patch is buggy, why Activision is the devil, whether you think Blizzard stole your money or why the reversion to beta balance is for the best. This thread is for posting the following:

- Confirmation that you have experienced a bug that's been brought up in the thread.
- A new bug that you believe was introduced by patch 1.5.
- Additional information regarding a bug or an unexpected change in behavior resulting from patch 1.5. Especially if you have a workaround!

If you feel the need to bitch about the patch being buggy as hell, make your own thread; the other one got pretty unreadable because everyone was spamming it full of complaints instead of adding information.

Bugs
1. Very large gain/loss of points after a ladder game.
Some people are reporting losses of hundreds of points after a single ladder game.

2. Unable to select 1v1 in Leagues & Ladders:
Some people are reporting they can't select 1v1 in the Leagues and Ladders career screen, as illustrated.

[image loading]

Resolution: "1v1" is actually just hidden, you should be able to scroll down to it using the mouse wheel.

3. Unable to log in
Several people have reported that they simply can't log in. I don't know any solution to this problem so far.

4. Custom games have old balance rules
Custom games appear to be loading different sets of rules for different maps. 5-rax Reaper is viable again, and you can research Kaydarin Amulet and warp in Storms again. As far as I've read, this appears to be pretty random and differ from map to map. It only appears to affect custom games.

5. Larva block rebuild hatches
I'm unclear as to whether the old behavior was that Larva would move out of the way or whether they simply didn't block building on top of them, but there have been a ton of reports that sniped Hatches can end up blocked for minutes at a time because the Larva wander up to where the Hatchery was previously placed and block a new Hatchery from being constructed.

Workaround: Select the Larva manually, build something with them, then cancel. The Larva transform into eggs, the eggs explode and vanish when cancelled.

6. The current season is listed as Season 3
This is not a bug. The seasons are now (retroactively) numbered according to the year, so we are now in Season 3 of 2012.

7. Mac 10.5 is no longer supported
This is not a bug. Blizzard has ceased to support Mac OS 10.5 as of this patch.

8. (Mac) Command + click no longer substitutes for right click, which is a problem for people using one-button mice and laptops.
Workarounds: Use a two-button mouse, or rebind "move" to a more convenient location. There don't seem to be any better fixes than these at the moment .

9. Ctrl+F no longer centers the screen on a unit.
Reported here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=357464
The "center on current selection" hotkey (Ctrl+F by default) no longer works correctly. The OP of the thread above reports that it works only sporadically, and sometimes tracks the unit (which should be Ctrl+Shift+F) instead of simply centering the screen.
Workaround: You can click the portrait of a unit to get the same effect.

10. Pathing is buggy
Workers (only workers, as far as I know) are getting buggy pathing when given move commands near a main building:
http://www.youtube.com/watch?v=vj-e1WVIv2M&feature=player_embedded

11. Language pack issues
There are a number of issues involving people having the wrong language after the patch was installed, even a different language that that of the client that they initially installed. Also, some people are being blocked from running the client by an error saying that they need to install an authorized language pack.

Fixes: Blizzard has posted this fix: http://eu.battle.net/support/en/article/starcraft-ii-language-issues (some people are reporting it doesn't work for them)

12. General performance issues
There are tons of reports of performance issues (lag, frame dropping, slower loading times, etc) resulting from the patch. Unfortunately, some of this appears to be unfixable, because Blizzard has actually made some changes to the rendering engine (for example: http://www.teamliquid.net/forum/viewmessage.php?topic_id=357482) that change what the different settings actually mean.

Possible fixes: Note that your graphic settings are reset to their defaults after the patch is loaded, some of the lost performance may be a result of that if you were playing on lower settings than your defaults.

13. You can't ping the minimap anymore with alt+left click
Fix: There is a shortcut key called "Quick ping", which you can bind to "Alt" to restore the old functionality.

14. Unable to update to the new patch
There have been a number of reports of people whose updaters just hang and refuse to update SC2.

Possible fix: The optimizer appears to need a very large amount of hard drive space free on your C: drive (according to a couple of posts, it's possible there's also a bug that prevents installation on a hard drive that is not labeled "C:"). Try freeing up space equal to what your SC2 installation requires (I think 2 gigs should be enough) and try again.

15. The patch breaks all mods (eg stronger team color, custom backgrounds, BW sounds)
This is not actually a bug, it's intentional behavior added by Blizzard. The game now checks its MPQ files and downloads fresh copies if they aren't identical to what it's expecting to find.

16. Graphics are "blurry", even on high settings
Enough people have mentioned this that I'll list it here, but I haven't seen any screen shots, and no one has reported a workaround. If you guys have any information, please post it!

17. The contents of the mod folder are deleted upon the patch installing
Back up your mod folder! More info here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=357416

18. LAN mode is still not supported
Blizzard is aware of the issue.

19. "Low" texture setting looks much nicer, results in lower performance
As described here, "Low" texture settings now load prerendered static bumpmaps, whereas the previous "low" setting had no bumpmapping at all. The result is (arguably) a nicer-looking picture, but some people are reporting performance problems that may have something to do with this.

Fix: You can restore the old "low" texture behavior by setting "alternateLowTextures=0" in variables.txt.

20. Game crashes when loading "Leagues & Ladders > Friends"
Some people are reporting that trying to load this screen crashes their client. It's possible this is related to having a large number of friends (see this post: http://www.teamliquid.net/forum/viewmessage.php?topic_id=357501&currentpage=2#34).

21. The ladder is overrun by assholes who are incapable of accepting responsibility for their own failure.
Not a bug. This functionality existed in earlier builds and there are no plans to patch it out at this time.

22. Graphic settings are reverting on restart.
There have been lots of reports that people change their graphic settings, then find them returned to their previous values when they restart the client. This is especially annoying because some graphics changes require restarting the client to take effect.

Possible fix: Try removing write protection from your variables.txt file. This is unconfirmed so far, please let me know if it works for you!

23. Problems using German keyboard layout combined with Grid hotkeys
Using Grid hotkeys and a German keyboard layout at the same time has been a pain since the game was released (for those that don't know, the Z and Y keys are reversed between German and English layouts, which confuses the client sometimes). There are reports that this is an issue again post-patch.

Fixes: You can try manually binding "Z" to the "Y" position (bottom left). It's possible this will cause you other problems if you're protoss and use Z for your Warpgate hotkey (as I do). I've solved the problem in earlier patches by leaving the bindings at their defaults and just having the English (USA) keyboard layout installed in my Windows settings (I don't actually switch to English when I play, just having it installed seems to fix SC2's confusion for some reason).

24. From Blizzard's thread: Flying units on different cliff levels will not be hit by splash damage from targeted AoE attacks or abilities.
This issue is under investigation.

25. From Blizzard's thread: The manual button on the SC2 1.5.0 installer links to a webpage that does not exist.
This issue is under investigation.

26. From Blizzard's thread: Clicking a profile tab quickly after clicking a Back button does not switch to that tab correctly.
This issue is under investigation.

27. From Blizzard's thread: [Mac] The game will run out of memory when switching from medium or high graphics settings to ultra.
This issue is under investigation.

28. From Blizzard's thread: Compatibility - ATI Catalyst 11.8+: The game video freezes when taking the focus away from it right after unlocking the computer.
This issue is under investigation.

29. From Blizzard's thread: Loading a save created with Ultra graphics settings from a previous client version causes some foliage to appear pink.
This is intended behavior. SC2 foliage is confident in its masculinity.

30. From Blizzard's thread: Flying Terran structures that are on fire leave behind a trail of particle effects when destroyed.
This issue is under investigation.

31. From Blizzard's thread: The client can reach a state where models will appear to vanish.
What does it mean "appear to vanish"? We're talking about graphics, right? What's the difference between appearing to vanish and actually vanishing?

Workaround: Described here

32. From Blizzard's thread: Terrain appears as bright pink on Geforce 9300M graphics cards with shaders set to low.
The terrain has been spending a lot of time with the foliage lately...

33. From Blizzard's thread: Shadows on the Hyperion on the Log In Screen in 1.5 are noticeably lower resolution than in 1.4.
This issue is under investigation.

34. From Blizzard's thread: Fog of War is not rendering properly on GeForce 6800 cards.
This issue is under investigation.

35. From Blizzard's thread: Errors are sometimes returned when queuing for Co-Op Vs. A.I. Games.
This issue is under investigation.

36. From Blizzard's thread: Vultures can use their Replenish Spider Mine ability despite having their maximum number of Spider Mines.
We are aware of an issue with spider mines being automatically purchased and build even in a full Vulture in the Wings of Liberty Campaign and are working towards a solution.

37. From Blizzard's thread: We appear to be using our paying customers as beta testers.
This is not a bug, it's a dodgy business strategy.

38. Hotkey for APM and EAPM in replays is both "M" but only works for one of them.

39. Custom map settings can't be changed, or map can't be made public
On August 02 2012 05:48 Noam wrote:
As far as I can tell you can either JOIN a custom map which has all the default settings marked and is open to public, or you can create a custom map and then you can change settings but you cannot open it to public anymore.




Cosmetic bugs
- "Show More" in Arcade screen renders as "Text" after hover/click
+ Show Spoiler +
[image loading]


- Icons flash for newly selected units
On August 02 2012 04:10 Conti wrote:
Another minor purely cosmetic bug: There is a new animation for abilities like blink, the icon flashes when blink is available again. When you select another unit or building right at that moment, the icon of said unit or building flashes instead if it has one at the same position.


- Battle.net is showing the wrong league
Lots of people are having the issue that their league is being shown as one higher or one lower than their actual league. This seems to be purely cosmetic, though. It's possible this is due to ranks getting switched around between 1v1, 2v2, etc.


bug - 22. edit the variables.txt then save it as a read only file. the game wont change your setting anymore. at least its been working for me.

User was warned for not using spoilers
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
August 01 2012 23:07 GMT
#116
any solution against startlag?
ive never had sth like this, but now i can build my probe the earlierst at second 5 which is very annoying. also, tabbing in fullscreen is a lot worse than it was before (from 5 seconds to 50 seconds???).
im restalling atm cuz its simply no fun anymore
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
anthony321
Profile Joined June 2012
United States13 Posts
August 02 2012 00:20 GMT
#117
can someone help me, i cant join in EU server after the new patch, what can i do?
i have the NA/LA sc2 installed in "c" hard drive and the EU sc2 in "D" hard drive
but EU sc2 doesnt work anymore
grolyat
Profile Joined June 2012
Scotland47 Posts
August 02 2012 00:21 GMT
#118
Starcraft>quick game> 1v1 screen states that I am ranked 5th in bronze
Player profile states that my current 1v1 league is silver

Don't know if this is a bug or if I have just been promoted and haven't received a notification...
nonsequitur
Profile Blog Joined July 2010
384 Posts
Last Edited: 2012-08-02 00:31:50
August 02 2012 00:30 GMT
#119
Bug with sound:
If you use ctrl+s to disable sounds ingame, then exit to the menu and hit ctrl+s to re-enable sounds, it will not work. Trying to enable it by going into the menu doesn't work either, you will be unable to tick the box to enable sounds. If you get into a game and hit ctrl+s, you will get the "Sound is disabled" message over and over again.

The only way to get sounds back is to restart sc2.
Lega-
Profile Joined August 2011
Canada141 Posts
August 02 2012 00:33 GMT
#120
On August 02 2012 08:07 KalWarkov wrote:
any solution against startlag?
ive never had sth like this, but now i can build my probe the earlierst at second 5 which is very annoying. also, tabbing in fullscreen is a lot worse than it was before (from 5 seconds to 50 seconds???).
im restalling atm cuz its simply no fun anymore



I also have this issue. 1v1 quick match game is frozen for 3-5 seconds at the very start of the game. Then it's perfect.
vesicular
Profile Blog Joined March 2010
United States1310 Posts
August 02 2012 00:54 GMT
#121
On August 02 2012 04:44 korona wrote:
Show nested quote +
On August 02 2012 04:27 AmericanUmlaut wrote:
On August 02 2012 04:23 vesicular wrote:
Also, attempting to view your friends ladder rankings results in the game crashing.

Has anyone else had this bug?

Confirmed. My EU client crashes when clicking the 'Friends' button on Leagues & Ladders page. I have max amount of friends on my EU account. My US client does not crash, but I only have ~20 people on my friends list there.


It doesn't matter how many you have. I only have 2 friends, and mine crashes.
STX Fighting!
ian952
Profile Joined February 2012
Canada124 Posts
Last Edited: 2012-08-02 01:13:38
August 02 2012 00:57 GMT
#122
When I set my quick access for Bnet (F1-F5), the things for My League (the last tab) is always loading
...
vesicular
Profile Blog Joined March 2010
United States1310 Posts
August 02 2012 00:59 GMT
#123
On August 02 2012 09:21 grolyat wrote:
Starcraft>quick game> 1v1 screen states that I am ranked 5th in bronze
Player profile states that my current 1v1 league is silver

Don't know if this is a bug or if I have just been promoted and haven't received a notification...


Not a bug as it's not showing your current league on the profile page, but rather highest league achieved ever. Certainly confusing, but working as intended.
STX Fighting!
Caliber
Profile Joined August 2010
United States598 Posts
August 02 2012 01:22 GMT
#124
for some reason im lagging a bunch, which never happened before this patch (unless roommates were torrenting, which theyre not atm). basically, every 10-20 seconds it will freeze for 1 second and then speed up in a burst afterwards to catch up.

internet is fine and computer can handle sc2 on ultra, and im using medium. really hope its the patch or bnet and not on my end.
dragoon
Profile Joined December 2010
United States695 Posts
August 02 2012 01:38 GMT
#125
On August 02 2012 04:25 Liquid`Sheth wrote:
REALLY REALLY need to fix that Larva blocking hatcheries bug. Please Blizzard! !

i cant echo this enough!
i love you
c0ldfusion
Profile Joined October 2010
United States8293 Posts
August 02 2012 01:43 GMT
#126
holy cow just saw the OP, damn that's a lot of bugs.
anthony321
Profile Joined June 2012
United States13 Posts
August 02 2012 01:46 GMT
#127
thanks blizard now somehow my sc2 EU and NA regions crashed, and now i cant get inside the game, i have to REdownload the 2 clients (6 hours) for each one, and then patches, etc...

i hope the shitty install from both dont crash again
weepingAngel
Profile Joined February 2011
Australia16 Posts
August 02 2012 02:06 GMT
#128
On August 02 2012 03:43 AmericanUmlaut wrote:
16. Graphics are "blurry", even on high settings
Enough people have mentioned this that I'll list it here, but I haven't seen any screen shots, and no one has reported a workaround. If you guys have any information, please post it!


I saw this also however it recovered to normal looking textures after a short time. I believe this is due to the fact that only very low res textures have been loaded if you begin play before the patch is fully downloaded. As the full update is downloaded all textures will render correctly.
Ea
Profile Joined March 2011
United States121 Posts
August 02 2012 02:10 GMT
#129
Why is the phoenix bug still not addressed in known issues?
vandelayindustries
Profile Joined August 2011
United States290 Posts
August 02 2012 02:12 GMT
#130
Anyone else have a problem where in-game chat doesn't show up? Just happened to me in a 4v4 game
Northern_iight
Profile Joined May 2011
Canada363 Posts
August 02 2012 02:18 GMT
#131
blizzard better fix some of the bugs in a patch tmw. It is impossible to play right when when your hatch gets sniped....
c0ldfusion
Profile Joined October 2010
United States8293 Posts
August 02 2012 02:29 GMT
#132
Not sure if someone mentioned this, the team current league (when you hover over the career league icons) and 1v1 current league in the profile page are flipped for me and my buddies.
gsbElfenLied
Profile Joined January 2011
Sweden45 Posts
August 02 2012 02:30 GMT
#133
You can fix the problem with starcraft refusing to patching by going to the task manager then processes and deleting "battlenet agent"
If i type something interesting here, will you respect my opinion more?
Mashmed
Profile Joined September 2010
Sweden198 Posts
August 02 2012 02:31 GMT
#134
Larvas block expansions now after a hatchery has been sniped and you want to put down another one. Not sure if this happened before the patch but I dont think so?
Gosh Digglydarnit
TheBatman
Profile Joined January 2011
United States209 Posts
August 02 2012 02:46 GMT
#135
I found a new bug dealing with pathing issues, at 12:06 my roach cannot go to the bottom of the ramp- like there is something blocking its way.
=[

http://drop.sc/232579
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
August 02 2012 02:50 GMT
#136
Not sure if others have pointed this out but if you're someone who does 1v1 customs, you can create a game and then open it to the public (daybreak most popular on NA and cloud kingdom on EU), and someone usually joins within seconds. It will then be standard 1.5 balance.
EvanC
Profile Joined January 2012
Canada130 Posts
August 02 2012 02:56 GMT
#137
I was just playing a 2v2 and I couldn't see chats-- just typing, hitting enter, nothing was coming up, couldn't see what anybody else was saying.

Obviously in a 2v2 it's not the end of the world, but combine this with a bajillion other IMPORTANT in-game bugs, Blizzard's QA department seriously dropped the ball with this.

I can't help but think that the general instability and serious in-game bugs will affect pros going into ROG this weekend. As a software developer myself, part of me feels for Blizzard (bugs are inevitable) but on the other hand I can't also help but feel they have let down every single pro out there with this patch. It was simply released before it was thoroughly tested.

When you have a professional community around your game you can't force-update unstable software, and provide absolutely no option to downgrade or skip the update. It's pretty ridiculous.
Rah
Profile Joined February 2010
United States973 Posts
August 02 2012 03:00 GMT
#138
Maybe this is a good time to introduce to reintroduce Broodwar pathing. =D
Streaming on twitch. http://www.twitch.tv/rahsun86
Zim23
Profile Joined August 2010
United States1681 Posts
August 02 2012 03:04 GMT
#139
I've never seen a non-gameplay patch have so many gameplay bugs. Haha, what the fuck is this Blizzard? This is some amateur shit. Get it together.
Do an arranged marriage if she's not completely minging, and don't worry about dancing, get a go-kart, cheers.
Selkie
Profile Blog Joined October 2010
United States530 Posts
August 02 2012 03:07 GMT
#140
Owe. A major hit to Blizzard's reputation for endless testing and only releasing when it's done and polished.
Trasko
Profile Blog Joined July 2010
Sweden983 Posts
August 02 2012 03:15 GMT
#141
I can still not even download the patch.

It's stuck on 0% for a long time when it's reconfiguring the game files and after a while (20 minutes or so) this message pops up.

ERROR: <UnableToInitializeStreaming> If this problem persists, please contact Blizzard Technical Support. (InitializeStreaming)

See screen shot:
+ Show Spoiler +
[image loading]
Jaedong <3
Headsh0tBR
Profile Joined October 2010
United States40 Posts
August 02 2012 03:25 GMT
#142
The patch just hit the kr/tw server not too long ago and now I cannot log on to that server. Anybody know whats going on with that? Is there just a maintenance right now?
"To error is human but forgiveness is divine."
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
August 02 2012 03:27 GMT
#143
Not sure if this is a bug or some shitty new feature, but every time I make a new custom game I have to change game speed to faster from fast. Every single game, game speed change is required. You'd think it would default to either fastest or last selection, but whatev...

Also I can confirm the "leagues and ladders > friends" crash.
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2012-08-02 03:38:29
August 02 2012 03:32 GMT
#144
On August 02 2012 12:25 Headsh0tBR wrote:
The patch just hit the kr/tw server not too long ago and now I cannot log on to that server. Anybody know whats going on with that? Is there just a maintenance right now?


http://www.teamliquid.net/forum/viewmessage.php?topic_id=138846

Translation:


[Notice] Thurs 2 August regular inspection guidance

Wednesday, Aug 01 8:00pm GMT (GMT+00:00) Battle.net 1.5 patched routine maintenance tasks, and will take place.

■ Check the Date: Wednesday, Aug 01 8:00pm GMT (GMT+00:00) to 04:00 GMT (+00:00). (will take approximately 8 hours)
■ work: Battle.net checks and apply the 1.5 patch
■ Work Impact: login Not StarCraft II Game

Rapid and reliable inspection tasks to be completed, I will do my best.

Blizzard Dream Team
Headsh0tBR
Profile Joined October 2010
United States40 Posts
August 02 2012 03:38 GMT
#145
thanks! according to that, it should be back up soon :D
"To error is human but forgiveness is divine."
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
August 02 2012 03:40 GMT
#146
ASUS ROG in half day.

blizzard...
Incredible Miracle
dynwar7
Profile Joined May 2011
1983 Posts
August 02 2012 03:44 GMT
#147
Amazing........wth is wrong with blizzard man seriously too many bugs!
Two questions:


1. So guys, is it safe to ladder or not?
2. What about to other tournaments like TSL4 and ASUS ROG?
Regarding the imbalance, hilarious to see Zergs defending themselves....
Inquisitor1323
Profile Joined March 2012
370 Posts
August 02 2012 03:54 GMT
#148
Okay, so have the graphics for menus been purposefully lowered to give a more retro look or is that also a bug?
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
August 02 2012 03:58 GMT
#149
To the OP - love the funny bits here and there.

Bug - reports of 1.5 patch causing anxiety and prevents users from starting SC2 for fear that it is going to hose their installation, preventing user from being able to join games.

I think I'll wait until I see "1.51" or better blizzard explanations before I start SC2 again.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Ksquared
Profile Joined July 2011
United States1748 Posts
August 02 2012 03:59 GMT
#150
I can't download and watch replays.
eSports for life.
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
August 02 2012 03:59 GMT
#151
I absolutely hate how I have to scroll through game options in a custom game. They used to be all visible immediately, but now it looks horrible with how tiny it is. What the heck Blizz, that is just bad design right there.
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Belisarius
Profile Joined November 2010
Australia6225 Posts
Last Edited: 2012-08-02 04:27:13
August 02 2012 04:26 GMT
#152
On August 02 2012 03:43 AmericanUmlaut wrote:
14. Unable to update to the new patch
There have been a number of reports of people whose updaters just hang and refuse to update SC2.

Possible fix: The optimizer appears to need a very large amount of hard drive space free on your C: drive (according to a couple of posts, it's possible there's also a bug that prevents installation on a hard drive that is not labeled "C:"). Try freeing up space equal to what your SC2 installation requires (I think 2 gigs should be enough) and try again.


Just a few notes on this one. I had SC2 installed on C: with about 10Gb free, and it complained about space. My C: is a little 60Gb SSD so I had no real way of freeing up any more without... like.... deleting windows.

I ended up having to reinstall SC2 on a different drive ("E:"). It patched fine afterwards.

So, in my experience, it needs more than 10 gigs (!?), but is happy on a drive not labelled C:.
PowerDes
Profile Blog Joined September 2010
United States520 Posts
Last Edited: 2012-08-02 04:30:12
August 02 2012 04:29 GMT
#153
I can't wait for ASUS ROG :D

"state of the custom game"
twitch.tv/PowerDes
FinestHour
Profile Joined August 2010
United States18466 Posts
August 02 2012 04:34 GMT
#154
8. LAN mode is still not supported
Blizzard is aware of the issue.

hahahaha
thug life.                                                       MVP/ex-
RonNation
Profile Blog Joined April 2010
United States385 Posts
August 02 2012 04:38 GMT
#155
People make a living playing this game...
oogieogie
Profile Joined June 2011
United States3657 Posts
August 02 2012 04:47 GMT
#156
On August 02 2012 13:29 PowerDes wrote:
I can't wait for ASUS ROG :D

"state of the custom game"

yea how the fuck is ASUS going to happen now..this is just terrible.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
August 02 2012 04:59 GMT
#157
On August 02 2012 13:47 oogieogie wrote:
Show nested quote +
On August 02 2012 13:29 PowerDes wrote:
I can't wait for ASUS ROG :D

"state of the custom game"

yea how the fuck is ASUS going to happen now..this is just terrible.


There are work arounds for the custom game issues and according to an email sent out to tournament organizers they're attempting to push out a hotfix to correct the issue by tonight, the rest of the issues aren't likely to affect the tournament unless they have installation problems.
OptimusYale
Profile Blog Joined January 2011
Korea (South)1005 Posts
Last Edited: 2012-08-02 05:01:19
August 02 2012 05:00 GMT
#158
I just updated my korean sc2....can't get online and the language has changed into English and then says I do not have the authorisation for the language pack...wtf blizz

Do I have to uninstall and reinstall?

I have no relocalizer
AneYe
Profile Joined April 2011
Russian Federation9 Posts
August 02 2012 05:04 GMT
#159
Game begin to freez terrible!
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
August 02 2012 05:05 GMT
#160
On August 02 2012 14:00 OptimusYale wrote:
I just updated my korean sc2....can't get online and the language has changed into English and then says I do not have the authorisation for the language pack...wtf blizz

Do I have to uninstall and reinstall?

I have no relocalizer


Sounds like this might be the problem:

http://us.battle.net/support/en/article/starcraft-ii-language-issues

Good luck!
inSighTsc2
Profile Joined May 2010
United States110 Posts
August 02 2012 05:12 GMT
#161
Dunno if anyone posted this (Im to lazy to go through all pages) but when you goto replays tab and scroll up and down replays the "Versus A.I." texts bounces up and down, looks funny ^_^
Karma's a bitch, right? - Danny Worsnop
Like a Boss
Profile Joined January 2011
502 Posts
August 02 2012 05:18 GMT
#162
1 hatch with 2 worker rally. Confusing the hell out of my drones.

[image loading]
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2012-08-02 05:27:00
August 02 2012 05:25 GMT
#163
On August 02 2012 14:12 inSighTsc2 wrote:
Dunno if anyone posted this (Im to lazy to go through all pages) but when you goto replays tab and scroll up and down replays the "Versus A.I." texts bounces up and down, looks funny ^_^


• The scrollbar on the Replays page causes the Load, Delete, and Keep button text to shake.
This issue is under investigation.


This has been confirmed in the blizzard thread.

On August 02 2012 14:18 Like a Boss wrote:
1 hatch with 2 worker rally. Confusing the hell out of my drones.


You might want to report that one on the battle.net forums including the replay, that seems broken as hell.
OptimusYale
Profile Blog Joined January 2011
Korea (South)1005 Posts
August 02 2012 05:26 GMT
#164
On August 02 2012 14:05 Dingobloo wrote:
Show nested quote +
On August 02 2012 14:00 OptimusYale wrote:
I just updated my korean sc2....can't get online and the language has changed into English and then says I do not have the authorisation for the language pack...wtf blizz

Do I have to uninstall and reinstall?

I have no relocalizer


Sounds like this might be the problem:

http://us.battle.net/support/en/article/starcraft-ii-language-issues

Good luck!


Shit I just reinstalled.....awwww man
dynwar7
Profile Joined May 2011
1983 Posts
August 02 2012 05:45 GMT
#165
I have one more question so I will just ask all three here.

1. So is it safe to ladder or not? Will you lose points for winning?
2. These crazy weird ridiculous terrible bugs...they are ONLY for customs, so if that is the case ladder games and single player vs AI are fine?
3. What about to other tournaments like TSL4 and ASUS ROG?
Regarding the imbalance, hilarious to see Zergs defending themselves....
Cornhog
Profile Joined August 2012
1 Post
August 02 2012 05:54 GMT
#166
Has anyone else run into the issue where you're frantically pressing "g" to change your gateways to warpgates and the camera focus starts jumping around and some of your gateways mysteriously have stalkers and sentries queued up..?

Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
August 02 2012 05:55 GMT
#167
On August 02 2012 14:45 dynwar7 wrote:
I have one more question so I will just ask all three here.

1. So is it safe to ladder or not? Will you lose points for winning?
2. These crazy weird ridiculous terrible bugs...they are ONLY for customs, so if that is the case ladder games and single player vs AI are fine?
3. What about to other tournaments like TSL4 and ASUS ROG?


1) I believe it's safe to ladder, from what I've heard the people who lost large amounts of points on a win all appear to be players who were recently demoted from diamond, because of the difference in bonus pool between diamond and anything below, their first game after the changes resulted in a points readjustment.

2) There have been no reports of it affecting ladder maps so far, and it only affects some customs and even those customs that are affected can be made to launch with the current patch by book marking them and then creating them using Starcraft > Custom Game > Create Custom Game and selecting My Bookmarks from the map filter drop down.

3) Tournaments will hopefully be minimally affected because as stated in question 2, it only affects certain maps, and you can work around the issue.
OptimusYale
Profile Blog Joined January 2011
Korea (South)1005 Posts
August 02 2012 06:07 GMT
#168
OK, so I now have a huge problem


I can't reinstall my sc2 client because c drive is full and I chan't change the downloader to install on another drive....how can I do this?
Monsyphon
Profile Blog Joined August 2011
Canada190 Posts
August 02 2012 06:10 GMT
#169
Ive been gone for a week and Im installing the patch now
Im at the optimizing stage in the install but it's stuck at 0%, refuses to budge
Am I doing something wrong or..?
thejamster
Profile Joined December 2010
Canada71 Posts
August 02 2012 06:27 GMT
#170
after re-setting all my graphics settings in Variables.txt i'm still having memory issues and my comp is running way hotter than usual, in addtion I'm getting random crashes when navigating around Battle.Net
Kaitokid
Profile Blog Joined April 2011
Germany1327 Posts
Last Edited: 2012-08-02 06:40:39
August 02 2012 06:40 GMT
#171
everyone seems to have a slight lag in the beginning of a game, I checked a few matchhistories and EVERYONE builds his first worker in second 2-4 and not second 0-1.... if you don't believe me check the timer right after the game starts or check a couple of matchhistories of people you have added.. this is a big thing and I haven't seen it mentioned anywhere. can anyone confirm?
Klelith
Profile Joined October 2010
United States10 Posts
August 02 2012 06:50 GMT
#172
On August 02 2012 03:43 AmericanUmlaut wrote:
4. Custom games have old balance rules
Custom games appear to be loading different sets of rules for different maps. 5-rax Reaper is viable again, and you can research Kaydarin Amulet and warp in Storms again. As far as I've read, this appears to be pretty random and differ from map to map. It only appears to affect custom games.


I thought it was important to mention that Blizzard has posted a workaround for this. I cannot personally confirm this workaround.

From: http://us.battle.net/sc2/en/forum/topic/6232743757#1

4.) Some games appearing in the “Join Game” list of the “Custom Games” menu on the StarCraft II side of the client will cause that game to be played using an older balance. As a temporary work around please start lobbies from the “Create Game” page.
schaf
Profile Joined August 2010
Germany1326 Posts
August 02 2012 06:54 GMT
#173
how could the release this patch... dont they test it some time before putting it out there on everyone?
Axiom wins more than it loses. Most viewers don't. - <3 TB
Matisyahu
Profile Joined April 2011
Sweden42 Posts
August 02 2012 07:06 GMT
#174
lol!! the broken pathing and the autopatch from english to french is hilarious. this patch will be famous for many years,
SeXyBaCk
Profile Joined January 2012
Switzerland174 Posts
August 02 2012 07:21 GMT
#175
You have to wonder... did this patch improve anything? I mean they've been doing this instead of working on balance. The UI wasn't great before but it worked. Now it feels less intuitive, but still fine, it's just an UI after all...however, all the lag and other issues, the poor profiles. Gee. Talk about pulling a stinker.

Laddering seems fine for me so far. But people have been complaining about lag a lot, I put that down to people starting games without checking their graphic settings. But it makes me wonder, did the community call for this sc2 1.5 overhaul? Literally this feels like sc 1.5 not sc2 v. 1.5
Swwww
Profile Blog Joined July 2010
Switzerland812 Posts
August 02 2012 07:23 GMT
#176
How can they release a patch like this...
"What is this TeamSupportGroup?" - mahnini.
followZeRoX
Profile Joined March 2011
Serbia1449 Posts
August 02 2012 07:26 GMT
#177
Disgrace
Killerkrack
Profile Joined August 2010
664 Posts
August 02 2012 07:26 GMT
#178
On August 02 2012 16:23 Swwww wrote:
How can they release a patch like this...

My thoughts exactly.
Aetherial
Profile Joined August 2010
Australia917 Posts
August 02 2012 07:28 GMT
#179
They need to fire their testers / quality managers...
Malaz
Profile Joined January 2011
Germany1257 Posts
August 02 2012 07:34 GMT
#180
On August 02 2012 16:28 Aetherial wrote:
They need to fire their testers / quality managers...


Do they have any? Doesn't seem like it ^^
Clefairy
Profile Joined September 2011
1570 Posts
August 02 2012 07:34 GMT
#181
I hope this language bug finally lets me change the language without needing to use a damn relocalizer with missing text. It pisses me off that Blizzard thinks everyone in a region speaks the same language.
a176
Profile Blog Joined August 2009
Canada6688 Posts
August 02 2012 07:34 GMT
#182
On August 02 2012 16:28 Aetherial wrote:
They need to fire their testers / quality managers...


i thought arcade beta was supposed to be the test for this patch ...and that was up for what, a month?
starleague forever
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51466 Posts
August 02 2012 07:49 GMT
#183

18. LAN mode is still not supported
Blizzard is aware of the issue.

Had to lol at that rofl
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
dani`
Profile Joined January 2011
Netherlands2402 Posts
August 02 2012 07:57 GMT
#184
On August 02 2012 15:07 OptimusYale wrote:
OK, so I now have a huge problem


I can't reinstall my sc2 client because c drive is full and I chan't change the downloader to install on another drive....how can I do this?

Removing the old client and some additional files (programs you do not use for example) should do the job. Also try Start > Run > cleanmgr to remove some temporary files.
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
August 02 2012 08:14 GMT
#185
On August 02 2012 15:07 OptimusYale wrote:
OK, so I now have a huge problem


I can't reinstall my sc2 client because c drive is full and I chan't change the downloader to install on another drive....how can I do this?


I think when you've installed once, it remembers the location and doesn't let you choose any more. Try this.
NapkinBox
Profile Blog Joined January 2012
United States314 Posts
August 02 2012 08:21 GMT
#186
I'm unable to click the General, Arcade, Strategy, and Teams chat in their respective pages. The buttons are grayed out and says "This region does not have a channel for your currently selected language." I can join the chatrooms through the chat list though, but this small problem kinda bothers me.

Just wondering if anyone else has the same problem, but everyone I ask says they can use those buttons just fine.
"Who has the best durability feat in all of comic book superheroes?" "Aquaman surviving pop culture."
Douillos
Profile Joined May 2010
France3195 Posts
Last Edited: 2012-08-02 08:57:13
August 02 2012 08:21 GMT
#187
Deleted cause not the right place for bitchin'.

Sorry OP
Look a giraffe! Look a fist!!
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
August 02 2012 08:22 GMT
#188
On August 02 2012 16:21 SeXyBaCk wrote:
You have to wonder... did this patch improve anything? I mean they've been doing this instead of working on balance. The UI wasn't great before but it worked. Now it feels less intuitive, but still fine, it's just an UI after all...however, all the lag and other issues, the poor profiles. Gee. Talk about pulling a stinker.

Laddering seems fine for me so far. But people have been complaining about lag a lot, I put that down to people starting games without checking their graphic settings. But it makes me wonder, did the community call for this sc2 1.5 overhaul? Literally this feels like sc 1.5 not sc2 v. 1.5

Balance team and UI team are probably completely separate. Whatever David Kim, Browder, and friends do with balance has nothing to do with whatever the UI team is doing with their stuff. Different teams work on different stuff, as simple as that.

And the engineers wanted to implement streaming as well as better graphics at no cost to performance, but they didn't test this extensively enough to succeed.

And people have been clamoring for a better custom games system since too many low-quality UMS games cluttered up the front pages of the old system. The new system is a great improvement, but I do agree that they dropped the ball when they tried to change the rest of the UI outside of the Arcade.
ㅇㅅㅌㅅ
halomac
Profile Joined August 2010
Poland36 Posts
August 02 2012 08:28 GMT
#189
For me 1.5 reset mouse speed in windows mouse settings to 6/11 when i open the game. I have to change to 8/11 (my preference) every time after i start the game.

I've got no fix for this atm.
u werent loss
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
August 02 2012 08:32 GMT
#190
On August 02 2012 17:21 Douillos wrote:
This is fuckin outrageous. How many companies would have gone bust after the d3 shit and this.

Really blizzard you deserve to die! (even though we love you <3 )


Companies fuck up all the time. Watch the news.

Yes it's annoying and hard to understand how they could fail to properly test everything, but let's not blow this out of proportion.
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
August 02 2012 08:36 GMT
#191
On August 02 2012 17:28 halomac wrote:
For me 1.5 reset mouse speed in windows mouse settings to 6/11 when i open the game. I have to change to 8/11 (my preference) every time after i start the game.

I've got no fix for this atm.


I highly recommend you to keep the 6/11 and turn off enhance mouse speed!
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
Ace1123
Profile Joined September 2011
Philippines1187 Posts
August 02 2012 08:37 GMT
#192
Damn so many issues! But i hope they will fix them soon. The change was better
ForGG, Mvp, MMA, MarineKing, BoxeR,
LeSnake
Profile Joined August 2012
France3 Posts
Last Edited: 2012-08-02 08:43:21
August 02 2012 08:42 GMT
#193
Grid problems seem to concern all poeple using non qwerty keyboard.

I am french, with an azerty keyboard, and faced the same problem.

I think that issue 23 of first post shouls be renamed to somethink like "non qwerty keyboard problem with grid layout"

Blizzard created that page, but is not related to grid problem.

I fixed by customizing my mapping.
Here is my workaround description in french.

For a french azerty keyboard switch A with Q and W with Z.

When this would have been natively fixed, just switch back to your former keyboard mapping profile.

Now I have to fix my perforance problem

LeSnake
Douillos
Profile Joined May 2010
France3195 Posts
Last Edited: 2012-08-02 08:57:23
August 02 2012 08:48 GMT
#194
Deleted cause not the right place for bitchin'.

Sorry OP
Look a giraffe! Look a fist!!
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
Last Edited: 2012-08-02 09:13:56
August 02 2012 08:51 GMT
#195
I still can't even log on. This is so absurd. I can't even play single player while the game is acting this stupid.

Three support tickets later: Still can't log in.

Go to hell Blizzard I don't even want to play your broken game anymore.

OH MY GOD okay third time they have sent me the same copy pasted email and marked my support ticket as "answered" without actually fixing anything. This is unbelievable.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 02 2012 09:11 GMT
#196
On August 02 2012 14:54 Cornhog wrote:
Has anyone else run into the issue where you're frantically pressing "g" to change your gateways to warpgates and the camera focus starts jumping around and some of your gateways mysteriously have stalkers and sentries queued up..?

Has anyone else experienced this?
The frumious Bandersnatch
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 02 2012 09:19 GMT
#197
Okay, I've been through all the new posts since last night and have updated/added the list of bugs accordingly. Evidently Blizzard intends to push out a hotfix tonight, when that shows up I'd really appreciate if people could test issues they've had and post here if they've been resolved by the hotfix.

If I've missed something important, please repost it, I'm trying to get everything into the OP, but it's possible I missed a post somewhere. Thanks everyone for the information, especially those who have posted their workarounds.
The frumious Bandersnatch
Ahelvin
Profile Blog Joined September 2010
France1866 Posts
August 02 2012 09:21 GMT
#198
-Patrolling units are now moving in a ball, and do not spread anymore (SOURCE)
Join the Liquipedia Zerg Project ! PM me for more information :).
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 02 2012 09:24 GMT
#199
On August 02 2012 18:21 Ahelvin wrote:
-Patrolling units are now moving in a ball, and do not spread anymore (SOURCE)

That looks like it's probably intended behavior, so I'm not going to add it to the OP, but what a ridiculous change.
The frumious Bandersnatch
Morphs
Profile Joined July 2010
Netherlands645 Posts
August 02 2012 09:25 GMT
#200
When I try to configure the menu hotkeys, I can't access the "My Leagues" screen, it keeps loading indefinitely.

Someone else reported this in German as well somewhere in this thread.
JackDragon
Profile Joined February 2011
525 Posts
August 02 2012 09:26 GMT
#201
Another thread from blizzard have some more issues as well as a list of some bugs that have been fixed. As usually though most of those bugs are thinks I could care less about. Anyway here is the link: http://us.battle.net/sc2/en/forum/topic/2301630502 .
Marjosz
Profile Joined October 2011
39 Posts
August 02 2012 09:35 GMT
#202
On August 02 2012 18:21 Ahelvin wrote:
-Patrolling units are now moving in a ball, and do not spread anymore (SOURCE)


This is absolute bullshit, blizzard just added marks for every unit, but they split up normally.
Ahelvin
Profile Blog Joined September 2010
France1866 Posts
August 02 2012 09:50 GMT
#203
On August 02 2012 18:35 Marjosz wrote:
Show nested quote +
On August 02 2012 18:21 Ahelvin wrote:
-Patrolling units are now moving in a ball, and do not spread anymore (SOURCE)


This is absolute bullshit, blizzard just added marks for every unit, but they split up normally.

My bad then .
Join the Liquipedia Zerg Project ! PM me for more information :).
Kaitokid
Profile Blog Joined April 2011
Germany1327 Posts
August 02 2012 09:53 GMT
#204
HOW IS THE FUCKING 1-6 SEC LAG SPIKE NOT LISTED AS FIRST IN OP
are people not noticing it?....

I noticed ALMOST everyone has a lagspike (checked matchhistories of many players) but the thing is some have 6 sec, others just 1 sec..
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
August 02 2012 10:12 GMT
#205
On August 02 2012 18:53 Kaitokid wrote:
HOW IS THE FUCKING 1-6 SEC LAG SPIKE NOT LISTED AS FIRST IN OP
are people not noticing it?....

I noticed ALMOST everyone has a lagspike (checked matchhistories of many players) but the thing is some have 6 sec, others just 1 sec..


that has always been the case for me.. me and my opponent both start between 1 and 5 seconds with the first worker.
terran0330
Profile Joined November 2010
New Zealand106 Posts
August 02 2012 10:18 GMT
#206
On August 02 2012 18:24 AmericanUmlaut wrote:
Show nested quote +
On August 02 2012 18:21 Ahelvin wrote:
-Patrolling units are now moving in a ball, and do not spread anymore (SOURCE)

That looks like it's probably intended behavior, so I'm not going to add it to the OP, but what a ridiculous change.


Ah geez... that's actually a bit messed up.....
I loved my patrol marine baneling splits :c Oh well.
Brotoss FTW
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 02 2012 10:19 GMT
#207
On August 02 2012 18:53 Kaitokid wrote:
HOW IS THE FUCKING 1-6 SEC LAG SPIKE NOT LISTED AS FIRST IN OP
are people not noticing it?....

I noticed ALMOST everyone has a lagspike (checked matchhistories of many players) but the thing is some have 6 sec, others just 1 sec..

1. Please don't yell at me. I can read lower-case letters just as well as upper-case, they just don't annoy me as much.
2. The order of bugs in the OP is not according to their priority, it's just the order I added them.
3. As far as I know, this is not a new bug with 1.5. I always check the clock when my first Probe completes, and it's almost never before 20 seconds, when it should be at 17.
The frumious Bandersnatch
halomac
Profile Joined August 2010
Poland36 Posts
August 02 2012 10:22 GMT
#208
On August 02 2012 17:36 Arnstein wrote:
Show nested quote +
On August 02 2012 17:28 halomac wrote:
For me 1.5 reset mouse speed in windows mouse settings to 6/11 when i open the game. I have to change to 8/11 (my preference) every time after i start the game.

I've got no fix for this atm.


I highly recommend you to keep the 6/11 and turn off enhance mouse speed!


Of course that i have enhance mouse speed off. But i don't see a reason to keep 6/11. I like my cursor to work the same way across all the apps (windows/sc2) and i like it a little bit faster.

But enough for the OT. Keep them bugs coming.
u werent loss
kusto
Profile Joined November 2010
Russian Federation823 Posts
August 02 2012 10:28 GMT
#209
Hey guys,
am i the only one whose updated sc2gears doesn't show the APM since patch 1.5 anymore?
the game is the game
Kaitokid
Profile Blog Joined April 2011
Germany1327 Posts
August 02 2012 10:33 GMT
#210
On August 02 2012 19:19 AmericanUmlaut wrote:
Show nested quote +
On August 02 2012 18:53 Kaitokid wrote:
HOW IS THE FUCKING 1-6 SEC LAG SPIKE NOT LISTED AS FIRST IN OP
are people not noticing it?....

I noticed ALMOST everyone has a lagspike (checked matchhistories of many players) but the thing is some have 6 sec, others just 1 sec..

1. Please don't yell at me. I can read lower-case letters just as well as upper-case, they just don't annoy me as much.
2. The order of bugs in the OP is not according to their priority, it's just the order I added them.
3. As far as I know, this is not a new bug with 1.5. I always check the clock when my first Probe completes, and it's almost never before 20 seconds, when it should be at 17.



dude.... you can watch at the ingame timer as soon as the game starts, the ingame timer doesn't start at 0:00 as pre patch but ALREADY at 0:01, 0:06 etc you don't even notice the lag... you probably just get out later out of the loading screen. pre patch my ladderopponents+me always started first worker 0:01, never later than 0:02. after 1.5 my first worker ALWAYS starts 0:04 no matter how fast I am, my ingame timer is already at 0:03 when I see my nexus.... check it first of all before trying to sound smart please. -_-

I checked out several matchhistories of pro players aswell and I noticed that elfi for example builds his first probe always after 0:04 since the new patch....

aLmosTeu
Profile Joined June 2011
Germany101 Posts
August 02 2012 10:42 GMT
#211
never thought 1 patch can bring in so many bugs
Asturas
Profile Blog Joined September 2010
Finland587 Posts
August 02 2012 10:45 GMT
#212
o.O this is a long list considering there was ~month long Beta Test.
There are no boundaries, that's the final conclusion.
dani`
Profile Joined January 2011
Netherlands2402 Posts
Last Edited: 2012-08-02 10:49:07
August 02 2012 10:48 GMT
#213
On August 02 2012 19:33 Kaitokid wrote:
Show nested quote +
On August 02 2012 19:19 AmericanUmlaut wrote:
On August 02 2012 18:53 Kaitokid wrote:
HOW IS THE FUCKING 1-6 SEC LAG SPIKE NOT LISTED AS FIRST IN OP
are people not noticing it?....

I noticed ALMOST everyone has a lagspike (checked matchhistories of many players) but the thing is some have 6 sec, others just 1 sec..

1. Please don't yell at me. I can read lower-case letters just as well as upper-case, they just don't annoy me as much.
2. The order of bugs in the OP is not according to their priority, it's just the order I added them.
3. As far as I know, this is not a new bug with 1.5. I always check the clock when my first Probe completes, and it's almost never before 20 seconds, when it should be at 17.



dude.... you can watch at the ingame timer as soon as the game starts, the ingame timer doesn't start at 0:00 as pre patch but ALREADY at 0:01, 0:06 etc you don't even notice the lag... you probably just get out later out of the loading screen. pre patch my ladderopponents+me always started first worker 0:01, never later than 0:02. after 1.5 my first worker ALWAYS starts 0:04 no matter how fast I am, my ingame timer is already at 0:03 when I see my nexus.... check it first of all before trying to sound smart please. -_-

I checked out several matchhistories of pro players aswell and I noticed that elfi for example builds his first probe always after 0:04 since the new patch....


Could you ever start building a Probe at 00:00, or would it just list as 00:01? Regardless, in one of my 1.5 games me and my opponent started workers at 00:02 and 00:01, respectively. Seems fine?

[image loading]

I don't think it affects everybody.

Regarding Elfi, I saw at least one game in his history where it was 00:03, and also in his games from last week (i.e., nog patch 1.5) he usually starts the Probe at 00:04. Perhaps he's just a bit slow on that >_>
a4bisu
Profile Joined April 2010
Australia86 Posts
August 02 2012 11:00 GMT
#214
Anyone had this? I cannot even login, the login interface is wordless. I tried several times, sometimes i can get to the "accept the service agreement" page, but always ends up fail. btw, I am in Australia. my desktop is Chinese OS. This is the first time I saw chinese version interface on my computer. The update is really strange.
[image loading]
[image loading]
chocopan
Profile Joined April 2010
Japan986 Posts
Last Edited: 2012-08-02 11:13:21
August 02 2012 11:13 GMT
#215
I just love the jokes in the OP. Made me giggle like a crazy thing for ages. More seriously, there are some real tournament-toasting bugs in here. This bugginess is somewhat non-trivial. I hope they figure it out quickly....!
Dance those ultras
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 02 2012 11:18 GMT
#216
On August 02 2012 19:33 Kaitokid wrote:
Show nested quote +
On August 02 2012 19:19 AmericanUmlaut wrote:
On August 02 2012 18:53 Kaitokid wrote:
HOW IS THE FUCKING 1-6 SEC LAG SPIKE NOT LISTED AS FIRST IN OP
are people not noticing it?....

I noticed ALMOST everyone has a lagspike (checked matchhistories of many players) but the thing is some have 6 sec, others just 1 sec..

1. Please don't yell at me. I can read lower-case letters just as well as upper-case, they just don't annoy me as much.
2. The order of bugs in the OP is not according to their priority, it's just the order I added them.
3. As far as I know, this is not a new bug with 1.5. I always check the clock when my first Probe completes, and it's almost never before 20 seconds, when it should be at 17.



dude.... you can watch at the ingame timer as soon as the game starts, the ingame timer doesn't start at 0:00 as pre patch but ALREADY at 0:01, 0:06 etc you don't even notice the lag... you probably just get out later out of the loading screen. pre patch my ladderopponents+me always started first worker 0:01, never later than 0:02. after 1.5 my first worker ALWAYS starts 0:04 no matter how fast I am, my ingame timer is already at 0:03 when I see my nexus.... check it first of all before trying to sound smart please. -_-

I checked out several matchhistories of pro players aswell and I noticed that elfi for example builds his first probe always after 0:04 since the new patch....


I'm not trying to sound smart, and if I do sound smart, I apologize for any offense I may have caused. This is just the way I communicate. You could try reading my posts aloud with a horrible lisp and say "hurr" after every comma - I'd probably sound pretty dumb, then.

Games starting late for one or both players has been a problem prior to 1.5. I know because it's been discussed before on TL, and also because I have personally experienced it. If someone wants to go through a game history and check the worker build times for the last ten games before 1.5 hit and the first ten games after the patch, then that would be useful information, but barring actual information of that nature, I'm just going to assume this is an ongoing problem that is getting noticed because people are hypersensitive to bugs at the moment.
The frumious Bandersnatch
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2012-08-02 11:40:31
August 02 2012 11:36 GMT
#217
On August 02 2012 20:00 a4bisu wrote:
Anyone had this? I cannot even login, the login interface is wordless. I tried several times, sometimes i can get to the "accept the service agreement" page, but always ends up fail. btw, I am in Australia. my desktop is Chinese OS. This is the first time I saw chinese version interface on my computer. The update is really strange.
+ Show Spoiler +

[image loading]
[image loading]



do this:

http://us.battle.net/support/en/article/starcraft-ii-language-issues

If you've already done that then good luck, you might need to try the bnet forums.
aLmosTeu
Profile Joined June 2011
Germany101 Posts
August 02 2012 11:49 GMT
#218
what do you guys think about 1v1 laddering now? cause im not really sure, with all these bugs, point losses..
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 02 2012 12:09 GMT
#219
On August 02 2012 20:49 Tommyyy wrote:
what do you guys think about 1v1 laddering now? cause im not really sure, with all these bugs, point losses..

If you don't have any bugs that actually make laddering impossible, I don't see why you wouldn't. Points are meaningless, and Blizzard will probably retroactively fix them in any case. The in-game bugs like weird pathing are a pain, but they're not so huge, and they affect both players equally. The only bug that seems game-changing to me is the one that prevents Zerg from replacing a Hatchery if a Larva crawls up after the old Hatchery is destroyed, and even that you can work around by building and cancelling units, so it's unlikely to cost you a game.
The frumious Bandersnatch
bonse
Profile Joined July 2011
125 Posts
August 02 2012 12:14 GMT
#220
lol @ bugs 21 & 37
dynwar7
Profile Joined May 2011
1983 Posts
August 02 2012 12:20 GMT
#221
I just got promoted to Diamond, Dingobloo, and....does that mean I should not ladder?

Can I ask if anybody here still ladders despite this chaos? Should I ladder?
Regarding the imbalance, hilarious to see Zergs defending themselves....
Thune
Profile Joined February 2011
Austria129 Posts
August 02 2012 12:40 GMT
#222
as cosmetic bug: in a chat with someone else prepatch you had different colours for you and people you are chatting with ( so you could see right away what was written by you and what by someone else. also you could see right away if someone replied to your message).
in 1.5 you see the same colour regardless of who is writing
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 02 2012 12:41 GMT
#223
On August 02 2012 21:40 Thune wrote:
as cosmetic bug: in a chat with someone else prepatch you had different colours for you and people you are chatting with ( so you could see right away what was written by you and what by someone else. also you could see right away if someone replied to your message).
in 1.5 you see the same colour regardless of who is writing

Thanks, I keep forgetting to add that to the list.
The frumious Bandersnatch
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
August 02 2012 12:51 GMT
#224
On August 02 2012 21:20 dynwar7 wrote:
I just got promoted to Diamond, Dingobloo, and....does that mean I should not ladder?

Can I ask if anybody here still ladders despite this chaos? Should I ladder?


If you have a normal amount of bonus pool you should be fine, if you have negative bonus pool then that's where its starts to be a problem.
Tapppi
Profile Joined July 2011
Finland70 Posts
August 02 2012 12:55 GMT
#225
The performance is actually a BUG.. I just got 1 fps for a whole game iwouldve won otherwise. And i had no other programs on background, after restarting game it works normally again.. BLIZZARD ACTUALLY JUST SCREWED ME OVER.. so yeah ty for making sc2 but please get some ferickin beta testers already...
no thanks
SpeaKEaSY
Profile Blog Joined December 2010
United States1070 Posts
August 02 2012 12:59 GMT
#226
Gotta love how a 2 year old game plays like it's still in beta. It's hard enough motivating myself to play SC2 these days without having to deal with this kind of nonsense.

User was warned for this post
Aim for perfection, settle for mediocrity - KawaiiRice 2014
Mowr
Profile Joined November 2010
Sweden791 Posts
August 02 2012 13:03 GMT
#227
Replays do not work for me?
Kill one man and they'll call you a murderer. Kill an army of men and they'll call you a general. But kill all men and they'll call you a god.
Valeranth
Profile Joined August 2010
United States100 Posts
Last Edited: 2012-08-02 20:39:57
August 02 2012 13:09 GMT
#228
Nevermind. Team random games keep you alive in 1's. Oh well.
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
August 02 2012 13:16 GMT
#229
wow, I knew there were some bugs didn't know that there were THIS many. O.O
Administrator
kinsky
Profile Joined November 2010
Germany368 Posts
August 02 2012 13:17 GMT
#230
The achievement-pop ups are gone?!?!? I had to manually check if and what achievements i received after comleting several challenges (e.g. scmaster)
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
August 02 2012 13:27 GMT
#231
This patch... makes no sense at all.

What a complete and utter failure.

User was temp banned for this post.
I love crazymoving
Stropheum
Profile Joined January 2010
United States1124 Posts
Last Edited: 2012-08-02 13:32:46
August 02 2012 13:32 GMT
#232
I just don't understand. This patch had months of "effort" put into it. I even heard there was internal beta testing. Yet for a UI/slight in game graphical change, there are just as many bugs as the first beta launch of wings of liberty. How can they screw up the game so drastically with a single patch they had forever to work on/test? I mean some things are so obvious that I noticed it in my first ladder game (larva blocking hatch placement and bugged worker pathing). It's clear their testing was not very in-depth.
dynwar7
Profile Joined May 2011
1983 Posts
August 02 2012 13:36 GMT
#233
So when do you guys think Blizz will fix this? 1 Week sounds good?
Regarding the imbalance, hilarious to see Zergs defending themselves....
Muztang
Profile Joined August 2012
1 Post
August 02 2012 13:52 GMT
#234
Hey, something strange :

(Just in case it matters : I'm in Tokyo, usually playing on the European server. Using MaxOS 10.6)

Any battle.net website seems unreachable from here. So no access to the battle.net forums, not access to whatever Customer Service mentioned in the bug window of the patch. My game just won't start at all.

Nuts
korona
Profile Joined October 2009
1098 Posts
Last Edited: 2012-08-02 14:05:08
August 02 2012 14:02 GMT
#235
On August 02 2012 22:03 Mowr wrote:
Replays do not work for me?

As watching replays via SC2 client's replay browser seems working fine, you might mean watching replays by launching them e.g. from desktop? For this you have to use SC2Switcher.exe that can be found from support directory: [path to sc2]\Support\SC2Switcher.exe

For me on Win7 the SC2 updater had messed the paths in win registry and I had to manually fix them. The updater had used mixed slashes & backslashes (/ & \) as directory separators in the path (should be \). You might want to check the registry key [HKEY_CLASSES_ROOT\Blizzard.SC2Replay\shell\open\command]. But it is not recommended to edit the win registry if you do not know what you are doing (you may also need to check other keys, search for sc2replay). Also as a cosmetic issue they have removed the icon for replay files (only the main sc2 icon remains).
scaban84
Profile Joined August 2010
United States1080 Posts
August 02 2012 14:20 GMT
#236
I don't understand how a patch can make so many problems. Why did they feel it necessary to change the gfx and pathfinding? None of which were broken.

User was warned for this post
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design." — Friedrich von Hayek
avenmarine
Profile Joined May 2012
United Arab Emirates9 Posts
Last Edited: 2012-08-02 15:02:49
August 02 2012 14:44 GMT
#237
Do published maps work for anybody else? I can't see any of mine since the patch even after re-publishing them (they appear on the list in the editor, I can download and upload them but none list on battle.net =| as if I had none. Also all my bookmarks got deleted except the blizzard made maps...

edit: nvm, aparently have 2 bookmark lists and 2 published map lists, 1 more arcade and 1 for custom games. >.> So custom games is for blizzard only maps now? =\
hirshnoc
Profile Joined June 2012
United States1 Post
August 02 2012 14:50 GMT
#238
This is just what I've found, it's not discounting what's already known by Blizzard or listed here.


1) 4v4 and 3v3 are showing up as double entries in Career Summary.

2) On Mac, choosing 'Show' on a replay or folder sometimes opens up and empty folder in the Finder, however you can still copy a file to it that shows up on the client.

3) 'Create Party' sometimes deletes the name of certain friends on your friends list, specifically ones you are currently having a conversation with.

4) Text entered in a channel or PM window no longer appears as white; this may have been an aesthetic decision but makes it harder to tell when you have written something.

5) Mousing over 'Show More' in open games replaces the words with 'Text'

6) Match History seems to have lost its golden trophy and skull icons to designate wins and losses.

7) Mousing over Career icons on the Profile page yields very different results than are displays, and the designations of 'Top 8,' 'Top 25' have been removed in favor of the generic 'Top 100' icon.

8) There is now no way to find total league games won, as well as FFA, cooperative, and custom. There was no reason to remove this.

9) In customizing the 'Quick Nav,' bringing up 'My Leagues' results in a hang.

10) When viewing another players' profile through a ladder or score screen, there is no 'Back' button.

11) Recent Achievements has been completely wiped.
Mowr
Profile Joined November 2010
Sweden791 Posts
August 02 2012 15:03 GMT
#239
On August 02 2012 23:02 korona wrote:
Show nested quote +
On August 02 2012 22:03 Mowr wrote:
Replays do not work for me?

As watching replays via SC2 client's replay browser seems working fine, you might mean watching replays by launching them e.g. from desktop? For this you have to use SC2Switcher.exe that can be found from support directory: [path to sc2]\Support\SC2Switcher.exe

For me on Win7 the SC2 updater had messed the paths in win registry and I had to manually fix them. The updater had used mixed slashes & backslashes (/ & \) as directory separators in the path (should be \). You might want to check the registry key [HKEY_CLASSES_ROOT\Blizzard.SC2Replay\shell\open\command]. But it is not recommended to edit the win registry if you do not know what you are doing (you may also need to check other keys, search for sc2replay). Also as a cosmetic issue they have removed the icon for replay files (only the main sc2 icon remains).

Thanks for the help. Before neither ingame or loading from desktop worked but now things actually stow up in the ingame browser. Which just seems really wierd but but at least it works
Kill one man and they'll call you a murderer. Kill an army of men and they'll call you a general. But kill all men and they'll call you a god.
korona
Profile Joined October 2009
1098 Posts
August 02 2012 15:09 GMT
#240
On August 02 2012 23:50 hirshnoc wrote:
This is just what I've found, it's not discounting what's already known by Blizzard or listed here.

<clip>

6) Match History seems to have lost its golden trophy and skull icons to designate wins and losses.

As a related feature the size of the match history is now much smaller than before. Only 100 matches fit in it.
Crow!
Profile Joined September 2011
United States150 Posts
August 02 2012 15:21 GMT
#241
How exactly can a single patch have so much fail and make it through to publishing? The game has suddenly been rendered competitively unusable.

User was warned for this post
GeNeSiDe
Profile Blog Joined August 2010
United Kingdom354 Posts
August 02 2012 15:26 GMT
#242
FIIX MY FUCKING GAME BLIZZARD.

First game I played on the new patch and my settings had randomly been changed to "Extreme", which caused an INCREDIBLE amount of lag.

Switched to low, and you can still feel the bloody latency. Impossible to micro helions vs zerglings without trying to play a second ahead of whats actually happening.

BROKEN.

User was warned for this post
http://soundcloud.com/eastmanmusic Check out my latest sc2 song "Masters League!"
RAGEMOAR The Pope
Profile Joined February 2011
United States216 Posts
August 02 2012 15:43 GMT
#243
Bug fix for 22 is still not working for me. I get reset to medium every single load.
YaShock
Profile Blog Joined June 2011
Hungary119 Posts
August 02 2012 15:57 GMT
#244
On August 02 2012 22:27 Flonomenalz wrote:
This patch... makes no sense at all.

What a complete and utter failure.

User was temp banned for this post.


I don't understand why people like him are getting banned. The Blizzard really failed with this patch, it has about 30 bugs (which are already known), and 90% of people don't like the new interface. Making people silent won't solve any problems. They should just wake up.

User was warned for this post
pAzand
Profile Joined May 2010
Sweden539 Posts
August 02 2012 16:02 GMT
#245
On August 02 2012 22:09 Valeranth wrote:
I though I would post this in the thread since I haven't seen this yet. But I recently went to do the placement matches on my 2nd account that has not 1v1'ed since S4 2011. The account was in plat at the time. First game I noticed the guy I am playing is decent and find out hes plat. Win the game and am placed in plat after a single 1v1 rather then having to redo all 5 placements as I should.

Here is my profile showing only a single game played at all. lol.

http://us.battle.net/sc2/en/profile/1149963/1/Brandon/matches#filter=solo


Hey man isn't that normal? If you ever gone through your 5 placement matches you only need 1 game in the "new" season to get placed in to a league no matter of the time that's gone by since you last played?
If you can chill.. Chill!
Timmsh
Profile Joined July 2011
Netherlands201 Posts
August 02 2012 16:06 GMT
#246
On August 03 2012 01:02 pAzand wrote:
Show nested quote +
On August 02 2012 22:09 Valeranth wrote:
I though I would post this in the thread since I haven't seen this yet. But I recently went to do the placement matches on my 2nd account that has not 1v1'ed since S4 2011. The account was in plat at the time. First game I noticed the guy I am playing is decent and find out hes plat. Win the game and am placed in plat after a single 1v1 rather then having to redo all 5 placements as I should.

Here is my profile showing only a single game played at all. lol.

http://us.battle.net/sc2/en/profile/1149963/1/Brandon/matches#filter=solo


Hey man isn't that normal? If you ever gone through your 5 placement matches you only need 1 game in the "new" season to get placed in to a league no matter of the time that's gone by since you last played?


Nope, if you miss a season (say you play till season 1, 2012 and you start playing season 3, 2012) normally you have to play the 5 placement matches again.
2vs2.Zepiii
Profile Joined December 2011
Belgium134 Posts
August 02 2012 16:07 GMT
#247
For me, it's not a bug, but a fail : the profile page is bad. Give us back our 2v2 / 3v3 / 4v4 statistics.

2v2 / 3v3 / 4v4 aren't just "teamgames", their are 3 differents mods that must keep separated.

I already knew that blizzard didn't care about 2v2 / 3v3 / 4v4, but putting them all as "TEAM" completly proove they don't care about teamgames, only 1v1 is important to their eyes, while I love 2v2 and don't really care about 4v4; it's completly different, so plz, give us back separated stats in the profile page for fuck sake !
2v2 Protoss Master : twitch.tv/Zepiii || Best achievement - HotS 2v2 : Top2 World w/ Vermillion
1st_Panzer_Div.
Profile Joined November 2010
United States621 Posts
Last Edited: 2012-08-02 16:11:13
August 02 2012 16:10 GMT
#248
On August 03 2012 00:57 YaShock wrote:
Show nested quote +
On August 02 2012 22:27 Flonomenalz wrote:
This patch... makes no sense at all.

What a complete and utter failure.

User was temp banned for this post.


I don't understand why people like him are getting banned. The Blizzard really failed with this patch, it has about 30 bugs (which are already known), and 90% of people don't like the new interface. Making people silent won't solve any problems. They should just wake up.


I have to agree really, it's quite reasonable to expect a game like SC2 not to have this many serious issues. I understand things can break in a patch, but I don't think it's insane to be angry about it (obvious exception to people just saying f u blizzard, that isn't productive for anything).

Also, I really think it's not unreasonable to ask for them to revert it, unless it's technically impossible or something. Just revert it, and then work out the bugs, and then try it again. I had a clan war yesterday that the ace match had to be restarted 1/2 way through as we realized it was a previous version of the game.

There isn't any way to play custom blizzard ladder maps correctly still, only the MLG/GSL versions, correct?
Manager, Team RIP ZeeZ
YaShock
Profile Blog Joined June 2011
Hungary119 Posts
August 02 2012 16:13 GMT
#249
On August 03 2012 01:07 Zepiii wrote:
For me, it's not a bug, but a fail : the profile page is bad. Give us back our 2v2 / 3v3 / 4v4 statistics.

2v2 / 3v3 / 4v4 aren't just "teamgames", their are 3 differents mods that must keep separated.

I already knew that blizzard didn't care about 2v2 / 3v3 / 4v4, but putting them all as "TEAM" completly proove they don't care about teamgames, only 1v1 is important to their eyes, while I love 2v2 and don't really care about 4v4; it's completly different, so plz, give us back separated stats in the profile page for fuck sake !


What the hell are you talking about? Blizzard is clearly paying too much attention on team and custom gamers instead of 1v1. 1v1 pros make e-sports, not teamers. It's been already turned into super casual game, stop it now! Stop turning our rts sport game into like every other EA casual game. There is ENOUGH casual games, and clearly not enough hardcore games. Miss BW and W3 T_T
Equity213
Profile Joined July 2011
Canada873 Posts
August 02 2012 16:18 GMT
#250
Im surprised no one else had this problem:
Everytime I finish a custom game bnet logs me out. I have to re-login after EVERY game.

lol at this point its just comical. weeeeeee!
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
August 02 2012 16:24 GMT
#251
On August 03 2012 01:13 YaShock wrote:
Show nested quote +
On August 03 2012 01:07 Zepiii wrote:
For me, it's not a bug, but a fail : the profile page is bad. Give us back our 2v2 / 3v3 / 4v4 statistics.

2v2 / 3v3 / 4v4 aren't just "teamgames", their are 3 differents mods that must keep separated.

I already knew that blizzard didn't care about 2v2 / 3v3 / 4v4, but putting them all as "TEAM" completly proove they don't care about teamgames, only 1v1 is important to their eyes, while I love 2v2 and don't really care about 4v4; it's completly different, so plz, give us back separated stats in the profile page for fuck sake !


What the hell are you talking about? Blizzard is clearly paying too much attention on team and custom gamers instead of 1v1. 1v1 pros make e-sports, not teamers. It's been already turned into super casual game, stop it now! Stop turning our rts sport game into like every other EA casual game. There is ENOUGH casual games, and clearly not enough hardcore games. Miss BW and W3 T_T


The game isn't less "hardcore" if there are more elements that catter to casual players. "Hardcore" gamers will play the "hardcore" part of the game.

Also, NOBODY noticed that you can see the total number of games played, even if you are not masters? I thought everyone was bitching about not being able to see it a year ago.

[image loading]

I am silver league fyi.

Also, total career games = AWESOME!
♥ The world needs more hearts! ♥
Fluffboll
Profile Joined May 2011
Sweden516 Posts
August 02 2012 16:32 GMT
#252
On August 03 2012 01:10 1st_Panzer_Div. wrote:
Show nested quote +
On August 03 2012 00:57 YaShock wrote:
On August 02 2012 22:27 Flonomenalz wrote:
This patch... makes no sense at all.

What a complete and utter failure.

User was temp banned for this post.


I don't understand why people like him are getting banned. The Blizzard really failed with this patch, it has about 30 bugs (which are already known), and 90% of people don't like the new interface. Making people silent won't solve any problems. They should just wake up.


I have to agree really, it's quite reasonable to expect a game like SC2 not to have this many serious issues. I understand things can break in a patch, but I don't think it's insane to be angry about it (obvious exception to people just saying f u blizzard, that isn't productive for anything).

Also, I really think it's not unreasonable to ask for them to revert it, unless it's technically impossible or something. Just revert it, and then work out the bugs, and then try it again. I had a clan war yesterday that the ace match had to be restarted 1/2 way through as we realized it was a previous version of the game.

There isn't any way to play custom blizzard ladder maps correctly still, only the MLG/GSL versions, correct?


I think they are getting warned/banned because this thread is not the place for raging against blizzard or asking them to revert this patch.

Don't get me wrong, this patch is horrible but we should try to keep the posts relevant to the topic at hand
You need to construct additional pylons.
Valeranth
Profile Joined August 2010
United States100 Posts
August 02 2012 16:37 GMT
#253
On August 03 2012 01:06 Timmsh wrote:
Show nested quote +
On August 03 2012 01:02 pAzand wrote:
On August 02 2012 22:09 Valeranth wrote:
I though I would post this in the thread since I haven't seen this yet. But I recently went to do the placement matches on my 2nd account that has not 1v1'ed since S4 2011. The account was in plat at the time. First game I noticed the guy I am playing is decent and find out hes plat. Win the game and am placed in plat after a single 1v1 rather then having to redo all 5 placements as I should.

Here is my profile showing only a single game played at all. lol.

http://us.battle.net/sc2/en/profile/1149963/1/Brandon/matches#filter=solo


Hey man isn't that normal? If you ever gone through your 5 placement matches you only need 1 game in the "new" season to get placed in to a league no matter of the time that's gone by since you last played?


Nope, if you miss a season (say you play till season 1, 2012 and you start playing season 3, 2012) normally you have to play the 5 placement matches again.


This is correct. I should have been made to play 5 games since it had been so long since my last game. Not too upset since I was placed in plat but I still wanted a chance at getting placed into diamond.
Veriol
Profile Joined October 2010
Czech Republic502 Posts
Last Edited: 2012-08-02 19:12:51
August 02 2012 16:42 GMT
#254
Is anyone experiencing lag after joining into game?
If i now post patch go ladder -> I find game load map and have lag for first 2-4 seconds then its ok. I dont even see the lag but i basically start the game 5 seconds in + oponent has lag because of me -> annoying for both of us.
Anyone had this and fixed it?

edit: this happens even when i host game vs ai. its so annoying
"When you play, you have to start off with a mind to turn the game into a rape." -iloveoov
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
August 02 2012 16:43 GMT
#255
after 1.5 the game gets frozen from time to time for 5-7 seconds (it appears like the pc is unresponsive during this time). This is not lag, clearly some engine issue. Happens mostly at the start of the game of when changing the the view with minimap.
YaShock
Profile Blog Joined June 2011
Hungary119 Posts
August 02 2012 16:43 GMT
#256
On August 03 2012 01:24 Zephirdd wrote:
Show nested quote +
On August 03 2012 01:13 YaShock wrote:
On August 03 2012 01:07 Zepiii wrote:
For me, it's not a bug, but a fail : the profile page is bad. Give us back our 2v2 / 3v3 / 4v4 statistics.

2v2 / 3v3 / 4v4 aren't just "teamgames", their are 3 differents mods that must keep separated.

I already knew that blizzard didn't care about 2v2 / 3v3 / 4v4, but putting them all as "TEAM" completly proove they don't care about teamgames, only 1v1 is important to their eyes, while I love 2v2 and don't really care about 4v4; it's completly different, so plz, give us back separated stats in the profile page for fuck sake !


What the hell are you talking about? Blizzard is clearly paying too much attention on team and custom gamers instead of 1v1. 1v1 pros make e-sports, not teamers. It's been already turned into super casual game, stop it now! Stop turning our rts sport game into like every other EA casual game. There is ENOUGH casual games, and clearly not enough hardcore games. Miss BW and W3 T_T


The game isn't less "hardcore" if there are more elements that catter to casual players. "Hardcore" gamers will play the "hardcore" part of the game.

Also, NOBODY noticed that you can see the total number of games played, even if you are not masters? I thought everyone was bitching about not being able to see it a year ago.

[image loading]

I am silver league fyi.

Also, total career games = AWESOME!


You really misunderstood people. You could always see total games, that's not statistics, that's nothing. People were bitching because you couldn't see how many loses in 1v1(!) you've got below master. Nothing has changed, you can see total games entirely, not in 1v1. (Doesn't affect me because I'm master, but I still find this issue very disturbing).
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
August 02 2012 16:48 GMT
#257
On August 03 2012 00:57 YaShock wrote:
Show nested quote +
On August 02 2012 22:27 Flonomenalz wrote:
This patch... makes no sense at all.

What a complete and utter failure.

User was temp banned for this post.


I don't understand why people like him are getting banned. The Blizzard really failed with this patch, it has about 30 bugs (which are already known), and 90% of people don't like the new interface. Making people silent won't solve any problems. They should just wake up.

User was warned for this post

Stop spamming every patch thread with pointless whining. This thread has its clear purpose and is actually very helpfull I got 1 issue resolved right away. So in order to help it stay that way leave the whining to some other thread which somehow implies it.
Nyarly
Profile Blog Joined March 2011
France1030 Posts
August 02 2012 16:48 GMT
#258
http://www.twitch.tv/nanacry/b/327155011
Getting stuck on the lobby.

I remember my teachers telling me my programs should have 0 bugs because companies would never release something with bugs.
dynwar7
Profile Joined May 2011
1983 Posts
August 02 2012 16:51 GMT
#259
So guys I want to hear your opinion, how long do you think until blizzard fixes these issues?

As for the bugs....I dont even know which ones have been intentionally put there, and which ones are the actual bugs....lol...
Regarding the imbalance, hilarious to see Zergs defending themselves....
H0verMyr
Profile Joined June 2012
Poland19 Posts
August 02 2012 16:55 GMT
#260
Hi guys. I got the problem with 1.5 patch. It didnt install yet and when I try to login it is what I see: Battlenet is temporarily unavailable the game will try to restart. What can I do? Is there any websitefrom I can upload this patch or I have to reinstall the game?
bGr.MetHiX
Profile Joined February 2011
Bulgaria511 Posts
August 02 2012 17:02 GMT
#261
i was ok with all the things they did...but now i noticed that no matter how i configure my graphics settings i cant get my pylon radius to glow blue.now its just transparent and its utterly hard to distinguish the radius now. i dont get why would they do this,since this causes a lot of protoss players great inconvenience...
Top50 GM EU Protoss from Bulgaria. Streaming with commentary : www.twitch.tv/hwbgmethix
SiaBBo
Profile Joined February 2011
Finland132 Posts
August 02 2012 17:02 GMT
#262
After the patch SC2 opens this loading screen which says "Updating setup files..." Well, it downloads over half of it and then just stucks and won't move. Has someone else had this problem? And does it make a difference that I had the colour mod and Brood War sounds?

Thanks.
Poopi
Profile Blog Joined November 2010
France12770 Posts
August 02 2012 17:12 GMT
#263
I don't even want to play sc2 again right now because of this patch T;T.
Is it possible to get the same graphics as before patch after patching the game?
Will the modified hotkeys stay the same?
I really wanna play sc2 but I'm worried with this weird graphic patch, how is it even possible for such a company to have that many bugs after a patch? (I know there are a lot of modifications but still, bugs testers are there for a reason -;-)
WriterMaru
LessThanIII
Profile Joined May 2012
9 Posts
August 02 2012 18:00 GMT
#264
I was wondering if anyone else is getting weird looking health bars? I think there are tiny artifacts showing up around the border, I think its probably due to my video card not well optimized or something. I'm running an x4 960t and ati 7850 not a top tier machine but not weak by any means either, but sc2 is a nvidia favored game.
Nyarly
Profile Blog Joined March 2011
France1030 Posts
Last Edited: 2012-08-02 18:04:09
August 02 2012 18:03 GMT
#265
Numpad doesn't work on the character code box when adding a friend.. (i have a laptot and i'm using a Qpad MK-80 by usb)
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 02 2012 18:03 GMT
#266
I think they are getting warned/banned because this thread is not the place for raging against blizzard or asking them to revert this patch.

Don't get me wrong, this patch is horrible but we should try to keep the posts relevant to the topic at hand

Ding, ding ding, we have a winner!

At least, I assume that's the reason some kind mod has come in and started adding color to this little thread of ours. I made this for the very specific purpose of cataloguing the known errors and whatever fixes we can come up with to help people get through the period before the bugs are fixed. As I said in the OP, if you want to bitch and moan about Blizzard, I don't mind, but please do it in a different thread!


On August 03 2012 02:02 bGr.MetHiX wrote:
i was ok with all the things they did...but now i noticed that no matter how i configure my graphics settings i cant get my pylon radius to glow blue.now its just transparent and its utterly hard to distinguish the radius now. i dont get why would they do this,since this causes a lot of protoss players great inconvenience...

This doesn't sound like a bug, but there do appear to be a lot of changes in how the settings work. I need to do a bit of experimenting myself, because I always played with a combination that gave me really pretty graphics but intentionally had the settings tweaked to give me the dashed line for the Pylon radius because I find it easier to see. If you figure out how to get the graphical effect you want, could you post a screenshot and the settings you use to achieve it? I assume that there will be a thread soon discussing how to get different graphical effects with the new settings, but in the meantime that might be helpful to some other players.



On August 03 2012 02:02 SiaBBo wrote:
After the patch SC2 opens this loading screen which says "Updating setup files..." Well, it downloads over half of it and then just stucks and won't move. Has someone else had this problem? And does it make a difference that I had the colour mod and Brood War sounds?

Thanks.

This sounds like the issue that comes from not having enough space on your hard drive - see issue #14 in the OP.
The frumious Bandersnatch
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 02 2012 18:05 GMT
#267
On August 03 2012 03:03 Nyarly wrote:
Numpad doesn't work on the character code box when adding a friend..

Works for me, can anyone else confirm that they're having this issue? And I know this sounds silly, but could you make sure you have your numlock activated?
The frumious Bandersnatch
stoge89
Profile Joined July 2012
Norway20 Posts
Last Edited: 2012-08-02 18:42:07
August 02 2012 18:39 GMT
#268
nvm
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 02 2012 19:14 GMT
#269
This thread is for bugs in the latest patch.

This thread is not for:

- Balance discussing.
- Debating whether Blizzard is the devil or not.
- Discussing how Blizzard is ruining e-Sports.
- etc

<3
The frumious Bandersnatch
YaShock
Profile Blog Joined June 2011
Hungary119 Posts
August 02 2012 19:18 GMT
#270
On August 03 2012 04:14 AmericanUmlaut wrote:
Show nested quote +
This thread is for bugs in the latest patch.

This thread is not for:

- Balance discussing.
- Debating whether Blizzard is the devil or not.
- Discussing how Blizzard is ruining e-Sports.
- etc

<3


Of course writing how cool and good new interface is, is okay. The other opinion is not tolerated.
Nyarly
Profile Blog Joined March 2011
France1030 Posts
August 02 2012 19:30 GMT
#271
On August 03 2012 03:05 AmericanUmlaut wrote:
Show nested quote +
On August 03 2012 03:03 Nyarly wrote:
Numpad doesn't work on the character code box when adding a friend..

Works for me, can anyone else confirm that they're having this issue? And I know this sounds silly, but could you make sure you have your numlock activated?

Yes it was activated, and i tried switching it on and off twice :/

AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 02 2012 19:33 GMT
#272
Regarding TheBatman's post earlier about the buggy Roach pathing, I'm confirmed that the replay shows a clear pathing bug (the Roach flips completely out and spins in circles instead of moving down an unoccupied ramp). I've updated the OP accordingly.
The frumious Bandersnatch
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 02 2012 19:41 GMT
#273
I just noticed that I cannot see Pylon radius in replays. It doesn't matter if I have vision of one player or the other, and I've tried a number of graphical settings. Can anyone confirm that it's not just me?
The frumious Bandersnatch
SiaBBo
Profile Joined February 2011
Finland132 Posts
August 02 2012 19:56 GMT
#274
On August 03 2012 03:03 AmericanUmlaut wrote:

Show nested quote +
On August 03 2012 02:02 SiaBBo wrote:
After the patch SC2 opens this loading screen which says "Updating setup files..." Well, it downloads over half of it and then just stucks and won't move. Has someone else had this problem? And does it make a difference that I had the colour mod and Brood War sounds?

Thanks.

This sounds like the issue that comes from not having enough space on your hard drive - see issue #14 in the OP.

That can't be the problem because there is over 80gt space. :B
dicedicerevolution
Profile Joined October 2009
United States245 Posts
August 02 2012 19:58 GMT
#275
This hasn't been posted in the OP yet:

Replay folder is now organized so that folders and replay files have the same exact icon regardless (they show what they really are if you hover over them). This actually makes it pretty difficult to navigate replays requiring more than a glance in many cases.
Kaitokid
Profile Blog Joined April 2011
Germany1327 Posts
August 02 2012 19:59 GMT
#276
On August 02 2012 19:48 dani` wrote:
Show nested quote +
On August 02 2012 19:33 Kaitokid wrote:
On August 02 2012 19:19 AmericanUmlaut wrote:
On August 02 2012 18:53 Kaitokid wrote:
HOW IS THE FUCKING 1-6 SEC LAG SPIKE NOT LISTED AS FIRST IN OP
are people not noticing it?....

I noticed ALMOST everyone has a lagspike (checked matchhistories of many players) but the thing is some have 6 sec, others just 1 sec..

1. Please don't yell at me. I can read lower-case letters just as well as upper-case, they just don't annoy me as much.
2. The order of bugs in the OP is not according to their priority, it's just the order I added them.
3. As far as I know, this is not a new bug with 1.5. I always check the clock when my first Probe completes, and it's almost never before 20 seconds, when it should be at 17.



dude.... you can watch at the ingame timer as soon as the game starts, the ingame timer doesn't start at 0:00 as pre patch but ALREADY at 0:01, 0:06 etc you don't even notice the lag... you probably just get out later out of the loading screen. pre patch my ladderopponents+me always started first worker 0:01, never later than 0:02. after 1.5 my first worker ALWAYS starts 0:04 no matter how fast I am, my ingame timer is already at 0:03 when I see my nexus.... check it first of all before trying to sound smart please. -_-

I checked out several matchhistories of pro players aswell and I noticed that elfi for example builds his first probe always after 0:04 since the new patch....



Could you ever start building a Probe at 00:00, or would it just list as 00:01? Regardless, in one of my 1.5 games me and my opponent started workers at 00:02 and 00:01, respectively. Seems fine?

[image loading]

I don't think it affects everybody.

Regarding Elfi, I saw at least one game in his history where it was 00:03, and also in his games from last week (i.e., nog patch 1.5) he usually starts the Probe at 00:04. Perhaps he's just a bit slow on that >_>


I don't care if it was fine 1 game, I don't denie that. fact is that I notice a slight lag at the start of each game (feels like less than a second) and I can see that my timer STARTS at 0:03 and I cant do anything about it... I told other players about it and they noticed it aswell but their timer starts at different times. and its undenieable that you can see in matchhistories of certain players that they start their first worker very late after 1.5.

and I am sure 100% it wasn't like that pre patch for me...
VKCA
Profile Joined September 2011
Canada391 Posts
August 02 2012 20:00 GMT
#277

7. Mac 10.5 is no longer supported
This is not a bug. Blizzard has ceased to support Mac OS 10.5 as of this patch.

wait what
I just
Can't play the game anymore?
What?
Chrome gave me a little heads up a while ago about 10.5 no longer being updated but uhhh. I can still use it.
Couldn't they do something better than just not letting the updater run? Perhaps a popup that says "heyo your computer is too old to instal this update!"



What in the ever loving fuck?
Kaitokid
Profile Blog Joined April 2011
Germany1327 Posts
Last Edited: 2012-08-02 20:06:47
August 02 2012 20:01 GMT
#278
On August 03 2012 02:02 bGr.MetHiX wrote:
i was ok with all the things they did...but now i noticed that no matter how i configure my graphics settings i cant get my pylon radius to glow blue.now its just transparent and its utterly hard to distinguish the radius now. i dont get why would they do this,since this causes a lot of protoss players great inconvenience...


put models on high and restart the game
Meerel
Profile Joined March 2012
Germany713 Posts
August 02 2012 20:08 GMT
#279
lighting is messed up in the editor. i cant really pinpoint what happened but everything seems to be washed out.
SDMF
jacksonlee
Profile Joined October 2010
175 Posts
Last Edited: 2012-08-02 20:17:16
August 02 2012 20:16 GMT
#280
I can't place into a league (was in a league last season) - I played two ladder games and I'm still unranked, didn't get any points, nor placed in a league.
JDub
Profile Joined December 2010
United States976 Posts
August 02 2012 20:17 GMT
#281
On August 03 2012 05:16 jacksonlee wrote:
I can't place into a league (was in a league last season) - I played two ladder games and I'm still unranked, didn't get any points, nor placed in a league.

You should link to your BNET profile or give us your name + char code to check it out.
Veriol
Profile Joined October 2010
Czech Republic502 Posts
August 02 2012 20:20 GMT
#282
On August 03 2012 04:59 Kaitokid wrote:
Show nested quote +
On August 02 2012 19:48 dani` wrote:
On August 02 2012 19:33 Kaitokid wrote:
On August 02 2012 19:19 AmericanUmlaut wrote:
On August 02 2012 18:53 Kaitokid wrote:
HOW IS THE FUCKING 1-6 SEC LAG SPIKE NOT LISTED AS FIRST IN OP
are people not noticing it?....

I noticed ALMOST everyone has a lagspike (checked matchhistories of many players) but the thing is some have 6 sec, others just 1 sec..

1. Please don't yell at me. I can read lower-case letters just as well as upper-case, they just don't annoy me as much.
2. The order of bugs in the OP is not according to their priority, it's just the order I added them.
3. As far as I know, this is not a new bug with 1.5. I always check the clock when my first Probe completes, and it's almost never before 20 seconds, when it should be at 17.



dude.... you can watch at the ingame timer as soon as the game starts, the ingame timer doesn't start at 0:00 as pre patch but ALREADY at 0:01, 0:06 etc you don't even notice the lag... you probably just get out later out of the loading screen. pre patch my ladderopponents+me always started first worker 0:01, never later than 0:02. after 1.5 my first worker ALWAYS starts 0:04 no matter how fast I am, my ingame timer is already at 0:03 when I see my nexus.... check it first of all before trying to sound smart please. -_-

I checked out several matchhistories of pro players aswell and I noticed that elfi for example builds his first probe always after 0:04 since the new patch....



Could you ever start building a Probe at 00:00, or would it just list as 00:01? Regardless, in one of my 1.5 games me and my opponent started workers at 00:02 and 00:01, respectively. Seems fine?

[image loading]

I don't think it affects everybody.

Regarding Elfi, I saw at least one game in his history where it was 00:03, and also in his games from last week (i.e., nog patch 1.5) he usually starts the Probe at 00:04. Perhaps he's just a bit slow on that >_>


I don't care if it was fine 1 game, I don't denie that. fact is that I notice a slight lag at the start of each game (feels like less than a second) and I can see that my timer STARTS at 0:03 and I cant do anything about it... I told other players about it and they noticed it aswell but their timer starts at different times. and its undenieable that you can see in matchhistories of certain players that they start their first worker very late after 1.5.

and I am sure 100% it wasn't like that pre patch for me...

I have exactly same problem
"When you play, you have to start off with a mind to turn the game into a rape." -iloveoov
pallad
Profile Joined September 2010
Poland1958 Posts
Last Edited: 2012-08-02 20:24:11
August 02 2012 20:21 GMT
#283
On August 03 2012 02:12 Poopi wrote:
I don't even want to play sc2 again right now because of this patch T;T.
Is it possible to get the same graphics as before patch after patching the game?
Will the modified hotkeys stay the same?
I really wanna play sc2 but I'm worried with this weird graphic patch, how is it even possible for such a company to have that many bugs after a patch? (I know there are a lot of modifications but still, bugs testers are there for a reason -;-)


1. yes (alternateLowTextures=1 set it to 0 in variables file )
2. yes ( only graphics change , everything else will stay the same that way you set in "old" sc2 )
3. Not everyone got bugs after patch
Why you are worried ? Dont understand that..
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 02 2012 20:32 GMT
#284
On August 03 2012 04:58 dicedicerevolution wrote:
This hasn't been posted in the OP yet:

Replay folder is now organized so that folders and replay files have the same exact icon regardless (they show what they really are if you hover over them). This actually makes it pretty difficult to navigate replays requiring more than a glance in many cases.

Added, thank you.
The frumious Bandersnatch
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 02 2012 20:35 GMT
#285
On August 03 2012 05:20 Veriol wrote:
Show nested quote +
On August 03 2012 04:59 Kaitokid wrote:
On August 02 2012 19:48 dani` wrote:
On August 02 2012 19:33 Kaitokid wrote:
On August 02 2012 19:19 AmericanUmlaut wrote:
On August 02 2012 18:53 Kaitokid wrote:
HOW IS THE FUCKING 1-6 SEC LAG SPIKE NOT LISTED AS FIRST IN OP
are people not noticing it?....

I noticed ALMOST everyone has a lagspike (checked matchhistories of many players) but the thing is some have 6 sec, others just 1 sec..

1. Please don't yell at me. I can read lower-case letters just as well as upper-case, they just don't annoy me as much.
2. The order of bugs in the OP is not according to their priority, it's just the order I added them.
3. As far as I know, this is not a new bug with 1.5. I always check the clock when my first Probe completes, and it's almost never before 20 seconds, when it should be at 17.



dude.... you can watch at the ingame timer as soon as the game starts, the ingame timer doesn't start at 0:00 as pre patch but ALREADY at 0:01, 0:06 etc you don't even notice the lag... you probably just get out later out of the loading screen. pre patch my ladderopponents+me always started first worker 0:01, never later than 0:02. after 1.5 my first worker ALWAYS starts 0:04 no matter how fast I am, my ingame timer is already at 0:03 when I see my nexus.... check it first of all before trying to sound smart please. -_-

I checked out several matchhistories of pro players aswell and I noticed that elfi for example builds his first probe always after 0:04 since the new patch....



Could you ever start building a Probe at 00:00, or would it just list as 00:01? Regardless, in one of my 1.5 games me and my opponent started workers at 00:02 and 00:01, respectively. Seems fine?

[image loading]

I don't think it affects everybody.

Regarding Elfi, I saw at least one game in his history where it was 00:03, and also in his games from last week (i.e., nog patch 1.5) he usually starts the Probe at 00:04. Perhaps he's just a bit slow on that >_>


I don't care if it was fine 1 game, I don't denie that. fact is that I notice a slight lag at the start of each game (feels like less than a second) and I can see that my timer STARTS at 0:03 and I cant do anything about it... I told other players about it and they noticed it aswell but their timer starts at different times. and its undenieable that you can see in matchhistories of certain players that they start their first worker very late after 1.5.

and I am sure 100% it wasn't like that pre patch for me...

I have exactly same problem

Okay, I've seen another person or two mention this in other threads, too, that's good enough for me. Added.
The frumious Bandersnatch
DrahtMaul
Profile Joined July 2011
Germany74 Posts
August 02 2012 20:59 GMT
#286
Loading replays played on earlier patches made my sc2 crash one or two times so far. Not every single time though. Anyone expirienced something similar?
TTDZurahn
Profile Joined February 2012
Canada6 Posts
Last Edited: 2012-08-02 23:09:26
August 02 2012 23:08 GMT
#287
Just to add to the existing accounts, I've been having not necessarily framerate issues, but lag-spike issues throughout games. So I'll be running at 50FPS then have it tank to under 10, for example. These spikes occur both in Windows where I normally have over 100FPS and in Linux where it stays in the 40-50 range. There was someone on the BNet forums suggesting that it was happening on the first time something new was build that hadn't been built since starting the SCII client would cause this. For example, the first barracks would cause it, but not the second, the first time you see an enemy stalker, but not the second time, etc. but haven't seen any supporting evidence for it as yet, all I know is it's unplayable like this.

EDIT: To add, I usually play on medium with ultra textures. I've tried ultra, medium with ultra textures, medium with medium textures and low, and it happens in all cases.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2012-08-04 04:19:17
August 02 2012 23:29 GMT
#288
Not sure if it's a problem in game, but when I load and create maps in the editor the cliffs are all screwed up, with parts of the low-ground terrain extending up in weird triangular ridges that cover the actual cliff texture and just look bad.

Edit: Never mind, just a changed setting which can be fixed by toggling show hidden terrain cells off.
vibeo gane,
BioTech
Profile Joined March 2011
Australia264 Posts
Last Edited: 2012-08-02 23:46:11
August 02 2012 23:44 GMT
#289
BUG (this has been present since day 1 of SC2)

If you exit a replay and then are offered to join a party (eg for 2v2) SC2 will freeze for 10-20 seconds and then the offer appears. This doesnt happen to just me, all my friends report the same thing.

If after exiting a replay you click Single Player and then receive the offer there is no delay.
I actually played the original WarCraft - Orcs v Humans back in 1995!
Quotenfrau
Profile Joined August 2012
Germany2 Posts
August 02 2012 23:44 GMT
#290
- Battle.net is showing the wrong league
Lots of people are having the issue that their league is being shown as one higher or one lower than their actual league. This seems to be purely cosmetic, though. It's possible this is due to ranks getting switched around between 1v1, 2v2, etc.

Seems to be fixed, at least on EU.

It's not a bug, more a kind of a bugfix, i think, but also it's not mentioned in the patch notes: as a terran u can now build scvs in all of your CCs, OCs and PFs without having to tab through the different types, when u've ctrled them together.
More and more I have the feeling that we are getting nowhere [...] and that is a pleasure (John Cage)
Caliber
Profile Joined August 2010
United States598 Posts
August 03 2012 00:17 GMT
#291
I think I am loading the game + starting a few seconds late and I am getting pretty bad spikes once a minute that last for 1-2 seconds. Never had these issues before 1.5 and I am pretty lost on what to do...
Probe1
Profile Blog Joined August 2010
United States17920 Posts
Last Edited: 2012-08-03 00:33:25
August 03 2012 00:29 GMT
#292
Is anyone else having massive trouble finding maps with the search? Adding a + doesn't help. All I want to do is test a build in SALT

Nvm found it in Arcade, wish it was easier to go around arcade and just find it as a custom game thoough.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Powster
Profile Joined April 2010
United States650 Posts
August 03 2012 00:58 GMT
#293
b4 patch never played ohana (down voted). 2day played it twice.
StateofReverie
Profile Blog Joined July 2012
United States633 Posts
August 03 2012 01:13 GMT
#294
yikes gotta step it up blizzard! maybe they lack funding
Hoon
Profile Joined December 2010
Brazil891 Posts
August 03 2012 01:45 GMT
#295
On August 03 2012 09:58 Powster wrote:
b4 patch never played ohana (down voted). 2day played it twice.

It significantly reduces the chance of getting the map, but it's not a 0%.
SEn Fanclub: http://www.teamliquid.net/forum/viewmessage.php?topic_id=170834
hawliet
Profile Blog Joined February 2011
Mexico112 Posts
August 03 2012 01:56 GMT
#296
i'm the only one who can't not play on the KR Server? I mean i have two SC servers NA and KR since the new patch i'm not able to play in KR its says that i need a permission language packed from blizzard...
If you think you are good enough, you should presume what you want.- Naniwa
NOOBALOPSE
Profile Joined June 2011
Canada802 Posts
Last Edited: 2012-08-03 03:06:52
August 03 2012 03:05 GMT
#297
another bug is that i didn't get points after a ladder win.
fyi dudes it says 1v1 in the ladder board, so that is the proof that it's not a custom
and it was 6 minutes ago, it says win, but no extra points...

[image loading]
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
August 03 2012 03:10 GMT
#298
On August 03 2012 10:56 hawliet wrote:
i'm the only one who can't not play on the KR Server? I mean i have two SC servers NA and KR since the new patch i'm not able to play in KR its says that i need a permission language packed from blizzard...


Multiple installations are not officially supported so keep that in mind, what has happened in patch 1.5 is that the game writes out which localization files it's expecting in your user-wide starcraft 2 variables.txt located in the My Documents > Starcraft 2 folder in the form of:

localeidassets=enUS
localeiddata=enUS

If you want to play on KR, you'd need to change that to one of these depending on which license you have:

Korea:
koKR


Taiwan:
zhTW

As mentioned over here:

http://us.battle.net/support/en/article/starcraft-ii-language-issues

Good luck! They're hopefully adding proper region switching in time for HotS like the Diablo 3 client has, but until then you'll have to mess around with that user-wide setting each time you want to swap servers, having 2 clients is no longer sufficient.
wunsun
Profile Joined October 2010
Canada622 Posts
August 03 2012 03:23 GMT
#299
On August 03 2012 05:35 AmericanUmlaut wrote:
Show nested quote +
On August 03 2012 05:20 Veriol wrote:
On August 03 2012 04:59 Kaitokid wrote:
On August 02 2012 19:48 dani` wrote:
On August 02 2012 19:33 Kaitokid wrote:
On August 02 2012 19:19 AmericanUmlaut wrote:
On August 02 2012 18:53 Kaitokid wrote:
HOW IS THE FUCKING 1-6 SEC LAG SPIKE NOT LISTED AS FIRST IN OP
are people not noticing it?....

I noticed ALMOST everyone has a lagspike (checked matchhistories of many players) but the thing is some have 6 sec, others just 1 sec..

1. Please don't yell at me. I can read lower-case letters just as well as upper-case, they just don't annoy me as much.
2. The order of bugs in the OP is not according to their priority, it's just the order I added them.
3. As far as I know, this is not a new bug with 1.5. I always check the clock when my first Probe completes, and it's almost never before 20 seconds, when it should be at 17.



dude.... you can watch at the ingame timer as soon as the game starts, the ingame timer doesn't start at 0:00 as pre patch but ALREADY at 0:01, 0:06 etc you don't even notice the lag... you probably just get out later out of the loading screen. pre patch my ladderopponents+me always started first worker 0:01, never later than 0:02. after 1.5 my first worker ALWAYS starts 0:04 no matter how fast I am, my ingame timer is already at 0:03 when I see my nexus.... check it first of all before trying to sound smart please. -_-

I checked out several matchhistories of pro players aswell and I noticed that elfi for example builds his first probe always after 0:04 since the new patch....



Could you ever start building a Probe at 00:00, or would it just list as 00:01? Regardless, in one of my 1.5 games me and my opponent started workers at 00:02 and 00:01, respectively. Seems fine?

[image loading]

I don't think it affects everybody.

Regarding Elfi, I saw at least one game in his history where it was 00:03, and also in his games from last week (i.e., nog patch 1.5) he usually starts the Probe at 00:04. Perhaps he's just a bit slow on that >_>


I don't care if it was fine 1 game, I don't denie that. fact is that I notice a slight lag at the start of each game (feels like less than a second) and I can see that my timer STARTS at 0:03 and I cant do anything about it... I told other players about it and they noticed it aswell but their timer starts at different times. and its undenieable that you can see in matchhistories of certain players that they start their first worker very late after 1.5.

and I am sure 100% it wasn't like that pre patch for me...

I have exactly same problem

Okay, I've seen another person or two mention this in other threads, too, that's good enough for me. Added.


You already added it, but, yea, lag spikes only when game starts. However, I got patch 1.5 on Tuesday? I think? It was OK the first day I got it, but the second day, it started the lag spikes.
hawliet
Profile Blog Joined February 2011
Mexico112 Posts
August 03 2012 03:38 GMT
#300
On August 03 2012 12:10 Dingobloo wrote:
Show nested quote +
On August 03 2012 10:56 hawliet wrote:
i'm the only one who can't not play on the KR Server? I mean i have two SC servers NA and KR since the new patch i'm not able to play in KR its says that i need a permission language packed from blizzard...


Multiple installations are not officially supported so keep that in mind, what has happened in patch 1.5 is that the game writes out which localization files it's expecting in your user-wide starcraft 2 variables.txt located in the My Documents > Starcraft 2 folder in the form of:

localeidassets=enUS
localeiddata=enUS

If you want to play on KR, you'd need to change that to one of these depending on which license you have:

Korea:
koKR


Taiwan:
zhTW

As mentioned over here:

http://us.battle.net/support/en/article/starcraft-ii-language-issues

Good luck! They're hopefully adding proper region switching in time for HotS like the Diablo 3 client has, but until then you'll have to mess around with that user-wide setting each time you want to swap servers, having 2 clients is no longer sufficient.



OMG it worked!!! thank you so much :DDDD
If you think you are good enough, you should presume what you want.- Naniwa
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
Last Edited: 2012-08-03 04:07:52
August 03 2012 04:06 GMT
#301
Bug (present since the beta, but figure if OP lists it Blizzard might finally fix it):

The "Morph Baneling" command cannot be shift queued. It will override all other buttons/commands.

This is something that used to work in the first few months of the beta, but suddenly stopped working for some inexplicable reason.

By contrast, all other morph commands and abilities can be shift queued after a move command. But not the morphing of banelings...
EvanC
Profile Joined January 2012
Canada130 Posts
August 03 2012 04:25 GMT
#302
I can't even start StarCraft II anymore on OS X-- it just immediately stops responding. When I force quit, I get this error. Other people are reporting workarounds but they're not working for me. I still have Windows on my gaming machine at home but I like playing 2v2s on OS X at the office!

[image loading]

The game is also reporting my league incorrectly-- funnily enough in TWO different ways. I'm 1v1 Diamond, but in my in-game profile, I am listed as 1v1 Masters, but in my web profile, I'm listed as 1v1 Platinum!
Spec
Profile Blog Joined July 2009
Taiwan931 Posts
August 03 2012 04:29 GMT
#303
Is it a bug that when you click enemy gas you see 0 workers count even when there are people in it.
Eye for an eye make the world go blind - Gandhi
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
August 03 2012 04:35 GMT
#304
On August 03 2012 13:29 Spec wrote:
Is it a bug that when you click enemy gas you see 0 workers count even when there are people in it.


That is normal, it only works for your own workers
I am Godzilla You are Japan
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
August 03 2012 05:19 GMT
#305
It almost sounds like Blizzard was the victim of a cyber attack that scrambled their database.... I'm sure if that was true they WOULDN"T DARE tell us about it

I think i'll wait another week, or year to patch... HotS will be out by then, no?
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
Probe1
Profile Blog Joined August 2010
United States17920 Posts
Last Edited: 2012-08-04 02:55:01
August 03 2012 05:20 GMT
#306
On second thought I'm going to take R1CHs warning more seriously
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
ManicMarine
Profile Joined April 2011
Australia409 Posts
Last Edited: 2012-08-03 05:38:39
August 03 2012 05:38 GMT
#307
Since the patch my hellions don't burn zerglings properly, that is the burning death animation for zerglings doesn't play when it should. Other burning deaths, for example infestors, do play properly. I've had a look around the options menu and can't see anything obvious to fix it, e.g. made sure the 'reduced violence' option is not enabled. Anyone else have this problem or a fix?
Manic by name, Manic by nature.
TheDwf
Profile Joined November 2011
France19747 Posts
August 03 2012 05:39 GMT
#308
For me, replays from the previous patch sometimes randomly freeze for some seconds, and loading time is way longer.
atuor
Profile Joined July 2010
United States82 Posts
August 03 2012 05:46 GMT
#309
I was able to upgrade Flux Vanes
nanospartan
Profile Joined July 2011
649 Posts
August 03 2012 06:39 GMT
#310
I also got something that said "the folder you selected cannot be used.
Please select a different folder," after patching and allowing changes to my game,
SC2 is on a separate hard disk from my OS, will that make any difference?
I was an athiest until I watched the Day[9] daily
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 03 2012 07:56 GMT
#311
On August 03 2012 12:05 NOOBALOPSE wrote:
another bug is that i didn't get points after a ladder win.
fyi dudes it says 1v1 in the ladder board, so that is the proof that it's not a custom
and it was 6 minutes ago, it says win, but no extra points...

[image loading]

Thanks for the report. Could you please check again now and let me know if it still shows no points? Because I've often had games that showed no point change immediately after I played, and the points were then shown a while later, this might just be that. If they're still not showing up for you, I'll add the bug.
The frumious Bandersnatch
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 03 2012 07:58 GMT
#312
On August 03 2012 13:06 LaLuSh wrote:
Bug (present since the beta, but figure if OP lists it Blizzard might finally fix it):

The "Morph Baneling" command cannot be shift queued. It will override all other buttons/commands.

This is something that used to work in the first few months of the beta, but suddenly stopped working for some inexplicable reason.

By contrast, all other morph commands and abilities can be shift queued after a move command. But not the morphing of banelings...

I hate to disappoint the great and excellent LaLuSh, and I think the shift-queue thing for Banelings is bullshit, but I'm trying to keep this to just stuff that's shown up since 1.5 was patched.
The frumious Bandersnatch
H0verMyr
Profile Joined June 2012
Poland19 Posts
August 03 2012 08:06 GMT
#313
Hi guys. It took few days when this patch 1.5 came out I have a problem. My account Is still crushed and I cant login use my account. i got only info about that few accounts may be crushed etc. But is there any way to do sth with it?
FrosTByTe11
Profile Joined December 2011
United States21 Posts
August 03 2012 08:09 GMT
#314
well...there's at least some good news, I have tested some Versus AI games and it seems like the larva blocking Hatchery is fixed...so that's good news.
LeSnake
Profile Joined August 2012
France3 Posts
Last Edited: 2012-08-03 08:59:02
August 03 2012 08:46 GMT
#315
I've been investigating on performance problem.
First : there is no performance difference between ultra and lowest settings.

Second : I checked CPU and GPU load and temp to find the bottleneck
To make fast : it seem to me that the game only runs one one cpu core.

Here are two screenshots (out of process explorer) of the Sc2 process.

When the timeline start, I am on windows, and the replay is paused just before a huge battle in 4V4, with ultra graphics.
The first peak is due to switching back into sc2.
Then I let the game in pause during the flat part following the peak.

Here is the CPU
+ Show Spoiler +

[image loading]


And Here is the GPU
+ Show Spoiler +

[image loading]

We can see that neither the CPU nor the GPU and neither memory are saturated or overloaded.

But the odd point is that the CPU load is exactely 25 %. My processor is a core2 quad q6600.

So it seems to me that the game is executed only one thread at a time, and my processor is not powerfull enough to run the game on one core.

Can you run the same tests ?

Concerning big freezes : I noticed that they happen just before playing a sound.
I ran MS defrag, and it was much better : shorter freezes, faster interface (login, switch screens).

I also noticed that the first game load is faster than in 1.4.

The point is that all dying sound happen in the first battle, so each time there is a new unit in a battle, I get a lag.

I would like to post this on the US battle.net forum, but I cannot, since I am on the EU battle.net. If you think this repport worth it, feel free to link (or even cut/paste it) on US battle.net forum.

LeSnake

Edit : use of spoiler mark to hide screenshots
fds
Profile Joined February 2011
Slovenia258 Posts
Last Edited: 2012-08-03 08:50:44
August 03 2012 08:48 GMT
#316
-- Delete cache folder --
Some people on battle.net forums have solved their performance problems with deleting their cache folder.
This can't hurt and should be very easy to try.

Links:
PC
http://us.battle.net/support/en/article/deleting-the-battlenet-cache-folder-pc

MAC
http://us.battle.net/support/en/article/deleting-the-battlenet-cache-folder-mac
Gigaschatten
Profile Joined January 2011
Germany79 Posts
August 03 2012 08:59 GMT
#317
I have found another issue:

When I am runing the chrome browser and watching streams in parallel (such as ASUS Rog) on my 2nd monitor and also have a chat-client running which needs Java support, my CPU suddenly begins to spike at 100% every 2 seconds. The system practically freezes and SC2 is frozen as well.

When I shutdown Chrome SC2 is running fine - I have no issues at all. When I run chrome with streams + chat everything is fine as well. Only in combination my system begins to go crazy. This is IMO a result of Patch 1.5 as well.

I am running a 3.00 GHz iCore 7 and 8gigs of Ram with a 460GTX - 64bit Windows Home 7 Premium. Anyone who can reproduce this?
I said good day, sir! Axe-actly!
kAelle_sc
Profile Joined April 2011
287 Posts
August 03 2012 09:06 GMT
#318
On August 03 2012 12:10 Dingobloo wrote:
Show nested quote +
On August 03 2012 10:56 hawliet wrote:
i'm the only one who can't not play on the KR Server? I mean i have two SC servers NA and KR since the new patch i'm not able to play in KR its says that i need a permission language packed from blizzard...


Multiple installations are not officially supported so keep that in mind, what has happened in patch 1.5 is that the game writes out which localization files it's expecting in your user-wide starcraft 2 variables.txt located in the My Documents > Starcraft 2 folder in the form of:

localeidassets=enUS
localeiddata=enUS

If you want to play on KR, you'd need to change that to one of these depending on which license you have:

Korea:
koKR


Taiwan:
zhTW

As mentioned over here:

http://us.battle.net/support/en/article/starcraft-ii-language-issues

Good luck! They're hopefully adding proper region switching in time for HotS like the Diablo 3 client has, but until then you'll have to mess around with that user-wide setting each time you want to swap servers, having 2 clients is no longer sufficient.


you can also copy+paste your C:/users/usernamex/Documents/StarCraft II folder out somewhere else then patch fully then restart and copy paste back
It's all about the journey, not the outcome.
kAelle_sc
Profile Joined April 2011
287 Posts
Last Edited: 2012-08-03 09:10:55
August 03 2012 09:10 GMT
#319
does Bigfoot Launcher SC2 still work? not that i dont like the new 1.5 relocalizes but i prefer Bigfoot

http://www.teamliquid.net/blogs/viewblog.php?topic_id=283483

I play on NA, SEA, and KR/TW regularly and switch between them a lot.
It's all about the journey, not the outcome.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
Last Edited: 2012-08-03 09:20:33
August 03 2012 09:19 GMT
#320
On August 03 2012 17:46 LeSnake wrote:
I've been investigating on performance problem.
First : there is no performance difference between ultra and lowest settings.

Second : I checked CPU and GPU load and temp to find the bottleneck
To make fast : it seem to me that the game only runs one one cpu core.

Here are two screenshots (out of process explorer) of the Sc2 process.

When the timeline start, I am on windows, and the replay is paused just before a huge battle in 4V4, with ultra graphics.
The first peak is due to switching back into sc2.
Then I let the game in pause during the flat part following the peak.

Here is the CPU
+ Show Spoiler +

[image loading]


And Here is the GPU
+ Show Spoiler +

[image loading]

We can see that neither the CPU nor the GPU and neither memory are saturated or overloaded.

But the odd point is that the CPU load is exactely 25 %. My processor is a core2 quad q6600.

So it seems to me that the game is executed only one thread at a time, and my processor is not powerfull enough to run the game on one core.

Can you run the same tests ?

Concerning big freezes : I noticed that they happen just before playing a sound.
I ran MS defrag, and it was much better : shorter freezes, faster interface (login, switch screens).

I also noticed that the first game load is faster than in 1.4.

The point is that all dying sound happen in the first battle, so each time there is a new unit in a battle, I get a lag.

I would like to post this on the US battle.net forum, but I cannot, since I am on the EU battle.net. If you think this repport worth it, feel free to link (or even cut/paste it) on US battle.net forum.

LeSnake

Edit : use of spoiler mark to hide screenshots

This is really interesting information. You're saying that you get no performance increase by switching to lowest settings at all? I don't think anyone has reported that so far (it's certainly not my experience, my performance ranges from about 130 fps to about 15 depending on my settings).

Is anyone else experiencing something like this?

Edit: Also, could you add an explanation of how to display the process-specific CPU and GPU data? I'm not actually sure how to do that on Windows 7.
The frumious Bandersnatch
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
Last Edited: 2012-08-03 09:27:05
August 03 2012 09:25 GMT
#321
On August 03 2012 17:06 H0verMyr wrote:
Hi guys. It took few days when this patch 1.5 came out I have a problem. My account Is still crushed and I cant login use my account. i got only info about that few accounts may be crushed etc. But is there any way to do sth with it?

Hey! Could you post a bit more information about what is happening with your accounts? It's hard to help without a more detailed explanation of the problem you're having.

Also:

On August 03 2012 17:48 fds wrote:
-- Delete cache folder --
Some people on battle.net forums have solved their performance problems with deleting their cache folder.
This can't hurt and should be very easy to try.

Links:
PC
http://us.battle.net/support/en/article/deleting-the-battlenet-cache-folder-pc

MAC
http://us.battle.net/support/en/article/deleting-the-battlenet-cache-folder-mac

Added as a possible fix to the performance issues bug. Thank you!
The frumious Bandersnatch
malaan
Profile Joined September 2010
365 Posts
August 03 2012 09:35 GMT
#322
Just to report another performance issue...

was playing a tvp 1v1 on ladder just now and I was doing a drop on the protoss base - he had just popped a colossus. The game started to freeze / stutter when I performed the drop command on the medivacs (and the sound that plays from it).

It was pretty awful. and again the lag started when his colossus came to defend the drop (soon as the lazer sound played the game froze and fps lagged)

I think it does indeed have something to do with sound files as, not to brag but, I have a $8,000 pc that maxes out every game known to me with zero frame drops. This shouldn't be happening in SC2....
LeSnake
Profile Joined August 2012
France3 Posts
August 03 2012 10:37 GMT
#323
On August 03 2012 18:19 AmericanUmlaut wrote:
Show nested quote +
On August 03 2012 17:46 LeSnake wrote:
I've been investigating on performance problem.
First : there is no performance difference between ultra and lowest settings.

Second : I checked CPU and GPU load and temp to find the bottleneck
To make fast : it seem to me that the game only runs one one cpu core.

Here are two screenshots (out of process explorer) of the Sc2 process.

When the timeline start, I am on windows, and the replay is paused just before a huge battle in 4V4, with ultra graphics.
The first peak is due to switching back into sc2.
Then I let the game in pause during the flat part following the peak.

Here is the CPU
+ Show Spoiler +

[image loading]


And Here is the GPU
+ Show Spoiler +

[image loading]

We can see that neither the CPU nor the GPU and neither memory are saturated or overloaded.

But the odd point is that the CPU load is exactely 25 %. My processor is a core2 quad q6600.

So it seems to me that the game is executed only one thread at a time, and my processor is not powerfull enough to run the game on one core.

Can you run the same tests ?

Concerning big freezes : I noticed that they happen just before playing a sound.
I ran MS defrag, and it was much better : shorter freezes, faster interface (login, switch screens).

I also noticed that the first game load is faster than in 1.4.

The point is that all dying sound happen in the first battle, so each time there is a new unit in a battle, I get a lag.

I would like to post this on the US battle.net forum, but I cannot, since I am on the EU battle.net. If you think this repport worth it, feel free to link (or even cut/paste it) on US battle.net forum.

LeSnake

Edit : use of spoiler mark to hide screenshots

This is really interesting information. You're saying that you get no performance increase by switching to lowest settings at all? I don't think anyone has reported that so far (it's certainly not my experience, my performance ranges from about 130 fps to about 15 depending on my settings).

Is anyone else experiencing something like this?

Edit: Also, could you add an explanation of how to display the process-specific CPU and GPU data? I'm not actually sure how to do that on Windows 7.



Here :
- Download process explorer, a soft from MS labs here
- unzip and run it
- run sc2
- switch to process explorer and look at the bottom of the window : you should see sc2.exe, double click on it and a window will pop
- look each tab, and you will have the two on the screen shot I got
- to take a screen shot of a selected window : alt + print screen

Now look at the cpu usage value : if it's equal to 100/number of cores then I think this is suspicious.
(however, I don't know how to interpret hyper threading)

I have read some posts suggesting to remove the cache, which I have not done yet.

I also investigating driver problem by removing all the nvidia drivers (graphics, sound, network ..), and reinstalling only the latest (minimalistic : only drivers), with no noticeable impact.

I would be very interested in a tool that can record sc2 fps and informations such as CPU/GPU load, freq, temp and memory usage.

LeSnake
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
August 03 2012 10:41 GMT
#324
Sometimes if you press F3 for an Ai game and double click the map from the selection it goes into a loading mode and never comes out of it stopping you from doing anything else

Quikfix - load a save game and come out of it that way BUT it does it again if you try to make a new game
RaiZ
Profile Blog Joined April 2003
2813 Posts
August 03 2012 10:59 GMT
#325
On August 02 2012 03:43 AmericanUmlaut wrote:
40. Hatcheries can evidently end up with multiple worker rallys
[image loading]
Can anyone confirm this or tell me what exactly is going on here?


If you look closely there are 3 rallies. Usually zerg has only 2. One for drones and the other for the rest of the zerg's units.
Maybe you're confusing the multiple rallies' path with the actual rallies.

Could be a graphic's bug maybe ? Dunno.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 03 2012 12:23 GMT
#326
On August 03 2012 19:59 RaiZ wrote:
Show nested quote +
On August 02 2012 03:43 AmericanUmlaut wrote:
40. Hatcheries can evidently end up with multiple worker rallys
[image loading]
Can anyone confirm this or tell me what exactly is going on here?


If you look closely there are 3 rallies. Usually zerg has only 2. One for drones and the other for the rest of the zerg's units.
Maybe you're confusing the multiple rallies' path with the actual rallies.

Could be a graphic's bug maybe ? Dunno.

Yeah, I understand that there are three rallys, and Zerg usually has two. I just don't understand how that comes to be in a game.
The frumious Bandersnatch
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
August 03 2012 12:28 GMT
#327
Does someone has fps drops on some of the maps since patch 1.5?
IronyDK
Profile Blog Joined April 2011
Denmark142 Posts
August 03 2012 12:34 GMT
#328
--- Nuked ---
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
August 03 2012 13:53 GMT
#329
On August 03 2012 16:58 AmericanUmlaut wrote:
Show nested quote +
On August 03 2012 13:06 LaLuSh wrote:
Bug (present since the beta, but figure if OP lists it Blizzard might finally fix it):

The "Morph Baneling" command cannot be shift queued. It will override all other buttons/commands.

This is something that used to work in the first few months of the beta, but suddenly stopped working for some inexplicable reason.

By contrast, all other morph commands and abilities can be shift queued after a move command. But not the morphing of banelings...

I hate to disappoint the great and excellent LaLuSh, and I think the shift-queue thing for Banelings is bullshit, but I'm trying to keep this to just stuff that's shown up since 1.5 was patched.


How is it bullshit? Try it.

Issue a move command for a corruptor and shift queue the "morph broodlord" command and the corruptor will move to the specified location before starting to morph.

Issue a move command for an overlord and shift queue the "morph overseer" command and the overlord will move to the specified location before starting to morph.

Do the same thing for banelings and the result suddenly changes. Lings morph into banelings instantenously on the spot regardless if you try to shift queue or not.

There is no logical explanation as to why "Morph Banelings" should behave differently from morphing anything else.

I'd appreciate it if you could list it as "general bugs present since before patch 1.5".
babishh
Profile Blog Joined September 2010
Canada965 Posts
August 03 2012 14:02 GMT
#330
is it possible that this version is so bugged that i can't even remove sc2 shortcut from windows taskbar, after i created it by mistake? right click doesn't work, and neither dragging up the icon.
twitch.tv/babishh
babishh
Profile Blog Joined September 2010
Canada965 Posts
August 03 2012 14:05 GMT
#331
On August 03 2012 22:53 LaLuSh wrote:
Show nested quote +
On August 03 2012 16:58 AmericanUmlaut wrote:
On August 03 2012 13:06 LaLuSh wrote:
Bug (present since the beta, but figure if OP lists it Blizzard might finally fix it):

The "Morph Baneling" command cannot be shift queued. It will override all other buttons/commands.

This is something that used to work in the first few months of the beta, but suddenly stopped working for some inexplicable reason.

By contrast, all other morph commands and abilities can be shift queued after a move command. But not the morphing of banelings...

I hate to disappoint the great and excellent LaLuSh, and I think the shift-queue thing for Banelings is bullshit, but I'm trying to keep this to just stuff that's shown up since 1.5 was patched.


How is it bullshit? Try it.

Issue a move command for a corruptor and shift queue the "morph broodlord" command and the corruptor will move to the specified location before starting to morph.

Issue a move command for an overlord and shift queue the "morph overseer" command and the overlord will move to the specified location before starting to morph.

Do the same thing for banelings and the result suddenly changes. Lings morph into banelings instantenously on the spot regardless if you try to shift queue or not.

There is no logical explanation as to why "Morph Banelings" should behave differently from morphing anything else.

I'd appreciate it if you could list it as "general bugs present since before patch 1.5".


i can confirm lalush's post. i do that every single game, forgetting that queue command doesn't work on baneling morph (like, for example, shift-queuing movement in front of opponent base -> morph there to save time is not executable cause bane morph starts as soon as you press its key)
twitch.tv/babishh
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
Last Edited: 2012-08-03 14:29:32
August 03 2012 14:26 GMT
#332
On August 03 2012 23:05 babishh wrote:
Show nested quote +
On August 03 2012 22:53 LaLuSh wrote:
On August 03 2012 16:58 AmericanUmlaut wrote:
On August 03 2012 13:06 LaLuSh wrote:
Bug (present since the beta, but figure if OP lists it Blizzard might finally fix it):

The "Morph Baneling" command cannot be shift queued. It will override all other buttons/commands.

This is something that used to work in the first few months of the beta, but suddenly stopped working for some inexplicable reason.

By contrast, all other morph commands and abilities can be shift queued after a move command. But not the morphing of banelings...

I hate to disappoint the great and excellent LaLuSh, and I think the shift-queue thing for Banelings is bullshit, but I'm trying to keep this to just stuff that's shown up since 1.5 was patched.


How is it bullshit? Try it.

Issue a move command for a corruptor and shift queue the "morph broodlord" command and the corruptor will move to the specified location before starting to morph.

Issue a move command for an overlord and shift queue the "morph overseer" command and the overlord will move to the specified location before starting to morph.

Do the same thing for banelings and the result suddenly changes. Lings morph into banelings instantenously on the spot regardless if you try to shift queue or not.

There is no logical explanation as to why "Morph Banelings" should behave differently from morphing anything else.

I'd appreciate it if you could list it as "general bugs present since before patch 1.5".


i can confirm lalush's post. i do that every single game, forgetting that queue command doesn't work on baneling morph (like, for example, shift-queuing movement in front of opponent base -> morph there to save time is not executable cause bane morph starts as soon as you press its key)


I'd say a not at all insignificant percentage of awkward baneling morph positionings in the history of the GSL can be directly attributed to this issue.

I reported it on the b.net forum anyway. Hope they notice the post.
Poopi
Profile Blog Joined November 2010
France12770 Posts
August 03 2012 14:41 GMT
#333
On August 03 2012 05:21 pallad wrote:
Show nested quote +
On August 03 2012 02:12 Poopi wrote:
I don't even want to play sc2 again right now because of this patch T;T.
Is it possible to get the same graphics as before patch after patching the game?
Will the modified hotkeys stay the same?
I really wanna play sc2 but I'm worried with this weird graphic patch, how is it even possible for such a company to have that many bugs after a patch? (I know there are a lot of modifications but still, bugs testers are there for a reason -;-)


1. yes (alternateLowTextures=1 set it to 0 in variables file )
2. yes ( only graphics change , everything else will stay the same that way you set in "old" sc2 )
3. Not everyone got bugs after patch
Why you are worried ? Dont understand that..

Lol why am I worried?
Okay I installed this patch and as expected it was the most utter crap patch I've ever seen in a game lol.
The graphics were weird, I changed it and now it's kinda ugly but more easier to see than the shiny effects.
Problem is that it's laggy at every fight and sometimes not in fight, impossible to play at all despite low settings + high end PC.
It was expected but I didn't think that the lags would be this bad lol. Plus it randomly goes at windows??
WriterMaru
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
August 03 2012 14:49 GMT
#334
18. LAN mode is still not supported
Blizzard is aware of the issue.

Haha brilliant.

Thanks for this though, the fixes are a real help, not being able to view the 1v1 rankings really screwed me up until I saw you could scroll.
11/5/14 CATACLYSM | The South West's worst Falco main
Delta-V
Profile Joined March 2011
New Zealand43 Posts
Last Edited: 2012-08-03 15:07:54
August 03 2012 14:58 GMT
#335
...So I clicked find match on 2v2 in an arranged team, and it began to re-download the maps (it does this every new patch it seems?). After the download completed, the searching for opponents was gone. None of us canceled or disconnected or logged out at any time. Then in our match history there is a loss (Upon trying to view details of the match there is an error).

I understand that there was a change where logging out after an opponent has been found gives you a loss, but it shouldn't happen otherwise.

Edit: Oh yeah, does the ladder section when changing an F1-F5 menu interface hotkey never show up for anyone else?
Durp
Profile Blog Joined September 2010
Canada3117 Posts
August 03 2012 15:09 GMT
#336
Not sure if these are just me, but the windowed mode is pretty glitchy and does not always allow me to tab out of SC.

Also on your main profile where it shows "highest league attained" and then current league, the current league is glitched and not always correct. Many of my awful friends appear in diamond/masters because they've been there for 1 minute of their lives, while if you go through the effort (feels that way with the new UI) of checking their actual 1s rank they're rank 90 platinums.
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
Last Edited: 2012-08-03 15:19:02
August 03 2012 15:16 GMT
#337
On August 03 2012 22:53 LaLuSh wrote:
Show nested quote +
On August 03 2012 16:58 AmericanUmlaut wrote:
On August 03 2012 13:06 LaLuSh wrote:
Bug (present since the beta, but figure if OP lists it Blizzard might finally fix it):

The "Morph Baneling" command cannot be shift queued. It will override all other buttons/commands.

This is something that used to work in the first few months of the beta, but suddenly stopped working for some inexplicable reason.

By contrast, all other morph commands and abilities can be shift queued after a move command. But not the morphing of banelings...

I hate to disappoint the great and excellent LaLuSh, and I think the shift-queue thing for Banelings is bullshit, but I'm trying to keep this to just stuff that's shown up since 1.5 was patched.


How is it bullshit? Try it.

Issue a move command for a corruptor and shift queue the "morph broodlord" command and the corruptor will move to the specified location before starting to morph.

Issue a move command for an overlord and shift queue the "morph overseer" command and the overlord will move to the specified location before starting to morph.

Do the same thing for banelings and the result suddenly changes. Lings morph into banelings instantenously on the spot regardless if you try to shift queue or not.

There is no logical explanation as to why "Morph Banelings" should behave differently from morphing anything else.

I'd appreciate it if you could list it as "general bugs present since before patch 1.5".

Sorry, my post obviously wasn't clear. I mean that I agree that it's a bug that you can't shift-queue Baneling morph, and I know that it's an issue (I offrace Zerg, so it has screwed me up. It is the fact that it's still in the game after all this time that I meant to say is bullshit. I just don't think it's necessary to add it to the OP because the purpose of this thread is to catalogue bugs that were introduced by the 1.5 patch.

Your idea to add a "prior to 1.5" bug list is a good one, though - it's added now. Thanks!
The frumious Bandersnatch
hocash
Profile Joined December 2010
United States82 Posts
August 03 2012 15:17 GMT
#338
I had an opponent leave the game and I was practicing some micro so I was killing his pylons. The buildings powered by them remained powered (at least looks wise I had no way to test function). Weird.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 03 2012 15:19 GMT
#339
On August 04 2012 00:17 hocash wrote:
I had an opponent leave the game and I was practicing some micro so I was killing his pylons. The buildings powered by them remained powered (at least looks wise I had no way to test function). Weird.

Could you post the replay?
The frumious Bandersnatch
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
August 03 2012 15:20 GMT
#340
I was able to play the first day of the patch just fine. i tried to play some games today and I recieved the following message: 'An internal error occurred, please restart. If the problems persists, contact customer support.' I am not on a mac, but have xp.

The sc2 repair tool isn't working either, it gives me the following message: run the repair tool from your sc2 directory (which is what I am doing)...

I'm trying a complete re-install now. Really frustrating to say the least.
daredpanda
Profile Joined January 2012
United States60 Posts
August 03 2012 15:23 GMT
#341
When using the out-game chat. every time I type the letter "o" the friends tab pops up and prevents me from chatting. Been using 0 in place of "o"

On a Mac
Terran sandwich with Archon bread. GG all day long!
MorroW
Profile Joined August 2008
Sweden3522 Posts
August 03 2012 15:36 GMT
#342
game crashes at about 20% of load time whenever i try to play a blizzard Challenge map. tried 3 different of them with and without chrome open and it crashed every time

anyone else?
Progamerpls no copy pasterino
CraZyWayne
Profile Joined August 2010
Germany357 Posts
August 03 2012 15:48 GMT
#343
Can't really play since Patch 1.5. The game skips 5 seconds here and there, which is not very helpful during a fight to say the least. Frustrating...
"tahts halo. dont worry"
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
August 03 2012 15:55 GMT
#344
Is it just me, or can no one else see the GrandMasters league players? T_T
AKA: TelecoM[WHITE] Protoss fighting
pigmanbear
Profile Blog Joined August 2011
Angola2010 Posts
August 03 2012 16:00 GMT
#345
On August 04 2012 00:23 daredpanda wrote:
When using the out-game chat. every time I type the letter "o" the friends tab pops up and prevents me from chatting. Been using 0 in place of "o"

On a Mac

That's actually pretty hilarious ... oh, Blizzard ... is "o" some new binding in this patch, or is this some completely arbitrary randomness?
SuperGnu
Profile Joined August 2010
Sweden240 Posts
Last Edited: 2012-08-03 16:18:39
August 03 2012 16:16 GMT
#346
Custom game Drop Bugg is back. Ppl are being droped from the games left to right all the time. And no, time in lobby have no effect on the matter.

Also the new lagspikes are horrendus.
From: TL.net Bot; This is a Warning! - Your posting sucks. Try to work on that. - Thanks in advance for your cooperation, KwarK
Sol][eCt
Profile Joined July 2011
4 Posts
August 03 2012 16:34 GMT
#347
On August 04 2012 01:00 pigmanbear wrote:
Show nested quote +
On August 04 2012 00:23 daredpanda wrote:
When using the out-game chat. every time I type the letter "o" the friends tab pops up and prevents me from chatting. Been using 0 in place of "o"

On a Mac

That's actually pretty hilarious ... oh, Blizzard ... is "o" some new binding in this patch, or is this some completely arbitrary randomness?

When I using alt+o (to type "ó") everytime SC2 is crashing. : / Seems that alt+o is shotcurt to jumping through chat windows.

On a PC.
yokohama
Profile Joined February 2005
United States1116 Posts
August 03 2012 17:19 GMT
#348
My frame rate is very low, even on low settings since the patch. I have an i5-2500k and two 570s and prior to the patch I could run ultra with 100 fps
splcer
Profile Joined October 2009
United States166 Posts
August 03 2012 17:38 GMT
#349
Anyone else get Error code: BLZPTS00007 when trying to open game after downloading the patch? sorry if this was posted i dont want to read all 18 pages, cant play the game
That which grows fast, whithers as rapidly. That which grows slowly, endures
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 03 2012 17:45 GMT
#350
On August 04 2012 00:36 MorroW wrote:
game crashes at about 20% of load time whenever i try to play a blizzard Challenge map. tried 3 different of them with and without chrome open and it crashed every time

anyone else?

Added, I haven't heard this from anyone else, though.


On August 04 2012 00:55 GGzerG wrote:
Is it just me, or can no one else see the GrandMasters league players? T_T

What server are you on? I'm on EU and the GM listing seems to be working correctly for me. (Go BabyKnight!)


On August 04 2012 01:00 pigmanbear wrote:
Show nested quote +
On August 04 2012 00:23 daredpanda wrote:
When using the out-game chat. every time I type the letter "o" the friends tab pops up and prevents me from chatting. Been using 0 in place of "o"

On a Mac

That's actually pretty hilarious ... oh, Blizzard ... is "o" some new binding in this patch, or is this some completely arbitrary randomness?

I was playing around with this, and figure out that Ctrl+o is the shortcut (on a PC) for opening the friends list. I would guess that pigmanbear is experiencing a bug where the Ctrl key (or the Mac equivalent for that shortcut) is getting stuck. That happens to me sometimes in-game, and if I just tap the Ctrl, Alt and Shift keys a few times it seems to fix itself. Maybe try that?
The frumious Bandersnatch
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 03 2012 17:50 GMT
#351
On August 04 2012 02:38 splcer wrote:
Anyone else get Error code: BLZPTS00007 when trying to open game after downloading the patch? sorry if this was posted i dont want to read all 18 pages, cant play the game

There is a discussion of this error here: http://us.battle.net/sc2/en/forum/topic/6232303960, that might help you. I also found a German-language discussion of the same error for Diablo 3, in which a blue poster said that the error can be caused by the firewall blocking the program from accessing the Internet, or by IE being in offline mode (which makes no sense to me).
The frumious Bandersnatch
snively
Profile Blog Joined August 2011
United States1159 Posts
August 03 2012 17:54 GMT
#352
On August 02 2012 03:43 AmericanUmlaut wrote:

21. The ladder is overrun by assholes who are incapable of accepting responsibility for their own failure.
Not a bug. This functionality existed in earlier builds and there are no plans to patch it out at this time.


ahahaha nice ^^

other than this thx for the serious info. i didnt know 1.5 was so bugg y o_O
My religion is Starcraft
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
August 03 2012 17:56 GMT
#353
On NA, when I click GrandMaster league it says no one has placed yet for " Season 3 " and I'm pretty sure we are also not in Season 3 :-P !
AKA: TelecoM[WHITE] Protoss fighting
pallad
Profile Joined September 2010
Poland1958 Posts
Last Edited: 2012-08-03 18:07:26
August 03 2012 18:05 GMT
#354
On August 04 2012 02:19 yokohama wrote:
My frame rate is very low, even on low settings since the patch. I have an i5-2500k and two 570s and prior to the patch I could run ultra with 100 fps


Try this helped for me thanks to BelleNOiR

"A repost of my solution to the problem from http://eu.battle.net/sc2/en/forum/topic/5058396145?page=4

"Possible fix to the lags. I am no expert but I think the problem is shader generation. Shaders are generated anew with every new version of the client. Try to follow these steps:

1. Delete the folder c:\Program Data\Blizzard Entertainment\Starcraft II. (Win 7/Vista users)
2. Start SCII and set everything on max (will ensure the most complex stuff gets rendered)
3. Find some sort of "UnitTestMap" in arcade and run it.
4. Create every unit and building of every race at least once. If you can, use every ability of every unit for every race at least once. This should (I hope) generate shaders files for those units/buildings/abilities and save them to HDD. (You should get minor client freeze every time you generate a unit for the first time, but not after that)
5. You can now revert the settings to low.
6. Play some open public games to see if this fixed the problem.

It kinda fixed it for me. I no longer have laggs whenever something new appears in a match. Let me know pls if this works for you guys.

Addendum: I firmly believe that the concept of this is utterly wrong. It requires the user to play games until every possible game element was rendered at least once, only then does the client become stable.
The prettier the gfx, the more complex, the more problems this is going to cause in the future and for lower end users I cant imagine how this feels. Cant you programmers figure out a way pre-make the shaders files and have them streamed to the user on update? "

After I did this, I no longer have huge FPS drops/freezes. Still minor lag here and there, but that is only miliseconds and I can micro once more!

Let me know if this works for some of you."


On August 04 2012 02:56 MrTortoise wrote:
Show nested quote +
On August 03 2012 06:45 pallad wrote:
On August 03 2012 02:45 Grapefruit wrote:
So, there seem to be quite a lot of people who have problems with their FPS performance after the patch and some who don't.

Let's post our current situations, maybe we can see a pattern in who is affected and who is not.

Specs:

CPU: i7 -2670 running at 2,20 GHz

GPU: Nvidea GT 540M

RAM: 8 GB

FPS before: Could run the game flawlessly on all low with ultra textures. No drops, not even in 4v4.

FPS now: Getting drops to ~30 FPS in mid-game situations and far lower in the end game, almost impossible to micro with the same settings. Also the game feels very "spongy" now.


You know that fps drops have nothing to do with your computer configuration ?

Its because of new sc2 straming system. This thread make no sense.


you are wrong and make no sense

the streaming system is for people who want to play before they have downloaded all the content

Also in the patch notes it says that it is more vigorous with preloading of textures etc this seems to contradict it ... so it seems like they havent reserved as much memory or something for new units so it slows down whilst allocating or soemthing ... i dunno ... but you are wrong.

Its slower for me also ... but i am highest everything. My extra ao and aliasing settings cause a lot of slowdown now


Not true , you stream data even if you finish download to 100% .
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
NOOBALOPSE
Profile Joined June 2011
Canada802 Posts
August 03 2012 18:11 GMT
#355
On August 03 2012 16:56 AmericanUmlaut wrote:
Show nested quote +
On August 03 2012 12:05 NOOBALOPSE wrote:
another bug is that i didn't get points after a ladder win.
fyi dudes it says 1v1 in the ladder board, so that is the proof that it's not a custom
and it was 6 minutes ago, it says win, but no extra points...

[image loading]

Thanks for the report. Could you please check again now and let me know if it still shows no points? Because I've often had games that showed no point change immediately after I played, and the points were then shown a while later, this might just be that. If they're still not showing up for you, I'll add the bug.

yeah, it still shows no points 15 hours later.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 03 2012 20:06 GMT
#356
On August 04 2012 03:11 NOOBALOPSE wrote:
Show nested quote +
On August 03 2012 16:56 AmericanUmlaut wrote:
On August 03 2012 12:05 NOOBALOPSE wrote:
another bug is that i didn't get points after a ladder win.
fyi dudes it says 1v1 in the ladder board, so that is the proof that it's not a custom
and it was 6 minutes ago, it says win, but no extra points...

[image loading]

Thanks for the report. Could you please check again now and let me know if it still shows no points? Because I've often had games that showed no point change immediately after I played, and the points were then shown a while later, this might just be that. If they're still not showing up for you, I'll add the bug.

yeah, it still shows no points 15 hours later.

Okay, added.
The frumious Bandersnatch
daredpanda
Profile Joined January 2012
United States60 Posts
August 03 2012 21:37 GMT
#357
On August 04 2012 01:00 pigmanbear wrote:
Show nested quote +
On August 04 2012 00:23 daredpanda wrote:
When using the out-game chat. every time I type the letter "o" the friends tab pops up and prevents me from chatting. Been using 0 in place of "o"

On a Mac

That's actually pretty hilarious ... oh, Blizzard ... is "o" some new binding in this patch, or is this some completely arbitrary randomness?

Its not entirely random. Its similar key binding to friends list in d3. Quite frustrating tho. 9/10 i have to type "0" instead of "o"
Terran sandwich with Archon bread. GG all day long!
WniO
Profile Blog Joined April 2010
United States2706 Posts
August 03 2012 21:42 GMT
#358
When are they planning on fixing this shit? This is unbearable.
carmon
Profile Joined December 2010
United States220 Posts
August 03 2012 21:46 GMT
#359
Heres a bug I dont think anyone reported yet, when you attempt to view all friends from someone on your friends list it changes the id of the friends that you share on your list; also if they are on another game like d3 or wow it automatically adds a non real id version of themselves on your friendslist for sc2.
hocash
Profile Joined December 2010
United States82 Posts
August 03 2012 22:34 GMT
#360
On August 04 2012 00:19 AmericanUmlaut wrote:
Show nested quote +
On August 04 2012 00:17 hocash wrote:
I had an opponent leave the game and I was practicing some micro so I was killing his pylons. The buildings powered by them remained powered (at least looks wise I had no way to test function). Weird.

Could you post the replay?


It happens literally every game. Can't upload a replay now I'll try later when I'm home. But seriously every protoss on here can test it. Someone leaves go to his base and kill pylons. All his buildings will look powered.

Killing pylons when both players are active DOES power down buildings. Have not tried this in 2v2 or other games.
Lasbike
Profile Joined January 2011
France2888 Posts
Last Edited: 2012-08-03 22:39:57
August 03 2012 22:39 GMT
#361
Everytime starcraft II crashes, my color (in windows) goes from 32bit to 16bit. Has anyone experienced this ?
stichtom
Profile Joined March 2011
Italy695 Posts
August 03 2012 22:44 GMT
#362
I have and idea that could improve the profile page.

I'll explain it with a screenshot.
[image loading]
Favourite player: IM.MVP ~ Favorite league: IPL
CheeseSucker
Profile Joined January 2012
Norway7 Posts
August 03 2012 22:48 GMT
#363
44. Freezing/crashing while using an internet browser
There has been one report, and I have experienced this as well, of the client freezing or crashing while Chrome is running. This may be related to running Java applications (eg Twitch.tv stream chat), and it may not be browser specific, I'd really appreciate more information if anyone else is experiencing this.


I have found that Flash sometimes locks the video card, so that other applications cannot use it. This will only cause SC2 to crash on startup, and does not account for any freezes that may occur.

A workaround is to disable hardware acceleration in flash. This may result in worse flash performance though.
Guide to disabling flash hardware acceleration.

I use Firefox, but the issue should be present in other browsers as well.
nomyx
Profile Joined June 2012
United States2205 Posts
August 03 2012 23:42 GMT
#364
I lost all hope in blizzard. I'm sorry but I'm done. The PTR / Beta for this was up for almost 2 months and the game right now has as many bugs as the beta did. It's obvious blizzard doesn't care about one of the most influential games in PC gaming (starcraft). I wish you all good day but I'm leaving and I'm not coming back.
Dagwon
Profile Joined November 2011
Canada33 Posts
Last Edited: 2012-08-03 23:54:18
August 03 2012 23:47 GMT
#365
On August 02 2012 03:43 AmericanUmlaut wrote:

44. Freezing/crashing while using an internet browser
There has been one report, and I have experienced this as well, of the client freezing or crashing while Chrome is running. This may be related to running Java applications (eg Twitch.tv stream chat), and it may not be browser specific, I'd really appreciate more information if anyone else is experiencing this.


I have had this issue as well! Also using Chrome, while watching a stream on twitch.tv. I didn't have the stream's chat open, though. I thought it was my computer, since it caused a blue-screen. To be specific: I'd alt-tabbed out to mute the stream when I found someone to play with, while loading a cooperative game. ETA: My video card is a notebook, hybrid AMD card, if it matters...


I'm not sure it's a bug, and it's purely an aesthetic one if it is, but the warp gate cooldown is harder to see now.
Like this:
+ Show Spoiler +
[image loading]

instead of the old version where the "past" and "still to come" parts of the cool down were highlighted differently.
Are you satisfied getting by with just enough? Or are you ready to start trying?
cubd1
Profile Joined August 2012
3 Posts
Last Edited: 2012-08-04 00:11:01
August 04 2012 00:04 GMT
#366
The game is ruined.

1) Massive collapse of FPS when lots of units on screen -- sometimes 1 FPS. Doesn't matter if high or low graphics settings.

2) Lots of slowdown. Lots of new lag. Lots of HD accessing.

3) Fog of War is messed up, revealing fogged units.

4) Pathing is off from time to time.

5) Huge lag spikes I've never experienced before.


Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
August 04 2012 00:08 GMT
#367
On August 04 2012 09:04 cubd1 wrote:
The game is ruined.

1) Massive collapse of FPS when lots of units on screen -- sometimes 1 FPS.

2) Lots of slowdown. Lots of new lag. Lots of HD accessing.


Post here so they can identify the issues:

http://us.battle.net/sc2/en/forum/topic/6246945462
cubd1
Profile Joined August 2012
3 Posts
August 04 2012 00:09 GMT
#368
On August 04 2012 09:08 Dingobloo wrote:

Post here so they can identify the issues:

http://us.battle.net/sc2/en/forum/topic/6246945462


I have. EVERYONE SHOULD RIGHT NOW. This is a fucking NIGHTMARE.
R3condite
Profile Joined August 2008
Korea (South)1541 Posts
August 04 2012 00:11 GMT
#369
Custom games seem to be buggy compared to ladder games.

I played some to practice with a friend and noticed couple of bugs:
- Fungal was not an AOE spell and had to be cast on a unit
- ITs couldn't be dropped onto units (shift clicking IT cast then left clicking on a unit)
- ITs could not be cast while burrowed
- Infestors also had everything, I did not have to research things like Neural Parasite.

I believe a lot of these bugs were caused by blizzard incorrectly resolving their code (they must have branched off beta code to make the UI changes). One of the reasons I think this may be the case is because Blizzard copyright is set for 2010 (check mid-bottom before you log-in). Not to mention the roach supply bug.
ggyo...
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
August 04 2012 00:13 GMT
#370
On August 04 2012 09:11 R3condite wrote:
Custom games seem to be buggy compared to ladder games.

I played some to practice with a friend and noticed couple of bugs:
- Fungal was not an AOE spell and had to be cast on a unit
- ITs couldn't be dropped onto units (shift clicking IT cast then left clicking on a unit)
- ITs could not be cast while burrowed
- Infestors also had everything, I did not have to research things like Neural Parasite.

I believe a lot of these bugs were caused by blizzard incorrectly resolving their code (they must have branched off beta code to make the UI changes). One of the reasons I think this may be the case is because Blizzard copyright is set for 2010 (check mid-bottom before you log-in). Not to mention the roach supply bug.


How long ago did you play this custom? There was meant to be a hotfix applied that fixed this.
CapnAmerica
Profile Blog Joined November 2010
United States508 Posts
August 04 2012 00:26 GMT
#371
A Blizzard mod told me I should uninstall the game and reinstall it, so I went ahead to do that and the downloader crashed twice, downloading at a speed that would have the game fully downloaded in about 18 hours each time. AND it displayed "80kb/s" as the max download rate, when I have a roughly 2.5mb/s connection. : | While making youtube videos, webpages, etc. not load.

What the fuck. :|

And no responses on forums, so basically I can't play SC2 anymore.
After all this time, I still haven't figured out the correlation between sexual orientation and beating an unprepared opponent. Are homosexuals the next koreans? Many players seem to think it's an unfair advantage. - pandaburn
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
August 04 2012 00:34 GMT
#372
On August 04 2012 09:26 CapnAmerica wrote:
A Blizzard mod told me I should uninstall the game and reinstall it, so I went ahead to do that and the downloader crashed twice, downloading at a speed that would have the game fully downloaded in about 18 hours each time. AND it displayed "80kb/s" as the max download rate, when I have a roughly 2.5mb/s connection. : | While making youtube videos, webpages, etc. not load.

What the fuck. :|

And no responses on forums, so basically I can't play SC2 anymore.


What did the error messages say? that part can be important.
R3condite
Profile Joined August 2008
Korea (South)1541 Posts
August 04 2012 01:09 GMT
#373
On August 04 2012 09:13 Dingobloo wrote:
Show nested quote +
On August 04 2012 09:11 R3condite wrote:
Custom games seem to be buggy compared to ladder games.

I played some to practice with a friend and noticed couple of bugs:
- Fungal was not an AOE spell and had to be cast on a unit
- ITs couldn't be dropped onto units (shift clicking IT cast then left clicking on a unit)
- ITs could not be cast while burrowed
- Infestors also had everything, I did not have to research things like Neural Parasite.

I believe a lot of these bugs were caused by blizzard incorrectly resolving their code (they must have branched off beta code to make the UI changes). One of the reasons I think this may be the case is because Blizzard copyright is set for 2010 (check mid-bottom before you log-in). Not to mention the roach supply bug.


How long ago did you play this custom? There was meant to be a hotfix applied that fixed this.

Today? weird that the hotfix didn't download for me...
ggyo...
DangerAl
Profile Joined January 2012
Australia88 Posts
August 04 2012 01:53 GMT
#374
It appears as if some of my custom hotkey profiles have disappeared. Before the patch I had two custom hotkey profiles - one for terran, one for zerg. Before the patch I had the zerg profile active as I had been playing zerg. But now that I have patched the game my terran hotkey profile has disappeared and all that remains is my zerg profile. I had a quite a few custom hotkeys and it has been a real pain trying to redo them all, especially when I forget one and then when I go to use it in a game nothing happens. I'm not sure if this is a bug or I am just missing something really obvious here, but it's annoying me nonetheless.
Gfire
Profile Joined March 2011
United States1699 Posts
August 04 2012 02:06 GMT
#375
[image loading]

Seems like it says "3 in channel" and then there are only 2 in the list.
all's fair in love and melodies
dynwar7
Profile Joined May 2011
1983 Posts
August 04 2012 02:11 GMT
#376
I was playing vs AI, never knew I would get a bug too O.o

[image loading]




In addition to this, I also was not able to load a versus ai game when I am already in-game.

Regarding the imbalance, hilarious to see Zergs defending themselves....
Deleted User 123474
Profile Joined November 2010
292 Posts
August 04 2012 02:19 GMT
#377
46. Ladder wins report no points won
So far reported only by a single player, if anyone can confirm this and provide any more information about this bug, please post!


I have gotten this, but possibly in a different form. I won at least two games in which the score screen showed "You have left the game" instead of, "You have won the game", or whatever it should be. I didn't pay attention to the points I did or didn't win. Unfortunately, I have no screenshots.
spancho
Profile Joined September 2009
United States161 Posts
Last Edited: 2012-08-04 02:46:03
August 04 2012 02:43 GMT
#378
Patch 1.5 has completely broken my client. Like it wont even launch broke. Apparently its a known issue but the official blizzard bug fix is to reboot the client and pray.
+ Show Spoiler +


[image loading]


"Your face can't hurt 'cuz you're ugly." -Tasteless
jeeeeohn
Profile Blog Joined May 2011
United States1343 Posts
Last Edited: 2012-08-04 02:45:08
August 04 2012 02:44 GMT
#379
* Discusses balance *
*Is Blizzard the devil? Misunderstood fish-creature?*
*Specifics of how Blizzard is ruining esports*

I kid, I kid. I'm glad I quit this game a long time ago, but I feel bad for the people who enjoy the game and are incapable of playing. Hopefully they'll fix these issues soon, but yeah, this is really unprofessional.
If you can't jam with the best, then you have to slam with the rest.
Duckvillelol
Profile Blog Joined July 2009
Australia1240 Posts
Last Edited: 2012-08-04 04:24:57
August 04 2012 04:23 GMT
#380
On August 03 2012 04:41 AmericanUmlaut wrote:
I just noticed that I cannot see Pylon radius in replays. It doesn't matter if I have vision of one player or the other, and I've tried a number of graphical settings. Can anyone confirm that it's not just me?


Can confirm that Pylon power radius no longer displays in replays (not sure about live spectating) no matter the vision settings you use. It's surprising how annoying this is.

[image loading]
Former SC2 commentator. youtube.com/duckvillelol
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
August 04 2012 04:36 GMT
#381
On August 04 2012 11:11 dynwar7 wrote:
I was playing vs AI, never knew I would get a bug too O.o

[image loading]




In addition to this, I also was not able to load a versus ai game when I am already in-game.


I actually got that error when I was playing on the HotS custom map against someone. I'm not sure if I got the same messages, though I did get two checkboxes on the left side instead of just one.


Also, I dunno if this is a bug (or trolling), but someone on B.net mentioned that Carrier behavior seemed to be slightly tweaked this time around. This might be worth a few tests to be sure.



I can't believe I haven't seen one of these threads yet. Apparently patch 1.5 changed the way carriers work for a little bit. 2 changes:

1. Interceptors flying area is reduced, meaning now they are more concentrated in a smaller area right above the target

2. Carrier can now deploy interceptors facing any direction, meaning much easier back and forth micro, just like in BW! before the patch carriers have to turn to the enemy before launching interceptors.

I think these changes are great, smaller flying area for interceptors draw less fire and omni-directional deployment makes carriers way smoother and more responsive. And it's good to see Blizzard trying to help carriers. Hope to see these changes making carriers viable in a pro level.

http://us.battle.net/sc2/en/forum/topic/6246865686
ㅇㅅㅌㅅ
Babru
Profile Joined September 2010
196 Posts
Last Edited: 2012-08-04 07:25:47
August 04 2012 07:25 GMT
#382
Would like to report a bug.

2 or 3 times now, in ladder games, ive experienced a bug with spine crawlers. It doesnt seem to happen often but seing as ive proabably uprooted/downrooted an unreasonable amount of spine crawlers lately (a lot of ZvP late late games) ive taken note of it, and it has never happend to me before this latest patch. What happens is, an uprooted spinecrawler will have the animation of a downrooted spine crawler. So, i click on it (thinking its a downrooted spine) and try to uproot it untill i realise that its a animation bug and that the spine actually already is uprooted. When i then give the bugged spine directions, as in a move command, the bug goes away and the animation from there on is correct.

I didnt pay too much attention to it in the games though (i only thought of it now when i read this bug thread) so i must add that, it could possibly have been the other way around, as in, an uprooted spine having the animation of a downrooted spine.

However, im 100% sure that a spine crawler animation bug happend, and it happend to me 2 or 3 times.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 04 2012 08:56 GMT
#383
I'm not quite caught up on the last two pages of posts because I'm hosting an OSL viewing party this morning, but I've added a change log (thanks for the idea, Cokefreak!) and added two more bugs, plus the possible Flash hardware accelleration fix for the issue with running SC2 while a browser is running. I'll try to catch up with the rest of the thread tonight. Thanks again to everyone who's posting the issues they're having and fixes they've found.
The frumious Bandersnatch
Moochlol
Profile Joined August 2010
United States456 Posts
Last Edited: 2012-08-04 09:26:09
August 04 2012 09:03 GMT
#384
When I host the official blizzard version of cloud kingdom, and other various maps, the game patch data is not applying, still........Roaches are 1 supply as well as tons and tons of other stuff, did they not hotfix this yet? Also when I search for MLG map pool, just a few maps pop up. GSL maps in arcade are applying patch data.
blaaaaaarghhhhh
Raikia
Profile Blog Joined February 2011
Guernsey59 Posts
August 04 2012 10:15 GMT
#385
It seems like the key ` cannot be bound to a command on (at least) mac computers. Which is annoying for me as that's what I use to select idle workers... The key has been reset to §. Which is to the left of 1 on a mac.
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
August 04 2012 12:15 GMT
#386
It seems like the key ` cannot be bound to a command on (at least) mac computers. Which is annoying for me as that's what I use to select idle workers... The key has been reset to §. Which is to the left of 1 on a mac.


That happened to me too, I used the ` key for patrol move, now reset to §.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
esReveR
Profile Joined February 2010
United States567 Posts
August 04 2012 12:34 GMT
#387
#2 on the list isn't really a bug. It displays improperly, but you can still get to it. If you mouse over the list of options and use your mouse scroll wheel it will scroll down through all leagues. It is an inconvenience, but still works fine.
Skill is relative.
Noli
Profile Joined January 2011
United Kingdom179 Posts
August 04 2012 13:03 GMT
#388
My Grandad just called me after patching the game and all the boxes at loggin are blank, I remember seeing a thread here or reddit when the patch went live on the NA server, has anyone got a work around with this?
turdburgler
Profile Blog Joined January 2011
England6749 Posts
Last Edited: 2012-08-04 13:17:04
August 04 2012 13:15 GMT
#389
On August 04 2012 09:26 CapnAmerica wrote:
A Blizzard mod told me I should uninstall the game and reinstall it, so I went ahead to do that and the downloader crashed twice, downloading at a speed that would have the game fully downloaded in about 18 hours each time. AND it displayed "80kb/s" as the max download rate, when I have a roughly 2.5mb/s connection. : | While making youtube videos, webpages, etc. not load.

What the fuck. :|

And no responses on forums, so basically I can't play SC2 anymore.


turn off the p2p downloading in the options to stop it raping your connection, theres no one to share with downloading the main game anyway.

ive encountered a bug but i dont know if its just my pc or if others can recreate the problem. playing the game on full screen windowed (not sure if relevent) if i tab out and open the task manager the game will freeze, my computer is fine and i can just alt f4 the game but it just stops responding to anything.
SC2ShoWTimE
Profile Joined April 2011
Germany722 Posts
August 04 2012 15:24 GMT
#390
dont know if it is a bug or not, but with low graphic settings i cant see the pylon power field in replays. in game it's fine though. not a big issue of course but when u want to work on buildingplacement or something like this it's "a bit" annoying.
Progamer
BarthVR
Profile Joined June 2012
France2 Posts
August 04 2012 15:37 GMT
#391
I didn't find this in your bug list:

Achievements have been disabled on my EU account (won games vs IA are no longer counted).
There is a post on blizzards french forums about that: http://eu.battle.net/sc2/fr/forum/topic/3429935249
StuXnet has completed all Starcraft Master achievements, but none was granted. His battle.net account shows that he hasn't won any round.
Murgi
Profile Joined March 2011
Germany10 Posts
August 04 2012 15:57 GMT
#392
[image loading]

My Match History shows that a game that was played 40 minutes ago happened *after* the game that was played 35 Minutes ago. (Opponent left immediately)
ETL.Sepher
Profile Joined July 2012
United Kingdom2 Posts
Last Edited: 2012-08-04 16:45:39
August 04 2012 16:45 GMT
#393
I checked the list on the main page but didnt have time to read 20 pages. Has anyone reported that the little white boxes on Daybreak no longer break LOS if you put your OL's on them. Noticed when playing a game against a clan mate. Just checked the replay and noticed he didnt have an observer to spot the OL. It was just visible.

http://i.imgur.com/jxekX.jpg
nmetasch
Profile Joined April 2012
United States600 Posts
August 04 2012 18:08 GMT
#394
Ok, so as one of those nerds who insists on getting all the achievements, i had 90/800 FFA wins, and it reset my FFA wins with this patch, but i still have the 50 win icon... thats a huge frusterating bug..
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
August 04 2012 18:10 GMT
#395
Couple more bugs to report. Achievements are almost completely disabled for me. I tried insane AI achievements, starcraft master achievements, etc, and none of them are awarding. Glad I wasted an hour.

Also, I don't know if this is a bug or a REALLY REALLY shitty new change, but every single custom game starts in fast mode, not faster. You have to manually choose faster every game you create, it doesn't save.

Also I can confirm broken ally chat.
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 04 2012 18:31 GMT
#396
On August 05 2012 00:37 BarthVR wrote:
I didn't find this in your bug list:

Achievements have been disabled on my EU account (won games vs IA are no longer counted).
There is a post on blizzards french forums about that: http://eu.battle.net/sc2/fr/forum/topic/3429935249
StuXnet has completed all Starcraft Master achievements, but none was granted. His battle.net account shows that he hasn't won any round.

Added (#49). If anyone has earned an achievement since the patch hit, could you please let me know? I'm not clear on whether the achievement system is working at all at the moment. I can confirm that at least some achievements are working for some people, since all of my 1v1 achievements are there, but I can't even figure out where the Starcraft Master achievements are hidden in the UI, so I'm not sure whether I still have those or not.
The frumious Bandersnatch
1st_Panzer_Div.
Profile Joined November 2010
United States621 Posts
August 04 2012 19:30 GMT
#397
On August 04 2012 21:15 iHirO wrote:
Show nested quote +
It seems like the key ` cannot be bound to a command on (at least) mac computers. Which is annoying for me as that's what I use to select idle workers... The key has been reset to §. Which is to the left of 1 on a mac.


That happened to me too, I used the ` key for patrol move, now reset to §.


I use a PC, Windows Vista (if that matteres) and I use the ` key for idol wokers, this key still currently works for me. I also use a Black Widow keyboard in case that affects it.
Manager, Team RIP ZeeZ
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 04 2012 20:30 GMT
#398
On August 04 2012 21:15 iHirO wrote:
Show nested quote +
It seems like the key ` cannot be bound to a command on (at least) mac computers. Which is annoying for me as that's what I use to select idle workers... The key has been reset to §. Which is to the left of 1 on a mac.


That happened to me too, I used the ` key for patrol move, now reset to §.

Am I understanding correctly that you're both Mac users? I don't have a problem with my ´ key, and I'm on a PC, and there is another PC user reporting that it's working for him. I just want to make sure you're both on Macs so that I know if I should put it in the OP as a Mac-specific issue.
The frumious Bandersnatch
Conti
Profile Joined November 2010
Germany2516 Posts
August 04 2012 20:49 GMT
#399
Is anyone else having massive problems with custom games and people dropping since the patch? 80% of any 4v4 mod I play has one person dropping or lagging heavily right at the start, it's never been this bad pre-patch. I don't know if that can be fixed with better maps or something, but it sure is annoying.
las91
Profile Blog Joined May 2011
United States5080 Posts
August 04 2012 20:54 GMT
#400
I love your #21 by the way OP. I haven't actually hit any bugs so far but I don't play Zerg... Looks like there are some weird pathing issues with Larva. O.o
In Inca we trust
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
August 04 2012 21:12 GMT
#401
On 05 August 2012 05:30 AmericanUmlaut wrote:

Am I understanding correctly that you're both Mac users? I don't have a problem with my ´ key, and I'm on a PC, and there is another PC user reporting that it's working for him. I just want to make sure you're both on Macs so that I know if I should put it in the OP as a Mac-specific issue.


Yes, I use a Macbook Pro.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Mistakes
Profile Joined February 2011
United States1102 Posts
August 04 2012 21:30 GMT
#402
The Larvae blocking the hatchery thing might've been hotfixed. I was playing the night before last and it wasn't seeming to block any of my killed hatcheries. I noticed it on Ohana the previous day, but not on CK as mentioned. I don't know if it was a map thing, or if it only does it occassionally but it would be something to check into.
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
Monsyphon
Profile Blog Joined August 2011
Canada190 Posts
August 04 2012 21:33 GMT
#403
Im getting this issue where I cant disable mouse scroll, or mouse sensitivity
algorithm0r
Profile Joined May 2010
Canada486 Posts
August 04 2012 21:40 GMT
#404
I love the sarcasm in the OP. Fix this shit Blizz.
darkachu
Profile Joined August 2012
15 Posts
August 04 2012 22:34 GMT
#405
did the blizzard team go all retard before they made this? wtf test it out yourself before realeasing out to the public.

please you dissapoint me. blizzard...
CapnAmerica
Profile Blog Joined November 2010
United States508 Posts
August 04 2012 22:41 GMT
#406
On August 04 2012 09:34 Dingobloo wrote:+ Show Spoiler +

On August 04 2012 09:26 CapnAmerica wrote:
A Blizzard mod told me I should uninstall the game and reinstall it, so I went ahead to do that and the downloader crashed twice, downloading at a speed that would have the game fully downloaded in about 18 hours each time. AND it displayed "80kb/s" as the max download rate, when I have a roughly 2.5mb/s connection. : | While making youtube videos, webpages, etc. not load.

What the fuck. :|

And no responses on forums, so basically I can't play SC2 anymore.


What did the error messages say? that part can be important.


It just says that the program crashed and gives me an option to reopen, I'm on a mac and haven't gone digging for the log files.

On August 04 2012 22:15 turdburgler wrote:+ Show Spoiler +

On August 04 2012 09:26 CapnAmerica wrote:
A Blizzard mod told me I should uninstall the game and reinstall it, so I went ahead to do that and the downloader crashed twice, downloading at a speed that would have the game fully downloaded in about 18 hours each time. AND it displayed "80kb/s" as the max download rate, when I have a roughly 2.5mb/s connection. : | While making youtube videos, webpages, etc. not load.

What the fuck. :|

And no responses on forums, so basically I can't play SC2 anymore.


turn off the p2p downloading in the options to stop it raping your connection, theres no one to share with downloading the main game anyway.


Good idea.
After all this time, I still haven't figured out the correlation between sexual orientation and beating an unprepared opponent. Are homosexuals the next koreans? Many players seem to think it's an unfair advantage. - pandaburn
sAsThark
Profile Joined September 2011
France27 Posts
Last Edited: 2012-08-04 23:50:02
August 04 2012 23:44 GMT
#407
Hi guys, sorry I don't know if it was posted yet.

I was looking at a friend's profil and saw somthing funny :


[image loading]

[image loading]
http://fedoraproject.org/
JDub
Profile Joined December 2010
United States976 Posts
Last Edited: 2012-08-05 00:09:11
August 05 2012 00:08 GMT
#408
I've run into the pathing issue in a real game situation. Spawning in the top right of cloud kingdom, my lings when rallied out f my base would sometimes spawn and run all the way around my hatchery before running out of my base. It is quite bizarre.

Why did blizzard mess with unit pathing in this patch?
stevarius
Profile Joined August 2010
United States1394 Posts
August 05 2012 01:05 GMT
#409
Not sure if posted already, but I was having issues not being able to enable sound ingame after disabling it in the menus.

wtf?
¯\_(ツ)_/¯
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
Last Edited: 2012-08-05 01:52:23
August 05 2012 01:51 GMT
#410
I cant do 1v1 ladder sometimes and I have to restart because under race selection it says red, blue, teal, and purple... [image loading]


sorry for the image being so big, not sure how to downsize it.


....... and yes, I play in 5:4
ok
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
Last Edited: 2012-08-05 01:53:41
August 05 2012 01:53 GMT
#411
On August 05 2012 08:44 sAsThark wrote:
Hi guys, sorry I don't know if it was posted yet.

I was looking at a friend's profil and saw somthing funny :


[image loading]

[image loading]

thats not a glitch, it just means that his higest 1v1 league was gold. if you put your mouse cursor over it, it will say his current league is bronze. maybe he should stop farming. TT
ok
turdburgler
Profile Blog Joined January 2011
England6749 Posts
Last Edited: 2012-08-05 02:00:00
August 05 2012 01:59 GMT
#412
it is a bug, it displays leagues youve never even been in as your highest achieved.

it seems the bug is 'caused' by the game listing your highest solo queue team league as your 1v1 league if its higher, even though the highest finishing league correctly states you only ever finished in gold or whaever when you mouse over.
forelmashi
Profile Blog Joined August 2007
421 Posts
Last Edited: 2012-08-05 02:04:18
August 05 2012 02:04 GMT
#413
I can't log in as well. All the buttons are blank, and I get a blank error when I put in my password.

[image loading]
dynwar7
Profile Joined May 2011
1983 Posts
August 05 2012 02:14 GMT
#414
Not sure if this is a bug, but in the main screen when you launch SC2, where is the option to change region? Before 1.5.0 I remember I could choose between SEA or NA, but now where is it?
Regarding the imbalance, hilarious to see Zergs defending themselves....
nilsso
Profile Joined October 2009
Norway37 Posts
August 05 2012 02:28 GMT
#415
Hi.
When i run the new update, the new launcher starts. The following error occures:

[image loading]

Ideas?

EUROPE btw.
probob
Profile Joined March 2011
Germany227 Posts
August 05 2012 03:11 GMT
#416
On August 05 2012 11:28 nilsso wrote:
Hi.
When i run the new update, the new launcher starts. The following error occures:

[image loading]

Ideas?

EUROPE btw.


Checking your network connection might help.
Ich bin ein Berliner
nilsso
Profile Joined October 2009
Norway37 Posts
August 05 2012 03:15 GMT
#417
On August 05 2012 12:11 probob wrote:
Show nested quote +
On August 05 2012 11:28 nilsso wrote:
Hi.
When i run the new update, the new launcher starts. The following error occures:

[image loading]

Ideas?

EUROPE btw.


Checking your network connection might help.

No problems with my inet connections, ports open in the router aswell. NEVER had this kind of messages put my way before + its been the same message for 4 days now.
BrassMonkey27
Profile Joined May 2011
Canada616 Posts
Last Edited: 2012-08-05 03:19:51
August 05 2012 03:18 GMT
#418
I relocalized my KR client and now I'm able to play on that server, but my NA client is still being chobo. Can't even download the patch. Sent a ticket to Blizzard, but they haven't been that helpful nor punctual.

Can anyone tell me what I can do? I attained rank 1 master last week and wanted to keep that going but I'm not even able to play, I'm a little pissed about that.

http://i.imgur.com/np5tH.png

Screenshot of what it says when I attempt to download ^
HoneyBadger.784 Diamond KR "A great deal of intelligence can be invested in ignorance when the need for illusion is deep."
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
August 05 2012 03:41 GMT
#419
On August 05 2012 12:18 BrassMonkey27 wrote:
I relocalized my KR client and now I'm able to play on that server, but my NA client is still being chobo. Can't even download the patch. Sent a ticket to Blizzard, but they haven't been that helpful nor punctual.

Can anyone tell me what I can do? I attained rank 1 master last week and wanted to keep that going but I'm not even able to play, I'm a little pissed about that.

http://i.imgur.com/np5tH.png

Screenshot of what it says when I attempt to download ^

just relocalize your kr client broseph
ok
BrassMonkey27
Profile Joined May 2011
Canada616 Posts
August 05 2012 03:49 GMT
#420
I relocalized my KR client to korean so I could play. If I have it on settings other than "koKR" it doesn't work. I changed my korean client to enUS to see if that would allow me to download the patch for the SEA/NA client but I still wasn't able to.
HoneyBadger.784 Diamond KR "A great deal of intelligence can be invested in ignorance when the need for illusion is deep."
forsooth
Profile Joined February 2011
United States3648 Posts
Last Edited: 2012-08-05 03:57:11
August 05 2012 03:49 GMT
#421
It's been running like crap for me ever since the update. Whenever I'm in game, it hitches every time I hit enter to chat, and also does it sometimes when I make new buildings, make add-ons, make a new unit, and so on.

It ran flawlessly for me on any settings before, now it's just terrible.
nilsso
Profile Joined October 2009
Norway37 Posts
August 05 2012 03:53 GMT
#422
On August 05 2012 11:28 nilsso wrote:
Hi.
When i run the new update, the new launcher starts. The following error occures:

[image loading]

Ideas?

EUROPE btw.

Ideas?
ChrysaliS_
Profile Joined January 2011
United States261 Posts
August 05 2012 03:57 GMT
#423
This is just plain embarrassing
Chrysalis.145
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
August 05 2012 04:01 GMT
#424
Sorta glad my PC blew up last week and i just fixed it...XD still half a days worth of work on it too, hopefully they fix sc2 for tomorrow nigth XD
Useless wet fish.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
August 05 2012 04:07 GMT
#425
24. From Blizzard's thread: Flying units on different cliff levels will not be hit by splash damage from targeted AoE attacks or abilities.
This issue is under investigation.


Wait, seriously? This could completely break PvZ Mutalisk play :/
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
dynwar7
Profile Joined May 2011
1983 Posts
August 05 2012 04:13 GMT
#426
On August 05 2012 11:14 dynwar7 wrote:
Not sure if this is a bug, but in the main screen when you launch SC2, where is the option to change region? Before 1.5.0 I remember I could choose between SEA or NA, but now where is it?


Could someone help with this ? I assume this is a big problem since people cannot change region?
Regarding the imbalance, hilarious to see Zergs defending themselves....
BrassMonkey27
Profile Joined May 2011
Canada616 Posts
August 05 2012 04:43 GMT
#427
And is anyone else having issues with sc2gears and patch 1.5? None of my games are saving properly. All with 0 APM and zero game info.
HoneyBadger.784 Diamond KR "A great deal of intelligence can be invested in ignorance when the need for illusion is deep."
RaiZ
Profile Blog Joined April 2003
2813 Posts
August 05 2012 05:38 GMT
#428
Maybe because your autosave's option got unchecked ? Try checking it, a lot of players has had their options reseted.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
BrassMonkey27
Profile Joined May 2011
Canada616 Posts
August 05 2012 06:05 GMT
#429
http://i.imgur.com/nOkV6.png
HoneyBadger.784 Diamond KR "A great deal of intelligence can be invested in ignorance when the need for illusion is deep."
RaiZ
Profile Blog Joined April 2003
2813 Posts
August 05 2012 07:07 GMT
#430
No i mean the starcraft2's one.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Moka
Profile Joined August 2010
Canada942 Posts
Last Edited: 2012-08-05 07:22:06
August 05 2012 07:14 GMT
#431
Apparently there's a bug where more than one MULE can mine the same patch at the same time o.O
Before, a mineral patch can only be mined by one MULE at a time, according to liquipedia

http://www.playxp.com/sc2/tip/view.php?article_id=3676902&page=7

I saw that on Waxangel's tweet,
https://twitter.com/SaintSnorlax

Edit: The article seems old, but I can't read korean.So maybe it was always meant to be like that.
ヾ(@⌒_⌒@)ノ
AySz88
Profile Joined March 2011
United States83 Posts
August 05 2012 07:15 GMT
#432
On August 05 2012 13:43 BrassMonkey27 wrote:
And is anyone else having issues with sc2gears and patch 1.5? None of my games are saving properly. All with 0 APM and zero game info.

Known problem with sc2gears, probably? There's a blip on the news reel:
Blizzard™ released Patch 1.5 for StarCraft II which changed the replay format. Sc2gears has limited support for 1.5 replays. I'm working on the update.
BrassMonkey27
Profile Joined May 2011
Canada616 Posts
August 05 2012 07:19 GMT
#433
I had an update today that I thought fixed it. Not sure though. If anyone could post a screenshot of the english language menu settings where you change the auto replay save on sc2 client, it'd be much appreciated. I'm on the korean server and I can't read jack shit.
HoneyBadger.784 Diamond KR "A great deal of intelligence can be invested in ignorance when the need for illusion is deep."
Brandish
Profile Blog Joined November 2010
United States339 Posts
August 05 2012 07:24 GMT
#434
has blizzard said anything about the ping bug? its really hard to ping even with the "Quick Ping" hotkey because you still have to press alt before each ping instead of holding it down. I hope they fix it
aznball123
Profile Joined February 2012
2759 Posts
August 05 2012 07:27 GMT
#435
wow sounds pretty bad, I finally getting a new pc in a week, hope I can start playing..
Mmm, what to watch.
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
August 05 2012 07:34 GMT
#436
has anyone else got this problem where if you double tap hotkeys to centre on something on the other side of the map its lags for 3 seconds. even when i set my graphics setting to far below recommended?
6 poll is a good skill toi have
dynwar7
Profile Joined May 2011
1983 Posts
August 05 2012 10:56 GMT
#437
[QUOTE]On August 05 2012 13:13 dynwar7 wrote:
[QUOTE]On August 05 2012 11:14 dynwar7 wrote:
Not sure if this is a bug, but in the main screen when you launch SC2, where is the option to change region? Before 1.5.0 I remember I could choose bet

Could someone please help me withi this -.- I am sure this has affected many people and an answer will help others too.
Regarding the imbalance, hilarious to see Zergs defending themselves....
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 05 2012 11:42 GMT
#438
On August 05 2012 10:05 stevarius wrote:
Not sure if posted already, but I was having issues not being able to enable sound ingame after disabling it in the menus.

wtf?

Has anyone else had this problem? I just tested it, and I could turn sound back on via the menu and also with Ctrl+S.
The frumious Bandersnatch
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 05 2012 11:48 GMT
#439
On August 05 2012 16:14 Moka wrote:
Apparently there's a bug where more than one MULE can mine the same patch at the same time o.O
Before, a mineral patch can only be mined by one MULE at a time, according to liquipedia

http://www.playxp.com/sc2/tip/view.php?article_id=3676902&page=7

I saw that on Waxangel's tweet,
https://twitter.com/SaintSnorlax

Edit: The article seems old, but I can't read korean.So maybe it was always meant to be like that.

That article is from December, so there's no relation to the current patch. Has anyone else experienced multiple MULEs mining the same patch? If so, please post a replay!
The frumious Bandersnatch
BR4TWURST
Profile Joined December 2010
Germany5 Posts
August 05 2012 11:53 GMT
#440
im confrontated with serious lag or spike issues since the patch. its impossible to micro with it.
i tried to reinstall the game and did reload a new client. also i deleted battle.net folders and the sc2 folder in documents but nothing helped.
my support ticket is unreplied for over 2 days and right now my hate-bar starts to rise dramaticly cuz this is just in my holiday and the weather sux so i WOULD BE ABLE to play right now !
Yello
Profile Blog Joined July 2010
Germany7411 Posts
August 05 2012 11:57 GMT
#441
On August 05 2012 13:07 ZeromuS wrote:
Show nested quote +
24. From Blizzard's thread: Flying units on different cliff levels will not be hit by splash damage from targeted AoE attacks or abilities.
This issue is under investigation.


Wait, seriously? This could completely break PvZ Mutalisk play :/


"Targeted AoE attacks or abilities" sounds like the bug only appears if you target a single muta in a flock of mutas.
For example focusing a Thor on a Muta in the middle of the mutas or using a Hunter Seeker Missile. Maybe also targeting with the Archon attack. Since Storm and Fungal are not targeted on units but on areas I think those abilities are fine.
Can anyone confirm if I am right or wrong with my assumptions?
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
SacredCoconut
Profile Joined October 2010
Finland121 Posts
August 05 2012 14:11 GMT
#442
Seems like § key is bugged when you bind it as hotkey. You bind it and it works fine, but when you log out and log in again it changes it to different key like Ö.
I apologize for possible grammar errors.
defsci
Profile Joined March 2010
Philippines17 Posts
August 05 2012 18:57 GMT
#443
Cant patch my tw client. Have a US client I was able to patch just fine.
http://imgur.com/7MeOe - can anybody translate pls
nonsequitur
Profile Blog Joined July 2010
384 Posts
Last Edited: 2012-08-05 19:05:54
August 05 2012 19:03 GMT
#444
On August 05 2012 19:56 dynwar7 wrote:
Not sure if this is a bug, but in the main screen when you launch SC2, where is the option to change region? Before 1.5.0 I remember I could choose bet


It's in the same place as it was previously, on the login page. Login at your current region, then logout and the region button should appear.
neversleeping
Profile Blog Joined February 2012
117 Posts
August 05 2012 19:11 GMT
#445
Nice to see #43 noted, I've never experienced a game starting late before but under both Mac and Win clients since 1.5 I'm coming in 3-5 seconds later than my opponent every match, occasionally as high as 15 seconds.

Also been experiencing the issue every 10 games or so where the game just hard-locks my machine, hopefully the Java setting change will help ...
MrSusan
Profile Joined March 2011
United Kingdom20 Posts
August 05 2012 20:37 GMT
#446
not sure if this has been reported but the game says im in diamond "current league" but im actually in platinum when i check my ladder
spiderman
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 06 2012 07:09 GMT
#447
On August 06 2012 04:03 nonsequitur wrote:
Show nested quote +
On August 05 2012 19:56 dynwar7 wrote:
Not sure if this is a bug, but in the main screen when you launch SC2, where is the option to change region? Before 1.5.0 I remember I could choose bet


It's in the same place as it was previously, on the login page. Login at your current region, then logout and the region button should appear.

Dynwar, could you please post a screenshot of where the login button is supposed to be? And I assume it must be possible to see somewhere that you have multiple regions activated, a screenshot to confirm that your client has multiple regions associated with it would be good, too.
The frumious Bandersnatch
Heartland
Profile Blog Joined May 2012
Sweden24580 Posts
August 06 2012 09:36 GMT
#448
Alright, I still have the same issue and looking through the thread I couldn't find if someone had posted a reply. Basically I open SC2, the installation for the patch window open. Nothing happens for a few seconds and then the Play button lights up. I click it, game opens and I log in. Then I am logged in and out every second, unable to do anything. What do I do?
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 06 2012 10:09 GMT
#449
On August 06 2012 18:36 Heartland wrote:
Alright, I still have the same issue and looking through the thread I couldn't find if someone had posted a reply. Basically I open SC2, the installation for the patch window open. Nothing happens for a few seconds and then the Play button lights up. I click it, game opens and I log in. Then I am logged in and out every second, unable to do anything. What do I do?

Yuck. That sounds rotten. There have been one or two other reports of something where your account logs itself in and out over and over again, but nothing that matches exactly what you're saying. I'll add it to the OP, if anyone knows what's going on here or has experienced the same issue, please post with any information you can add. Thanks!
The frumious Bandersnatch
Ghyslyn
Profile Joined September 2010
Canada130 Posts
August 06 2012 10:52 GMT
#450
2 potential bugs here, I'm not really sure what's going on.

http://drop.sc/234654

There's the replay, first one happens at 19:15, follow wesw's camera and you'll see he gives an attack command on the rightmost of the 2 marauders on screen. The thor reacts by just sitting tthere not shooting anything for about a second or so before wesw gives a command to attack the second marauder and the thor finally reacts.

Second possible bug, when I loaded this replay if you move the replay slider bar specifically to 19:10 while having your camera set to follow wesw's camera. My camera went crazy and reacted differently everytime I tried. Just spanning across the map while being zoomed out farther than is possible.
베이컨
yeint
Profile Joined May 2011
Estonia2329 Posts
August 06 2012 10:57 GMT
#451
"38. Hotkey for APM and EAPM in replays is both "M" but only works for one of them."

Actual hotkey for EAPM is Shift+C.
Not supporting teams who take robber baron money.
Qibla
Profile Joined December 2010
Australia343 Posts
August 06 2012 11:08 GMT
#452
Know this isn't a bug, but I've just been getting ridiculous lag. TvZ is impossible, because any time you have an engagement it will lock up and you can't split.
Are you calling moi a dipshit?
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
Last Edited: 2012-08-06 11:52:02
August 06 2012 11:25 GMT
#453
On August 06 2012 04:03 nonsequitur wrote:
Show nested quote +
On August 05 2012 19:56 dynwar7 wrote:
Not sure if this is a bug, but in the main screen when you launch SC2, where is the option to change region? Before 1.5.0 I remember I could choose bet


It's in the same place as it was previously, on the login page. Login at your current region, then logout and the region button should appear.


doesnt work for me though, i have both NA and EU accounts but can only play on NA atm

edit: nvm had to start the EU client from the folder and patch it
ptrpb
Profile Joined March 2011
Canada753 Posts
August 06 2012 21:43 GMT
#454
this streaming data thing for customs is seriously pissing me off
is there any workaround?
MBAACC | SG | shit at fighting games
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
Last Edited: 2012-08-06 23:49:00
August 06 2012 23:47 GMT
#455
[image loading]


Weird bug with graphics, never seen before. This is a new 1.5 feature: creep waterfalls. Allow Hydralisks to climb cliffs.
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
August 07 2012 07:20 GMT
#456
On August 07 2012 08:47 CecilSunkure wrote:
[image loading]


Weird bug with graphics, never seen before. This is a new 1.5 feature: creep waterfalls. Allow Hydralisks to climb cliffs.


its always been there.
6 poll is a good skill toi have
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 07 2012 07:34 GMT
#457
On August 07 2012 06:43 ptrpb wrote:
this streaming data thing for customs is seriously pissing me off
is there any workaround?

I think you can load the client and then just wait for a while. I wish the UI would show streaming data information all the time, though - as far as I can tell, the only way to confirm that you're still loading files is to start a game and see it in the loading screen, at which point it's too late to stop having to play a game with data loading in the background.
The frumious Bandersnatch
Mowr
Profile Joined November 2010
Sweden791 Posts
August 07 2012 12:23 GMT
#458
I guess it is a bug, ever since the patch I can not use the Escape key to cancel things in a custom layout.
Kill one man and they'll call you a murderer. Kill an army of men and they'll call you a general. But kill all men and they'll call you a god.
lem0ncake
Profile Joined June 2012
England85 Posts
August 07 2012 12:26 GMT
#459
Can't view match history beyond 1 week.

http://i.imgur.com/QHpBa.jpg
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 07 2012 12:31 GMT
#460
On August 07 2012 21:23 Mowr wrote:
I guess it is a bug, ever since the patch I can not use the Escape key to cancel things in a custom layout.

Could you elaborate? I use a customized grid layout, and I use Esc to cancel things. I had to cancel out of a failed cannon rush last night, so I definitely would have noticed if my Esc key weren't bound to "cancel" any more.
The frumious Bandersnatch
TheMooseHeed
Profile Joined July 2010
United Kingdom535 Posts
August 07 2012 12:44 GMT
#461
Wow that is alot of bugs
''Swarm hosts are the worst thing in the world, I mean terrorism is pretty bad but swarmhosts are worse'' IdrA on ZvZ
Mowr
Profile Joined November 2010
Sweden791 Posts
Last Edited: 2012-08-07 12:58:40
August 07 2012 12:58 GMT
#462
On August 07 2012 21:31 AmericanUmlaut wrote:
Show nested quote +
On August 07 2012 21:23 Mowr wrote:
I guess it is a bug, ever since the patch I can not use the Escape key to cancel things in a custom layout.

Could you elaborate? I use a customized grid layout, and I use Esc to cancel things. I had to cancel out of a failed cannon rush last night, so I definitely would have noticed if my Esc key weren't bound to "cancel" any more.

I don't think I have ever been able to actively bind Esc to any function, but at least it used to work anyway to cancel things. Not anymore.
But just because I doesn't work for me it doesn't mean it's like that for everyone, it doesn't work like that. For example I think am am free from many of the bugs listed here that bother other people.
Kill one man and they'll call you a murderer. Kill an army of men and they'll call you a general. But kill all men and they'll call you a god.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 07 2012 13:03 GMT
#463
On August 07 2012 21:58 Mowr wrote:
Show nested quote +
On August 07 2012 21:31 AmericanUmlaut wrote:
On August 07 2012 21:23 Mowr wrote:
I guess it is a bug, ever since the patch I can not use the Escape key to cancel things in a custom layout.

Could you elaborate? I use a customized grid layout, and I use Esc to cancel things. I had to cancel out of a failed cannon rush last night, so I definitely would have noticed if my Esc key weren't bound to "cancel" any more.

I don't think I have ever been able to actively bind Esc to any function, but at least it used to work anyway to cancel things. Not anymore.
But just because I doesn't work for me it doesn't mean it's like that for everyone, it doesn't work like that. For example I think am am free from many of the bugs listed here that bother other people.

I need more information about what's going on so that other people can confirm the bug. Like, do you have something peculiar about your setup? What layout do you use? Maybe you could post your hotkeys file, and I could try loading it myself and see if I can replicate the problem you're having?
The frumious Bandersnatch
Tzuborg
Profile Joined April 2011
Norway171 Posts
August 07 2012 13:07 GMT
#464
It says I'm diamond 1v1. I'm currently plat and I've never even been diamond.
In 4v4 I'm diamond, which the icon indicates, but the hover thingy says I'm currently plat.

[image loading]

[image loading]
DeCoder
Profile Joined December 2010
Finland236 Posts
August 07 2012 13:26 GMT
#465
Wow Blizzard really dropped the ball here. This seems like something that could be caused by a problem with their version control system. Did the suddenly sack all their Q/A people? Maybe they are just on holiday though.
Icarus651
Profile Joined August 2012
Australia1 Post
August 07 2012 14:00 GMT
#466
I was experiencing the language pack issue having both sea na and TW/KO installed on my machine. The listed work around didnt work for me.
I also was unable to access my sea acount (the server option just didnt show up)
I was able to acheive a work around by using a relocaliser which has been updated for 1.5 which might be worht mentioning in the solutions list.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2012-08-07 14:11:15
August 07 2012 14:10 GMT
#467
On August 07 2012 22:26 DeCoder wrote:
Wow Blizzard really dropped the ball here. This seems like something that could be caused by a problem with their version control system. Did the suddenly sack all their Q/A people? Maybe they are just on holiday though.

It is a complex patch which changes a lot stuff, most of it under the hood including file streaming support and an upgrade of the rendering engine. Just because some bugs came through doesn't mean that they had no Q&A. Most bugs of patch 1.5 are circumstantial. The important thing is that Blizzard supports the product with nice upgrades like a revamped UI and better ground textures for "low" detail settings (over 2 years after launch!)
You don't choose to play zerg. The zerg choose you.
Speece
Profile Joined April 2011
United States50 Posts
August 07 2012 14:13 GMT
#468
I tried to burrow two spines too close to each other and it looks like they stacked but this one is not actually burrowed.
[image loading]
korona
Profile Joined October 2009
1098 Posts
August 07 2012 14:35 GMT
#469
On August 07 2012 21:26 lem0ncake wrote:
Can't view match history beyond 1 week.

http://i.imgur.com/QHpBa.jpg

That is not a bug but a new "feature". They heavily reduced the size of the match history in v. 1.5. Only 100 matches (any type) can fit in match history (checked this from several profiles last week). If you play 50 games per day, then the history will be full in two days

If I remember correctly pre-beta two and half years (or more) ago they were talking that couple of thousand matches would fit in. Reality was much less. But now they have reduced it only 100
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 07 2012 14:42 GMT
#470
On August 07 2012 23:00 Icarus651 wrote:
I was experiencing the language pack issue having both sea na and TW/KO installed on my machine. The listed work around didnt work for me.
I also was unable to access my sea acount (the server option just didnt show up)
I was able to acheive a work around by using a relocaliser which has been updated for 1.5 which might be worht mentioning in the solutions list.

I'll add it, could you please link the relocalizer so that I can add the link to the OP?
The frumious Bandersnatch
Psychobabas
Profile Blog Joined March 2006
2531 Posts
Last Edited: 2012-08-07 15:06:54
August 07 2012 14:46 GMT
#471
I am experiencing graphical glitches on certain maps. For example Ohana, north position, the water north of the main base is completely black.

Never had this problem until 1.5.

Using ATI 4650 1gb.

[image loading]

As you can see, complete darkness, normally there are blue waves there, which you can see through the fog of war.
lem0ncake
Profile Joined June 2012
England85 Posts
August 07 2012 22:02 GMT
#472
On August 07 2012 23:35 korona wrote:
Show nested quote +
On August 07 2012 21:26 lem0ncake wrote:
Can't view match history beyond 1 week.

http://i.imgur.com/QHpBa.jpg

That is not a bug but a new "feature". They heavily reduced the size of the match history in v. 1.5. Only 100 matches (any type) can fit in match history (checked this from several profiles last week). If you play 50 games per day, then the history will be full in two days

If I remember correctly pre-beta two and half years (or more) ago they were talking that couple of thousand matches would fit in. Reality was much less. But now they have reduced it only 100



Wooo battlenet is so good, removing features every patch!
deusson
Profile Joined September 2011
Ukraine3 Posts
August 08 2012 06:40 GMT
#473
I faced one more strange issue - replays from custom games aren't saving at all. I switched of check box for saving all replays - it didn't help. Save replay button disabled. Not sure is this a known issue and do I need to report. Ideas?
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 08 2012 07:56 GMT
#474
On August 08 2012 15:40 deusson wrote:
I faced one more strange issue - replays from custom games aren't saving at all. I switched of check box for saving all replays - it didn't help. Save replay button disabled. Not sure is this a known issue and do I need to report. Ideas?

Has anyone else had this? I'm trying to actually test these things or get someone to confirm that they're reproducible before I add them to the list so that it doesn't get packed full of stuff that only one person is experiencing (it's hard enough to read all the bugs as is). I'll take a look tonight after work if my wife doesn't go into labor and bring my son unto this world, in which case she probably won't let me play Starcraft for a couple days.
The frumious Bandersnatch
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 08 2012 08:36 GMT
#475
Update: Blizzard has put patch 1.5.1 up on TW/KR, presumably it will hit the other servers over the coming week. I've marked the affected bugs as "Reported fixed in 1.5.1", you can find them by searching for that text in the OP. If you continue to have any of the problems after the patch hits your server, please let me know.
The frumious Bandersnatch
FalconPunch
Profile Blog Joined November 2010
United States134 Posts
August 08 2012 08:58 GMT
#476
I believe there is a bug.. but I don't have screenshots for it atm. Bug is when colossi shoot at rocks under fog of war, you can see them. I just played a game where I saw like 7-8 colossi shooting at some rocks and saw the rocks die. Don't care enough to find the replay now to get a screenshot. Going to bed.
You only live twice.
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
August 08 2012 09:05 GMT
#477
I still think #1 is not a bug, but a feature.
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
August 08 2012 09:48 GMT
#478
On August 07 2012 23:10 [F_]aths wrote:
Show nested quote +
On August 07 2012 22:26 DeCoder wrote:
Wow Blizzard really dropped the ball here. This seems like something that could be caused by a problem with their version control system. Did the suddenly sack all their Q/A people? Maybe they are just on holiday though.

It is a complex patch which changes a lot stuff, most of it under the hood including file streaming support and an upgrade of the rendering engine. Just because some bugs came through doesn't mean that they had no Q&A. Most bugs of patch 1.5 are circumstantial. The important thing is that Blizzard supports the product with nice upgrades like a revamped UI and better ground textures for "low" detail settings (over 2 years after launch!)

"some bugs"? Don't you mean tons of bugs. And yes it is nice that they finally included some of the features that should had been in Battle.Net from the start. It being complex doesn't cut it as an excuse. World of warcraft has been patched and updated for just about everything, they have even replaced most of the old grahpics engine by now. The amount of bugs that made it in this patch is really terrible.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 08 2012 10:04 GMT
#479
On August 08 2012 18:48 Integra wrote:
Show nested quote +
On August 07 2012 23:10 [F_]aths wrote:
On August 07 2012 22:26 DeCoder wrote:
Wow Blizzard really dropped the ball here. This seems like something that could be caused by a problem with their version control system. Did the suddenly sack all their Q/A people? Maybe they are just on holiday though.

It is a complex patch which changes a lot stuff, most of it under the hood including file streaming support and an upgrade of the rendering engine. Just because some bugs came through doesn't mean that they had no Q&A. Most bugs of patch 1.5 are circumstantial. The important thing is that Blizzard supports the product with nice upgrades like a revamped UI and better ground textures for "low" detail settings (over 2 years after launch!)

"some bugs"? Don't you mean tons of bugs. And yes it is nice that they finally included some of the features that should had been in Battle.Net from the start. It being complex doesn't cut it as an excuse. World of warcraft has been patched and updated for just about everything, they have even replaced most of the old grahpics engine by now. The amount of bugs that made it in this patch is really terrible.

There's a thread for talking about how you feel about the 1.5 patch over here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=357168

This is the thread for documenting bugs and helping each other find workarounds until they're fixed. Please try to keep the griping out of the discussion in here, thanks!
The frumious Bandersnatch
Aenur
Profile Joined April 2012
Germany66 Posts
Last Edited: 2012-08-08 11:20:11
August 08 2012 11:19 GMT
#480
These are kind of cosmetic bugs:

Cooldown animations like the warpgate cooldown are shown as an uglier more simple version. Now its just a moving bar.

Chatrooms only show you about the last 50 positions of posts. Before the patch they definitely showed more positions when you scrolled back.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 08 2012 11:38 GMT
#481
On August 08 2012 20:19 Aenur wrote:
These are kind of cosmetic bugs:

Cooldown animations like the warpgate cooldown are shown as an uglier more simple version. Now its just a moving bar.

Chatrooms only show you about the last 50 positions of posts. Before the patch they definitely showed more positions when you scrolled back.

I'm pretty sure neither of these are actually bugs. The cooldown animation for sure seems to be intentional, though I agree that it's not that nice to look at.
The frumious Bandersnatch
JaYbOc
Profile Blog Joined August 2010
Australia97 Posts
August 08 2012 14:45 GMT
#482
55. Client logs itself in and out repeatedly, making play impossible
As reported by Heartland:
On August 06 2012 18:36 Heartland wrote:
Basically I open SC2, the installation for the patch window open. Nothing happens for a few seconds and then the Play button lights up. I click it, game opens and I log in. Then I am logged in and out every second, unable to do anything.


I've got this too. I tried using R1CH's relocaliser to get back to SEA to fix this, since it only happened when I tried to change regions ingame from SEA to NA, but it was no good. Hoping for a fix soon :S
INCHymn
Profile Joined February 2012
United States26 Posts
August 08 2012 18:37 GMT
#483
When I create Custom Games it crashes while saying "Streaming Data"

!
winadil
Profile Joined January 2011
74 Posts
August 08 2012 19:38 GMT
#484
just tried to log into starcraft and keep getting a loop back into the update patch
it seems exactly the same thing that to me in Diablo 3 is happening to starcraft 2
thanks blizzard keep fucking up my games for me first diablo now starcraft 2
guess i just play bf3 and don't bother with blizzard anymore
henkel
Profile Joined May 2011
Netherlands146 Posts
Last Edited: 2012-08-08 19:55:14
August 08 2012 19:46 GMT
#485
I am still shown as a diamond 1v1 player, while i haven't played my placement this season or got any league above gold ever.
Edit: EU server so no bug fixes yet i think.
Also at least double the time needed for the game to start
SnareSpectre
Profile Joined January 2011
United States25 Posts
August 08 2012 19:49 GMT
#486
The worker pathing in the video is actually not a bug - the probe is using the gravitational pull of the nexus to propel itself to its destination more quickly.
Doodlemation
Profile Joined September 2011
United Kingdom1 Post
August 08 2012 20:42 GMT
#487
Since 5.1 my fps has dropped from 240fps to 25fps with the same graphic settings
Heartland
Profile Blog Joined May 2012
Sweden24580 Posts
August 09 2012 11:09 GMT
#488
So I solved my previous issue and managed to play some games. However, this time around I open SC2, it sends me to the patch window and then it says that it can't download an essential file and tells me that I should check my internet connection. Which I do and it's fine. Anyone got any ideas what it might be?
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 09 2012 11:22 GMT
#489
On August 09 2012 20:09 Heartland wrote:
So I solved my previous issue and managed to play some games. However, this time around I open SC2, it sends me to the patch window and then it says that it can't download an essential file and tells me that I should check my internet connection. Which I do and it's fine. Anyone got any ideas what it might be?

Could you say how you solved the problem you were having? I'll add the solution to the OP in case anyone else has had the same problem.
The frumious Bandersnatch
Heartland
Profile Blog Joined May 2012
Sweden24580 Posts
August 09 2012 11:53 GMT
#490
Basically what I did was I updated a bunch of Windows update things I had been neglecting, rebooted and then my firewall prompted me for the program (I had previously set it it to accept all the SC2 programs however) and then it allowed me to update it just fine.
CheeseSucker
Profile Joined January 2012
Norway7 Posts
Last Edited: 2012-08-09 12:04:03
August 09 2012 11:55 GMT
#491
I played my first 1.5 game today, and I can't see the fog of war! It is visible on the minimap, but on the main screen it is like the entire map is revealed. Enemy buildings and units are still hidden behind the fog though, so it is not like a maphack.

Edit: This would be bug #34, although I have a NVidia Quadro FX 3500M, not a Geforce 6800
Nyarly
Profile Blog Joined March 2011
France1030 Posts
August 09 2012 15:07 GMT
#492
I was watching my replay when this caught my attention :
http://i.imgur.com/txkMk.jpg
Scv icon for idling probes. During the game i have the probe icon, i just saw that on the replay.
Also, i had +3 ground weapon upgrade, it doesn't appear on the probe's stats, I don't know if it's intended or not..

I can upload the replay if needed.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
August 09 2012 15:59 GMT
#493
On August 10 2012 00:07 Nyarly wrote:
I was watching my replay when this caught my attention :
http://i.imgur.com/txkMk.jpg
Scv icon for idling probes. During the game i have the probe icon, i just saw that on the replay.
Also, i had +3 ground weapon upgrade, it doesn't appear on the probe's stats, I don't know if it's intended or not..

I can upload the replay if needed.

The Probes don get the weapon upgrades that's always been that way

An in the case of the idle worker, the scv has always been there, iirc that's because of the UI style, but i would be nice if they changed it to the way you are saying
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
Last Edited: 2012-08-09 16:06:34
August 09 2012 16:06 GMT
#494
On August 10 2012 00:59 Uvantak wrote:
Show nested quote +
On August 10 2012 00:07 Nyarly wrote:
I was watching my replay when this caught my attention :
http://i.imgur.com/txkMk.jpg
Scv icon for idling probes. During the game i have the probe icon, i just saw that on the replay.
Also, i had +3 ground weapon upgrade, it doesn't appear on the probe's stats, I don't know if it's intended or not..

I can upload the replay if needed.

The Probes don get the weapon upgrades that's always been that way

An in the case of the idle worker, the scv has always been there, iirc that's because of the UI style, but i would be nice if they changed it to the way you are saying

Yeah, both of these have been this way since the beginning. The SCV thing is silly, but it's always been there. And workers have never benefitted from weapons upgrades. Haven't you ever noticed that it's nearly impossible to kill harassing Zealots or even Marines with workers late game when they have +3 armor?

Edit: AAAAAAH! I'm 30 in Korea! Fuck! Run west!
The frumious Bandersnatch
Sent.
Profile Joined June 2012
Poland9155 Posts
August 09 2012 16:12 GMT
#495
On August 02 2012 20:18 AmericanUmlaut wrote:
Show nested quote +
On August 02 2012 19:33 Kaitokid wrote:
On August 02 2012 19:19 AmericanUmlaut wrote:
On August 02 2012 18:53 Kaitokid wrote:
HOW IS THE FUCKING 1-6 SEC LAG SPIKE NOT LISTED AS FIRST IN OP
are people not noticing it?....

I noticed ALMOST everyone has a lagspike (checked matchhistories of many players) but the thing is some have 6 sec, others just 1 sec..

1. Please don't yell at me. I can read lower-case letters just as well as upper-case, they just don't annoy me as much.
2. The order of bugs in the OP is not according to their priority, it's just the order I added them.
3. As far as I know, this is not a new bug with 1.5. I always check the clock when my first Probe completes, and it's almost never before 20 seconds, when it should be at 17.



dude.... you can watch at the ingame timer as soon as the game starts, the ingame timer doesn't start at 0:00 as pre patch but ALREADY at 0:01, 0:06 etc you don't even notice the lag... you probably just get out later out of the loading screen. pre patch my ladderopponents+me always started first worker 0:01, never later than 0:02. after 1.5 my first worker ALWAYS starts 0:04 no matter how fast I am, my ingame timer is already at 0:03 when I see my nexus.... check it first of all before trying to sound smart please. -_-

I checked out several matchhistories of pro players aswell and I noticed that elfi for example builds his first probe always after 0:04 since the new patch....


I'm not trying to sound smart, and if I do sound smart, I apologize for any offense I may have caused. This is just the way I communicate. You could try reading my posts aloud with a horrible lisp and say "hurr" after every comma - I'd probably sound pretty dumb, then.

Games starting late for one or both players has been a problem prior to 1.5. I know because it's been discussed before on TL, and also because I have personally experienced it. If someone wants to go through a game history and check the worker build times for the last ten games before 1.5 hit and the first ten games after the patch, then that would be useful information, but barring actual information of that nature, I'm just going to assume this is an ongoing problem that is getting noticed because people are hypersensitive to bugs at the moment.


I checked my pre patch match history and I noticed that now I start mining/builidng probe few seconds later than before. Earlier I was starting probe production around 00:01-00:02 but now it's at least 3-4 seconds later. I wouldn't mind it if it would affect both sides but unfortunately I'm the only one who's delayed in game. I played some customs with my friends and it turns out the game starts for them while i'm still in the loading screen (I see game loaded for both players but it doesn't start for few seconds). They said that the countdown starts for few seconds untill I finally join the game. I tried deleting cache and changing graphics settings but it didn't help. I didn't have that problem before patch. Now I'm lagging behind in literally every game I'm playing or observing.
You're now breathing manually
Nyarly
Profile Blog Joined March 2011
France1030 Posts
August 09 2012 16:39 GMT
#496
Wops, didn't know about this stuff, sorry
Flaek
Profile Joined September 2011
Denmark17 Posts
August 09 2012 19:48 GMT
#497
After patch 1,5 im having major lag/fps drop.

The game runs fine for the first couple of games, but then i start getting input limit reached message all the time, and from there on the game gets pretty much unplayable.

before patch i played with graphics on medium/high and 150-200 fps, now with everything on low i get around the same fps, but then i start getting the input limit reached message and the fps drops to under 20, even in the menu its "unplayable".

I can restart sc2 and it will fix the problem, but it returns again after a couple of games.

Anyone know what can cause this?
Nightsz
Profile Blog Joined February 2011
Canada398 Posts
Last Edited: 2012-08-09 20:23:30
August 09 2012 20:15 GMT
#498
Imba Wallhacking Baneling

So..I just played a TvZ on condemned ridge. The zerg player went for a 2 base roach baneling bust. He broke past my natural and started morphing banelings up the ramp to my main.

When the banelings finished morphing, one of the banelings appeared on the other side of the wall and pretty much gg'd me.

Replay is located here: http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=269138

Screenshots (Before and After)

+ Show Spoiler +


Before
[image loading]

After
[image loading]
Windwaker
Profile Joined February 2012
Germany1597 Posts
August 10 2012 00:13 GMT
#499
hey guys since the new patch my screen starts flickering really badly, when im idling in the menu(ingame is fine).
anyone have the same issue?
The path of the righteous man is beset on all sides by the iniquities of the selfish and the tyranny of evil men. Blessed is he, who in the name of charity and good will, shepherds the weak through the valley of darkness, for he is truly his brother
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
August 10 2012 00:37 GMT
#500
On August 10 2012 05:15 Nightsz wrote:
Imba Wallhacking Baneling

So..I just played a TvZ on condemned ridge. The zerg player went for a 2 base roach baneling bust. He broke past my natural and started morphing banelings up the ramp to my main.

When the banelings finished morphing, one of the banelings appeared on the other side of the wall and pretty much gg'd me.

Replay is located here: http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=269138

Screenshots (Before and After)

+ Show Spoiler +


Before
[image loading]

After
[image loading]

That's sick bro! Just like in BW!!
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
applepanic
Profile Joined June 2012
3 Posts
Last Edited: 2012-08-10 01:45:12
August 10 2012 01:41 GMT
#501
During replays when you switch to a players perspective the mini-map units are now green. Drives me crazy. I'm used to glancing at the mini-map to check his color then glancing up at the display to see his stats.

There was no reason to change this so I'm thinking it must be a bug.
e4e5nf3
Profile Blog Joined October 2007
Canada599 Posts
August 10 2012 02:20 GMT
#502
Was having massive fps problems (sometimes dropping to 4 fps in the middle of a game and staying there). Saw it mentioned that certain sounds may be responsible (huh?). So I ctrl-s to turn off sounds and that actually fixed my problem. No more fps drops. Weird.
King takes Queen
BlackPanther
Profile Blog Joined April 2011
United States872 Posts
August 10 2012 05:37 GMT
#503
I was doing fine in terms of performance the past few days but today there was MASSIVE performance drop rendering the game unplayable during longer games. It's ridiculous because prior to the patch I was able to run the game fine but now I get massive fps drops in max low settings.
Ozarius
Profile Joined July 2010
United States42 Posts
August 10 2012 06:00 GMT
#504
It must have been something to do with the server because I had horrible performance today as well! So much so that I was unable to move the screen to micro my units properly after the 10 minute mark. Hopefully these fps drop fixes that I'm trying will help. Keeping my fingers crossed!
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
Last Edited: 2012-08-10 07:40:48
August 10 2012 07:38 GMT
#505
On August 10 2012 01:12 Sent. wrote:
Show nested quote +
On August 02 2012 20:18 AmericanUmlaut wrote:
On August 02 2012 19:33 Kaitokid wrote:
On August 02 2012 19:19 AmericanUmlaut wrote:
On August 02 2012 18:53 Kaitokid wrote:
HOW IS THE FUCKING 1-6 SEC LAG SPIKE NOT LISTED AS FIRST IN OP
are people not noticing it?....

I noticed ALMOST everyone has a lagspike (checked matchhistories of many players) but the thing is some have 6 sec, others just 1 sec..

1. Please don't yell at me. I can read lower-case letters just as well as upper-case, they just don't annoy me as much.
2. The order of bugs in the OP is not according to their priority, it's just the order I added them.
3. As far as I know, this is not a new bug with 1.5. I always check the clock when my first Probe completes, and it's almost never before 20 seconds, when it should be at 17.



dude.... you can watch at the ingame timer as soon as the game starts, the ingame timer doesn't start at 0:00 as pre patch but ALREADY at 0:01, 0:06 etc you don't even notice the lag... you probably just get out later out of the loading screen. pre patch my ladderopponents+me always started first worker 0:01, never later than 0:02. after 1.5 my first worker ALWAYS starts 0:04 no matter how fast I am, my ingame timer is already at 0:03 when I see my nexus.... check it first of all before trying to sound smart please. -_-

I checked out several matchhistories of pro players aswell and I noticed that elfi for example builds his first probe always after 0:04 since the new patch....


I'm not trying to sound smart, and if I do sound smart, I apologize for any offense I may have caused. This is just the way I communicate. You could try reading my posts aloud with a horrible lisp and say "hurr" after every comma - I'd probably sound pretty dumb, then.

Games starting late for one or both players has been a problem prior to 1.5. I know because it's been discussed before on TL, and also because I have personally experienced it. If someone wants to go through a game history and check the worker build times for the last ten games before 1.5 hit and the first ten games after the patch, then that would be useful information, but barring actual information of that nature, I'm just going to assume this is an ongoing problem that is getting noticed because people are hypersensitive to bugs at the moment.


I checked my pre patch match history and I noticed that now I start mining/builidng probe few seconds later than before. Earlier I was starting probe production around 00:01-00:02 but now it's at least 3-4 seconds later. I wouldn't mind it if it would affect both sides but unfortunately I'm the only one who's delayed in game. I played some customs with my friends and it turns out the game starts for them while i'm still in the loading screen (I see game loaded for both players but it doesn't start for few seconds). They said that the countdown starts for few seconds untill I finally join the game. I tried deleting cache and changing graphics settings but it didn't help. I didn't have that problem before patch. Now I'm lagging behind in literally every game I'm playing or observing.

I'm wondering if this bug might be the same as the lag bug caused by the client loading assets on demand instead of preloading everything. When the game starts, I assume there's a big chunk of unit/building assets loaded, maybe it actually starts the game and then lags out for different amounts for each player based on how long it takes their assets to load? It's just an idea, but you should try running a unit preloader (like this one: http://www.teamliquid.net/forum/viewmessage.php?topic_id=359043) before playing and see if that improves the situation?

I suspect it actually won't, since you're saying that you get this lag every game, and if it's the cache not containing the assets it needs, I would expect the lag only to happen for the first game you play (or the first against each race, since you won't have the SCV models loaded if you played a PvZ first). Still, it's worth a shot.

On August 10 2012 10:41 applepanic wrote:
During replays when you switch to a players perspective the mini-map units are now green. Drives me crazy. I'm used to glancing at the mini-map to check his color then glancing up at the display to see his stats.

There was no reason to change this so I'm thinking it must be a bug.

I am 97.642% certain that this is intentional behavior. I've gotten used to it pretty quickly. I'm going back and forth on whether I think it's a good idea (I think it might make it clearer to novice spectators what is going on when a player's vision is shown), but I really don't think this is a bug.
The frumious Bandersnatch
xtyxtbx
Profile Joined December 2011
United States53 Posts
August 10 2012 08:12 GMT
#506
Is anyone dealing with my problem. I'm a terran player and when i vs. banes and split my army it lags and then when the lag is done so are my marines. My cpu is up to date graphics and processor wise. i even turned down my settings from ultra to high, 2 notches down, and it still is giving me lag ONLY WITH BANES. Please help it's driving me nuts.
Health of marine with combat sheild = 55. Ht's storm damage = 80. What blizzard?
princealexander
Profile Joined June 2012
38 Posts
Last Edited: 2012-08-10 08:31:46
August 10 2012 08:31 GMT
#507
Little bug - before 1.5 when i press shift+h to hold there was rally point (like it should be every time you press shift). Right now no rally point
CheeseSucker
Profile Joined January 2012
Norway7 Posts
August 10 2012 08:47 GMT
#508
Happy Birthday, Umlaut =)

Also, for #34, blizzard now says:
"Fog of War is not rendering properly on GeForce 6800, 7300 and 7600 cards."

So probably there are even more NVidia cards that have this problem.

http://eu.battle.net/sc2/en/forum/topic/5071347656
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 10 2012 09:20 GMT
#509
On August 10 2012 17:47 CheeseSucker wrote:
Happy Birthday, Umlaut =)

Also, for #34, blizzard now says:
"Fog of War is not rendering properly on GeForce 6800, 7300 and 7600 cards."

So probably there are even more NVidia cards that have this problem.

http://eu.battle.net/sc2/en/forum/topic/5071347656

Thanks <3. I'll update the OP.
The frumious Bandersnatch
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
August 10 2012 10:10 GMT
#510
can't chat in team games today for me
Incredible Miracle
Millet
Profile Joined April 2012
Sweden143 Posts
Last Edited: 2012-08-12 12:51:25
August 10 2012 13:01 GMT
#511
Yesterday I was playing a team game where I killed a pylon in the enemy base. There were 2 pylons powering his gateways and robotics facillity. When I killed the first pylon, the gateway became unpowered (when it was obviously powered by another pylon. When I killed the second pylon, all other structures became unpowered, except the gateway that was already unpowered, which became powered again. But there were no pylons at all in sight.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 10 2012 13:03 GMT
#512
On August 10 2012 22:01 Millet wrote:
Yesterday I was playing a team game where I killed a pylon in the enemy base. There were 2 pylons powering his gateways and robotics facillity. When I killed the first pylon, the gateway became unpowered (when it was obviously powered by another pylon. When I killed the second pylon, all other structures became unpowered, except the gateway that was already unpowered, which became powered again. But there were no pylons at all in sight.

To make no mistake, I checked that all the buildings in the vicinity were of the same player. The powered/unpowered state of protoss building is obviously toggleable, not actually checking if theres a pylon there or not.

Please post the replay!
The frumious Bandersnatch
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
Last Edited: 2012-08-11 07:34:29
August 10 2012 13:05 GMT
#513
I will not be able to update the OP reliably for the next 3-4 days. My wife has just called and I've got to go to the hospital and help her produce our second child. Wish me luck, and keep the bug reports and workaround coming, I'll catch up when I can .

Edit: Holy crap, I hit 2000 posts, got the DT icon, and had my son, all on my birthday. What a day!
The frumious Bandersnatch
Hondelul
Profile Blog Joined December 2010
1999 Posts
August 10 2012 13:08 GMT
#514
Well it´s offtopic, but I yeah. Good luck to you and your wife :D and happy birthday :O
I really hope you "produced" it some month ago though
Millet
Profile Joined April 2012
Sweden143 Posts
August 10 2012 13:40 GMT
#515
On August 10 2012 22:03 AmericanUmlaut wrote:
Show nested quote +
On August 10 2012 22:01 Millet wrote:
Yesterday I was playing a team game where I killed a pylon in the enemy base. There were 2 pylons powering his gateways and robotics facillity. When I killed the first pylon, the gateway became unpowered (when it was obviously powered by another pylon. When I killed the second pylon, all other structures became unpowered, except the gateway that was already unpowered, which became powered again. But there were no pylons at all in sight.

To make no mistake, I checked that all the buildings in the vicinity were of the same player. The powered/unpowered state of protoss building is obviously toggleable, not actually checking if theres a pylon there or not.

Please post the replay!


I will, but at this time on this sunday. Im away currently you see.
TSBspartacus
Profile Joined October 2011
England1046 Posts
August 10 2012 13:56 GMT
#516
On August 10 2012 22:05 AmericanUmlaut wrote:
I will not be able to update the OP reliably for the next 3-4 days. My wife has just called and I've got to go to the hospital and help her produce our second child. Wish me luck, and keep the bug reports and workaround coming, I'll catch up when I can .

Your birthday, 2000 posts and a kid being born. Its the ultimate triforce! GL and thanks for this bug list.
SkySnake2005
Profile Joined April 2011
Belgium46 Posts
Last Edited: 2012-08-11 01:15:47
August 11 2012 01:15 GMT
#517
Another one to add to the list (returned from the beginning of the game): our 3v3 team already played 15 matches, but are still not getting placed. It says we still have to play "one more match" ...
http://imgur.com/3aS2a
GWBuffalo
Profile Joined January 2011
United States234 Posts
Last Edited: 2012-08-11 02:35:23
August 11 2012 02:34 GMT
#518
I had a problem where pan right with the mouse stopped working all of the sudden in the middle of a game. Yes, I have a second monitor to the right, but I was focused on the game and "confine mouse cursor" was set to automatic in windowed full screen mode. This "automatic" setting seems to be new (I don't remember it before), but according to the description, the problem I had should not happen. (I have switched it to "on" just in case the bug is only present with the automatic mode)

Note: I had this exact same problem happen when I was using the 1.5 beta a few weeks ago.
Ben...
Profile Joined January 2011
Canada3485 Posts
August 11 2012 02:41 GMT
#519
On August 11 2012 11:34 GWBuffalo wrote:
I had a problem where pan right with the mouse stopped working all of the sudden in the middle of a game. Yes, I have a second monitor to the right, but I was focused on the game and "confine mouse cursor" was set to automatic in windowed full screen mode. This "automatic" setting seems to be new (I don't remember it before), but according to the description, the problem I had should not happen. (I have switched it to "on" just in case the bug is only present with the automatic mode)

Note: I had this exact same problem happen when I was using the 1.5 beta a few weeks ago.
That's not new. That's been happening since release. You have to alt-tab or windows key out of the game and back in to fix it.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
GWBuffalo
Profile Joined January 2011
United States234 Posts
August 11 2012 03:44 GMT
#520
On August 11 2012 11:41 Ben... wrote:
That's not new. That's been happening since release. You have to alt-tab or windows key out of the game and back in to fix it.


Really? Like since release two years ago? Wow, this is the first time it's ever happened to me.
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
August 11 2012 04:46 GMT
#521
Game lobby chats still scroll down to the bottom when a new message is typed.
"See you space cowboy"
FalconPunch
Profile Blog Joined November 2010
United States134 Posts
Last Edited: 2012-08-11 07:56:24
August 11 2012 07:54 GMT
#522
On August 08 2012 17:58 FalconPunch wrote:
I believe there is a bug.. but I don't have screenshots for it atm. Bug is when colossi shoot at rocks under fog of war, you can see them. I just played a game where I saw like 7-8 colossi shooting at some rocks and saw the rocks die. Don't care enough to find the replay now to get a screenshot. Going to bed.


Took a screenshot:
[image loading]

2v2. As you can see, I'm blue, and the vision is set to mine. The colossi would show up in fog of war... again not sure if this is how the game behaved before.. but it feels like a bug.
You only live twice.
Sent.
Profile Joined June 2012
Poland9155 Posts
August 11 2012 15:25 GMT
#523
On August 10 2012 16:38 AmericanUmlaut wrote:
Show nested quote +
On August 10 2012 01:12 Sent. wrote:
On August 02 2012 20:18 AmericanUmlaut wrote:
On August 02 2012 19:33 Kaitokid wrote:
On August 02 2012 19:19 AmericanUmlaut wrote:
On August 02 2012 18:53 Kaitokid wrote:
HOW IS THE FUCKING 1-6 SEC LAG SPIKE NOT LISTED AS FIRST IN OP
are people not noticing it?....

I noticed ALMOST everyone has a lagspike (checked matchhistories of many players) but the thing is some have 6 sec, others just 1 sec..

1. Please don't yell at me. I can read lower-case letters just as well as upper-case, they just don't annoy me as much.
2. The order of bugs in the OP is not according to their priority, it's just the order I added them.
3. As far as I know, this is not a new bug with 1.5. I always check the clock when my first Probe completes, and it's almost never before 20 seconds, when it should be at 17.



dude.... you can watch at the ingame timer as soon as the game starts, the ingame timer doesn't start at 0:00 as pre patch but ALREADY at 0:01, 0:06 etc you don't even notice the lag... you probably just get out later out of the loading screen. pre patch my ladderopponents+me always started first worker 0:01, never later than 0:02. after 1.5 my first worker ALWAYS starts 0:04 no matter how fast I am, my ingame timer is already at 0:03 when I see my nexus.... check it first of all before trying to sound smart please. -_-

I checked out several matchhistories of pro players aswell and I noticed that elfi for example builds his first probe always after 0:04 since the new patch....


I'm not trying to sound smart, and if I do sound smart, I apologize for any offense I may have caused. This is just the way I communicate. You could try reading my posts aloud with a horrible lisp and say "hurr" after every comma - I'd probably sound pretty dumb, then.

Games starting late for one or both players has been a problem prior to 1.5. I know because it's been discussed before on TL, and also because I have personally experienced it. If someone wants to go through a game history and check the worker build times for the last ten games before 1.5 hit and the first ten games after the patch, then that would be useful information, but barring actual information of that nature, I'm just going to assume this is an ongoing problem that is getting noticed because people are hypersensitive to bugs at the moment.


I checked my pre patch match history and I noticed that now I start mining/builidng probe few seconds later than before. Earlier I was starting probe production around 00:01-00:02 but now it's at least 3-4 seconds later. I wouldn't mind it if it would affect both sides but unfortunately I'm the only one who's delayed in game. I played some customs with my friends and it turns out the game starts for them while i'm still in the loading screen (I see game loaded for both players but it doesn't start for few seconds). They said that the countdown starts for few seconds untill I finally join the game. I tried deleting cache and changing graphics settings but it didn't help. I didn't have that problem before patch. Now I'm lagging behind in literally every game I'm playing or observing.

I'm wondering if this bug might be the same as the lag bug caused by the client loading assets on demand instead of preloading everything. When the game starts, I assume there's a big chunk of unit/building assets loaded, maybe it actually starts the game and then lags out for different amounts for each player based on how long it takes their assets to load? It's just an idea, but you should try running a unit preloader (like this one: http://www.teamliquid.net/forum/viewmessage.php?topic_id=359043) before playing and see if that improves the situation?

I suspect it actually won't, since you're saying that you get this lag every game, and if it's the cache not containing the assets it needs, I would expect the lag only to happen for the first game you play (or the first against each race, since you won't have the SCV models loaded if you played a PvZ first). Still, it's worth a shot.

Show nested quote +
On August 10 2012 10:41 applepanic wrote:
During replays when you switch to a players perspective the mini-map units are now green. Drives me crazy. I'm used to glancing at the mini-map to check his color then glancing up at the display to see his stats.

There was no reason to change this so I'm thinking it must be a bug.

I am 97.642% certain that this is intentional behavior. I've gotten used to it pretty quickly. I'm going back and forth on whether I think it's a good idea (I think it might make it clearer to novice spectators what is going on when a player's vision is shown), but I really don't think this is a bug.


I checked that. Unit preloader doesn't help. I'll try other things but I'm quickly running out of ideas.
You're now breathing manually
Millet
Profile Joined April 2012
Sweden143 Posts
August 12 2012 13:05 GMT
#524
On August 10 2012 22:01 Millet wrote:
Yesterday I was playing a team game where I killed a pylon in the enemy base. There were 2 pylons powering his gateways and robotics facillity. When I killed the first pylon, the gateway became unpowered (when it was obviously powered by another pylon. When I killed the second pylon, all other structures became unpowered, except the gateway that was already unpowered, which became powered again. But there were no pylons at all in sight.


Hi again, I'm here to submit the replay of this happening.

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=269335

Desctiption: The initiation of the bug happens at 8.20, where I (Millet) kill Haritons (Green) pylon. In the power radius of this pylon is another protoss players, Vinards (Pink), Gateway and Robotics Facillity. When Haritons pylon dies, Vinyards Gateway and Robotics facillity becomes unpowered, while he still has a functioning pylon nearby.

Current state at 8.20: Vinyard has two unpowered buildings in range of one of his pylons (first bug)

Afterwards, at 8.32 I kill Vinyards last pylon. Thereby unpowering the rest of Vinyards structures. But heres where the strange thing happens. While the rest of his building becomes unpowered,the gateway and robotics facility that were unpowered, becomes powered again. But no pylon is actually in sight!

Current state at 8.32: Vinyard has two powered buildings that are no where near any of his pylons. This can be double checked, look at the colossus producing out of his Robo. It keeps on producing after 8.32!

So for some reason, Vinyard and Haritons pylons were cooperating in some weird way.

Watch the replay, and view my (Millet) view at the 8.20 - 8.40 mark and everything will be apparent.
Nyarly
Profile Blog Joined March 2011
France1030 Posts
Last Edited: 2012-08-13 08:03:10
August 13 2012 07:38 GMT
#525
It's been a weak already and leagues are not updating on the battle.net profile, meaning i can't participate in playhem dailies

On sc2 : http://i.imgur.com/NTzq0.jpg
On battle.net : http://i.imgur.com/4GyYEh.jpg


I just changed my portrait for a test. It is "semi updating" : http://i.imgur.com/Yjyip.jpg

Edit : i refreshed it in game and now it's good.. nvm this post.
Khainer
Profile Joined May 2011
Netherlands54 Posts
August 13 2012 07:51 GMT
#526
On August 11 2012 16:54 FalconPunch wrote:
Show nested quote +
On August 08 2012 17:58 FalconPunch wrote:
I believe there is a bug.. but I don't have screenshots for it atm. Bug is when colossi shoot at rocks under fog of war, you can see them. I just played a game where I saw like 7-8 colossi shooting at some rocks and saw the rocks die. Don't care enough to find the replay now to get a screenshot. Going to bed.


Took a screenshot:
...

2v2. As you can see, I'm blue, and the vision is set to mine. The colossi would show up in fog of war... again not sure if this is how the game behaved before.. but it feels like a bug.


I believe this is a Colossus bug only, when they shoot they become visible.

I played a ladder game the other day and could target the colossus that was shooting me from the highground. I got accused of maphacking. I was kinda suprised i could see them myself, but i thought to myself they must have have changed it to the way it was in sc:bw.
Seems its a colossus (or air unit, haven't tested) bug.
"Move or be moved" -Spawn
Millet
Profile Joined April 2012
Sweden143 Posts
August 13 2012 09:13 GMT
#527
On August 13 2012 16:51 Khainer wrote:
Show nested quote +
On August 11 2012 16:54 FalconPunch wrote:
On August 08 2012 17:58 FalconPunch wrote:
I believe there is a bug.. but I don't have screenshots for it atm. Bug is when colossi shoot at rocks under fog of war, you can see them. I just played a game where I saw like 7-8 colossi shooting at some rocks and saw the rocks die. Don't care enough to find the replay now to get a screenshot. Going to bed.


Took a screenshot:
...

2v2. As you can see, I'm blue, and the vision is set to mine. The colossi would show up in fog of war... again not sure if this is how the game behaved before.. but it feels like a bug.


I believe this is a Colossus bug only, when they shoot they become visible.

I played a ladder game the other day and could target the colossus that was shooting me from the highground. I got accused of maphacking. I was kinda suprised i could see them myself, but i thought to myself they must have have changed it to the way it was in sc:bw.
Seems its a colossus (or air unit, haven't tested) bug.

You can always target air units (colly counts as air in this case) that are on a cliff above you, and shooting you.
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4329 Posts
August 13 2012 09:25 GMT
#528
who the heck still uses a one button mouse....
https://www.youtube.com/watch?v=e7PvoI6gvQs
kmh
Profile Joined November 2010
Finland351 Posts
August 13 2012 09:56 GMT
#529
On August 13 2012 18:25 iPlaY.NettleS wrote:
who the heck still uses a one button mouse....


The only time I stumbled upon that was while traveling. I wanted to play in a hotel on the macbook I had with me. Since I hadn't planned to play, I didn't have a proper mouse with me. cmd-clicking worked way better than the two-finger click in order to right-click.

I'm sure there's quite a few people out there (mostly very casual players but still) who predominantly play on a trackpad. Throwing them a bone isn't exactly a big deal, so why not?
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
Last Edited: 2012-08-14 02:10:24
August 13 2012 22:34 GMT
#530
#46. Ladder wins report no points won

Seems like i might have this too on one of my accounts and only in 1:1. I didnt play any 1:1 games (on that account) before the patch and now I cant even get placed no matter how many games I play. Seems like the mmr is working I just dont get placed and since I dont get placed I dont get any points. Personally I dont really care it just looks really weird. My opponents gets/loses points when they play me.

I guess it's a dream come true for anyone with ladder anxiety.

EDIT: Apparently it was the "negative placement bug".
I have the best fucking lawyers in the country including the man they call the Malmis.
FSKi
Profile Blog Joined November 2011
United States901 Posts
August 15 2012 23:08 GMT
#531
--- Nuked ---
memcpy
Profile Blog Joined April 2010
United States459 Posts
August 15 2012 23:11 GMT
#532
On August 16 2012 08:08 xodarap wrote:
I'm bugged where I'm spawning into game 15-20 seconds after my opponent. It's rather crappy having to play every game from behind automatically.


That has to do with the new resource loading system. If you run the custom map "Unit Preloader" each time you start Starcraft 2 before laddering it will fix the problem. You only need to run the map itself once, after that you can just view the replay on x8 but you need to do it each time you start Starcraft.
Martyrc
Profile Joined May 2012
217 Posts
August 15 2012 23:24 GMT
#533
I don't know about anybody else, but I just completed Starcraft master (yes, all 30 of them ^_^), but didn't get the portrait. Am I the only one or has someone else had this problem too?
¨First in, last out.¨
Millet
Profile Joined April 2012
Sweden143 Posts
August 16 2012 09:27 GMT
#534
I was playing a few FFA's and finally got up to 50 wins, got the achievement and the points and everything. But then when I looked at the counter that should say 50, it said 30 instead. So it went from 49 -> 30 after my previous win.
I believe this was fixed in like patch 1.3 or something, and the bug has crawled up again in patch 1.5.

[image loading]
As you can see, I'm hovering above the recently awarded 50 wins achievement, and the counter still says 30.
reyder
Profile Blog Joined December 2011
United States71 Posts
August 16 2012 12:19 GMT
#535
Has no one mentioned the Lag and dropped FPS in battle? ALOT of people are complaining about it on and off stream but it's not mentioned in this post. Please Add
NGUNS!
jsdk
Profile Joined February 2011
63 Posts
August 16 2012 13:27 GMT
#536
If you're in the replay menu and you scroll, certain text elements wobble up and down a pixel. It consistently happens with the "Versus A.I." category text, but it also happens on certain text elements that display the details of the replay. It seems kind of random, sometimes a name will wobble, sometimes a race, sometimes nothing. Not terribly important of course, it just creeps me out.
FSKi
Profile Blog Joined November 2011
United States901 Posts
August 16 2012 13:43 GMT
#537
--- Nuked ---
Sent.
Profile Joined June 2012
Poland9155 Posts
August 17 2012 13:19 GMT
#538
On August 16 2012 22:43 xodarap wrote:
Show nested quote +
On August 16 2012 08:11 memcpy wrote:
On August 16 2012 08:08 xodarap wrote:
I'm bugged where I'm spawning into game 15-20 seconds after my opponent. It's rather crappy having to play every game from behind automatically.


That has to do with the new resource loading system. If you run the custom map "Unit Preloader" each time you start Starcraft 2 before laddering it will fix the problem. You only need to run the map itself once, after that you can just view the replay on x8 but you need to do it each time you start Starcraft.


This helped to reduce the amount of lag time to about 6-8 seconds. Any ways to completely remove it or is it just a blizzard thing?


Unit preloader didn't fix it for me too. I think the problem is somewhere else.
You're now breathing manually
TSBspartacus
Profile Joined October 2011
England1046 Posts
Last Edited: 2012-08-17 13:32:48
August 17 2012 13:31 GMT
#539
On August 17 2012 22:19 Sent. wrote:
Show nested quote +
On August 16 2012 22:43 xodarap wrote:
On August 16 2012 08:11 memcpy wrote:
On August 16 2012 08:08 xodarap wrote:
I'm bugged where I'm spawning into game 15-20 seconds after my opponent. It's rather crappy having to play every game from behind automatically.


That has to do with the new resource loading system. If you run the custom map "Unit Preloader" each time you start Starcraft 2 before laddering it will fix the problem. You only need to run the map itself once, after that you can just view the replay on x8 but you need to do it each time you start Starcraft.


This helped to reduce the amount of lag time to about 6-8 seconds. Any ways to completely remove it or is it just a blizzard thing?


Unit preloader didn't fix it for me too. I think the problem is somewhere else.

I've had the problem since before this patch but not so extreme, even if I click straight away I won't get probe built until 6 seconds at the minimum. I had this issue with a slow hard drive, I got SC2 on an SSD and it helped but it didn't go beneath 4 even with insta click and E.
I think its just a blizzard thing, but there should really be a 3 second countdown at the start of games to avoid this, to make sure everyone is synced.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
August 17 2012 18:28 GMT
#540
Hi guys! Just wanted to let you know that my life is starting to stabilize now that the little one is home and everything is getting into a routine. I'll try to find the time the next couple of days to get all the posts I missed into the OP, thanks for your patience!
The frumious Bandersnatch
AsherSC
Profile Joined November 2011
United States30 Posts
August 17 2012 20:16 GMT
#541
I'm not completely sure if this is a bug specific to this patch, but this is the first time I have noticed it. After reviewing a replay in SC2Gears I noticed that during the final A-Move the APM of the opposing player shot up to around 750. In the action output of SC2Gears I found that these actions were called "Deselect all", and are possibly related to their units dying. Looking at the replay in SC2 gives the same APM spike.

I have uploaded the replay if anyone else would like to take a look at it: http://drop.sc/239834
glhf
dicedicerevolution
Profile Joined October 2009
United States245 Posts
August 18 2012 02:32 GMT
#542
When I tried to host MLG maps off the bookmark tab for the Custom Games menu, I would get a "dependencies could not be validated" error for the friend I'd try to invite into the game.

After relogging and creating by searching for the map, the problem was resolved.

Defeats the purpose of bookmarking ;(
noobling
Profile Joined September 2011
United States5 Posts
August 18 2012 04:04 GMT
#543
I'm not sure this is a bug, but I used to hit Ctrl + F1 to select all my idle workers at the start of a game, and now it does not work. Does anyone else have this problem? I checked my hotkey setup and it's still the same. Did blizz intentionally patch this out?
408xParadox
Profile Joined December 2011
United States140 Posts
August 18 2012 04:09 GMT
#544
Well I normally add all the eggs to my hotkey for my army before 1.5. Now when i do it adds larva as well does anyone know if this is a glitch or not?
meltingmykohchoo
Profile Blog Joined November 2010
166 Posts
August 18 2012 04:24 GMT
#545
Is the new mineral boosting considered a bug? or did they patch that already?
"HeRp DeRp"
AirbladeOrange
Profile Blog Joined June 2010
United States2573 Posts
August 19 2012 00:31 GMT
#546
Thanks for compiling this. This patch has made my SC2 hobby hell as of late.
Halozination
Profile Joined January 2012
69 Posts
August 19 2012 00:36 GMT
#547
I think it is bad to show the highest saison finish as the league in the profile mainpage. They should show the current league as they always did. Also they made it awfully complicated to access ones ladder rank.

how do we get them to change this back ?
habermas
Profile Joined June 2010
United Kingdom304 Posts
August 19 2012 15:35 GMT
#548
Not sure if that has been mentioned already, but you're no longer able to open replays by double clicking them or from sc2gears. They have to be copied to replays folder for your account and then launched from the game.
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
Last Edited: 2012-08-19 17:25:54
August 19 2012 17:25 GMT
#549
At the start of every game post 1.5 I experience lag before I can control a single unit. The lag screen pops up for the opponent and I physically cannot control anything until 00:03 - 00:10. I run SC2 windowed (fullscreen) at lowest settings with a PC that easily managed that pre-patch (I used to use higher textures too but turned them down post 1.5 to try and fix this). My internet connection is also unchanged, only 1.5 is different.

Unsure why this is. Would like to know if anyone else has experienced this issue and knows a fix.
ProgamerAustralian alcohol user follow @iaguzSC2
Kaitokid
Profile Blog Joined April 2011
Germany1327 Posts
August 19 2012 17:26 GMT
#550
On August 20 2012 02:25 iaguz wrote:
At the start of every game post 1.5 I experience lag before I can control a single unit. The lag screen pops up for the opponent and I physically cannot control anything until 00:03 - 00:10. I run SC2 windowed (fullscreen) at lowest settings with a PC that easily managed that pre-patch (I used to use higher textures too but turned them down post 1.5 to try and fix this). My internet connection is also unchanged, only 1.5 is different.

Unsure why this is. Would like to know if anyone else has experienced this issue and knows a fix.


same problem and many other seem to have it aswell, but most people just have 1-3 sec.. I have exactly 4 sec lag its so annoying -_-
korona
Profile Joined October 2009
1098 Posts
August 19 2012 17:40 GMT
#551
On August 20 2012 00:35 habermas wrote:
Not sure if that has been mentioned already, but you're no longer able to open replays by double clicking them or from sc2gears. They have to be copied to replays folder for your account and then launched from the game.

Detailed answer in your thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=361795#5

And one solution earlier in this thread (requires registry editing):
http://www.teamliquid.net/forum/viewmessage.php?topic_id=357501&currentpage=12#235
DarkLordFoxx
Profile Joined June 2012
United States12 Posts
August 22 2012 06:33 GMT
#552
Looks like there's a new patch out that may address some of the issues:

http://us.battle.net/sc2/en/blog/6830760/Patch_152_Now_Live-8_21_2012
REDSEW
Profile Blog Joined December 2011
Korea (South)17 Posts
August 22 2012 06:48 GMT
#553
I thought there was a lag issue or some other problem.
Seems not to be it lol, hope Blizzard fixed this issue or is fixing it soon as possible.

Nice list btw
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
August 25 2012 10:25 GMT
#554
52. (Mac) It is not possible to bind commands to the ´ key


This is fixed in 1.5.2 now.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Housemd
Profile Joined March 2010
United States1407 Posts
Last Edited: 2012-09-16 05:44:45
September 16 2012 05:44 GMT
#555
Bump. Sorry for this but I did not think my question warranted a new thread.

Anyways, has anyone been experiencing a bug with his/her caps lock key. When I have two browsers open and press they key, one browser will minimize and the other will appear. When there is only one browser open, pressing the caps lock key results in a slight flicker at the top of the address bar. This not only occurs when using a browser, but also hindered me in Microsoft Word. It does not occur while playing SC2 but when I am tabbed out of it or after I close it. Don't know what to do about this. I rebooted computer and re-installed SC2. For a couple of days, the problem was fine but it just reappeared. I was wondering if this is attributed to the Patch 1.5 since during the time that I did not have SC2 installed after rebooting my computer, the problem was gone but now it has magically appeared again .
Fantasy is a beast
OmegaUltima
Profile Joined December 2013
United States1 Post
December 04 2013 22:50 GMT
#556
I saw someone mention the arcade mode being unplayable a while back. That's happening to me. Any arcade game downloads, then it says "streaming data" and gets to about 50% and stays there for 5 to 10 minutes before getting a lobby. I can only create games because I time out trying to join others. I have re-installed, deleted the whole directory, changed my graphics settings and checked/defraged the hard disk. Nothing is working. I have 40Mb download and 20Mb upload speeds on my internet so that is not the issue. Any fix for this?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 04 2013 22:59 GMT
#557
On December 05 2013 07:50 OmegaUltima wrote:
I saw someone mention the arcade mode being unplayable a while back. That's happening to me. Any arcade game downloads, then it says "streaming data" and gets to about 50% and stays there for 5 to 10 minutes before getting a lobby. I can only create games because I time out trying to join others. I have re-installed, deleted the whole directory, changed my graphics settings and checked/defraged the hard disk. Nothing is working. I have 40Mb download and 20Mb upload speeds on my internet so that is not the issue. Any fix for this?

Please, compare SC2-versions from this thread and from current game, ok?
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