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(new) List of 1.5 bugs - Page 26

Forum Index > SC2 General
Post a Reply
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This thread is for bugs in the latest patch.

This thread is not for:

- Balance discussing.
- Debating whether Blizzard is the devil or not.
- Discussing how Blizzard is ruining e-Sports.
- etc
applepanic
Profile Joined June 2012
3 Posts
Last Edited: 2012-08-10 01:45:12
August 10 2012 01:41 GMT
#501
During replays when you switch to a players perspective the mini-map units are now green. Drives me crazy. I'm used to glancing at the mini-map to check his color then glancing up at the display to see his stats.

There was no reason to change this so I'm thinking it must be a bug.
e4e5nf3
Profile Blog Joined October 2007
Canada599 Posts
August 10 2012 02:20 GMT
#502
Was having massive fps problems (sometimes dropping to 4 fps in the middle of a game and staying there). Saw it mentioned that certain sounds may be responsible (huh?). So I ctrl-s to turn off sounds and that actually fixed my problem. No more fps drops. Weird.
King takes Queen
BlackPanther
Profile Blog Joined April 2011
United States872 Posts
August 10 2012 05:37 GMT
#503
I was doing fine in terms of performance the past few days but today there was MASSIVE performance drop rendering the game unplayable during longer games. It's ridiculous because prior to the patch I was able to run the game fine but now I get massive fps drops in max low settings.
Ozarius
Profile Joined July 2010
United States42 Posts
August 10 2012 06:00 GMT
#504
It must have been something to do with the server because I had horrible performance today as well! So much so that I was unable to move the screen to micro my units properly after the 10 minute mark. Hopefully these fps drop fixes that I'm trying will help. Keeping my fingers crossed!
AmericanUmlaut
Profile Blog Joined November 2010
Germany2581 Posts
Last Edited: 2012-08-10 07:40:48
August 10 2012 07:38 GMT
#505
On August 10 2012 01:12 Sent. wrote:
Show nested quote +
On August 02 2012 20:18 AmericanUmlaut wrote:
On August 02 2012 19:33 Kaitokid wrote:
On August 02 2012 19:19 AmericanUmlaut wrote:
On August 02 2012 18:53 Kaitokid wrote:
HOW IS THE FUCKING 1-6 SEC LAG SPIKE NOT LISTED AS FIRST IN OP
are people not noticing it?....

I noticed ALMOST everyone has a lagspike (checked matchhistories of many players) but the thing is some have 6 sec, others just 1 sec..

1. Please don't yell at me. I can read lower-case letters just as well as upper-case, they just don't annoy me as much.
2. The order of bugs in the OP is not according to their priority, it's just the order I added them.
3. As far as I know, this is not a new bug with 1.5. I always check the clock when my first Probe completes, and it's almost never before 20 seconds, when it should be at 17.



dude.... you can watch at the ingame timer as soon as the game starts, the ingame timer doesn't start at 0:00 as pre patch but ALREADY at 0:01, 0:06 etc you don't even notice the lag... you probably just get out later out of the loading screen. pre patch my ladderopponents+me always started first worker 0:01, never later than 0:02. after 1.5 my first worker ALWAYS starts 0:04 no matter how fast I am, my ingame timer is already at 0:03 when I see my nexus.... check it first of all before trying to sound smart please. -_-

I checked out several matchhistories of pro players aswell and I noticed that elfi for example builds his first probe always after 0:04 since the new patch....


I'm not trying to sound smart, and if I do sound smart, I apologize for any offense I may have caused. This is just the way I communicate. You could try reading my posts aloud with a horrible lisp and say "hurr" after every comma - I'd probably sound pretty dumb, then.

Games starting late for one or both players has been a problem prior to 1.5. I know because it's been discussed before on TL, and also because I have personally experienced it. If someone wants to go through a game history and check the worker build times for the last ten games before 1.5 hit and the first ten games after the patch, then that would be useful information, but barring actual information of that nature, I'm just going to assume this is an ongoing problem that is getting noticed because people are hypersensitive to bugs at the moment.


I checked my pre patch match history and I noticed that now I start mining/builidng probe few seconds later than before. Earlier I was starting probe production around 00:01-00:02 but now it's at least 3-4 seconds later. I wouldn't mind it if it would affect both sides but unfortunately I'm the only one who's delayed in game. I played some customs with my friends and it turns out the game starts for them while i'm still in the loading screen (I see game loaded for both players but it doesn't start for few seconds). They said that the countdown starts for few seconds untill I finally join the game. I tried deleting cache and changing graphics settings but it didn't help. I didn't have that problem before patch. Now I'm lagging behind in literally every game I'm playing or observing.

I'm wondering if this bug might be the same as the lag bug caused by the client loading assets on demand instead of preloading everything. When the game starts, I assume there's a big chunk of unit/building assets loaded, maybe it actually starts the game and then lags out for different amounts for each player based on how long it takes their assets to load? It's just an idea, but you should try running a unit preloader (like this one: http://www.teamliquid.net/forum/viewmessage.php?topic_id=359043) before playing and see if that improves the situation?

I suspect it actually won't, since you're saying that you get this lag every game, and if it's the cache not containing the assets it needs, I would expect the lag only to happen for the first game you play (or the first against each race, since you won't have the SCV models loaded if you played a PvZ first). Still, it's worth a shot.

On August 10 2012 10:41 applepanic wrote:
During replays when you switch to a players perspective the mini-map units are now green. Drives me crazy. I'm used to glancing at the mini-map to check his color then glancing up at the display to see his stats.

There was no reason to change this so I'm thinking it must be a bug.

I am 97.642% certain that this is intentional behavior. I've gotten used to it pretty quickly. I'm going back and forth on whether I think it's a good idea (I think it might make it clearer to novice spectators what is going on when a player's vision is shown), but I really don't think this is a bug.
The frumious Bandersnatch
xtyxtbx
Profile Joined December 2011
United States53 Posts
August 10 2012 08:12 GMT
#506
Is anyone dealing with my problem. I'm a terran player and when i vs. banes and split my army it lags and then when the lag is done so are my marines. My cpu is up to date graphics and processor wise. i even turned down my settings from ultra to high, 2 notches down, and it still is giving me lag ONLY WITH BANES. Please help it's driving me nuts.
Health of marine with combat sheild = 55. Ht's storm damage = 80. What blizzard?
princealexander
Profile Joined June 2012
38 Posts
Last Edited: 2012-08-10 08:31:46
August 10 2012 08:31 GMT
#507
Little bug - before 1.5 when i press shift+h to hold there was rally point (like it should be every time you press shift). Right now no rally point
CheeseSucker
Profile Joined January 2012
Norway7 Posts
August 10 2012 08:47 GMT
#508
Happy Birthday, Umlaut =)

Also, for #34, blizzard now says:
"Fog of War is not rendering properly on GeForce 6800, 7300 and 7600 cards."

So probably there are even more NVidia cards that have this problem.

http://eu.battle.net/sc2/en/forum/topic/5071347656
AmericanUmlaut
Profile Blog Joined November 2010
Germany2581 Posts
August 10 2012 09:20 GMT
#509
On August 10 2012 17:47 CheeseSucker wrote:
Happy Birthday, Umlaut =)

Also, for #34, blizzard now says:
"Fog of War is not rendering properly on GeForce 6800, 7300 and 7600 cards."

So probably there are even more NVidia cards that have this problem.

http://eu.battle.net/sc2/en/forum/topic/5071347656

Thanks <3. I'll update the OP.
The frumious Bandersnatch
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
August 10 2012 10:10 GMT
#510
can't chat in team games today for me
Incredible Miracle
Millet
Profile Joined April 2012
Sweden143 Posts
Last Edited: 2012-08-12 12:51:25
August 10 2012 13:01 GMT
#511
Yesterday I was playing a team game where I killed a pylon in the enemy base. There were 2 pylons powering his gateways and robotics facillity. When I killed the first pylon, the gateway became unpowered (when it was obviously powered by another pylon. When I killed the second pylon, all other structures became unpowered, except the gateway that was already unpowered, which became powered again. But there were no pylons at all in sight.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2581 Posts
August 10 2012 13:03 GMT
#512
On August 10 2012 22:01 Millet wrote:
Yesterday I was playing a team game where I killed a pylon in the enemy base. There were 2 pylons powering his gateways and robotics facillity. When I killed the first pylon, the gateway became unpowered (when it was obviously powered by another pylon. When I killed the second pylon, all other structures became unpowered, except the gateway that was already unpowered, which became powered again. But there were no pylons at all in sight.

To make no mistake, I checked that all the buildings in the vicinity were of the same player. The powered/unpowered state of protoss building is obviously toggleable, not actually checking if theres a pylon there or not.

Please post the replay!
The frumious Bandersnatch
AmericanUmlaut
Profile Blog Joined November 2010
Germany2581 Posts
Last Edited: 2012-08-11 07:34:29
August 10 2012 13:05 GMT
#513
I will not be able to update the OP reliably for the next 3-4 days. My wife has just called and I've got to go to the hospital and help her produce our second child. Wish me luck, and keep the bug reports and workaround coming, I'll catch up when I can .

Edit: Holy crap, I hit 2000 posts, got the DT icon, and had my son, all on my birthday. What a day!
The frumious Bandersnatch
Hondelul
Profile Blog Joined December 2010
1999 Posts
August 10 2012 13:08 GMT
#514
Well it´s offtopic, but I yeah. Good luck to you and your wife :D and happy birthday :O
I really hope you "produced" it some month ago though
Millet
Profile Joined April 2012
Sweden143 Posts
August 10 2012 13:40 GMT
#515
On August 10 2012 22:03 AmericanUmlaut wrote:
Show nested quote +
On August 10 2012 22:01 Millet wrote:
Yesterday I was playing a team game where I killed a pylon in the enemy base. There were 2 pylons powering his gateways and robotics facillity. When I killed the first pylon, the gateway became unpowered (when it was obviously powered by another pylon. When I killed the second pylon, all other structures became unpowered, except the gateway that was already unpowered, which became powered again. But there were no pylons at all in sight.

To make no mistake, I checked that all the buildings in the vicinity were of the same player. The powered/unpowered state of protoss building is obviously toggleable, not actually checking if theres a pylon there or not.

Please post the replay!


I will, but at this time on this sunday. Im away currently you see.
TSBspartacus
Profile Joined October 2011
England1046 Posts
August 10 2012 13:56 GMT
#516
On August 10 2012 22:05 AmericanUmlaut wrote:
I will not be able to update the OP reliably for the next 3-4 days. My wife has just called and I've got to go to the hospital and help her produce our second child. Wish me luck, and keep the bug reports and workaround coming, I'll catch up when I can .

Your birthday, 2000 posts and a kid being born. Its the ultimate triforce! GL and thanks for this bug list.
SkySnake2005
Profile Joined April 2011
Belgium46 Posts
Last Edited: 2012-08-11 01:15:47
August 11 2012 01:15 GMT
#517
Another one to add to the list (returned from the beginning of the game): our 3v3 team already played 15 matches, but are still not getting placed. It says we still have to play "one more match" ...
http://imgur.com/3aS2a
GWBuffalo
Profile Joined January 2011
United States234 Posts
Last Edited: 2012-08-11 02:35:23
August 11 2012 02:34 GMT
#518
I had a problem where pan right with the mouse stopped working all of the sudden in the middle of a game. Yes, I have a second monitor to the right, but I was focused on the game and "confine mouse cursor" was set to automatic in windowed full screen mode. This "automatic" setting seems to be new (I don't remember it before), but according to the description, the problem I had should not happen. (I have switched it to "on" just in case the bug is only present with the automatic mode)

Note: I had this exact same problem happen when I was using the 1.5 beta a few weeks ago.
Ben...
Profile Joined January 2011
Canada3485 Posts
August 11 2012 02:41 GMT
#519
On August 11 2012 11:34 GWBuffalo wrote:
I had a problem where pan right with the mouse stopped working all of the sudden in the middle of a game. Yes, I have a second monitor to the right, but I was focused on the game and "confine mouse cursor" was set to automatic in windowed full screen mode. This "automatic" setting seems to be new (I don't remember it before), but according to the description, the problem I had should not happen. (I have switched it to "on" just in case the bug is only present with the automatic mode)

Note: I had this exact same problem happen when I was using the 1.5 beta a few weeks ago.
That's not new. That's been happening since release. You have to alt-tab or windows key out of the game and back in to fix it.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
GWBuffalo
Profile Joined January 2011
United States234 Posts
August 11 2012 03:44 GMT
#520
On August 11 2012 11:41 Ben... wrote:
That's not new. That's been happening since release. You have to alt-tab or windows key out of the game and back in to fix it.


Really? Like since release two years ago? Wow, this is the first time it's ever happened to me.
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