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This thread is for bugs in the latest patch.
This thread is not for:
- Balance discussing. - Debating whether Blizzard is the devil or not. - Discussing how Blizzard is ruining e-Sports. - etc |
On August 08 2012 20:19 Aenur wrote: These are kind of cosmetic bugs:
Cooldown animations like the warpgate cooldown are shown as an uglier more simple version. Now its just a moving bar.
Chatrooms only show you about the last 50 positions of posts. Before the patch they definitely showed more positions when you scrolled back. I'm pretty sure neither of these are actually bugs. The cooldown animation for sure seems to be intentional, though I agree that it's not that nice to look at.
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55. Client logs itself in and out repeatedly, making play impossible As reported by Heartland: On August 06 2012 18:36 Heartland wrote: Basically I open SC2, the installation for the patch window open. Nothing happens for a few seconds and then the Play button lights up. I click it, game opens and I log in. Then I am logged in and out every second, unable to do anything.
I've got this too. I tried using R1CH's relocaliser to get back to SEA to fix this, since it only happened when I tried to change regions ingame from SEA to NA, but it was no good. Hoping for a fix soon :S
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When I create Custom Games it crashes while saying "Streaming Data"
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just tried to log into starcraft and keep getting a loop back into the update patch it seems exactly the same thing that to me in Diablo 3 is happening to starcraft 2 thanks blizzard keep fucking up my games for me first diablo now starcraft 2 guess i just play bf3 and don't bother with blizzard anymore
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I am still shown as a diamond 1v1 player, while i haven't played my placement this season or got any league above gold ever. Edit: EU server so no bug fixes yet i think. Also at least double the time needed for the game to start
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The worker pathing in the video is actually not a bug - the probe is using the gravitational pull of the nexus to propel itself to its destination more quickly.
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Since 5.1 my fps has dropped from 240fps to 25fps with the same graphic settings
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So I solved my previous issue and managed to play some games. However, this time around I open SC2, it sends me to the patch window and then it says that it can't download an essential file and tells me that I should check my internet connection. Which I do and it's fine. Anyone got any ideas what it might be?
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On August 09 2012 20:09 Heartland wrote: So I solved my previous issue and managed to play some games. However, this time around I open SC2, it sends me to the patch window and then it says that it can't download an essential file and tells me that I should check my internet connection. Which I do and it's fine. Anyone got any ideas what it might be? Could you say how you solved the problem you were having? I'll add the solution to the OP in case anyone else has had the same problem.
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Basically what I did was I updated a bunch of Windows update things I had been neglecting, rebooted and then my firewall prompted me for the program (I had previously set it it to accept all the SC2 programs however) and then it allowed me to update it just fine.
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I played my first 1.5 game today, and I can't see the fog of war! It is visible on the minimap, but on the main screen it is like the entire map is revealed. Enemy buildings and units are still hidden behind the fog though, so it is not like a maphack.
Edit: This would be bug #34, although I have a NVidia Quadro FX 3500M, not a Geforce 6800
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I was watching my replay when this caught my attention : http://i.imgur.com/txkMk.jpg Scv icon for idling probes. During the game i have the probe icon, i just saw that on the replay. Also, i had +3 ground weapon upgrade, it doesn't appear on the probe's stats, I don't know if it's intended or not..
I can upload the replay if needed.
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On August 10 2012 00:07 Nyarly wrote:I was watching my replay when this caught my attention : http://i.imgur.com/txkMk.jpgScv icon for idling probes. During the game i have the probe icon, i just saw that on the replay. Also, i had +3 ground weapon upgrade, it doesn't appear on the probe's stats, I don't know if it's intended or not.. I can upload the replay if needed. The Probes don get the weapon upgrades that's always been that way 
An in the case of the idle worker, the scv has always been there, iirc that's because of the UI style, but i would be nice if they changed it to the way you are saying
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On August 10 2012 00:59 Uvantak wrote:Show nested quote +On August 10 2012 00:07 Nyarly wrote:I was watching my replay when this caught my attention : http://i.imgur.com/txkMk.jpgScv icon for idling probes. During the game i have the probe icon, i just saw that on the replay. Also, i had +3 ground weapon upgrade, it doesn't appear on the probe's stats, I don't know if it's intended or not.. I can upload the replay if needed. The Probes don get the weapon upgrades that's always been that way  An in the case of the idle worker, the scv has always been there, iirc that's because of the UI style, but i would be nice if they changed it to the way you are saying Yeah, both of these have been this way since the beginning. The SCV thing is silly, but it's always been there. And workers have never benefitted from weapons upgrades. Haven't you ever noticed that it's nearly impossible to kill harassing Zealots or even Marines with workers late game when they have +3 armor?
Edit: AAAAAAH! I'm 30 in Korea! Fuck! Run west!
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On August 02 2012 20:18 AmericanUmlaut wrote:Show nested quote +On August 02 2012 19:33 Kaitokid wrote:On August 02 2012 19:19 AmericanUmlaut wrote:On August 02 2012 18:53 Kaitokid wrote: HOW IS THE FUCKING 1-6 SEC LAG SPIKE NOT LISTED AS FIRST IN OP are people not noticing it?....
I noticed ALMOST everyone has a lagspike (checked matchhistories of many players) but the thing is some have 6 sec, others just 1 sec.. 1. Please don't yell at me. I can read lower-case letters just as well as upper-case, they just don't annoy me as much. 2. The order of bugs in the OP is not according to their priority, it's just the order I added them. 3. As far as I know, this is not a new bug with 1.5. I always check the clock when my first Probe completes, and it's almost never before 20 seconds, when it should be at 17. dude.... you can watch at the ingame timer as soon as the game starts, the ingame timer doesn't start at 0:00 as pre patch but ALREADY at 0:01, 0:06 etc you don't even notice the lag... you probably just get out later out of the loading screen. pre patch my ladderopponents+me always started first worker 0:01, never later than 0:02. after 1.5 my first worker ALWAYS starts 0:04 no matter how fast I am, my ingame timer is already at 0:03 when I see my nexus.... check it first of all before trying to sound smart please. -_- I checked out several matchhistories of pro players aswell and I noticed that elfi for example builds his first probe always after 0:04 since the new patch.... I'm not trying to sound smart, and if I do sound smart, I apologize for any offense I may have caused. This is just the way I communicate. You could try reading my posts aloud with a horrible lisp and say "hurr" after every comma - I'd probably sound pretty dumb, then. Games starting late for one or both players has been a problem prior to 1.5. I know because it's been discussed before on TL, and also because I have personally experienced it. If someone wants to go through a game history and check the worker build times for the last ten games before 1.5 hit and the first ten games after the patch, then that would be useful information, but barring actual information of that nature, I'm just going to assume this is an ongoing problem that is getting noticed because people are hypersensitive to bugs at the moment.
I checked my pre patch match history and I noticed that now I start mining/builidng probe few seconds later than before. Earlier I was starting probe production around 00:01-00:02 but now it's at least 3-4 seconds later. I wouldn't mind it if it would affect both sides but unfortunately I'm the only one who's delayed in game. I played some customs with my friends and it turns out the game starts for them while i'm still in the loading screen (I see game loaded for both players but it doesn't start for few seconds). They said that the countdown starts for few seconds untill I finally join the game. I tried deleting cache and changing graphics settings but it didn't help. I didn't have that problem before patch. Now I'm lagging behind in literally every game I'm playing or observing.
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Wops, didn't know about this stuff, sorry
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After patch 1,5 im having major lag/fps drop.
The game runs fine for the first couple of games, but then i start getting input limit reached message all the time, and from there on the game gets pretty much unplayable.
before patch i played with graphics on medium/high and 150-200 fps, now with everything on low i get around the same fps, but then i start getting the input limit reached message and the fps drops to under 20, even in the menu its "unplayable".
I can restart sc2 and it will fix the problem, but it returns again after a couple of games.
Anyone know what can cause this?
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Imba Wallhacking Baneling
So..I just played a TvZ on condemned ridge. The zerg player went for a 2 base roach baneling bust. He broke past my natural and started morphing banelings up the ramp to my main.
When the banelings finished morphing, one of the banelings appeared on the other side of the wall and pretty much gg'd me.
Replay is located here: http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=269138
Screenshots (Before and After)
+ Show Spoiler +Before ![[image loading]](http://i.imgur.com/cKaBB.jpg) After ![[image loading]](http://i.imgur.com/eRzZL.jpg)
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hey guys since the new patch my screen starts flickering really badly, when im idling in the menu(ingame is fine). anyone have the same issue?
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Russian Federation483 Posts
On August 10 2012 05:15 Nightsz wrote:Imba Wallhacking BanelingSo..I just played a TvZ on condemned ridge. The zerg player went for a 2 base roach baneling bust. He broke past my natural and started morphing banelings up the ramp to my main. When the banelings finished morphing, one of the banelings appeared on the other side of the wall and pretty much gg'd me. Replay is located here: http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=269138Screenshots (Before and After) + Show Spoiler +Before ![[image loading]](http://i.imgur.com/cKaBB.jpg) After ![[image loading]](http://i.imgur.com/eRzZL.jpg) That's sick bro! Just like in BW!!
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