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(new) List of 1.5 bugs - Page 27

Forum Index > SC2 General
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This thread is for bugs in the latest patch.

This thread is not for:

- Balance discussing.
- Debating whether Blizzard is the devil or not.
- Discussing how Blizzard is ruining e-Sports.
- etc
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
August 11 2012 04:46 GMT
#521
Game lobby chats still scroll down to the bottom when a new message is typed.
"See you space cowboy"
FalconPunch
Profile Blog Joined November 2010
United States134 Posts
Last Edited: 2012-08-11 07:56:24
August 11 2012 07:54 GMT
#522
On August 08 2012 17:58 FalconPunch wrote:
I believe there is a bug.. but I don't have screenshots for it atm. Bug is when colossi shoot at rocks under fog of war, you can see them. I just played a game where I saw like 7-8 colossi shooting at some rocks and saw the rocks die. Don't care enough to find the replay now to get a screenshot. Going to bed.


Took a screenshot:
[image loading]

2v2. As you can see, I'm blue, and the vision is set to mine. The colossi would show up in fog of war... again not sure if this is how the game behaved before.. but it feels like a bug.
You only live twice.
Sent.
Profile Joined June 2012
Poland9262 Posts
August 11 2012 15:25 GMT
#523
On August 10 2012 16:38 AmericanUmlaut wrote:
Show nested quote +
On August 10 2012 01:12 Sent. wrote:
On August 02 2012 20:18 AmericanUmlaut wrote:
On August 02 2012 19:33 Kaitokid wrote:
On August 02 2012 19:19 AmericanUmlaut wrote:
On August 02 2012 18:53 Kaitokid wrote:
HOW IS THE FUCKING 1-6 SEC LAG SPIKE NOT LISTED AS FIRST IN OP
are people not noticing it?....

I noticed ALMOST everyone has a lagspike (checked matchhistories of many players) but the thing is some have 6 sec, others just 1 sec..

1. Please don't yell at me. I can read lower-case letters just as well as upper-case, they just don't annoy me as much.
2. The order of bugs in the OP is not according to their priority, it's just the order I added them.
3. As far as I know, this is not a new bug with 1.5. I always check the clock when my first Probe completes, and it's almost never before 20 seconds, when it should be at 17.



dude.... you can watch at the ingame timer as soon as the game starts, the ingame timer doesn't start at 0:00 as pre patch but ALREADY at 0:01, 0:06 etc you don't even notice the lag... you probably just get out later out of the loading screen. pre patch my ladderopponents+me always started first worker 0:01, never later than 0:02. after 1.5 my first worker ALWAYS starts 0:04 no matter how fast I am, my ingame timer is already at 0:03 when I see my nexus.... check it first of all before trying to sound smart please. -_-

I checked out several matchhistories of pro players aswell and I noticed that elfi for example builds his first probe always after 0:04 since the new patch....


I'm not trying to sound smart, and if I do sound smart, I apologize for any offense I may have caused. This is just the way I communicate. You could try reading my posts aloud with a horrible lisp and say "hurr" after every comma - I'd probably sound pretty dumb, then.

Games starting late for one or both players has been a problem prior to 1.5. I know because it's been discussed before on TL, and also because I have personally experienced it. If someone wants to go through a game history and check the worker build times for the last ten games before 1.5 hit and the first ten games after the patch, then that would be useful information, but barring actual information of that nature, I'm just going to assume this is an ongoing problem that is getting noticed because people are hypersensitive to bugs at the moment.


I checked my pre patch match history and I noticed that now I start mining/builidng probe few seconds later than before. Earlier I was starting probe production around 00:01-00:02 but now it's at least 3-4 seconds later. I wouldn't mind it if it would affect both sides but unfortunately I'm the only one who's delayed in game. I played some customs with my friends and it turns out the game starts for them while i'm still in the loading screen (I see game loaded for both players but it doesn't start for few seconds). They said that the countdown starts for few seconds untill I finally join the game. I tried deleting cache and changing graphics settings but it didn't help. I didn't have that problem before patch. Now I'm lagging behind in literally every game I'm playing or observing.

I'm wondering if this bug might be the same as the lag bug caused by the client loading assets on demand instead of preloading everything. When the game starts, I assume there's a big chunk of unit/building assets loaded, maybe it actually starts the game and then lags out for different amounts for each player based on how long it takes their assets to load? It's just an idea, but you should try running a unit preloader (like this one: http://www.teamliquid.net/forum/viewmessage.php?topic_id=359043) before playing and see if that improves the situation?

I suspect it actually won't, since you're saying that you get this lag every game, and if it's the cache not containing the assets it needs, I would expect the lag only to happen for the first game you play (or the first against each race, since you won't have the SCV models loaded if you played a PvZ first). Still, it's worth a shot.

Show nested quote +
On August 10 2012 10:41 applepanic wrote:
During replays when you switch to a players perspective the mini-map units are now green. Drives me crazy. I'm used to glancing at the mini-map to check his color then glancing up at the display to see his stats.

There was no reason to change this so I'm thinking it must be a bug.

I am 97.642% certain that this is intentional behavior. I've gotten used to it pretty quickly. I'm going back and forth on whether I think it's a good idea (I think it might make it clearer to novice spectators what is going on when a player's vision is shown), but I really don't think this is a bug.


I checked that. Unit preloader doesn't help. I'll try other things but I'm quickly running out of ideas.
You're now breathing manually
Millet
Profile Joined April 2012
Sweden143 Posts
August 12 2012 13:05 GMT
#524
On August 10 2012 22:01 Millet wrote:
Yesterday I was playing a team game where I killed a pylon in the enemy base. There were 2 pylons powering his gateways and robotics facillity. When I killed the first pylon, the gateway became unpowered (when it was obviously powered by another pylon. When I killed the second pylon, all other structures became unpowered, except the gateway that was already unpowered, which became powered again. But there were no pylons at all in sight.


Hi again, I'm here to submit the replay of this happening.

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=269335

Desctiption: The initiation of the bug happens at 8.20, where I (Millet) kill Haritons (Green) pylon. In the power radius of this pylon is another protoss players, Vinards (Pink), Gateway and Robotics Facillity. When Haritons pylon dies, Vinyards Gateway and Robotics facillity becomes unpowered, while he still has a functioning pylon nearby.

Current state at 8.20: Vinyard has two unpowered buildings in range of one of his pylons (first bug)

Afterwards, at 8.32 I kill Vinyards last pylon. Thereby unpowering the rest of Vinyards structures. But heres where the strange thing happens. While the rest of his building becomes unpowered,the gateway and robotics facility that were unpowered, becomes powered again. But no pylon is actually in sight!

Current state at 8.32: Vinyard has two powered buildings that are no where near any of his pylons. This can be double checked, look at the colossus producing out of his Robo. It keeps on producing after 8.32!

So for some reason, Vinyard and Haritons pylons were cooperating in some weird way.

Watch the replay, and view my (Millet) view at the 8.20 - 8.40 mark and everything will be apparent.
Nyarly
Profile Blog Joined March 2011
France1030 Posts
Last Edited: 2012-08-13 08:03:10
August 13 2012 07:38 GMT
#525
It's been a weak already and leagues are not updating on the battle.net profile, meaning i can't participate in playhem dailies

On sc2 : http://i.imgur.com/NTzq0.jpg
On battle.net : http://i.imgur.com/4GyYEh.jpg


I just changed my portrait for a test. It is "semi updating" : http://i.imgur.com/Yjyip.jpg

Edit : i refreshed it in game and now it's good.. nvm this post.
Khainer
Profile Joined May 2011
Netherlands54 Posts
August 13 2012 07:51 GMT
#526
On August 11 2012 16:54 FalconPunch wrote:
Show nested quote +
On August 08 2012 17:58 FalconPunch wrote:
I believe there is a bug.. but I don't have screenshots for it atm. Bug is when colossi shoot at rocks under fog of war, you can see them. I just played a game where I saw like 7-8 colossi shooting at some rocks and saw the rocks die. Don't care enough to find the replay now to get a screenshot. Going to bed.


Took a screenshot:
...

2v2. As you can see, I'm blue, and the vision is set to mine. The colossi would show up in fog of war... again not sure if this is how the game behaved before.. but it feels like a bug.


I believe this is a Colossus bug only, when they shoot they become visible.

I played a ladder game the other day and could target the colossus that was shooting me from the highground. I got accused of maphacking. I was kinda suprised i could see them myself, but i thought to myself they must have have changed it to the way it was in sc:bw.
Seems its a colossus (or air unit, haven't tested) bug.
"Move or be moved" -Spawn
Millet
Profile Joined April 2012
Sweden143 Posts
August 13 2012 09:13 GMT
#527
On August 13 2012 16:51 Khainer wrote:
Show nested quote +
On August 11 2012 16:54 FalconPunch wrote:
On August 08 2012 17:58 FalconPunch wrote:
I believe there is a bug.. but I don't have screenshots for it atm. Bug is when colossi shoot at rocks under fog of war, you can see them. I just played a game where I saw like 7-8 colossi shooting at some rocks and saw the rocks die. Don't care enough to find the replay now to get a screenshot. Going to bed.


Took a screenshot:
...

2v2. As you can see, I'm blue, and the vision is set to mine. The colossi would show up in fog of war... again not sure if this is how the game behaved before.. but it feels like a bug.


I believe this is a Colossus bug only, when they shoot they become visible.

I played a ladder game the other day and could target the colossus that was shooting me from the highground. I got accused of maphacking. I was kinda suprised i could see them myself, but i thought to myself they must have have changed it to the way it was in sc:bw.
Seems its a colossus (or air unit, haven't tested) bug.

You can always target air units (colly counts as air in this case) that are on a cliff above you, and shooting you.
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4374 Posts
August 13 2012 09:25 GMT
#528
who the heck still uses a one button mouse....
https://www.youtube.com/watch?v=e7PvoI6gvQs
kmh
Profile Joined November 2010
Finland351 Posts
August 13 2012 09:56 GMT
#529
On August 13 2012 18:25 iPlaY.NettleS wrote:
who the heck still uses a one button mouse....


The only time I stumbled upon that was while traveling. I wanted to play in a hotel on the macbook I had with me. Since I hadn't planned to play, I didn't have a proper mouse with me. cmd-clicking worked way better than the two-finger click in order to right-click.

I'm sure there's quite a few people out there (mostly very casual players but still) who predominantly play on a trackpad. Throwing them a bone isn't exactly a big deal, so why not?
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
Last Edited: 2012-08-14 02:10:24
August 13 2012 22:34 GMT
#530
#46. Ladder wins report no points won

Seems like i might have this too on one of my accounts and only in 1:1. I didnt play any 1:1 games (on that account) before the patch and now I cant even get placed no matter how many games I play. Seems like the mmr is working I just dont get placed and since I dont get placed I dont get any points. Personally I dont really care it just looks really weird. My opponents gets/loses points when they play me.

I guess it's a dream come true for anyone with ladder anxiety.

EDIT: Apparently it was the "negative placement bug".
I have the best fucking lawyers in the country including the man they call the Malmis.
FSKi
Profile Blog Joined November 2011
United States901 Posts
August 15 2012 23:08 GMT
#531
--- Nuked ---
memcpy
Profile Blog Joined April 2010
United States459 Posts
August 15 2012 23:11 GMT
#532
On August 16 2012 08:08 xodarap wrote:
I'm bugged where I'm spawning into game 15-20 seconds after my opponent. It's rather crappy having to play every game from behind automatically.


That has to do with the new resource loading system. If you run the custom map "Unit Preloader" each time you start Starcraft 2 before laddering it will fix the problem. You only need to run the map itself once, after that you can just view the replay on x8 but you need to do it each time you start Starcraft.
Martyrc
Profile Joined May 2012
217 Posts
August 15 2012 23:24 GMT
#533
I don't know about anybody else, but I just completed Starcraft master (yes, all 30 of them ^_^), but didn't get the portrait. Am I the only one or has someone else had this problem too?
¨First in, last out.¨
Millet
Profile Joined April 2012
Sweden143 Posts
August 16 2012 09:27 GMT
#534
I was playing a few FFA's and finally got up to 50 wins, got the achievement and the points and everything. But then when I looked at the counter that should say 50, it said 30 instead. So it went from 49 -> 30 after my previous win.
I believe this was fixed in like patch 1.3 or something, and the bug has crawled up again in patch 1.5.

[image loading]
As you can see, I'm hovering above the recently awarded 50 wins achievement, and the counter still says 30.
reyder
Profile Blog Joined December 2011
United States71 Posts
August 16 2012 12:19 GMT
#535
Has no one mentioned the Lag and dropped FPS in battle? ALOT of people are complaining about it on and off stream but it's not mentioned in this post. Please Add
NGUNS!
jsdk
Profile Joined February 2011
63 Posts
August 16 2012 13:27 GMT
#536
If you're in the replay menu and you scroll, certain text elements wobble up and down a pixel. It consistently happens with the "Versus A.I." category text, but it also happens on certain text elements that display the details of the replay. It seems kind of random, sometimes a name will wobble, sometimes a race, sometimes nothing. Not terribly important of course, it just creeps me out.
FSKi
Profile Blog Joined November 2011
United States901 Posts
August 16 2012 13:43 GMT
#537
--- Nuked ---
Sent.
Profile Joined June 2012
Poland9262 Posts
August 17 2012 13:19 GMT
#538
On August 16 2012 22:43 xodarap wrote:
Show nested quote +
On August 16 2012 08:11 memcpy wrote:
On August 16 2012 08:08 xodarap wrote:
I'm bugged where I'm spawning into game 15-20 seconds after my opponent. It's rather crappy having to play every game from behind automatically.


That has to do with the new resource loading system. If you run the custom map "Unit Preloader" each time you start Starcraft 2 before laddering it will fix the problem. You only need to run the map itself once, after that you can just view the replay on x8 but you need to do it each time you start Starcraft.


This helped to reduce the amount of lag time to about 6-8 seconds. Any ways to completely remove it or is it just a blizzard thing?


Unit preloader didn't fix it for me too. I think the problem is somewhere else.
You're now breathing manually
TSBspartacus
Profile Joined October 2011
England1046 Posts
Last Edited: 2012-08-17 13:32:48
August 17 2012 13:31 GMT
#539
On August 17 2012 22:19 Sent. wrote:
Show nested quote +
On August 16 2012 22:43 xodarap wrote:
On August 16 2012 08:11 memcpy wrote:
On August 16 2012 08:08 xodarap wrote:
I'm bugged where I'm spawning into game 15-20 seconds after my opponent. It's rather crappy having to play every game from behind automatically.


That has to do with the new resource loading system. If you run the custom map "Unit Preloader" each time you start Starcraft 2 before laddering it will fix the problem. You only need to run the map itself once, after that you can just view the replay on x8 but you need to do it each time you start Starcraft.


This helped to reduce the amount of lag time to about 6-8 seconds. Any ways to completely remove it or is it just a blizzard thing?


Unit preloader didn't fix it for me too. I think the problem is somewhere else.

I've had the problem since before this patch but not so extreme, even if I click straight away I won't get probe built until 6 seconds at the minimum. I had this issue with a slow hard drive, I got SC2 on an SSD and it helped but it didn't go beneath 4 even with insta click and E.
I think its just a blizzard thing, but there should really be a 3 second countdown at the start of games to avoid this, to make sure everyone is synced.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2582 Posts
August 17 2012 18:28 GMT
#540
Hi guys! Just wanted to let you know that my life is starting to stabilize now that the little one is home and everything is getting into a routine. I'll try to find the time the next couple of days to get all the posts I missed into the OP, thanks for your patience!
The frumious Bandersnatch
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