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(new) List of 1.5 bugs - Page 17

Forum Index > SC2 General
Post a Reply
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This thread is for bugs in the latest patch.

This thread is not for:

- Balance discussing.
- Debating whether Blizzard is the devil or not.
- Discussing how Blizzard is ruining e-Sports.
- etc
AmericanUmlaut
Profile Blog Joined November 2010
Germany2591 Posts
Last Edited: 2012-08-03 09:27:05
August 03 2012 09:25 GMT
#321
On August 03 2012 17:06 H0verMyr wrote:
Hi guys. It took few days when this patch 1.5 came out I have a problem. My account Is still crushed and I cant login use my account. i got only info about that few accounts may be crushed etc. But is there any way to do sth with it?

Hey! Could you post a bit more information about what is happening with your accounts? It's hard to help without a more detailed explanation of the problem you're having.

Also:

On August 03 2012 17:48 fds wrote:
-- Delete cache folder --
Some people on battle.net forums have solved their performance problems with deleting their cache folder.
This can't hurt and should be very easy to try.

Links:
PC
http://us.battle.net/support/en/article/deleting-the-battlenet-cache-folder-pc

MAC
http://us.battle.net/support/en/article/deleting-the-battlenet-cache-folder-mac

Added as a possible fix to the performance issues bug. Thank you!
The frumious Bandersnatch
malaan
Profile Joined September 2010
365 Posts
August 03 2012 09:35 GMT
#322
Just to report another performance issue...

was playing a tvp 1v1 on ladder just now and I was doing a drop on the protoss base - he had just popped a colossus. The game started to freeze / stutter when I performed the drop command on the medivacs (and the sound that plays from it).

It was pretty awful. and again the lag started when his colossus came to defend the drop (soon as the lazer sound played the game froze and fps lagged)

I think it does indeed have something to do with sound files as, not to brag but, I have a $8,000 pc that maxes out every game known to me with zero frame drops. This shouldn't be happening in SC2....
LeSnake
Profile Joined August 2012
France3 Posts
August 03 2012 10:37 GMT
#323
On August 03 2012 18:19 AmericanUmlaut wrote:
Show nested quote +
On August 03 2012 17:46 LeSnake wrote:
I've been investigating on performance problem.
First : there is no performance difference between ultra and lowest settings.

Second : I checked CPU and GPU load and temp to find the bottleneck
To make fast : it seem to me that the game only runs one one cpu core.

Here are two screenshots (out of process explorer) of the Sc2 process.

When the timeline start, I am on windows, and the replay is paused just before a huge battle in 4V4, with ultra graphics.
The first peak is due to switching back into sc2.
Then I let the game in pause during the flat part following the peak.

Here is the CPU
+ Show Spoiler +

[image loading]


And Here is the GPU
+ Show Spoiler +

[image loading]

We can see that neither the CPU nor the GPU and neither memory are saturated or overloaded.

But the odd point is that the CPU load is exactely 25 %. My processor is a core2 quad q6600.

So it seems to me that the game is executed only one thread at a time, and my processor is not powerfull enough to run the game on one core.

Can you run the same tests ?

Concerning big freezes : I noticed that they happen just before playing a sound.
I ran MS defrag, and it was much better : shorter freezes, faster interface (login, switch screens).

I also noticed that the first game load is faster than in 1.4.

The point is that all dying sound happen in the first battle, so each time there is a new unit in a battle, I get a lag.

I would like to post this on the US battle.net forum, but I cannot, since I am on the EU battle.net. If you think this repport worth it, feel free to link (or even cut/paste it) on US battle.net forum.

LeSnake

Edit : use of spoiler mark to hide screenshots

This is really interesting information. You're saying that you get no performance increase by switching to lowest settings at all? I don't think anyone has reported that so far (it's certainly not my experience, my performance ranges from about 130 fps to about 15 depending on my settings).

Is anyone else experiencing something like this?

Edit: Also, could you add an explanation of how to display the process-specific CPU and GPU data? I'm not actually sure how to do that on Windows 7.



Here :
- Download process explorer, a soft from MS labs here
- unzip and run it
- run sc2
- switch to process explorer and look at the bottom of the window : you should see sc2.exe, double click on it and a window will pop
- look each tab, and you will have the two on the screen shot I got
- to take a screen shot of a selected window : alt + print screen

Now look at the cpu usage value : if it's equal to 100/number of cores then I think this is suspicious.
(however, I don't know how to interpret hyper threading)

I have read some posts suggesting to remove the cache, which I have not done yet.

I also investigating driver problem by removing all the nvidia drivers (graphics, sound, network ..), and reinstalling only the latest (minimalistic : only drivers), with no noticeable impact.

I would be very interested in a tool that can record sc2 fps and informations such as CPU/GPU load, freq, temp and memory usage.

LeSnake
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
August 03 2012 10:41 GMT
#324
Sometimes if you press F3 for an Ai game and double click the map from the selection it goes into a loading mode and never comes out of it stopping you from doing anything else

Quikfix - load a save game and come out of it that way BUT it does it again if you try to make a new game
RaiZ
Profile Blog Joined April 2003
2813 Posts
August 03 2012 10:59 GMT
#325
On August 02 2012 03:43 AmericanUmlaut wrote:
40. Hatcheries can evidently end up with multiple worker rallys
[image loading]
Can anyone confirm this or tell me what exactly is going on here?


If you look closely there are 3 rallies. Usually zerg has only 2. One for drones and the other for the rest of the zerg's units.
Maybe you're confusing the multiple rallies' path with the actual rallies.

Could be a graphic's bug maybe ? Dunno.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
AmericanUmlaut
Profile Blog Joined November 2010
Germany2591 Posts
August 03 2012 12:23 GMT
#326
On August 03 2012 19:59 RaiZ wrote:
Show nested quote +
On August 02 2012 03:43 AmericanUmlaut wrote:
40. Hatcheries can evidently end up with multiple worker rallys
[image loading]
Can anyone confirm this or tell me what exactly is going on here?


If you look closely there are 3 rallies. Usually zerg has only 2. One for drones and the other for the rest of the zerg's units.
Maybe you're confusing the multiple rallies' path with the actual rallies.

Could be a graphic's bug maybe ? Dunno.

Yeah, I understand that there are three rallys, and Zerg usually has two. I just don't understand how that comes to be in a game.
The frumious Bandersnatch
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
August 03 2012 12:28 GMT
#327
Does someone has fps drops on some of the maps since patch 1.5?
IronyDK
Profile Blog Joined April 2011
Denmark142 Posts
August 03 2012 12:34 GMT
#328
--- Nuked ---
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
August 03 2012 13:53 GMT
#329
On August 03 2012 16:58 AmericanUmlaut wrote:
Show nested quote +
On August 03 2012 13:06 LaLuSh wrote:
Bug (present since the beta, but figure if OP lists it Blizzard might finally fix it):

The "Morph Baneling" command cannot be shift queued. It will override all other buttons/commands.

This is something that used to work in the first few months of the beta, but suddenly stopped working for some inexplicable reason.

By contrast, all other morph commands and abilities can be shift queued after a move command. But not the morphing of banelings...

I hate to disappoint the great and excellent LaLuSh, and I think the shift-queue thing for Banelings is bullshit, but I'm trying to keep this to just stuff that's shown up since 1.5 was patched.


How is it bullshit? Try it.

Issue a move command for a corruptor and shift queue the "morph broodlord" command and the corruptor will move to the specified location before starting to morph.

Issue a move command for an overlord and shift queue the "morph overseer" command and the overlord will move to the specified location before starting to morph.

Do the same thing for banelings and the result suddenly changes. Lings morph into banelings instantenously on the spot regardless if you try to shift queue or not.

There is no logical explanation as to why "Morph Banelings" should behave differently from morphing anything else.

I'd appreciate it if you could list it as "general bugs present since before patch 1.5".
babishh
Profile Blog Joined September 2010
Canada965 Posts
August 03 2012 14:02 GMT
#330
is it possible that this version is so bugged that i can't even remove sc2 shortcut from windows taskbar, after i created it by mistake? right click doesn't work, and neither dragging up the icon.
twitch.tv/babishh
babishh
Profile Blog Joined September 2010
Canada965 Posts
August 03 2012 14:05 GMT
#331
On August 03 2012 22:53 LaLuSh wrote:
Show nested quote +
On August 03 2012 16:58 AmericanUmlaut wrote:
On August 03 2012 13:06 LaLuSh wrote:
Bug (present since the beta, but figure if OP lists it Blizzard might finally fix it):

The "Morph Baneling" command cannot be shift queued. It will override all other buttons/commands.

This is something that used to work in the first few months of the beta, but suddenly stopped working for some inexplicable reason.

By contrast, all other morph commands and abilities can be shift queued after a move command. But not the morphing of banelings...

I hate to disappoint the great and excellent LaLuSh, and I think the shift-queue thing for Banelings is bullshit, but I'm trying to keep this to just stuff that's shown up since 1.5 was patched.


How is it bullshit? Try it.

Issue a move command for a corruptor and shift queue the "morph broodlord" command and the corruptor will move to the specified location before starting to morph.

Issue a move command for an overlord and shift queue the "morph overseer" command and the overlord will move to the specified location before starting to morph.

Do the same thing for banelings and the result suddenly changes. Lings morph into banelings instantenously on the spot regardless if you try to shift queue or not.

There is no logical explanation as to why "Morph Banelings" should behave differently from morphing anything else.

I'd appreciate it if you could list it as "general bugs present since before patch 1.5".


i can confirm lalush's post. i do that every single game, forgetting that queue command doesn't work on baneling morph (like, for example, shift-queuing movement in front of opponent base -> morph there to save time is not executable cause bane morph starts as soon as you press its key)
twitch.tv/babishh
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
Last Edited: 2012-08-03 14:29:32
August 03 2012 14:26 GMT
#332
On August 03 2012 23:05 babishh wrote:
Show nested quote +
On August 03 2012 22:53 LaLuSh wrote:
On August 03 2012 16:58 AmericanUmlaut wrote:
On August 03 2012 13:06 LaLuSh wrote:
Bug (present since the beta, but figure if OP lists it Blizzard might finally fix it):

The "Morph Baneling" command cannot be shift queued. It will override all other buttons/commands.

This is something that used to work in the first few months of the beta, but suddenly stopped working for some inexplicable reason.

By contrast, all other morph commands and abilities can be shift queued after a move command. But not the morphing of banelings...

I hate to disappoint the great and excellent LaLuSh, and I think the shift-queue thing for Banelings is bullshit, but I'm trying to keep this to just stuff that's shown up since 1.5 was patched.


How is it bullshit? Try it.

Issue a move command for a corruptor and shift queue the "morph broodlord" command and the corruptor will move to the specified location before starting to morph.

Issue a move command for an overlord and shift queue the "morph overseer" command and the overlord will move to the specified location before starting to morph.

Do the same thing for banelings and the result suddenly changes. Lings morph into banelings instantenously on the spot regardless if you try to shift queue or not.

There is no logical explanation as to why "Morph Banelings" should behave differently from morphing anything else.

I'd appreciate it if you could list it as "general bugs present since before patch 1.5".


i can confirm lalush's post. i do that every single game, forgetting that queue command doesn't work on baneling morph (like, for example, shift-queuing movement in front of opponent base -> morph there to save time is not executable cause bane morph starts as soon as you press its key)


I'd say a not at all insignificant percentage of awkward baneling morph positionings in the history of the GSL can be directly attributed to this issue.

I reported it on the b.net forum anyway. Hope they notice the post.
Poopi
Profile Blog Joined November 2010
France12908 Posts
August 03 2012 14:41 GMT
#333
On August 03 2012 05:21 pallad wrote:
Show nested quote +
On August 03 2012 02:12 Poopi wrote:
I don't even want to play sc2 again right now because of this patch T;T.
Is it possible to get the same graphics as before patch after patching the game?
Will the modified hotkeys stay the same?
I really wanna play sc2 but I'm worried with this weird graphic patch, how is it even possible for such a company to have that many bugs after a patch? (I know there are a lot of modifications but still, bugs testers are there for a reason -;-)


1. yes (alternateLowTextures=1 set it to 0 in variables file )
2. yes ( only graphics change , everything else will stay the same that way you set in "old" sc2 )
3. Not everyone got bugs after patch
Why you are worried ? Dont understand that..

Lol why am I worried?
Okay I installed this patch and as expected it was the most utter crap patch I've ever seen in a game lol.
The graphics were weird, I changed it and now it's kinda ugly but more easier to see than the shiny effects.
Problem is that it's laggy at every fight and sometimes not in fight, impossible to play at all despite low settings + high end PC.
It was expected but I didn't think that the lags would be this bad lol. Plus it randomly goes at windows??
WriterMaru
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
August 03 2012 14:49 GMT
#334
18. LAN mode is still not supported
Blizzard is aware of the issue.

Haha brilliant.

Thanks for this though, the fixes are a real help, not being able to view the 1v1 rankings really screwed me up until I saw you could scroll.
11/5/14 CATACLYSM | The South West's worst Falco main
Delta-V
Profile Joined March 2011
New Zealand43 Posts
Last Edited: 2012-08-03 15:07:54
August 03 2012 14:58 GMT
#335
...So I clicked find match on 2v2 in an arranged team, and it began to re-download the maps (it does this every new patch it seems?). After the download completed, the searching for opponents was gone. None of us canceled or disconnected or logged out at any time. Then in our match history there is a loss (Upon trying to view details of the match there is an error).

I understand that there was a change where logging out after an opponent has been found gives you a loss, but it shouldn't happen otherwise.

Edit: Oh yeah, does the ladder section when changing an F1-F5 menu interface hotkey never show up for anyone else?
Durp
Profile Blog Joined September 2010
Canada3117 Posts
August 03 2012 15:09 GMT
#336
Not sure if these are just me, but the windowed mode is pretty glitchy and does not always allow me to tab out of SC.

Also on your main profile where it shows "highest league attained" and then current league, the current league is glitched and not always correct. Many of my awful friends appear in diamond/masters because they've been there for 1 minute of their lives, while if you go through the effort (feels that way with the new UI) of checking their actual 1s rank they're rank 90 platinums.
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
AmericanUmlaut
Profile Blog Joined November 2010
Germany2591 Posts
Last Edited: 2012-08-03 15:19:02
August 03 2012 15:16 GMT
#337
On August 03 2012 22:53 LaLuSh wrote:
Show nested quote +
On August 03 2012 16:58 AmericanUmlaut wrote:
On August 03 2012 13:06 LaLuSh wrote:
Bug (present since the beta, but figure if OP lists it Blizzard might finally fix it):

The "Morph Baneling" command cannot be shift queued. It will override all other buttons/commands.

This is something that used to work in the first few months of the beta, but suddenly stopped working for some inexplicable reason.

By contrast, all other morph commands and abilities can be shift queued after a move command. But not the morphing of banelings...

I hate to disappoint the great and excellent LaLuSh, and I think the shift-queue thing for Banelings is bullshit, but I'm trying to keep this to just stuff that's shown up since 1.5 was patched.


How is it bullshit? Try it.

Issue a move command for a corruptor and shift queue the "morph broodlord" command and the corruptor will move to the specified location before starting to morph.

Issue a move command for an overlord and shift queue the "morph overseer" command and the overlord will move to the specified location before starting to morph.

Do the same thing for banelings and the result suddenly changes. Lings morph into banelings instantenously on the spot regardless if you try to shift queue or not.

There is no logical explanation as to why "Morph Banelings" should behave differently from morphing anything else.

I'd appreciate it if you could list it as "general bugs present since before patch 1.5".

Sorry, my post obviously wasn't clear. I mean that I agree that it's a bug that you can't shift-queue Baneling morph, and I know that it's an issue (I offrace Zerg, so it has screwed me up. It is the fact that it's still in the game after all this time that I meant to say is bullshit. I just don't think it's necessary to add it to the OP because the purpose of this thread is to catalogue bugs that were introduced by the 1.5 patch.

Your idea to add a "prior to 1.5" bug list is a good one, though - it's added now. Thanks!
The frumious Bandersnatch
hocash
Profile Joined December 2010
United States82 Posts
August 03 2012 15:17 GMT
#338
I had an opponent leave the game and I was practicing some micro so I was killing his pylons. The buildings powered by them remained powered (at least looks wise I had no way to test function). Weird.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2591 Posts
August 03 2012 15:19 GMT
#339
On August 04 2012 00:17 hocash wrote:
I had an opponent leave the game and I was practicing some micro so I was killing his pylons. The buildings powered by them remained powered (at least looks wise I had no way to test function). Weird.

Could you post the replay?
The frumious Bandersnatch
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
August 03 2012 15:20 GMT
#340
I was able to play the first day of the patch just fine. i tried to play some games today and I recieved the following message: 'An internal error occurred, please restart. If the problems persists, contact customer support.' I am not on a mac, but have xp.

The sc2 repair tool isn't working either, it gives me the following message: run the repair tool from your sc2 directory (which is what I am doing)...

I'm trying a complete re-install now. Really frustrating to say the least.
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