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Lurker vs Swarm Host - Page 5

Forum Index > SC2 General
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wcr.4fun
Profile Joined April 2012
Belgium686 Posts
Last Edited: 2012-07-11 20:48:15
July 11 2012 20:42 GMT
#81
it's pretty obvious what the public want and spare us the bullshit that lurker would not be compatible with HOTS. It's called putting time into a idea and making it compatible. And if they'd add the lurker, no way zerg would have an excess of AOE.

In bw we had: lurker, defiler, mutalisk (possibly queen, ensnare).
In sc2 we have: baneling, infestor, mutalisk, ultralisk?

And they had to give the ultralisk splash damage because otherwise the universe would just implode from crappiness. So we have just as much aoe compared to bw. What would be the horror of giving us another unit with AOE? You think it's impossible to balance? Nothing is impossible.


And I have to agree with people on the previous page. Do you really think that a couple of swarm hosts are going to be good at preventing an army from reaching a certain area e.i. zone control? Jezus if I had a marine marauder medic army and the zerg would have even as much as 5 or so swarm hosts defending something. I'd just stim past those fuckers and lol as the locusts explode after 10 or 15 seconds w/e the time is. Or I'd just engage one swarm of locusts, they'll die like a group of zerglings streaming in against a full bio ball. Then I'd stim and run past them and never give a shit about them again, since they have to wait another 10 seconds to spawn the next group of useless units.

Swarm host doesn't guarentee damage, which is a fatal flaw in zone controlling imo.
GinDo
Profile Blog Joined September 2010
3327 Posts
July 11 2012 20:44 GMT
#82
They should make Swarm Host release endless waves of Banlings IMO.+ Show Spoiler +
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Crankk
Profile Joined February 2012
Germany32 Posts
July 11 2012 20:45 GMT
#83
How can you speak about the swarm host if you nearly never see him in a pro stracraft2 game?!
Don't give up - I have marines !
LimeNade
Profile Blog Joined February 2010
United States2125 Posts
July 11 2012 20:46 GMT
#84
I don't really see the point in this. How can people already be bashing the swarm host when no one has realistically had any time to even see how it'll work out in HOTS. I would say leave this question for after the release of HOTS to see how things pan out. For all we know this could become a much more epic unit then we see atm.
JD, need I say more? :D
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
July 11 2012 20:46 GMT
#85
Lurkers wouldn't do anything in SC2. Stimmed Marauders with Medivacs and Colossus would destroy it so hard.

SH is a cool idea but I'm not that sure it's gonna be useful. At best it feels gimmicky. The respawn time is too long for it to be really useful in a direct engagement imo. If the dmg was lowered, but HP and armor were increased along with respawn time, then it would be much more effective imo (at least from what we've seen so far, which I must admit, pretty insufficient data to make any assumptions)
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37069 Posts
Last Edited: 2012-07-11 20:50:37
July 11 2012 20:46 GMT
#86
Really?

A thread that asks us to decide between two units where

1) has been played for over 10 years now

and

2) the other has not even been released....

Come on man. There's no way these polls are going to make any kind of statement. HotS isn't even out yet....

I might as well make a poll like this then

Poll: Which Movie is better?

Lord of The Rings: The Fellowship of the Ring (18)
 
55%

The Hobbit (15)
 
45%

33 total votes

Your vote: Which Movie is better?

(Vote): The Hobbit
(Vote): Lord of The Rings: The Fellowship of the Ring


ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
July 11 2012 20:47 GMT
#87
LOL those polls. I know you set it up to sound like you were okay with the swarm host, but we all know the real reason why you set up this poll...

And you know where I put my votes too. LOL.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
RogerChillingworth
Profile Joined March 2010
Chad3131 Posts
July 11 2012 20:50 GMT
#88
swarm host is gonna really change the forge-fe metagame. i just hope they dont nerf these units to hell, but they probably will. locusts already spawn pretty seldomly imo.
mrtomjones
Profile Joined April 2011
Canada4020 Posts
July 11 2012 20:50 GMT
#89
This thread is terrible. Which unit is funner to play with? NO ONE here has played with them, or close to them. Which one belongs in HOTS? The Lurker doesnt because it is flat out not going to be in HOTS. Until you have actually used the unit in its final form then making a judgement is retarded and based on the past only.
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
July 11 2012 20:50 GMT
#90
On July 12 2012 05:46 Bleak wrote:
Lurkers wouldn't do anything in SC2. Stimmed Marauders with Medivacs and Colossus would destroy it so hard.

SH is a cool idea but I'm not that sure it's gonna be useful. At best it feels gimmicky. The respawn time is too long for it to be really useful in a direct engagement imo. If the dmg was lowered, but HP and armor were increased along with respawn time, then it would be much more effective imo (at least from what we've seen so far, which I must admit, pretty insufficient data to make any assumptions)


You know how you can solve these issues? Give lurker extra damage versus armored (marauders) and make lurkers relevant before collusi so don't put them in hive tech.

mrtomjones
Profile Joined April 2011
Canada4020 Posts
July 11 2012 20:51 GMT
#91
On July 12 2012 05:46 SeeKeR wrote:
Really?

A thread that asks us to decide between two units where

1) has been played for over 10 years now

and

2) the other has not even been released....

Come on man. There's no way these polls are going to make any kind of statement. HotS isn't even out yet....

I might as well make a poll like this then

Poll: Which Movie is better?

Lord of The Rings: The Fellowship of the Ring (18)
 
55%

The Hobbit (15)
 
45%

33 total votes

Your vote: Which Movie is better?

(Vote): The Hobbit
(Vote): Lord of The Rings: The Fellowship of the Ring



I voted for LOTR because it was in the past and I have used it and that makes it better. The new one will be terrible and useless!
Naphal
Profile Joined December 2010
Germany2099 Posts
July 11 2012 20:51 GMT
#92
i think the swarmhost is cool and should not be underestimated, the lurker ofc is the old favorite so whatever, not that this thread will have any effect.
StreetWise
Profile Joined January 2010
United States594 Posts
July 11 2012 20:52 GMT
#93
On July 12 2012 05:45 Crankk wrote:
How can you speak about the swarm host if you nearly never see him in a pro stracraft2 game?!


For a unit like this you don't really have to see a pro use it to be able to see what kind of utility it will have. Might it be balanceable? Sure. Might it even serve its purpose as a space controller? Sure. But what its lacking is a good feel for the race. Its definitly not going to add anything for spectators... Even as someone who just started watching BW vods, things like reaver drops are non existent in SC2, where you hold your breath wondering how it will play out. Even the lurker hold trick is more interesting that watching little things come slowly out of the SH back. If anything its a turn off as a spectator.
I will not be poisoned by your bitterness
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2012-07-11 20:53:34
July 11 2012 20:52 GMT
#94
On July 12 2012 05:46 Bleak wrote:
Lurkers wouldn't do anything in SC2. Stimmed Marauders with Medivacs and Colossus would destroy it so hard.)


Lurkers don't do anything in BW. Stimmed Micro M&M, tanks, spider mines, vultures, goliaths, air units, dragoons, reavers, irradiate, psionic storm, observers, science vessels, etc. destroy it SOOO HARD.

See what I did there? This reasoning that Lurkers would somehow be useless in SC2 or that we can't reasonably understand the Swarm Host's applications in HotS are ridiculous. It's a burrowing brood lord that's good as an indirect pressure unit but useless as a direct attacking unit/defensive unit that can kill small groups of units. The lurker can do all of those things.


BrodiaQ
Profile Blog Joined October 2008
United States892 Posts
July 11 2012 20:55 GMT
#95
My only thing that makes me weary of the swarm host is that it doesn't do damage, it creates the potential for damage and in certain situations could be 100% useless.
"So come right up and let me squash your creativity with my iron fist of conservative play."--Nony
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2012-07-11 20:57:26
July 11 2012 20:56 GMT
#96
On July 12 2012 05:46 SeeKeR wrote:
Come on man. There's no way these polls are going to make any kind of statement. HotS isn't even out yet....

You don't need a ton of play time to discern good unit design or unit application. And they at least make a statement that based on the design of the Swarm Host, it is inferior to the Lurker in terms of application versatility, imba-ness, and excitement.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
July 11 2012 20:56 GMT
#97
On July 12 2012 04:08 aRyuujin wrote:
i think in game the current (sc2)lurker model looks terrible.
Lurker is still way more fun though than what the swarm host looks like.
Also, the swarm host just feels like a copy of the lurker, so most of us would just be annoyed regardless of how good it actually is


Obviously if Blizzard did give in to public sentiment then they would update the lurker with an awesome new look for HOTS lol. This was an alpha model for a unit...scrapped in early 2010!
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
bgx
Profile Joined August 2010
Poland6595 Posts
July 11 2012 20:56 GMT
#98
I hope Swarm Host will be as deep and versatile unit as Colossus. After 2 years since release people do magic with Colossus i hope that in 2 years swarm host will be marvelous unit.
Stork[gm]
mrtomjones
Profile Joined April 2011
Canada4020 Posts
Last Edited: 2012-07-11 20:57:28
July 11 2012 20:57 GMT
#99
On July 12 2012 05:52 0neder wrote:
Show nested quote +
On July 12 2012 05:46 Bleak wrote:
Lurkers wouldn't do anything in SC2. Stimmed Marauders with Medivacs and Colossus would destroy it so hard.)


Lurkers don't do anything in BW. Stimmed Micro M&M, tanks, spider mines, vultures, goliaths, air units, dragoons, reavers, irradiate, psionic storm, observers, science vessels, etc. destroy it SOOO HARD.

See what I did there? This reasoning that Lurkers would somehow be useless in SC2 or that we can't reasonably understand the Swarm Host's applications in HotS are ridiculous. It's a burrowing brood lord that's good as an indirect pressure unit but useless as a direct attacking unit/defensive unit that can kill small groups of units. The lurker can do all of those things.



The lurker can not do much the swarm host cant but ok, think as you wish. Swarm host will work on defense and offense although better on offense. Stop whining about wanting BW back please. Go play BW or go enjoy the OSL finals while it lasts.
CrtBalorda
Profile Joined December 2011
Slovenia704 Posts
July 11 2012 20:57 GMT
#100
The lurker makes no sence it terms of lore so it shoudnt be in the game its bad for e-sports!

So is the infestor but whatever!
4th August 2012...Never forget.....
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