The lurker was in the game, they tried and wanted to make it work but couldn't. Most likely due to a very different game engine.
Seriously, let it go.
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Bagi
Germany6799 Posts
The lurker was in the game, they tried and wanted to make it work but couldn't. Most likely due to a very different game engine. Seriously, let it go. | ||
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Otolia
France5805 Posts
On July 12 2012 04:12 Antylamon wrote: The Lurker would NOT break up deathball play. Toss would just use obs to detect and Colossi to outrange. Plus, Lurker would be Hive tech, ruining its BW purpose of delaying the game until Hive tech. Ultralisks and Brood Lords overshadow it completely, and the Lurker would barely see any use except for containing, harassing, etc. Nobody seems to understand what it means for Lurkers to be Hive tech -.- People barely know anything about game design. Their pseudo-reasoning is more emotional than rational and since it is the tradition in TL to revere SC:BW up to an absurd point, these people are just copying what the others are doing. | ||
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AgentChaos
United Kingdom4569 Posts
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Blazinghand
United States25557 Posts
On July 12 2012 04:15 MNdakota wrote: Why not have the Lurker back but with the Swarm Host model? Would look pretty sick. Spines coming out of those holes on their backs. Ew, gross. I like it! ![]() This is actually a brilliant idea. the Swarm Host model is excellent, and I think it would be a cool Lurker. | ||
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Malpractice.248
United States734 Posts
its time to move on, try new things, swarm host isnt even out yet and everyone that I've read from mlg said its a sweet/strong unit | ||
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Woj
United States133 Posts
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AlgeriaT
Sweden2197 Posts
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MstrJinbo
United States1251 Posts
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dudeman001
United States2412 Posts
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0neder
United States3733 Posts
Lurker should come back, and then make detection less of a commodity for P and T (add back obs, delay scan). | ||
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Existor
Russian Federation4295 Posts
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GDbushido
United States926 Posts
On July 12 2012 04:24 0neder wrote: I'm not sure what "add back obs" means, but if you're talking about making detection even less available for protoss...wow.Nobody better bust out the 'overlap' argument because it will just be used against you since swarm host is basically another brood lord. Lurker should come back, and then make detection less of a commodity for P and T (add back obs, delay scan). | ||
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wcr.4fun
Belgium686 Posts
On July 12 2012 04:03 Greggle wrote: People really think the Lurker model looks better? I always thought it looked lazy and shitty. It just looks like a blob of zergy shit. It looked much better in BW. I agree the lurker model in sc2 is pretty bad. The swarm host model in game is fucking ugly but when you look at pictures like in the OP it looks relatively 'good'. In game swarm host looks like that pokemon parasect, which is fucking ridiculous and stupid. | ||
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procrastibation
81 Posts
but srsly swarm host is totally dumb. all it does is spawn a broodling once every few seconds, which takes 2+ seconds to walk over the the enemy units to start attacking. idk i mean unless you're opponent is retarded or doesn't know how to use sentries, they will just run away or block the broodlings with force fields. | ||
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K3Nyy
United States1961 Posts
On July 12 2012 04:17 AgentChaos wrote: the only thing swarm host is better is the look Really? I think it kinda looks like that bug Pokemon with that giant hump on its back. ><" Honestly, I'd prefer the Lurker. It was one of the few units that defined the Zerg race in BW along with the Zergling and Hydralisk (in my opinion) so I really don't want to see it go. In terms of the abilities, Zerg in SC2 already has those kinds of "swarming" units (lings and roaches) and Broodlords already does what the Swarm Host does. It seems a little redundant to add to that. I rather Zerg have some AoE units that force more positioning on the Zerg's part and more micro from the Protoss (mainly) and Terran. Lurker drops are another thing that can be brought back into the game too and it'll be nice to see more harass options open other than runbys and late game Infestor drops. | ||
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KimJongChill
United States6429 Posts
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amazingxkcd
GRAND OLD AMERICA16375 Posts
On July 12 2012 04:20 Woj wrote: Thread seems a little premature considering HoTS isn't even out and BW has been out a little while... You must be really old here to consider 14 years of BW as "a little awhile" | ||
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Peqqz
Germany201 Posts
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wcr.4fun
Belgium686 Posts
On July 12 2012 04:12 Antylamon wrote: The Lurker would NOT break up deathball play. Toss would just use obs to detect and Colossi to outrange. Plus, Lurker would be Hive tech, ruining its BW purpose of delaying the game until Hive tech. Ultralisks and Brood Lords overshadow it completely, and the Lurker would barely see any use except for containing, harassing, etc. Nobody seems to understand what it means for Lurkers to be Hive tech -.- why would the lurker be hive tech? You think blizzard would be that retarded? Hey sup zerg we got a cool unit for you which is good in the beginning of the game. Wanna know the downside? You can only get it after 15 minutes!! Because FUCK YOU zerg. | ||
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Azurues
Malaysia5612 Posts
but oh well lurker is of course the beast. just 2 lurker droped boom your entire mineral lines dead | ||
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