BRING BACK BURROW BANELING MOVEMENT!

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Chriscras
Korea (South)2812 Posts
BRING BACK BURROW BANELING MOVEMENT! ![]() | ||
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Ramiz1989
12124 Posts
On September 10 2012 22:59 Michaels wrote: can you control when swarm host releases those units or it has timer? It would made me mad if I lost just because SH did nothing in battle. Don't really understand what you are asking, yes you can control both Swarm Hosts and Locusts, and units that Swarm Hosts release lasts for 15 seconds, 25 with the upgrade, and Swarm Host has cooldown on spawning them, and cooldown is 25 seconds. So with the upgrade Locusts last as long as the cooldown, so you will never run out of Locusts, only if they get killed. Btw, I love the Swarm Hosts, and Lurkers were my favorite units in SC BW. When people say that Lurker doesn't fit in SC2, they don't exactly mean that it doesn't fit, but that Swarm Hosts has different role, and I love how it is doing it. To be honest, the only thing why Swarm Hosts are that good is because they have long range, and Locusts do crazy dps, if you put back Lurker, because it has large AoE attack and it is burrowed, you can't give it very long range, and it can't contain the opponent as good as Swarm Hosts does. Also, Lurker excels at defense, while Swarm Host is better at offense. Spread out units counter Lurkers better, while if you have great Firepower, it will counter Swarm Hosts because your Locusts will die before dealing any damage. I can't decide which one is better, I like both units. | ||
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Burns
United States2300 Posts
Then there is also the feel of the swarm host, its slow bulky, and boring. In stark contrast with the lurker, which has a fast attack and a very fast paced aggressive feel to it that really fits in with the zerg style of play. | ||
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AnomalySC2
United States2073 Posts
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jj33
802 Posts
However, my friend has the beta and he has shown me his games and I am pleasantly surprised and excited for the swarmhost. | ||
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red4ce
United States7313 Posts
I say remove roach. Put hydralisk back at tier 1 (with the appropriate nerfs/buffs to make it balanced in the early game). Give it the option to morph into a lurker or a swarm host (after appropriate tech has been researched). | ||
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StreetWise
United States594 Posts
On September 11 2012 00:22 red4ce wrote: I'm in the camp that thinks the lurker should be brought back, but that the swarm host is different enough to warrant its inclusion as well. I say remove roach. Put hydralisk back at tier 1 (with the appropriate nerfs/buffs to make it balanced in the early game). Give it the option to morph into a lurker or a swarm host (after appropriate tech has been researched). I like this option. The roach is a boring unit, and after watching some streams there does seem to be room for both swarm host and possibly a lurker. | ||
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EggYsc2
620 Posts
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aTnClouD
Italy2428 Posts
On September 11 2012 00:43 EggYsc2 wrote: anyone think swarm hosts should attack air to make the more viable? nope | ||
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NuKE[vZ]
United States249 Posts
On September 11 2012 00:43 EggYsc2 wrote: anyone think swarm hosts should attack air to make the more viable? gotta be kidding me LOL | ||
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7mk
Germany10157 Posts
On September 11 2012 00:43 EggYsc2 wrote: anyone think swarm hosts should attack air to make the more viable? I actually played a beta build at gamescom where they could kill air... wasnt fun when there was absolutely no way to see swarm hosts as they would just kill observers (and oracle didnt have scouting abilities yet) On September 10 2012 23:50 AnomalySC2 wrote: The BW lurker wouldn't fit well at all in the sc2 engine. It would be way too easily microed against. I'd say the Swarm Host is about as close to the BW lurker as they can get with sc2. It's a really awesome unit anyways, not sure what there is to complain about. Now the Warhound on the other hand........ I really doubt that, units clump up way more in SC2 than in BW, making splash stronger. and just like with banelings its not like you build only them but you also have speedlings to surround and limit the mobility of your opponents units swarm host is one of the more interesting units in HotS but in the end it just makes you wish it was a lurker instead | ||
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ShatterZer0
United States1843 Posts
The Swarm Host, on the other hand, constantly releases locust so even when it's burrowed it doesn't really feel as invisible... Oh, and the Lurker was frontloaded damage rather than the Swarm Host's damage over time. But in terms of main army battling... the Swarm host slaughters the Lurker xDDD | ||
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Warpath
Canada1242 Posts
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FeyFey
Germany10114 Posts
On September 11 2012 00:51 7mk wrote: Show nested quote + On September 11 2012 00:43 EggYsc2 wrote: anyone think swarm hosts should attack air to make the more viable? I actually played a beta build at gamescom where they could kill air... wasnt fun when there was absolutely no way to see swarm hosts as they would just kill observers (and oracle didnt have scouting abilities yet) Show nested quote + On September 10 2012 23:50 AnomalySC2 wrote: The BW lurker wouldn't fit well at all in the sc2 engine. It would be way too easily microed against. I'd say the Swarm Host is about as close to the BW lurker as they can get with sc2. It's a really awesome unit anyways, not sure what there is to complain about. Now the Warhound on the other hand........ I really doubt that, units clump up way more in SC2 than in BW, making splash stronger. and just like with banelings its not like you build only them but you also have speedlings to surround and limit the mobility of your opponents units swarm host is one of the more interesting units in HotS but in the end it just makes you wish it was a lurker instead queens + overseer and poor observers are screwed till you have obs speed. And the queens with energy are really good for tanking. Not much a toss can do right now against rushed swarmhost to stop them from breaking down the wall to their base. As for the clumping. In bw units were loving to form strings, which benefited the lurkers alot. In sc2 units love to form a line (concave), it benefits the colossus perfectly, which is basically a sc2 lurker. While the units forming a perfect attack line really reduces the damage a lurker does. And Lurkers were really cost inefficient if you were able to attack in a concave. So they could call it a lurker, but it would be nothing near a lurker. | ||
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Leetley
1796 Posts
Edit: http://wiki.teamliquid.net/starcraft2/Lurker_Den Add that and maybe lower it to lair tech. | ||
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Satiinifi
Finland192 Posts
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Xanbatou
United States805 Posts
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Yoduh
United States216 Posts
unit A that's been part of the competitive scene of a beloved game we've all played and/or watched for 10+ years unit B completely new that youve only seen a few times in youtube videos geeze that won't lead to a biased result at all. | ||
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TYV
Slovakia3 Posts
Sc2 never by better as sc bw for esport becouse it is stupid and booring moltiplayer game. In sc bw was many interesting "properties" of engine ect. : drone drill , hold lurker .... In sc bw was many interesting and surprise taktik -> reaver drop, tank klif drop, high teplar drop , many rush takting as zerling marines zealots, LURKERS .... In compare in sc2 Terran make vall, protos make wall and one unit one canon and this stop all zergs army, zerling roaches beneling, zerg dont have ani surrprised tech, in sc bw have teeran destroiable comsat and zer + protos atacking invisible unit (dt or lurker) in sc 2 ? Why terran dont need observer unit -> because have undestroible many scans -> booring Zerg in sc2 dont have normaln detektion -> overser is so big stupit and slow unit (comarable with overold) diferent is overser is 1 or 2 overold many -> in sc bw veri interest taktik dt+corzar rush in sc2 boring dt atack move in any time in game this is fucking booring ...... protos have many posibilities -> warp drop, canon rush, voidraid rush, ... terran -> dropsip multitask, banchee rush, helionrush , mch rush .... and zerg ? zerg is borring no invisible unit, no surprised tech, .... sc2 is veri balanced in power race but weru unbalanced in taktik options and when i watch HOTS is same boring as WOL. Boring for play and boring for watching esport -> fast expand fast 200 limit and havetech batle, gratz bllizard !! u destroy exceptional of starcraft. User was warned for this post | ||
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bgx
Poland6595 Posts
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