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Lurker vs Swarm Host - Page 59

Forum Index > SC2 General
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Prev 1 57 58 59 60 Next
Chriscras
Profile Blog Joined March 2011
Korea (South)2812 Posts
September 10 2012 14:04 GMT
#1161
Poll should really be Lurkers vs. Banelings.

BRING BACK BURROW BANELING MOVEMENT!
"En taro adun, Executor."
Ramiz1989
Profile Joined July 2012
12124 Posts
September 10 2012 14:28 GMT
#1162
On September 10 2012 22:59 Michaels wrote:
can you control when swarm host releases those units or it has timer? It would made me mad if I lost just because SH did nothing in battle.

Don't really understand what you are asking, yes you can control both Swarm Hosts and Locusts, and units that Swarm Hosts release lasts for 15 seconds, 25 with the upgrade, and Swarm Host has cooldown on spawning them, and cooldown is 25 seconds. So with the upgrade Locusts last as long as the cooldown, so you will never run out of Locusts, only if they get killed.

Btw, I love the Swarm Hosts, and Lurkers were my favorite units in SC BW. When people say that Lurker doesn't fit in SC2, they don't exactly mean that it doesn't fit, but that Swarm Hosts has different role, and I love how it is doing it. To be honest, the only thing why Swarm Hosts are that good is because they have long range, and Locusts do crazy dps, if you put back Lurker, because it has large AoE attack and it is burrowed, you can't give it very long range, and it can't contain the opponent as good as Swarm Hosts does.

Also, Lurker excels at defense, while Swarm Host is better at offense. Spread out units counter Lurkers better, while if you have great Firepower, it will counter Swarm Hosts because your Locusts will die before dealing any damage.

I can't decide which one is better, I like both units.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Burns
Profile Blog Joined December 2010
United States2300 Posts
September 10 2012 14:43 GMT
#1163
The lurker is just a better unit for the zerg, With the swarm host think about how many zerg units create free units. Infestors, BroodLords and the Swarm host. This would make zerg way too cost efficient, and technically could field a good army that is above 200 supply.

Then there is also the feel of the swarm host, its slow bulky, and boring. In stark contrast with the lurker, which has a fast attack and a very fast paced aggressive feel to it that really fits in with the zerg style of play.
What do you mean you heard me during the night, these are quiet pants!
AnomalySC2
Profile Joined August 2012
United States2073 Posts
Last Edited: 2012-09-10 14:57:34
September 10 2012 14:50 GMT
#1164
The BW lurker wouldn't fit well at all in the sc2 engine. It would be way too easily microed against. I'd say the Swarm Host is about as close to the BW lurker as they can get with sc2. It's a really awesome unit anyways, not sure what there is to complain about. Now the Warhound on the other hand........
jj33
Profile Joined April 2011
802 Posts
September 10 2012 14:59 GMT
#1165
When blizzard first announced the swarmhost, I was underwhelmed. Due to the natural comparison to the legendary lurker, but also when I read what the swarmhost did, I wasn't particulary blown away.

However, my friend has the beta and he has shown me his games and I am pleasantly surprised and excited for the swarmhost.

red4ce
Profile Blog Joined January 2011
United States7313 Posts
September 10 2012 15:22 GMT
#1166
I'm in the camp that thinks the lurker should be brought back, but that the swarm host is different enough to warrant its inclusion as well.

I say remove roach. Put hydralisk back at tier 1 (with the appropriate nerfs/buffs to make it balanced in the early game). Give it the option to morph into a lurker or a swarm host (after appropriate tech has been researched).
StreetWise
Profile Joined January 2010
United States594 Posts
September 10 2012 15:24 GMT
#1167
On September 11 2012 00:22 red4ce wrote:
I'm in the camp that thinks the lurker should be brought back, but that the swarm host is different enough to warrant its inclusion as well.

I say remove roach. Put hydralisk back at tier 1 (with the appropriate nerfs/buffs to make it balanced in the early game). Give it the option to morph into a lurker or a swarm host (after appropriate tech has been researched).


I like this option. The roach is a boring unit, and after watching some streams there does seem to be room for both swarm host and possibly a lurker.
I will not be poisoned by your bitterness
EggYsc2
Profile Blog Joined February 2011
620 Posts
September 10 2012 15:43 GMT
#1168
anyone think swarm hosts should attack air to make the more viable?
aTnClouD
Profile Blog Joined May 2007
Italy2428 Posts
September 10 2012 15:45 GMT
#1169
On September 11 2012 00:43 EggYsc2 wrote:
anyone think swarm hosts should attack air to make the more viable?

nope
http://i53.photobucket.com/albums/g64/hunter692007/kruemelmonsteryn0.gif
NuKE[vZ]
Profile Joined July 2012
United States249 Posts
September 10 2012 15:49 GMT
#1170
On September 11 2012 00:43 EggYsc2 wrote:
anyone think swarm hosts should attack air to make the more viable?



gotta be kidding me LOL
7mk
Profile Blog Joined January 2009
Germany10157 Posts
September 10 2012 15:51 GMT
#1171
On September 11 2012 00:43 EggYsc2 wrote:
anyone think swarm hosts should attack air to make the more viable?


I actually played a beta build at gamescom where they could kill air... wasnt fun when there was absolutely no way to see swarm hosts as they would just kill observers (and oracle didnt have scouting abilities yet)

On September 10 2012 23:50 AnomalySC2 wrote:
The BW lurker wouldn't fit well at all in the sc2 engine. It would be way too easily microed against. I'd say the Swarm Host is about as close to the BW lurker as they can get with sc2. It's a really awesome unit anyways, not sure what there is to complain about. Now the Warhound on the other hand........


I really doubt that, units clump up way more in SC2 than in BW, making splash stronger.
and just like with banelings its not like you build only them but you also have speedlings to surround and limit the mobility of your opponents units

swarm host is one of the more interesting units in HotS but in the end it just makes you wish it was a lurker instead
beep boop
ShatterZer0
Profile Joined November 2010
United States1843 Posts
September 10 2012 15:57 GMT
#1172
You know, in terms of cute tactics the Lurker is better. The lurker really felt like a cloaked unit, when the spines ripped across the ground it was an "OH SHIT" moment much like the swiping sound of a DT's blades.

The Swarm Host, on the other hand, constantly releases locust so even when it's burrowed it doesn't really feel as invisible... Oh, and the Lurker was frontloaded damage rather than the Swarm Host's damage over time. But in terms of main army battling... the Swarm host slaughters the Lurker xDDD

A time to live.
Warpath
Profile Joined April 2010
Canada1242 Posts
September 10 2012 15:58 GMT
#1173
After seeing the SH a bunch, I don't mind it so much. I wish it was more like a Brood Lord in the way it spawns locusts (example numbers- initial 2, then 1 every 1 second... instead of 2 every 2 seconds)
FeyFey
Profile Joined September 2010
Germany10114 Posts
September 10 2012 16:14 GMT
#1174
On September 11 2012 00:51 7mk wrote:
Show nested quote +
On September 11 2012 00:43 EggYsc2 wrote:
anyone think swarm hosts should attack air to make the more viable?


I actually played a beta build at gamescom where they could kill air... wasnt fun when there was absolutely no way to see swarm hosts as they would just kill observers (and oracle didnt have scouting abilities yet)

Show nested quote +
On September 10 2012 23:50 AnomalySC2 wrote:
The BW lurker wouldn't fit well at all in the sc2 engine. It would be way too easily microed against. I'd say the Swarm Host is about as close to the BW lurker as they can get with sc2. It's a really awesome unit anyways, not sure what there is to complain about. Now the Warhound on the other hand........


I really doubt that, units clump up way more in SC2 than in BW, making splash stronger.
and just like with banelings its not like you build only them but you also have speedlings to surround and limit the mobility of your opponents units

swarm host is one of the more interesting units in HotS but in the end it just makes you wish it was a lurker instead


queens + overseer and poor observers are screwed till you have obs speed. And the queens with energy are really good for tanking. Not much a toss can do right now against rushed swarmhost to stop them from breaking down the wall to their base.

As for the clumping. In bw units were loving to form strings, which benefited the lurkers alot. In sc2 units love to form a line (concave), it benefits the colossus perfectly, which is basically a sc2 lurker. While the units forming a perfect attack line really reduces the damage a lurker does. And Lurkers were really cost inefficient if you were able to attack in a concave.
So they could call it a lurker, but it would be nothing near a lurker.
Leetley
Profile Joined October 2010
1796 Posts
Last Edited: 2012-09-10 16:36:42
September 10 2012 16:25 GMT
#1175
Lurkers are also better at controlling the area they defend, unlike SH that isn't very good at that. SH is more a unit that can add pressure, but lurkers can do both.

Edit: http://wiki.teamliquid.net/starcraft2/Lurker_Den Add that and maybe lower it to lair tech.
Satiinifi
Profile Joined September 2010
Finland192 Posts
September 10 2012 16:33 GMT
#1176
Saw a ZvZ between dimaga and sheth, gotta tell you it looked absolutely disgustingly boring with only mass summoned units having a very slow everlasting fight between them, it just looked really horrible and something that people most likely dont want to see, my vote goes for the lurker definetly, its so much cooler and more interesting.
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
September 10 2012 16:54 GMT
#1177
I don't understand why people think the lurker will fit in the game. Zerg already has plenty to counter mass bio, so the lurker can NOT be effective against infantry units like it was in brood war. It should fill the same role that the swarm host is trying to fill now -- a mid-game siege unit for breaking turtles and/or pushing an advantage. Giving the lurker a long enough range to do that would make it ridiculously OP due to the nature of its attack.
Yoduh
Profile Joined August 2010
United States216 Posts
September 10 2012 17:50 GMT
#1178
poll:

unit A that's been part of the competitive scene of a beloved game we've all played and/or watched for 10+ years
unit B completely new that youve only seen a few times in youtube videos

geeze that won't lead to a biased result at all.
TYV
Profile Joined December 2012
Slovakia3 Posts
December 05 2012 13:29 GMT
#1179
Lurker model in sc2 is suck, but i must agree Swarmhost is a pokemon.

Sc2 never by better as sc bw for esport becouse it is stupid and booring moltiplayer game.
In sc bw was many interesting "properties" of engine ect. : drone drill , hold lurker ....
In sc bw was many interesting and surprise taktik -> reaver drop, tank klif drop, high teplar drop , many rush takting as zerling marines zealots, LURKERS ....
In compare in sc2 Terran make vall, protos make wall and one unit one canon and this stop all zergs army, zerling roaches beneling, zerg dont have ani surrprised tech,

in sc bw have teeran destroiable comsat and zer + protos atacking invisible unit (dt or lurker) in sc 2 ? Why terran dont need observer unit -> because have undestroible many scans -> booring

Zerg in sc2 dont have normaln detektion -> overser is so big stupit and slow unit (comarable with overold) diferent is overser is 1 or 2 overold many -> in sc bw veri interest taktik dt+corzar rush in sc2 boring dt atack move in any time in game this is fucking booring

......
protos have many posibilities -> warp drop, canon rush, voidraid rush, ...
terran -> dropsip multitask, banchee rush, helionrush , mch rush ....
and zerg ? zerg is borring no invisible unit, no surprised tech, ....
sc2 is veri balanced in power race but weru unbalanced in taktik options and when i watch HOTS is same boring as WOL.
Boring for play and boring for watching esport -> fast expand fast 200 limit and havetech batle, gratz bllizard !! u destroy exceptional of starcraft.











User was warned for this post
bgx
Profile Joined August 2010
Poland6595 Posts
December 05 2012 13:32 GMT
#1180
It is a veri interest taktik, a very speshul one.
Stork[gm]
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