• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:52
CEST 08:52
KST 15:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End3Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
GSTL Returns in 2026!41Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
WardiTV Mondays PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
[ASL22] Ro24 Preview: Summer's End Rush's Odyssey Controversy BW General Discussion StarCraft 64 is coming to Philly at SC4ALL II Best Games Kespa era
Tourneys
CSLAN 4 is Coming! [ASL22] Ro24 Group A ASL Season 22 LIVESTREAM with English Commentary [Megathread] Daily Proleagues
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10232 users

TLPD Winrates May 2012 - Page 25

Forum Index > SC2 General
Post a Reply
Prev 1 23 24 25 26 27 71 Next
Garmer
Profile Joined October 2010
1286 Posts
June 07 2012 20:25 GMT
#481
there will not be any patch, the last patch stated by blizzard is the 1.5, and is not a balance patch
Armada Vega
Profile Joined January 2011
Canada120 Posts
June 07 2012 20:27 GMT
#482
I noticed protoss struggled a lot against zergs if they couldn't pressure or delay a zerg's third, zergs seemed to be unmanageable on 3base early. But in the past terran were always able to delay the third subsequently creating a more balanced back and forth game.

The queen change seems to have brought in the ability for zergs to get 3 base fast without drone damage, resulting in zergs getting to an unmanageable level for terrans.

As we see in GSL, GSTL, korean zergs can get their 60 drones by 8mins+ and max on roach by 12-13, like Stephano's build against protoss. To already reach your desired drone level before 10mins, is more then protoss or terran can do econ wise. In the past, terran were able to stunt the drone levels and if done well could maintain even econs throughout the game. However, making many queens with almost no lings, results in zergs drone production being unaffected by any marines or helion or banshee pressure terrans try to do to stunt drone production or to delay third.

This is only an observation, obviously I can mis-read things or not notice other details that are important. Perhaps there are new terran timings or builds that are making a difference.
twitter: @ArmadaVega
Dalavita
Profile Joined August 2010
Sweden1113 Posts
June 07 2012 20:27 GMT
#483
It will have balance fixes if their latest changes (and by this I include the ghost change) ruin the matchup by this much.
Garmer
Profile Joined October 2010
1286 Posts
June 07 2012 20:28 GMT
#484
the only pressure that can work now, is a 2d 2-3 port banshee
pallad
Profile Joined September 2010
Poland1958 Posts
June 07 2012 20:31 GMT
#485
Balance discussion now ? Some people still miss the point. Some blizzard balance patches can by now stupid , they can even take out unit or two from game , and its normal , because they balance game game FOR HOTS already.

Game is pretty good balanced now anyway.
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
mcleod
Profile Joined June 2010
Canada350 Posts
June 07 2012 20:32 GMT
#486
Gotta agree with what some other people posted.

Make fungal slow spell !

I know this isnt the issue kawaiirice brought up, but overall for the matchup it would help alot and also just make it more interesting ( orb brought up good examples)
Lasbike
Profile Joined January 2011
France2888 Posts
June 07 2012 20:32 GMT
#487
I'm a EU master zerg and I feel pretty bad for the terrans out there. I win the vast majority of my ZvTs and I think that, at equal skill (equal mmr), the zerg definitely wins.

The queen buff range from 3 to 5 is clearly too much. And a good proof about that is that when it came out, Idra actually said something along the lines of "Hmm..That's good", instead of a usual "Useless, we'll keep losing", so I think that's saying a lot.
Sein
Profile Blog Joined September 2010
United States1811 Posts
June 07 2012 20:33 GMT
#488
On June 08 2012 05:10 boxturtle wrote:
Show nested quote +
On June 08 2012 03:00 Vindicare605 wrote:
I wonder how much of that TvZ graph has to do with Symbol.

If the trend continues in June I wouldn't be surprised if that queen change was reversed. It really was in my opinion a perfect example of fixing a problem that required a scalpel with a sledgehammer.


Those games in GSTL didn't count for last month. There's 9-0 ZvT worth of data left out of the graph. If Symbol, Losira, Byul, Moon keep killing everyone, Terran will have less than 20% win rate in that MU.


Can't forget Life! The guy got 9 wins this season. Symbol, Losira, Byul, Moon, Life... who's next?
Masq
Profile Blog Joined March 2009
Canada1792 Posts
June 07 2012 20:36 GMT
#489
no big surprise.

WoL = terran expansion
HotS = zerg expansion
LotV = protoss expansion

expect zerg nerf and protoss buffs in 1.5years.
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
June 07 2012 20:36 GMT
#490
On June 08 2012 05:32 Lasbike wrote:
I'm a EU master zerg and I feel pretty bad for the terrans out there. I win the vast majority of my ZvTs and I think that, at equal skill (equal mmr), the zerg definitely wins.

The queen buff range from 3 to 5 is clearly too much. And a good proof about that is that when it came out, Idra actually said something along the lines of "Hmm..That's good", instead of a usual "Useless, we'll keep losing", so I think that's saying a lot.


yea the match up was a lot more fun and better before the patch i don't know why blizzard had to go and ruin it
savior did nothing wrong
TeeTS
Profile Joined June 2011
Germany2762 Posts
Last Edited: 2012-06-07 20:49:25
June 07 2012 20:36 GMT
#491
On June 08 2012 05:27 Armada Vega wrote:
I noticed protoss struggled a lot against zergs if they couldn't pressure or delay a zerg's third, zergs seemed to be unmanageable on 3base early. But in the past terran were always able to delay the third subsequently creating a more balanced back and forth game.

The queen change seems to have brought in the ability for zergs to get 3 base fast without drone damage, resulting in zergs getting to an unmanageable level for terrans.

As we see in GSL, GSTL, korean zergs can get their 60 drones by 8mins+ and max on roach by 12-13, like Stephano's build against protoss. To already reach your desired drone level before 10mins, is more then protoss or terran can do econ wise. In the past, terran were able to stunt the drone levels and if done well could maintain even econs throughout the game. However, making many queens with almost no lings, results in zergs drone production being unaffected by any marines or helion or banshee pressure terrans try to do to stunt drone production or to delay third.

This is only an observation, obviously I can mis-read things or not notice other details that are important. Perhaps there are new terran timings or builds that are making a difference.


you are right. The big problem is, there is no real opening that makes sense for terran. you see a lot of korean terrans try out banshees. But with zerg relying more on queens, banshees become just less effective. With nowadays 2 standard queens only for creepspread, you can't even deny creep with them...
This opening seems to be worse than before, but where's the alternative? hellions are really shut down now. numbers of 2-6 hellions just have no impact on the creepspread. Higher numbers are a huge commitment for little gain, and even may fuck you up completely, when the zerg decides to got ultra fast muta (saw jinro vs life? ^^).
I'm trying around with an old MKP build making 1rax expand into 3rax (techlab-reactor-reactor) marauder/combat shielded marine pressure and go into a 3rd base from there before teching up to tanks and medivacs. It seems quite effective on smaller maps like korhal or ohana, (or entombed close pos), but on large maps, it hits way to late, so this is only an option on small maps.
On large maps, I have to admit that I have no idea how to pressure the zerg to prevent at least the creep from reaching your natural, before you are able to push out, while going for a fast 3rd.
The big problem is, that without denying the creep, you absolutely don't stand a chance. Oncreep engagements just go way too well for the zerg.
Esk23
Profile Joined July 2011
United States447 Posts
Last Edited: 2012-06-07 20:49:55
June 07 2012 20:48 GMT
#492
I think buffing ghost EMP radius and buffing snipe so that it can be used vs zerg late game like it use to, not 45 snipe damage but maybe 35-40 and perhaps increasing HSM range will help Terran a lot in the late game against Zerg/Protoss. No one can deny Terran is weak against Zerg/Protoss in the late game and that needs to be addressed.

I think anyone reasonable and who plays the game can see that Blizzard overnerfed Ghosts' EMP/Snipe, and HSM is really good but if infestors can just fungle your Ravens before you can get the HSM off they are worthless. HSM range is a little too low because of fungle.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10381 Posts
June 07 2012 20:54 GMT
#493
they nerfed terran early game TvP and TvZ, hopefully they will buff them in some way if these trends continue...? (like mid/lategame maybe?)

anyways lol, international is pretty good, but then... korean BAM as usual xD

wow zergs are owning terrans so hard now haha
protoss still beating terran but only slightly
and protoss is owning zerg o.o
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
freetgy
Profile Joined November 2010
1720 Posts
June 07 2012 20:59 GMT
#494
On June 08 2012 05:48 Esk23 wrote:
I think buffing ghost EMP radius and buffing snipe so that it can be used vs zerg late game like it use to, not 45 snipe damage but maybe 35-40 and perhaps increasing HSM range will help Terran a lot in the late game against Zerg/Protoss. No one can deny Terran is weak against Zerg/Protoss in the late game and that needs to be addressed.

I think anyone reasonable and who plays the game can see that Blizzard overnerfed Ghosts' EMP/Snipe, and HSM is really good but if infestors can just fungle your Ravens before you can get the HSM off they are worthless. HSM range is a little too low because of fungle.


well you realize that T>P in Korea?
ragz_gt
Profile Blog Joined April 2012
9172 Posts
June 07 2012 21:00 GMT
#495
On June 08 2012 05:59 freetgy wrote:
Show nested quote +
On June 08 2012 05:48 Esk23 wrote:
I think buffing ghost EMP radius and buffing snipe so that it can be used vs zerg late game like it use to, not 45 snipe damage but maybe 35-40 and perhaps increasing HSM range will help Terran a lot in the late game against Zerg/Protoss. No one can deny Terran is weak against Zerg/Protoss in the late game and that needs to be addressed.

I think anyone reasonable and who plays the game can see that Blizzard overnerfed Ghosts' EMP/Snipe, and HSM is really good but if infestors can just fungle your Ravens before you can get the HSM off they are worthless. HSM range is a little too low because of fungle.


well you realize that T>P in Korea?

The problem is how TvP is played in Korea... basically it's kill P before both Storm/Col or die.
I'm not an otaku, I'm a specialist.
RyF
Profile Joined October 2011
Austria508 Posts
June 07 2012 21:02 GMT
#496
high master EU here.

2 rax ftw. since i started 2 rax again (was playing 95 % macor games) guess what? my winrate goes up from 20% to 40/50% again. the last all in that's viable. at least i am not getting as frustrated and hand a little bit over to the zergy fellows.

seriously. good points by kiwi and huge props to zerg players who admit that it has become such an easy matchup.

the fungle slow i a cute idea. but it won't change the huge problems like no rush until midgame for zerg. remove the queen range blizz and give tanks 60dmg.

just my 2 cents.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
June 07 2012 21:04 GMT
#497
On June 08 2012 06:00 ragz_gt wrote:
Show nested quote +
On June 08 2012 05:59 freetgy wrote:
On June 08 2012 05:48 Esk23 wrote:
I think buffing ghost EMP radius and buffing snipe so that it can be used vs zerg late game like it use to, not 45 snipe damage but maybe 35-40 and perhaps increasing HSM range will help Terran a lot in the late game against Zerg/Protoss. No one can deny Terran is weak against Zerg/Protoss in the late game and that needs to be addressed.

I think anyone reasonable and who plays the game can see that Blizzard overnerfed Ghosts' EMP/Snipe, and HSM is really good but if infestors can just fungle your Ravens before you can get the HSM off they are worthless. HSM range is a little too low because of fungle.


well you realize that T>P in Korea?

The problem is how TvP is played in Korea... basically it's kill P before both Storm/Col or die.


This is a gross overstatement and such a common misconception.

Protoss has an advantage in the lategame PvT, but it is more like a 60% advantage than the 100% newbies on forums make it out to be.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
-orb-
Profile Blog Joined September 2007
United States5770 Posts
June 07 2012 21:06 GMT
#498
On June 08 2012 06:02 RyF wrote:
high master EU here.

2 rax ftw. since i started 2 rax again (was playing 95 % macor games) guess what? my winrate goes up from 20% to 40/50% again. the last all in that's viable. at least i am not getting as frustrated and hand a little bit over to the zergy fellows.

seriously. good points by kiwi and huge props to zerg players who admit that it has become such an easy matchup.

the fungle slow i a cute idea. but it won't change the huge problems like no rush until midgame for zerg. remove the queen range blizz and give tanks 60dmg.

just my 2 cents.


The fungal slow was only 1 of like 10 of my ideas to fix this game. There were queen nerfs listed as well.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
TeeTS
Profile Joined June 2011
Germany2762 Posts
Last Edited: 2012-06-07 21:12:31
June 07 2012 21:09 GMT
#499
On June 08 2012 06:04 -orb- wrote:
Show nested quote +
On June 08 2012 06:00 ragz_gt wrote:
On June 08 2012 05:59 freetgy wrote:
On June 08 2012 05:48 Esk23 wrote:
I think buffing ghost EMP radius and buffing snipe so that it can be used vs zerg late game like it use to, not 45 snipe damage but maybe 35-40 and perhaps increasing HSM range will help Terran a lot in the late game against Zerg/Protoss. No one can deny Terran is weak against Zerg/Protoss in the late game and that needs to be addressed.

I think anyone reasonable and who plays the game can see that Blizzard overnerfed Ghosts' EMP/Snipe, and HSM is really good but if infestors can just fungle your Ravens before you can get the HSM off they are worthless. HSM range is a little too low because of fungle.


well you realize that T>P in Korea?

The problem is how TvP is played in Korea... basically it's kill P before both Storm/Col or die.


This is a gross overstatement and such a common misconception.

Protoss has an advantage in the lategame PvT, but it is more like a 60% advantage than the 100% newbies on forums make it out to be.

from what I have recently seen it's more like 80% You see terrans win lategame TvP from time to time. Maru did it in his U&D for example. But the big problem is, there are only very few terrans out there, who achieve that (I think I've only seen it from MKP, Maru and Jjakji lately), while the numbers of protoss players, getting their deathball together to steamroll over the terran seem to be unlimited.
zezamer
Profile Joined March 2011
Finland5701 Posts
June 07 2012 21:21 GMT
#500
On June 08 2012 06:04 -orb- wrote:
This is a gross overstatement and such a common misconception.

Protoss has an advantage in the lategame PvT, but it is more like a 60% advantage than the 100% newbies on forums make it out to be.


So could you give me couple games from last months where terran wins max engagement so I could study them ?
Prev 1 23 24 25 26 27 71 Next
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #20
Liquipedia
IPSL
16:00
CSLAN Day 2
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft640
NeuroSwarm 160
StarCraft: Brood War
PianO 824
Mind 156
ZergMaN 81
Noble 41
yabsab 39
Icarus 11
Britney 0
League of Legends
JimRising 678
Super Smash Bros
Mew2King109
Other Games
summit1g6722
ceh9366
Happy48
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH333
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2364
• WagamamaTV0
League of Legends
• Rush1371
• Stunt444
• HappyZerGling134
Upcoming Events
Afreeca Starleague
3h 8m
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
4h 8m
The Patches Monday
9h 8m
Afreeca Starleague
1d 3h
Sharp vs Shinee
Action vs Shine
GSL
1d 4h
PiGosaur Cup
1d 17h
Replay Cast
2 days
Afreeca Starleague
2 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
2 days
Replay Cast
2 days
[ Show More ]
The PondCast
3 days
KCM Race Survival
3 days
Replay Cast
3 days
PiG Sty Festival
4 days
CranKy Ducklings
5 days
PiG Sty Festival
5 days
Sparkling Tuna Cup
6 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.