TLPD Winrates May 2012 - Page 23
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OkStyX
Canada1199 Posts
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ntssauce
Germany750 Posts
![]() I vote for leave clean buff, but let's use a neuralyzer and delete all zerg replays and threads ever existed ^-^ no honestly... i have a lot of truble against zerg, cause he just outmasses me , which is possible with production from 3base, thanks to the buff ._. but they really just got stronger too... | ||
Toadvine
Poland2234 Posts
It's the "This one time I watched Artosis cast GSL, and he said..." school of thought. I estimate about 50% of the stuff posted in LR threads are derived from this (the other 50% are balance whine obv). | ||
Sabu113
United States11035 Posts
On June 08 2012 03:53 Drowsy wrote: If it was a month or two ago, I would vehemently disagree. Now I think you're totally right. Especially WRT pvp. The DT builds all getting popular, the aggressive versions as well as the expand ones, have basically introduced a fuckton more variability and coinflip tech choice situations. The game is relatively balanced, but also quite stale and predictable. I feel like predictable might not be a fair complaint along with the complaints about a ticking clock in a matchup. From memory, it feels like there were substantial periods of time where you could predict that a PvZ would involve sair reaver and then 5 hatch hydra yet it was enjoyable enough to watch the predictable muta snipe pack or lurker contain with obs sniping. Likewise PvTs had a pretty predictable and familiar playout even with the slight build variations, at least at the superficial level and for a few months. Fundamentally, we have returned to the problem that too many units in starcraft 2 are hard and tactics are monodimensional or more linked to some sort of tech strategy rather than control earlier on. | ||
TheRealNanMan
United States1471 Posts
The other thing that interested me was the PvZ match up, Protoss players have started to figure out how to deal with that 10-12 minute max from zergs and now it is starting to show with Protoss getting above that 50% still pretty even match up but def much more balanced than TvZ currently ![]() | ||
Scootaloo
655 Posts
On June 08 2012 03:24 Geos13 wrote: I don't understand what this has to do with my post... OP claimed current TvZ MU at 39%-61% is most imbalanced in sc2 history I was just pointing out that TvP has in fact been 61.2-38.8 July 2011 62.2-37.8 Oct 2011 61.2-38.8 Mar 2012 All worse than the current TvZ MU QFT Dry your eyes terrans, it really isn't all that bad. | ||
iTzSnypah
United States1738 Posts
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Tryagain4free
81 Posts
It's not so much the fact that zerg is winning 10 in a row. What is really concerning is how they win it. Most of the games were not even close. In my opinion TvZ has always been the most entertaining MU in the game. But Zerg already had the best macro game plus the arguably best late game combo plus the best reenforcement ability. There was no need to add a bulletproof earlygame. TvZ post patch no longer is worth the time watching. Snipe nerf killed ghost play in TvZ. Queen + speedovi patch killed TvZ. | ||
Mjolnir
912 Posts
Dear Terrans, As a former Terran player I want to say: Don't blame Zerg or Protoss players for your problems. Blame Blizzard. Blizzard alone nerfed your units and openers into oblivion - to the point where Terran has felt extremely one-dimensional for some time. Imagine how the rax before bunker or reaper builds of a year ago would fare vs. the new Queens? It'd probably be a much more even battle - and you'd have two new options to use while Zergs would have a chance of defending it. This would actually be a mechanics/micro battle instead of a build order win scenario. Imagine how the original damage of tanks would aid your mid-game today? You'd probably have an easier time of it - in ALL match ups, and not want to fall asleep at your keyboard pumping out MMM. Imagine how you'd all fare vs. the T3 onslaught after the early Zerg macro if your snipe damage was as it was months ago. Imagine if all the knee-jerk, reactionary changes that Blizzard implemented were thought about for a few months longer, so people could actually adjust to the new strats they were dealing with and come up with new solutions to the problems. So, while I understand the frustration... don't blame your fellow players - we all want a good game. Blame Blizzard the people altering the game. Given that nothing they do is likely to change any time soon, keep looking for new strats and new solutions to the problems you face. As frustrating as it is, you may hit on something that works. | ||
mEtRoSG
Germany192 Posts
On June 08 2012 04:27 Scootaloo wrote: QFT Dry your eyes terrans, it really isn't all that bad. the current winrate after the patch is 74% for zerg ![]() | ||
AKomrade
United States582 Posts
Creep solved. Now waiting for bunker build cost nerf. Seriously, this seems pretty legit, a more "fair" way of doing the pylon ramp block two years ago. mgiht not fix the matchup overall, but it'd give breathing room for Terran. | ||
Travin
Sweden672 Posts
On June 08 2012 04:28 Mjolnir wrote: Dear Terrans, As a former Terran player I want to say: Don't blame Zerg or Protoss players for your problems. Blame Blizzard. Blizzard alone nerfed your units and openers into oblivion - to the point where Terran has felt extremely one-dimensional for some time. Imagine how the rax before bunker or reaper builds of a year ago would fare vs. the new Queens? It'd probably be a much more even battle - and you'd have two new options to use while Zergs would have a chance of defending it. This would actually be a mechanics/micro battle instead of a build order win scenario. Imagine how the original damage of tanks would aid your mid-game today? You'd probably have an easier time of it - in ALL match ups, and not want to fall asleep at your keyboard pumping out MMM. Imagine how you'd all fare vs. the T3 onslaught after the early Zerg macro if your snipe damage was as it was months ago. Imagine if all the knee-jerk, reactionary changes that Blizzard implemented were thought about for a few months longer, so people could actually adjust to the new strats they were dealing with and come up with new solutions to the problems. So, while I understand the frustration... don't blame your fellow players - we all want a good game. Blame Blizzard the people altering the game. Given that nothing they do is likely to change any time soon, keep looking for new strats and new solutions to the problems you face. As frustrating as it is, you may hit on something that works. Just having range 9 on HSM again would make me start playing ladder again | ||
joeschmo
United States167 Posts
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DarkPlasmaBall
United States43788 Posts
On June 08 2012 04:34 AKomrade wrote: http://www.team-dignitas.net/articles/blogs/Starcraft-II/1516/The-QXC-Bunker-A-New-Way-to-Contain-Creep-in-TvZ/ Creep solved. Now waiting for bunker build cost nerf. Seriously, this seems pretty legit, a more "fair" way of doing the pylon ramp block two years ago. mgiht not fix the matchup overall, but it'd give breathing room for Terran. Looks really really smart! But clearly broken. Too easy and fast to get up. Bunker build time should be increased to fix the problem, or else too many Terrans will be bunker rushing the middle of the map in TvZ by the 5 minute mark. + Show Spoiler + Other alternative could be to add an entire row of destructible rocks across the middle of the map. | ||
biology]major
United States2253 Posts
On June 08 2012 04:34 AKomrade wrote: http://www.team-dignitas.net/articles/blogs/Starcraft-II/1516/The-QXC-Bunker-A-New-Way-to-Contain-Creep-in-TvZ/ Creep solved. Now waiting for bunker build cost nerf. Seriously, this seems pretty legit, a more "fair" way of doing the pylon ramp block two years ago. mgiht not fix the matchup overall, but it'd give breathing room for Terran. I have seen multiple qxc reps, and tried this myself and I will say it is complete luck. It is based on zerg not scouting the bunker being built outside, if he scouts it, few drones/lings pulled to stop it from going up and its completely shut down. Highly over exaggerated article there | ||
ragz_gt
9172 Posts
On June 08 2012 04:34 AKomrade wrote: http://www.team-dignitas.net/articles/blogs/Starcraft-II/1516/The-QXC-Bunker-A-New-Way-to-Contain-Creep-in-TvZ/ Creep solved. Now waiting for bunker build cost nerf. Seriously, this seems pretty legit, a more "fair" way of doing the pylon ramp block two years ago. mgiht not fix the matchup overall, but it'd give breathing room for Terran. This seems to be really vulnerable to 2 base timing / all in from zerg... interested in how it play out. | ||
Heavenlee
United States966 Posts
On June 08 2012 04:27 iTzSnypah wrote: So this tread has turned into Terrans whining imba while the Protoss's and Zerg's say lets wait it out? Yeah I've seen this before, albeit rolls reversed. Don't worry its not like blizzard would actually buff Terran. Yeah, because it's not like protoss had it's fair share of big nerfs then Blizzard looked at the imbalance and gave protoss some buffs. You're right, for some arbitrary reason Blizzard is just completely disgusted at your race and potentially even hates you personally. Because Blizzard are such evil haters they will in fact nerf Terran again and again until no one can win except MKP and MVP versus diamond level zergs. | ||
TeeTS
Germany2762 Posts
On June 08 2012 04:44 Heavenlee wrote: Yeah, because it's not like protoss had it's fair share of big nerfs then Blizzard looked at the imbalance and gave protoss some buffs. You're right, for some arbitrary reason Blizzard is just completely disgusted at your race and potentially even hates you personally. Because Blizzard are such evil haters they will in fact nerf Terran again and again until no one can win except MKP and MVP versus diamond level zergs. Well if you look at some of the latest very unreasonable balancing changes, you could truely get the idea, that the blizz balancing team hates terran.... ![]() | ||
ragz_gt
9172 Posts
On June 08 2012 04:44 Heavenlee wrote: Yeah, because it's not like protoss had it's fair share of big nerfs then Blizzard looked at the imbalance and gave protoss some buffs. You're right, for some arbitrary reason Blizzard is just completely disgusted at your race and potentially even hates you personally. Because Blizzard are such evil haters they will in fact nerf Terran again and again until no one can win except MKP and MVP versus diamond level zergs. MKP have 2 build against Z atm... BBB or 3OC hope not get roached. + Show Spoiler + Well, there is also that weird bio-mech no medivac build which looks interesting but often end up in disaster. | ||
Starshaped
Sweden575 Posts
Zerg literally should never lose to a Terran in the current state of the game. My best bet is fast 3rd mech and hope my opponent forgets that he can make 100 drones in 10 seconds, or just FE into 2port banshee and hope I get a build-order win. Like Kawaii said, though: Terran has ZERO viable 1-2base all-ins in TvZ. NONE whatsoever. Coupled with the fact that Zerg dominates late-game makes it a joke of a matchup. Depressing times for Terran players =( | ||
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