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TLPD Winrates May 2012 - Page 23

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OkStyX
Profile Blog Joined October 2011
Canada1199 Posts
June 07 2012 19:18 GMT
#441
Well kawaii I believe your influence caused the community to go with queen range instead of queen energy . 50 queen energy would o allowed creep to spread faster but would of let your hellions still be able to pressure it would just cause the Terran to be more active .
Team Overklocked Gaming! That man is the noblest creature may be inferred from the fact that no other creature has contested this claim. - G.C. Lichtenberg
ntssauce
Profile Joined February 2011
Germany750 Posts
June 07 2012 19:19 GMT
#442
aditionnally to the queen buff, zergs got smarter finally !
I vote for leave clean buff, but let's use a neuralyzer and delete all zerg replays and threads ever existed ^-^

no honestly... i have a lot of truble against zerg, cause he just outmasses me , which is possible with production from 3base, thanks to the buff ._. but they really just got stronger too...
MMA and Alive you are the best! | Goodbye ST_Sound ~
Toadvine
Profile Joined November 2010
Poland2234 Posts
June 07 2012 19:21 GMT
#443
On June 08 2012 04:14 KawaiiRice wrote:
Show nested quote +
On June 08 2012 04:11 Xarow wrote:
On June 08 2012 03:40 KawaiiRice wrote:
On June 08 2012 03:27 Sabu113 wrote:
On June 08 2012 03:24 KawaiiRice wrote:
TvZ pre-patch used to be pretty good. Terran had various early-midgame pressure builds that could work without being scouted thx 2 nitropack overlord.

The problem now is that queens can literally deal with all light pressure builds, zergs are going up to 6 queens by default and overlords can scout pretty much everything, all while taking a fast third base.
Broadly, this means that 1base allins are absolutely terrible since everything gets scouted at like the 6 minute mark.
Zerg scouting at the 6-7 minute mark will scout and be able to adapt to any 2base pressure builds.
-nobody goes cloakshee anymore because it gets scouted and blocked so easily
-roach warren with some banes or just lingspam to infestors holds 2base pressure such as cs marine hellion, 2fact blue flame hellions, marine hellion medivac, and those terrible 2base 3 tank pushes or whatever
If zerg scouts 3 cc they can literally sddddddddddddd to 65+ off 4 lings and start hive at like 10-11 minutes. This means they hit late game faster than terran, where terran cannot have a late game fight and has to rely on counters.

3CC was viable pre-patch because of one crucial thing - zergs couldn't take early 3rd. Now zergs can make 2 more queens or roaches and defend all pressure from Terran if they scout. Now that Zerg can take early 3rd, trying to outmacro a Zerg results in zerg outmacroing you super hard (provided they see the CC). But we have to get a fast 3rd in some way since 2base pressure gets scouted so easily and 2base allins are flat out bad.

TLDR: zerg can scout and adapt to everything while having superior econ, and hits late game composition much faster as a result of the queen range, god scouting and new maphack known as creep spread thx 2 patch

Terran right now has to find some strong reliable 2base hard pressure build which doesn't commit and also gives them a
fast 3rd in order to compete in a macro game. I've tried some but those can be hard countered really badly.


This sounds remarkably similar to protoss' approach to the matchup for better or for worse.

its different because protoss late game has aoe i.e.: an archon toilet or colossus
whereas our late game aoe is a raven that relies on the zerg having a seizure pre-engagement and having every bl clumped and not fungaling the ravens as they approach

but regardless, late game tvz isn't so much the problem as we cannot solidly compete in the midgame (yet?). terran is still in "midgame" while zerg reaches late game. zerg just has much much more stuff than before.

kawaiirice have you guys tried mech? theoretically, if you play perfect with mech, you should never lose (unless im completely wrong) but obv its kinda hard to play perfect. i feel like mech/raven would be super sick and i'd like to see it when played well

what theory?


It's the "This one time I watched Artosis cast GSL, and he said..." school of thought. I estimate about 50% of the stuff posted in LR threads are derived from this (the other 50% are balance whine obv).
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
Sabu113
Profile Blog Joined August 2009
United States11075 Posts
June 07 2012 19:24 GMT
#444
On June 08 2012 03:53 Drowsy wrote:
Show nested quote +
On June 08 2012 03:49 zezamer wrote:
Does anyone else feel sad that now once BW pros are switching to SC2 the game is worst state is has been.

I've been following sc2 for roughly 1.5 years, at the moment the game just seems little boring to watch. Players are nowadays insanely good but the game has become worse.

TvP
Once there was real macro games in the match up, both were somewhat even in late game. Tons of drops.
Now it's just T allin before 15mins or gets rolled by protoss army.

TvZ
Still the best match up by far. How match up that involved good muta control, counter attacks, splits, focus fire, low tech units, back and forth has turned into ling infestor turtle into deathball. MMA v DRG ?

PvZ has always been shit. Roach hydra vs protoss deathball roll overs have turned into P 2base allin, Z roach max or mothership vs broodlord infestor deathball clashes.

TvT has always been enjoyable.
PvP has turned from 4g v 4g to tech coinflip or war of the worlds
ZvZ seems to be ok



If it was a month or two ago, I would vehemently disagree. Now I think you're totally right. Especially WRT pvp. The DT builds all getting popular, the aggressive versions as well as the expand ones, have basically introduced a fuckton more variability and coinflip tech choice situations.


The game is relatively balanced, but also quite stale and predictable.


I feel like predictable might not be a fair complaint along with the complaints about a ticking clock in a matchup. From memory, it feels like there were substantial periods of time where you could predict that a PvZ would involve sair reaver and then 5 hatch hydra yet it was enjoyable enough to watch the predictable muta snipe pack or lurker contain with obs sniping.

Likewise PvTs had a pretty predictable and familiar playout even with the slight build variations, at least at the superficial level and for a few months.

Fundamentally, we have returned to the problem that too many units in starcraft 2 are hard and tactics are monodimensional or more linked to some sort of tech strategy rather than control earlier on.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
TheRealNanMan
Profile Blog Joined November 2010
United States1471 Posts
June 07 2012 19:25 GMT
#445
Kawaii made some really good points about the TvZ match up currently so i'm not even going to tough thoughs.

The other thing that interested me was the PvZ match up, Protoss players have started to figure out how to deal with that 10-12 minute max from zergs and now it is starting to show with Protoss getting above that 50% still pretty even match up but def much more balanced than TvZ currently
Sc2 Caster | Host of Sc2 Up & Coming | The Godfather of Team LXG | Sc2 Historian | Youtube.com/NanMan | Twitch.tv/TheRealNanMan | Twitter.com/TheRealNanMan |
Scootaloo
Profile Joined January 2012
655 Posts
June 07 2012 19:27 GMT
#446
On June 08 2012 03:24 Geos13 wrote:
Show nested quote +
On June 08 2012 03:19 Plansix wrote:
On June 08 2012 03:11 Geos13 wrote:
On June 07 2012 17:56 mEtRoSG wrote:
tvz is the most imbalanced matchup in sc2 history right now


Sorry if this was mentioned elsewhere in the 20+ pages. Doesn't the Korean graph show the PvT has in fact three times been more imbalanced than current TvZ.(PvZ once being off by only 0.2%) I don't think past balance is important but I do feel you shouldn't make baseless sensational claims.


Korea has the GSL and not much else. Protoss ripped through the GLS this season, so most of April was filled with really good protoss. Since the GSL spans 1 or 2 months, the tail end of the GSL can really throw the stats off for the month.


I don't understand what this has to do with my post...

OP claimed current TvZ MU at 39%-61% is most imbalanced in sc2 history

I was just pointing out that TvP has in fact been

61.2-38.8 July 2011
62.2-37.8 Oct 2011
61.2-38.8 Mar 2012

All worse than the current TvZ MU




QFT

Dry your eyes terrans, it really isn't all that bad.
iTzSnypah
Profile Blog Joined February 2011
United States1738 Posts
June 07 2012 19:27 GMT
#447
So this tread has turned into Terrans whining imba while the Protoss's and Zerg's say lets wait it out? Yeah I've seen this before, albeit rolls reversed. Don't worry its not like blizzard would actually buff Terran.
Team Liquid needs more Terrans.
Tryagain4free
Profile Joined March 2012
81 Posts
June 07 2012 19:28 GMT
#448
It is in deed too early to judge where the MU is going. But did you guys watch the post-patch TvZ`s on stream or in GSTL?

It's not so much the fact that zerg is winning 10 in a row. What is really concerning is how they win it. Most of the games were not even close.

In my opinion TvZ has always been the most entertaining MU in the game. But Zerg already had the best macro game plus the arguably best late game combo plus the best reenforcement ability. There was no need to add a bulletproof earlygame.
TvZ post patch no longer is worth the time watching.

Snipe nerf killed ghost play in TvZ.

Queen + speedovi patch killed TvZ.
Mjolnir
Profile Joined January 2009
912 Posts
Last Edited: 2012-06-07 19:31:00
June 07 2012 19:28 GMT
#449

Dear Terrans,

As a former Terran player I want to say: Don't blame Zerg or Protoss players for your problems. Blame Blizzard. Blizzard alone nerfed your units and openers into oblivion - to the point where Terran has felt extremely one-dimensional for some time.

Imagine how the rax before bunker or reaper builds of a year ago would fare vs. the new Queens? It'd probably be a much more even battle - and you'd have two new options to use while Zergs would have a chance of defending it. This would actually be a mechanics/micro battle instead of a build order win scenario.

Imagine how the original damage of tanks would aid your mid-game today? You'd probably have an easier time of it - in ALL match ups, and not want to fall asleep at your keyboard pumping out MMM.

Imagine how you'd all fare vs. the T3 onslaught after the early Zerg macro if your snipe damage was as it was months ago.

Imagine if all the knee-jerk, reactionary changes that Blizzard implemented were thought about for a few months longer, so people could actually adjust to the new strats they were dealing with and come up with new solutions to the problems.

So, while I understand the frustration... don't blame your fellow players - we all want a good game. Blame Blizzard the people altering the game. Given that nothing they do is likely to change any time soon, keep looking for new strats and new solutions to the problems you face. As frustrating as it is, you may hit on something that works.

mEtRoSG
Profile Joined January 2011
Germany192 Posts
June 07 2012 19:29 GMT
#450
On June 08 2012 04:27 Scootaloo wrote:
Show nested quote +
On June 08 2012 03:24 Geos13 wrote:
On June 08 2012 03:19 Plansix wrote:
On June 08 2012 03:11 Geos13 wrote:
On June 07 2012 17:56 mEtRoSG wrote:
tvz is the most imbalanced matchup in sc2 history right now


Sorry if this was mentioned elsewhere in the 20+ pages. Doesn't the Korean graph show the PvT has in fact three times been more imbalanced than current TvZ.(PvZ once being off by only 0.2%) I don't think past balance is important but I do feel you shouldn't make baseless sensational claims.


Korea has the GSL and not much else. Protoss ripped through the GLS this season, so most of April was filled with really good protoss. Since the GSL spans 1 or 2 months, the tail end of the GSL can really throw the stats off for the month.


I don't understand what this has to do with my post...

OP claimed current TvZ MU at 39%-61% is most imbalanced in sc2 history

I was just pointing out that TvP has in fact been

61.2-38.8 July 2011
62.2-37.8 Oct 2011
61.2-38.8 Mar 2012

All worse than the current TvZ MU




QFT

Dry your eyes terrans, it really isn't all that bad.


the current winrate after the patch is 74% for zerg
AKomrade
Profile Blog Joined March 2010
United States582 Posts
Last Edited: 2012-06-07 19:39:12
June 07 2012 19:34 GMT
#451
http://www.team-dignitas.net/articles/blogs/Starcraft-II/1516/The-QXC-Bunker-A-New-Way-to-Contain-Creep-in-TvZ/

Creep solved. Now waiting for bunker build cost nerf.

Seriously, this seems pretty legit, a more "fair" way of doing the pylon ramp block two years ago. mgiht not fix the matchup overall, but it'd give breathing room for Terran.
ALL HAIL THE KING IN THE NORTH! HAIL! HAIL!
Travin
Profile Blog Joined June 2004
Sweden672 Posts
June 07 2012 19:39 GMT
#452
On June 08 2012 04:28 Mjolnir wrote:

Dear Terrans,

As a former Terran player I want to say: Don't blame Zerg or Protoss players for your problems. Blame Blizzard. Blizzard alone nerfed your units and openers into oblivion - to the point where Terran has felt extremely one-dimensional for some time.

Imagine how the rax before bunker or reaper builds of a year ago would fare vs. the new Queens? It'd probably be a much more even battle - and you'd have two new options to use while Zergs would have a chance of defending it. This would actually be a mechanics/micro battle instead of a build order win scenario.

Imagine how the original damage of tanks would aid your mid-game today? You'd probably have an easier time of it - in ALL match ups, and not want to fall asleep at your keyboard pumping out MMM.

Imagine how you'd all fare vs. the T3 onslaught after the early Zerg macro if your snipe damage was as it was months ago.

Imagine if all the knee-jerk, reactionary changes that Blizzard implemented were thought about for a few months longer, so people could actually adjust to the new strats they were dealing with and come up with new solutions to the problems.

So, while I understand the frustration... don't blame your fellow players - we all want a good game. Blame Blizzard the people altering the game. Given that nothing they do is likely to change any time soon, keep looking for new strats and new solutions to the problems you face. As frustrating as it is, you may hit on something that works.



Just having range 9 on HSM again would make me start playing ladder again
joeschmo
Profile Joined January 2011
United States167 Posts
June 07 2012 19:39 GMT
#453
Sweet tactic from QXC, might as well just start building more bunkers and tanks outside of a zergs natural & use banshees to snipe nydus worms
DarkPlasmaBall
Profile Blog Joined March 2010
United States45051 Posts
Last Edited: 2012-06-07 19:44:00
June 07 2012 19:43 GMT
#454
On June 08 2012 04:34 AKomrade wrote:
http://www.team-dignitas.net/articles/blogs/Starcraft-II/1516/The-QXC-Bunker-A-New-Way-to-Contain-Creep-in-TvZ/

Creep solved. Now waiting for bunker build cost nerf.

Seriously, this seems pretty legit, a more "fair" way of doing the pylon ramp block two years ago. mgiht not fix the matchup overall, but it'd give breathing room for Terran.


Looks really really smart!

But clearly broken. Too easy and fast to get up. Bunker build time should be increased to fix the problem, or else too many Terrans will be bunker rushing the middle of the map in TvZ by the 5 minute mark.

+ Show Spoiler +
Other alternative could be to add an entire row of destructible rocks across the middle of the map.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
biology]major
Profile Blog Joined April 2010
United States2253 Posts
June 07 2012 19:43 GMT
#455
On June 08 2012 04:34 AKomrade wrote:
http://www.team-dignitas.net/articles/blogs/Starcraft-II/1516/The-QXC-Bunker-A-New-Way-to-Contain-Creep-in-TvZ/

Creep solved. Now waiting for bunker build cost nerf.

Seriously, this seems pretty legit, a more "fair" way of doing the pylon ramp block two years ago. mgiht not fix the matchup overall, but it'd give breathing room for Terran.


I have seen multiple qxc reps, and tried this myself and I will say it is complete luck. It is based on zerg not scouting the bunker being built outside, if he scouts it, few drones/lings pulled to stop it from going up and its completely shut down. Highly over exaggerated article there
Question.?
ragz_gt
Profile Blog Joined April 2012
9172 Posts
June 07 2012 19:44 GMT
#456
On June 08 2012 04:34 AKomrade wrote:
http://www.team-dignitas.net/articles/blogs/Starcraft-II/1516/The-QXC-Bunker-A-New-Way-to-Contain-Creep-in-TvZ/

Creep solved. Now waiting for bunker build cost nerf.

Seriously, this seems pretty legit, a more "fair" way of doing the pylon ramp block two years ago. mgiht not fix the matchup overall, but it'd give breathing room for Terran.


This seems to be really vulnerable to 2 base timing / all in from zerg... interested in how it play out.
I'm not an otaku, I'm a specialist.
Heavenlee
Profile Joined April 2012
United States966 Posts
June 07 2012 19:44 GMT
#457
On June 08 2012 04:27 iTzSnypah wrote:
So this tread has turned into Terrans whining imba while the Protoss's and Zerg's say lets wait it out? Yeah I've seen this before, albeit rolls reversed. Don't worry its not like blizzard would actually buff Terran.


Yeah, because it's not like protoss had it's fair share of big nerfs then Blizzard looked at the imbalance and gave protoss some buffs. You're right, for some arbitrary reason Blizzard is just completely disgusted at your race and potentially even hates you personally. Because Blizzard are such evil haters they will in fact nerf Terran again and again until no one can win except MKP and MVP versus diamond level zergs.
TeeTS
Profile Joined June 2011
Germany2762 Posts
June 07 2012 19:46 GMT
#458
On June 08 2012 04:44 Heavenlee wrote:
Show nested quote +
On June 08 2012 04:27 iTzSnypah wrote:
So this tread has turned into Terrans whining imba while the Protoss's and Zerg's say lets wait it out? Yeah I've seen this before, albeit rolls reversed. Don't worry its not like blizzard would actually buff Terran.


Yeah, because it's not like protoss had it's fair share of big nerfs then Blizzard looked at the imbalance and gave protoss some buffs. You're right, for some arbitrary reason Blizzard is just completely disgusted at your race and potentially even hates you personally. Because Blizzard are such evil haters they will in fact nerf Terran again and again until no one can win except MKP and MVP versus diamond level zergs.


Well if you look at some of the latest very unreasonable balancing changes, you could truely get the idea, that the blizz balancing team hates terran.... especially with the commentary from David Kim in addition!
ragz_gt
Profile Blog Joined April 2012
9172 Posts
June 07 2012 19:47 GMT
#459
On June 08 2012 04:44 Heavenlee wrote:
Show nested quote +
On June 08 2012 04:27 iTzSnypah wrote:
So this tread has turned into Terrans whining imba while the Protoss's and Zerg's say lets wait it out? Yeah I've seen this before, albeit rolls reversed. Don't worry its not like blizzard would actually buff Terran.


Yeah, because it's not like protoss had it's fair share of big nerfs then Blizzard looked at the imbalance and gave protoss some buffs. You're right, for some arbitrary reason Blizzard is just completely disgusted at your race and potentially even hates you personally. Because Blizzard are such evil haters they will in fact nerf Terran again and again until no one can win except MKP and MVP versus diamond level zergs.


MKP have 2 build against Z atm... BBB or 3OC hope not get roached.

+ Show Spoiler +
Well, there is also that weird bio-mech no medivac build which looks interesting but often end up in disaster.
I'm not an otaku, I'm a specialist.
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
June 07 2012 19:52 GMT
#460
TvZ has become so bad that whenever I manage to win I always feel like it is because my opponent fucked up royally.

Zerg literally should never lose to a Terran in the current state of the game.

My best bet is fast 3rd mech and hope my opponent forgets that he can make 100 drones in 10 seconds, or just FE into 2port banshee and hope I get a build-order win. Like Kawaii said, though: Terran has ZERO viable 1-2base all-ins in TvZ. NONE whatsoever. Coupled with the fact that Zerg dominates late-game makes it a joke of a matchup.

Depressing times for Terran players =(
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
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