• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:25
CET 22:25
KST 06:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT16Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0224LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker15
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? ByuL: The Forgotten Master of ZvT Weekly Cups (Feb 9-15): herO doubles up SpeCial on The Tasteless Podcast Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) LiuLi Cup: 2025 Grand Finals (Feb 10-16) Master Swan Open (Global Bronze-Master 2) WardiTV Team League Season 10
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/ Ladder maps - how we can make blizz update them? Gypsy to Korea Brood War inspired Terran vs Zerg cinematic – feed
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Zealot bombing is no longer popular? Current Meta
Other Games
General Games
Path of Exile ZeroSpace Megathread Diablo 2 thread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Search For Meaning in Vi…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1944 users

TLPD Winrates May 2012 - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 71 Next
IshinShishi
Profile Joined April 2012
Japan6156 Posts
June 07 2012 14:14 GMT
#221
Ever since the latest patch I consider the Blizzard employees concerned with balance(David Kim and crew?)pure baboons, they managed to MAJORLY fuck up the most balanced matchup(and also, the most entertaining one by far) without even giving the patch enough time to get a proper amount of feedback, baboons is what they are.There are people playing this game for a living, they deserve better than this.
So... what that make you? Good? You're not good. You just know how to hide, how to lie
Scila
Profile Joined October 2010
Canada1849 Posts
Last Edited: 2012-06-07 14:16:38
June 07 2012 14:16 GMT
#222
On June 07 2012 23:14 IshinShishi wrote:
Ever since the latest patch I consider the Blizzard employees concerned with balance(David Kim and crew?)pure baboons, they managed to MAJORLY fuck up the most balanced matchup(and also, the most entertaining one by far) without even giving the patch enough time to get a proper amount of feedback, baboons is what they are.There are people playing this game for a living, they deserve better than this.


Yep first they nerf Ghosts which weren't even problematic (they required a TON of micro, time, and resources to use properly) and were the ONLY way Terran could face Zerg head on in late game, and then they make the only viable pressure build (reactor hellion) incredibly weak by buffing queens for NO REASON. TvZ before ghost nerf was BY FAR the most well-balanced match up and the most fun to watch. Waiting on more late game Terran nerfs, BCs are so op guys...
All we have to decide is what to do with the time that is given to us.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
Last Edited: 2012-06-07 14:17:34
June 07 2012 14:17 GMT
#223
On June 07 2012 23:13 MateShade wrote:
Show nested quote +
On June 07 2012 20:27 Digamma wrote:
On June 07 2012 18:04 Kaitokid wrote:
well in Korea every race has one strong and one bad matchup... its not just Terran. internationally its the same except Protoss has under 50 win% against both races. I'd say balance looks pretty good.


tvp 49,3% - 50,7%
tvz 45,1% - 54,9%
zvp 52,5% - 47,5%

meaning protoss is 50.7% against terran.

Read the graph again. T> p in Korea.

Why do we even bother releasing these graphs. Seriously shut up. If Terran is so weak, it will begin to show consistently after a long period of time. This is the first month Terran has begun to look underpowered statistically and only in tvz. Until then what the fuck do you want anyone to do about it?


If you're not going to read what people are saying, I recommend for you to not post at all. No one has said anything about the win rates in TvP, only that the matchup is shit. That TvZ would flip like this was something that was predictable by anyone who had a clue, as the infestor ling playstyle and stronger lategame was already putting zergs ahead in terms of win ratios and this aggravated the problem even further.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45281 Posts
June 07 2012 14:17 GMT
#224
On June 07 2012 23:05 Twelve12 wrote:
to be fair it is pretty hard to make good patch changes that don't break the game either way. Personally i think a reasonable change for the next patch would be to change snipe back to how it used to be


While I think we should hold off on more patch changes for the time being (June will be bad because of the recent Zerg buffs, but we should wait until July to see if it re-stabilizes like always), I think this would be a better eventual option if need be:

Why don't they just give the tiniest nerf to broodlords? Aren't they the real problem? I thought both of these were the case:

1. Terran really struggles in late game TvZ because of infestor/ corruptor/ broodlord (the first two stop anything from getting to the broodlords, and the broodlords roll over armies)

and

2. Protoss really struggles in late game PvZ unless they get a lucky vortex (stopped by merely spreading or splitting broodlords or sniping the mothership with corruptors first).

It seems the common denominator here is the broodlords. Why not give them the tiniest life or armor nerf or something that makes them more easily killable?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
MateShade
Profile Joined July 2011
Australia736 Posts
June 07 2012 14:18 GMT
#225
On June 07 2012 23:17 Dalavita wrote:
Show nested quote +
On June 07 2012 23:13 MateShade wrote:
On June 07 2012 20:27 Digamma wrote:
On June 07 2012 18:04 Kaitokid wrote:
well in Korea every race has one strong and one bad matchup... its not just Terran. internationally its the same except Protoss has under 50 win% against both races. I'd say balance looks pretty good.


tvp 49,3% - 50,7%
tvz 45,1% - 54,9%
zvp 52,5% - 47,5%

meaning protoss is 50.7% against terran.

Read the graph again. T> p in Korea.

Why do we even bother releasing these graphs. Seriously shut up. If Terran is so weak, it will begin to show consistently after a long period of time. This is the first month Terran has begun to look underpowered statistically and only in tvz. Until then what the fuck do you want anyone to do about it?


If you're not going to read what people are saying, I recommend for you to not post at all. No one has said anything about the win rates in TvP, only that the matchup is shit. That TvZ would flip like this was something that was predictable by anyone who had a clue, as the infestor ling playstyle and stronger lategame was already putting zergs ahead in terms of win ratios and this aggravated the problem even further.

Did YOU read what I was quoting? You look like a fool
Jono7272
Profile Joined November 2010
United Kingdom6330 Posts
June 07 2012 14:18 GMT
#226
It was the best match up to watch, and was pretty damn balanced. Why did they have to fuck with it..

Every half decent playersaw it coming that the patch would make it terribly hard for Terran. Terran now has such limited options, all aggressive options are easily repelled by queens.

Korean Terrans seem to be going "Go greedy, or die trying", ends up they either die to a roach bane all in or go to late game with the zerg where they are at a disadvantage again.
Innovation | Flash | Mvp | Byun | TY
Dalavita
Profile Joined August 2010
Sweden1113 Posts
Last Edited: 2012-06-07 14:19:23
June 07 2012 14:19 GMT
#227
On June 07 2012 23:17 DarkPlasmaBall wrote:
Show nested quote +
On June 07 2012 23:05 Twelve12 wrote:
to be fair it is pretty hard to make good patch changes that don't break the game either way. Personally i think a reasonable change for the next patch would be to change snipe back to how it used to be


While I think we should hold off on more patch changes for the time being (June will be bad because of the recent Zerg buffs, but we should wait until July to see if it re-stabilizes like always), I think this would be a better eventual option if need be:

Why don't they just give the tiniest nerf to broodlords? Aren't they the real problem? I thought both of these were the case:

1. Terran really struggles in late game TvZ because of infestor/ corruptor/ broodlord (the first two stop anything from getting to the broodlords, and the broodlords roll over armies)

and

2. Protoss really struggles in late game PvZ unless they get a lucky vortex (stopped by merely spreading or splitting broodlords or sniping the mothership with corruptors first).

It seems the common denominator here is the broodlords. Why not give them the tiniest life or armor nerf or something that makes them more easily killable?


The problem isn't the brood lords, it's the infestors that allow for the brood lords to become such a huge problem, while also being extremely strong in every other area of the game.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45281 Posts
June 07 2012 14:20 GMT
#228
On June 07 2012 23:19 Dalavita wrote:
Show nested quote +
On June 07 2012 23:17 DarkPlasmaBall wrote:
On June 07 2012 23:05 Twelve12 wrote:
to be fair it is pretty hard to make good patch changes that don't break the game either way. Personally i think a reasonable change for the next patch would be to change snipe back to how it used to be


While I think we should hold off on more patch changes for the time being (June will be bad because of the recent Zerg buffs, but we should wait until July to see if it re-stabilizes like always), I think this would be a better eventual option if need be:

Why don't they just give the tiniest nerf to broodlords? Aren't they the real problem? I thought both of these were the case:

1. Terran really struggles in late game TvZ because of infestor/ corruptor/ broodlord (the first two stop anything from getting to the broodlords, and the broodlords roll over armies)

and

2. Protoss really struggles in late game PvZ unless they get a lucky vortex (stopped by merely spreading or splitting broodlords or sniping the mothership with corruptors first).

It seems the common denominator here is the broodlords. Why not give them the tiniest life or armor nerf or something that makes them more easily killable?


The problem isn't the brood lords, it's the infestors that allow for the brood lords to become such a huge problem, while also being extremely strong in every other area of the game.


If the problem is only the infestors, then the ghosts can actually already deal with them >.>
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Griffith`
Profile Joined September 2010
714 Posts
June 07 2012 14:20 GMT
#229
LOL

User was warned for this post
griffith.583 (NA)
Dalavita
Profile Joined August 2010
Sweden1113 Posts
June 07 2012 14:24 GMT
#230
On June 07 2012 23:20 DarkPlasmaBall wrote:
Show nested quote +
On June 07 2012 23:19 Dalavita wrote:
On June 07 2012 23:17 DarkPlasmaBall wrote:
On June 07 2012 23:05 Twelve12 wrote:
to be fair it is pretty hard to make good patch changes that don't break the game either way. Personally i think a reasonable change for the next patch would be to change snipe back to how it used to be


While I think we should hold off on more patch changes for the time being (June will be bad because of the recent Zerg buffs, but we should wait until July to see if it re-stabilizes like always), I think this would be a better eventual option if need be:

Why don't they just give the tiniest nerf to broodlords? Aren't they the real problem? I thought both of these were the case:

1. Terran really struggles in late game TvZ because of infestor/ corruptor/ broodlord (the first two stop anything from getting to the broodlords, and the broodlords roll over armies)

and

2. Protoss really struggles in late game PvZ unless they get a lucky vortex (stopped by merely spreading or splitting broodlords or sniping the mothership with corruptors first).

It seems the common denominator here is the broodlords. Why not give them the tiniest life or armor nerf or something that makes them more easily killable?


The problem isn't the brood lords, it's the infestors that allow for the brood lords to become such a huge problem, while also being extremely strong in every other area of the game.


If the problem is only the infestors, then the ghosts can actually already deal with them >.>


Ghosts can sort of deal with infestors, but not mass infestors, and they get rolled by everything else zerg. Infestors can deal with everything terran and work as great support for brood lords.
MateShade
Profile Joined July 2011
Australia736 Posts
June 07 2012 14:24 GMT
#231
On June 07 2012 23:17 DarkPlasmaBall wrote:
Show nested quote +
On June 07 2012 23:05 Twelve12 wrote:
to be fair it is pretty hard to make good patch changes that don't break the game either way. Personally i think a reasonable change for the next patch would be to change snipe back to how it used to be


While I think we should hold off on more patch changes for the time being (June will be bad because of the recent Zerg buffs, but we should wait until July to see if it re-stabilizes like always), I think this would be a better eventual option if need be:

Why don't they just give the tiniest nerf to broodlords? Aren't they the real problem? I thought both of these were the case:

1. Terran really struggles in late game TvZ because of infestor/ corruptor/ broodlord (the first two stop anything from getting to the broodlords, and the broodlords roll over armies)

and

2. Protoss really struggles in late game PvZ unless they get a lucky vortex (stopped by merely spreading or splitting broodlords or sniping the mothership with corruptors first).

It seems the common denominator here is the broodlords. Why not give them the tiniest life or armor nerf or something that makes them more easily killable?

Protoss struggles midgame pvz as well. The matchup is difficult for both sides at many various times in the game
sCCrooked
Profile Blog Joined April 2010
Korea (South)1306 Posts
June 07 2012 14:25 GMT
#232
So Korea is showing a skew towards Z TvZ but PvZ is fine and PvT is basically perfectly balanced. Internationally though (so unless you're Korean...) every matchup is within what would be considered perfect balance for all matchups. So essentially unless you're a Korean pro or Korean GM/Top8Master, shouldn't hear any whining from anybody?
Enlightened in an age of anti-intellectualism and quotidian repetitiveness of asinine assumptive thinking. Best lycan guide evar --> "Fixing solo queue all pick one game at a time." ~KwarK-
Shiori
Profile Blog Joined July 2011
3815 Posts
Last Edited: 2012-06-07 14:27:23
June 07 2012 14:25 GMT
#233
On June 07 2012 23:20 DarkPlasmaBall wrote:
Show nested quote +
On June 07 2012 23:19 Dalavita wrote:
On June 07 2012 23:17 DarkPlasmaBall wrote:
On June 07 2012 23:05 Twelve12 wrote:
to be fair it is pretty hard to make good patch changes that don't break the game either way. Personally i think a reasonable change for the next patch would be to change snipe back to how it used to be


While I think we should hold off on more patch changes for the time being (June will be bad because of the recent Zerg buffs, but we should wait until July to see if it re-stabilizes like always), I think this would be a better eventual option if need be:

Why don't they just give the tiniest nerf to broodlords? Aren't they the real problem? I thought both of these were the case:

1. Terran really struggles in late game TvZ because of infestor/ corruptor/ broodlord (the first two stop anything from getting to the broodlords, and the broodlords roll over armies)

and

2. Protoss really struggles in late game PvZ unless they get a lucky vortex (stopped by merely spreading or splitting broodlords or sniping the mothership with corruptors first).

It seems the common denominator here is the broodlords. Why not give them the tiniest life or armor nerf or something that makes them more easily killable?


The problem isn't the brood lords, it's the infestors that allow for the brood lords to become such a huge problem, while also being extremely strong in every other area of the game.


If the problem is only the infestors, then the ghosts can actually already deal with them >.>

The problem that Terran has with BL/Infestor is different than the problem Protoss has with it. Terran's problem is essentially that it can never hold any sort of tech switch or remax due to having to overmake Vikings. The problem Protoss has is that the composition can never be engaged and marches toward you with a wall of Spine Crawlers. The only way to win is to land a very lucky (and that's all it is) Vortex. This used to be viable, but Zergs have gotten rather good at spreading their BLs, which means that Protoss players basically can't win if the game gets to a point where the Zerg has 15+ BLs. That's just shitty for the matchup in general.

Increase BL supply, please. These stats aren't very helpful for PvZ mostly because the Korean metagame against Zerg is to 2base all-in in order to avoid BL/Infestor. Looking at the styles of Parting/MC/Squirtle etc., they all all-in more than 50% of the time in PvZ, which unhelpfully inflates the statistics to make it look like Protoss has an event shot in a macro game.
DawN883
Profile Joined November 2011
Sweden558 Posts
June 07 2012 14:26 GMT
#234
On June 07 2012 23:19 Dalavita wrote:
Show nested quote +
On June 07 2012 23:17 DarkPlasmaBall wrote:
On June 07 2012 23:05 Twelve12 wrote:
to be fair it is pretty hard to make good patch changes that don't break the game either way. Personally i think a reasonable change for the next patch would be to change snipe back to how it used to be


While I think we should hold off on more patch changes for the time being (June will be bad because of the recent Zerg buffs, but we should wait until July to see if it re-stabilizes like always), I think this would be a better eventual option if need be:

Why don't they just give the tiniest nerf to broodlords? Aren't they the real problem? I thought both of these were the case:

1. Terran really struggles in late game TvZ because of infestor/ corruptor/ broodlord (the first two stop anything from getting to the broodlords, and the broodlords roll over armies)

and

2. Protoss really struggles in late game PvZ unless they get a lucky vortex (stopped by merely spreading or splitting broodlords or sniping the mothership with corruptors first).

It seems the common denominator here is the broodlords. Why not give them the tiniest life or armor nerf or something that makes them more easily killable?


The problem isn't the brood lords, it's the infestors that allow for the brood lords to become such a huge problem, while also being extremely strong in every other area of the game.


It's a combination of a number of things that togheter makes zerg lategame strong. Not a single zerg unit is op without help from other units. The infestor is a incredibly strong unit when it comes to supporting other zerg units like the brood lord.
If the dead are not raised, Let us eat and drink, for tomorrow we die
MateShade
Profile Joined July 2011
Australia736 Posts
June 07 2012 14:26 GMT
#235
On June 07 2012 23:25 sCCrooked wrote:
So Korea is showing a skew towards Z TvZ but PvZ is fine and PvT is basically perfectly balanced. Internationally though (so unless you're Korean...) every matchup is within what would be considered perfect balance for all matchups. So essentially unless you're a Korean pro or Korean GM/Top8Master, shouldn't hear any whining from anybody?

Well that doesn't follow any logic at all..

Oh wait
sevia
Profile Joined May 2010
United States954 Posts
June 07 2012 14:27 GMT
#236
Marine-tank is on its way out, I think. Recent changes have forced terrans to reevaluate how to play the early- and mid-game vs. a monster economy zerg, and I'm confident that as soon as terrans like MVP can work out the timings and details, a late-game oriented mech style will present itself as the better option.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
DarkPlasmaBall
Profile Blog Joined March 2010
United States45281 Posts
June 07 2012 14:27 GMT
#237
On June 07 2012 23:24 Dalavita wrote:
Show nested quote +
On June 07 2012 23:20 DarkPlasmaBall wrote:
On June 07 2012 23:19 Dalavita wrote:
On June 07 2012 23:17 DarkPlasmaBall wrote:
On June 07 2012 23:05 Twelve12 wrote:
to be fair it is pretty hard to make good patch changes that don't break the game either way. Personally i think a reasonable change for the next patch would be to change snipe back to how it used to be


While I think we should hold off on more patch changes for the time being (June will be bad because of the recent Zerg buffs, but we should wait until July to see if it re-stabilizes like always), I think this would be a better eventual option if need be:

Why don't they just give the tiniest nerf to broodlords? Aren't they the real problem? I thought both of these were the case:

1. Terran really struggles in late game TvZ because of infestor/ corruptor/ broodlord (the first two stop anything from getting to the broodlords, and the broodlords roll over armies)

and

2. Protoss really struggles in late game PvZ unless they get a lucky vortex (stopped by merely spreading or splitting broodlords or sniping the mothership with corruptors first).

It seems the common denominator here is the broodlords. Why not give them the tiniest life or armor nerf or something that makes them more easily killable?


The problem isn't the brood lords, it's the infestors that allow for the brood lords to become such a huge problem, while also being extremely strong in every other area of the game.


If the problem is only the infestors, then the ghosts can actually already deal with them >.>


Ghosts can sort of deal with infestors, but not mass infestors, and they get rolled by everything else zerg. Infestors can deal with everything terran and work as great support for brood lords.


Well obviously, infestors don't have unlimited energy, the Terran is going to need more than just ghosts (and more than just two ghosts against *mass* infestor), and- again- the infestors shouldn't be able to get away with fungaling everything so easily (positioning, siege line, splitting/ micro, etc.). I think it's more of a broodlord problem, as they're the Zerg siege units. ::shrugs::
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
imre
Profile Blog Joined November 2011
France9263 Posts
June 07 2012 14:28 GMT
#238
On June 07 2012 22:47 DawN883 wrote:
Show nested quote +
On June 07 2012 22:44 benthekid wrote:
On June 07 2012 22:41 Dalavita wrote:
On June 07 2012 22:36 ohampatu wrote:
On June 07 2012 22:29 DarkPlasmaBall wrote:
On June 07 2012 22:20 Celadan wrote:
Guys, this is stats for tourney wins, HORRIBLE for determining balance so quit whining already.


Right... I'd much rather determine balance based on how everyone in the gold and silver leagues are doing. The pros don't know a damn thing about this game.

In all seriousness, we just need a larger sample size. More of these + master/ GM is even better...



He didn't explain himself, but your in the group that 'doesn't listen to logic' when reading graphs.


More than the just the graph has to be taken in affect. For instance, korean's TvZ has less than 150 games. Now take in affect lilke 60+ of those matches were a BO1 series.

Now i ask you, do you think determining balance off of a less than 150 game sample that is over half filled with Bo1's reasonable? the answer is no. You can not determine balance through a BO1 league, which most of these games are from KSL or GSTL.

This graph doesnt represent the latest patches changes at all. It doesn't represent balance at all (unless your looking at international)


Do you think nerfing snipe because of a sum total of 5 games, or nerfing Thors because of one game is reasonable? Blizzard does.


Don't forget nerfing Blue flame after the slayers terrans beating idra at MLG who was playing super greedy.



Blue flame was actually really f*cking strong before the nerf


it completely fucked up TvT too, way more than TvZ. That nerf was really needed.
Zest fanboy.
ragz_gt
Profile Blog Joined April 2012
9172 Posts
June 07 2012 14:29 GMT
#239
I love Z... but
+ Show Spoiler +
[image loading]

is a bit too much.

It's not that Z win every game, it's that they are in every game. It's the same thing in IPL (though have more to do with Z heavy teams playing). Seems the current solution against Z is use more Z, which makes games rather stale.
I'm not an otaku, I'm a specialist.
MateShade
Profile Joined July 2011
Australia736 Posts
June 07 2012 14:29 GMT
#240
On June 07 2012 23:27 sevia wrote:
Marine-tank is on its way out, I think. Recent changes have forced terrans to reevaluate how to play the early- and mid-game vs. a monster economy zerg, and I'm confident that as soon as terrans like MVP can work out the timings and details, a late-game oriented mech style will present itself as the better option.

While I agree, I think that marine tank medivac vs ling bling muta is the most entertaining sc2 to watch, so it's sad that tvz is now dominated by infestor vs undecided terran
Prev 1 10 11 12 13 14 71 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 35m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 535
JuggernautJason55
EmSc Tv 15
StarCraft: Brood War
UpATreeSC 185
firebathero 99
Dota 2
NeuroSwarm46
League of Legends
C9.Mang0162
Counter-Strike
pashabiceps2842
fl0m2092
shoxiejesuss1435
Foxcn398
Heroes of the Storm
Khaldor164
Other Games
Grubby3004
FrodaN1638
Beastyqt886
Liquid`Hasu261
ArmadaUGS136
Trikslyr70
KnowMe62
ZombieGrub30
ForJumy 1
shahzam0
Organizations
StarCraft 2
EmSc Tv 15
EmSc2Tv 15
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• StrangeGG 68
• Reevou 16
• davetesta10
• Hupsaiya 2
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• blackmanpl 48
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2714
• WagamamaTV397
• lizZardDota236
League of Legends
• TFBlade1370
Other Games
• imaqtpie1425
• Shiphtur282
Upcoming Events
Replay Cast
2h 35m
PiG Sty Festival
11h 35m
Maru vs Bunny
Classic vs SHIN
The PondCast
12h 35m
KCM Race Survival
12h 35m
WardiTV Winter Champion…
14h 35m
OSC
14h 35m
Replay Cast
1d 2h
PiG Sty Festival
1d 11h
Clem vs Percival
Zoun vs Solar
Escore
1d 12h
Epic.LAN
1d 14h
[ Show More ]
Replay Cast
2 days
PiG Sty Festival
2 days
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
2 days
Epic.LAN
2 days
Replay Cast
3 days
PiG Sty Festival
3 days
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
3 days
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Replay Cast
5 days
WardiTV Winter Champion…
5 days
WardiTV Winter Champion…
6 days
Liquipedia Results

Completed

C-League Week 31
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
PiG Sty Festival 7.0
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.