• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:17
CEST 01:17
KST 08:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash6[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy11ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy herO wins SC2 All-Star Invitational Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Ro24 Preview Pt2: News Flash Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro24 Group D [ASL21] Ro24 Group C [Megathread] Daily Proleagues [ASL21] Ro24 Group B
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1488 users

GM / Master map hacker and general hacking and cheating th…

Forum Index > SC2 General
Post a Reply
Prev 1 16 17 18 19 20 531 Next
You have to provide some kind of evidence/proof (screenshots/replays etc.) if you are going to accuse somebody.

Additionally, a supporting comment of what people should be looking for and when will be necessary if you are posting replays/evidence.
Silvertine
Profile Joined February 2012
United States509 Posts
May 28 2012 23:33 GMT
#341
On May 29 2012 07:22 CCalms wrote:
Show nested quote +
On May 28 2012 13:30 mTwTT1 wrote:
a few other of his smurfs are: dsninetail, deckuckrockk, daenerys

Of course, maybe he just didn't have his maphack on that game ^^ Just playing devil's advocate during the witch hunt I guess! ^^

People need to stop throwing around "witch hunt", "lynch mob" and "pitchforks" on this forum. There is absolutely nothing in this thread that could be remotely compared to a witch hunt.
TT1
Profile Blog Joined December 2008
Canada10025 Posts
May 28 2012 23:35 GMT
#342
im gonna stream snipe the shit out him right now
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Silvertine
Profile Joined February 2012
United States509 Posts
May 28 2012 23:35 GMT
#343
On May 29 2012 08:35 mTwTT1 wrote:
im gonna stream snipe the shit out him right now

God speed.
ZweiGaming
Profile Joined November 2010
Canada348 Posts
May 28 2012 23:36 GMT
#344
On May 29 2012 08:35 mTwTT1 wrote:
im gonna stream snipe the shit out him right now


I'll do the same, hopefully we don't match xD
TT1
Profile Blog Joined December 2008
Canada10025 Posts
May 28 2012 23:37 GMT
#345
he doesnt have enought elo t.t
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
StimiLant
Profile Blog Joined July 2006
United States534 Posts
May 28 2012 23:37 GMT
#346
gl payam <3
TT1
Profile Blog Joined December 2008
Canada10025 Posts
May 28 2012 23:40 GMT
#347
fuck my video card keeps crashing : [
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
aTcho
Profile Joined May 2012
France18 Posts
May 28 2012 23:50 GMT
#348
omg... Fuck hackers.
Eifer
Profile Blog Joined January 2011
United States138 Posts
May 28 2012 23:56 GMT
#349
don't worry tt1 i got him just now -.-
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
May 29 2012 00:02 GMT
#350
lol watching this kids stream now, he's so bad...The reason I thought he didnt hack last night was after the game I saw he had tons of games and only like a 54% winrate. guess hes just really that bad holy shit.
Lavit2099
Profile Joined November 2011
United States390 Posts
May 29 2012 00:06 GMT
#351
Guess I'm late to the party, what's the name of the stream being discussed?
Legion710
Profile Joined November 2010
Canada423 Posts
May 29 2012 00:08 GMT
#352
Map hackers have been pretty common so far. I guess I stopped caring since it's just ladder.
Tyrion Lannister
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
May 29 2012 00:12 GMT
#353
Based on a quick browse through d3scene it seems there have been some recent ban/suspension waves. April 10 seems to be the most recent one. Sadly it seems Blizzard's policy is to do a 14 day suspension first and only perma ban for repeat offenders. It does seem like Blizzard reads in-game reports and takes action based on them.

Looks like Blizzard definitely makes money off these people, here's what one guy who was suspended said:

"So I bought a few new accounts. I plan on getting them all suspended, because I'm going to Dark Voice them all. Waste of time/money yes. But anyways, back on topic, the suspension is over welcome back everyone!"

Was funny to do some Google searching of these guys' user names and try to find them on facebook and whatnot. I found the above guy's facebook profile in about 20 seconds and he looks like such a fucking loser lol. He says that the only time he doesn't feel depressed is when sitting at his computer playing games. He's 18 years old...uses multiple hacks and bots ROFL...you really just have to feel sorry for these people.
Nimic
Profile Joined September 2010
Norway1360 Posts
May 29 2012 00:12 GMT
#354
On May 29 2012 08:40 mTwTT1 wrote:
fuck my video card keeps crashing : [


The hackers are getting stronger...!
Silvertine
Profile Joined February 2012
United States509 Posts
May 29 2012 00:14 GMT
#355
reddit is on the case

this mofos goin down

http://www.reddit.com/r/starcraft/comments/u8m4d/na_gm_protoss_streams_himself_while_hacking_and/

http://www.reddit.com/r/starcraft/comments/u8po4/grandmaster_player_maphacking_on_na_server_we/
Lavit2099
Profile Joined November 2011
United States390 Posts
May 29 2012 00:22 GMT
#356
Ah, Impa. I really do feel sorry for people who feel the need to cheat in multiplayer games. What's the point in playing?

And I think Blizzard only went after the Glider people because they were making money off of Blizzard's IP. Don't know of any other cases of Blizzard getting companies shut down. Maybe a gold seller or two, but that's a whole other issue that doesn't really pertain to SC2.
thebig1
Profile Joined March 2011
248 Posts
May 29 2012 00:22 GMT
#357
On May 29 2012 00:14 Inori wrote:
Show nested quote +
On May 28 2012 23:52 thebig1 wrote:
On May 28 2012 23:03 Inori wrote:
On May 28 2012 22:42 rotegirte wrote:
On May 28 2012 22:28 Inori wrote:
On May 28 2012 21:52 .syd. wrote:
The problem isn`t Warden. Blizzard could spent tons of effort in improving it and hackers would still break it easily. Actually, Warden isnt as bad as people think it is. Its just a fundamental problem that due to the way programs run on your systems, you can always somehow bypass cheat detections like Warden.

There is, however, quite an obvious technical solution to completely eliminate maphacks: Dont let your client know about the positions of units inside your fog of war. This would render all maphacks largely useless. It also requires that every game is hosted by a centralized server that serves as a "broker" and permanently checks the view if one player and only forwards unit positions accordingly. It makes things a bit more complex and requires more computing power from the Blizzard servers. But nonetheless I think this is the only viable solution.

It's not a viable solution and it's not a question of server power.

Anyone thinking this is viable - do an experiment. Take a big replay with a huge battle and let in run through on x8 speed. Feel the lag? Now imagine that your PC would have to endure this strain every single time an opponent goes in/out of FoW.
Every single time you're about to see something move out of FoW, your PC would have to recalculate their positioning and re-render every unit. Keeping in mind that SC2 is already a very demanding game and you'd have this game unplayable even with the most high tier PCs.


P.S. In before "HoN has something like that" - rendering 1-5 units at once is nothing compared to 200/200, especially if they're some shit like BL/Infestor/ling.


How does server-side managed positional information have anything to do with rendering?

Not sure how to respond to this question. Are you trolling me? That's like basics of basics...

If you seriously don't understand, then think of each unit render as typing a large forum post:
Right now you only need to type it in once, then just fix typos here and there.
With server-side positioning you'd have to re-type it in from scratch every single time you wanted to fix a typo. Not even with ctrl+c/ctrl+v, from scratch.


It sounds like you are in a highschool programming class and don't actually know much about coding or memory management...
The base structure that would hold a unit in SC2 would be fairly small, a handful of bytes is all you would likely need. The traffic required to create one would be extremely small, and the traffic to dispose of one would be insignificat. Both combined would be DWARFED by the amount of data that's already being passed from server to client because of people spamming move commands and the like.

The difference is it would take more coding from Blizzard, and some amount of stress on servers. The way that it is now they don't need to do any filtering what so ever. There needs to be no tracking of viewstates of either player. If it happens on the map you can just send it over. The bandwidth needed to just send everything is actually quite small, so it's the fastest and easiest way. Remember, this method was usable on dialup when combined with a large buffer.
To control who can see what server side you then need to process what either player is able to see, and then filter based on that. Which I could see being a giant pain to try and optimise.
It's going to increase costs for both hosting and programming, so why bother doing it?

I dumbed it down as much as possible because I didn't know what to expect from the guy I was answering to.

I'm not high school level, but I do have to admit I have limited knowledge when it comes to rendering and memory management in general.
That said, I have huge doubts about your points and thus your qualifications on the subject. Are you seriously suggesting a single unit render takes couple of bytes and no CPU overhaul? May I ask what, in your opinion, goes into the 1,5-2gb sc2 eats up, then?
And we're only talking about unit rendering, there's also tiny bits for PC to recalculate like their positioning on the map, used mineral patch sizes, damaged buildings state, etc.

In case you didn't understand my point - for this system to work, user client needs to become stateless and stop relying on in-memory information.
I might not know some hardcore algorithms that let you do that, but my limited knowledge tells me that there's not a single PC available to normal users capable of solving this problem for a game like SC2. If I'm completely off here, please do explain, I'd be very thankful.

P.S. Just to be sure that we're on the same page, here's my GH/SO:
https://github.com/Inori
http://stackoverflow.com/users/816365/inori

Link yours please. Or something I could see that proves you're quafilied to talk on this subject.


I was not suggesting all the information required to render a unit takes up a couple of bytes. I was saying the data the server would need to transmit in order to tell the client what to render would be. You would be crazy to send all the code/assets to the client on a per unit basis even in the current model. All that really needs to be sent are things such as what type of unit it is, it's location, what it's doing, etc. Most of which is already being sent. From there you are able to trust the client to take the unit type ID and render it properly. If someone creates a hack to make marines look like motherships on their client side, big whoop it's not like that really effects anything.

You dont need to do away with in-memory information completely, because if someone hacks their client to send a different state to the server it's easy to detect.

For a more simple example look at it this way. It's oh so easy enough to fix the production hack type stuff. You don't send any information at all to the other player about what is building! Okay, now the hack no longer works.
However, that also means that the buildings no longer glow when they are building. So we need to send the most basic information about if it's building or not. So let's say buildingID, and isBuilding. Great, now they can have their fancy effects. Unfortunately, it also means there is no way to glance at or click on any buildings to get more information. Maybe you want to see how close the building is to complete, or what's being built. So you add that information too. Say buildingID, percentComplete, unitID.
Well now you're back to square one, and open to the production hack again. So the way around it is to have the server keep track of the player's fog of war and only send information for the buildings that the player is able to see. At that point you have decision to make. Do you put more load on the server and make it sit there constantly polling what each player can see and then decide what to send and what not to, or do you just spend a couple more bytes of bandwidth and just send the list of 20 buildings and their production.

Someone decided it's cheaper ($$$) to spend more on bandwidth than it is on more servers and the programmer hours to optimise everything. If it's not broke don't fix it style. Whatever.


Also about the GH/SO. I have accounts in neither. I work in the corporate world not the open source world, in the land of NDAs, and as such don't want to tell you what I code for a living. If that makes you want to disregard what I have to say, fine. That's your prerogative. I had interest in turning things into a dick waving contest.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
May 29 2012 00:22 GMT
#358
On May 29 2012 07:22 CCalms wrote:
Show nested quote +
On May 28 2012 13:30 mTwTT1 wrote:
a few other of his smurfs are: dsninetail, deckuckrockk, daenerys

ninetail sounded familiar so I checked and I did play him in a PvP. He 4gated me and it failed so he tried to expand and got a robo and sentries and I swooped in with sentries and 4gates and killed him. He certainly was not maphacking in that game (robo lol). Just saying, if your accusatory trigger finger is a bit too happy you better watch it, calling people out on maphacking with such certainty on teamliquid if you dont know for sure is very very very bm.

Of course, maybe he just didn't have his maphack on that game ^^ Just playing devil's advocate during the witch hunt I guess! ^^


Wow, dsninetail even advertises selling coaching in channels. I wonder how many people he's ripped off this way... if he's really Impa... but then again there are other fake gms who sell or have sold coaching as well, not all having gotten gm by maphacking, but others who bought GM.
Psychonian
Profile Joined March 2012
United States2322 Posts
Last Edited: 2012-05-29 00:27:42
May 29 2012 00:24 GMT
#359
Watching that replay, switching between the two viewpoints, it was very obvious that he was maphacking. This player needs to be banned immediately! And I agree with many people, Blizzard just does not seem to care. It is absolutely ridiculous, it is a major problem, but as long as people keep buying diablo 1/2/3, wc 1/2/3, sc1/bw/2, or WoW, they will not do anything, or so it would seem.

I shall immediately log on and BM the shit out of him! High bronze so I most certainly cannot play him lol. Yay hehehehe
Trans Rights
Virtuous
Profile Blog Joined April 2011
United States111 Posts
May 29 2012 00:26 GMT
#360
On May 29 2012 08:21 Wi)nD wrote:
Show nested quote +
On May 28 2012 13:30 mTwTT1 wrote:
a few other of his smurfs are: dsninetail, deckuckrockk, daenerys


lol i knew was something up w/ that deckuckkrockk guy, fucking imba reactions lol


Impa is not deckuckkrockk... they do not even sound anything alike

as for him not being a hacker I cant confirm that.. but hes not impa
Prev 1 16 17 18 19 20 531 Next
Please log in or register to reply.
Live Events Refresh
Next event in 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft420
SteadfastSC 94
JuggernautJason34
SpeCial 5
StarCraft: Brood War
Artosis 501
Shine 17
Bale 8
Dota 2
monkeys_forever523
League of Legends
JimRising 382
Counter-Strike
pashabiceps1972
Super Smash Bros
AZ_Axe108
PPMD64
Other Games
summit1g11378
Grubby3472
shahzam479
C9.Mang0176
ToD141
Maynarde60
Trikslyr20
Organizations
Other Games
gamesdonequick304
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 96
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki20
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21765
• Noizen39
League of Legends
• Doublelift3388
Other Games
• imaqtpie1067
• Scarra1004
Upcoming Events
Replay Cast
43m
Sparkling Tuna Cup
10h 43m
Afreeca Starleague
10h 43m
Rush vs PianO
Flash vs Speed
PiGosaur Cup
1d
Replay Cast
1d 9h
Afreeca Starleague
1d 10h
BeSt vs Leta
Queen vs Jaedong
Replay Cast
2 days
The PondCast
2 days
OSC
3 days
RSL Revival
3 days
TriGGeR vs Cure
ByuN vs Rogue
[ Show More ]
Replay Cast
4 days
RSL Revival
4 days
Maru vs MaxPax
BSL
4 days
RSL Revival
5 days
uThermal 2v2 Circuit
5 days
BSL
5 days
Liquipedia Results

Completed

2026 Changsha Offline CUP
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.